kPT Server 2477

Yup! it works now, im able to spawn and delete flags now :)
Was my bad, didnt paste the mine folder into server file..
Thanks Vormav and bob :)

Tolrok - kPT Server 2477 - RaGEZONE Forums


Do u guys experience while spawning any mob names?
Like example i try to spawn 'Devil Shy' it dont work but if i rename it as 'DevilShy' the mob able to spawn...

Use " " Signs

/monster "Devil Shy"
 
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Good afternoon someone could help me, I would like to know the number that added to the pet Phoenix, and if he is added to kpt2477, and how do I resolve the error lvl 110 +? when you put your char lvl 100 it back to lvl 0. thank you: D
 
Give me a XPhex.txt and XP.txt file

This version of the file that matches the XPhex.txt and please XP.txt
It's in the OP! I thought it was overkill since it's just a dump from the executable... and yet, given twice, it is still asked for? :scared:
 
XPHex.txt and xp.txt
Code:
0000000000000000
00000000000003E8
00000000000009C4
0000000000001388
000000000000251C
00000000000042CC
00000000000074E5
000000000000C90F
00000000000155CC
00000000000222E1
0000000000033F41
000000000004AD02
0000000000065BEE
0000000000083408
00000000000A410A
00000000000CB70D
00000000000FA3B6
0000000000131487
000000000017200D
00000000001BD7BE
0000000000214CC7
0000000000278F70
00000000002EAE60
000000000036CDBE
00000000004002BD
00000000004A6164
000000000055FBD9
000000000062E1A0
0000000000711EC9
000000000080D80F
0000000000921BEC
0000000000A51A6F
0000000000BA1245
0000000000D124EB
0000000000EAA8E9
000000000106D1A9
000000000126182E
000000000148CC2F
00000000016F4454
000000000199DEB0
0000000001C90142
0000000001FD1A7D
000000000236A1D5
0000000002761850
0000000002BB67C9
000000000308570B
00000000035DBCC7
0000000003BC874E
000000000425BF26
00000000049A89EF
00000000051D5B4B
0000000005AEB1F8
0000000006502A97
0000000007038F93
0000000007CADE3B
0000000008A94BBE
0000000009A0863D
000000000AB3519F
000000000BE4C0BD
000000000D383E2A
000000000EB3472D
000000001058C3E2
00000000122D7578
000000001436A571
00000000167A34E7
0000000019018E0E
000000001BD1BAD5
000000001EF2ECA7
00000000226E40E0
00000000264DDB60
000000002AA1EB35
000000002F73310C
0000000034CFD302
000000003AC7907B
00000000416BF06D
0000000048D8D48C
00000000511D78F5
000000005A525A87
000000006492BDA2
000000006FFCFEEF
000000007D6D467C
000000008C7A636C
000000009D55DFFF
00000000B0373850
00000000C55C90FE
00000000DD0B83AC
00000000F792041D
00000001154760C4
00000001368D6223
0000000174A9A8F7
00000001BF31FDF5
0000000218A263F3
0000000283F6118A
0000000304C0E1D9
000000039F4DDBD2
0000000458C3D496
0000000537516580
000000064261AD01
0000000782DB9C67
00000009036DEEE2
0000000AD0EA51DC
0000000CFAB2C8A2
0000000F933CF0C3
00000012B0AF8750
000000166D9F6F2D
0000001AE9F2856A
000000204BEFD34C
00000026C18630C1
0000002E81D43A82
00000037CEFEAC9C
00000042F864CF21
000000505D45C55B
000000606FED533A
00000073B98330AC
0000008ADE9D6D9C
000000A6A4BCE9EE
000000C7F8E2B251
000000EFF7766F94
0000011FF5C152B2
000001598D4E633C
0000018D62808BB8
000001C8FE13D3E0
0000020D8A96CD41
0000025C5F609F3D
000002B70748B71F
0000031F48606C30
000003972CD54937
000004210D287A98
000004BF9BEE8CFB
0000055DA367298C
000006103615DA77
000006D9FFAD2CA0
000007BE04C12081
000008BFAE551D0C
000009E2D6EA6B10
00000B2BD941366B
00000C9FA10491F8
00000E43BDA15306
0000101E778FE57F
000011E460DFB99E
000013DC38547EAC
0000160B7BF763A5
00001878447B8FE2
00001B295641794F
00001E26343950E4
0000217734D93882
000025259961C148
0000293BA7B1A0C8
00002DC4C6F0AFE8
000032CD9F6233E5
FFFFFFFFFFFFFFFF
If that isn't what you are asking for, I don't understand what you're talking about. :mellow:
 
I don't use either... but one is used by one popular level editor, the other by another. The difference, if there is any, is pretty minor. IMS one didn't need the final line... not sure if it would mess up if it was there though. Tolroks' instruction suggest to me that it doesn't matter, and either tool will work with the same file content, under a different name.
 
I don't use either... but one is used by one popular level editor, the other by another. The difference, if there is any, is pretty minor. IMS one didn't need the final line... not sure if it would mess up if it was there though. Tolroks' instruction suggest to me that it doesn't matter, and either tool will work with the same file content, under a different name.

xp.txt xphex.txt and HEX code to apply to the 110 + level editor by setting the error "Your server has unexpectedly terminated the connection" and it's all coming back to 0 level:*::*::*::*::*::*:
You are using the level editor would like to know the path of the data.
 
Last edited:
The path of those files in the servers I've used was the same as the server executable but, as I say, I just delete them if they are there anyway. XD
 
Please, I would like someone to help me teaching step by step how to fix the error of level 110 +. thank you.
and someone could tell me the code of the phoenix pet, do not get bi132; x thanks: D



Flamengo 5x0 no real potosy :D kkkkkkkkkkkkkkkkkkkkkkkkk
 
There is no item BI132, but there is BI131 and BI136. Maybe this server does not support Phoenix? It doesn't say that it does, and most don't.

I still can't see a 110+ error.
 
Okay...
First get a client with Phoenix.
Import it's item table to the server executable and update all the right pointers.
Add a BI132 item to the drop items folder. (base it on one of the other premium items I guess)
Then dig out your packet sniffer and trace the packets between the client and the server when you use the item.
Run a similar trace on official server when using Phoenix and compare the packets the official sends out that ours don't.
Now you know what packets to send, and you can practice with injecting them into the socket at the right points.
Once you have that down to pat, you can break-out the code where our server doesn't recognise a packet, to a point where you test for the Phoenix packet, if it's not that continue as normal broken packet, but if it is you can tell your server to send back a packet like the official one.

Now Phoenix works, but disappears when you log out. That's about as far as most devs have got. What they need to do next is note down that a player has an active Phoenix somewhere, either in the player .dat file or in the SQL database, and re-apply the packet when they log back in.

Nobody is quite sure how to do that yet.

[sarcasm]Catch up. Hurry hurry.[/sarcasm] :wink:
 
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