iDate Online Interactive Dating

Newbie Spellweaver
Joined
May 21, 2024
Messages
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Self-Introduction:

Hello everyone,

I’m a developer aiming to revive an old game with a passionate fanbase in the Philippines, inactive since 2015. I specialize in Full-Stack Development but am new to reverse engineering and emulator development, and I'm eager to learn from this community.

Project Overview:

I’m developing a server emulator for the iDate game using Node.js due to my comfort with JavaScript. Eventually, I plan to transition to C# for the official emulator, as I'm familiar with that language and have seen emulators built in C# aside from C++.

Current Progress:
1. I bypassed the X-Trap protection, though it still connects to the X-Trap server and may disconnect users after a few minutes on the login page.
2. I created a simple Python script to run the game.
3. I connected the client to my Node.js server.
4. I'm working on decoding and encoding login packets while investigating the encryption used in the client.

Challenges:
1. I'm learning to sniff packets from the client and planning to create a packet sniffer tool specifically for this game, but I need guidance on where to start.
2.My debugging skills are basic, but I’m committed to improving.

If anyone is interested in this project, please reach out to me on Discord (maest1586). I’d love to collaborate and potentially create a dedicated Discord server. Any ideas or assistance would be appreciated! Note that the source code will only be available to contributors.

Game Client:
Game_Client - iDate Online Interactive Dating - RaGEZONE Forums


Current Login Packet Response:
1728450607298 - iDate Online Interactive Dating - RaGEZONE Forums


Thank you for your time!
 

Attachments

  • 1728450480797 - iDate Online Interactive Dating - RaGEZONE Forums
    1728450480797.webp
    154.2 KB · Views: 180
Last edited:
I hope you can bring this game back. Many Titas and Titos are eagerly waiting for it, and we’re willing to pay for a subscription if needed.
 
Bringing back a game with such a dedicated fanbase is a big deal, and I bet a lot of people will be excited to see it up and running again. If you’re looking for more ways to connect with people interested in gaming or even finding folks who might want to join, platforms like can be handy for building something more than just connections.
 
Last edited:
I hope you can bring this game back. Many Titas and Titos are eagerly waiting for it, and we’re willing to pay for a subscription if needed.
Totally agree, the game was unique. Really want to see it return, subscription is not a problem if the quality is maintained.
 
Last edited:
Up baka ma contact pa to hehe meron daw siya server files
 

Attachments

  • Screenshot_2024-11-27-02-27-10-92_a23b203fd3aafc6dcb84e438dda678b6 - iDate Online Interactive Dating - RaGEZONE Forums
    Screenshot_2024-11-27-02-27-10-92_a23b203fd3aafc6dcb84e438dda678b6.webp
    216.7 KB · Views: 60
  • Screenshot_2024-11-27-02-27-10-92_a23b203fd3aafc6dcb84e438dda678b6 - iDate Online Interactive Dating - RaGEZONE Forums
    Screenshot_2024-11-27-02-27-10-92_a23b203fd3aafc6dcb84e438dda678b6.webp
    216.7 KB · Views: 55
Please bring this online game back. Everyone missed it. I hope to do your best to bring this back in the future.
 
Self-Introduction:

Hello everyone,

I’m a developer aiming to revive an old game with a passionate fanbase in the Philippines, inactive since 2015. I specialize in Full-Stack Development but am new to reverse engineering and emulator development, and I'm eager to learn from this community.

Project Overview:

I’m developing a server emulator for the iDate game using Node.js due to my comfort with JavaScript. Eventually, I plan to transition to C# for the official emulator, as I'm familiar with that language and have seen emulators built in C# aside from C++.

Current Progress:
1. I bypassed the X-Trap protection, though it still connects to the X-Trap server and may disconnect users after a few minutes on the login page.
2. I created a simple Python script to run the game.
3. I connected the client to my Node.js server.
4. I'm working on decoding and encoding login packets while investigating the encryption used in the client.

Challenges:
1. I'm learning to sniff packets from the client and planning to create a packet sniffer tool specifically for this game, but I need guidance on where to start.
2.My debugging skills are basic, but I’m committed to improving.

If anyone is interested in this project, please reach out to me on Discord (maest1586). I’d love to collaborate and potentially create a dedicated Discord server. Any ideas or assistance would be appreciated! Note that the source code will only be available to contributors.

Game Client:
View attachment 268855

Current Login Packet Response:
View attachment 268856

Thank you for your time!
Sir, we need this back. Everyone missed it so much. I hope you do your best to bring this back in the future.
 
they have Client na po ?? much excited to download on my Computer shop
 
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