Experienced Elementalist
- Joined
- Aug 25, 2005
- Messages
- 253
- Reaction score
- 20
Hello. Four years ago, I released this as a skin for Legendary Set. Back then we didn't have any bmd/smd converters, so remodeling was out of the question. Moreover, we had no clue whatsoever how to change the glow of the set.
Recently, some people were asking for those files in that topic, but due to the amount of time that has passed, I do not have them anymore. One person suggested I should recreate them and since I had some free time this weekend I gave it a try. After a 3-hour work, the outcome was this:
- blue color (default):
- bronze/brass-ish:
- silver-ish:
Those are the pictures of an excellent set + 9. At first, I thought that this re-skin would be better if it were brownish/bronze-ish. But then I thought silver would go better with it. From those three, I personally like the last one.
If your main has an option for setting your own glow (editor - Gembrid or your own dll), the values I used were:
- bronze: RGB 1.0, 0.5, 0.2
- silver: RGB 0.35, 0.35, 0.35
The ozt/ozj files can be found in the attachment. Those are to be extracted in the game folder (default path: ..\data\player\).
And I'm so sorry some parts look so 'low-quality', but since the texture is like 64x64, it's quite difficult to obtain a good quality. With default view (no zooming), it doesn't look that horrible.
The idea of re-skinning sets using texture of monsters belongs to martaiano. Enjoy.
Recently, some people were asking for those files in that topic, but due to the amount of time that has passed, I do not have them anymore. One person suggested I should recreate them and since I had some free time this weekend I gave it a try. After a 3-hour work, the outcome was this:
- blue color (default):
- bronze/brass-ish:
- silver-ish:
Those are the pictures of an excellent set + 9. At first, I thought that this re-skin would be better if it were brownish/bronze-ish. But then I thought silver would go better with it. From those three, I personally like the last one.
If your main has an option for setting your own glow (editor - Gembrid or your own dll), the values I used were:
- bronze: RGB 1.0, 0.5, 0.2
- silver: RGB 0.35, 0.35, 0.35
The ozt/ozj files can be found in the attachment. Those are to be extracted in the game folder (default path: ..\data\player\).
And I'm so sorry some parts look so 'low-quality', but since the texture is like 64x64, it's quite difficult to obtain a good quality. With default view (no zooming), it doesn't look that horrible.
The idea of re-skinning sets using texture of monsters belongs to martaiano. Enjoy.
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