Newbie Spellweaver
- Joined
- May 15, 2008
- Messages
- 15
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Re: [release]Making none GM commands
Thank you, finally someone who appriciates my time I spent on it.
He didn't fail.
It's not a bad example, and honestly, it's a better release than half of the other poop I've seen lately.
It may be sloppy code, but hey; it gets the job done. And that's what we need, right? We need to get the job done.
My method is just a tad less sloppy and more easily understood. That's the only noticeable difference.
In efficiency, both these codes are working and no noticeable difference can be made by the human eye, so please don't criticize him.
Overall, his release is better than the others that have been "released" on this site and as a matter of fact, his code contains no errors which is WAY better than other people's on this site.
But if you want to separate commands, I suggest you use my method as it's easier to understand, especially if you're new to programming.
Thank you, finally someone who appriciates my time I spent on it.