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Kuqoi .bon editor

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[Mello] - Kuqoi .bon editor - RaGEZONE Forums


By Mello
 
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No it's not...

I don't know russian at all (didn't translate either) and I was able to guess at what to do to download... you should be able to as well

OMG it`s a mysterious... 5 minutes ago - file don`t exist, but now - it`s all ok... thx



But another problem: it`s do nothing - i try to open any .bon filem, but nothing happens
 
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Well I don't know how it works as I've never used it, the few bon's Ive had to edit I always did with a hex editor...

I tryed HEX also but can`t understand nothing)) i found that it`s HH_ride section, but how to rotate a "Rider" ? :laugh:

also tryed to copy this section from other mounts :laugh::laugh:
a rider laying under the right track - is sooo :w00t::w00t::w00t:

---------- Post added at 05:00 PM ---------- Previous post was at 03:59 PM ----------

so what exactly i need to change via HEX editor to get right rotate of the rider?
 
[B]aSH
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usually look for HH_Ride count 8 bytes then count 16 bytes 3 times and its usually those 48 bytes you switch around 16byte at a time until the position is correct. After doing this you will be inside out 90% of the time so then you work on the floats to make your character look correct.
 
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usually look for HH_Ride count 8 bytes then count 16 bytes 3 times and its usually those 48 bytes you switch around 16byte at a time until the position is correct. After doing this you will be inside out 90% of the time so then you work on the floats to make your character look correct.

I try to rotate rider on Mount(not flying)

here is HH_ride section(HEX):
***************48 48 5F 72 69 64 65 00 00 00
00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 80
3F
00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00
00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00
00 00 00 00 00 66 66 E6 3F 00 00 00 00 9A 99 99
BE 00 00 80 3F

Like this?
 
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I try to rotate rider on Mount(not flying)

here is HH_ride section(HEX):
***************48 48 5F 72 69 64 65 00 00 00
00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 80
3F
00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00
00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00
00 00 00 00 00 66 66 E6 3F 00 00 00 00 9A 99 99
BE 00 00 80 3F
Like this?
 
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the tool is grate but it gets tricky till you get used to it
i whould gladly post a tutorial but it's not my pc and don't have the time
anyways the (down 1st square) is the X Y Z position second it's rotation vertical and the second is the rotation in horizontal(or the other way around)
this is actually the same thing bash told earlyer but user-friendly and without hex
also i don't recommend this tool to anyone cause u might mess up more than a mount if position fixing it's what u want use bashs exemple
its perfect for people who use blender and try to refix theyr position beacouse of the models edit
so ur choise and use at own risk i guess
 
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the float numbers after the hook (HH_ride) represents a 3x3 or 4x4 transformation matrix (column ordered if i remember right) which is applied to the model...

unluckily my harddisk crashed yesterday and all my stuff gets lost, so i can't provide the hex structure...
 
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the float numbers after the hook (HH_ride) represents a 3x3 or 4x4 transformation matrix (column ordered if i remember right) which is applied to the model...

unluckily my harddisk crashed yesterday and all my stuff gets lost, so i can't provide the hex structure...

Damn... it`s very bad news Ronny.. is all you work and infos completly lost or it`s can be restored?

Anyway i need hex structure of .bon file...
i don`t know how to open my .bon file with any provided editors.
so only hex mode:wink:
 
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the float numbers after the hook (HH_ride) represents a 3x3 or 4x4 transformation matrix (column ordered if i remember right) which is applied to the model...

unluckily my harddisk crashed yesterday and all my stuff gets lost, so i can't provide the hex structure...

:O oh noes. Can you rescue most of the data? I know when my drive had a head clash I was still able to recover most of the data. There were just a few areas where the drive failed.

You posted a template for hexedit a while back. Not sure if you changed anything though.
http://forum.ragezone.com/f452/maybe-someone-can-answer-722417/#post6133706
and here
http://forum.ragezone.com/f452/object-creation-program-688477/#post5871859

There is also rbbs 010 templates. I can't link you to the actual page as pwemu forums aren't public anymore.
 
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Thx alot Drakaer and ronny1982!
Information about Hex was completly full)
 
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mike280

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JoinedJan 16, 2011Messages28Reaction score0
Thx alot Drakaer and ronny1982!
Information about Hex was completly full)
 
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