[mmorpg] Aura Online

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Im in the process of making a mmorpg well firstly a normal rpg...anyway i need alot of help and i dont really have any idea abotu coding or so but i can do the graphics and the site stuf so reply here

Heres the link to the site at the moment:

auraonline.tk

EDIT! Due to what Ytys Vynsan said i realised and due to everyone else XD that i cannont make one so yeah a p2p chat would sound nice to start off with so anyone help me? XD lol umm ill start with simple stuff and ill take alot of tutorials and stuff then ill try again in a few years probably with alot of people maybe anyway sum1 tell me more about p2p stuff kk thx
 
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MMORPG coding is one of the largest projects you can imagine. If you have no coding experience at all, dont even think about it. Website making and graphics are cake compared to the programming.

I guess you dont even know what a socket is, neither how you can build some complex community/massive game.
 
What software are you using to program such big project if you can imagine?
 
You will need a lot of years experience first, you need to make a guide, a site with lots of information, a plan on how it works and what it can do, you need to find good members for the project, get the to work, handle copyright stuff, promoting the game etc etc...the project can take up to 3 years if you work hard and have some other members doing stuff.

Have you actually started with C yet? (or C#, C++ whatever) Can you write hello world programs already? Dont think its cake to make it, if it would be cake, we would have thousands of (m)morpg's.
 
Have you actually started with C yet? (or C#, C++ whatever) Can you write hello world programs already? Dont think its cake to make it, if it would be cake, we would have thousands of (m)morpg's.


Code:
#include <iostream>

using namespace std;

void main() {

cout << "hello world" << endl;

system("PAUSE");
}


that looks hard but once u know it its kinda easy^^
later on it get hard T_T
 
Code:
#include <iostream>

using namespace std;

void main() {

cout << "hello world" << endl;

system("PAUSE");
}
that looks hard but once u know it its kinda easy^^
later on it get hard T_T

Yes :), indeed. You know the basics, good job. But once you need to build complex classes and using extensive libraries it can be very hard for a beginner. I just wanted to wake him up ;), get him out of his dream because its impossible if you know nothing about coding.

PS: You know that the system() function is windows only? Not cross-platform ;)
 
Yes :), indeed. You know the basics, good job. But once you need to build complex classes and using extensive libraries it can be very hard for a beginner. I just wanted to wake him up ;), get him out of his dream because its impossible if you know nothing about coding.

PS: You know that the system() function is windows only? Not cross-platform ;)

yes i know:P
but most ppl use windows:P
and the command freezes the console
if u remove the command the console wil
open and close T_T


medz i think it wil be kinda hard to make a mmo
becouse most mmo's had big teams working on it

Coding team
graphics team
etc

lots off ppl working on 1 game
and it can take years to have a game fully working
u know the game duke nukem forever?
it has been in development for 9 years and they stil need to release it :P

but most mmo's like wow and gw took 1 / 3 years to make



-------------
- - shadow-xx - -
- the noob coder -
 
dude, you cant use Duke Nukem in an example, shame thats just unfair, youll scare anyone off like that xD.

But yes seriously, it takes teams, weve been developing quite a few mmo's and we have over 60 people working in total on the different. The Graphics Team, Concept Art team, Grahpic Coding Team, Logic Coding Team, Directors, Sound, etc. So its a big project. But we also started with one guy wanting to make a game.

Although if you just want to make it for the sake op making it, rather stick with a normal rpg, get something like rpgmaker to handle the code for you and play around. But if you want to get into making mmo's then you need to join existing teams (i can recommend a few starting ones and get you in on them) or you have to start from scratch.

Kind Regards
 
If you want to make a MMORPG alone = suicuide.
Everybody need a external for something, we are human and nobody know 100000% of programming language used !
 
My advice is to start smaller projects, then build your way up.

For example, if you wish to make a online game in the future.

Make a p2p chat system, simple right? it is nothing compared to the online game you wish to make.

Make small stuff, samples of work, like your own paint program, mp3 player, database program, all the basics of programing, then you can start to mix them, to create more advance programs...

My One Big Fat Tip
Is to buy books, yes books, where you can sit down away from the computer and read and learn. Being a game maker is hard, but being a game creator is harder, a game maker has a team, a game creator, dont!

Vynsan Out
 
I think you can do it.

About 24 hours ago I was 100% brand new to coding. Like I had never even seen a line of code before. I didn't know what Java, C, or C++ meant. I'm not saying I'm amazing at coding or anything but if you want to make an rpg all it takes is dedication and patience. Use the "Resources" or "Tutorials" that are stickies on this section and that will get your foot in the door.

My advice..
Look at the tutorials
They teach you how to make applications from scratch
Make the "Hello World" application
Then make your own console war game (text based game)
Look in the showcase section for console games
 
campbm39, you are still new to coding. You have no idea what making a MMORPG involves. Its more than outputting and inputting text. It requires years of skills, not just 24 hours. Ofcourse he can do it alone, perhaps it would be just finished before he dies when he's 80/90/100.
 
nuuuuu XD im gona start simple wid a p2p chat so anyone tell me how to make a peer 2 peer chat plz? XD lol

No, take a look on google, buy a book and follow some advanced tutorials.

I guess learning how to make an interface will take at least a month for you, its not VB you know.
 
campbm39, you are still new to coding. You have no idea what making a MMORPG involves. Its more than outputting and inputting text. It requires years of skills, not just 24 hours. Ofcourse he can do it alone, perhaps it would be just finished before he dies when he's 80/90/100.

Thanks.. if you actually look at my post you will see that I never claimed I knew what making an MMORPG involves. I don't even think I once said MMORPG. I just told him that he can do anything if he has patience and takes his time.

Noticed how I suggested he start with the basic tutorials. He said he didn't know anything about coding and I just gave him information to start learning.
 
Thanks.. if you actually look at my post you will see that I never claimed I knew what making an MMORPG involves. I don't even think I once said MMORPG. I just told him that he can do anything if he has patience and takes his time.

Prove me wrong?

I didn't meant that. You were implying that if you know the basics after 24 hours of experience, the more difficult stuff can't take long/be difficult either. However, this is wrong. I'm not trying to remove your motivation medz03, I'm just trying to give you no false hope...

And campbm39, it's good that you are learning, but to be honest; you can't have any idea of how complicated programming can be ;). Neither do I: I never build something big yet (like games etc., just very small ones).
 
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