I Need some opinions on how to decrypt the texture code inside the evs files of level 70 to 80 gear
sample encrypted hex code 4A 19 C4 3E 88 F6 43 3E 01 5A 04 D9 3E AB FD 57 BF C6 A3 A8
sample unencrypted hex code 01 5A 04 D9 3E AB FD 57 BF C6 A3 A8 3E 4A 19 C4 3E 04 6C 06
As you can see encrypted files always start at 4B,A4,E5 ETC., and if you notice encrypted texture code start in 3 digits and next digit is either 3F, 3C, 3D BD, BC, it looks like this 4A 19 C4 start line = 3E
I think this code represent to start a new data or new point of code and the first 3 code on the line is the encrypted code or lock code of a texture code..
Unlike the unencrypted code it always start at 01 and there are 4 digits of hex before the start of the line which is look like this 01 5A 04 D9 starting line = 3E
BTW in one evs file I think there is more than 1000 hex line that we need to edit or decrypted one by one to make the texture code works on our server.
for example 4A 19 C4 3E 88 F6 43 3E 01 5A 04 D9 3E AB FD 57 BF C6 A3 A8 is equivalent to 1 encrypted hex code
I work on level 68 unencrypted file and replace to the encrypted hex code but It show diff on my client or maybe there is another files that is thesame and can be replace for encrypted code lines..
I am also thinking with the video of adamgx he is using encrypted lines 4A 19 C4 3E 88 F6 43 3E 01 5A 04 D9 3E AB FD 57 BF C6 A3 A8 but he succeed to run the files correctly on private servers client...
or maybe he is using the client of talisman online to show how it looks like when it is decrypted...