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Main 1.08.27 cracked

Junior Spellweaver
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someone can share with me a files s6ep2?=P
Pinkof...

I can provide for you a season 6 ep 2 server files...
Its under development yet, but can help you to test your main...
All basic functions are working.
The server that I mean is the v3 version of ENCGames files, that are not released yet, because are not finished, and its an emulator.

If you're interested PM. We can share some info.

Att. zemattana
 
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zemattana: it would be possible for you to help me with a question that has been stalking me for some time?, the issue is that I want to know what you did to increase the range of 3D visualization of the camera?, perhaps it was moving the black background image backwards? if so could I have your answer?

7sK3d - Main 1.08.27 cracked - RaGEZONE Forums


ps: and let me know as seeking to add the offset sky with the camera..

MVkzv - Main 1.08.27 cracked - RaGEZONE Forums


MainState = OK!
Blend = OK!
UnBlend = OK!
SkyHook = FAIL!!!!

Please help me! :(:
 

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Junior Spellweaver
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Mauro07...

You have just to increase *Camera_ClipX,*Camera_ClipY and *Camera_GlClip values according camera move.

But this is not good, because gives lag, because of limited FPS of main...

I've tried increase the max FPS but I dont had success...

If This limit was maxxed, we can have full vision with no lag.

Att. zemattana
 
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zemattana thanks for this gesture that took me, really appreciate it, and about the skyhook offset?

How is it that makes you to find the offset sky in ollydbg? using the kind of search for float values​​? or strings?

please zemattana, can you help me with this of increase values of: Camera_ClipX, Camera_ClipY, Camera_GlClip.. and Sky?

I increase this:

*Camera_ClipX = 2380 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 4800 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 8000 + (abs(*Camera_PosZ - 150) * 3) + 1500;

This is how is it done? You can show me how you have your on your source code?
 
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Pinkof...

I can provide for you a season 6 ep 2 server files...
Its under development yet, but can help you to test your main...
All basic functions are working.
The server that I mean is the v3 version of ENCGames files, that are not released yet, because are not finished, and its an emulator.

If you're interested PM. We can share some info.

Att. zemattana

thanks zemattana. i send you pm..
 
Kingdom of Shadows
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zemattana thanks for this gesture that took me, really appreciate it, and about the skyhook offset?

How is it that makes you to find the offset sky in ollydbg? using the kind of search for float values​​? or strings?

please zemattana, can you help me with this of increase values of: Camera_ClipX, Camera_ClipY, Camera_GlClip.. and Sky?

I increase this:

*Camera_ClipX = 2380 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 4800 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 8000 + (abs(*Camera_PosZ - 150) * 3) + 1500;

This is how is it done? You can show me how you have your on your source code?
Increase at each zoom-in and decrease at each zoom-out to avoid useless lag created by static increase at low zoom. Use your brain...I know it looks hard but its easier after you do this some times ^^
 
Junior Spellweaver
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when I enter the server and select a character, I disconnect from the server

Why is this happening?

If u use SCFMT 10.07.65,u must change it:

Code:
//Fix Packet SS6 1.08
//0048772B    C685 D8F7FFFF E>mov     byte ptr [ebp-828], 0E7

void __declspec(naked) __stdcall 1Xor32bit()
{
  __asm 
  {

mov     byte ptr [ebp-0x828], 0xAB
mov     byte ptr [ebp-0x827], 0x11
mov     byte ptr [ebp-0x826], 0xCD
mov     byte ptr [ebp-0x825], 0xFE
mov     byte ptr [ebp-0x824], 0x18
mov     byte ptr [ebp-0x823], 0x23
mov     byte ptr [ebp-0x822], 0xC5
mov     byte ptr [ebp-0x821], 0xA3
mov     byte ptr [ebp-0x820], 0xCA
mov     byte ptr [ebp-0x81F], 0x33
mov     byte ptr [ebp-0x81E], 0xC1
mov     byte ptr [ebp-0x81D], 0xCC
mov     byte ptr [ebp-0x81C], 0x66
mov     byte ptr [ebp-0x81B], 0x67
mov     byte ptr [ebp-0x81A], 0x21
mov     byte ptr [ebp-0x819], 0xF3
mov     byte ptr [ebp-0x818], 0x32
mov     byte ptr [ebp-0x817], 0x12
mov     byte ptr [ebp-0x816], 0x15
mov     byte ptr [ebp-0x815], 0x35
mov     byte ptr [ebp-0x814], 0x29
mov     byte ptr [ebp-0x813], 0xFF
mov     byte ptr [ebp-0x812], 0xFE
mov     byte ptr [ebp-0x811], 0x1D
mov     byte ptr [ebp-0x810], 0x44
mov     byte ptr [ebp-0x80F], 0xEF
mov     byte ptr [ebp-0x80E], 0xCD
mov     byte ptr [ebp-0x80D], 0x41
mov     byte ptr [ebp-0x80C], 0x26
mov     byte ptr [ebp-0x80B], 0x3C
mov     byte ptr [ebp-0x80A], 0x4E
mov     byte ptr [ebp-0x809], 0x4D
mov edi,0x0048780B
jmp edi

}
}

//00487918    C645 DC E7      mov     byte ptr [ebp-24], 0E7


void __declspec(naked) __stdcall 2Xor32bit()
{
  __asm 
  {

mov     byte ptr [ebp-0x24], 0xAB
mov     byte ptr [ebp-0x23], 0x11
mov     byte ptr [ebp-0x22], 0xCD
mov     byte ptr [ebp-0x21], 0xFE
mov     byte ptr [ebp-0x20], 0x18
mov     byte ptr [ebp-0x1F], 0x23
mov     byte ptr [ebp-0x1E], 0xC5
mov     byte ptr [ebp-0x1D], 0xA3
mov     byte ptr [ebp-0x1C], 0xCA
mov     byte ptr [ebp-0x1B], 0x33
mov     byte ptr [ebp-0x1A], 0xC1
mov     byte ptr [ebp-0x19], 0xCC
mov     byte ptr [ebp-0x18], 0x66
mov     byte ptr [ebp-0x17], 0x67
mov     byte ptr [ebp-0x16], 0x21
mov     byte ptr [ebp-0x15], 0xF3
mov     byte ptr [ebp-0x14], 0x32
mov     byte ptr [ebp-0x13], 0x12
mov     byte ptr [ebp-0x12], 0x15
mov     byte ptr [ebp-0x11], 0x35
mov     byte ptr [ebp-0x10], 0x29
mov     byte ptr [ebp-0xF], 0xFF
mov     byte ptr [ebp-0xE], 0xFE
mov     byte ptr [ebp-0xD], 0x1D
mov     byte ptr [ebp-0xC], 0x44
mov     byte ptr [ebp-0xB], 0xEF
mov     byte ptr [ebp-0xA], 0xCD
mov     byte ptr [ebp-0x9], 0x41
mov     byte ptr [ebp-0x8], 0x26
mov     byte ptr [ebp-0x7], 0x3C
mov     byte ptr [ebp-0x6], 0x4E
mov     byte ptr [ebp-0x5], 0x4D
mov edi,0x00487998
jmp edi

}
}
 
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If u use SCFMT 10.07.65,u must change it:

Code:
//Fix Packet SS6 1.08
//0048772B    C685 D8F7FFFF E>mov     byte ptr [ebp-828], 0E7

void __declspec(naked) __stdcall 1Xor32bit()
{
  __asm 
  {

mov     byte ptr [ebp-0x828], 0xAB
mov     byte ptr [ebp-0x827], 0x11
mov     byte ptr [ebp-0x826], 0xCD
mov     byte ptr [ebp-0x825], 0xFE
mov     byte ptr [ebp-0x824], 0x18
mov     byte ptr [ebp-0x823], 0x23
mov     byte ptr [ebp-0x822], 0xC5
mov     byte ptr [ebp-0x821], 0xA3
mov     byte ptr [ebp-0x820], 0xCA
mov     byte ptr [ebp-0x81F], 0x33
mov     byte ptr [ebp-0x81E], 0xC1
mov     byte ptr [ebp-0x81D], 0xCC
mov     byte ptr [ebp-0x81C], 0x66
mov     byte ptr [ebp-0x81B], 0x67
mov     byte ptr [ebp-0x81A], 0x21
mov     byte ptr [ebp-0x819], 0xF3
mov     byte ptr [ebp-0x818], 0x32
mov     byte ptr [ebp-0x817], 0x12
mov     byte ptr [ebp-0x816], 0x15
mov     byte ptr [ebp-0x815], 0x35
mov     byte ptr [ebp-0x814], 0x29
mov     byte ptr [ebp-0x813], 0xFF
mov     byte ptr [ebp-0x812], 0xFE
mov     byte ptr [ebp-0x811], 0x1D
mov     byte ptr [ebp-0x810], 0x44
mov     byte ptr [ebp-0x80F], 0xEF
mov     byte ptr [ebp-0x80E], 0xCD
mov     byte ptr [ebp-0x80D], 0x41
mov     byte ptr [ebp-0x80C], 0x26
mov     byte ptr [ebp-0x80B], 0x3C
mov     byte ptr [ebp-0x80A], 0x4E
mov     byte ptr [ebp-0x809], 0x4D
mov edi,0x0048780B
jmp edi

}
}

//00487918    C645 DC E7      mov     byte ptr [ebp-24], 0E7


void __declspec(naked) __stdcall 2Xor32bit()
{
  __asm 
  {

mov     byte ptr [ebp-0x24], 0xAB
mov     byte ptr [ebp-0x23], 0x11
mov     byte ptr [ebp-0x22], 0xCD
mov     byte ptr [ebp-0x21], 0xFE
mov     byte ptr [ebp-0x20], 0x18
mov     byte ptr [ebp-0x1F], 0x23
mov     byte ptr [ebp-0x1E], 0xC5
mov     byte ptr [ebp-0x1D], 0xA3
mov     byte ptr [ebp-0x1C], 0xCA
mov     byte ptr [ebp-0x1B], 0x33
mov     byte ptr [ebp-0x1A], 0xC1
mov     byte ptr [ebp-0x19], 0xCC
mov     byte ptr [ebp-0x18], 0x66
mov     byte ptr [ebp-0x17], 0x67
mov     byte ptr [ebp-0x16], 0x21
mov     byte ptr [ebp-0x15], 0xF3
mov     byte ptr [ebp-0x14], 0x32
mov     byte ptr [ebp-0x13], 0x12
mov     byte ptr [ebp-0x12], 0x15
mov     byte ptr [ebp-0x11], 0x35
mov     byte ptr [ebp-0x10], 0x29
mov     byte ptr [ebp-0xF], 0xFF
mov     byte ptr [ebp-0xE], 0xFE
mov     byte ptr [ebp-0xD], 0x1D
mov     byte ptr [ebp-0xC], 0x44
mov     byte ptr [ebp-0xB], 0xEF
mov     byte ptr [ebp-0xA], 0xCD
mov     byte ptr [ebp-0x9], 0x41
mov     byte ptr [ebp-0x8], 0x26
mov     byte ptr [ebp-0x7], 0x3C
mov     byte ptr [ebp-0x6], 0x4E
mov     byte ptr [ebp-0x5], 0x4D
mov edi,0x00487998
jmp edi

}
}

thanks tomatoes but the problem is in encteam server files 2.0.7.0 v3..
i need delete all gameguard of the main 1.08.27 you can help me?
 
Last edited:
Junior Spellweaver
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thanks tomatoes but the problem is in encteam server files 2.0.7.0 v3..
i need delete all gameguard of the main 1.08.27 you can help me?

Disconnect or ExitProcess Main.exe ?
If Disconnect,may be problem in ENC Server file.
If Exit main.exe may be u unpack not fully,I think problem in VM code.
Try use my main unpacked 1.08.27.
 
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Pinkof: I think it would be spectacular if you could give us some brief guidelines as you did to unpack in 90% new main.exe korea, so that we can do for ourselves.

PS: I personally think it would be helpful to us to digest version of Themida, are packaged every series main.exe 1.08, which you unpack it. I think I can manage that alone, to start trying to unpack some of the newer series 1.09 in Korea.

---------- Post added at 07:04 PM ---------- Previous post was at 06:44 PM ----------

chris05: I'll ask a question, you think it would be possible to modify the source code of the Fog, contributed by the RMST for that the fog is always located with reference to the coordinates of the 3D camera, as does the sky?

for though we give rotation to the viewing angle of the camera, the fog, it always looks like this:
7sqeo - Main 1.08.27 cracked - RaGEZONE Forums
 

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Last edited:
Elite Diviner
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mauro07,

To change the fog, you need edit the FDRAW.sZoom and FDRAW.eZoom and other values of Camera... How? You need change and test...
 
Twilight Mu Owner
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Mirror Link:



...
 
Nothing Better
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How can fix GS packet for season 6 part 2 :(
please help me from GS SCF 10.09.27
 
Newbie Spellweaver
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I have this problem, too :(. Who can help me :(
 
Last edited:
Experienced Elementalist
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whoa, a lot of problem.

wait for the experts, they are doing their job.
 
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