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- Jun 16, 2008
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i've tested the client before and it's extremely unstable on linux. Like when you walk eventually you walk into a wall and the screen keeps moving. It's pretty glitchy on linux but it does run.
Oke, thanks ... i'm going to test it on android OSi've tested the client before and it's extremely unstable on linux. Like when you walk eventually you walk into a wall and the screen keeps moving. It's pretty glitchy on linux but it does run.
Add me in skype : lilce.clkI dont think it will work on android os since it uses a custom SDK.
But try, if it does ill be putting it on my phone :]
Added u
Oke, thanks ... i'm going to test it on android OS
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-omnija
add me on skype - Anomi_s,![]()
cena_hiphop_12 you need to edit the java and just resize and relocate a few things.
tanomist and omnija add me to msn or something
[email protected]
Battle window in BattleWindow.class ??? ... I tried to edit BattleWindow.class by software classedit ( Java ). But when i run client ... it dont work. I think cause of Battlewindow.class was changed ( I see size BattleWindow.class increase byte size) ... I dont know to fix it ...If u know to fix ... Can u help me ?cena_hiphop_12 you need to edit the java and just resize and relocate a few things.
tanomist and omnija add me to msn or something
[email protected]
Pokemon world online isnt coded in java, since pokenet is it will be a bit more difficult to get our UI to the same level as theirs. Also they have a follow script and a lot more user based commands, im sure we could get to something close to that but we would have to fix a lot of the bugs first.
Yea, they did a great job,I'm back. I hope to get back to working on the game soon. Any decent progress yet that I've missed?
---------- Post added at 11:22 PM ---------- Previous post was at 11:16 PM ----------
Just took a look at Pokemon World Online's trailer.
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That's some serious work there. Looks really good. It would be great to code up Pokenet like that.
Seeds are working fine also ...Honestly the server is stable its the client thats fucked in a lot of places, the movement needs to be revamped, the movement basically is set so it only moves your char when the directional key is pressed twice, so if you press it once or do not hold it down it will just turn the char in that direction, which ultimately gives the feeling of lag. The items need fixing, the potions dont work, and only 4 pokeballs are coded into the client. (thats the pokeball, greatball, ultraball, and masterball.)
Also, sabrina doesnt work, she dc's the client, and then there is also the matter of trainers giving extra exp, which i have fixed in my files. Also there are about 4 maps missing in the current regions, and shinies need to be implemented (the database and client can handle them, they sprites just need to be added to the res folder). Along with the four maps the other 2 regions (not including 5th gen) need to be added, and then the sprites and tiles should be updated aswell. These are just a few things that should be done before revamping the UI and everything.
OMG, this is a SERIOUS MATTER..I'm back. I hope to get back to working on the game soon. Any decent progress yet that I've missed?
---------- Post added at 11:22 PM ---------- Previous post was at 11:16 PM ----------
Just took a look at Pokemon World Online's trailer.
To view the content, you need to sign in or register
That's some serious work there. Looks really good. It would be great to code up Pokenet like that.

Uhm, create a new clean client from a 2D Game maker like Eclipse?Honestly the server is stable its the client thats fucked in a lot of places, the movement needs to be revamped, the movement basically is set so it only moves your char when the directional key is pressed twice, so if you press it once or do not hold it down it will just turn the char in that direction, which ultimately gives the feeling of lag. The items need fixing, the potions dont work, and only 4 pokeballs are coded into the client. (thats the pokeball, greatball, ultraball, and masterball.)
Also, sabrina doesnt work, she dc's the client, and then there is also the matter of trainers giving extra exp, which i have fixed in my files. Also there are about 4 maps missing in the current regions, and shinies need to be implemented (the database and client can handle them, they sprites just need to be added to the res folder). Along with the four maps the other 2 regions (not including 5th gen) need to be added, and then the sprites and tiles should be updated aswell. These are just a few things that should be done before revamping the UI and everything.