Newbie Spellweaver
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- Jan 7, 2008
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Mario MMO in development
This is a platform-based mario-like MMO that is written in JAVA. It is currently in the Alpha stages of development. It is currently being developed and maintained by Megacrash and myself.
CHANGELOG:
v0.1Pre-Alpha
- External sprite editor and map editor created
- Database functions implemented
- Rendering engine created
- Login and character creation functions created
- Map handlers created
- Character movement and basic functionality created
v0.2Alpha
- Chat system implemented
- Custom Sprites (/sprite [sprite pack])
- Following system (/follow [character name])
- God mode (/god)
- Map warp (/map [map name])
- Jail command (/jail [player name])
- Rendering engine improvements (UNIX-based OSs)
- AFK Mode
- Resource caching
- Improved error handling
- Misc. bug fixes
v0.2Alpha2
- Huge rendering engine improvements
- Chat system fixes
- Jail command fixed.
- new sprites added
- new maps added
- Mario forever is now playable from
v2.0Alpha1
- Game engine re-built from the ground up
- new Event Queue technology enables the game to run flawlessly with little ram or cpu usage
- new Sprite Pack technology enables the game's graphics to be contained in packs ~5kb in size.
- other misc features added and bugs fixed
The commands are currently disabled as the client is not yet finished!
Currently available commands:
- /follow [character name] (Follows the selected character)
- /map [map name] (warp to selected map (GM only post-beta))
- /god (enable god mode (GM only post-beta))
- /sprite [sprite pack] (sets your sprite to selected sprite pack (GM only post-beta))
- /jail [character name] [time in minutes (optional)] (sends player to jail (GM only post-beta))
Currently available sprites (Case sensitive!):
- Water
- Ground
- Scenery
- Mario
- RacoonMario
- Goomba
Currently available maps (Case sensitive!):
- Start
- 7 (for testing proposes)
- a_1
- jail
Screenshot of the current build of the client.
This post will be updated REGULARLY. Remember to check back!
For anyone interested:
Download the
CHANGELOG:
v0.1Pre-Alpha
- External sprite editor and map editor created
- Database functions implemented
- Rendering engine created
- Login and character creation functions created
- Map handlers created
- Character movement and basic functionality created
v0.2Alpha
- Chat system implemented
- Custom Sprites (/sprite [sprite pack])
- Following system (/follow [character name])
- God mode (/god)
- Map warp (/map [map name])
- Jail command (/jail [player name])
- Rendering engine improvements (UNIX-based OSs)
- AFK Mode
- Resource caching
- Improved error handling
- Misc. bug fixes
v0.2Alpha2
- Huge rendering engine improvements
- Chat system fixes
- Jail command fixed.
- new sprites added
- new maps added
- Mario forever is now playable from
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(Thanks Hellgawd. CURRENTLY OFFLINE! Go
You must be registered to see links
)v2.0Alpha1
- Game engine re-built from the ground up
- new Event Queue technology enables the game to run flawlessly with little ram or cpu usage
- new Sprite Pack technology enables the game's graphics to be contained in packs ~5kb in size.
- other misc features added and bugs fixed
The commands are currently disabled as the client is not yet finished!
Currently available commands:
- /follow [character name] (Follows the selected character)
- /map [map name] (warp to selected map (GM only post-beta))
- /god (enable god mode (GM only post-beta))
- /sprite [sprite pack] (sets your sprite to selected sprite pack (GM only post-beta))
- /jail [character name] [time in minutes (optional)] (sends player to jail (GM only post-beta))
Currently available sprites (Case sensitive!):
- Water
- Ground
- Scenery
- Mario
- RacoonMario
- Goomba
Currently available maps (Case sensitive!):
- Start
- 7 (for testing proposes)
- a_1
- jail
Screenshot of the current build of the client.
You must be registered to see links
This post will be updated REGULARLY. Remember to check back!
For anyone interested:
You must be registered to see links
Download the
You must be registered to see links
Once again sorry if this is in the wrong section.
Last edited: