Magic Guard

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Re: [Release] Magic Guard

Try moving the getMG() and setMG() functions to somewhere below the constructor and destructor. It's been a looooooong time since I first learned C++, but I think I recall reading somewhere that the constructor needed to be the first function defined in the class. Can't hurt, in either case.
 
Re: [Release] Magic Guard

Thanks it's working perfectly ^_^ ty men <3 it is was that the player constructer need to be the first thing sorry for all that XD :)
 
Re: [Release] Magic Guard

No problem. It helps me keep my skills sharp as well, sometimes - like in this case. Troubleshooting can be a fun exercise.
 
Re: [Release] Magic Guard

Ah, alright, I'll take a look at it tomorrow (I wanna see if I can fix it myself lol) Hopefully I can get this working, my mage friends really need it xD

*Edit*
alright, the addons I have that changed Player.h, Skills.cpp, Players.cpp, or Maps.cpp are the following:

!usersonline command/announcement - adds the !usersonline command to Players.cpp. I don't see how that could effect the NPCs in any way

Separate GM and normal players commands - Once again, not really anything to do with NPCs

!addsp command - just a command, shouldn't bother the NPCs

and of course i have ctZs 42 working skills installed (i know they are not HIS skills, blah blah blah)

I have had problems similar to this before, and when i rebuilt my server from scratch everything worked. Of course I can rebuild it again, but that doesn't help me learn why its doing this or how to fix it LoL. Plus its getting very annoying having to remake my server all the time. Any help pointing me in the right direction would be greatly appreciated.
 
Last edited:
Re: [Release] Magic Guard

sure no problem, here they are (without the MG skill added)

Code:
void Maps::moveMap(Player* player, unsigned char* packet){
    if(getInt(packet+1) == 0){
        int tomap;
        if(info.find(player->getMap())==info.end())
            tomap = player->getMap();
        else
            tomap = info[player->getMap()].rm;
        player->setHP(50, 0);
        changeMap(player, tomap, 0); // TODO - Random
        return;
    }
    int portalsize = packet[5];
    char portalname[10];
    getString(packet+7, portalsize, portalname);;   
    PortalInfo portal;
    for(unsigned int i=0; i<info[player->getMap()].Portals.size(); i++)
        if(strcmp(info[player->getMap()].Portals[i].from, portalname) == 0){
            portal = info[player->getMap()].Portals[i];
            break;
        }
    int tonum = 0;
    if(info.find(portal.toid) != info.end()){
        for(unsigned int i=0; i<info[portal.toid].Portals.size(); i++){
            if(strcmp(portal.to, info[portal.toid].Portals[i].from) ==0){
                tonum = info[portal.toid].Portals[i].id;
                break;
            }
        }
    }
    changeMap(player, portal.toid, tonum);
}

void Maps::changeMap(Player* player, int mapid, int pos){
    removePlayer(player);
    player->setMap(mapid);
    player->setMappos(pos);
    player->setType(0);
    Pos cpos;
    if((unsigned int)pos<info[mapid].Portals.size()){
        cpos.x = info[mapid].Portals[pos].x;
        cpos.y = info[mapid].Portals[pos].y;
    }
    else if(info[mapid].Portals.size() > 0){
        cpos.x = info[mapid].Portals[0].x;
        cpos.y = info[mapid].Portals[0].y;
    }
    else{
        cpos.x = 0;
        cpos.y = 0;
    }
    player->setPos(cpos);
    MapPacket::changeMap(player);
    newMap(player);
}
and my newmap
Code:
void Maps::newMap(Player* player){
    Players::addPlayer(player);
    NPCs::showNPCs(player);
    addPlayer(player);
    Mobs::showMobs(player);
    Drops::showDrops(player);
    timer->setMapTimer(player->getMap());}
 
Re: [Release] Magic Guard

Those are accurate to the originals. The only thing that really makes sense in that case is that the NPC data has somehow disappeared.

But that's contained in NPCs.cpp/NPCScripts.h and TeleportNPCs.cpp if you have it. I don't see what could cause them to stop responding other than the data not being included in the correct spot or a header not being included in the right file. Any insight there?
 
Re: [Release] Magic Guard

Alright, I just went through and added every part one by one and the NPCs broke once i added
Code:
if (player->getMG() == true) { player->setMG(false); }

to my maps.cpp so now I guess we just need to find out what exactly it has a problem with in that line...
 
Re: [Release] Magic Guard

LoL, heres a new one. Once the NPCs stop responding they never respond again, even if i remove the skill, also my summons no longer work properly 0_o They appear from the sky (or just at a pre-determined set of coordinates) and fall until they hit the ground, or, in the case they spawn below the ground, the just fall out of sight....MS has never liked me much xD
 
Re: [Release] Magic Guard

1. Player.h

c. Add magicguard=false; to the Player constructor. (Full constructor shown below)

PHP:
    Player () {
        isconnect=0;
        shop=0;
        npc=NULL;
        chair=0;
        magicguard=false;
    }
Uhh. Yeah. I'm pretty sure I made it obvious in case you don't know basic C++ syntax. I recommend reading up a bit on classes:

In either case, I added a small note about revision 008. Check it out if you realize that Magic Guard doesn't work completely with the new revision.
 
Re: [Release] Magic Guard

Code:
3>.\Players.cpp(1934) : error C2601: 'Players::healPlayer' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1939) : error C2601: 'Players::getPlayerInfo' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1942) : error C2601: 'Players::Log' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1948) : error C2601: 'Players::commandHandler' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(2034) : fatal error C1075: end of file found before the left brace '{' at '.\Players.cpp(1907)' was matched

Code:
#include "Players.h"
#include "Player.h"
#include "PlayersPacket.h"
#include "Maps.h"
#include "Players.h"
#include "Player.h"
#include "PlayersPacket.h"
#include "Maps.h"
#include "Mobs.h"
#include "Shops.h"
#include "Inventory.h"
#include "Drops.h"
#include "Levels.h"
#include "Server.h"
#include "Skills.h"
#include "SkillsPacket.h"
#include "PacketCreator.h"
#include <fstream> 
#include <iostream>
#include "LevelsPacket.h"
#include "MySQLM.h"  
using namespace std;

hash_map <int, Player*> Players::players;
short getShort(unsigned char* buf);
int getInt(unsigned char* buf);
int strval(char* buf);
void getString(unsigned char* buf, int len, char* out);

void Players::addPlayer(Player* player){
    players[player->getPlayerid()] = player;
}

void Players::deletePlayer(Player* player){
    if(players.find(player->getPlayerid()) != players.end()){
        for (hash_map<int,Player*>::iterator iter = players.begin();
             iter != players.end(); iter++){
                 if(iter->first == player->getPlayerid()){
                     players.erase(iter);
                    break;
                 }
        }
    }
}

void Players::handleMoving(Player* player, unsigned char* packet, int size){
Pos cpos;
int pla = packet[5]*14+1;
cpos.x = getShort(packet+size-4);
cpos.y = getShort(packet+size-2);
player->setPos(cpos);
player->setType(packet[5+14*(packet[5]-1)+12]);
if(!player->getHide()) {
PlayersPacket::showMoving(player, Maps::info[player->getMap()].Players, packet, pla);
}
}

void Players::faceExperiment(Player* player, unsigned char* packet){
    int face = getInt(packet);
    PlayersPacket::faceExperiment(player, Maps::info[player->getMap()].Players, face);
}
void Players::chatHandler(Player* player, unsigned char* packet){
    char chat[91];
    int chatsize = getShort(packet);
    getString(packet+2, chatsize, chat);
    if(chat[0] == '!'){
        if(!player->isGM()) return;
        char* next_token;
        char command[90] = "";
        if(chatsize>2)
            strcpy_s(command, 90, strtok_s(chat+1, " ", &next_token));
        if(strcmp(command, "map") == 0){
            if(strlen(next_token) > 0){
                int mapid = strval(strtok_s(NULL, " ",&next_token));
                if(Maps::info.find(mapid) != Maps::info.end())
                    Maps::changeMap(player ,mapid, 0);
                printf ("GM_%s has Changed Map.\n", player->getName());
            }
        }
        else if(strcmp(command, "summon") == 0 || strcmp(command, "spawn") == 0){
            int mobid = strval(strtok_s(NULL, " ",&next_token));
            if(Mobs::mobinfo.find(mobid) == Mobs::mobinfo.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            for(int i=0; i<count && i<100; i++){
                Mobs::spawnMob(player, mobid);
                printf ("GM_%s has Summoned Monsters.\n", player->getName());
            }
        }
        else if(strcmp(command, "notice") == 0){
            PlayersPacket::showMassage(next_token, 0);
            printf ("GM_%s has sent in a 'Blue' notice.\n", player->getName());
        }
        else if(strcmp(command, "notice2") == 0){
        PlayersPacket::showMassage(next_token, 1);
        printf ("GM_%s has sent in a 'Pop up' notice.\n", player->getName());
        }
        else if(strcmp(command, "wnotice") == 0){
        PlayersPacket::showMassage(next_token, 2);
        printf ("GM_%s has sent in a 'White' notice.\n", player->getName());
        }
        else if(strcmp(command, "rnotice") == 0){
        PlayersPacket::showMassage(next_token, 5);
        printf ("GM_%s has sent in a 'Red' notice.\n", player->getName());
        }
                else if(strcmp(command, "cash") == 0){
            Shops::showShop(player, 9999995);
            printf ("GM_%s has used 'Cash'.\n", player->getName());
        }
        else if(strcmp(command, "shop") == 0){
            Shops::showShop(player, 9999999);
            printf ("GM_%s has used 'Shop'.\n", player->getName());
        }
                    else if(strcmp(command, "jail") == 0){
                if(strlen(next_token) > 0) {
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                Maps::changeMap(iter->second , 200090300, 0);
                                printf ("GM_%s has Jailed a User.\n", player->getName());
                                break;
                            }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
            }
            else if(strcmp(command, "unjail") == 0){
                if(strlen(next_token) > 0) {
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                Maps::unjail(iter->second , 100000000, 0);
                                printf ("GM_%s has Unjailed a User.\n", player->getName());
                                break;
                            }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
            }
              else if(strcmp(command, "cashweapon") == 0){ 
                                       Shops::showShop(player, 9999991); 
                                       printf ("GM_%s has used 'Cashweapon'.\n", player->getName());
                         }
                        else if(strcmp(command, "maple") == 0){ 
                                       Shops::showShop(player, 9999990); 
                                       printf ("GM_%s has used 'Maple'.\n", player->getName());
                         }  
        else if(strcmp(command, "warriorshop") == 0){
            Shops::showShop(player, 9999998);
            printf ("GM_%s has used 'Warriorshop'.\n", player->getName());
        }
        else if(strcmp(command, "thiefshop") == 0){
            Shops::showShop(player, 9999997);
            printf ("GM_%s has used 'Thiefshop'.\n", player->getName());
        }
        else if(strcmp(command, "mageshop") == 0){
            Shops::showShop(player, 9999996);
            printf ("GM_%s has used 'Mageshop'.\n", player->getName());
        }
        else if(strcmp(command, "bowmanshop") == 0){
            Shops::showShop(player, 9999995);
            printf ("GM_%s has 'Bowmanshop'.\n", player->getName());
        }
        else if(strcmp(command, "potshop") == 0){
            Shops::showShop(player, 9999994);
            printf ("GM_%s has used 'Potshop' \n", player->getName());
        }
        else if(strcmp(command, "nxsets") == 0){
            Shops::showShop(player, 9999992);
            printf ("GM_%s has used 'Nxsets'.\n", player->getName());
        }
        else if(strcmp(command, "miscequips") == 0){
            Shops::showShop(player, 9999989);
            printf ("GM_%s has used 'Miscequips'.\n", player->getName());
        }
        else if(strcmp(command, "pos") == 0){
            char text[50];
            sprintf_s(text, 50, "X: %d Y: %d", player->getPos().x, player->getPos().y);
            PlayersPacket::showMassage(text, 0);
            printf ("GM_%s has used his GPS.\n", player->getName());
        }
        else if(strcmp(command, "item") == 0){
            int itemid = strval(strtok_s(NULL, " ",&next_token));
            if(Drops::items.find(itemid) == Drops::items.end() && Drops::equips.find(itemid) == Drops::equips.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            Inventory::addNewItem(player, itemid, count);
            printf ("GM_%s has gained a new Item.\n", player->getName());
        }
        else if(strcmp(command, "level") == 0){
            Levels::setLevel(player, strval(strtok_s(NULL, " ",&next_token)));
            printf ("GM_%s has Leveled.\n", player->getName());
        }
        else if(strcmp(command, "job") == 0){
            Levels::setJob(player, strval(strtok_s(NULL, " ",&next_token)));
            printf ("GM_%s has a new Job.\n", player->getName());
        }
        else if(strcmp(command, "emote") == 0){
                Mobs::spawnMob(player, 9400566);
                printf ("GM_%s has used emote event.\n", player->getName());
            }
        else if(strcmp(command, "triple") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4121007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "boomerang") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4221007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "assassinate") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4221001;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "nlfake") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4120002;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "sfake") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4220002;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "hurricane") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3121004;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "genesis") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2321008;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "blizzard") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "firem") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2121007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "fired") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2121003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "iced") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "clight") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221006;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "angelray") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2321007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "bowdb") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3121003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "xbowdb") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3221003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "bowexp") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3120005;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "xbowexp") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3220005;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "blast") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 1221009;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
        //AP & SP Commands are broke, what do you need more for anyways??
        else if(strcmp(command, "addap") == 0){
            if(strlen(next_token) > 0) {
            player->setAp(player->getAp()+strval(strtok_s(NULL, " ",&next_token)));
            LevelsPacket::changeStat(player, 0x100 + 0x4000, player->getLuk());
            printf ("GM_%s has Added AP.\n", player->getName());
            }
        }
        else if(strcmp(command, "killnpc") == 0){
            player->setNPC(NULL);
            printf ("GM_%s has murdured a an NPC.\n", player->getName());
        }
        else if(strcmp(command, "killall") == 0){
            int size=Mobs::mobs[player->getMap()].size();
            for (int j=0; j<size; j++){
                Mobs::dieMob(player, Mobs::mobs[player->getMap()][0], 0);
                printf ("GM_%s has Killed All monsters.\n", player->getName());
            }
        }
        else if(strcmp(command, "horntail") == 0){
            Mobs::spawnMob(player, 8810002);
            Mobs::spawnMob(player, 8810003);
            Mobs::spawnMob(player, 8810004);
            Mobs::spawnMob(player, 8810005);
            Mobs::spawnMob(player, 8810006);
            Mobs::spawnMob(player, 8810007);
            Mobs::spawnMob(player, 8810008);
            Mobs::spawnMob(player, 8810009);
            printf ("GM_%s has Summoned Horntail.\n", player->getName());
        }
        else if(strcmp(command, "heal") == 0){
            player->setHP(player->getMHP());
            player->setMP(player->getMMP());
            printf ("GM_%s has Healed.\n", player->getName());
        }
        else if(strcmp(command, "kill") == 0){
            if(strcmp(next_token, "all") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        killpsa->setHP(0);
                        printf ("%s has executed a GM command!\n", player->getName());
                    }
                }
            }
            else if(strcmp(next_token, "gm") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){    
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        if(killpsa->isGM()){    
                            killpsa->setHP(0);
                            printf ("%s has executed a GM command!\n", player->getName());
                        }
                    }
                }
            }
            else if(strcmp(next_token, "players") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){    
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        if(!killpsa->isGM()){
                            killpsa->setHP(0);
                            printf ("%s has executed a GM command!\n", player->getName());
                        }
                    }
                }
            }
            else if(strcmp(next_token, "me") == 0){
                player->setHP(0);
            }
            else {
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        killpsa->setHP(0);
                        printf ("%s has executed a GM command!\n", player->getName());
                    }
                }
            }
        }
            else if(strcmp(command, "cleardrops") == 0){
            for(;;){
                if(Drops::drops[player->getMap()].size() != 0){
            for(unsigned int i=0; i<Drops::drops[player->getMap()].size(); i++){
                Drops::drops[player->getMap()][i]->takeDrop(player);
                printf ("GM_%s has Cleared Map Drops.\n", player->getName());
    }
                }
                else { break; }
            }
        }
        else if(strcmp(command, "gmmap") == 0){
            Maps::changeMap(player ,180000000, 0);
            printf ("GM_%s went to GM Map.\n", player->getName());
        }
        else if(strcmp(command, "mesos") == 0){
player->inv->setMesos(player->inv->getMesos()+strval(strtok_s(NULL, " ",&next_token)));
printf ("GM_%s has Robbed the Bank.\n", player->getName());
}
                else if(strcmp(command, "warp") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        if(strlen(next_token) > 0)
                        {
                            int mapid = strval(strtok_s(NULL, " ",&next_token));
                            if(Maps::info.find(mapid) != Maps::info.end())
                                Maps::changeMap(iter->second ,mapid, 0);
                            printf ("GM_%s has Warped another Player.\n", player->getName());
                        }
        }
        else if(strcmp(command, "warpto") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        Maps::changeMap(player , iter->second->getMap(), iter->second->getMappos());
            printf ("GM_%s has Warped to a Player.\n", player->getName());
        }
        else if(strcmp(command, "mwarpto") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        Maps::changeMap(iter->second , player->getMap(), player->getMappos());
            printf ("GM_%s has Warped a Player to self.\n", player->getName());
        }
        else if(strcmp(command, "zakum") == 0){
            Mobs::spawnMob(player, 8800000);
            Mobs::spawnMob(player, 8800003);
            Mobs::spawnMob(player, 8800004);
            Mobs::spawnMob(player, 8800005);
            Mobs::spawnMob(player, 8800006);
            Mobs::spawnMob(player, 8800007);
            Mobs::spawnMob(player, 8800008);
            Mobs::spawnMob(player, 8800009);
            Mobs::spawnMob(player, 8800010);
            printf ("GM_%s has Summoned Zakum\n", player->getName());
        }
        else if(strcmp(command, "addsp") == 0)
        {
            int skillid = strval(strtok_s(NULL, " ",&next_token));
            if(Skills::skills.find(skillid)== Skills::skills.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            player->skills->addSkillLevel(skillid,count);
            printf ("GM_%s has Added SP.\n", player->getName());
        }
        else if(strcmp(command, "exprate") == 0){
            char *rate = strtok_s(NULL, " ",&next_token);
            Mobs::setEXP(strval(rate));
            char expcat[100] = "";
            strcat_s(expcat, 100, "The EXP rate is now ");
            strcat_s(expcat, 100, rate);
            strcat_s(expcat, 100, "x!");

            PlayersPacket::showMassage(expcat, 0);
            printf ("GM_%s has Changed the EXP Rate.\n", player->getName());
            }
                    // Find
            else if(strcmp(command, "find") == 0){
                char *name = strtok_s(NULL, " ",&next_token);
                if (strlen(name) > 0) {
                    for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                        if (strcmp(iter->second->getName(), name) == 0) {
                                int mapid = iter->second->getMap();
                                char mapname[999];
                                char text[999];
                                switch(mapid) {
                                    case 0: sprintf_s(mapname, 999, "Maple Road : Entrance - Mushroom Town Training Camp"); break;
                                    case 1: sprintf_s(mapname, 999, "Maple Road : Upper level of the Training Camp"); break;
                                    case 2: sprintf_s(mapname, 999, "Maple Road : Lower level of the Trainng Camp"); break;
                                    case 3: sprintf_s(mapname, 999, "Maple Road : Entrance - Mushroom Town Training Camp"); break;
                                    case 10000: sprintf_s(mapname, 999, "Maple Road : Mushroom Town"); break;
                                    case 20000: sprintf_s(mapname, 999, "Maple Road : Mushroom Town"); break;
                                    case 20001: sprintf_s(mapname, 999, "Maple Road : Mushroom Town Townstreet"); break;
                                    case 30000: sprintf_s(mapname, 999, "Maple Road : East Entrance to Mushroom Town"); break;
                                    case 40000: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground I"); break;
                                    case 40001: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground II"); break;
                                    case 40002: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground III"); break;
                                    case 50000: sprintf_s(mapname, 999, "Maple Road : A Split Road"); break;
                                    case 60000: sprintf_s(mapname, 999, "Maple Road : Southperry"); break;
                                    case 60001: sprintf_s(mapname, 999, "Maple Road : Southperry Armor Store"); break;
                                    case 1000000: sprintf_s(mapname, 999, "Rainbow Street : The Field West of Amherst"); break;
                                    case 1000001: sprintf_s(mapname, 999, "Rainbow Street : In a Small Forest"); break;
                                    case 1000002: sprintf_s(mapname, 999, "Rainbow Street : Dangerous Forest"); break;
                                    case 1000003: sprintf_s(mapname, 999, "Rainbow Street : Mushroom Garden"); break;
                                    case 1000004: sprintf_s(mapname, 999, "Rainbow Street : Snail Garden"); break;
                                    case 1000005: sprintf_s(mapname, 999, "Rainbow Street : Hunting Ground Middle of the Forest I"); break;
                                    case 1000006: sprintf_s(mapname, 999, "Rainbow Street : Hunting Ground Middle of the Forest II"); break;
                                    case 1010000: sprintf_s(mapname, 999, "Rainbow Street : Amherst"); break;
                                    case 1010001: sprintf_s(mapname, 999, "Rainbow Street : Amherst Weapon Store"); break;
                                    case 1010002: sprintf_s(mapname, 999, "Rainbow Street : Amherst Townstreet"); break;
                                    case 1010003: sprintf_s(mapname, 999, "Rainbow Street : Amherst Department Store"); break;
                                    case 1010004: sprintf_s(mapname, 999, "Rainbow Street : Snail Field of Flowers"); break;
                                    case 1020000: sprintf_s(mapname, 999, "Rainbow Street : The Field East of Amherst"); break;
                                    case 1020001: sprintf_s(mapname, 999, "Rainbow Street : Tomato Field"); break;
                                    case 100000000: sprintf_s(mapname, 999, "Victoria Road: Henesys"); break;
                                    case 100000001: sprintf_s(mapname, 999, "Victoria Road: Henesys Townstreet"); break;
                                    case 100000002: sprintf_s(mapname, 999, "Hidden Street: An Empty House"); break;
                                    case 100000003: sprintf_s(mapname, 999, "Hidden Street: Pig Park"); break;
                                    case 100000004: sprintf_s(mapname, 999, "Hidden Street: Pig Park II"); break;
                                    case 100000005: sprintf_s(mapname, 999, "Hidden Street: Someone Else's House"); break;
                                    case 100000006: sprintf_s(mapname, 999, "Hidden Street: The Resting Spot, Pig Park"); break;
                                    case 100000100: sprintf_s(mapname, 999, "Victoria Road: Henesys Market"); break;
                                    case 100000101: sprintf_s(mapname, 999, "Victoria Road: Henesys Weapon Store"); break;
                                    case 100000102: sprintf_s(mapname, 999, "Victoria Road: Henesys Department Store"); break;
                                    case 100000103: sprintf_s(mapname, 999, "Victoria Road: Henesys Plastic Surgery"); break;
                                    case 100000104: sprintf_s(mapname, 999, "Victoria Road: Henesys Hair Salon"); break;
                                    case 100000105: sprintf_s(mapname, 999, "Victoria Road: Henesys Skin-Care"); break;
                                    case 100000110: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market Entrance"); break;
                                    case 100000111: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <1>"); break;
                                    case 100000112: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <2>"); break;
                                    case 100000113: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <3>"); break;
                                    case 100000114: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <4>"); break;
                                    case 100000115: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <5>"); break;
                                    case 100000116: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <6>"); break;
                                    case 100000117: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <7>"); break;
                                    case 100000118: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <8>"); break;
                                    case 100000119: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <9>"); break;
                                    case 100000200: sprintf_s(mapname, 999, "Victoria Road: Henesys Park"); break;
                                    case 100000201: sprintf_s(mapname, 999, "Victoria Road: Bowman Instructional School"); break;
                                    case 100000202: sprintf_s(mapname, 999, "Victoria Road: Pet-Walking Road"); break;
                                    case 100000203: sprintf_s(mapname, 999, "Victoria Road: Henesys Game Park"); break;
                                    case 100010000: sprintf_s(mapname, 999, "Victoria Road: The Hill East of Henesys"); break;
                                    case 100020000: sprintf_s(mapname, 999, "Victoria Road: The Rain-Forest East of Henesys"); break;
                                    case 100030000: sprintf_s(mapname, 999, "Victoria Road: The Forest East of Henesys"); break;
                                    case 100030001: sprintf_s(mapname, 999, "Hidden Street: The Blue Mushroom Forest"); break;
                                    case 100040000: sprintf_s(mapname, 999, "Victoria Road: The Forest South of Ellinia"); break;
                                    case 100040001: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest I"); break;
                                    case 100040002: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest II"); break;
                                    case 100040003: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest III"); break;
                                    case 100040004: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest IV"); break;
                                    case 100040100: sprintf_s(mapname, 999, "Victoria Road: The Forest of Wisdom"); break;
                                    case 100040101: sprintf_s(mapname, 999, "Hidden Street: Monkey Forest I"); break;
                                    case 100040102: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Monkey Forest I"); break;
                                    case 100040103: sprintf_s(mapname, 999, "Victoria Road: Monkey Forest II"); break;
                                    case 100040104: sprintf_s(mapname, 999, "Hidden Street: Tree Dungeon, Monkey Forest II"); break;
                                    case 100040105: sprintf_s(mapname, 999, "Hidden Street: The Forest of Evil I"); break;
                                    case 100040106: sprintf_s(mapname, 999, "Hidden Street: The Forest of Evil II"); break;
                                    case 100040110: sprintf_s(mapname, 999, "Hidden Street: Downstairs at the Forest"); break;
                                    case 100050000: sprintf_s(mapname, 999, "Victoria Road: The Field South of Ellinia"); break;
                                    case 101000000: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 101000001: sprintf_s(mapname, 999, "Victoria Road: Ellinia Weapon Store"); break;
                                    case 101000002: sprintf_s(mapname, 999, "Victoria Road: Ellinia Department Store"); break;
                                    case 101000003: sprintf_s(mapname, 999, "Victoria Road: Magic Library"); break;
                                    case 101000100: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000101: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000102: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000103: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000104: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000200: sprintf_s(mapname, 999, "Hidden Street: Marr's Forest"); break;
                                    case 101000300: sprintf_s(mapname, 999, "Victoria Road: Ellinia Station"); break;
                                    case 101000301: sprintf_s(mapname, 999, "Victoria Road: Before Takeoff"); break;
                                    case 101010000: sprintf_s(mapname, 999, "Victoria Road: The Field Up North of Ellinia"); break;
                                    case 101010100: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew I"); break;
                                    case 101010101: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew II"); break;
                                    case 101010102: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew III"); break;
                                    case 101020000: sprintf_s(mapname, 999, "Victoria Road: The Forest North of Ellinia"); break;
                                    case 101020001: sprintf_s(mapname, 999, "Victoria Road: The Tree Tunnel At the Forest Up North"); break;
                                    case 101020002: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North I"); break;
                                    case 101020003: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North II"); break;
                                    case 101020004: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North III"); break;
                                    case 101020005: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North IV"); break;
                                    case 101020006: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North V"); break;
                                    case 101020007: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North VI"); break;
                                    case 101020008: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North VII"); break;
                                    case 101020009: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North"); break;
                                    case 101020010: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North IX"); break;
                                    case 101030000: sprintf_s(mapname, 999, "Victoria Road: East Domain of Perion"); break;
                                    case 101030001: sprintf_s(mapname, 999, "Hidden Street: The Land of Wild Boar II"); break;
                                    case 101030100: sprintf_s(mapname, 999, "Victoria Road: Rocky Road III"); break;
                                    case 101030101: sprintf_s(mapname, 999, "Victoria Road: Excavation Site I"); break;
                                    case 101030102: sprintf_s(mapname, 999, "Victoria Road: Excavation Site II"); break;
                                    case 101030103: sprintf_s(mapname, 999, "Victoria Road: Excavation Site III"); break;
                                    case 101030104: sprintf_s(mapname, 999, "Victoria Road: Excavation Site"); break;
                                    case 101030105: sprintf_s(mapname, 999, "Victoria Road: Remains I"); break;
                                    case 101030106: sprintf_s(mapname, 999, "Victoria Road: Remains II"); break;
                                    case 101030107: sprintf_s(mapname, 999, "Victoria Road: Remains III"); break;
                                    case 101030108: sprintf_s(mapname, 999, "Victoria Road: Remains IV"); break;
                                    case 101030109: sprintf_s(mapname, 999, "Victoria Road: Remains"); break;
                                    case 101030110: sprintf_s(mapname, 999, "Victoria Road: Camp 1"); break;
                                    case 101030111: sprintf_s(mapname, 999, "Victoria Road: Camp 2"); break;
                                    case 101030112: sprintf_s(mapname, 999, "Victoria Road: Camp 3"); break;
                                    case 101030200: sprintf_s(mapname, 999, "Victoria Road: Rocky Road II"); break;
                                    case 101030300: sprintf_s(mapname, 999, "Victoria Road: Rocky Road I"); break;
                                    case 101030400: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain I"); break;
                                    case 101030401: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain II"); break;
                                    case 101030402: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain III"); break;
                                    case 101030403: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain IV"); break;
                                    case 101030404: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain V"); break;
                                    case 101030405: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain VI"); break;
                                    case 101030406: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain VII"); break;
                                    case 101040000: sprintf_s(mapname, 999, "Victoria Road: Perion Street Corner"); break;
                                    case 101040001: sprintf_s(mapname, 999, "Hidden Street: Land of Wild Boar"); break;
                                    case 101040002: sprintf_s(mapname, 999, "Hidden Street: Over the Wall"); break;
                                    case 101040003: sprintf_s(mapname, 999, "Hidden Street: Iron Boar Land"); break;
                                    case 102000000: sprintf_s(mapname, 999, "Victoria Road: Perion"); break;
                                    case 102000001: sprintf_s(mapname, 999, "Victoria Road: Perion Weapon Store"); break;
                                    case 102000002: sprintf_s(mapname, 999, "Victoria Road: Perion Department Store"); break;
                                    case 102000003: sprintf_s(mapname, 999, "Victoria Road: Warriors' Sanctuary"); break;
                                    case 102000100: sprintf_s(mapname, 999, "Victoria Road: Entrance of Perion Free Market"); break;
                                    case 102000101: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <1>"); break;
                                    case 102000102: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <2>"); break;
                                    case 102000103: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <3>"); break;
                                    case 102000104: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <4>"); break;
                                    case 102000105: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <5>"); break;
                                    case 102000106: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <6>"); break;
                                    case 102000107: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <7>"); break;
                                    case 102000108: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <8>"); break;
                                    case 102000109: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <9>"); break;
                                    case 102010000: sprintf_s(mapname, 999, "Victoria Road: West Street Corner of Perion"); break;
                                    case 102020000: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain I"); break;
                                    case 102020100: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain II"); break;
                                    case 102020200: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain III"); break;
                                    case 102020300: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain IV"); break;
                                    case 102030000: sprintf_s(mapname, 999, "Victoria Road: West Domain of Perion"); break;
                                    case 102040000: sprintf_s(mapname, 999, "Victoria Road: Construction Site North of Kerning City"); break;
                                    case 102050000: sprintf_s(mapname, 999, "Victoria Road: Sunset Sky"); break;
                                    case 103000000: sprintf_s(mapname, 999, "Victoria Road: Kerning City"); break;
                                    case 103000001: sprintf_s(mapname, 999, "Victoria Road: Kerning City Self-Defence Item Store"); break;
                                    case 103000002: sprintf_s(mapname, 999, "Victoria Road: Kerning City Pharmacy"); break;
                                    case 103000003: sprintf_s(mapname, 999, "Victoria Road: Thieves' Hideout"); break;
                                    case 103000004: sprintf_s(mapname, 999, "Victoria Road: Niora Hospital"); break;
                                    case 103000005: sprintf_s(mapname, 999, "Victoria Road: Kerning City Hair Salon"); break;
                                    case 103000006: sprintf_s(mapname, 999, "Victoria Road: Kerning City Repair Shop"); break;
                                    case 103000100: sprintf_s(mapname, 999, "Victoria Road: Subway Ticketing Booth"); break;
                                    case 103000101: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000102: sprintf_s(mapname, 999, "Kerning City Subway: Transfer Area"); break;
                                    case 103000103: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000104: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000105: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000200: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000201: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000202: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000800: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <1st Stage>"); break;
                                    case 103000801: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <2nd Stage>"); break;
                                    case 103000802: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <3rd Stage>"); break;
                                    case 103000803: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <4th stage>"); break;
                                    case 103000804: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000805: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000890: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000900: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000901: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000902: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000903: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000904: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000905: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000906: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000907: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000908: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000909: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103010000: sprintf_s(mapname, 999, "Victoria Road: Kerning City Construction Site"); break;
                                    case 103020000: sprintf_s(mapname, 999, "Victoria Road: L Forest I"); break;
                                    case 103020100: sprintf_s(mapname, 999, "Victoria Road: L Forest II"); break;
                                    case 103020200: sprintf_s(mapname, 999, "Victoria Road: L Forest III"); break;
                                    case 103030000: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest I"); break;
                                    case 103030100: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest II"); break;
                                    case 103030200: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest III"); break;
                                    case 104000000: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor"); break;
                                    case 104000001: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Armor Shop"); break;
                                    case 104000002: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Department Store"); break;
                                    case 104000003: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Weapon Shop"); break;
                                    case 104000100: sprintf_s(mapname, 999, "Victoria Road: Right Around Lith Harbor"); break;
                                    case 104000200: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach I"); break;
                                    case 104000300: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach II"); break;
                                    case 104000400: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach III"); break;
                                    case 104010000: sprintf_s(mapname, 999, "Victoria Road: 3-Way Road-Split"); break;
                                    case 104010001: sprintf_s(mapname, 999, "Hidden Street: The Pig Beach"); break;
                                    case 104010002: sprintf_s(mapname, 999, "Hidden Street: Beach Hunting Ground"); break;
                                    case 104020000: sprintf_s(mapname, 999, "Victoria Road: Forest West of Henesys"); break;
                                    case 104030000: sprintf_s(mapname, 999, "Victoria Road: A Hill West of Henesys"); break;
                                    case 104030001: sprintf_s(mapname, 999, "Hidden Street: Mushroom Garden"); break;
                                    case 104040000: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground I"); break;
                                    case 104040001: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground II"); break;
                                    case 104040002: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground III"); break;
                                    case 105030000: sprintf_s(mapname, 999, "Dungeon: Deep Forest"); break;
                                    case 105040000: sprintf_s(mapname, 999, "Dungeon: Swampy Land in a Deep Forest"); break;
                                    case 105040100: sprintf_s(mapname, 999, "Dungeon: Hunting Ground in the Deep Forest I"); break;
                                    case 105040200: sprintf_s(mapname, 999, "Dungeon: Hunting Ground in the Deep Forest II"); break;
                                    case 105040300: sprintf_s(mapname, 999, "Dungeon: Sleepywood"); break;
                                    case 105040301: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon I"); break;
                                    case 105040302: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon II"); break;
                                    case 105040303: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon III"); break;
                                    case 105040304: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon IV"); break;
                                    case 105040305: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon V"); break;
                                    case 105040306: sprintf_s(mapname, 999, "Dungeon: The forest of Golem"); break;
                                    case 105040310: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040311: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040312: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040313: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040314: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040315: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040316: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040400: sprintf_s(mapname, 999, "Dungeon: Sleepywood Hotel"); break;
                                    case 105040401: sprintf_s(mapname, 999, "Dungeon: Regular Sauna"); break;
                                    case 105040402: sprintf_s(mapname, 999, "Dungeon: VIP Sauna"); break;
                                    case 105050000: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel I"); break;
                                    case 105050100: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel II"); break;
                                    case 105050200: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel III"); break;
                                    case 105050300: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel IV"); break;
                                    case 105050400: sprintf_s(mapname, 999, "Dungeon: Dark Cave"); break;
                                    case 105060000: sprintf_s(mapname, 999, "Dungeon: Dangerous Steam"); break;
                                    case 105060100: sprintf_s(mapname, 999, "Dungeon: Deep Ant Tunnel I"); break;
                                    case 105070000: sprintf_s(mapname, 999, "Dungeon: Deep Ant Tunnel II"); break;
                                    case 105070001: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel Park"); break;
                                    case 105070002: sprintf_s(mapname, 999, "Dungeon: The Grave of Mushmom"); break;
                                    case 105070100: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye I"); break;
                                    case 105070200: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye II"); break;
                                    case 105070300: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye III"); break;
                                    case 105070400: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye IV"); break;
                                    case 105080000: sprintf_s(mapname, 999, "Dungeon: Drake Hunting Ground"); break;
                                    case 105090000: sprintf_s(mapname, 999, "Dungeon: The Tunnel That Lost Light I"); break;
                                    case 105090100: sprintf_s(mapname, 999, "Dungeon: The Tunnel That Lost Light II"); break;
                                    case 105090200: sprintf_s(mapname, 999, "Dungeon: Another Entrance"); break;
                                    case 105090300: sprintf_s(mapname, 999, "Dungeon: Drake's Meal Table"); break;
                                    case 105090301: sprintf_s(mapname, 999, "Dungeon: Wild Cargo's Area"); break;
                                    case 105090310: sprintf_s(mapname, 999, "Dungeon: Drake Area"); break;
                                    case 105090311: sprintf_s(mapname, 999, "Dungeon: Cold Cradle"); break;
                                    case 105090312: sprintf_s(mapname, 999, "Dungeon: Drake's Nest"); break;
                                    case 105090400: sprintf_s(mapname, 999, "Dungeon: Another Path"); break;
                                    case 105090500: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance I"); break;
                                    case 105090600: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance II"); break;
                                    case 105090700: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance III"); break;
                                    case 105090800: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance IV"); break;
                                    case 105090900: sprintf_s(mapname, 999, "Dungeon: The Cursed Sanctuary"); break;
                                    case 106000000: sprintf_s(mapname, 999, "Warning Street: Deep Valley I"); break;
                                    case 106000001: sprintf_s(mapname, 999, "Hidden Street: Dangerous Valley"); break;
                                    case 106000002: sprintf_s(mapname, 999, "Hidden Street: Dangerous Valley II"); break;
                                    case 106000100: sprintf_s(mapname, 999, "Warning Street: Deep Valley II"); break;
                                    case 106000101: sprintf_s(mapname, 999, "Warning Street: The Burnt Land I"); break;
                                    case 106000110: sprintf_s(mapname, 999, "Warning Street: The Burnt Land II"); break;
                                    case 106000120: sprintf_s(mapname, 999, "Warning Street: The Burnt Land III"); break;
                                    case 106000130: sprintf_s(mapname, 999, "Warning Street: The Burnt Land IV"); break;
                                    case 106000140: sprintf_s(mapname, 999, "Warning Street: The Burnt Land V"); break;
                                    case 106000200: sprintf_s(mapname, 999, "Warning Street: Deep Valley III"); break;
                                    case 106000300: sprintf_s(mapname, 999, "Warning Street: Perion Dungeon Entrance"); break;
                                    case 106010000: sprintf_s(mapname, 999, "Warning Street: The Road to the Dungeon"); break;
                                    case 106010100: sprintf_s(mapname, 999, "Warning Street: Henesys Dungeon Entrance"); break;
                                    case 106010101: sprintf_s(mapname, 999, "Hidden Street: The Breathing Rock"); break;
                                    case 106010102: sprintf_s(mapname, 999, "Victoria Road: The Entrance of Golem's Temple"); break;
                                    case 106010103: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple I"); break;
                                    case 106010104: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple II"); break;
                                    case 106010105: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple III"); break;
                                    case 106010106: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple IV"); break;
                                    case 107000000: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair I"); break;
                                    case 107000100: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair II"); break;
                                    case 107000200: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair III"); break;
                                    case 107000300: sprintf_s(mapname, 999, "Warning Street: Dangerous Croko I"); break;
                                    case 107000400: sprintf_s(mapname, 999, "Warning Street: Dangerous Croko II"); break;
                                    case 107000401: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp I"); break;
                                    case 107000402: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp II"); break;
                                    case 107000403: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp III"); break;
                                    case 107000500: sprintf_s(mapname, 999, "Dungeon: Damp Tree-Forest"); break;
                                    case 107000501: sprintf_s(mapname, 999, "Dungeon: Damp Forest"); break;
                                    case 108000100: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000101: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000102: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000200: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000201: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000202: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000300: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000301: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000302: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000400: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108000401: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108000402: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108010100: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010101: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010200: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010201: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010300: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010301: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010400: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010401: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 109010000: sprintf_s(mapname, 999, "Hidden Street: Find the Jewel"); break;
                                    case 109010100: sprintf_s(mapname, 999, "Hidden Street: Eastern Field"); break;
                                    case 109010101: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010102: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010103: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010104: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010105: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010106: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010107: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010108: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010109: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010110: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010200: sprintf_s(mapname, 999, "Hidden Street: Southern Field"); break;
                                    case 109010201: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010202: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010203: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010204: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010205: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010206: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010300: sprintf_s(mapname, 999, "Hidden Street: Northern Field"); break;
                                    case 109010301: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 1"); break;
                                    case 109010302: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 2"); break;
                                    case 109010303: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 3"); break;
                                    case 109010400: sprintf_s(mapname, 999, "Hidden Street: Western Field"); break;
                                    case 109010401: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 1"); break;
                                    case 109010402: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 2"); break;
                                    case 109010403: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 3"); break;
                                    case 109020001: sprintf_s(mapname, 999, "Hidden Street: OX Quiz"); break;
                                    case 109030001: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030002: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030003: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030101: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030102: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030103: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030201: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030202: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030203: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030301: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030302: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030303: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030401: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030402: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030403: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109040000: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Test"); break;
                                    case 109040001: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040002: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040003: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040004: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109050000: sprintf_s(mapname, 999, "Hidden Street: Receiving the Reward For the Event"); break;
                                    case 109050001: sprintf_s(mapname, 999, "Hidden Street: Leaving the Event"); break;
                                    case 109060000: sprintf_s(mapname, 999, "Hidden Street: Snowball"); break;
                                    case 109060001: sprintf_s(mapname, 999, "Hidden Street: Event Map Entrance"); break;
                                    case 109060002: sprintf_s(mapname, 999, "Hidden Street: Event Map Entrance"); break;
                                    case 109070000: sprintf_s(mapname, 999, "Hidden Street: Minigame Challenge"); break;
                                    case 109080000: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080001: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080002: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080003: sprintf_s(mapname, 999, "?????"); break;
                                    case 110000000: sprintf_s(mapname, 999, "Florina Road: Florina Beach"); break;
                                    case 110010000: sprintf_s(mapname, 999, "Florina Road: A Look-Out Shed Around the Beach"); break;
                                    case 110020000: sprintf_s(mapname, 999, "Florina Road: Lorang Lorang"); break;
                                    case 110020001: sprintf_s(mapname, 999, "Hidden Street: Lorang Lorang Lorang"); break;
                                    case 110030000: sprintf_s(mapname, 999, "Florina Road: Lorang and Clang"); break;
                                    case 110030001: sprintf_s(mapname, 999, "Florina Road: Clang and Lorang"); break;
                                    case 110040000: sprintf_s(mapname, 999, "Florina Road: Hot Sand"); break;
                                    case 180000000: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 180000001: sprintf_s(mapname, 999, "Victoria Road: Ellinia (GM Map)"); break;
                                    case 180000002: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 180000003: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 190000000: sprintf_s(mapname, 999, "Premium Road: Another Sanctuary"); break;
                                    case 190000001: sprintf_s(mapname, 999, "Premium Road: Breathing Sanctuary I"); break;
                                    case 190000002: sprintf_s(mapname, 999, "Premium Road: Breathing Sanctuary II"); break;
                                    case 191000000: sprintf_s(mapname, 999, "Premium Road: The Monkey Forest"); break;
                                    case 191000001: sprintf_s(mapname, 999, "Premium Road: Tree Dungeon"); break;
                                    case 192000000: sprintf_s(mapname, 999, "Premium Road: Dry Rocky Mountain"); break;
                                    case 192000001: sprintf_s(mapname, 999, "Premium Road: Dry Rocky Mountain II"); break;
                                    case 193000000: sprintf_s(mapname, 999, "Premium Road: Kerning City Internet Cafe"); break;
                                    case 195000000: sprintf_s(mapname, 999, "Premium Road: Dangerous Ant-Hole"); break;
                                    case 195010000: sprintf_s(mapname, 999, "Premium Road: Evil Eye's Cave"); break;
                                    case 195020000: sprintf_s(mapname, 999, "Premium Road: The Lightless Cave"); break;
                                    case 195030000: sprintf_s(mapname, 999, "Premium Road: Cargo Hunting Ground"); break;
                                    case 196000000: sprintf_s(mapname, 999, "Premium Road: The Chilly Hill"); break;
                                    case 196010000: sprintf_s(mapname, 999, "Premium Road: The Chilly Cliff"); break;
                                    case 197000000: sprintf_s(mapname, 999, "Premium Road: Windy Terrace I"); break;
                                    case 197010000: sprintf_s(mapname, 999, "Premium Road: Windy Terrace II"); break;
                                    case 109080012: sprintf_s(mapname, 999, "?????"); break;
                                    case 109080011: sprintf_s(mapname, 999, "?????"); break;
                                    case 109080010: sprintf_s(mapname, 999, "?????"); break;
                                    case 102040001: sprintf_s(mapname, 999, "Hidden Street: Northern Top of Construction Site"); break;
                                    case 103010001: sprintf_s(mapname, 999, "Hidden Street: Caution Falling Down"); break;
                                    case 107000001: sprintf_s(mapname, 999, "Hidden Street: Swamp of Juior Necki"); break;
                                    case 200000000: sprintf_s(mapname, 999, "Orbis: Orbis"); break;
                                    case 200000001: sprintf_s(mapname, 999, "Orbis: Orbis Weapon Store"); break;
                                    case 200000002: sprintf_s(mapname, 999, "Orbis: Orbis Department Store"); break;
                                    case 200000100: sprintf_s(mapname, 999, "Orbis: Orbis Ticketing Booth"); break;
                                    case 200000110: sprintf_s(mapname, 999, "Orbis: Station Tunnel"); break;
                                    case 200000111: sprintf_s(mapname, 999, "Orbis: Station"); break;
                                    case 200000112: sprintf_s(mapname, 999, "Orbis: Before Takeoff"); break;
                                    case 200000120: sprintf_s(mapname, 999, "Orbis: Station Pathway"); break;
                                    case 200000121: sprintf_s(mapname, 999, "Orbis: Station"); break;
                                    case 200000122: sprintf_s(mapname, 999, "Orbis: Before the Departure"); break;
                                    case 200000130: sprintf_s(mapname, 999, "Orbis: Cabin Path"); break;
                                    case 200000131: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000132: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000140: sprintf_s(mapname, 999, "Orbis: Cabin Path"); break;
                                    case 200000141: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000200: sprintf_s(mapname, 999, "Orbis: Orbis Park"); break;
                                    case 200000201: sprintf_s(mapname, 999, "Orbis Park: Orbis Plastic Surgery"); break;
                                    case 200000202: sprintf_s(mapname, 999, "Orbis Park: Orbis Hair Salon"); break;
                                    case 200000203: sprintf_s(mapname, 999, "Orbis Park: Orbis Skin-Care"); break;
                                    case 200000300: sprintf_s(mapname, 999, "Orbis: Top of the Hill"); break;
                                    case 200000301: sprintf_s(mapname, 999, "Orbis: Guild Head Quater"); break;
                                    case 200010000: sprintf_s(mapname, 999, "Orbis: Cloud Park I"); break;
                                    case 200010100: sprintf_s(mapname, 999, "Orbis: The Road to Garden of 3 Colors"); break;
                                    case 200010110: sprintf_s(mapname, 999, "Orbis: Garden of Red I"); break;
                                    case 200010111: sprintf_s(mapname, 999, "Orbis: Garden of Red II"); break;
                                    case 200010120: sprintf_s(mapname, 999, "Orbis: Garden of Yellow I"); break;
                                    case 200010121: sprintf_s(mapname, 999, "Orbis: Garden of Yellow II"); break;
                                    case 200010130: sprintf_s(mapname, 999, "Orbis: Garden of Green I"); break;
                                    case 200010131: sprintf_s(mapname, 999, "Orbis: Garden of Green II"); break;
                                    case 200010200: sprintf_s(mapname, 999, "Orbis: Stairway to the Sky I"); break;
                                    case 200010300: sprintf_s(mapname, 999, "Orbis: Stairway to the Sky II"); break;
                                    case 200010301: sprintf_s(mapname, 999, "Orbis: Garden of Darkness I"); break;
                                    case 200010302: sprintf_s(mapname, 999, "Orbis: Garden of Darkness II"); break;
                                    case 200020000: sprintf_s(mapname, 999, "Orbis: Cloud Park II"); break;
                                    case 200030000: sprintf_s(mapname, 999, "Orbis: Strolling Path"); break;
                                    case 200040000: sprintf_s(mapname, 999, "Orbis: Cloud Park III"); break;
                                    case 200040001: sprintf_s(mapname, 999, "Orbis: Disposed Flower Garden"); break;
                                    case 200050000: sprintf_s(mapname, 999, "Orbis: Cloud Park IV"); break;
                                    case 200050001: sprintf_s(mapname, 999, "Orbis: Old Man's House"); break;
                                    case 200060000: sprintf_s(mapname, 999, "Orbis: Strolling Path II"); break;
                                    case 200070000: sprintf_s(mapname, 999, "Orbis: Cloud Park V"); break;
                                    case 200080000: sprintf_s(mapname, 999, "Orbis: Cloud Park VI"); break;
                                    case 200080100: sprintf_s(mapname, 999, "Orbis: Entrance to Orbis Tower"); break;
                                    case 200080101: sprintf_s(mapname, 999, "Orbis: The Unknown Tower"); break;
                                    case 200080200: sprintf_s(mapname, 999, "Orbis: Orbis Tower <20th Floor>"); break;
                                    case 200080300: sprintf_s(mapname, 999, "Orbis: Orbis Tower <19th Floor>"); break;
                                    case 200080400: sprintf_s(mapname, 999, "Orbis: Orbis Tower <18th Floor>"); break;
                                    case 200080500: sprintf_s(mapname, 999, "Orbis: Orbis Tower <17th Floor>"); break;
                                    case 200080600: sprintf_s(mapname, 999, "Orbis: Orbis Tower <16th Floor>"); break;
                                    case 200080700: sprintf_s(mapname, 999, "Orbis: Orbis Tower <15th Floor>"); break;
                                    case 200080800: sprintf_s(mapname, 999, "Orbis: Orbis Tower <14th Floor>"); break;
                                    case 200080900: sprintf_s(mapname, 999, "Orbis: Orbis Tower <13th Floor>"); break;
                                    case 200081000: sprintf_s(mapname, 999, "Orbis: Orbis Tower <12th Floor>"); break;
                                    case 200081100: sprintf_s(mapname, 999, "Orbis: Orbis Tower <11th Floor>"); break;
                                    case 200081200: sprintf_s(mapname, 999, "Orbis: Orbis Tower <10th Floor>"); break;
                                    case 200081201: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200081300: sprintf_s(mapname, 999, "Orbis: Orbis Tower <9th Floor>"); break;
                                    case 200081400: sprintf_s(mapname, 999, "Orbis: Orbis Tower <8th Floor>"); break;
                                    case 200081500: sprintf_s(mapname, 999, "Orbis: Orbis Tower <7th Floor>"); break;
                                    case 200081600: sprintf_s(mapname, 999, "Orbis: Orbis Tower <6th Floor>"); break;
                                    case 200081700: sprintf_s(mapname, 999, "Orbis: Orbis Tower <5th Floor>"); break;
                                    case 200081800: sprintf_s(mapname, 999, "Orbis: Orbis Tower <4th Floor>"); break;
                                    case 200081900: sprintf_s(mapname, 999, "Orbis: Orbis Tower <3rd Floor>"); break;
                                    case 200082000: sprintf_s(mapname, 999, "Orbis: Orbis Tower <2nd Floor>"); break;
                                    case 200082100: sprintf_s(mapname, 999, "Orbis: Orbis Tower <1st Floor>"); break;
                                    case 200082200: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200082300: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200082301: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200090000: sprintf_s(mapname, 999, "During the Ride: To Ellinia"); break;
                                    case 200090001: sprintf_s(mapname, 999, "During the Ride: Cabin"); break;
                                    case 200090010: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 200090011: sprintf_s(mapname, 999, "During the Ride: Cabin"); break;
                                    case 200090100: sprintf_s(mapname, 999, "On a Voyage: Ludibrium"); break;
                                    case 200090110: sprintf_s(mapname, 999, "On a Voyage: Orbis"); break;
                                    case 200090200: sprintf_s(mapname, 999, "During the Ride: To Leafre"); break;
                                    case 200090210: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 200090300: sprintf_s(mapname, 999, "During the Ride: To Mu Lung"); break;
                                    case 200090310: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 209000000: sprintf_s(mapname, 999, "Hidden Street: Happyville"); break;
                                    case 209000001: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000002: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000003: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000004: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000005: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000006: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000007: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000008: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000009: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000010: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000011: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000012: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000013: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000014: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000015: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 211000000: sprintf_s(mapname, 999, "El Nath: El Nath"); break;
                                    case 211000001: sprintf_s(mapname, 999, "El Nath: Chief's Residence"); break;
                                    case 211000100: sprintf_s(mapname, 999, "El Nath: El Nath Market"); break;
                                    case 211000101: sprintf_s(mapname, 999, "El Nath: El Nath Weapon Store"); break;
                                    case 211000102: sprintf_s(mapname, 999, "El Nath: El Nath Department Store"); break;
                                    case 211000110: sprintf_s(mapname, 999, "El Nath: Entrance to El Nath Free Market"); break;
                                    case 211000111: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <1>"); break;
                                    case 211000112: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <2>"); break;
                                    case 211000113: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <3>"); break;
                                    case 211000114: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <4>"); break;
                                    case 211000115: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <5>"); break;
                                    case 211000200: sprintf_s(mapname, 999, "El Nath: Snowy Hill"); break;
                                    case 211010000: sprintf_s(mapname, 999, "El Nath: Watch Out for Icy Path I"); break;
                                    case 211020000: sprintf_s(mapname, 999, "El Nath: Watch Out for Icy Path II"); break;
                                    case 211030000: sprintf_s(mapname, 999, "El Nath: Cold Field I"); break;
                                    case 211040000: sprintf_s(mapname, 999, "El Nath: Cold Field II"); break;
                                    case 211040001: sprintf_s(mapname, 999, "Hidden Street: The Crown-Flyer"); break;
                                    case 211040100: sprintf_s(mapname, 999, "El Nath: Ice Valley I"); break;
                                    case 211040200: sprintf_s(mapname, 999, "El Nath: Ice Valley II"); break;
                                    case 211040300: sprintf_s(mapname, 999, "El Nath: Sharp Cliff I"); break;
                                    case 211040400: sprintf_s(mapname, 999, "El Nath: Sharp Cliff II"); break;
                                    case 211040401: sprintf_s(mapname, 999, "Hidden Street: Holy Ground at the Snowfield"); break;
                                    case 211040500: sprintf_s(mapname, 999, "El Nath: Wolf Territory I"); break;
                                    case 211040600: sprintf_s(mapname, 999, "El Nath: Wolf Territory II"); break;
                                    case 211040700: sprintf_s(mapname, 999, "El Nath: Dangerous Cliff"); break;
                                    case 211040800: sprintf_s(mapname, 999, "El Nath: Wolf Territory III"); break;
                                    case 211040900: sprintf_s(mapname, 999, "El Nath: Wolf Territory IV"); break;
                                    case 211041000: sprintf_s(mapname, 999, "El Nath: Wolf Territory V"); break;
                                    case 211041100: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees I"); break;
                                    case 211041200: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees II"); break;
                                    case 211041300: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees III"); break;
                                    case 211041400: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees IV"); break;
                                    case 211041500: sprintf_s(mapname, 999, "El Nath: Dead Mine I"); break;
                                    case 211041600: sprintf_s(mapname, 999, "El Nath: Dead Mine II"); break;
                                    case 211041700: sprintf_s(mapname, 999, "El Nath: Dead Mine III"); break;
                                    case 211041800: sprintf_s(mapname, 999, "El Nath: Dead Mine IV"); break;
                                    case 211041900: sprintf_s(mapname, 999, "El Nath: The Passage"); break;
                                    case 211042000: sprintf_s(mapname, 999, "El Nath: The Cave of Trial I"); break;
                                    case 211042100: sprintf_s(mapname, 999, "El Nath: The Cave of Trial II"); break;
                                    case 211042101: sprintf_s(mapname, 999, "Hidden Street: Cave Within the Cave"); break;
                                    case 211042200: sprintf_s(mapname, 999, "El Nath: The Cave of Trial III"); break;
                                    case 211042300: sprintf_s(mapname, 999, "El Nath: The Door to Zakum"); break;
                                    case 211042400: sprintf_s(mapname, 999, "El Nath: Entrance to Zakum Altar"); break;
                                    case 211050000: sprintf_s(mapname, 999, "El Nath: Icy Cold Field"); break;
                                    case 220000000: sprintf_s(mapname, 999, "Ludibrium: Ludibrium"); break;
                                    case 220000001: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Weapon Store"); break;
                                    case 220000002: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Pharmacy"); break;
                                    case 220000003: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Plastic Surgery"); break;
                                    case 220000004: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Hair Salon"); break;
                                    case 220000005: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Skin Care"); break;
                                    case 220000006: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Pet Walkway"); break;
                                    case 220000100: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Ticketing Place"); break;
                                    case 220000110: sprintf_s(mapname, 999, "Ludibrium: Station"); break;
                                    case 220000111: sprintf_s(mapname, 999, "Ludibrium: Before the Departure"); break;
                                    case 220000200: sprintf_s(mapname, 999, "Ludibrium: Free Market Entrance"); break;
                                    case 220000201: sprintf_s(mapname, 999, "Ludibrium: Free Market<1>"); break;
                                    case 220000202: sprintf_s(mapname, 999, "Ludibrium: Free Market<2>"); break;
                                    case 220000203: sprintf_s(mapname, 999, "Ludibrium: Free Market<3>"); break;
                                    case 220000204: sprintf_s(mapname, 999, "Ludibrium: Free Market<4>"); break;
                                    case 220000205: sprintf_s(mapname, 999, "Ludibrium: Free Market<5>"); break;
                                    case 220000206: sprintf_s(mapname, 999, "Ludibrium: Free Market<6>"); break;
                                    case 220000207: sprintf_s(mapname, 999, "Ludibrium: Free Market<7>"); break;
                                    case 220000208: sprintf_s(mapname, 999, "Ludibrium: Free Market<8>"); break;
                                    case 220000209: sprintf_s(mapname, 999, "Ludibrium: Free Market<9>"); break;
                                    case 220000300: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Village"); break;
                                    case 220000301: sprintf_s(mapname, 999, "Ludibrium: Korin's House"); break;
                                    case 220000302: sprintf_s(mapname, 999, "Ludibrium: Manager Karl's House"); break;
                                    case 220000303: sprintf_s(mapname, 999, "Ludibrium: Tara and Sarah's House"); break;
                                    case 220000304: sprintf_s(mapname, 999, "Ludibrium: Chloe's House"); break;
                                    case 220000305: sprintf_s(mapname, 999, "Ludibrium: Empty House I"); break;
                                    case 220000306: sprintf_s(mapname, 999, "Ludibrium: Empty House II"); break;
                                    case 220000307: sprintf_s(mapname, 999, "Ludibrium: Mason's House"); break;
                                    case 220000400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower Entrance"); break;
                                    case 220000500: sprintf_s(mapname, 999, "Ludibrium: Helios Tower Entrance"); break;
                                    case 220010000: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<5>"); break;
                                    case 220010001: sprintf_s(mapname, 999, "Ludibrium: Cloud Balcony"); break;
                                    case 220010100: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<4>"); break;
                                    case 220010200: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<3>"); break;
                                    case 220010300: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<2>"); break;
                                    case 220010400: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<1>"); break;
                                    case 220010500: sprintf_s(mapname, 999, "Ludibrium: Terrace Hall"); break;
                                    case 220010600: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<1>"); break;
                                    case 220010700: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<2>"); break;
                                    case 220010800: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<3>"); break;
                                    case 220010900: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<4>"); break;
                                    case 220011000: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<5>"); break;
                                    case 220011001: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace"); break;
                                    case 220020000: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 1"); break;
                                    case 220020100: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 2"); break;
                                    case 220020200: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 3"); break;
                                    case 220020300: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220020400: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 5"); break;
                                    case 220020500: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 6"); break;
                                    case 220020600: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220030000: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 1"); break;
                                    case 220030100: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 2"); break;
                                    case 220030200: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220030300: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 3"); break;
                                    case 220030400: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 4"); break;
                                    case 220040000: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <1>"); break;
                                    case 220040100: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <2>"); break;
                                    case 220040200: sprintf_s(mapname, 999, "Ludibrium: Crossroad of Time"); break;
                                    case 220040300: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <3>"); break;
                                    case 220040400: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <4>"); break;
                                    case 220050000: sprintf_s(mapname, 999, "Ludibrium: Lost Time <1>"); break;
                                    case 220050100: sprintf_s(mapname, 999, "Ludibrium: Whirlpool of Time"); break;
                                    case 220050200: sprintf_s(mapname, 999, "Ludibrium: Lost Time <2>"); break;
                                    case 220050300: sprintf_s(mapname, 999, "Ludibrium: Path of Time"); break;
                                    case 220060000: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<1>"); break;
                                    case 220060100: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<2>"); break;
                                    case 220060200: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<3>"); break;
                                    case 220060201: sprintf_s(mapname, 999, "Hidden Street: Unbalanced Time"); break;
                                    case 220060300: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<4>"); break;
                                    case 220060301: sprintf_s(mapname, 999, "Hidden Street: Twisted Time"); break;
                                    case 220060400: sprintf_s(mapname, 999, "Ludibrium: Warped Passage"); break;
                                    case 220070000: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<1>"); break;
                                    case 220070100: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<2>"); break;
                                    case 220070200: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<3>"); break;
                                    case 220070201: sprintf_s(mapname, 999, "Hidden Street: Lost Time"); break;
                                    case 220070300: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<4>"); break;
                                    case 220070301: sprintf_s(mapname, 999, "Hidden Street: Forbidden Time"); break;
                                    case 220070400: sprintf_s(mapname, 999, "Ludibrium: Forgotten Passage"); break;
                                    case 220080000: sprintf_s(mapname, 999, "Ludibrium: Deep Inside the Clocktower"); break;
                                    case 220080001: sprintf_s(mapname, 999, "Ludibrium: Origin of Clocktower"); break;
                                    case 221000000: sprintf_s(mapname, 999, "Omega Sector: Omega Sector"); break;
                                    case 221000001: sprintf_s(mapname, 999, "Omega Sector: Tunnel"); break;
                                    case 221000100: sprintf_s(mapname, 999, "Omega Sector: HQ"); break;
                                    case 221000200: sprintf_s(mapname, 999, "Omega Sector: Silo"); break;
                                    case 221000300: sprintf_s(mapname, 999, "Omega Sector: Command Center"); break;
                                    case 221000400: sprintf_s(mapname, 999, "Omega Sector: Safety Zone"); break;
                                    case 221020000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 1st Floor"); break;
                                    case 221020100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 2nd Floor"); break;
                                    case 221020200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 3rd Floor"); break;
                                    case 221020300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 4th Floor"); break;
                                    case 221020400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 5th Floor"); break;
                                    case 221020500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 6th Floor"); break;
                                    case 221020600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 7th Floor"); break;
                                    case 221020700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 8th Floor"); break;
                                    case 221020701: sprintf_s(mapname, 999, "Hidden Street: Hidden Tower"); break;
                                    case 221020800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 9th Floor"); break;
                                    case 221020900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 10th Floor"); break;
                                    case 221021000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 11th ~ 20th Floor"); break;
                                    case 221021100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 21st Floor"); break;
                                    case 221021200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 22nd Floor"); break;
                                    case 221021300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 23rd Floor"); break;
                                    case 221021400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 24th Floor"); break;
                                    case 221021500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 25th Floor"); break;
                                    case 221021600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 26th ~ 40th Floor"); break;
                                    case 221021700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 41st Floor"); break;
                                    case 221021800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 42nd Floor"); break;
                                    case 221021900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 43rd Floor"); break;
                                    case 221022000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 44th Floor"); break;
                                    case 221022100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 45th Floor"); break;
                                    case 221022200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 46th ~ 55th Floor"); break;
                                    case 221022300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 56th Floor"); break;
                                    case 221022400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 57th Floor"); break;
                                    case 221022500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 58th Floor"); break;
                                    case 221022600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 59th Floor"); break;
                                    case 221022700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 60th Floor"); break;
                                    case 221022800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 61st ~ 70th Floor"); break;
                                    case 221022900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 71st Floor"); break;
                                    case 221023000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 72nd Floor"); break;
                                    case 221023100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 73rd Floor"); break;
                                    case 221023200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 74th Floor"); break;
                                    case 221023300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 75th Floor"); break;
                                    case 221023400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 76th ~ 90th Floor"); break;
                                    case 221023500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 91st Floor"); break;
                                    case 221023600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 92nd Floor"); break;
                                    case 221023700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 93rd Floor"); break;
                                    case 221023800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 94th Floor"); break;
                                    case 221023900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 95th Floor"); break;
                                    case 221024000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 96th Floor"); break;
                                    case 221024100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 97th Floor"); break;
                                    case 221024200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 98th Floor"); break;
                                    case 221024300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 99th Floor"); break;
                                    case 221024400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 100th Floor"); break;
                                    case 221024500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 101st Floor"); break;
                                    case 221030000: sprintf_s(mapname, 999, "Omega Sector: Off-Limits"); break;
                                    case 221030100: sprintf_s(mapname, 999, "Omega Sector: Boswell Field I"); break;
                                    case 221030200: sprintf_s(mapname, 999, "Omega Sector: Boswell Field II"); break;
                                    case 221030300: sprintf_s(mapname, 999, "Omega Sector: Boswell Field III"); break;
                                    case 221030301: sprintf_s(mapname, 999, "Hidden Street: Mateon Field"); break;
                                    case 221030400: sprintf_s(mapname, 999, "Omega Sector: Boswell Field IV"); break;
                                    case 221030401: sprintf_s(mapname, 999, "Hidden Street: Plateon Field"); break;
                                    case 221030500: sprintf_s(mapname, 999, "Omega Sector: Boswell Field V"); break;
                                    case 221030501: sprintf_s(mapname, 999, "Hidden Street: Mecateon Field"); break;
                                    case 221030600: sprintf_s(mapname, 999, "Omega Sector: Boswell Field VI"); break;
                                    case 221030601: sprintf_s(mapname, 999, "Hidden Street: Defeat Monsters"); break;
                                    case 221040000: sprintf_s(mapname, 999, "Omega Sector: Kulan Field I"); break;
                                    case 221040100: sprintf_s(mapname, 999, "Omega Sector: Kulan Field II"); break;
                                    case 221040200: sprintf_s(mapname, 999, "Omega Sector: Kulan Field III"); break;
                                    case 221040201: sprintf_s(mapname, 999, "Hidden Street: Barnard Field"); break;
                                    case 221040300: sprintf_s(mapname, 999, "Omega Sector: Kulan Field IV"); break;
                                    case 221040400: sprintf_s(mapname, 999, "Omega Sector: Kulan Field V"); break;
                                    case 221040401: sprintf_s(mapname, 999, "Hidden Street: Entrance to Dogon's HQ"); break;
                                    case 221040402: sprintf_s(mapname, 999, "Hidden Street: Dogon's HQ"); break;
                                    case 222000000: sprintf_s(mapname, 999, "Korean Folk Town: Korean Folk Town"); break;
                                    case 222000001: sprintf_s(mapname, 999, "Korean Folk Town: Pond"); break;
                                    case 222010000: sprintf_s(mapname, 999, "Korean Folk Town: Entrance to Black Mountain"); break;
                                    case 222010001: sprintf_s(mapname, 999, "Korean Folk Town: Black Mountain"); break;
                                    case 222010002: sprintf_s(mapname, 999, "Korean Folk Town: A Small Well"); break;
                                    case 222010100: sprintf_s(mapname, 999, "Korean Folk Town: Around the Pond"); break;
                                    case 222010101: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Forest I"); break;
                                    case 222010102: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Forest II"); break;
                                    case 222010200: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Ridge"); break;
                                    case 222010201: sprintf_s(mapname, 999, "Korean Folk Town: Black Mountain"); break;
                                    case 222010300: sprintf_s(mapname, 999, "Korean Folk Town: Fox Ridge"); break;
                                    case 222010400: sprintf_s(mapname, 999, "Korean Folk Town: Top of Black Mountain"); break;
                                    case 222010401: sprintf_s(mapname, 999, "Hidden Street: Haunted House"); break;
                                    case 222020000: sprintf_s(mapname, 999, "Ludibrium: Helios Tower"); break;
                                    case 222020100: sprintf_s(mapname, 999, "Ludibrium: Helios Tower <2nd Floor>"); break;
                                    case 222020110: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020111: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020200: sprintf_s(mapname, 999, "Ludibrium: Helios Tower <99th Floor>"); break;
                                    case 222020210: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020211: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020300: sprintf_s(mapname, 999, "Ludibrium: Helios Tower (100th Floor)"); break;
                                    case 230000000: sprintf_s(mapname, 999, "Aquarium: Aquarium"); break;
                                    case 230000001: sprintf_s(mapname, 999, "Aquarium: The Center Hall"); break;
                                    case 230000002: sprintf_s(mapname, 999, "Aquarium: Department Store"); break;
                                    case 230000003: sprintf_s(mapname, 999, "Aquarium: Zoo"); break;
                                    case 230010000: sprintf_s(mapname, 999, "Aqua Road: Ocean I.C"); break;
                                    case 230010001: sprintf_s(mapname, 999, "Hidden Street: Penguin's Playground"); break;
                                    case 230010100: sprintf_s(mapname, 999, "Aqua Road: Crystal Gorge"); break;
                                    case 230010200: sprintf_s(mapname, 999, "Aqua Road: Red Coral Forest"); break;
                                    case 230010201: sprintf_s(mapname, 999, "Aqua Road: Snowy Whale's Island"); break;
                                    case 230010300: sprintf_s(mapname, 999, "Aqua Road: Turban Shell Hill"); break;
                                    case 230010400: sprintf_s(mapname, 999, "Aqua Road: Forked Road : West Sea"); break;
                                    case 230020000: sprintf_s(mapname, 999, "Aqua Road: Forked Road : East Sea"); break;
                                    case 230020100: sprintf_s(mapname, 999, "Aqua Road: The Seaweed Tower"); break;
                                    case 230020101: sprintf_s(mapname, 999, "Hidden Street: The Hidden Town"); break;
                                    case 230020200: sprintf_s(mapname, 999, "Aqua Road: Sand Castle Playground"); break;
                                    case 230020201: sprintf_s(mapname, 999, "Aqua Road: Two Palm Trees"); break;
                                    case 230020300: sprintf_s(mapname, 999, "Aqua Road: Big Fish Valley"); break;
                                    case 230030000: sprintf_s(mapname, 999, "Aqua Road: Blue Seaweed Road"); break;
                                    case 230030001: sprintf_s(mapname, 999, "Hidden Street: Fish Resting Spot"); break;
                                    case 230030100: sprintf_s(mapname, 999, "Aqua Road: Mushroom Coral Hill"); break;
                                    case 230030101: sprintf_s(mapname, 999, "Aqua Road: Tae Gong's Ferry"); break;
                                    case 230030200: sprintf_s(mapname, 999, "Aqua Road: The Sharp Unknown"); break;
                                    case 230040000: sprintf_s(mapname, 999, "Aqua Road: Deep Sea Gorge I"); break;
                                    case 230040001: sprintf_s(mapname, 999, "Aqua Road: Carta's Cave"); break;
                                    case 230040100: sprintf_s(mapname, 999, "Aqua Road: Deep Sea Gorge II"); break;
                                    case 230040200: sprintf_s(mapname, 999, "Aqua Road: Dangerous Sea Gorge I"); break;
                                    case 230040300: sprintf_s(mapname, 999, "Aqua Road: Dangerous Sea Gorge II"); break;
                                    case 230040301: sprintf_s(mapname, 999, "Aqua Road: A Small Cave"); break;
                                    case 230040400: sprintf_s(mapname, 999, "Aqua Road: The Grave of a Wrecked Ship"); break;
                                    case 230040401: sprintf_s(mapname, 999, "Aqua Road: A Small Wrecked Ship"); break;
                                    case 230040410: sprintf_s(mapname, 999, "Aqua Road: The Dangerous Cave"); break;
                                    case 230040420: sprintf_s(mapname, 999, "Aqua Road: The Cave of Pianus"); break;
                                    case 240000000: sprintf_s(mapname, 999, "Leafre: Leafre"); break;
                                    case 240000001: sprintf_s(mapname, 999, "Leafre: Chief's House"); break;
                                    case 240000002: sprintf_s(mapname, 999, "Leafre: Department Store"); break;
                                    case 240000003: sprintf_s(mapname, 999, "Leafre: Yaku's House"); break;
                                    case 240000004: sprintf_s(mapname, 999, "Leafre: Ito's House"); break;
                                    case 240000005: sprintf_s(mapname, 999, "Leafre: Kumo's House"); break;
                                    case 240000006: sprintf_s(mapname, 999, "Leafre: Pam's House"); break;
                                    case 240000100: sprintf_s(mapname, 999, "Leafre: Leafre Ticketing Booth"); break;
                                    case 240000110: sprintf_s(mapname, 999, "Leafre: Cabin"); break;
                                    case 240000111: sprintf_s(mapname, 999, "Leafre: Before Takeoff"); break;
                                    case 240010000: sprintf_s(mapname, 999, "Leafre: West Leafre Forest"); break;
                                    case 240010100: sprintf_s(mapname, 999, "Leafre: Minar Forest : West Border"); break;
                                    case 240010101: sprintf_s(mapname, 999, "Leafre: Peach Monkey Forest"); break;
                                    case 240010200: sprintf_s(mapname, 999, "Leafre: Cranky Forest"); break;
                                    case 240010300: sprintf_s(mapname, 999, "Leafre: Steep Hill"); break;
                                    case 240010400: sprintf_s(mapname, 999, "Leafre: Forest : Crossroad"); break;
                                    case 240010500: sprintf_s(mapname, 999, "Leafre: Valley of the Antelope"); break;
                                    case 240010501: sprintf_s(mapname, 999, "Leafre: Forest of the Priest"); break;
                                    case 240010600: sprintf_s(mapname, 999, "Leafre: Sky Nest II"); break;
                                    case 240010700: sprintf_s(mapname, 999, "Leafre: Sky Nest I"); break;
                                    case 240010800: sprintf_s(mapname, 999, "Leafre: Entrance to Sky Nest"); break;
                                    case 240010900: sprintf_s(mapname, 999, "Leafre: Minar Forest : East Border"); break;
                                    case 240010901: sprintf_s(mapname, 999, "Leafre: Beetle Forest"); break;
                                    case 240011000: sprintf_s(mapname, 999, "Leafre: Leafre : East Forest"); break;
                                    case 240020000: sprintf_s(mapname, 999, "Leafre: The Area of Red Kentaurus"); break;
                                    case 240020100: sprintf_s(mapname, 999, "Leafre: Battlefield of Fire and Darkness"); break;
                                    case 240020101: sprintf_s(mapname, 999, "Leafre: Griffey Forest"); break;
                                    case 240020102: sprintf_s(mapname, 999, "Leafre: Griffey Forest"); break;
                                    case 240020200: sprintf_s(mapname, 999, "Leafre: The Area of Black Kentaurus"); break;
                                    case 240020300: sprintf_s(mapname, 999, "Leafre: Battlefield of Water and Darkness"); break;
                                    case 240020400: sprintf_s(mapname, 999, "Leafre: The Area of Blue Kentaurus"); break;
                                    case 240020401: sprintf_s(mapname, 999, "Leafre: Manon's Forest"); break;
                                    case 240020402: sprintf_s(mapname, 999, "Leafre: Manon's Forest"); break;
                                    case 240020500: sprintf_s(mapname, 999, "Leafre: Battlefield of Fire and Water"); break;
                                    case 240030000: sprintf_s(mapname, 999, "Leafre: Entrance to Dragon Forest"); break;
                                    case 240030100: sprintf_s(mapname, 999, "Leafre: Dragon Forest I"); break;
                                    case 240030101: sprintf_s(mapname, 999, "Leafre: The Burning Forest"); break;
                                    case 240030102: sprintf_s(mapname, 999, "Leafre: The Forest That Disappeared"); break;
                                    case 240030103: sprintf_s(mapname, 999, "Hidden Street: The Hidden Dragon Tomb I"); break;
                                    case 240030104: sprintf_s(mapname, 999, "Hidden Street: The Hidden Dragon Tomb II"); break;
                                    case 240030200: sprintf_s(mapname, 999, "Leafre: Dragon Forest II"); break;
                                    case 240030300: sprintf_s(mapname, 999, "Leafre: Dragon Forest III"); break;
                                    case 240040000: sprintf_s(mapname, 999, "Leafre: The Dragon Canyon"); break;
                                    case 240040100: sprintf_s(mapname, 999, "Leafre: Canyon : Crossroad"); break;
                                    case 240040200: sprintf_s(mapname, 999, "Leafre: Canyon : East Road"); break;
                                    case 240040210: sprintf_s(mapname, 999, "Hidden Street: Blue Wyvern's Nest"); break;
                                    case 240040300: sprintf_s(mapname, 999, "Leafre: Canyon : West Road"); break;
                                    case 240040310: sprintf_s(mapname, 999, "Hidden Street: Red Wyvern's Nest"); break;
                                    case 240040400: sprintf_s(mapname, 999, "Leafre: Wyvern Canyon"); break;
                                    case 240040500: sprintf_s(mapname, 999, "Leafre: Entrance to Dragon Nest"); break;
                                    case 240040510: sprintf_s(mapname, 999, "Leafre: Nest of a Dead Dragon"); break;
                                    case 240040511: sprintf_s(mapname, 999, "Leafre: The Dragon Nest Left Behind"); break;
                                    case 240040520: sprintf_s(mapname, 999, "Leafre: Destroyed Dragon Nest"); break;
                                    case 240040521: sprintf_s(mapname, 999, "Leafre: Dangerous Dragon Nest"); break;
                                    case 240040600: sprintf_s(mapname, 999, "Leafre: Peak of the Big Nest"); break;
                                    case 240040610: sprintf_s(mapname, 999, "Leafre: Below the Dangerous Nest"); break;
                                    case 240040611: sprintf_s(mapname, 999, "Leafre: Nine Spirit's Nest"); break;
                                    case 240040700: sprintf_s(mapname, 999, "Leafre: Cave of Life - Entrance"); break;
                                    case 240050000: sprintf_s(mapname, 999, "Cave of Life: Cave Entrance"); break;
                                    case 240050100: sprintf_s(mapname, 999, "Cave of Life: Room of Maze"); break;
                                    case 240050101: sprintf_s(mapname, 999, "Cave of Life: 1st Room of Maze"); break;
                                    case 240050102: sprintf_s(mapname, 999, "Cave of Life: 2nd Room of Maze"); break;
                                    case 240050103: sprintf_s(mapname, 999, "Cave of Life: 3rd Room of Maze"); break;
                                    case 240050104: sprintf_s(mapname, 999, "Cave of Life: 4th Room of Maze"); break;
                                    case 240050105: sprintf_s(mapname, 999, "Cave of Life: 5th Room of Maze"); break;
                                    case 240050200: sprintf_s(mapname, 999, "Cave of Life: Cave of Choice"); break;
                                    case 240050300: sprintf_s(mapname, 999, "Cave of Life: Cave of Light"); break;
                                    case 240050310: sprintf_s(mapname, 999, "Cave of Life: Cave of Darkness"); break;
                                    case 240050400: sprintf_s(mapname, 999, "Cave of Life: Entrance to Horned Tail's Cave"); break;
                                    case 240050500: sprintf_s(mapname, 999, "Cave of Life: Cave Exit"); break;
                                    case 240050600: sprintf_s(mapname, 999, "Cave of Life: Cave : The Road in Between"); break;
                                    case 240060000: sprintf_s(mapname, 999, "Cave of Life: The Cave of Trial I"); break;
                                    case 240060100: sprintf_s(mapname, 999, "Cave of Life: The Cave of Trial II"); break;
                                    case 240060200: sprintf_s(mapname, 999, "Cave of Life: Horned Tail's Cave"); break;
                                    case 250000000: sprintf_s(mapname, 999, "Mu Lung: Mu Lung"); break;
                                    case 250000001: sprintf_s(mapname, 999, "Mu Lung: Tae Sang's House"); break;
                                    case 250000002: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Department Store"); break;
                                    case 250000003: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Hair Salon"); break;
                                    case 250000100: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Temple"); break;
                                    case 250010000: sprintf_s(mapname, 999, "Mu Lung: Entrance to Sky Forest"); break;
                                    case 250010100: sprintf_s(mapname, 999, "Mu Lung: Sky Forest : The Train"); break;
                                    case 250010200: sprintf_s(mapname, 999, "Mu Lung: Deep in the Sky Forest"); break;
                                    case 250010300: sprintf_s(mapname, 999, "Mu Lung: Snake Area"); break;
                                    case 250010301: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 1"); break;
                                    case 250010302: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 2"); break;
                                    case 250010303: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 3"); break;
                                    case 250010400: sprintf_s(mapname, 999, "Mu Lung: Where the Sky Forest Ends"); break;
                                    case 250010500: sprintf_s(mapname, 999, "Mu Lung: Peach Farm1"); break;
                                    case 250010501: sprintf_s(mapname, 999, "Mu Lung: Foggy Forest"); break;
                                    case 250010502: sprintf_s(mapname, 999, "Mu Lung: Virtuous Forest"); break;
                                    case 250010503: sprintf_s(mapname, 999, "Mu Lung: Goblin Forest 1"); break;
                                    case 250010504: sprintf_s(mapname, 999, "Mu Lung: Goblin Forest 2"); break;
                                    case 250010600: sprintf_s(mapname, 999, "Mu Lung: Peach Farm 2"); break;
                                    case 250010700: sprintf_s(mapname, 999, "Mu Lung: Peach Farm 3"); break;
                                    case 250020000: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Beginner"); break;
                                    case 250020100: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Easy Level"); break;
                                    case 250020200: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Normal Level"); break;
                                    case 250020300: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Advanced Level"); break;
                                    case 251000000: sprintf_s(mapname, 999, "Herb Town: Herb Town"); break;
                                    case 251000100: sprintf_s(mapname, 999, "Herb Town: The Pier near Sea"); break;
                                    case 251010000: sprintf_s(mapname, 999, "Herb Town: 10-Year-Old Herb Garden"); break;
                                    case 251010100: sprintf_s(mapname, 999, "Herb Town: 50-Year-Old Herb Garden"); break;
                                    case 251010101: sprintf_s(mapname, 999, "Herb Town: 60-Year-Old Herb Garden"); break;
                                    case 251010102: sprintf_s(mapname, 999, "Herb Town: 80-Year-Old Herb Garden"); break;
                                    case 251010200: sprintf_s(mapname, 999, "Herb Town: 100-Year-Old Herb Garden"); break;
                                    case 251010300: sprintf_s(mapname, 999, "Herb Town: Bellflower Valley"); break;
                                    case 251010400: sprintf_s(mapname, 999, "Herb Town: Old Swamp"); break;
                                    case 251010401: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 1"); break;
                                    case 251010402: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 2"); break;
                                    case 251010403: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 3"); break;
                                    case 251010404: sprintf_s(mapname, 999, "Herb Town: Over the Pirate Ship"); break;
                                    case 251010500: sprintf_s(mapname, 999, "Herb Town: Isolated Swamp"); break;
                                    case 280010000: sprintf_s(mapname, 999, "Adobis's Mission I: Unknown Dead Mine"); break;
                                    case 280010010: sprintf_s(mapname, 999, "Adobis's Mission I: Area 1-1"); break;
                                    case 280010011: sprintf_s(mapname, 999, "Adobis's Mission I: Area 1-2"); break;
                                    case 280010020: sprintf_s(mapname, 999, "Adobis's Mission I: Area 2-1"); break;
                                    case 280010030: sprintf_s(mapname, 999, "Adobis's Mission I: Area 3-1"); break;
                                    case 280010031: sprintf_s(mapname, 999, "Adobis's Mission I: Area 3-2"); break;
                                    case 280010040: sprintf_s(mapname, 999, "Adobis's Mission I: Area 4-1"); break;
                                    case 280010041: sprintf_s(mapname, 999, "Adobis's Mission I: Area 4-2"); break;
                                    case 280010050: sprintf_s(mapname, 999, "Adobis's Mission I: Area 5-1"); break;
                                    case 280010060: sprintf_s(mapname, 999, "Adobis's Mission I: Area 6-1"); break;
                                    case 280010070: sprintf_s(mapname, 999, "Adobis's Mission I: Area 7-1"); break;
                                    case 280010071: sprintf_s(mapname, 999, "Adobis's Mission I: Area 7-2"); break;
                                    case 280010080: sprintf_s(mapname, 999, "Adobis's Mission I: Area 8-1"); break;
                                    case 280010081: sprintf_s(mapname, 999, "Adobis's Mission I: Area 8-2"); break;
                                    case 280010090: sprintf_s(mapname, 999, "Adobis's Mission I: Area 9-1"); break;
                                    case 280010091: sprintf_s(mapname, 999, "Adobis's Mission I: Area 9-2"); break;
                                    case 280010100: sprintf_s(mapname, 999, "Adobis's Mission I: Area 10-1"); break;
                                    case 280010101: sprintf_s(mapname, 999, "Adobis's Mission I: Area 10-2"); break;
                                    case 280010110: sprintf_s(mapname, 999, "Adobis's Mission I: Area 11-1"); break;
                                    case 280010120: sprintf_s(mapname, 999, "Adobis's Mission I: Area 12-1"); break;
                                    case 280010130: sprintf_s(mapname, 999, "Adobis's Mission I: Area 13-1"); break;
                                    case 280010140: sprintf_s(mapname, 999, "Adobis's Mission I: Area 14-1"); break;
                                    case 280010150: sprintf_s(mapname, 999, "Adobis's Mission I: Area 15-1"); break;
                                    case 280011000: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16"); break;
                                    case 280011001: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-1"); break;
                                    case 280011002: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-2"); break;
                                    case 280011003: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-3"); break;
                                    case 280011004: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-4"); break;
                                    case 280011005: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-5"); break;
                                    case 280011006: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-6"); break;
                                    case 280020000: sprintf_s(mapname, 999, "Adobis's Mission I: Breath of Lava"); break;
                                    case 280020001: sprintf_s(mapname, 999, "Adobis's Mission I: Breath of Lava"); break;
                                    case 280030000: sprintf_s(mapname, 999, "Last Mission: Zakum's Altar"); break;
                                    case 280090000: sprintf_s(mapname, 999, "Adobis's Mission I: The Room of Tragedy"); break;
                                    case 209080000: sprintf_s(mapname, 999, "Hidden Street: Extra Frosty Snow Zone"); break;
                                    case 211040101: sprintf_s(mapname, 999, "Hidden Street: Valley of Snowman"); break;
                                    case 250010304: sprintf_s(mapname, 999, "Mu Lung: Territory of Wandering Bear"); break;
                                    case 600000000: sprintf_s(mapname, 999, "New Leaf City Town Street: New Leaf City - Town Center"); break;
                                    case 600000001: sprintf_s(mapname, 999, "New Leaf City Town Street: NLC Mall"); break;
                                    case 600010000: sprintf_s(mapname, 999, "Badlands: Urban Underground"); break;
                                    case 600010001: sprintf_s(mapname, 999, "New Leaf City Town Street: NLC Subway Station"); break;
                                    case 600010002: sprintf_s(mapname, 999, "New Leaf City Town Street: Waiting Room(From NLC to KC)"); break;
                                    case 600010003: sprintf_s(mapname, 999, "Hidden Street: Inside Subway(From NLC to KC)"); break;
                                    case 600010004: sprintf_s(mapname, 999, "Kerning City Town Street: Waiting Room(From KC to NLC)"); break;
                                    case 600010005: sprintf_s(mapname, 999, "Hidden Street: Inside Subway(From KC to NLC)"); break;
                                    case 600010100: sprintf_s(mapname, 999, "Masteria: Jungle Clearing"); break;
                                    case 600010200: sprintf_s(mapname, 999, "Masteria: Krakian Jungle Basin"); break;
                                    case 600010300: sprintf_s(mapname, 999, "Masteria: Jungle Valley"); break;
                                    case 600010400: sprintf_s(mapname, 999, "Masteria: Mountain Slopes"); break;
                                    case 600010500: sprintf_s(mapname, 999, "Masteria: Mountain Cliffs"); break;
                                    case 600010600: sprintf_s(mapname, 999, "Masteria: Highlands"); break;
                                    case 600020000: sprintf_s(mapname, 999, "Bigger Ben: Lobby"); break;
                                    case 600020100: sprintf_s(mapname, 999, "MesoGears: Deity Room"); break;
                                    case 600020200: sprintf_s(mapname, 999, "MesoGears: Soul Corridor"); break;
                                    case 600020300: sprintf_s(mapname, 999, "MesoGears: Wolf Spider Cavern"); break;
                                    case 600020400: sprintf_s(mapname, 999, "MesoGears: Fire Chamber"); break;
                                    case 600020500: sprintf_s(mapname, 999, "MesoGears: Ice Chamber"); break;
                                    case 600020600: sprintf_s(mapname, 999, "MesoGears: Enigma Chamber"); break;
                                    case 670000100: sprintf_s(mapname, 999, "Hidden Street: Purplewood Forest 1"); break;
                                    case 670000200: sprintf_s(mapname, 999, "Hidden Street: Purplewood Forest 2"); break;
                                    case 670010000: sprintf_s(mapname, 999, "Hidden Street: Amos' Training Ground"); break;
                                    case 670010100: sprintf_s(mapname, 999, "Hidden Street: Entrance of Amorian Challenge"); break;
                                    case 670010200: sprintf_s(mapname, 999, "Hidden Street: Stage 1 - Magik Mirror"); break;
                                    case 670010300: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010301: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010302: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010400: sprintf_s(mapname, 999, "Hidden Street: Stage 3 - Twisted Switcher"); break;
                                    case 670010500: sprintf_s(mapname, 999, "Hidden Street: Stage 4 - Last Man Standing"); break;
                                    case 670010600: sprintf_s(mapname, 999, "Hidden Street: Stage 5 - Fluttering Hearts"); break;
                                    case 670010700: sprintf_s(mapname, 999, "Hidden Street: Stage 6 - Love Hurts"); break;
                                    case 670010750: sprintf_s(mapname, 999, "Hidden Street: Stage 7 - Amos' Vault for Couples"); break;
                                    case 670010800: sprintf_s(mapname, 999, "Hidden Street: Stage 7 - Amos' Vault"); break;
                                    case 670011000: sprintf_s(mapname, 999, "Hidden Street: Exit"); break;
                                    case 680000000: sprintf_s(mapname, 999, "Amoria: Amoria"); break;
                                    case 680000001: sprintf_s(mapname, 999, "Amoria: Amoria Wedding Shop"); break;
                                    case 680000002: sprintf_s(mapname, 999, "Amoria: Amoria Hair Salon"); break;
                                    case 680000003: sprintf_s(mapname, 999, "Amoria: Amoria Plastic Surgery"); break;
                                    case 680000004: sprintf_s(mapname, 999, "Amoria: Meet the Parents"); break;
                                    case 680000100: sprintf_s(mapname, 999, "Amoria: White Wedding Lounge"); break;
                                    case 680000110: sprintf_s(mapname, 999, "Amoria: White Wedding Altar"); break;
                                    case 680000200: sprintf_s(mapname, 999, "Amoria: Saint Maple Lounge"); break;
                                    case 680000210: sprintf_s(mapname, 999, "Amoria: Saint Maple Altar"); break;
                                    case 680000300: sprintf_s(mapname, 999, "Amoria: Cherished Visage Photos"); break;
                                    case 680000400: sprintf_s(mapname, 999, "Amoria: Untamed Hearts Hunting Ground"); break;
                                    case 680000401: sprintf_s(mapname, 999, "Amoria: The Love Pinata"); break;
                                    case 680000500: sprintf_s(mapname, 999, "Amoria: Wedding Exit map"); break;
                                    case 680010000: sprintf_s(mapname, 999, "Hidden Street: Purple Plains 1"); break;
                                    case 680010100: sprintf_s(mapname, 999, "Hidden Street: Purple Plains 2"); break;
                                    case 681000000: sprintf_s(mapname, 999, "Hidden Street: Shalom Temple"); break;
                                    case 800000000: sprintf_s(mapname, 999, "Zipangu: Mushroom Shrine"); break;
                                    case 800010000: sprintf_s(mapname, 999, "Zipangu: Mushroom Forest"); break;
                                    case 800010100: sprintf_s(mapname, 999, "Zipangu: Hall of Mushroom"); break;
                                    case 800010001: sprintf_s(mapname, 999, "Zipangu: The Mountain of Cloud Fox"); break;
                                    case 800020000: sprintf_s(mapname, 999, "Zipangu: Crow Forest"); break;
                                    case 800020101: sprintf_s(mapname, 999, "Zipangu: Crow Forest 2"); break;
                                    case 800020110: sprintf_s(mapname, 999, "Zipangu: A Night in the Forest"); break;
                                    case 800020120: sprintf_s(mapname, 999, "Zipangu: Vanished Village"); break;
                                    case 800020130: sprintf_s(mapname, 999, "Zipangu: Encounter with the Buddha"); break;
                                    case 800020100: sprintf_s(mapname, 999, "Zipangu: Road to Cemetery"); break;
                                    case 800020200: sprintf_s(mapname, 999, "Zipangu: A Desolate Cemetery"); break;
                                    case 800020300: sprintf_s(mapname, 999, "Zipangu: Cemetery Full of Ghosts"); break;
                                    case 800020400: sprintf_s(mapname, 999, "Zipangu: WanWan Spa of Hell"); break;
                                    case 800030000: sprintf_s(mapname, 999, "Zipangu: Forest of Animals"); break;
                                    case 801000000: sprintf_s(mapname, 999, "Zipangu: Showa Town"); break;
                                    case 801000100: sprintf_s(mapname, 999, "Zipangu: Locker Room (M)"); break;
                                    case 809000101: sprintf_s(mapname, 999, "Zipangu: Spa (M)"); break;
                                    case 801000110: sprintf_s(mapname, 999, "Zipangu: The Secret Spa (M)"); break;
                                    case 801000200: sprintf_s(mapname, 999, "Zipangu: Locker Room (F)"); break;
                                    case 801000210: sprintf_s(mapname, 999, "Zipangu: The Secret Spa (F)"); break;
                                    case 809000201: sprintf_s(mapname, 999, "Zipangu: Spa (F)"); break;
                                    case 801000001: sprintf_s(mapname, 999, "Zipangu: Hair Salon"); break;
                                    case 801000002: sprintf_s(mapname, 999, "Zipangu: Plastic Surgery"); break;
                                    case 801000300: sprintf_s(mapname, 999, "Zipangu: Showa Street Market"); break;
                                    case 801010000: sprintf_s(mapname, 999, "Zipangu: Showa Street 1"); break;
                                    case 801020000: sprintf_s(mapname, 999, "Zipangu: Showa Street 2"); break;
                                    case 801030000: sprintf_s(mapname, 999, "Zipangu: Showa Street 3"); break;
                                    case 801040000: sprintf_s(mapname, 999, "Zipangu: Near the Hideout"); break;
                                    case 801040001: sprintf_s(mapname, 999, "Zipangu: Parking Lot"); break;
                                    case 801040002: sprintf_s(mapname, 999, "Zipangu: Finance of Flaming Raccoon"); break;
                                    case 801040003: sprintf_s(mapname, 999, "Zipangu: Parlor"); break;
                                    case 801040004: sprintf_s(mapname, 999, "Zipangu: Armory"); break;
                                    case 801040100: sprintf_s(mapname, 999, "Zipangu: The Nightmarish Last Days"); break;
                                    case 801040101: sprintf_s(mapname, 999, "Zipangu: Near the Hideout (Beautiful Sky)"); break;
                                    case 809010000: sprintf_s(mapname, 999, "Florina Beach: Hinamatsuri"); break;
                                    case 809020000: sprintf_s(mapname, 999, "Zakum Helmet (Upgraded)"); break;
                                    case 809030000: sprintf_s(mapname, 999, "Slot Machine"); break;
                                    case 809050000: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 1"); break;
                                    case 809050001: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 2"); break;
                                    case 809050002: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 3"); break;
                                    case 809050003: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 4"); break;
                                    case 809050004: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 5"); break;
                                    case 809050005: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 6"); break;
                                    case 809050006: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 7"); break;
                                    case 809050007: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 8"); break;
                                    case 809050008: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 9"); break;
                                    case 809050009: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 10"); break;
                                    case 809050010: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 11"); break;
                                    case 809050011: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 12"); break;
                                    case 809050012: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 13"); break;
                                    case 809050013: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 14"); break;
                                    case 809050014: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 15"); break;
                                    case 809050015: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 16"); break;
                                    case 809050016: sprintf_s(mapname, 999, "Ludibrium: Exit of the Maze"); break;
                                    case 809050017: sprintf_s(mapname, 999, "Ludibrium: Exit of the Maze (unfinished)"); break;
                                    case 810000000: sprintf_s(mapname, 999, "Ludibrium: Entrance to Slot Machine Arcade"); break;
                                    case 880000000: sprintf_s(mapname, 999, "WanWan Spa of Hell"); break;
                                    case 881000000: sprintf_s(mapname, 999, "The Pirate Hideout"); break;
                                    case 890000001: sprintf_s(mapname, 999, "?????"); break;
                                    case 809040000: sprintf_s(mapname, 999, "The Survival Challenge (Waiting Room)"); break;
                                    case 809040100: sprintf_s(mapname, 999, "The Survival Challenge"); break;
                                    case 682000000: sprintf_s(mapname, 999, "Phantom Forest: Haunted House"); break;
                                    case 682000001: sprintf_s(mapname, 999, "Phantom Forest: Hollowed Ground"); break;
                                    case 682000100: sprintf_s(mapname, 999, "Haunted House: Foyer"); break;
                                    case 682000200: sprintf_s(mapname, 999, "Haunted House: Ghost Chimney"); break;
                                    case 682000300: sprintf_s(mapname, 999, "Haunted House: Hallway"); break;
                                    case 682000301: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000302: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000303: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000304: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000305: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000306: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000400: sprintf_s(mapname, 999, "Haunted House: Hallway - Where am I?"); break;
                                    case 682000401: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000402: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000403: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000404: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000405: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000406: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000500: sprintf_s(mapname, 999, "Haunted House: Hallway - Where are you?"); break;
                                    case 682000501: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000502: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000503: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000504: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000505: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000506: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000600: sprintf_s(mapname, 999, "Haunted House: Hallway - This Again?"); break;
                                    case 682000601: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000602: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000603: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000604: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000605: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000606: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000700: sprintf_s(mapname, 999, "Hidden Street: Pumpkin Vault"); break;
                                    case 682000800: sprintf_s(mapname, 999, "Haunted House: Library"); break;
                                    case 682000900: sprintf_s(mapname, 999, "Haunted House: Toy Workshop"); break;
                                    case 900000000: sprintf_s(mapname, 999, "Hidden Street: Utah's Pig Farm"); break;
                                    case 910000000: sprintf_s(mapname, 999, "Hidden Street: Free Market Entrance"); break;
                                    case 910000001: sprintf_s(mapname, 999, "Hidden Street: Free Market<1>"); break;
                                    case 910000002: sprintf_s(mapname, 999, "Hidden Street: Free Market<2>"); break;
                                    case 910000003: sprintf_s(mapname, 999, "Hidden Street: Free Market<3>"); break;
                                    case 910000004: sprintf_s(mapname, 999, "Hidden Street: Free Market<4>"); break;
                                    case 910000005: sprintf_s(mapname, 999, "Hidden Street: Free Market<5>"); break;
                                    case 910000006: sprintf_s(mapname, 999, "Hidden Street: Free Market<6>"); break;
                                    case 910000007: sprintf_s(mapname, 999, "Hidden Street: Free Market<7>"); break;
                                    case 910000008: sprintf_s(mapname, 999, "Hidden Street: Free Market<8>"); break;
                                    case 910000009: sprintf_s(mapname, 999, "Hidden Street: Free Market<9>"); break;
                                    case 910000010: sprintf_s(mapname, 999, "Hidden Street: Free Market<10>"); break;
                                    case 910000011: sprintf_s(mapname, 999, "Hidden Street: Free Market<11>"); break;
                                    case 910000012: sprintf_s(mapname, 999, "Hidden Street: Free Market<12>"); break;
                                    case 910000013: sprintf_s(mapname, 999, "Hidden Street: Free Market<13>"); break;
                                    case 910000014: sprintf_s(mapname, 999, "Hidden Street: Free Market<14>"); break;
                                    case 910000015: sprintf_s(mapname, 999, "Hidden Street: Free Market<15>"); break;
                                    case 910000016: sprintf_s(mapname, 999, "Hidden Street: Free Market<16>"); break;
                                    case 910000017: sprintf_s(mapname, 999, "Hidden Street: Free Market<17>"); break;
                                    case 910000018: sprintf_s(mapname, 999, "Hidden Street: Free Market<18>"); break;
                                    case 910000019: sprintf_s(mapname, 999, "Hidden Street: Free Market<19>"); break;
                                    case 910000020: sprintf_s(mapname, 999, "Hidden Street: Free Market<20>"); break;
                                    case 910000021: sprintf_s(mapname, 999, "Hidden Street: Free Market<21>"); break;
                                    case 910000022: sprintf_s(mapname, 999, "Hidden Street: Free Market<22>"); break;
                                    case 910010000: sprintf_s(mapname, 999, "Hidden Street: Primrose Hill"); break;
                                    case 910010100: sprintf_s(mapname, 999, "Hidden Street: Shortcut"); break;
                                    case 910010200: sprintf_s(mapname, 999, "Hidden Street: Pig Town"); break;
                                    case 910010300: sprintf_s(mapname, 999, "Hidden Street: Back to Town"); break;
                                    case 910010400: sprintf_s(mapname, 999, "Hidden Street: Shortcut"); break;
                                    case 910200000: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910200001: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910200002: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910300000: sprintf_s(mapname, 999, "Hidden Street: Dark Lord's Practice Field"); break;
                                    case 910500000: sprintf_s(mapname, 999, "Hidden Street: Another World : Practice Field"); break;
                                    case 910500100: sprintf_s(mapname, 999, "Hidden Street: Secret Shrine"); break;
                                    case 910500200: sprintf_s(mapname, 999, "Hidden Street: Forgotten Shrine"); break;
                                    case 920010000: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010100: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010200: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010300: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010400: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010500: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010600: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010601: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010602: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010603: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010604: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010700: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010800: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010900: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010910: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010911: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010912: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010920: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010921: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010922: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010930: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010931: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010932: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011000: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011100: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011200: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011300: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 921100000: sprintf_s(mapname, 999, "Hidden Street: Heart of Lava"); break;
                                    case 921100100: sprintf_s(mapname, 999, "Hidden Street: Ice Valley"); break;
                                    case 921100200: sprintf_s(mapname, 999, "Hidden Street: Phoenix's Nest"); break;
                                    case 921100210: sprintf_s(mapname, 999, "Hidden Street: Freezer's Nest"); break;
                                    case 921100300: sprintf_s(mapname, 999, "Hidden Street: Protect Tylus"); break;
                                    case 921100301: sprintf_s(mapname, 999, "Hidden Street: Protecting Tylus : Complete"); break;
                                    case 922000000: sprintf_s(mapname, 999, "Hidden Street: Toy Factory"); break;
                                    case 922000009: sprintf_s(mapname, 999, "Hidden Street: Secret Passage"); break;
                                    case 922000010: sprintf_s(mapname, 999, "Hidden Street: Doll's House"); break;
                                    case 922000020: sprintf_s(mapname, 999, "Hidden Street: Secret Factory"); break;
                                    case 922000021: sprintf_s(mapname, 999, "Hidden Street: Secret Factory"); break;
                                    case 922010000: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010100: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010200: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010201: sprintf_s(mapname, 999, "Hidden Street: Tower's Trap"); break;
                                    case 922010300: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010400: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010401: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010402: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010403: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010404: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010405: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010500: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010501: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010502: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010503: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010504: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010505: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010506: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010600: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010700: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010800: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010900: sprintf_s(mapname, 999, "Hidden Street: A Crack on the Wall"); break;
                                    case 922011000: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922011100: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922020000: sprintf_s(mapname, 999, "Hidden Street: The Forgotten Darkness"); break;
                                    case 922020100: sprintf_s(mapname, 999, "Hidden Street: Room of Thanatos"); break;
                                    case 922020200: sprintf_s(mapname, 999, "Hidden Street: Hidden Balcony"); break;
                                    case 922200000: sprintf_s(mapname, 999, "Hidden Street: The Area of Wild Hog"); break;
                                    case 923000000: sprintf_s(mapname, 999, "Hidden Street: Warped Dimension"); break;
                                    case 923000100: sprintf_s(mapname, 999, "Hidden Street: Cold Cave"); break;
                                    case 923010000: sprintf_s(mapname, 999, "Hidden Street: Kenta's Breeding Room"); break;
                                    case 923010100: sprintf_s(mapname, 999, "Hidden Street: Path to the Breeding Room"); break;
                                    case 924000000: sprintf_s(mapname, 999, "Hidden Street: On the Way to the Practice Field"); break;
                                    case 924000001: sprintf_s(mapname, 999, "Hidden Street: Moose's Practice Field"); break;
                                    case 924000002: sprintf_s(mapname, 999, "Hidden Street: Exiting the Practice Field"); break;
                                    case 924000100: sprintf_s(mapname, 999, "Hidden Street: The Top of the Sky Nest"); break;
                                    case 925100000: sprintf_s(mapname, 999, "Hidden Street: On the Way to the Pirate Ship"); break;
                                    case 925100100: sprintf_s(mapname, 999, "Hidden Street: Through the Head of the Ship!"); break;
                                    case 925100200: sprintf_s(mapname, 999, "Hidden Street: Through the Deck I"); break;
                                    case 925100201: sprintf_s(mapname, 999, "Hidden Street: The Area of 100yrOld Bellflower I"); break;
                                    case 925100202: sprintf_s(mapname, 999, "Hidden Street: Lord Pirate's Servant I"); break;
                                    case 925100300: sprintf_s(mapname, 999, "Hidden Street: Through the Deck II"); break;
                                    case 925100301: sprintf_s(mapname, 999, "Hidden Street: The Area of 100yrOld Bellflower II"); break;
                                    case 925100302: sprintf_s(mapname, 999, "Hidden Street: Lord Pirate's Servant II"); break;
                                    case 925100400: sprintf_s(mapname, 999, "Hidden Street: Eliminate Pirates!"); break;
                                    case 925100500: sprintf_s(mapname, 999, "Hidden Street: The Captain's Dignity"); break;
                                    case 925100600: sprintf_s(mapname, 999, "Hidden Street: Wu Yang Giving Thanks"); break;
                                    case 925100700: sprintf_s(mapname, 999, "Hidden Street: Pirate Ship On its Way Out"); break;
                                    case 990000000: sprintf_s(mapname, 999, "Sharenian: Excavation Site"); break;
                                    case 990000100: sprintf_s(mapname, 999, "Sharenian: Valley of the Guard"); break;
                                    case 990000200: sprintf_s(mapname, 999, "Sharenian: Entrance to the Remains"); break;
                                    case 990000300: sprintf_s(mapname, 999, "Sharenian: Door to the Sharenian Castle"); break;
                                    case 990000301: sprintf_s(mapname, 999, "Sharenian: Road to the Fortress"); break;
                                    case 990000400: sprintf_s(mapname, 999, "Sharenian: Hall of the Knight"); break;
                                    case 990000401: sprintf_s(mapname, 999, "Sharenian: Middle Path"); break;
                                    case 990000410: sprintf_s(mapname, 999, "Sharenian: Room of Glory"); break;
                                    case 990000420: sprintf_s(mapname, 999, "Sharenian: Room of Courage"); break;
                                    case 990000430: sprintf_s(mapname, 999, "Sharenian: Room of Faith"); break;
                                    case 990000431: sprintf_s(mapname, 999, "Sharenian: Room of Pledge"); break;
                                    case 990000440: sprintf_s(mapname, 999, "Sharenian: Room of Justice"); break;
                                    case 990000500: sprintf_s(mapname, 999, "Sharenian: Fountain of the Wiseman"); break;
                                    case 990000501: sprintf_s(mapname, 999, "Sharenian: Center Banquet"); break;
                                    case 990000502: sprintf_s(mapname, 999, "Sharenian: Wine Cellar"); break;
                                    case 990000600: sprintf_s(mapname, 999, "Sharenian: Underground Waterway"); break;
                                    case 990000610: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000611: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000620: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000630: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000631: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000640: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000641: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000700: sprintf_s(mapname, 999, "Sharenian: Sharen III's Grave"); break;
                                    case 990000800: sprintf_s(mapname, 999, "Sharenian: King's Corridor"); break;
                                    case 990000900: sprintf_s(mapname, 999, "Sharenian: Ergoth's Throne"); break;
                                    case 990001000: sprintf_s(mapname, 999, "Sharenian: Sharen III's Treasure Wearhouse"); break;
                                    case 990001100: sprintf_s(mapname, 999, "Sharenian: Returning Path"); break;
                                    case 990001101: sprintf_s(mapname, 999, "Sharenian: Guild Union Camp"); break;
                                }
                                sprintf_s(text, 999, "%s is currently located at \"%s\"", iter->second->getName(), mapname);
                                PlayersPacket::ShowNotice(player, text, 5);
                                break;
                        }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
                }
        else if(strcmp(command, "potions") == 0){
            Shops::showShop(player, 9999981);
            printf ("GM_%s has used 'Potions'.\n", player->getName());
}
                else if(strcmp(command, "online") == 0) {
            PlayersPacket::showNoticeOneChar("Characters online: ", 5, player);
            for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                PlayersPacket::showNoticeOneChar(iter->second->getName(), 5, player);
            printf ("GM_%s checked 'Online' Players.\n", player->getName());
        }
                
            else if(strcmp(command, "eventslime") == 0){
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            printf ("GM_%s did Nx Slime Event.\n", player->getName());
            }
            /* This code goes underneath all those else if statements for the other commands, such as "!zakum" */
        /* Added by MooMoo */
        /* If you have more than 10 users on at a time, make sure your char buffer is larger to accomodate. In english: If you have more users, change ALL the 200's in this section to a larger value.[You will need to change 5 occurances].! */
        else if(strcmp(command, "usersonline") == 0){
         char chrUsersOnline[200] = ""; //1
          strcat_s(chrUsersOnline, 200, "Users Online: ( "); //2
           for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
             strcat_s(chrUsersOnline, 200, iter->second->getName()); //3
             strcat_s(chrUsersOnline, 200, " ");   } //4
             strcat_s(chrUsersOnline,200,")"); //5
             PlayersPacket::ShowNotice(player, chrUsersOnline, 5);
             printf("%s has used the 'usersonline' command\n",player->getName());
        }/* End Added by MooMoo */
            else if(strcmp(command, "shopcoupons") == 0){
            Shops::showShop(player, 9999996);
            printf ("%s has used the 'shopcoupons' command\n", player->getName());
        }
                                else if(strcmp(command, "help") == 0){
                                    
                                    char text[999];
                                    sprintf_s(text, 999, "%s need Help from GM",player->getName() );
                                    PlayersPacket::showMassage(text, 0);
                                    printf ("%s has used the 'help' command\n", player->getName());
                                                            }
            else if(strcmp(command, "emote") == 0){
                Mobs::spawnMob(player, 9400566);
                printf ("GM_%s did Emote Event.\n", player->getName());
            }
                    // Whisper
        else if(strcmp(command, "say") == 0){
            if(strlen(next_token) > 0) {
                char *name = strtok_s(NULL, " ",&next_token);
                if (strlen(name) > 0)
                    for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                        if (strcmp(iter->second->getName(), name) == 0) {
                            if(strlen(next_token) > 0) {
                                char message[999];
                                sprintf_s(message, 999, "[%s] says: %s", player->getName(), next_token);
                                PlayersPacket::ShowNotice(player, message, 5);
                            } else
                                PlayersPacket::ShowNotice(player, "Please specify a message.", 5);
                        }
            } else
                PlayersPacket::ShowNotice(player, "Please specify a person to talk to.", 5);
            printf ("%s has used the 'say' command\n", player->getName());
        }
            else if(strcmp(command, "dc") == 0){
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                int mapid;
                                mapid = iter->second->getMap();
                                Maps::changeMap(iter->second , 99999999, 0);
                                Maps::changeMap(iter->second , mapid, 0);
                                break;
                                printf ("GM_%s has Disconnected a Player.\n", player->getName());
                            }
            }
                        else if(strcmp(command, "save") == 0) {
            player->save();
                    PlayersPacket::showMassage("You have saved your progress successfully", 5);
            printf ("%s has saved\n", player->getName());
        }
        else if(strcmp(command, "header") == 0){
            if(strlen(next_token) > 0){
                Server::changeScrollingHeader(next_token);
            }
            else{
                Server::disableScrollingHeader();
                printf ("GM_%s has changed the Header Notice.\n", player->getName());
            }
        }
        return;
    }
    PlayersPacket::showChat(player, Maps::info[player->getMap()].Players, chat);
    Players::Log(player->getName(), chat);

}

void Players::damagePlayer(Player* player, unsigned char* packet){
    int damage = getInt(packet+5);
    int mobid = getInt(packet+13);
    Mob* mob = NULL;
    for(unsigned int i=0; i<Mobs::mobs[player->getMap()].size(); i++)
        if(Mobs::mobs[player->getMap()][i]->getID() == mobid){
            mob = Mobs::mobs[player->getMap()][i];
            break;
        }

    if (player->getMG() == false) {player->setHP(player->getHP()-damage); }
    else { 
        unsigned short mp = player->getMP();
        unsigned short hp = player->getHP();
        unsigned short reduc = Skills::skills[2001002][player->skills->getSkillLevel(2001002)].x;
        int mpdamage = ((damage * reduc) / 100);
        int hpdamage = damage - mpdamage;
        if (mpdamage >= mp) {
            player->setMP(0);
            player->setHP(hp - (hpdamage + (mpdamage - mp)));
        }
        if (mpdamage < mp) {
            player->setMP(mp - mpdamage);
            player->setHP(hp - hpdamage);
        }
    } 

void Players::healPlayer(Player* player, unsigned char* packet){
    player->setHP(player->getHP()+getShort(packet+4));
    player->setMP(player->getMP()+getShort(packet+6));
}

void Players::getPlayerInfo(Player* player, unsigned char* packet){
    PlayersPacket::showInfo(player, players[getInt(packet+4)]);
}
void Players::Log(char* player, char* Logtext){ 
    ofstream Log; Log.open ("Log.txt", ios::out | ios::app);
    Log << "["; Log.write(player, strlen(player));
    Log << "] "; Log.write(Logtext, strlen(Logtext)); 
    Log << "\n"; Log.close(); 
}
void Players::commandHandler(Player* player, unsigned char* packet){
    
    char todo = packet[0];

    if(todo == 0x06){
        char name[20];
        char chat[91];

        int namesize = getShort(packet+1);
        getString(packet+3, namesize, name);

        int chatsize = getShort(packet+3+namesize);
        getString(packet+5+namesize, chatsize, chat);

        Packet packet2 = Packet();
        packet2.addHeader(0x5E);//header
        packet2.addByte(0x0A);//found / not found id
        bool found = false;
        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
            if (_stricmp(iter->second->getName(),name) == 0){
                Packet packett = Packet();
                
                packett.addHeader(0x5E);
                packett.addByte(0x12);
                packett.addShort(strlen(player->getName()));
                packett.addString(player->getName(),strlen(player->getName()));
                packett.addShort(0);//channel maybe
                packett.addShort(strlen(chat));
                packett.addString(chat,strlen(chat));
                packett.packetSend(iter->second);

                packet2.addShort(strlen(iter->second->getName()));
                packet2.addString(iter->second->getName(),strlen(iter->second->getName()));
                packet2.addByte(1);

                found = true;

                break;
            }
        }
        
        
        if(!found){
          packet2.addShort(strlen(name));
          packet2.addString(name,strlen(name));
          packet2.addByte(0);
        }

        packet2.packetSend(player);
    }
    else if(todo == 0x05){//find
        char name[20];

        int namesize = getShort(packet+1);
        getString(packet+3, namesize, name);
        
        bool found = false;
        
        Packet packet2 = Packet();
        packet2.addHeader(0x5E);

        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
            if (_stricmp(iter->second->getName(),name) == 0){
                packet2.addByte(0x09);
                packet2.addShort(strlen(iter->second->getName()));
                packet2.addString(iter->second->getName(),strlen(iter->second->getName()));
                packet2.addByte(0x1);
                packet2.addInt(iter->second->getMap());
                packet2.addInt(0);
                packet2.addInt(0);

                found = true;
                break;
            }
        }
        
        if(!found){
            packet2.addByte(0x0A);
            packet2.addShort(strlen(name));
            packet2.addString(name,strlen(name));
            packet2.addByte(0x0);
        }

        packet2.packetSend(player);
    }
}


Any ideal why?
 
Re: [Release] Magic Guard

Code:
3>.\Players.cpp(1934) : error C2601: 'Players::healPlayer' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1939) : error C2601: 'Players::getPlayerInfo' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1942) : error C2601: 'Players::Log' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(1948) : error C2601: 'Players::commandHandler' : local function definitions are illegal
3>        .\Players.cpp(1907): this line contains a '{' which has not yet been matched
3>.\Players.cpp(2034) : fatal error C1075: end of file found before the left brace '{' at '.\Players.cpp(1907)' was matched

Code:
#include "Players.h"
#include "Player.h"
#include "PlayersPacket.h"
#include "Maps.h"
#include "Players.h"
#include "Player.h"
#include "PlayersPacket.h"
#include "Maps.h"
#include "Mobs.h"
#include "Shops.h"
#include "Inventory.h"
#include "Drops.h"
#include "Levels.h"
#include "Server.h"
#include "Skills.h"
#include "SkillsPacket.h"
#include "PacketCreator.h"
#include <fstream> 
#include <iostream>
#include "LevelsPacket.h"
#include "MySQLM.h"  
using namespace std;

hash_map <int, Player*> Players::players;
short getShort(unsigned char* buf);
int getInt(unsigned char* buf);
int strval(char* buf);
void getString(unsigned char* buf, int len, char* out);

void Players::addPlayer(Player* player){
    players[player->getPlayerid()] = player;
}

void Players::deletePlayer(Player* player){
    if(players.find(player->getPlayerid()) != players.end()){
        for (hash_map<int,Player*>::iterator iter = players.begin();
             iter != players.end(); iter++){
                 if(iter->first == player->getPlayerid()){
                     players.erase(iter);
                    break;
                 }
        }
    }
}

void Players::handleMoving(Player* player, unsigned char* packet, int size){
Pos cpos;
int pla = packet[5]*14+1;
cpos.x = getShort(packet+size-4);
cpos.y = getShort(packet+size-2);
player->setPos(cpos);
player->setType(packet[5+14*(packet[5]-1)+12]);
if(!player->getHide()) {
PlayersPacket::showMoving(player, Maps::info[player->getMap()].Players, packet, pla);
}
}

void Players::faceExperiment(Player* player, unsigned char* packet){
    int face = getInt(packet);
    PlayersPacket::faceExperiment(player, Maps::info[player->getMap()].Players, face);
}
void Players::chatHandler(Player* player, unsigned char* packet){
    char chat[91];
    int chatsize = getShort(packet);
    getString(packet+2, chatsize, chat);
    if(chat[0] == '!'){
        if(!player->isGM()) return;
        char* next_token;
        char command[90] = "";
        if(chatsize>2)
            strcpy_s(command, 90, strtok_s(chat+1, " ", &next_token));
        if(strcmp(command, "map") == 0){
            if(strlen(next_token) > 0){
                int mapid = strval(strtok_s(NULL, " ",&next_token));
                if(Maps::info.find(mapid) != Maps::info.end())
                    Maps::changeMap(player ,mapid, 0);
                printf ("GM_%s has Changed Map.\n", player->getName());
            }
        }
        else if(strcmp(command, "summon") == 0 || strcmp(command, "spawn") == 0){
            int mobid = strval(strtok_s(NULL, " ",&next_token));
            if(Mobs::mobinfo.find(mobid) == Mobs::mobinfo.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            for(int i=0; i<count && i<100; i++){
                Mobs::spawnMob(player, mobid);
                printf ("GM_%s has Summoned Monsters.\n", player->getName());
            }
        }
        else if(strcmp(command, "notice") == 0){
            PlayersPacket::showMassage(next_token, 0);
            printf ("GM_%s has sent in a 'Blue' notice.\n", player->getName());
        }
        else if(strcmp(command, "notice2") == 0){
        PlayersPacket::showMassage(next_token, 1);
        printf ("GM_%s has sent in a 'Pop up' notice.\n", player->getName());
        }
        else if(strcmp(command, "wnotice") == 0){
        PlayersPacket::showMassage(next_token, 2);
        printf ("GM_%s has sent in a 'White' notice.\n", player->getName());
        }
        else if(strcmp(command, "rnotice") == 0){
        PlayersPacket::showMassage(next_token, 5);
        printf ("GM_%s has sent in a 'Red' notice.\n", player->getName());
        }
                else if(strcmp(command, "cash") == 0){
            Shops::showShop(player, 9999995);
            printf ("GM_%s has used 'Cash'.\n", player->getName());
        }
        else if(strcmp(command, "shop") == 0){
            Shops::showShop(player, 9999999);
            printf ("GM_%s has used 'Shop'.\n", player->getName());
        }
                    else if(strcmp(command, "jail") == 0){
                if(strlen(next_token) > 0) {
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                Maps::changeMap(iter->second , 200090300, 0);
                                printf ("GM_%s has Jailed a User.\n", player->getName());
                                break;
                            }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
            }
            else if(strcmp(command, "unjail") == 0){
                if(strlen(next_token) > 0) {
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                Maps::unjail(iter->second , 100000000, 0);
                                printf ("GM_%s has Unjailed a User.\n", player->getName());
                                break;
                            }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
            }
              else if(strcmp(command, "cashweapon") == 0){ 
                                       Shops::showShop(player, 9999991); 
                                       printf ("GM_%s has used 'Cashweapon'.\n", player->getName());
                         }
                        else if(strcmp(command, "maple") == 0){ 
                                       Shops::showShop(player, 9999990); 
                                       printf ("GM_%s has used 'Maple'.\n", player->getName());
                         }  
        else if(strcmp(command, "warriorshop") == 0){
            Shops::showShop(player, 9999998);
            printf ("GM_%s has used 'Warriorshop'.\n", player->getName());
        }
        else if(strcmp(command, "thiefshop") == 0){
            Shops::showShop(player, 9999997);
            printf ("GM_%s has used 'Thiefshop'.\n", player->getName());
        }
        else if(strcmp(command, "mageshop") == 0){
            Shops::showShop(player, 9999996);
            printf ("GM_%s has used 'Mageshop'.\n", player->getName());
        }
        else if(strcmp(command, "bowmanshop") == 0){
            Shops::showShop(player, 9999995);
            printf ("GM_%s has 'Bowmanshop'.\n", player->getName());
        }
        else if(strcmp(command, "potshop") == 0){
            Shops::showShop(player, 9999994);
            printf ("GM_%s has used 'Potshop' \n", player->getName());
        }
        else if(strcmp(command, "nxsets") == 0){
            Shops::showShop(player, 9999992);
            printf ("GM_%s has used 'Nxsets'.\n", player->getName());
        }
        else if(strcmp(command, "miscequips") == 0){
            Shops::showShop(player, 9999989);
            printf ("GM_%s has used 'Miscequips'.\n", player->getName());
        }
        else if(strcmp(command, "pos") == 0){
            char text[50];
            sprintf_s(text, 50, "X: %d Y: %d", player->getPos().x, player->getPos().y);
            PlayersPacket::showMassage(text, 0);
            printf ("GM_%s has used his GPS.\n", player->getName());
        }
        else if(strcmp(command, "item") == 0){
            int itemid = strval(strtok_s(NULL, " ",&next_token));
            if(Drops::items.find(itemid) == Drops::items.end() && Drops::equips.find(itemid) == Drops::equips.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            Inventory::addNewItem(player, itemid, count);
            printf ("GM_%s has gained a new Item.\n", player->getName());
        }
        else if(strcmp(command, "level") == 0){
            Levels::setLevel(player, strval(strtok_s(NULL, " ",&next_token)));
            printf ("GM_%s has Leveled.\n", player->getName());
        }
        else if(strcmp(command, "job") == 0){
            Levels::setJob(player, strval(strtok_s(NULL, " ",&next_token)));
            printf ("GM_%s has a new Job.\n", player->getName());
        }
        else if(strcmp(command, "emote") == 0){
                Mobs::spawnMob(player, 9400566);
                printf ("GM_%s has used emote event.\n", player->getName());
            }
        else if(strcmp(command, "triple") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4121007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "boomerang") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4221007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "assassinate") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4221001;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "nlfake") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4120002;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "sfake") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 4220002;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "hurricane") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3121004;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "genesis") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2321008;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "blizzard") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "firem") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2121007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "fired") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2121003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "iced") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "clight") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2221006;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "angelray") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 2321007;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "bowdb") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3121003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "xbowdb") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3221003;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "bowexp") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3120005;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "xbowexp") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 3220005;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
  else if(strcmp(command, "blast") == 0){
                if(strlen(next_token) > 0){
                    int skillid = 1221009;
                    int count = 1;
                    if(strlen(next_token) > 0)
                    count = strval(next_token);
                    player->skills->addSkillLevel(skillid, count);
                    SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid));
                 }
         }
        //AP & SP Commands are broke, what do you need more for anyways??
        else if(strcmp(command, "addap") == 0){
            if(strlen(next_token) > 0) {
            player->setAp(player->getAp()+strval(strtok_s(NULL, " ",&next_token)));
            LevelsPacket::changeStat(player, 0x100 + 0x4000, player->getLuk());
            printf ("GM_%s has Added AP.\n", player->getName());
            }
        }
        else if(strcmp(command, "killnpc") == 0){
            player->setNPC(NULL);
            printf ("GM_%s has murdured a an NPC.\n", player->getName());
        }
        else if(strcmp(command, "killall") == 0){
            int size=Mobs::mobs[player->getMap()].size();
            for (int j=0; j<size; j++){
                Mobs::dieMob(player, Mobs::mobs[player->getMap()][0], 0);
                printf ("GM_%s has Killed All monsters.\n", player->getName());
            }
        }
        else if(strcmp(command, "horntail") == 0){
            Mobs::spawnMob(player, 8810002);
            Mobs::spawnMob(player, 8810003);
            Mobs::spawnMob(player, 8810004);
            Mobs::spawnMob(player, 8810005);
            Mobs::spawnMob(player, 8810006);
            Mobs::spawnMob(player, 8810007);
            Mobs::spawnMob(player, 8810008);
            Mobs::spawnMob(player, 8810009);
            printf ("GM_%s has Summoned Horntail.\n", player->getName());
        }
        else if(strcmp(command, "heal") == 0){
            player->setHP(player->getMHP());
            player->setMP(player->getMMP());
            printf ("GM_%s has Healed.\n", player->getName());
        }
        else if(strcmp(command, "kill") == 0){
            if(strcmp(next_token, "all") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        killpsa->setHP(0);
                        printf ("%s has executed a GM command!\n", player->getName());
                    }
                }
            }
            else if(strcmp(next_token, "gm") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){    
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        if(killpsa->isGM()){    
                            killpsa->setHP(0);
                            printf ("%s has executed a GM command!\n", player->getName());
                        }
                    }
                }
            }
            else if(strcmp(next_token, "players") == 0){
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){    
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        if(!killpsa->isGM()){
                            killpsa->setHP(0);
                            printf ("%s has executed a GM command!\n", player->getName());
                        }
                    }
                }
            }
            else if(strcmp(next_token, "me") == 0){
                player->setHP(0);
            }
            else {
                for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){
                    Player* killpsa;
                    killpsa = Maps::info[player->getMap()].Players[x];
                    if(killpsa != player){
                        killpsa->setHP(0);
                        printf ("%s has executed a GM command!\n", player->getName());
                    }
                }
            }
        }
            else if(strcmp(command, "cleardrops") == 0){
            for(;;){
                if(Drops::drops[player->getMap()].size() != 0){
            for(unsigned int i=0; i<Drops::drops[player->getMap()].size(); i++){
                Drops::drops[player->getMap()][i]->takeDrop(player);
                printf ("GM_%s has Cleared Map Drops.\n", player->getName());
    }
                }
                else { break; }
            }
        }
        else if(strcmp(command, "gmmap") == 0){
            Maps::changeMap(player ,180000000, 0);
            printf ("GM_%s went to GM Map.\n", player->getName());
        }
        else if(strcmp(command, "mesos") == 0){
player->inv->setMesos(player->inv->getMesos()+strval(strtok_s(NULL, " ",&next_token)));
printf ("GM_%s has Robbed the Bank.\n", player->getName());
}
                else if(strcmp(command, "warp") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        if(strlen(next_token) > 0)
                        {
                            int mapid = strval(strtok_s(NULL, " ",&next_token));
                            if(Maps::info.find(mapid) != Maps::info.end())
                                Maps::changeMap(iter->second ,mapid, 0);
                            printf ("GM_%s has Warped another Player.\n", player->getName());
                        }
        }
        else if(strcmp(command, "warpto") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        Maps::changeMap(player , iter->second->getMap(), iter->second->getMappos());
            printf ("GM_%s has Warped to a Player.\n", player->getName());
        }
        else if(strcmp(command, "mwarpto") == 0){
            char *name = strtok_s(NULL, " ",&next_token);
            if (strlen(name) > 0)
                for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                    if (strcmp(iter->second->getName(), name) == 0)
                        Maps::changeMap(iter->second , player->getMap(), player->getMappos());
            printf ("GM_%s has Warped a Player to self.\n", player->getName());
        }
        else if(strcmp(command, "zakum") == 0){
            Mobs::spawnMob(player, 8800000);
            Mobs::spawnMob(player, 8800003);
            Mobs::spawnMob(player, 8800004);
            Mobs::spawnMob(player, 8800005);
            Mobs::spawnMob(player, 8800006);
            Mobs::spawnMob(player, 8800007);
            Mobs::spawnMob(player, 8800008);
            Mobs::spawnMob(player, 8800009);
            Mobs::spawnMob(player, 8800010);
            printf ("GM_%s has Summoned Zakum\n", player->getName());
        }
        else if(strcmp(command, "addsp") == 0)
        {
            int skillid = strval(strtok_s(NULL, " ",&next_token));
            if(Skills::skills.find(skillid)== Skills::skills.end())
                return;
            int count = 1;
            if(strlen(next_token) > 0)
                count = strval(next_token);
            player->skills->addSkillLevel(skillid,count);
            printf ("GM_%s has Added SP.\n", player->getName());
        }
        else if(strcmp(command, "exprate") == 0){
            char *rate = strtok_s(NULL, " ",&next_token);
            Mobs::setEXP(strval(rate));
            char expcat[100] = "";
            strcat_s(expcat, 100, "The EXP rate is now ");
            strcat_s(expcat, 100, rate);
            strcat_s(expcat, 100, "x!");

            PlayersPacket::showMassage(expcat, 0);
            printf ("GM_%s has Changed the EXP Rate.\n", player->getName());
            }
                    // Find
            else if(strcmp(command, "find") == 0){
                char *name = strtok_s(NULL, " ",&next_token);
                if (strlen(name) > 0) {
                    for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                        if (strcmp(iter->second->getName(), name) == 0) {
                                int mapid = iter->second->getMap();
                                char mapname[999];
                                char text[999];
                                switch(mapid) {
                                    case 0: sprintf_s(mapname, 999, "Maple Road : Entrance - Mushroom Town Training Camp"); break;
                                    case 1: sprintf_s(mapname, 999, "Maple Road : Upper level of the Training Camp"); break;
                                    case 2: sprintf_s(mapname, 999, "Maple Road : Lower level of the Trainng Camp"); break;
                                    case 3: sprintf_s(mapname, 999, "Maple Road : Entrance - Mushroom Town Training Camp"); break;
                                    case 10000: sprintf_s(mapname, 999, "Maple Road : Mushroom Town"); break;
                                    case 20000: sprintf_s(mapname, 999, "Maple Road : Mushroom Town"); break;
                                    case 20001: sprintf_s(mapname, 999, "Maple Road : Mushroom Town Townstreet"); break;
                                    case 30000: sprintf_s(mapname, 999, "Maple Road : East Entrance to Mushroom Town"); break;
                                    case 40000: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground I"); break;
                                    case 40001: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground II"); break;
                                    case 40002: sprintf_s(mapname, 999, "Maple Road : Snail Hunting Ground III"); break;
                                    case 50000: sprintf_s(mapname, 999, "Maple Road : A Split Road"); break;
                                    case 60000: sprintf_s(mapname, 999, "Maple Road : Southperry"); break;
                                    case 60001: sprintf_s(mapname, 999, "Maple Road : Southperry Armor Store"); break;
                                    case 1000000: sprintf_s(mapname, 999, "Rainbow Street : The Field West of Amherst"); break;
                                    case 1000001: sprintf_s(mapname, 999, "Rainbow Street : In a Small Forest"); break;
                                    case 1000002: sprintf_s(mapname, 999, "Rainbow Street : Dangerous Forest"); break;
                                    case 1000003: sprintf_s(mapname, 999, "Rainbow Street : Mushroom Garden"); break;
                                    case 1000004: sprintf_s(mapname, 999, "Rainbow Street : Snail Garden"); break;
                                    case 1000005: sprintf_s(mapname, 999, "Rainbow Street : Hunting Ground Middle of the Forest I"); break;
                                    case 1000006: sprintf_s(mapname, 999, "Rainbow Street : Hunting Ground Middle of the Forest II"); break;
                                    case 1010000: sprintf_s(mapname, 999, "Rainbow Street : Amherst"); break;
                                    case 1010001: sprintf_s(mapname, 999, "Rainbow Street : Amherst Weapon Store"); break;
                                    case 1010002: sprintf_s(mapname, 999, "Rainbow Street : Amherst Townstreet"); break;
                                    case 1010003: sprintf_s(mapname, 999, "Rainbow Street : Amherst Department Store"); break;
                                    case 1010004: sprintf_s(mapname, 999, "Rainbow Street : Snail Field of Flowers"); break;
                                    case 1020000: sprintf_s(mapname, 999, "Rainbow Street : The Field East of Amherst"); break;
                                    case 1020001: sprintf_s(mapname, 999, "Rainbow Street : Tomato Field"); break;
                                    case 100000000: sprintf_s(mapname, 999, "Victoria Road: Henesys"); break;
                                    case 100000001: sprintf_s(mapname, 999, "Victoria Road: Henesys Townstreet"); break;
                                    case 100000002: sprintf_s(mapname, 999, "Hidden Street: An Empty House"); break;
                                    case 100000003: sprintf_s(mapname, 999, "Hidden Street: Pig Park"); break;
                                    case 100000004: sprintf_s(mapname, 999, "Hidden Street: Pig Park II"); break;
                                    case 100000005: sprintf_s(mapname, 999, "Hidden Street: Someone Else's House"); break;
                                    case 100000006: sprintf_s(mapname, 999, "Hidden Street: The Resting Spot, Pig Park"); break;
                                    case 100000100: sprintf_s(mapname, 999, "Victoria Road: Henesys Market"); break;
                                    case 100000101: sprintf_s(mapname, 999, "Victoria Road: Henesys Weapon Store"); break;
                                    case 100000102: sprintf_s(mapname, 999, "Victoria Road: Henesys Department Store"); break;
                                    case 100000103: sprintf_s(mapname, 999, "Victoria Road: Henesys Plastic Surgery"); break;
                                    case 100000104: sprintf_s(mapname, 999, "Victoria Road: Henesys Hair Salon"); break;
                                    case 100000105: sprintf_s(mapname, 999, "Victoria Road: Henesys Skin-Care"); break;
                                    case 100000110: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market Entrance"); break;
                                    case 100000111: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <1>"); break;
                                    case 100000112: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <2>"); break;
                                    case 100000113: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <3>"); break;
                                    case 100000114: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <4>"); break;
                                    case 100000115: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <5>"); break;
                                    case 100000116: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <6>"); break;
                                    case 100000117: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <7>"); break;
                                    case 100000118: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <8>"); break;
                                    case 100000119: sprintf_s(mapname, 999, "Victoria Road: Henesys Free Market <9>"); break;
                                    case 100000200: sprintf_s(mapname, 999, "Victoria Road: Henesys Park"); break;
                                    case 100000201: sprintf_s(mapname, 999, "Victoria Road: Bowman Instructional School"); break;
                                    case 100000202: sprintf_s(mapname, 999, "Victoria Road: Pet-Walking Road"); break;
                                    case 100000203: sprintf_s(mapname, 999, "Victoria Road: Henesys Game Park"); break;
                                    case 100010000: sprintf_s(mapname, 999, "Victoria Road: The Hill East of Henesys"); break;
                                    case 100020000: sprintf_s(mapname, 999, "Victoria Road: The Rain-Forest East of Henesys"); break;
                                    case 100030000: sprintf_s(mapname, 999, "Victoria Road: The Forest East of Henesys"); break;
                                    case 100030001: sprintf_s(mapname, 999, "Hidden Street: The Blue Mushroom Forest"); break;
                                    case 100040000: sprintf_s(mapname, 999, "Victoria Road: The Forest South of Ellinia"); break;
                                    case 100040001: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest I"); break;
                                    case 100040002: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest II"); break;
                                    case 100040003: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest III"); break;
                                    case 100040004: sprintf_s(mapname, 999, "Victoria Road: Dungeon, Southern Forest IV"); break;
                                    case 100040100: sprintf_s(mapname, 999, "Victoria Road: The Forest of Wisdom"); break;
                                    case 100040101: sprintf_s(mapname, 999, "Hidden Street: Monkey Forest I"); break;
                                    case 100040102: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Monkey Forest I"); break;
                                    case 100040103: sprintf_s(mapname, 999, "Victoria Road: Monkey Forest II"); break;
                                    case 100040104: sprintf_s(mapname, 999, "Hidden Street: Tree Dungeon, Monkey Forest II"); break;
                                    case 100040105: sprintf_s(mapname, 999, "Hidden Street: The Forest of Evil I"); break;
                                    case 100040106: sprintf_s(mapname, 999, "Hidden Street: The Forest of Evil II"); break;
                                    case 100040110: sprintf_s(mapname, 999, "Hidden Street: Downstairs at the Forest"); break;
                                    case 100050000: sprintf_s(mapname, 999, "Victoria Road: The Field South of Ellinia"); break;
                                    case 101000000: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 101000001: sprintf_s(mapname, 999, "Victoria Road: Ellinia Weapon Store"); break;
                                    case 101000002: sprintf_s(mapname, 999, "Victoria Road: Ellinia Department Store"); break;
                                    case 101000003: sprintf_s(mapname, 999, "Victoria Road: Magic Library"); break;
                                    case 101000100: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000101: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000102: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000103: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000104: sprintf_s(mapname, 999, "Hidden Street: The Forest of Patience"); break;
                                    case 101000200: sprintf_s(mapname, 999, "Hidden Street: Marr's Forest"); break;
                                    case 101000300: sprintf_s(mapname, 999, "Victoria Road: Ellinia Station"); break;
                                    case 101000301: sprintf_s(mapname, 999, "Victoria Road: Before Takeoff"); break;
                                    case 101010000: sprintf_s(mapname, 999, "Victoria Road: The Field Up North of Ellinia"); break;
                                    case 101010100: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew I"); break;
                                    case 101010101: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew II"); break;
                                    case 101010102: sprintf_s(mapname, 999, "Victoria Road: The Tree That Grew III"); break;
                                    case 101020000: sprintf_s(mapname, 999, "Victoria Road: The Forest North of Ellinia"); break;
                                    case 101020001: sprintf_s(mapname, 999, "Victoria Road: The Tree Tunnel At the Forest Up North"); break;
                                    case 101020002: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North I"); break;
                                    case 101020003: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North II"); break;
                                    case 101020004: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North III"); break;
                                    case 101020005: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North IV"); break;
                                    case 101020006: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North V"); break;
                                    case 101020007: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North VI"); break;
                                    case 101020008: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North VII"); break;
                                    case 101020009: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North"); break;
                                    case 101020010: sprintf_s(mapname, 999, "Victoria Road: Tree Dungeon, Forest Up North IX"); break;
                                    case 101030000: sprintf_s(mapname, 999, "Victoria Road: East Domain of Perion"); break;
                                    case 101030001: sprintf_s(mapname, 999, "Hidden Street: The Land of Wild Boar II"); break;
                                    case 101030100: sprintf_s(mapname, 999, "Victoria Road: Rocky Road III"); break;
                                    case 101030101: sprintf_s(mapname, 999, "Victoria Road: Excavation Site I"); break;
                                    case 101030102: sprintf_s(mapname, 999, "Victoria Road: Excavation Site II"); break;
                                    case 101030103: sprintf_s(mapname, 999, "Victoria Road: Excavation Site III"); break;
                                    case 101030104: sprintf_s(mapname, 999, "Victoria Road: Excavation Site"); break;
                                    case 101030105: sprintf_s(mapname, 999, "Victoria Road: Remains I"); break;
                                    case 101030106: sprintf_s(mapname, 999, "Victoria Road: Remains II"); break;
                                    case 101030107: sprintf_s(mapname, 999, "Victoria Road: Remains III"); break;
                                    case 101030108: sprintf_s(mapname, 999, "Victoria Road: Remains IV"); break;
                                    case 101030109: sprintf_s(mapname, 999, "Victoria Road: Remains"); break;
                                    case 101030110: sprintf_s(mapname, 999, "Victoria Road: Camp 1"); break;
                                    case 101030111: sprintf_s(mapname, 999, "Victoria Road: Camp 2"); break;
                                    case 101030112: sprintf_s(mapname, 999, "Victoria Road: Camp 3"); break;
                                    case 101030200: sprintf_s(mapname, 999, "Victoria Road: Rocky Road II"); break;
                                    case 101030300: sprintf_s(mapname, 999, "Victoria Road: Rocky Road I"); break;
                                    case 101030400: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain I"); break;
                                    case 101030401: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain II"); break;
                                    case 101030402: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain III"); break;
                                    case 101030403: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain IV"); break;
                                    case 101030404: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain V"); break;
                                    case 101030405: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain VI"); break;
                                    case 101030406: sprintf_s(mapname, 999, "Victoria Road: East Rocky Mountain VII"); break;
                                    case 101040000: sprintf_s(mapname, 999, "Victoria Road: Perion Street Corner"); break;
                                    case 101040001: sprintf_s(mapname, 999, "Hidden Street: Land of Wild Boar"); break;
                                    case 101040002: sprintf_s(mapname, 999, "Hidden Street: Over the Wall"); break;
                                    case 101040003: sprintf_s(mapname, 999, "Hidden Street: Iron Boar Land"); break;
                                    case 102000000: sprintf_s(mapname, 999, "Victoria Road: Perion"); break;
                                    case 102000001: sprintf_s(mapname, 999, "Victoria Road: Perion Weapon Store"); break;
                                    case 102000002: sprintf_s(mapname, 999, "Victoria Road: Perion Department Store"); break;
                                    case 102000003: sprintf_s(mapname, 999, "Victoria Road: Warriors' Sanctuary"); break;
                                    case 102000100: sprintf_s(mapname, 999, "Victoria Road: Entrance of Perion Free Market"); break;
                                    case 102000101: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <1>"); break;
                                    case 102000102: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <2>"); break;
                                    case 102000103: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <3>"); break;
                                    case 102000104: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <4>"); break;
                                    case 102000105: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <5>"); break;
                                    case 102000106: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <6>"); break;
                                    case 102000107: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <7>"); break;
                                    case 102000108: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <8>"); break;
                                    case 102000109: sprintf_s(mapname, 999, "Victoria Road: Perion Free Market <9>"); break;
                                    case 102010000: sprintf_s(mapname, 999, "Victoria Road: West Street Corner of Perion"); break;
                                    case 102020000: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain I"); break;
                                    case 102020100: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain II"); break;
                                    case 102020200: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain III"); break;
                                    case 102020300: sprintf_s(mapname, 999, "Victoria Road: West Rocky Mountain IV"); break;
                                    case 102030000: sprintf_s(mapname, 999, "Victoria Road: West Domain of Perion"); break;
                                    case 102040000: sprintf_s(mapname, 999, "Victoria Road: Construction Site North of Kerning City"); break;
                                    case 102050000: sprintf_s(mapname, 999, "Victoria Road: Sunset Sky"); break;
                                    case 103000000: sprintf_s(mapname, 999, "Victoria Road: Kerning City"); break;
                                    case 103000001: sprintf_s(mapname, 999, "Victoria Road: Kerning City Self-Defence Item Store"); break;
                                    case 103000002: sprintf_s(mapname, 999, "Victoria Road: Kerning City Pharmacy"); break;
                                    case 103000003: sprintf_s(mapname, 999, "Victoria Road: Thieves' Hideout"); break;
                                    case 103000004: sprintf_s(mapname, 999, "Victoria Road: Niora Hospital"); break;
                                    case 103000005: sprintf_s(mapname, 999, "Victoria Road: Kerning City Hair Salon"); break;
                                    case 103000006: sprintf_s(mapname, 999, "Victoria Road: Kerning City Repair Shop"); break;
                                    case 103000100: sprintf_s(mapname, 999, "Victoria Road: Subway Ticketing Booth"); break;
                                    case 103000101: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000102: sprintf_s(mapname, 999, "Kerning City Subway: Transfer Area"); break;
                                    case 103000103: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000104: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000105: sprintf_s(mapname, 999, "Kerning City Subway: Line 1"); break;
                                    case 103000200: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000201: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000202: sprintf_s(mapname, 999, "Kerning City Subway: Line 2"); break;
                                    case 103000800: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <1st Stage>"); break;
                                    case 103000801: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <2nd Stage>"); break;
                                    case 103000802: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <3rd Stage>"); break;
                                    case 103000803: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment <4th stage>"); break;
                                    case 103000804: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000805: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000890: sprintf_s(mapname, 999, "Hidden Street: 1st Accompaniment"); break;
                                    case 103000900: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000901: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000902: sprintf_s(mapname, 999, "Line 3 Construction Site: B1"); break;
                                    case 103000903: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000904: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000905: sprintf_s(mapname, 999, "Line 3 Construction Site: B2"); break;
                                    case 103000906: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000907: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000908: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103000909: sprintf_s(mapname, 999, "Line 3 Construction Site: B3"); break;
                                    case 103010000: sprintf_s(mapname, 999, "Victoria Road: Kerning City Construction Site"); break;
                                    case 103020000: sprintf_s(mapname, 999, "Victoria Road: L Forest I"); break;
                                    case 103020100: sprintf_s(mapname, 999, "Victoria Road: L Forest II"); break;
                                    case 103020200: sprintf_s(mapname, 999, "Victoria Road: L Forest III"); break;
                                    case 103030000: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest I"); break;
                                    case 103030100: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest II"); break;
                                    case 103030200: sprintf_s(mapname, 999, "Victoria Road: Kerning City Middle Forest III"); break;
                                    case 104000000: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor"); break;
                                    case 104000001: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Armor Shop"); break;
                                    case 104000002: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Department Store"); break;
                                    case 104000003: sprintf_s(mapname, 999, "Victoria Road: Lith Harbor Weapon Shop"); break;
                                    case 104000100: sprintf_s(mapname, 999, "Victoria Road: Right Around Lith Harbor"); break;
                                    case 104000200: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach I"); break;
                                    case 104000300: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach II"); break;
                                    case 104000400: sprintf_s(mapname, 999, "Victoria Road: Thicket Around the Beach III"); break;
                                    case 104010000: sprintf_s(mapname, 999, "Victoria Road: 3-Way Road-Split"); break;
                                    case 104010001: sprintf_s(mapname, 999, "Hidden Street: The Pig Beach"); break;
                                    case 104010002: sprintf_s(mapname, 999, "Hidden Street: Beach Hunting Ground"); break;
                                    case 104020000: sprintf_s(mapname, 999, "Victoria Road: Forest West of Henesys"); break;
                                    case 104030000: sprintf_s(mapname, 999, "Victoria Road: A Hill West of Henesys"); break;
                                    case 104030001: sprintf_s(mapname, 999, "Hidden Street: Mushroom Garden"); break;
                                    case 104040000: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground I"); break;
                                    case 104040001: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground II"); break;
                                    case 104040002: sprintf_s(mapname, 999, "Victoria Road: Henesys Hunting Ground III"); break;
                                    case 105030000: sprintf_s(mapname, 999, "Dungeon: Deep Forest"); break;
                                    case 105040000: sprintf_s(mapname, 999, "Dungeon: Swampy Land in a Deep Forest"); break;
                                    case 105040100: sprintf_s(mapname, 999, "Dungeon: Hunting Ground in the Deep Forest I"); break;
                                    case 105040200: sprintf_s(mapname, 999, "Dungeon: Hunting Ground in the Deep Forest II"); break;
                                    case 105040300: sprintf_s(mapname, 999, "Dungeon: Sleepywood"); break;
                                    case 105040301: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon I"); break;
                                    case 105040302: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon II"); break;
                                    case 105040303: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon III"); break;
                                    case 105040304: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon IV"); break;
                                    case 105040305: sprintf_s(mapname, 999, "Dungeon: Sleepy Dungeon V"); break;
                                    case 105040306: sprintf_s(mapname, 999, "Dungeon: The forest of Golem"); break;
                                    case 105040310: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040311: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040312: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040313: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040314: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040315: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040316: sprintf_s(mapname, 999, "Hidden Street: The Deep Forest of Patience"); break;
                                    case 105040400: sprintf_s(mapname, 999, "Dungeon: Sleepywood Hotel"); break;
                                    case 105040401: sprintf_s(mapname, 999, "Dungeon: Regular Sauna"); break;
                                    case 105040402: sprintf_s(mapname, 999, "Dungeon: VIP Sauna"); break;
                                    case 105050000: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel I"); break;
                                    case 105050100: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel II"); break;
                                    case 105050200: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel III"); break;
                                    case 105050300: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel IV"); break;
                                    case 105050400: sprintf_s(mapname, 999, "Dungeon: Dark Cave"); break;
                                    case 105060000: sprintf_s(mapname, 999, "Dungeon: Dangerous Steam"); break;
                                    case 105060100: sprintf_s(mapname, 999, "Dungeon: Deep Ant Tunnel I"); break;
                                    case 105070000: sprintf_s(mapname, 999, "Dungeon: Deep Ant Tunnel II"); break;
                                    case 105070001: sprintf_s(mapname, 999, "Dungeon: Ant Tunnel Park"); break;
                                    case 105070002: sprintf_s(mapname, 999, "Dungeon: The Grave of Mushmom"); break;
                                    case 105070100: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye I"); break;
                                    case 105070200: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye II"); break;
                                    case 105070300: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye III"); break;
                                    case 105070400: sprintf_s(mapname, 999, "Dungeon: The Cave of Evil Eye IV"); break;
                                    case 105080000: sprintf_s(mapname, 999, "Dungeon: Drake Hunting Ground"); break;
                                    case 105090000: sprintf_s(mapname, 999, "Dungeon: The Tunnel That Lost Light I"); break;
                                    case 105090100: sprintf_s(mapname, 999, "Dungeon: The Tunnel That Lost Light II"); break;
                                    case 105090200: sprintf_s(mapname, 999, "Dungeon: Another Entrance"); break;
                                    case 105090300: sprintf_s(mapname, 999, "Dungeon: Drake's Meal Table"); break;
                                    case 105090301: sprintf_s(mapname, 999, "Dungeon: Wild Cargo's Area"); break;
                                    case 105090310: sprintf_s(mapname, 999, "Dungeon: Drake Area"); break;
                                    case 105090311: sprintf_s(mapname, 999, "Dungeon: Cold Cradle"); break;
                                    case 105090312: sprintf_s(mapname, 999, "Dungeon: Drake's Nest"); break;
                                    case 105090400: sprintf_s(mapname, 999, "Dungeon: Another Path"); break;
                                    case 105090500: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance I"); break;
                                    case 105090600: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance II"); break;
                                    case 105090700: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance III"); break;
                                    case 105090800: sprintf_s(mapname, 999, "Dungeon: Sanctuary Entrance IV"); break;
                                    case 105090900: sprintf_s(mapname, 999, "Dungeon: The Cursed Sanctuary"); break;
                                    case 106000000: sprintf_s(mapname, 999, "Warning Street: Deep Valley I"); break;
                                    case 106000001: sprintf_s(mapname, 999, "Hidden Street: Dangerous Valley"); break;
                                    case 106000002: sprintf_s(mapname, 999, "Hidden Street: Dangerous Valley II"); break;
                                    case 106000100: sprintf_s(mapname, 999, "Warning Street: Deep Valley II"); break;
                                    case 106000101: sprintf_s(mapname, 999, "Warning Street: The Burnt Land I"); break;
                                    case 106000110: sprintf_s(mapname, 999, "Warning Street: The Burnt Land II"); break;
                                    case 106000120: sprintf_s(mapname, 999, "Warning Street: The Burnt Land III"); break;
                                    case 106000130: sprintf_s(mapname, 999, "Warning Street: The Burnt Land IV"); break;
                                    case 106000140: sprintf_s(mapname, 999, "Warning Street: The Burnt Land V"); break;
                                    case 106000200: sprintf_s(mapname, 999, "Warning Street: Deep Valley III"); break;
                                    case 106000300: sprintf_s(mapname, 999, "Warning Street: Perion Dungeon Entrance"); break;
                                    case 106010000: sprintf_s(mapname, 999, "Warning Street: The Road to the Dungeon"); break;
                                    case 106010100: sprintf_s(mapname, 999, "Warning Street: Henesys Dungeon Entrance"); break;
                                    case 106010101: sprintf_s(mapname, 999, "Hidden Street: The Breathing Rock"); break;
                                    case 106010102: sprintf_s(mapname, 999, "Victoria Road: The Entrance of Golem's Temple"); break;
                                    case 106010103: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple I"); break;
                                    case 106010104: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple II"); break;
                                    case 106010105: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple III"); break;
                                    case 106010106: sprintf_s(mapname, 999, "Victoria Road: Golem's Temple IV"); break;
                                    case 107000000: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair I"); break;
                                    case 107000100: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair II"); break;
                                    case 107000200: sprintf_s(mapname, 999, "Warning Street: The Swamp of Despair III"); break;
                                    case 107000300: sprintf_s(mapname, 999, "Warning Street: Dangerous Croko I"); break;
                                    case 107000400: sprintf_s(mapname, 999, "Warning Street: Dangerous Croko II"); break;
                                    case 107000401: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp I"); break;
                                    case 107000402: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp II"); break;
                                    case 107000403: sprintf_s(mapname, 999, "Hidden Street: Monkey Swamp III"); break;
                                    case 107000500: sprintf_s(mapname, 999, "Dungeon: Damp Tree-Forest"); break;
                                    case 107000501: sprintf_s(mapname, 999, "Dungeon: Damp Forest"); break;
                                    case 108000100: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000101: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000102: sprintf_s(mapname, 999, "Hidden Street: Ant Tunnel For Bowman"); break;
                                    case 108000200: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000201: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000202: sprintf_s(mapname, 999, "Hidden Street: Magician's Tree Dungeon"); break;
                                    case 108000300: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000301: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000302: sprintf_s(mapname, 999, "Hidden Street: Warrior's Rocky Mountain"); break;
                                    case 108000400: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108000401: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108000402: sprintf_s(mapname, 999, "Hidden Street: Thief's Construction Site"); break;
                                    case 108010100: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010101: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010200: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010201: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010300: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010301: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 108010400: sprintf_s(mapname, 999, "Hidden Street: The Path of Glittering Crystal"); break;
                                    case 108010401: sprintf_s(mapname, 999, "Hidden Street: The Other Dimension"); break;
                                    case 109010000: sprintf_s(mapname, 999, "Hidden Street: Find the Jewel"); break;
                                    case 109010100: sprintf_s(mapname, 999, "Hidden Street: Eastern Field"); break;
                                    case 109010101: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010102: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010103: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010104: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010105: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010106: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010107: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010108: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010109: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010110: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in the East"); break;
                                    case 109010200: sprintf_s(mapname, 999, "Hidden Street: Southern Field"); break;
                                    case 109010201: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010202: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010203: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010204: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010205: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010206: sprintf_s(mapname, 999, "Hidden Street: Hidden Place in South"); break;
                                    case 109010300: sprintf_s(mapname, 999, "Hidden Street: Northern Field"); break;
                                    case 109010301: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 1"); break;
                                    case 109010302: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 2"); break;
                                    case 109010303: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in North 3"); break;
                                    case 109010400: sprintf_s(mapname, 999, "Hidden Street: Western Field"); break;
                                    case 109010401: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 1"); break;
                                    case 109010402: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 2"); break;
                                    case 109010403: sprintf_s(mapname, 999, "Hidden Street: Hidden Room in West 3"); break;
                                    case 109020001: sprintf_s(mapname, 999, "Hidden Street: OX Quiz"); break;
                                    case 109030001: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030002: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030003: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030101: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030102: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030103: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030201: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030202: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030203: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030301: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030302: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030303: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030401: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030402: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109030403: sprintf_s(mapname, 999, "Hidden Street: Ola Ola"); break;
                                    case 109040000: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Test"); break;
                                    case 109040001: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040002: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040003: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109040004: sprintf_s(mapname, 999, "Hidden Street: MapleStory Physical Fitness Challenge"); break;
                                    case 109050000: sprintf_s(mapname, 999, "Hidden Street: Receiving the Reward For the Event"); break;
                                    case 109050001: sprintf_s(mapname, 999, "Hidden Street: Leaving the Event"); break;
                                    case 109060000: sprintf_s(mapname, 999, "Hidden Street: Snowball"); break;
                                    case 109060001: sprintf_s(mapname, 999, "Hidden Street: Event Map Entrance"); break;
                                    case 109060002: sprintf_s(mapname, 999, "Hidden Street: Event Map Entrance"); break;
                                    case 109070000: sprintf_s(mapname, 999, "Hidden Street: Minigame Challenge"); break;
                                    case 109080000: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080001: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080002: sprintf_s(mapname, 999, "Hidden Street: Coconut Harvest"); break;
                                    case 109080003: sprintf_s(mapname, 999, "?????"); break;
                                    case 110000000: sprintf_s(mapname, 999, "Florina Road: Florina Beach"); break;
                                    case 110010000: sprintf_s(mapname, 999, "Florina Road: A Look-Out Shed Around the Beach"); break;
                                    case 110020000: sprintf_s(mapname, 999, "Florina Road: Lorang Lorang"); break;
                                    case 110020001: sprintf_s(mapname, 999, "Hidden Street: Lorang Lorang Lorang"); break;
                                    case 110030000: sprintf_s(mapname, 999, "Florina Road: Lorang and Clang"); break;
                                    case 110030001: sprintf_s(mapname, 999, "Florina Road: Clang and Lorang"); break;
                                    case 110040000: sprintf_s(mapname, 999, "Florina Road: Hot Sand"); break;
                                    case 180000000: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 180000001: sprintf_s(mapname, 999, "Victoria Road: Ellinia (GM Map)"); break;
                                    case 180000002: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 180000003: sprintf_s(mapname, 999, "Victoria Road: Ellinia"); break;
                                    case 190000000: sprintf_s(mapname, 999, "Premium Road: Another Sanctuary"); break;
                                    case 190000001: sprintf_s(mapname, 999, "Premium Road: Breathing Sanctuary I"); break;
                                    case 190000002: sprintf_s(mapname, 999, "Premium Road: Breathing Sanctuary II"); break;
                                    case 191000000: sprintf_s(mapname, 999, "Premium Road: The Monkey Forest"); break;
                                    case 191000001: sprintf_s(mapname, 999, "Premium Road: Tree Dungeon"); break;
                                    case 192000000: sprintf_s(mapname, 999, "Premium Road: Dry Rocky Mountain"); break;
                                    case 192000001: sprintf_s(mapname, 999, "Premium Road: Dry Rocky Mountain II"); break;
                                    case 193000000: sprintf_s(mapname, 999, "Premium Road: Kerning City Internet Cafe"); break;
                                    case 195000000: sprintf_s(mapname, 999, "Premium Road: Dangerous Ant-Hole"); break;
                                    case 195010000: sprintf_s(mapname, 999, "Premium Road: Evil Eye's Cave"); break;
                                    case 195020000: sprintf_s(mapname, 999, "Premium Road: The Lightless Cave"); break;
                                    case 195030000: sprintf_s(mapname, 999, "Premium Road: Cargo Hunting Ground"); break;
                                    case 196000000: sprintf_s(mapname, 999, "Premium Road: The Chilly Hill"); break;
                                    case 196010000: sprintf_s(mapname, 999, "Premium Road: The Chilly Cliff"); break;
                                    case 197000000: sprintf_s(mapname, 999, "Premium Road: Windy Terrace I"); break;
                                    case 197010000: sprintf_s(mapname, 999, "Premium Road: Windy Terrace II"); break;
                                    case 109080012: sprintf_s(mapname, 999, "?????"); break;
                                    case 109080011: sprintf_s(mapname, 999, "?????"); break;
                                    case 109080010: sprintf_s(mapname, 999, "?????"); break;
                                    case 102040001: sprintf_s(mapname, 999, "Hidden Street: Northern Top of Construction Site"); break;
                                    case 103010001: sprintf_s(mapname, 999, "Hidden Street: Caution Falling Down"); break;
                                    case 107000001: sprintf_s(mapname, 999, "Hidden Street: Swamp of Juior Necki"); break;
                                    case 200000000: sprintf_s(mapname, 999, "Orbis: Orbis"); break;
                                    case 200000001: sprintf_s(mapname, 999, "Orbis: Orbis Weapon Store"); break;
                                    case 200000002: sprintf_s(mapname, 999, "Orbis: Orbis Department Store"); break;
                                    case 200000100: sprintf_s(mapname, 999, "Orbis: Orbis Ticketing Booth"); break;
                                    case 200000110: sprintf_s(mapname, 999, "Orbis: Station Tunnel"); break;
                                    case 200000111: sprintf_s(mapname, 999, "Orbis: Station"); break;
                                    case 200000112: sprintf_s(mapname, 999, "Orbis: Before Takeoff"); break;
                                    case 200000120: sprintf_s(mapname, 999, "Orbis: Station Pathway"); break;
                                    case 200000121: sprintf_s(mapname, 999, "Orbis: Station"); break;
                                    case 200000122: sprintf_s(mapname, 999, "Orbis: Before the Departure"); break;
                                    case 200000130: sprintf_s(mapname, 999, "Orbis: Cabin Path"); break;
                                    case 200000131: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000132: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000140: sprintf_s(mapname, 999, "Orbis: Cabin Path"); break;
                                    case 200000141: sprintf_s(mapname, 999, "Orbis: Cabin"); break;
                                    case 200000200: sprintf_s(mapname, 999, "Orbis: Orbis Park"); break;
                                    case 200000201: sprintf_s(mapname, 999, "Orbis Park: Orbis Plastic Surgery"); break;
                                    case 200000202: sprintf_s(mapname, 999, "Orbis Park: Orbis Hair Salon"); break;
                                    case 200000203: sprintf_s(mapname, 999, "Orbis Park: Orbis Skin-Care"); break;
                                    case 200000300: sprintf_s(mapname, 999, "Orbis: Top of the Hill"); break;
                                    case 200000301: sprintf_s(mapname, 999, "Orbis: Guild Head Quater"); break;
                                    case 200010000: sprintf_s(mapname, 999, "Orbis: Cloud Park I"); break;
                                    case 200010100: sprintf_s(mapname, 999, "Orbis: The Road to Garden of 3 Colors"); break;
                                    case 200010110: sprintf_s(mapname, 999, "Orbis: Garden of Red I"); break;
                                    case 200010111: sprintf_s(mapname, 999, "Orbis: Garden of Red II"); break;
                                    case 200010120: sprintf_s(mapname, 999, "Orbis: Garden of Yellow I"); break;
                                    case 200010121: sprintf_s(mapname, 999, "Orbis: Garden of Yellow II"); break;
                                    case 200010130: sprintf_s(mapname, 999, "Orbis: Garden of Green I"); break;
                                    case 200010131: sprintf_s(mapname, 999, "Orbis: Garden of Green II"); break;
                                    case 200010200: sprintf_s(mapname, 999, "Orbis: Stairway to the Sky I"); break;
                                    case 200010300: sprintf_s(mapname, 999, "Orbis: Stairway to the Sky II"); break;
                                    case 200010301: sprintf_s(mapname, 999, "Orbis: Garden of Darkness I"); break;
                                    case 200010302: sprintf_s(mapname, 999, "Orbis: Garden of Darkness II"); break;
                                    case 200020000: sprintf_s(mapname, 999, "Orbis: Cloud Park II"); break;
                                    case 200030000: sprintf_s(mapname, 999, "Orbis: Strolling Path"); break;
                                    case 200040000: sprintf_s(mapname, 999, "Orbis: Cloud Park III"); break;
                                    case 200040001: sprintf_s(mapname, 999, "Orbis: Disposed Flower Garden"); break;
                                    case 200050000: sprintf_s(mapname, 999, "Orbis: Cloud Park IV"); break;
                                    case 200050001: sprintf_s(mapname, 999, "Orbis: Old Man's House"); break;
                                    case 200060000: sprintf_s(mapname, 999, "Orbis: Strolling Path II"); break;
                                    case 200070000: sprintf_s(mapname, 999, "Orbis: Cloud Park V"); break;
                                    case 200080000: sprintf_s(mapname, 999, "Orbis: Cloud Park VI"); break;
                                    case 200080100: sprintf_s(mapname, 999, "Orbis: Entrance to Orbis Tower"); break;
                                    case 200080101: sprintf_s(mapname, 999, "Orbis: The Unknown Tower"); break;
                                    case 200080200: sprintf_s(mapname, 999, "Orbis: Orbis Tower <20th Floor>"); break;
                                    case 200080300: sprintf_s(mapname, 999, "Orbis: Orbis Tower <19th Floor>"); break;
                                    case 200080400: sprintf_s(mapname, 999, "Orbis: Orbis Tower <18th Floor>"); break;
                                    case 200080500: sprintf_s(mapname, 999, "Orbis: Orbis Tower <17th Floor>"); break;
                                    case 200080600: sprintf_s(mapname, 999, "Orbis: Orbis Tower <16th Floor>"); break;
                                    case 200080700: sprintf_s(mapname, 999, "Orbis: Orbis Tower <15th Floor>"); break;
                                    case 200080800: sprintf_s(mapname, 999, "Orbis: Orbis Tower <14th Floor>"); break;
                                    case 200080900: sprintf_s(mapname, 999, "Orbis: Orbis Tower <13th Floor>"); break;
                                    case 200081000: sprintf_s(mapname, 999, "Orbis: Orbis Tower <12th Floor>"); break;
                                    case 200081100: sprintf_s(mapname, 999, "Orbis: Orbis Tower <11th Floor>"); break;
                                    case 200081200: sprintf_s(mapname, 999, "Orbis: Orbis Tower <10th Floor>"); break;
                                    case 200081201: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200081300: sprintf_s(mapname, 999, "Orbis: Orbis Tower <9th Floor>"); break;
                                    case 200081400: sprintf_s(mapname, 999, "Orbis: Orbis Tower <8th Floor>"); break;
                                    case 200081500: sprintf_s(mapname, 999, "Orbis: Orbis Tower <7th Floor>"); break;
                                    case 200081600: sprintf_s(mapname, 999, "Orbis: Orbis Tower <6th Floor>"); break;
                                    case 200081700: sprintf_s(mapname, 999, "Orbis: Orbis Tower <5th Floor>"); break;
                                    case 200081800: sprintf_s(mapname, 999, "Orbis: Orbis Tower <4th Floor>"); break;
                                    case 200081900: sprintf_s(mapname, 999, "Orbis: Orbis Tower <3rd Floor>"); break;
                                    case 200082000: sprintf_s(mapname, 999, "Orbis: Orbis Tower <2nd Floor>"); break;
                                    case 200082100: sprintf_s(mapname, 999, "Orbis: Orbis Tower <1st Floor>"); break;
                                    case 200082200: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200082300: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200082301: sprintf_s(mapname, 999, "Orbis: Orbis Tower"); break;
                                    case 200090000: sprintf_s(mapname, 999, "During the Ride: To Ellinia"); break;
                                    case 200090001: sprintf_s(mapname, 999, "During the Ride: Cabin"); break;
                                    case 200090010: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 200090011: sprintf_s(mapname, 999, "During the Ride: Cabin"); break;
                                    case 200090100: sprintf_s(mapname, 999, "On a Voyage: Ludibrium"); break;
                                    case 200090110: sprintf_s(mapname, 999, "On a Voyage: Orbis"); break;
                                    case 200090200: sprintf_s(mapname, 999, "During the Ride: To Leafre"); break;
                                    case 200090210: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 200090300: sprintf_s(mapname, 999, "During the Ride: To Mu Lung"); break;
                                    case 200090310: sprintf_s(mapname, 999, "During the Ride: To Orbis"); break;
                                    case 209000000: sprintf_s(mapname, 999, "Hidden Street: Happyville"); break;
                                    case 209000001: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000002: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000003: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000004: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000005: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000006: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000007: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000008: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000009: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000010: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000011: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000012: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000013: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000014: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 209000015: sprintf_s(mapname, 999, "Hidden Street: The Hill of Christmas"); break;
                                    case 211000000: sprintf_s(mapname, 999, "El Nath: El Nath"); break;
                                    case 211000001: sprintf_s(mapname, 999, "El Nath: Chief's Residence"); break;
                                    case 211000100: sprintf_s(mapname, 999, "El Nath: El Nath Market"); break;
                                    case 211000101: sprintf_s(mapname, 999, "El Nath: El Nath Weapon Store"); break;
                                    case 211000102: sprintf_s(mapname, 999, "El Nath: El Nath Department Store"); break;
                                    case 211000110: sprintf_s(mapname, 999, "El Nath: Entrance to El Nath Free Market"); break;
                                    case 211000111: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <1>"); break;
                                    case 211000112: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <2>"); break;
                                    case 211000113: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <3>"); break;
                                    case 211000114: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <4>"); break;
                                    case 211000115: sprintf_s(mapname, 999, "El Nath: El Nath Free Market <5>"); break;
                                    case 211000200: sprintf_s(mapname, 999, "El Nath: Snowy Hill"); break;
                                    case 211010000: sprintf_s(mapname, 999, "El Nath: Watch Out for Icy Path I"); break;
                                    case 211020000: sprintf_s(mapname, 999, "El Nath: Watch Out for Icy Path II"); break;
                                    case 211030000: sprintf_s(mapname, 999, "El Nath: Cold Field I"); break;
                                    case 211040000: sprintf_s(mapname, 999, "El Nath: Cold Field II"); break;
                                    case 211040001: sprintf_s(mapname, 999, "Hidden Street: The Crown-Flyer"); break;
                                    case 211040100: sprintf_s(mapname, 999, "El Nath: Ice Valley I"); break;
                                    case 211040200: sprintf_s(mapname, 999, "El Nath: Ice Valley II"); break;
                                    case 211040300: sprintf_s(mapname, 999, "El Nath: Sharp Cliff I"); break;
                                    case 211040400: sprintf_s(mapname, 999, "El Nath: Sharp Cliff II"); break;
                                    case 211040401: sprintf_s(mapname, 999, "Hidden Street: Holy Ground at the Snowfield"); break;
                                    case 211040500: sprintf_s(mapname, 999, "El Nath: Wolf Territory I"); break;
                                    case 211040600: sprintf_s(mapname, 999, "El Nath: Wolf Territory II"); break;
                                    case 211040700: sprintf_s(mapname, 999, "El Nath: Dangerous Cliff"); break;
                                    case 211040800: sprintf_s(mapname, 999, "El Nath: Wolf Territory III"); break;
                                    case 211040900: sprintf_s(mapname, 999, "El Nath: Wolf Territory IV"); break;
                                    case 211041000: sprintf_s(mapname, 999, "El Nath: Wolf Territory V"); break;
                                    case 211041100: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees I"); break;
                                    case 211041200: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees II"); break;
                                    case 211041300: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees III"); break;
                                    case 211041400: sprintf_s(mapname, 999, "El Nath: Forest of Dead Trees IV"); break;
                                    case 211041500: sprintf_s(mapname, 999, "El Nath: Dead Mine I"); break;
                                    case 211041600: sprintf_s(mapname, 999, "El Nath: Dead Mine II"); break;
                                    case 211041700: sprintf_s(mapname, 999, "El Nath: Dead Mine III"); break;
                                    case 211041800: sprintf_s(mapname, 999, "El Nath: Dead Mine IV"); break;
                                    case 211041900: sprintf_s(mapname, 999, "El Nath: The Passage"); break;
                                    case 211042000: sprintf_s(mapname, 999, "El Nath: The Cave of Trial I"); break;
                                    case 211042100: sprintf_s(mapname, 999, "El Nath: The Cave of Trial II"); break;
                                    case 211042101: sprintf_s(mapname, 999, "Hidden Street: Cave Within the Cave"); break;
                                    case 211042200: sprintf_s(mapname, 999, "El Nath: The Cave of Trial III"); break;
                                    case 211042300: sprintf_s(mapname, 999, "El Nath: The Door to Zakum"); break;
                                    case 211042400: sprintf_s(mapname, 999, "El Nath: Entrance to Zakum Altar"); break;
                                    case 211050000: sprintf_s(mapname, 999, "El Nath: Icy Cold Field"); break;
                                    case 220000000: sprintf_s(mapname, 999, "Ludibrium: Ludibrium"); break;
                                    case 220000001: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Weapon Store"); break;
                                    case 220000002: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Pharmacy"); break;
                                    case 220000003: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Plastic Surgery"); break;
                                    case 220000004: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Hair Salon"); break;
                                    case 220000005: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Skin Care"); break;
                                    case 220000006: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Pet Walkway"); break;
                                    case 220000100: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Ticketing Place"); break;
                                    case 220000110: sprintf_s(mapname, 999, "Ludibrium: Station"); break;
                                    case 220000111: sprintf_s(mapname, 999, "Ludibrium: Before the Departure"); break;
                                    case 220000200: sprintf_s(mapname, 999, "Ludibrium: Free Market Entrance"); break;
                                    case 220000201: sprintf_s(mapname, 999, "Ludibrium: Free Market<1>"); break;
                                    case 220000202: sprintf_s(mapname, 999, "Ludibrium: Free Market<2>"); break;
                                    case 220000203: sprintf_s(mapname, 999, "Ludibrium: Free Market<3>"); break;
                                    case 220000204: sprintf_s(mapname, 999, "Ludibrium: Free Market<4>"); break;
                                    case 220000205: sprintf_s(mapname, 999, "Ludibrium: Free Market<5>"); break;
                                    case 220000206: sprintf_s(mapname, 999, "Ludibrium: Free Market<6>"); break;
                                    case 220000207: sprintf_s(mapname, 999, "Ludibrium: Free Market<7>"); break;
                                    case 220000208: sprintf_s(mapname, 999, "Ludibrium: Free Market<8>"); break;
                                    case 220000209: sprintf_s(mapname, 999, "Ludibrium: Free Market<9>"); break;
                                    case 220000300: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Village"); break;
                                    case 220000301: sprintf_s(mapname, 999, "Ludibrium: Korin's House"); break;
                                    case 220000302: sprintf_s(mapname, 999, "Ludibrium: Manager Karl's House"); break;
                                    case 220000303: sprintf_s(mapname, 999, "Ludibrium: Tara and Sarah's House"); break;
                                    case 220000304: sprintf_s(mapname, 999, "Ludibrium: Chloe's House"); break;
                                    case 220000305: sprintf_s(mapname, 999, "Ludibrium: Empty House I"); break;
                                    case 220000306: sprintf_s(mapname, 999, "Ludibrium: Empty House II"); break;
                                    case 220000307: sprintf_s(mapname, 999, "Ludibrium: Mason's House"); break;
                                    case 220000400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower Entrance"); break;
                                    case 220000500: sprintf_s(mapname, 999, "Ludibrium: Helios Tower Entrance"); break;
                                    case 220010000: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<5>"); break;
                                    case 220010001: sprintf_s(mapname, 999, "Ludibrium: Cloud Balcony"); break;
                                    case 220010100: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<4>"); break;
                                    case 220010200: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<3>"); break;
                                    case 220010300: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<2>"); break;
                                    case 220010400: sprintf_s(mapname, 999, "Ludibrium: Cloud Terrace<1>"); break;
                                    case 220010500: sprintf_s(mapname, 999, "Ludibrium: Terrace Hall"); break;
                                    case 220010600: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<1>"); break;
                                    case 220010700: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<2>"); break;
                                    case 220010800: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<3>"); break;
                                    case 220010900: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<4>"); break;
                                    case 220011000: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace<5>"); break;
                                    case 220011001: sprintf_s(mapname, 999, "Ludibrium: Sky Terrace"); break;
                                    case 220020000: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 1"); break;
                                    case 220020100: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 2"); break;
                                    case 220020200: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 3"); break;
                                    case 220020300: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220020400: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 5"); break;
                                    case 220020500: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 6"); break;
                                    case 220020600: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220030000: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 1"); break;
                                    case 220030100: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 2"); break;
                                    case 220030200: sprintf_s(mapname, 999, "Ludibrium: Toy Factory"); break;
                                    case 220030300: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 3"); break;
                                    case 220030400: sprintf_s(mapname, 999, "Ludibrium: Toy Factory Zone 4"); break;
                                    case 220040000: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <1>"); break;
                                    case 220040100: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <2>"); break;
                                    case 220040200: sprintf_s(mapname, 999, "Ludibrium: Crossroad of Time"); break;
                                    case 220040300: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <3>"); break;
                                    case 220040400: sprintf_s(mapname, 999, "Ludibrium: The Path of Time <4>"); break;
                                    case 220050000: sprintf_s(mapname, 999, "Ludibrium: Lost Time <1>"); break;
                                    case 220050100: sprintf_s(mapname, 999, "Ludibrium: Whirlpool of Time"); break;
                                    case 220050200: sprintf_s(mapname, 999, "Ludibrium: Lost Time <2>"); break;
                                    case 220050300: sprintf_s(mapname, 999, "Ludibrium: Path of Time"); break;
                                    case 220060000: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<1>"); break;
                                    case 220060100: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<2>"); break;
                                    case 220060200: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<3>"); break;
                                    case 220060201: sprintf_s(mapname, 999, "Hidden Street: Unbalanced Time"); break;
                                    case 220060300: sprintf_s(mapname, 999, "Ludibrium: Warped Path of Time<4>"); break;
                                    case 220060301: sprintf_s(mapname, 999, "Hidden Street: Twisted Time"); break;
                                    case 220060400: sprintf_s(mapname, 999, "Ludibrium: Warped Passage"); break;
                                    case 220070000: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<1>"); break;
                                    case 220070100: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<2>"); break;
                                    case 220070200: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<3>"); break;
                                    case 220070201: sprintf_s(mapname, 999, "Hidden Street: Lost Time"); break;
                                    case 220070300: sprintf_s(mapname, 999, "Ludibrium: Forgotten Path of Time<4>"); break;
                                    case 220070301: sprintf_s(mapname, 999, "Hidden Street: Forbidden Time"); break;
                                    case 220070400: sprintf_s(mapname, 999, "Ludibrium: Forgotten Passage"); break;
                                    case 220080000: sprintf_s(mapname, 999, "Ludibrium: Deep Inside the Clocktower"); break;
                                    case 220080001: sprintf_s(mapname, 999, "Ludibrium: Origin of Clocktower"); break;
                                    case 221000000: sprintf_s(mapname, 999, "Omega Sector: Omega Sector"); break;
                                    case 221000001: sprintf_s(mapname, 999, "Omega Sector: Tunnel"); break;
                                    case 221000100: sprintf_s(mapname, 999, "Omega Sector: HQ"); break;
                                    case 221000200: sprintf_s(mapname, 999, "Omega Sector: Silo"); break;
                                    case 221000300: sprintf_s(mapname, 999, "Omega Sector: Command Center"); break;
                                    case 221000400: sprintf_s(mapname, 999, "Omega Sector: Safety Zone"); break;
                                    case 221020000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 1st Floor"); break;
                                    case 221020100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 2nd Floor"); break;
                                    case 221020200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 3rd Floor"); break;
                                    case 221020300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 4th Floor"); break;
                                    case 221020400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 5th Floor"); break;
                                    case 221020500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 6th Floor"); break;
                                    case 221020600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 7th Floor"); break;
                                    case 221020700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 8th Floor"); break;
                                    case 221020701: sprintf_s(mapname, 999, "Hidden Street: Hidden Tower"); break;
                                    case 221020800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 9th Floor"); break;
                                    case 221020900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 10th Floor"); break;
                                    case 221021000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 11th ~ 20th Floor"); break;
                                    case 221021100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 21st Floor"); break;
                                    case 221021200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 22nd Floor"); break;
                                    case 221021300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 23rd Floor"); break;
                                    case 221021400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 24th Floor"); break;
                                    case 221021500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 25th Floor"); break;
                                    case 221021600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 26th ~ 40th Floor"); break;
                                    case 221021700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 41st Floor"); break;
                                    case 221021800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 42nd Floor"); break;
                                    case 221021900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 43rd Floor"); break;
                                    case 221022000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 44th Floor"); break;
                                    case 221022100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 45th Floor"); break;
                                    case 221022200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 46th ~ 55th Floor"); break;
                                    case 221022300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 56th Floor"); break;
                                    case 221022400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 57th Floor"); break;
                                    case 221022500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 58th Floor"); break;
                                    case 221022600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 59th Floor"); break;
                                    case 221022700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 60th Floor"); break;
                                    case 221022800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 61st ~ 70th Floor"); break;
                                    case 221022900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 71st Floor"); break;
                                    case 221023000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 72nd Floor"); break;
                                    case 221023100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 73rd Floor"); break;
                                    case 221023200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 74th Floor"); break;
                                    case 221023300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 75th Floor"); break;
                                    case 221023400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 76th ~ 90th Floor"); break;
                                    case 221023500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 91st Floor"); break;
                                    case 221023600: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 92nd Floor"); break;
                                    case 221023700: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 93rd Floor"); break;
                                    case 221023800: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 94th Floor"); break;
                                    case 221023900: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 95th Floor"); break;
                                    case 221024000: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 96th Floor"); break;
                                    case 221024100: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 97th Floor"); break;
                                    case 221024200: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 98th Floor"); break;
                                    case 221024300: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 99th Floor"); break;
                                    case 221024400: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 100th Floor"); break;
                                    case 221024500: sprintf_s(mapname, 999, "Ludibrium: Eos Tower 101st Floor"); break;
                                    case 221030000: sprintf_s(mapname, 999, "Omega Sector: Off-Limits"); break;
                                    case 221030100: sprintf_s(mapname, 999, "Omega Sector: Boswell Field I"); break;
                                    case 221030200: sprintf_s(mapname, 999, "Omega Sector: Boswell Field II"); break;
                                    case 221030300: sprintf_s(mapname, 999, "Omega Sector: Boswell Field III"); break;
                                    case 221030301: sprintf_s(mapname, 999, "Hidden Street: Mateon Field"); break;
                                    case 221030400: sprintf_s(mapname, 999, "Omega Sector: Boswell Field IV"); break;
                                    case 221030401: sprintf_s(mapname, 999, "Hidden Street: Plateon Field"); break;
                                    case 221030500: sprintf_s(mapname, 999, "Omega Sector: Boswell Field V"); break;
                                    case 221030501: sprintf_s(mapname, 999, "Hidden Street: Mecateon Field"); break;
                                    case 221030600: sprintf_s(mapname, 999, "Omega Sector: Boswell Field VI"); break;
                                    case 221030601: sprintf_s(mapname, 999, "Hidden Street: Defeat Monsters"); break;
                                    case 221040000: sprintf_s(mapname, 999, "Omega Sector: Kulan Field I"); break;
                                    case 221040100: sprintf_s(mapname, 999, "Omega Sector: Kulan Field II"); break;
                                    case 221040200: sprintf_s(mapname, 999, "Omega Sector: Kulan Field III"); break;
                                    case 221040201: sprintf_s(mapname, 999, "Hidden Street: Barnard Field"); break;
                                    case 221040300: sprintf_s(mapname, 999, "Omega Sector: Kulan Field IV"); break;
                                    case 221040400: sprintf_s(mapname, 999, "Omega Sector: Kulan Field V"); break;
                                    case 221040401: sprintf_s(mapname, 999, "Hidden Street: Entrance to Dogon's HQ"); break;
                                    case 221040402: sprintf_s(mapname, 999, "Hidden Street: Dogon's HQ"); break;
                                    case 222000000: sprintf_s(mapname, 999, "Korean Folk Town: Korean Folk Town"); break;
                                    case 222000001: sprintf_s(mapname, 999, "Korean Folk Town: Pond"); break;
                                    case 222010000: sprintf_s(mapname, 999, "Korean Folk Town: Entrance to Black Mountain"); break;
                                    case 222010001: sprintf_s(mapname, 999, "Korean Folk Town: Black Mountain"); break;
                                    case 222010002: sprintf_s(mapname, 999, "Korean Folk Town: A Small Well"); break;
                                    case 222010100: sprintf_s(mapname, 999, "Korean Folk Town: Around the Pond"); break;
                                    case 222010101: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Forest I"); break;
                                    case 222010102: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Forest II"); break;
                                    case 222010200: sprintf_s(mapname, 999, "Korean Folk Town: Tiger Ridge"); break;
                                    case 222010201: sprintf_s(mapname, 999, "Korean Folk Town: Black Mountain"); break;
                                    case 222010300: sprintf_s(mapname, 999, "Korean Folk Town: Fox Ridge"); break;
                                    case 222010400: sprintf_s(mapname, 999, "Korean Folk Town: Top of Black Mountain"); break;
                                    case 222010401: sprintf_s(mapname, 999, "Hidden Street: Haunted House"); break;
                                    case 222020000: sprintf_s(mapname, 999, "Ludibrium: Helios Tower"); break;
                                    case 222020100: sprintf_s(mapname, 999, "Ludibrium: Helios Tower <2nd Floor>"); break;
                                    case 222020110: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020111: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020200: sprintf_s(mapname, 999, "Ludibrium: Helios Tower <99th Floor>"); break;
                                    case 222020210: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020211: sprintf_s(mapname, 999, "Ludibrium: Elevator"); break;
                                    case 222020300: sprintf_s(mapname, 999, "Ludibrium: Helios Tower (100th Floor)"); break;
                                    case 230000000: sprintf_s(mapname, 999, "Aquarium: Aquarium"); break;
                                    case 230000001: sprintf_s(mapname, 999, "Aquarium: The Center Hall"); break;
                                    case 230000002: sprintf_s(mapname, 999, "Aquarium: Department Store"); break;
                                    case 230000003: sprintf_s(mapname, 999, "Aquarium: Zoo"); break;
                                    case 230010000: sprintf_s(mapname, 999, "Aqua Road: Ocean I.C"); break;
                                    case 230010001: sprintf_s(mapname, 999, "Hidden Street: Penguin's Playground"); break;
                                    case 230010100: sprintf_s(mapname, 999, "Aqua Road: Crystal Gorge"); break;
                                    case 230010200: sprintf_s(mapname, 999, "Aqua Road: Red Coral Forest"); break;
                                    case 230010201: sprintf_s(mapname, 999, "Aqua Road: Snowy Whale's Island"); break;
                                    case 230010300: sprintf_s(mapname, 999, "Aqua Road: Turban Shell Hill"); break;
                                    case 230010400: sprintf_s(mapname, 999, "Aqua Road: Forked Road : West Sea"); break;
                                    case 230020000: sprintf_s(mapname, 999, "Aqua Road: Forked Road : East Sea"); break;
                                    case 230020100: sprintf_s(mapname, 999, "Aqua Road: The Seaweed Tower"); break;
                                    case 230020101: sprintf_s(mapname, 999, "Hidden Street: The Hidden Town"); break;
                                    case 230020200: sprintf_s(mapname, 999, "Aqua Road: Sand Castle Playground"); break;
                                    case 230020201: sprintf_s(mapname, 999, "Aqua Road: Two Palm Trees"); break;
                                    case 230020300: sprintf_s(mapname, 999, "Aqua Road: Big Fish Valley"); break;
                                    case 230030000: sprintf_s(mapname, 999, "Aqua Road: Blue Seaweed Road"); break;
                                    case 230030001: sprintf_s(mapname, 999, "Hidden Street: Fish Resting Spot"); break;
                                    case 230030100: sprintf_s(mapname, 999, "Aqua Road: Mushroom Coral Hill"); break;
                                    case 230030101: sprintf_s(mapname, 999, "Aqua Road: Tae Gong's Ferry"); break;
                                    case 230030200: sprintf_s(mapname, 999, "Aqua Road: The Sharp Unknown"); break;
                                    case 230040000: sprintf_s(mapname, 999, "Aqua Road: Deep Sea Gorge I"); break;
                                    case 230040001: sprintf_s(mapname, 999, "Aqua Road: Carta's Cave"); break;
                                    case 230040100: sprintf_s(mapname, 999, "Aqua Road: Deep Sea Gorge II"); break;
                                    case 230040200: sprintf_s(mapname, 999, "Aqua Road: Dangerous Sea Gorge I"); break;
                                    case 230040300: sprintf_s(mapname, 999, "Aqua Road: Dangerous Sea Gorge II"); break;
                                    case 230040301: sprintf_s(mapname, 999, "Aqua Road: A Small Cave"); break;
                                    case 230040400: sprintf_s(mapname, 999, "Aqua Road: The Grave of a Wrecked Ship"); break;
                                    case 230040401: sprintf_s(mapname, 999, "Aqua Road: A Small Wrecked Ship"); break;
                                    case 230040410: sprintf_s(mapname, 999, "Aqua Road: The Dangerous Cave"); break;
                                    case 230040420: sprintf_s(mapname, 999, "Aqua Road: The Cave of Pianus"); break;
                                    case 240000000: sprintf_s(mapname, 999, "Leafre: Leafre"); break;
                                    case 240000001: sprintf_s(mapname, 999, "Leafre: Chief's House"); break;
                                    case 240000002: sprintf_s(mapname, 999, "Leafre: Department Store"); break;
                                    case 240000003: sprintf_s(mapname, 999, "Leafre: Yaku's House"); break;
                                    case 240000004: sprintf_s(mapname, 999, "Leafre: Ito's House"); break;
                                    case 240000005: sprintf_s(mapname, 999, "Leafre: Kumo's House"); break;
                                    case 240000006: sprintf_s(mapname, 999, "Leafre: Pam's House"); break;
                                    case 240000100: sprintf_s(mapname, 999, "Leafre: Leafre Ticketing Booth"); break;
                                    case 240000110: sprintf_s(mapname, 999, "Leafre: Cabin"); break;
                                    case 240000111: sprintf_s(mapname, 999, "Leafre: Before Takeoff"); break;
                                    case 240010000: sprintf_s(mapname, 999, "Leafre: West Leafre Forest"); break;
                                    case 240010100: sprintf_s(mapname, 999, "Leafre: Minar Forest : West Border"); break;
                                    case 240010101: sprintf_s(mapname, 999, "Leafre: Peach Monkey Forest"); break;
                                    case 240010200: sprintf_s(mapname, 999, "Leafre: Cranky Forest"); break;
                                    case 240010300: sprintf_s(mapname, 999, "Leafre: Steep Hill"); break;
                                    case 240010400: sprintf_s(mapname, 999, "Leafre: Forest : Crossroad"); break;
                                    case 240010500: sprintf_s(mapname, 999, "Leafre: Valley of the Antelope"); break;
                                    case 240010501: sprintf_s(mapname, 999, "Leafre: Forest of the Priest"); break;
                                    case 240010600: sprintf_s(mapname, 999, "Leafre: Sky Nest II"); break;
                                    case 240010700: sprintf_s(mapname, 999, "Leafre: Sky Nest I"); break;
                                    case 240010800: sprintf_s(mapname, 999, "Leafre: Entrance to Sky Nest"); break;
                                    case 240010900: sprintf_s(mapname, 999, "Leafre: Minar Forest : East Border"); break;
                                    case 240010901: sprintf_s(mapname, 999, "Leafre: Beetle Forest"); break;
                                    case 240011000: sprintf_s(mapname, 999, "Leafre: Leafre : East Forest"); break;
                                    case 240020000: sprintf_s(mapname, 999, "Leafre: The Area of Red Kentaurus"); break;
                                    case 240020100: sprintf_s(mapname, 999, "Leafre: Battlefield of Fire and Darkness"); break;
                                    case 240020101: sprintf_s(mapname, 999, "Leafre: Griffey Forest"); break;
                                    case 240020102: sprintf_s(mapname, 999, "Leafre: Griffey Forest"); break;
                                    case 240020200: sprintf_s(mapname, 999, "Leafre: The Area of Black Kentaurus"); break;
                                    case 240020300: sprintf_s(mapname, 999, "Leafre: Battlefield of Water and Darkness"); break;
                                    case 240020400: sprintf_s(mapname, 999, "Leafre: The Area of Blue Kentaurus"); break;
                                    case 240020401: sprintf_s(mapname, 999, "Leafre: Manon's Forest"); break;
                                    case 240020402: sprintf_s(mapname, 999, "Leafre: Manon's Forest"); break;
                                    case 240020500: sprintf_s(mapname, 999, "Leafre: Battlefield of Fire and Water"); break;
                                    case 240030000: sprintf_s(mapname, 999, "Leafre: Entrance to Dragon Forest"); break;
                                    case 240030100: sprintf_s(mapname, 999, "Leafre: Dragon Forest I"); break;
                                    case 240030101: sprintf_s(mapname, 999, "Leafre: The Burning Forest"); break;
                                    case 240030102: sprintf_s(mapname, 999, "Leafre: The Forest That Disappeared"); break;
                                    case 240030103: sprintf_s(mapname, 999, "Hidden Street: The Hidden Dragon Tomb I"); break;
                                    case 240030104: sprintf_s(mapname, 999, "Hidden Street: The Hidden Dragon Tomb II"); break;
                                    case 240030200: sprintf_s(mapname, 999, "Leafre: Dragon Forest II"); break;
                                    case 240030300: sprintf_s(mapname, 999, "Leafre: Dragon Forest III"); break;
                                    case 240040000: sprintf_s(mapname, 999, "Leafre: The Dragon Canyon"); break;
                                    case 240040100: sprintf_s(mapname, 999, "Leafre: Canyon : Crossroad"); break;
                                    case 240040200: sprintf_s(mapname, 999, "Leafre: Canyon : East Road"); break;
                                    case 240040210: sprintf_s(mapname, 999, "Hidden Street: Blue Wyvern's Nest"); break;
                                    case 240040300: sprintf_s(mapname, 999, "Leafre: Canyon : West Road"); break;
                                    case 240040310: sprintf_s(mapname, 999, "Hidden Street: Red Wyvern's Nest"); break;
                                    case 240040400: sprintf_s(mapname, 999, "Leafre: Wyvern Canyon"); break;
                                    case 240040500: sprintf_s(mapname, 999, "Leafre: Entrance to Dragon Nest"); break;
                                    case 240040510: sprintf_s(mapname, 999, "Leafre: Nest of a Dead Dragon"); break;
                                    case 240040511: sprintf_s(mapname, 999, "Leafre: The Dragon Nest Left Behind"); break;
                                    case 240040520: sprintf_s(mapname, 999, "Leafre: Destroyed Dragon Nest"); break;
                                    case 240040521: sprintf_s(mapname, 999, "Leafre: Dangerous Dragon Nest"); break;
                                    case 240040600: sprintf_s(mapname, 999, "Leafre: Peak of the Big Nest"); break;
                                    case 240040610: sprintf_s(mapname, 999, "Leafre: Below the Dangerous Nest"); break;
                                    case 240040611: sprintf_s(mapname, 999, "Leafre: Nine Spirit's Nest"); break;
                                    case 240040700: sprintf_s(mapname, 999, "Leafre: Cave of Life - Entrance"); break;
                                    case 240050000: sprintf_s(mapname, 999, "Cave of Life: Cave Entrance"); break;
                                    case 240050100: sprintf_s(mapname, 999, "Cave of Life: Room of Maze"); break;
                                    case 240050101: sprintf_s(mapname, 999, "Cave of Life: 1st Room of Maze"); break;
                                    case 240050102: sprintf_s(mapname, 999, "Cave of Life: 2nd Room of Maze"); break;
                                    case 240050103: sprintf_s(mapname, 999, "Cave of Life: 3rd Room of Maze"); break;
                                    case 240050104: sprintf_s(mapname, 999, "Cave of Life: 4th Room of Maze"); break;
                                    case 240050105: sprintf_s(mapname, 999, "Cave of Life: 5th Room of Maze"); break;
                                    case 240050200: sprintf_s(mapname, 999, "Cave of Life: Cave of Choice"); break;
                                    case 240050300: sprintf_s(mapname, 999, "Cave of Life: Cave of Light"); break;
                                    case 240050310: sprintf_s(mapname, 999, "Cave of Life: Cave of Darkness"); break;
                                    case 240050400: sprintf_s(mapname, 999, "Cave of Life: Entrance to Horned Tail's Cave"); break;
                                    case 240050500: sprintf_s(mapname, 999, "Cave of Life: Cave Exit"); break;
                                    case 240050600: sprintf_s(mapname, 999, "Cave of Life: Cave : The Road in Between"); break;
                                    case 240060000: sprintf_s(mapname, 999, "Cave of Life: The Cave of Trial I"); break;
                                    case 240060100: sprintf_s(mapname, 999, "Cave of Life: The Cave of Trial II"); break;
                                    case 240060200: sprintf_s(mapname, 999, "Cave of Life: Horned Tail's Cave"); break;
                                    case 250000000: sprintf_s(mapname, 999, "Mu Lung: Mu Lung"); break;
                                    case 250000001: sprintf_s(mapname, 999, "Mu Lung: Tae Sang's House"); break;
                                    case 250000002: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Department Store"); break;
                                    case 250000003: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Hair Salon"); break;
                                    case 250000100: sprintf_s(mapname, 999, "Mu Lung: Mu Lung Temple"); break;
                                    case 250010000: sprintf_s(mapname, 999, "Mu Lung: Entrance to Sky Forest"); break;
                                    case 250010100: sprintf_s(mapname, 999, "Mu Lung: Sky Forest : The Train"); break;
                                    case 250010200: sprintf_s(mapname, 999, "Mu Lung: Deep in the Sky Forest"); break;
                                    case 250010300: sprintf_s(mapname, 999, "Mu Lung: Snake Area"); break;
                                    case 250010301: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 1"); break;
                                    case 250010302: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 2"); break;
                                    case 250010303: sprintf_s(mapname, 999, "Mu Lung: Wild Bear Area 3"); break;
                                    case 250010400: sprintf_s(mapname, 999, "Mu Lung: Where the Sky Forest Ends"); break;
                                    case 250010500: sprintf_s(mapname, 999, "Mu Lung: Peach Farm1"); break;
                                    case 250010501: sprintf_s(mapname, 999, "Mu Lung: Foggy Forest"); break;
                                    case 250010502: sprintf_s(mapname, 999, "Mu Lung: Virtuous Forest"); break;
                                    case 250010503: sprintf_s(mapname, 999, "Mu Lung: Goblin Forest 1"); break;
                                    case 250010504: sprintf_s(mapname, 999, "Mu Lung: Goblin Forest 2"); break;
                                    case 250010600: sprintf_s(mapname, 999, "Mu Lung: Peach Farm 2"); break;
                                    case 250010700: sprintf_s(mapname, 999, "Mu Lung: Peach Farm 3"); break;
                                    case 250020000: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Beginner"); break;
                                    case 250020100: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Easy Level"); break;
                                    case 250020200: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Normal Level"); break;
                                    case 250020300: sprintf_s(mapname, 999, "Mu Lung: Practice Field : Advanced Level"); break;
                                    case 251000000: sprintf_s(mapname, 999, "Herb Town: Herb Town"); break;
                                    case 251000100: sprintf_s(mapname, 999, "Herb Town: The Pier near Sea"); break;
                                    case 251010000: sprintf_s(mapname, 999, "Herb Town: 10-Year-Old Herb Garden"); break;
                                    case 251010100: sprintf_s(mapname, 999, "Herb Town: 50-Year-Old Herb Garden"); break;
                                    case 251010101: sprintf_s(mapname, 999, "Herb Town: 60-Year-Old Herb Garden"); break;
                                    case 251010102: sprintf_s(mapname, 999, "Herb Town: 80-Year-Old Herb Garden"); break;
                                    case 251010200: sprintf_s(mapname, 999, "Herb Town: 100-Year-Old Herb Garden"); break;
                                    case 251010300: sprintf_s(mapname, 999, "Herb Town: Bellflower Valley"); break;
                                    case 251010400: sprintf_s(mapname, 999, "Herb Town: Old Swamp"); break;
                                    case 251010401: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 1"); break;
                                    case 251010402: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 2"); break;
                                    case 251010403: sprintf_s(mapname, 999, "Herb Town: Red-Nose Pirate Den 3"); break;
                                    case 251010404: sprintf_s(mapname, 999, "Herb Town: Over the Pirate Ship"); break;
                                    case 251010500: sprintf_s(mapname, 999, "Herb Town: Isolated Swamp"); break;
                                    case 280010000: sprintf_s(mapname, 999, "Adobis's Mission I: Unknown Dead Mine"); break;
                                    case 280010010: sprintf_s(mapname, 999, "Adobis's Mission I: Area 1-1"); break;
                                    case 280010011: sprintf_s(mapname, 999, "Adobis's Mission I: Area 1-2"); break;
                                    case 280010020: sprintf_s(mapname, 999, "Adobis's Mission I: Area 2-1"); break;
                                    case 280010030: sprintf_s(mapname, 999, "Adobis's Mission I: Area 3-1"); break;
                                    case 280010031: sprintf_s(mapname, 999, "Adobis's Mission I: Area 3-2"); break;
                                    case 280010040: sprintf_s(mapname, 999, "Adobis's Mission I: Area 4-1"); break;
                                    case 280010041: sprintf_s(mapname, 999, "Adobis's Mission I: Area 4-2"); break;
                                    case 280010050: sprintf_s(mapname, 999, "Adobis's Mission I: Area 5-1"); break;
                                    case 280010060: sprintf_s(mapname, 999, "Adobis's Mission I: Area 6-1"); break;
                                    case 280010070: sprintf_s(mapname, 999, "Adobis's Mission I: Area 7-1"); break;
                                    case 280010071: sprintf_s(mapname, 999, "Adobis's Mission I: Area 7-2"); break;
                                    case 280010080: sprintf_s(mapname, 999, "Adobis's Mission I: Area 8-1"); break;
                                    case 280010081: sprintf_s(mapname, 999, "Adobis's Mission I: Area 8-2"); break;
                                    case 280010090: sprintf_s(mapname, 999, "Adobis's Mission I: Area 9-1"); break;
                                    case 280010091: sprintf_s(mapname, 999, "Adobis's Mission I: Area 9-2"); break;
                                    case 280010100: sprintf_s(mapname, 999, "Adobis's Mission I: Area 10-1"); break;
                                    case 280010101: sprintf_s(mapname, 999, "Adobis's Mission I: Area 10-2"); break;
                                    case 280010110: sprintf_s(mapname, 999, "Adobis's Mission I: Area 11-1"); break;
                                    case 280010120: sprintf_s(mapname, 999, "Adobis's Mission I: Area 12-1"); break;
                                    case 280010130: sprintf_s(mapname, 999, "Adobis's Mission I: Area 13-1"); break;
                                    case 280010140: sprintf_s(mapname, 999, "Adobis's Mission I: Area 14-1"); break;
                                    case 280010150: sprintf_s(mapname, 999, "Adobis's Mission I: Area 15-1"); break;
                                    case 280011000: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16"); break;
                                    case 280011001: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-1"); break;
                                    case 280011002: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-2"); break;
                                    case 280011003: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-3"); break;
                                    case 280011004: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-4"); break;
                                    case 280011005: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-5"); break;
                                    case 280011006: sprintf_s(mapname, 999, "Adobis's Mission I: Area 16-6"); break;
                                    case 280020000: sprintf_s(mapname, 999, "Adobis's Mission I: Breath of Lava"); break;
                                    case 280020001: sprintf_s(mapname, 999, "Adobis's Mission I: Breath of Lava"); break;
                                    case 280030000: sprintf_s(mapname, 999, "Last Mission: Zakum's Altar"); break;
                                    case 280090000: sprintf_s(mapname, 999, "Adobis's Mission I: The Room of Tragedy"); break;
                                    case 209080000: sprintf_s(mapname, 999, "Hidden Street: Extra Frosty Snow Zone"); break;
                                    case 211040101: sprintf_s(mapname, 999, "Hidden Street: Valley of Snowman"); break;
                                    case 250010304: sprintf_s(mapname, 999, "Mu Lung: Territory of Wandering Bear"); break;
                                    case 600000000: sprintf_s(mapname, 999, "New Leaf City Town Street: New Leaf City - Town Center"); break;
                                    case 600000001: sprintf_s(mapname, 999, "New Leaf City Town Street: NLC Mall"); break;
                                    case 600010000: sprintf_s(mapname, 999, "Badlands: Urban Underground"); break;
                                    case 600010001: sprintf_s(mapname, 999, "New Leaf City Town Street: NLC Subway Station"); break;
                                    case 600010002: sprintf_s(mapname, 999, "New Leaf City Town Street: Waiting Room(From NLC to KC)"); break;
                                    case 600010003: sprintf_s(mapname, 999, "Hidden Street: Inside Subway(From NLC to KC)"); break;
                                    case 600010004: sprintf_s(mapname, 999, "Kerning City Town Street: Waiting Room(From KC to NLC)"); break;
                                    case 600010005: sprintf_s(mapname, 999, "Hidden Street: Inside Subway(From KC to NLC)"); break;
                                    case 600010100: sprintf_s(mapname, 999, "Masteria: Jungle Clearing"); break;
                                    case 600010200: sprintf_s(mapname, 999, "Masteria: Krakian Jungle Basin"); break;
                                    case 600010300: sprintf_s(mapname, 999, "Masteria: Jungle Valley"); break;
                                    case 600010400: sprintf_s(mapname, 999, "Masteria: Mountain Slopes"); break;
                                    case 600010500: sprintf_s(mapname, 999, "Masteria: Mountain Cliffs"); break;
                                    case 600010600: sprintf_s(mapname, 999, "Masteria: Highlands"); break;
                                    case 600020000: sprintf_s(mapname, 999, "Bigger Ben: Lobby"); break;
                                    case 600020100: sprintf_s(mapname, 999, "MesoGears: Deity Room"); break;
                                    case 600020200: sprintf_s(mapname, 999, "MesoGears: Soul Corridor"); break;
                                    case 600020300: sprintf_s(mapname, 999, "MesoGears: Wolf Spider Cavern"); break;
                                    case 600020400: sprintf_s(mapname, 999, "MesoGears: Fire Chamber"); break;
                                    case 600020500: sprintf_s(mapname, 999, "MesoGears: Ice Chamber"); break;
                                    case 600020600: sprintf_s(mapname, 999, "MesoGears: Enigma Chamber"); break;
                                    case 670000100: sprintf_s(mapname, 999, "Hidden Street: Purplewood Forest 1"); break;
                                    case 670000200: sprintf_s(mapname, 999, "Hidden Street: Purplewood Forest 2"); break;
                                    case 670010000: sprintf_s(mapname, 999, "Hidden Street: Amos' Training Ground"); break;
                                    case 670010100: sprintf_s(mapname, 999, "Hidden Street: Entrance of Amorian Challenge"); break;
                                    case 670010200: sprintf_s(mapname, 999, "Hidden Street: Stage 1 - Magik Mirror"); break;
                                    case 670010300: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010301: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010302: sprintf_s(mapname, 999, "Hidden Street: Stage 2 - Heart Strings"); break;
                                    case 670010400: sprintf_s(mapname, 999, "Hidden Street: Stage 3 - Twisted Switcher"); break;
                                    case 670010500: sprintf_s(mapname, 999, "Hidden Street: Stage 4 - Last Man Standing"); break;
                                    case 670010600: sprintf_s(mapname, 999, "Hidden Street: Stage 5 - Fluttering Hearts"); break;
                                    case 670010700: sprintf_s(mapname, 999, "Hidden Street: Stage 6 - Love Hurts"); break;
                                    case 670010750: sprintf_s(mapname, 999, "Hidden Street: Stage 7 - Amos' Vault for Couples"); break;
                                    case 670010800: sprintf_s(mapname, 999, "Hidden Street: Stage 7 - Amos' Vault"); break;
                                    case 670011000: sprintf_s(mapname, 999, "Hidden Street: Exit"); break;
                                    case 680000000: sprintf_s(mapname, 999, "Amoria: Amoria"); break;
                                    case 680000001: sprintf_s(mapname, 999, "Amoria: Amoria Wedding Shop"); break;
                                    case 680000002: sprintf_s(mapname, 999, "Amoria: Amoria Hair Salon"); break;
                                    case 680000003: sprintf_s(mapname, 999, "Amoria: Amoria Plastic Surgery"); break;
                                    case 680000004: sprintf_s(mapname, 999, "Amoria: Meet the Parents"); break;
                                    case 680000100: sprintf_s(mapname, 999, "Amoria: White Wedding Lounge"); break;
                                    case 680000110: sprintf_s(mapname, 999, "Amoria: White Wedding Altar"); break;
                                    case 680000200: sprintf_s(mapname, 999, "Amoria: Saint Maple Lounge"); break;
                                    case 680000210: sprintf_s(mapname, 999, "Amoria: Saint Maple Altar"); break;
                                    case 680000300: sprintf_s(mapname, 999, "Amoria: Cherished Visage Photos"); break;
                                    case 680000400: sprintf_s(mapname, 999, "Amoria: Untamed Hearts Hunting Ground"); break;
                                    case 680000401: sprintf_s(mapname, 999, "Amoria: The Love Pinata"); break;
                                    case 680000500: sprintf_s(mapname, 999, "Amoria: Wedding Exit map"); break;
                                    case 680010000: sprintf_s(mapname, 999, "Hidden Street: Purple Plains 1"); break;
                                    case 680010100: sprintf_s(mapname, 999, "Hidden Street: Purple Plains 2"); break;
                                    case 681000000: sprintf_s(mapname, 999, "Hidden Street: Shalom Temple"); break;
                                    case 800000000: sprintf_s(mapname, 999, "Zipangu: Mushroom Shrine"); break;
                                    case 800010000: sprintf_s(mapname, 999, "Zipangu: Mushroom Forest"); break;
                                    case 800010100: sprintf_s(mapname, 999, "Zipangu: Hall of Mushroom"); break;
                                    case 800010001: sprintf_s(mapname, 999, "Zipangu: The Mountain of Cloud Fox"); break;
                                    case 800020000: sprintf_s(mapname, 999, "Zipangu: Crow Forest"); break;
                                    case 800020101: sprintf_s(mapname, 999, "Zipangu: Crow Forest 2"); break;
                                    case 800020110: sprintf_s(mapname, 999, "Zipangu: A Night in the Forest"); break;
                                    case 800020120: sprintf_s(mapname, 999, "Zipangu: Vanished Village"); break;
                                    case 800020130: sprintf_s(mapname, 999, "Zipangu: Encounter with the Buddha"); break;
                                    case 800020100: sprintf_s(mapname, 999, "Zipangu: Road to Cemetery"); break;
                                    case 800020200: sprintf_s(mapname, 999, "Zipangu: A Desolate Cemetery"); break;
                                    case 800020300: sprintf_s(mapname, 999, "Zipangu: Cemetery Full of Ghosts"); break;
                                    case 800020400: sprintf_s(mapname, 999, "Zipangu: WanWan Spa of Hell"); break;
                                    case 800030000: sprintf_s(mapname, 999, "Zipangu: Forest of Animals"); break;
                                    case 801000000: sprintf_s(mapname, 999, "Zipangu: Showa Town"); break;
                                    case 801000100: sprintf_s(mapname, 999, "Zipangu: Locker Room (M)"); break;
                                    case 809000101: sprintf_s(mapname, 999, "Zipangu: Spa (M)"); break;
                                    case 801000110: sprintf_s(mapname, 999, "Zipangu: The Secret Spa (M)"); break;
                                    case 801000200: sprintf_s(mapname, 999, "Zipangu: Locker Room (F)"); break;
                                    case 801000210: sprintf_s(mapname, 999, "Zipangu: The Secret Spa (F)"); break;
                                    case 809000201: sprintf_s(mapname, 999, "Zipangu: Spa (F)"); break;
                                    case 801000001: sprintf_s(mapname, 999, "Zipangu: Hair Salon"); break;
                                    case 801000002: sprintf_s(mapname, 999, "Zipangu: Plastic Surgery"); break;
                                    case 801000300: sprintf_s(mapname, 999, "Zipangu: Showa Street Market"); break;
                                    case 801010000: sprintf_s(mapname, 999, "Zipangu: Showa Street 1"); break;
                                    case 801020000: sprintf_s(mapname, 999, "Zipangu: Showa Street 2"); break;
                                    case 801030000: sprintf_s(mapname, 999, "Zipangu: Showa Street 3"); break;
                                    case 801040000: sprintf_s(mapname, 999, "Zipangu: Near the Hideout"); break;
                                    case 801040001: sprintf_s(mapname, 999, "Zipangu: Parking Lot"); break;
                                    case 801040002: sprintf_s(mapname, 999, "Zipangu: Finance of Flaming Raccoon"); break;
                                    case 801040003: sprintf_s(mapname, 999, "Zipangu: Parlor"); break;
                                    case 801040004: sprintf_s(mapname, 999, "Zipangu: Armory"); break;
                                    case 801040100: sprintf_s(mapname, 999, "Zipangu: The Nightmarish Last Days"); break;
                                    case 801040101: sprintf_s(mapname, 999, "Zipangu: Near the Hideout (Beautiful Sky)"); break;
                                    case 809010000: sprintf_s(mapname, 999, "Florina Beach: Hinamatsuri"); break;
                                    case 809020000: sprintf_s(mapname, 999, "Zakum Helmet (Upgraded)"); break;
                                    case 809030000: sprintf_s(mapname, 999, "Slot Machine"); break;
                                    case 809050000: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 1"); break;
                                    case 809050001: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 2"); break;
                                    case 809050002: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 3"); break;
                                    case 809050003: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 4"); break;
                                    case 809050004: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 5"); break;
                                    case 809050005: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 6"); break;
                                    case 809050006: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 7"); break;
                                    case 809050007: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 8"); break;
                                    case 809050008: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 9"); break;
                                    case 809050009: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 10"); break;
                                    case 809050010: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 11"); break;
                                    case 809050011: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 12"); break;
                                    case 809050012: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 13"); break;
                                    case 809050013: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 14"); break;
                                    case 809050014: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 15"); break;
                                    case 809050015: sprintf_s(mapname, 999, "Ludibrium: Ludibrium Maze 16"); break;
                                    case 809050016: sprintf_s(mapname, 999, "Ludibrium: Exit of the Maze"); break;
                                    case 809050017: sprintf_s(mapname, 999, "Ludibrium: Exit of the Maze (unfinished)"); break;
                                    case 810000000: sprintf_s(mapname, 999, "Ludibrium: Entrance to Slot Machine Arcade"); break;
                                    case 880000000: sprintf_s(mapname, 999, "WanWan Spa of Hell"); break;
                                    case 881000000: sprintf_s(mapname, 999, "The Pirate Hideout"); break;
                                    case 890000001: sprintf_s(mapname, 999, "?????"); break;
                                    case 809040000: sprintf_s(mapname, 999, "The Survival Challenge (Waiting Room)"); break;
                                    case 809040100: sprintf_s(mapname, 999, "The Survival Challenge"); break;
                                    case 682000000: sprintf_s(mapname, 999, "Phantom Forest: Haunted House"); break;
                                    case 682000001: sprintf_s(mapname, 999, "Phantom Forest: Hollowed Ground"); break;
                                    case 682000100: sprintf_s(mapname, 999, "Haunted House: Foyer"); break;
                                    case 682000200: sprintf_s(mapname, 999, "Haunted House: Ghost Chimney"); break;
                                    case 682000300: sprintf_s(mapname, 999, "Haunted House: Hallway"); break;
                                    case 682000301: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000302: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000303: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000304: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000305: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000306: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000400: sprintf_s(mapname, 999, "Haunted House: Hallway - Where am I?"); break;
                                    case 682000401: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000402: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000403: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000404: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000405: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000406: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000500: sprintf_s(mapname, 999, "Haunted House: Hallway - Where are you?"); break;
                                    case 682000501: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000502: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000503: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000504: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000505: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000506: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000600: sprintf_s(mapname, 999, "Haunted House: Hallway - This Again?"); break;
                                    case 682000601: sprintf_s(mapname, 999, "Haunted House: Sophilia's Bedroom"); break;
                                    case 682000602: sprintf_s(mapname, 999, "Haunted House: Vanity Room"); break;
                                    case 682000603: sprintf_s(mapname, 999, "Haunted House: Study"); break;
                                    case 682000604: sprintf_s(mapname, 999, "Haunted House: Piano Room"); break;
                                    case 682000605: sprintf_s(mapname, 999, "Haunted House: Toy Room"); break;
                                    case 682000606: sprintf_s(mapname, 999, "Haunted House: Barren Room"); break;
                                    case 682000700: sprintf_s(mapname, 999, "Hidden Street: Pumpkin Vault"); break;
                                    case 682000800: sprintf_s(mapname, 999, "Haunted House: Library"); break;
                                    case 682000900: sprintf_s(mapname, 999, "Haunted House: Toy Workshop"); break;
                                    case 900000000: sprintf_s(mapname, 999, "Hidden Street: Utah's Pig Farm"); break;
                                    case 910000000: sprintf_s(mapname, 999, "Hidden Street: Free Market Entrance"); break;
                                    case 910000001: sprintf_s(mapname, 999, "Hidden Street: Free Market<1>"); break;
                                    case 910000002: sprintf_s(mapname, 999, "Hidden Street: Free Market<2>"); break;
                                    case 910000003: sprintf_s(mapname, 999, "Hidden Street: Free Market<3>"); break;
                                    case 910000004: sprintf_s(mapname, 999, "Hidden Street: Free Market<4>"); break;
                                    case 910000005: sprintf_s(mapname, 999, "Hidden Street: Free Market<5>"); break;
                                    case 910000006: sprintf_s(mapname, 999, "Hidden Street: Free Market<6>"); break;
                                    case 910000007: sprintf_s(mapname, 999, "Hidden Street: Free Market<7>"); break;
                                    case 910000008: sprintf_s(mapname, 999, "Hidden Street: Free Market<8>"); break;
                                    case 910000009: sprintf_s(mapname, 999, "Hidden Street: Free Market<9>"); break;
                                    case 910000010: sprintf_s(mapname, 999, "Hidden Street: Free Market<10>"); break;
                                    case 910000011: sprintf_s(mapname, 999, "Hidden Street: Free Market<11>"); break;
                                    case 910000012: sprintf_s(mapname, 999, "Hidden Street: Free Market<12>"); break;
                                    case 910000013: sprintf_s(mapname, 999, "Hidden Street: Free Market<13>"); break;
                                    case 910000014: sprintf_s(mapname, 999, "Hidden Street: Free Market<14>"); break;
                                    case 910000015: sprintf_s(mapname, 999, "Hidden Street: Free Market<15>"); break;
                                    case 910000016: sprintf_s(mapname, 999, "Hidden Street: Free Market<16>"); break;
                                    case 910000017: sprintf_s(mapname, 999, "Hidden Street: Free Market<17>"); break;
                                    case 910000018: sprintf_s(mapname, 999, "Hidden Street: Free Market<18>"); break;
                                    case 910000019: sprintf_s(mapname, 999, "Hidden Street: Free Market<19>"); break;
                                    case 910000020: sprintf_s(mapname, 999, "Hidden Street: Free Market<20>"); break;
                                    case 910000021: sprintf_s(mapname, 999, "Hidden Street: Free Market<21>"); break;
                                    case 910000022: sprintf_s(mapname, 999, "Hidden Street: Free Market<22>"); break;
                                    case 910010000: sprintf_s(mapname, 999, "Hidden Street: Primrose Hill"); break;
                                    case 910010100: sprintf_s(mapname, 999, "Hidden Street: Shortcut"); break;
                                    case 910010200: sprintf_s(mapname, 999, "Hidden Street: Pig Town"); break;
                                    case 910010300: sprintf_s(mapname, 999, "Hidden Street: Back to Town"); break;
                                    case 910010400: sprintf_s(mapname, 999, "Hidden Street: Shortcut"); break;
                                    case 910200000: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910200001: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910200002: sprintf_s(mapname, 999, "Hidden Street: Hidden Relic"); break;
                                    case 910300000: sprintf_s(mapname, 999, "Hidden Street: Dark Lord's Practice Field"); break;
                                    case 910500000: sprintf_s(mapname, 999, "Hidden Street: Another World : Practice Field"); break;
                                    case 910500100: sprintf_s(mapname, 999, "Hidden Street: Secret Shrine"); break;
                                    case 910500200: sprintf_s(mapname, 999, "Hidden Street: Forgotten Shrine"); break;
                                    case 920010000: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010100: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010200: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010300: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010400: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010500: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010600: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010601: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010602: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010603: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010604: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010700: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010800: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010900: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010910: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010911: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010912: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010920: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010921: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010922: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010930: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010931: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920010932: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011000: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011100: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011200: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 920011300: sprintf_s(mapname, 999, "Hidden Street: Tower of Goddess"); break;
                                    case 921100000: sprintf_s(mapname, 999, "Hidden Street: Heart of Lava"); break;
                                    case 921100100: sprintf_s(mapname, 999, "Hidden Street: Ice Valley"); break;
                                    case 921100200: sprintf_s(mapname, 999, "Hidden Street: Phoenix's Nest"); break;
                                    case 921100210: sprintf_s(mapname, 999, "Hidden Street: Freezer's Nest"); break;
                                    case 921100300: sprintf_s(mapname, 999, "Hidden Street: Protect Tylus"); break;
                                    case 921100301: sprintf_s(mapname, 999, "Hidden Street: Protecting Tylus : Complete"); break;
                                    case 922000000: sprintf_s(mapname, 999, "Hidden Street: Toy Factory"); break;
                                    case 922000009: sprintf_s(mapname, 999, "Hidden Street: Secret Passage"); break;
                                    case 922000010: sprintf_s(mapname, 999, "Hidden Street: Doll's House"); break;
                                    case 922000020: sprintf_s(mapname, 999, "Hidden Street: Secret Factory"); break;
                                    case 922000021: sprintf_s(mapname, 999, "Hidden Street: Secret Factory"); break;
                                    case 922010000: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010100: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010200: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010201: sprintf_s(mapname, 999, "Hidden Street: Tower's Trap"); break;
                                    case 922010300: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010400: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010401: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010402: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010403: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010404: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010405: sprintf_s(mapname, 999, "Hidden Street: Darkness in the Tower"); break;
                                    case 922010500: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010501: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010502: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010503: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010504: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010505: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010506: sprintf_s(mapname, 999, "Hidden Street: Tower's Maze"); break;
                                    case 922010600: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010700: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010800: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922010900: sprintf_s(mapname, 999, "Hidden Street: A Crack on the Wall"); break;
                                    case 922011000: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922011100: sprintf_s(mapname, 999, "Hidden Street: Abandoned Tower"); break;
                                    case 922020000: sprintf_s(mapname, 999, "Hidden Street: The Forgotten Darkness"); break;
                                    case 922020100: sprintf_s(mapname, 999, "Hidden Street: Room of Thanatos"); break;
                                    case 922020200: sprintf_s(mapname, 999, "Hidden Street: Hidden Balcony"); break;
                                    case 922200000: sprintf_s(mapname, 999, "Hidden Street: The Area of Wild Hog"); break;
                                    case 923000000: sprintf_s(mapname, 999, "Hidden Street: Warped Dimension"); break;
                                    case 923000100: sprintf_s(mapname, 999, "Hidden Street: Cold Cave"); break;
                                    case 923010000: sprintf_s(mapname, 999, "Hidden Street: Kenta's Breeding Room"); break;
                                    case 923010100: sprintf_s(mapname, 999, "Hidden Street: Path to the Breeding Room"); break;
                                    case 924000000: sprintf_s(mapname, 999, "Hidden Street: On the Way to the Practice Field"); break;
                                    case 924000001: sprintf_s(mapname, 999, "Hidden Street: Moose's Practice Field"); break;
                                    case 924000002: sprintf_s(mapname, 999, "Hidden Street: Exiting the Practice Field"); break;
                                    case 924000100: sprintf_s(mapname, 999, "Hidden Street: The Top of the Sky Nest"); break;
                                    case 925100000: sprintf_s(mapname, 999, "Hidden Street: On the Way to the Pirate Ship"); break;
                                    case 925100100: sprintf_s(mapname, 999, "Hidden Street: Through the Head of the Ship!"); break;
                                    case 925100200: sprintf_s(mapname, 999, "Hidden Street: Through the Deck I"); break;
                                    case 925100201: sprintf_s(mapname, 999, "Hidden Street: The Area of 100yrOld Bellflower I"); break;
                                    case 925100202: sprintf_s(mapname, 999, "Hidden Street: Lord Pirate's Servant I"); break;
                                    case 925100300: sprintf_s(mapname, 999, "Hidden Street: Through the Deck II"); break;
                                    case 925100301: sprintf_s(mapname, 999, "Hidden Street: The Area of 100yrOld Bellflower II"); break;
                                    case 925100302: sprintf_s(mapname, 999, "Hidden Street: Lord Pirate's Servant II"); break;
                                    case 925100400: sprintf_s(mapname, 999, "Hidden Street: Eliminate Pirates!"); break;
                                    case 925100500: sprintf_s(mapname, 999, "Hidden Street: The Captain's Dignity"); break;
                                    case 925100600: sprintf_s(mapname, 999, "Hidden Street: Wu Yang Giving Thanks"); break;
                                    case 925100700: sprintf_s(mapname, 999, "Hidden Street: Pirate Ship On its Way Out"); break;
                                    case 990000000: sprintf_s(mapname, 999, "Sharenian: Excavation Site"); break;
                                    case 990000100: sprintf_s(mapname, 999, "Sharenian: Valley of the Guard"); break;
                                    case 990000200: sprintf_s(mapname, 999, "Sharenian: Entrance to the Remains"); break;
                                    case 990000300: sprintf_s(mapname, 999, "Sharenian: Door to the Sharenian Castle"); break;
                                    case 990000301: sprintf_s(mapname, 999, "Sharenian: Road to the Fortress"); break;
                                    case 990000400: sprintf_s(mapname, 999, "Sharenian: Hall of the Knight"); break;
                                    case 990000401: sprintf_s(mapname, 999, "Sharenian: Middle Path"); break;
                                    case 990000410: sprintf_s(mapname, 999, "Sharenian: Room of Glory"); break;
                                    case 990000420: sprintf_s(mapname, 999, "Sharenian: Room of Courage"); break;
                                    case 990000430: sprintf_s(mapname, 999, "Sharenian: Room of Faith"); break;
                                    case 990000431: sprintf_s(mapname, 999, "Sharenian: Room of Pledge"); break;
                                    case 990000440: sprintf_s(mapname, 999, "Sharenian: Room of Justice"); break;
                                    case 990000500: sprintf_s(mapname, 999, "Sharenian: Fountain of the Wiseman"); break;
                                    case 990000501: sprintf_s(mapname, 999, "Sharenian: Center Banquet"); break;
                                    case 990000502: sprintf_s(mapname, 999, "Sharenian: Wine Cellar"); break;
                                    case 990000600: sprintf_s(mapname, 999, "Sharenian: Underground Waterway"); break;
                                    case 990000610: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000611: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000620: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000630: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000631: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000640: sprintf_s(mapname, 999, "Sharenian: Waterway Maze"); break;
                                    case 990000641: sprintf_s(mapname, 999, "Sharenian: End of the Maze"); break;
                                    case 990000700: sprintf_s(mapname, 999, "Sharenian: Sharen III's Grave"); break;
                                    case 990000800: sprintf_s(mapname, 999, "Sharenian: King's Corridor"); break;
                                    case 990000900: sprintf_s(mapname, 999, "Sharenian: Ergoth's Throne"); break;
                                    case 990001000: sprintf_s(mapname, 999, "Sharenian: Sharen III's Treasure Wearhouse"); break;
                                    case 990001100: sprintf_s(mapname, 999, "Sharenian: Returning Path"); break;
                                    case 990001101: sprintf_s(mapname, 999, "Sharenian: Guild Union Camp"); break;
                                }
                                sprintf_s(text, 999, "%s is currently located at \"%s\"", iter->second->getName(), mapname);
                                PlayersPacket::ShowNotice(player, text, 5);
                                break;
                        }
                } else
                    PlayersPacket::ShowNotice(player, "You have entered insufficient parameters.", 5);
                }
        else if(strcmp(command, "potions") == 0){
            Shops::showShop(player, 9999981);
            printf ("GM_%s has used 'Potions'.\n", player->getName());
}
                else if(strcmp(command, "online") == 0) {
            PlayersPacket::showNoticeOneChar("Characters online: ", 5, player);
            for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                PlayersPacket::showNoticeOneChar(iter->second->getName(), 5, player);
            printf ("GM_%s checked 'Online' Players.\n", player->getName());
        }
                
            else if(strcmp(command, "eventslime") == 0){
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            Mobs::spawnMob(player, 9400202);
            printf ("GM_%s did Nx Slime Event.\n", player->getName());
            }
            /* This code goes underneath all those else if statements for the other commands, such as "!zakum" */
        /* Added by MooMoo */
        /* If you have more than 10 users on at a time, make sure your char buffer is larger to accomodate. In english: If you have more users, change ALL the 200's in this section to a larger value.[You will need to change 5 occurances].! */
        else if(strcmp(command, "usersonline") == 0){
         char chrUsersOnline[200] = ""; //1
          strcat_s(chrUsersOnline, 200, "Users Online: ( "); //2
           for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
             strcat_s(chrUsersOnline, 200, iter->second->getName()); //3
             strcat_s(chrUsersOnline, 200, " ");   } //4
             strcat_s(chrUsersOnline,200,")"); //5
             PlayersPacket::ShowNotice(player, chrUsersOnline, 5);
             printf("%s has used the 'usersonline' command\n",player->getName());
        }/* End Added by MooMoo */
            else if(strcmp(command, "shopcoupons") == 0){
            Shops::showShop(player, 9999996);
            printf ("%s has used the 'shopcoupons' command\n", player->getName());
        }
                                else if(strcmp(command, "help") == 0){
                                    
                                    char text[999];
                                    sprintf_s(text, 999, "%s need Help from GM",player->getName() );
                                    PlayersPacket::showMassage(text, 0);
                                    printf ("%s has used the 'help' command\n", player->getName());
                                                            }
            else if(strcmp(command, "emote") == 0){
                Mobs::spawnMob(player, 9400566);
                printf ("GM_%s did Emote Event.\n", player->getName());
            }
                    // Whisper
        else if(strcmp(command, "say") == 0){
            if(strlen(next_token) > 0) {
                char *name = strtok_s(NULL, " ",&next_token);
                if (strlen(name) > 0)
                    for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                        if (strcmp(iter->second->getName(), name) == 0) {
                            if(strlen(next_token) > 0) {
                                char message[999];
                                sprintf_s(message, 999, "[%s] says: %s", player->getName(), next_token);
                                PlayersPacket::ShowNotice(player, message, 5);
                            } else
                                PlayersPacket::ShowNotice(player, "Please specify a message.", 5);
                        }
            } else
                PlayersPacket::ShowNotice(player, "Please specify a person to talk to.", 5);
            printf ("%s has used the 'say' command\n", player->getName());
        }
            else if(strcmp(command, "dc") == 0){
                    char *name = strtok_s(NULL, " ",&next_token);
                    if (strlen(name) > 0)
                        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++)
                            if (strcmp(iter->second->getName(), name) == 0) {
                                int mapid;
                                mapid = iter->second->getMap();
                                Maps::changeMap(iter->second , 99999999, 0);
                                Maps::changeMap(iter->second , mapid, 0);
                                break;
                                printf ("GM_%s has Disconnected a Player.\n", player->getName());
                            }
            }
                        else if(strcmp(command, "save") == 0) {
            player->save();
                    PlayersPacket::showMassage("You have saved your progress successfully", 5);
            printf ("%s has saved\n", player->getName());
        }
        else if(strcmp(command, "header") == 0){
            if(strlen(next_token) > 0){
                Server::changeScrollingHeader(next_token);
            }
            else{
                Server::disableScrollingHeader();
                printf ("GM_%s has changed the Header Notice.\n", player->getName());
            }
        }
        return;
    }
    PlayersPacket::showChat(player, Maps::info[player->getMap()].Players, chat);
    Players::Log(player->getName(), chat);

}

void Players::damagePlayer(Player* player, unsigned char* packet){
    int damage = getInt(packet+5);
    int mobid = getInt(packet+13);
    Mob* mob = NULL;
    for(unsigned int i=0; i<Mobs::mobs[player->getMap()].size(); i++)
        if(Mobs::mobs[player->getMap()][i]->getID() == mobid){
            mob = Mobs::mobs[player->getMap()][i];
            break;
        }

    if (player->getMG() == false) {player->setHP(player->getHP()-damage); }
    else { 
        unsigned short mp = player->getMP();
        unsigned short hp = player->getHP();
        unsigned short reduc = Skills::skills[2001002][player->skills->getSkillLevel(2001002)].x;
        int mpdamage = ((damage * reduc) / 100);
        int hpdamage = damage - mpdamage;
        if (mpdamage >= mp) {
            player->setMP(0);
            player->setHP(hp - (hpdamage + (mpdamage - mp)));
        }
        if (mpdamage < mp) {
            player->setMP(mp - mpdamage);
            player->setHP(hp - hpdamage);
        }
    } 

void Players::healPlayer(Player* player, unsigned char* packet){
    player->setHP(player->getHP()+getShort(packet+4));
    player->setMP(player->getMP()+getShort(packet+6));
}

void Players::getPlayerInfo(Player* player, unsigned char* packet){
    PlayersPacket::showInfo(player, players[getInt(packet+4)]);
}
void Players::Log(char* player, char* Logtext){ 
    ofstream Log; Log.open ("Log.txt", ios::out | ios::app);
    Log << "["; Log.write(player, strlen(player));
    Log << "] "; Log.write(Logtext, strlen(Logtext)); 
    Log << "\n"; Log.close(); 
}
void Players::commandHandler(Player* player, unsigned char* packet){
    
    char todo = packet[0];

    if(todo == 0x06){
        char name[20];
        char chat[91];

        int namesize = getShort(packet+1);
        getString(packet+3, namesize, name);

        int chatsize = getShort(packet+3+namesize);
        getString(packet+5+namesize, chatsize, chat);

        Packet packet2 = Packet();
        packet2.addHeader(0x5E);//header
        packet2.addByte(0x0A);//found / not found id
        bool found = false;
        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
            if (_stricmp(iter->second->getName(),name) == 0){
                Packet packett = Packet();
                
                packett.addHeader(0x5E);
                packett.addByte(0x12);
                packett.addShort(strlen(player->getName()));
                packett.addString(player->getName(),strlen(player->getName()));
                packett.addShort(0);//channel maybe
                packett.addShort(strlen(chat));
                packett.addString(chat,strlen(chat));
                packett.packetSend(iter->second);

                packet2.addShort(strlen(iter->second->getName()));
                packet2.addString(iter->second->getName(),strlen(iter->second->getName()));
                packet2.addByte(1);

                found = true;

                break;
            }
        }
        
        
        if(!found){
          packet2.addShort(strlen(name));
          packet2.addString(name,strlen(name));
          packet2.addByte(0);
        }

        packet2.packetSend(player);
    }
    else if(todo == 0x05){//find
        char name[20];

        int namesize = getShort(packet+1);
        getString(packet+3, namesize, name);
        
        bool found = false;
        
        Packet packet2 = Packet();
        packet2.addHeader(0x5E);

        for (hash_map <int, Player*>::iterator iter = Players::players.begin(); iter != Players::players.end(); iter++){
            if (_stricmp(iter->second->getName(),name) == 0){
                packet2.addByte(0x09);
                packet2.addShort(strlen(iter->second->getName()));
                packet2.addString(iter->second->getName(),strlen(iter->second->getName()));
                packet2.addByte(0x1);
                packet2.addInt(iter->second->getMap());
                packet2.addInt(0);
                packet2.addInt(0);

                found = true;
                break;
            }
        }
        
        if(!found){
            packet2.addByte(0x0A);
            packet2.addShort(strlen(name));
            packet2.addString(name,strlen(name));
            packet2.addByte(0x0);
        }

        packet2.packetSend(player);
    }
}


Any ideal why?
 
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