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sandbox???
as stated long before the germans have made a release of this abit i repeat ABIT better. Not even to actualy run server for it mainly used as a sandbox to.
Still nicely done.
Well i wasn't sure if we should release the last version open source of osaflyff to allow people to use it as sandbox, and learn of it. But while german people have it (You must be registered to see links) i suppose that all people should have it.
So i give here a link (the last) for our V12.2 (thanks to chromi for uploading it ) :
You must be registered to see links
If some people want to enter in the team and help us those file will help them to understand how osaflyff work (for the moment cause we will rewrite all worldserver), and for the other developer you can probably find how we have implemented some packet.
Packetcommand.cs contain constante for packet command
ServerPacket folder contain all packet structures we have implemented trhey are easy to read
for the other thing...well you have to search :
PS : it's coded in C#
So you planned to make with deadly and you only hire someone and not make it ?I appreciate this. Deadlydata and I are planning a full professionally developed FlyFF emulator exclusive to DemonFlyFF. This will be very useful for future development on it. If I continue to see players interested in new additions to the game FlyFF, I don't see a reason not to build this emulator. I plan to invest quite a bit on a professional C++ development company to work with Deadly on this. This will take time...But towards the end of summer, we should at least have a running alpha of v15 on Demon's test servers. The aeonsoft files are far too limited for the development we plan to do. We aren't really looking for help on this because it will be 100% professional work in C++. This will be very useful for packet structures etc.
Unfortunately, as Deadly has told me...There are a lot of limitations working with the Aeonsoft Neuz. However, he will be reversing it to add various handlers(ex. for memory allocation), along with DirectX etc.
Thank you again.
So you planned to make with deadly and you only hire someone and not make it ?
Your a good dreamer!
It will never work 100% nothing will work 100% like you want it :thumbdown:
Everything has bugs.
I already know deadly will do the most work with your hired person:glare:
Well its a good idea tough :/ but you shouldn't say its will work 100%.
Like its going to be the best emulator so far there is nothing.
Its not going to be the best if deadly works on it, there are better programmers on the flyff section.
well, first it's C# not c++ (but you can take our packet structure)
and here a picture done by "seymoufr" with osaflyff v15 :
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don't take care about the 'morpheus' on the top of the console. This is because i gived him a v12.3 osaflyff that was the last work i have done, thinking about our new project but finally Adidishen decided to recode all the server so this one have nothing to do with my actual server.
If your planning to make a good emulator i think it's a good idea and yes you're right even if you are limited by the neuz.exe you can do a lot of thing even only with npc's dialog... You don't donc have a menu option for your futur system ? Not a problem just use npc dialog's option and if a player clic on this option you can launch your system...
You want to allow a chat where you could speak with all your friend at the same time ?
Not a problem just add a /f option in your chat command...and code it
I will try to make a video later to show you what we have done (and will do) for our server project
1. minor change in gm commands :
- add /inv and /noinv
- remove the obvious .hide and .show commands
2. temporary remove the quest system
3. collect system are done
4. add some medecine
5. when you kill a monster by a skill, the world server won't crash anymore
6. You can now upgrade your collector