- Joined
- May 31, 2016
- Messages
- 15
- Reaction score
- 9
Search :
Add :
// player's in the same group cannot damage each other (except for grenades)
if(targetPlr->groupID != 0 && IsServerPlayer(fromObj) && IsServerPlayer(fromObj)->groupID == targetPlr->groupID && damageSource != storecat_GRENADE && fromObj != targetPlr)
return false;
Add :
// Clan member friendly fire OFF Code by xDos
if(targetPlr->loadout_->ClanID != 0 && IsServerPlayer(fromObj) && IsServerPlayer(fromObj)->loadout_->ClanID == targetPlr->loadout_->ClanID && damageSource != storecat_GRENADE && fromObj != targetPlr)
return false;
Last edited:

