Make jewelries awakeable

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CRandomOptionProperty::GetRandomOptionKind( CItemElem* pItemElem )

On switch, add:
case PARTS_NECKLACE1:
case PARTS_RING1:
case PARTS_RING2:
case PARTS_EARRING1:
case PARTS_EARRING2:
 
It requires a source edit. If you've never done it before or you don't have a source where you compile your current exes with, I would advice you not to touch a thing and we shall not talk about it anymore.
Good day,
Worf.

1) Once again, mistakes.
2) You once again wasted some bytes of space.

On-topic: CRandomOptionProperty::GetRandomOptionKind( CItemElem* pItemElem ) is a function. There should be a switch block aka
Code:
switch(variable)
{
   case variablevalue: blabla(); break;
   default: break;
}

It means find the switch and add the additional player part id values.
 
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