kPT Server 2477

The ePT and bPT clients need their own "assets". They are named differently, and sometimes in different folder locations.

Their "protocol" or "encryption" is different, and even if your fix the crypt key, their drop format packet seems to be different in some other way.

Aside from this, the code in their client is messy and usually has more bugs than the Korean or Japanese clients, and their use of XTrap and GameGuard is far more tightly interwoven into the code... making it a pig to get out, and harder to patch so that you can still use it on a PServer.

I recommend several years experience with a kPT or jPT client before attempting to use either of those... and by that time... why would you want to when they are inferior? Only 1 reason, you don't have to perform the simple task of translation after you have performed the much more difficult one of booting XT and GG. :D:

But I'm not saying you can't possibly do that. :wink:
 
use Kpt client?
can't run the "server.exe"
No choice of client can prevent you from running "server.exe".

So the question and the statement are unrelated.

The only sensible response I can think of is:-
Yes please.
Why?​
:blush:
 
Check you have a valid .SPP file with the correct name in the server.
 
Check you have a valid .SPP file with the correct name in the server.

Hi bob, happy new year :D
Sorry to ask but how do i check if the server exe?
Earlier i even try to change the name..before that was mine-1.spp
then i change to mine-1.ase.spp but it dont work...

Then i used any existed spp file to rename as mine-1, it dont work either too...
 
The server exe supports it, if it supports the map at all. It doesn't contain the name of the SPP file, it simply appends .spp to the name of the ASE.

So if the ASE file which works is mine-1.ase, then the spawn point file is mine-1.ase.spp. If it's still not working, try making a new, blank one.

Also note that Vormav recently updated a fix for some maps not storing the spawn points properly, if your server is using a variation of his DLL then you may want to check that out. He said something about setting the first byte to 01, but I didn't really understand why, and I've not run into the problem to try it out.
 
Still not working :(
I notice something on the top left corner where it show which map im in, did i i miss out something


Tolrok - kPT Server 2477 - RaGEZONE Forums
 
@bobsobol
From what I see every .ase.spp file have "01" at start.
So new file should be created by coping old one, "00" all data and adding "01" at start.
Without this 01, you will be able to add flags but not able to remove them after restart (in most of cases).
I was always zeroing file and never noticed it because I don't remove flags lol.
01 might mean ON.

@hua
Everything is OK with that SS, empty place you pointed out is for "pre loaded field", e.g. you respawn in ric and you have preloaded garden of freedom. Mine-1 don't have any preloaded field.

Can you drop items on field?
Copy your working fields files in server
e.g. dun-2.ase.spm and dun-2.ase.spp
and rename them to:
mine-1.ase.spm and mine-1.ase.spp

Open mine-1.ase.spp in hex editor, select all and fill with "00", change first byte to "01" and save, restart server and try now.
 
@bobsobol
From what I see every .ase.spp file have "01" at start.
So new file should be created by coping old one, "00" all data and adding "01" at start.
Without this 01, you will be able to add flags but not able to remove them after restart (in most of cases).
I was always zeroing file and never noticed it because I don't remove flags lol.
01 might mean ON.

@hua
Everything is OK with that SS, empty place you pointed out is for "pre loaded field", e.g. you respawn in ric and you have preloaded garden of freedom. Mine-1 don't have any preloaded field.

Can you drop items on field?
Copy your working fields files in server
e.g. dun-2.ase.spm and dun-2.ase.spp
and rename them to:
mine-1.ase.spm and mine-1.ase.spp

Open mine-1.ase.spp in hex editor, select all and fill with "00", change first byte to "01" and save, restart server and try now.

when i drop any items on ice mine, the item dont appear on the floor even i press 'A'

Ya i did an existed spp file to rename as mine-1.spp.. but did work either...or maybe i didn't put '01' at start when i open with hex editor..
 
If items don't drop, doesn't that usually mean that the server map is not the same as the client one? I mean the ASE or SMD.
 
I'm using kpt 2477 from tolrok...tried several times but it still can't...
Another thing is, does the file name case sensitive?
Example: Mine-1.ASE.spp or mine-1.ase.spp both will work right?
 
NVM I forgot that SunnyZ made mirrors =P

Server and clients are OK, just tested.

It must be some problem on your side,
are you 100% sure that you have same map file in server and client?

*SERVER_FOLDER*\Field\Mine\mine-1.smd


my .spp .spm file just in case:

 
Last edited:
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no mine folder inside the field folder but there is field folder under gameserver...can i use the game client's mine.smd?
 
Yup! it works now, im able to spawn and delete flags now :)
Was my bad, didnt paste the mine folder into server file..
Thanks Vormav and bob :)

Tolrok - kPT Server 2477 - RaGEZONE Forums


Do u guys experience while spawning any mob names?
Like example i try to spawn 'Devil Shy' it dont work but if i rename it as 'DevilShy' the mob able to spawn...
 
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