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Master reset points in MUEMU RESET

Newbie Spellweaver
Joined
Apr 18, 2022
Messages
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Hello friends,
From 3 months i use MUEMU S12 non free files. I am at end of settings, but i cant make master points to zero after every reset. Master lvl is resetting to 0, but added skills stay. Are somebodies have this problem or know how things?
Here are reset settings:

XML:
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### ResetSystem ###
//    Enable:             ResetSystem Enable, 0: No / 1: Yes
//    BlockLevelUpPoint:  Deactivates ability of obtaining point per level after reaching / -1 to disable
//    ResetType:          Configure reset method:
//                           # 0 = Formula: No points after reset.
//                           # 1 = Formula: Point * ResetCount
//                           # 2 = Formula: (Point * ResetCount) + (GRPoint * GrandReset)  || Requires Grand Reset to be enabled.
//    IncludeMasterLevel: Include MasterLevel in MinLevel / MaxLevel. but required character 3class for reset.
//    MaximumReset: Maximum reset count that /reset command can be used for user free.
//    MaximumResetVip: Maximum reset count that /reset command can be used for users vip.
//
// ### ResetSystem::AutoReset ###
//    Enable:             AutoResetSystem Enable, 0: No / 1: Yes || To activate AutoReset for character, use command /autoreset
//    Message:            Message to receive at the time you made the autoreset.
//
// ### ResetSystem::Active ###
//    ResetCheckItem:     User need to empty inventory. 0: No / 1: yes
//    ResetMove:          0: Stay at the same place after reset / 1: Teleport to initial map when reset
//    ClearAllStat:       0: Static points / 1: Reset All Stats, for user Free.
//
// ### ResetSystem::PlayerInfo ###
//    SendInfoResetPlayer:    Enable, 0: No / 1: Yes - Send Info to Player Free in moment reset char.
//    SendInfoResetPlayerVip: Enable, 0: No / 1: Yes - Send Info to Player Vip in moment reset char.
//    EnableSendResets:       Activate send Resets message.      MSG: <Msg ID="780" Text="# TotalResets: %d" />
//    EnableSendGrandResets:  Activate send GrandResets message. MSG: <Msg ID="781" Text="# Total GResets: %d" />
//    EnableSendTotalPoint:   Activate send TotalPoint message.  MSG: <Msg ID="782" Text="# Total Point: %d" />
//
// ### ResetSystem::ResetRangeList - FOR USERS FREE ###
//    ClearLvlUpPoint:    Clear all LevelUpPoint.  0: No / 1: Yes
//    ClearLeaderShip:    Clear LeaderShip(Command stats for DarkLord).
//    ClearAllStat:       0: Static points / 1: Reset All Stats.
//    StartLevel:         Start level in moment character use /reset.  default: 1 
//    MinReset:           Start range of resets count to apply the rule
//    MaxReset:           End range of resets count to apply the rule
//    MinLevel:           Start range of level to apply the rule
//    MaxLevel:           End range of level to apply the rule
//    Point:              Point Received per reset for user free. Formula: ResetCount * Point
//
// ### ResetSystem::ResetRangeListVIP - FOR USERS VIP`S ###
//    ClearLvlUpPoint:    Clear all LevelUpPoint.  0: No / 1: Yes
//    ClearLeaderShip:    Clear LeaderShip(Command stats for DarkLord).
//    ClearAllStat:       0: Static points / 1: Reset All Stats.
//    StartLevel:         Start level in moment character use /reset.  default: 1 
//    MinReset:           Start range of resets count to apply the rule
//    MaxReset:           End range of resets count to apply the rule
//    MinLevel:           Start range of level to apply the rule
//    MaxLevel:           End range of level to apply the rule
//    Point:              Point Received per reset for user free. Formula: ResetCount * Point
//
// ### ResetSystem::ResetCostMoney ###
//    MinReset:           Start range of resets count to apply the rule
//    MaxReset:           End range of resets count to apply the rule
//    Money:              Money cost per Reset for user Free.
//    MoneyVip:           Money cost per Reset for user Vip.
//
// ### ResetSystem::RewardCoin ###
//    EnableRewardCoin:    Enable reward obtained, 0: No / 1: Yes
//    MinReset:            Start range of resets count to apply the rule
//    MaxReset:            End range of resets count to apply the rule
//    WCoin:               Amount to obtain WCoin.
//    GoblinPoint:         Amount to obtain GoblinPoint.
//    Ruud:                Amount to obtain Ruud.
//    CoinMultiplicate:    Amount obtained * CoinMultiplicate    for user free.
//    CoinMultiplicateVip: Amount obtained * CoinMultiplicateVip for user Vip.
//
// ### ResetSystem::MasteringSystem ###
//    ClearMasterLevel:    Reset Master Level character. 0: No / 1: Yes
//    MinReset:            Start range of resets count to apply the rule
//    MaxReset:            End range of resets count to apply the rule
//    MasterPoint:         Amount obtained for user Free.
//    MasterPointVip:      Amount obtained for user Vip.
//    ResetMasterPoint:    Clear All MasterPoint.     0: No / 1: Yes
//    ResetMasterPointVip: Clear All MasterPointVip.  0: No / 1: Yes
//
// ### ResetSystem::Requirement ###
//  Configure item required to make reset. Item must be available in player's inventory and will be removed after reset.
//
-->

<ResetSystem Enable="1" BlockLevelUpPoint="-1" ResetType="1" IncludeMasterLevel="1" MaximumReset="6" MaximumResetVip="6">

    <AutoReset Enable="0" Message="AutoReset made Successfully."/>

    <Active ResetCheckItem="0" ResetMove="1"/>
    
    <PlayerInfo SendInfoResetPlayer="0" SendInfoResetPlayerVip="0">
        <Enable EnableSendResets="1" EnableSendGrandResets="0" EnableSendTotalPoint="0" />
    </PlayerInfo>

    <ResetRangeList ClearAllStat="0" ClearLeaderShip="1" ClearLvlUpPoint="1">
        <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="0"   MaxReset="0"   Point="0"    /> <!-- Do not modify this line -->
        <Range StartLevel="1" MinLevel="400" MaxLevel="820" MinReset="1"  MaxReset="2" Point="400"  />
        <Range StartLevel="1" MinLevel="520" MaxLevel="820" MinReset="3"  MaxReset="3" Point="400"  />
        <Range StartLevel="1" MinLevel="620" MaxLevel="820" MinReset="4"  MaxReset="4" Point="400"  />
        <Range StartLevel="1" MinLevel="720" MaxLevel="820" MinReset="5"  MaxReset="5" Point="400"  />
        <Range StartLevel="1" MinLevel="820" MaxLevel="820" MinReset="6"  MaxReset="6" Point="400"  />
    </ResetRangeList>

    <ResetRangeListVIP ClearAllStat="0" ClearLeaderShip="1" ClearLvlUpPoint="1">
        <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="0"   MaxReset="0"   Point="0"    /> <!-- Do not modify this line -->
        <Range StartLevel="1" MinLevel="400" MaxLevel="820" MinReset="1"  MaxReset="2" Point="400"  />
        <Range StartLevel="1" MinLevel="520" MaxLevel="820" MinReset="3"  MaxReset="3" Point="400"  />
        <Range StartLevel="1" MinLevel="620" MaxLevel="820" MinReset="4"  MaxReset="4" Point="400"  />
        <Range StartLevel="1" MinLevel="720" MaxLevel="820" MinReset="5"  MaxReset="5" Point="400"  />
        <Range StartLevel="1" MinLevel="820" MaxLevel="820" MinReset="6"  MaxReset="6" Point="400"  />
    </ResetRangeListVIP>

    <Requirement RequireItemForReset="0" RequireItemForResetVip="0">
        <Item MinReset="0"   MaxReset="6" ItemType="12" ItemIndex="15" ItemCount="5" />
    </Requirement>

    <ResetCostMoney>
        <Range MinReset="0"   MaxReset="6"    MoneyCost="25000000"  MoneyCostVip="0"   />
    </ResetCostMoney>

    <RewardCoin EnableRewardCoin="0">
        <Range MinReset="0"    MaxReset="6"    WCoin="0"  GoblinPoint="20"  Ruud="0"   CoinMultiplicate="1" CoinMultiplicateVip="1" />
    </RewardCoin>

    <MasteringSystem ClearMasterLevel="1" ResetMasterPoint="0" ResetMasterPointVip="0">
        <Range MinReset="0"    MaxReset="0"  MasterPoint="0" MasterPointVip="0" />
        <Range MinReset="1"    MaxReset="1"  MasterPoint="50" MasterPointVip="50" />
        <Range MinReset="2"    MaxReset="2"  MasterPoint="80" MasterPointVip="80" />
        <Range MinReset="3"    MaxReset="3"  MasterPoint="110" MasterPointVip="110" />
        <Range MinReset="4"    MaxReset="4"  MasterPoint="140" MasterPointVip="140" />
        <Range MinReset="5"    MaxReset="5"  MasterPoint="170" MasterPointVip="170" />
        <Range MinReset="6"    MaxReset="6"  MasterPoint="200" MasterPointVip="200" />
    </MasteringSystem>

</ResetSystem>
 
Joined
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if u dont have a config then u wouldnt be able to do it, is there other file config for resets to use instead? like in igc common.xml u can enable the other reset system if it has the reset ml point config too. Other than that u can only do it through a website or ask developers to do it for u of the files, which i doubt they will.
 
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