Jul 2, 2018 #1 megingjard 🚫 Exiled Joined Oct 13, 2008 Messages 377 Reaction score 21 this happen when i done compile .
Jul 3, 2018 #2 megingjard 🚫 Exiled Joined Oct 13, 2008 Messages 377 Reaction score 21 it fixed now. i see now how it work. some missing table and query in source ... maybe
Jul 3, 2018 #3 megingjard 🚫 Exiled Joined Oct 13, 2008 Messages 377 Reaction score 21 the table still not fix p2p still bug. some one . can share the code?
Jul 15, 2018 #4 J JakobNOR Newbie Spellweaver Joined Aug 29, 2017 Messages 20 Reaction score 1 fix bug... in ScreenMain.cpp search for ( case CMD_INVENTORY: ).delete everything from this case and under case CMD_INVENTORY: must be like this : case CMD_INVENTORY: g_pInterfaceMgr->SwitchToScreen(SCREEN_ID_INVENTORY); break; next bug...ScreenInventory.cpp search for: SetDefaultCharacter( TEAM_B ); Under that, type: this->SubMenuCharacter(FALSE); for more codes look in the section Sudden Attack Releases.
fix bug... in ScreenMain.cpp search for ( case CMD_INVENTORY: ).delete everything from this case and under case CMD_INVENTORY: must be like this : case CMD_INVENTORY: g_pInterfaceMgr->SwitchToScreen(SCREEN_ID_INVENTORY); break; next bug...ScreenInventory.cpp search for: SetDefaultCharacter( TEAM_B ); Under that, type: this->SubMenuCharacter(FALSE); for more codes look in the section Sudden Attack Releases.
Jul 25, 2018 #5 sasaddsv90 Initiate Mage Joined Jan 14, 2017 Messages 3 Reaction score 0 Can I learn how to do it? Last edited: Jul 25, 2018