Hi RaGEZONE. I haven't updated this in a while, but having spent a lot of time and energy in reverse-engineering WZ data, I am pleased to present a couple of new features.
What's new in this update:
Render character name and level in status bar.
Render character hp, mp, maxHp, and maxMp in status bar.
Implemented character level up sound + animation.
Set character stance.
Set character face expression.
Set character hair.
Set character face.
Set character skin color.
Attach character equipment.
Detach character equipment.
Render flipped characters.
Load + render monsters.
Set monster stance.
Implement monster die animation + sound.
Set NPC stance.
Character name tag + NPC name tag.
As always, here are some pictures.
Render character level (examples include 1, 2, and 3 digit levels):
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Render hp & mp (first I set hp=mp=7500 then set maxHp=maxMp=15000):
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Level up:
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Setting character stance (examples = stand2, dragonstrike, and somersault. The latter 2 took a while to figure out):
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Set face expression:
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Set character hair (there are 1233 hairs in v62. I'll just show a few male+female ones):
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Set character face (again, too many so I'll show a couple of male+female faces):
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Set character name:
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Attaching character equipment (Zakum Helmet, Stormcaster Gloves, Blue Sauna, Facestompers, Maple Skanda, and Pink Adventurer Cape):
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Detaching character equipment (removed Zakum Helmet and Skanda):
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Reattach equip and set different stance for demo purposes (Stonetooth Sword + brandish2):
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This epic photo with FangBlade and curryishott:
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Set NPC stance (for example, set Eurek the Alchemist stance to 'magic'):
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Load and render monsters (Henesys Hunting Ground, Zakum, Path of Time 1):
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This project has come a long way, but there's still a lot of work to be done. As an example, you'll notice that the characters and monsters are floating... that's because gravity and physics haven't been implemented yet. See you all soon!