Newbie Spellweaver
- Joined
- Oct 4, 2022
- Messages
- 38
- Reaction score
- 54
Just a little snipped so that the icon from the transmuted item displays inside the tooltip
Keep in mind that this is a addition to the __LOOKCHANGE system (Using ketchup v18)
[tooltip.cpp]
[tooltip.h]
[WndManger.cpp]
[WndField.cpp] ( __ITEMLINK tooltip )
Keep in mind that this is a addition to the __LOOKCHANGE system (Using ketchup v18)
[tooltip.cpp]
Add :
Add :
Add at the end of both appearances "void CToolTip:utToolTip"
Add at the end of "void CToolTip:utToolTipEx"
Add inside "void CToolTip:aint(C2DRender* p2DRender)"
above :
add:
Add above "void CToolTip::SetUltimateToolTip(CItemBase* pItemBase)"
Code:
CToolTip::CToolTip()
#endif // __IMPROVE_SYSTEM_VER15
{
m_bReadyToopTip = FALSE;
m_dwToolTipId = 0;
m_ptToolTip = 0;
m_ptOldToolTip = 0;
m_bPutToolTip = FALSE;
m_bEnable = TRUE;
m_nPosition = 0;
m_bToolTip = FALSE;
m_nAlpha = 255;
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
m_pSkinIcon = NULL;
#endif //__LOOKCHANGE_TOOLTIP
Add :
Code:
void CToolTip::CancelToolTip()
{
if(m_bEnable == FALSE)
return;
m_bReadyToopTip = FALSE;
//m_dwToolTipId = 0;
m_bToolTip = FALSE;
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
m_pSkinIcon = NULL;
#endif //__LOOKCHANGE_TOOLTIP
}
Add at the end of both appearances "void CToolTip:utToolTip"
Code:
#ifdef __IMPROVE_MAP_SYSTEM
m_vecMapMonsterID.clear();
#endif // __IMPROVE_MAP_SYSTEM
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
m_pSkinIcon = NULL;
#endif //__LOOKCHANGE_TOOLTIP
Add at the end of "void CToolTip:utToolTipEx"
Code:
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
m_pSkinIcon = NULL;
#endif //__LOOKCHANGE_TOOLTIP
Add inside "void CToolTip:aint(C2DRender* p2DRender)"
above :
Code:
#if __VER >= 9 // __CSC_VER9_1
if(m_nAdded == 1)
add:
Code:
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
if(m_pSkinIcon != NULL)
{
CString strTemp;
int topAdjustment = 26;
if( m_nSubToolTipFlag != CWndMgr::TOOL_TIP_SWITCH_MAIN )
{
topAdjustment += 17;
strTemp = m_strToolTip.GetLine(1);
}
else
strTemp = m_strToolTip.GetLine(0);
CString strEnd = strTemp.GetAt( strTemp.GetLength() - 1 );
if(strEnd != "\n")
topAdjustment+= 18;
m_pJewelBgTexture->Render2( p2DRender, CPoint( PlusRect.left + 52, PlusRect.top + topAdjustment), D3DCOLOR_ARGB(255, 255, 255, 255) , 0.71f, 0.71f);
m_pSkinIcon->Render2( p2DRender, CPoint( PlusRect.left + 53, PlusRect.top + topAdjustment + 1), D3DCOLOR_ARGB(255, 255, 255, 255) , 0.65f, 0.65f);
}
#endif //__LOOKCHANGE_TOOLTIP
Add above "void CToolTip::SetUltimateToolTip(CItemBase* pItemBase)"
Code:
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
void CToolTip::SetSkinTexture(CItemBase* pItemBase)
{
CItemElem* pItemElem = (CItemElem*)pItemBase;
m_pSkinIcon = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_ITEM, prj.GetItemProp(pItemElem->GetLook())->szIcon), 0xffff00ff);
}
#endif //__LOOKCHANGE_TOOLTIP
[tooltip.h]
add :
add :
Code:
int m_nAdded;
int m_nAddedJewel[5];
int m_nSlot;
CItemBase* m_pUltimateItemBase;
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
CTexture* m_pSkinIcon;
#endif //__LOOKCHANGE_TOOLTIP
add :
Code:
void Delete();
void InitTexture();
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
void SetSkinTexture(CItemBase* pItemBase);
#endif //__LOOKCHANGE_TOOLTIP
[WndManger.cpp]
Add inside "void CWndMgr:utToolTip_Item"
search :
add below :
Add inside void CWndMgr:utToolTipParts
!!!!!!!!!!!!! in each switch case add the following !!!!!!!!!!!!!!!!!!!!!!!!
add inside void CWndMgr::MakeToolTipText
right under :
add :
!!!!!!!!!!!!!!!!!!!! replace both appearances of :
to :
search :
Code:
g_toolTip.PutToolTip( pItemBase->m_dwItemId, strItem, *pRect, point, 0 );
add below :
Code:
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
CItemElem* itemElement = (CItemElem*)pItemBase;
if(itemElement->IsChangedLook() && pItemBase->GetProp()->bCanLooksChange && itemElement->GetLook() != NULL_ID )
g_toolTip.SetSkinTexture(pItemBase);
#endif //__LOOKCHANGE_TOOLTIP
Add inside void CWndMgr:utToolTipParts
!!!!!!!!!!!!! in each switch case add the following !!!!!!!!!!!!!!!!!!!!!!!!
Code:
case 0:
{
g_toolTip.PutToolTipEx( pPartsItemBase->m_dwItemId, strEquipItem, *pRect, point, 0, nSubToolTipFlag );
if( pPartsItemProp->IsUltimate() )
g_toolTip.SetUltimateToolTip( pPartsItemBase );
#ifdef __NEW_ITEM_VARUNA
if( pPartsItemProp->IsBaruna() )
g_toolTip.SetBarunaToolTip( pPartsItemBase );
#endif // __NEW_ITEM_VARUNA
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
CItemElem* itemElement = (CItemElem*)pPartsItemBase;
if(itemElement->IsChangedLook() && pPartsItemBase->GetProp()->bCanLooksChange && itemElement->GetLook() != NULL_ID )
g_toolTip.SetSkinTexture(pPartsItemBase);
#endif //__LOOKCHANGE_TOOLTIP
break;
}
case 1:
{
g_toolTipSub1.PutToolTipEx( pPartsItemBase->m_dwItemId, strEquipItem, *pRect, point, 0, nSubToolTipFlag );
if( pPartsItemProp->IsUltimate() )
g_toolTipSub1.SetUltimateToolTip( pPartsItemBase );
#ifdef __NEW_ITEM_VARUNA
if( pPartsItemProp->IsBaruna() )
g_toolTipSub1.SetBarunaToolTip( pPartsItemBase );
#endif // __NEW_ITEM_VARUNA
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
CItemElem* itemElement = (CItemElem*)pPartsItemBase;
if(itemElement->IsChangedLook() && pPartsItemBase->GetProp()->bCanLooksChange && itemElement->GetLook() != NULL_ID )
g_toolTipSub1.SetSkinTexture(pPartsItemBase);
#endif //__LOOKCHANGE_TOOLTIP
break;
}
case 2:
{
g_toolTipSub2.PutToolTipEx( pPartsItemBase->m_dwItemId, strEquipItem, *pRect, point, 0, nSubToolTipFlag );
if( pPartsItemProp->IsUltimate() )
g_toolTipSub2.SetUltimateToolTip( pPartsItemBase );
#ifdef __NEW_ITEM_VARUNA
if( pPartsItemProp->IsBaruna() )
g_toolTipSub2.SetBarunaToolTip( pPartsItemBase );
#endif // __NEW_ITEM_VARUNA
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
CItemElem* itemElement = (CItemElem*)pPartsItemBase;
if(itemElement->IsChangedLook() && pPartsItemBase->GetProp()->bCanLooksChange && itemElement->GetLook() != NULL_ID )
g_toolTipSub2.SetSkinTexture(pPartsItemBase);
#endif //__LOOKCHANGE_TOOLTIP
break;
}
add inside void CWndMgr::MakeToolTipText
right under :
Code:
PutItemAbilityPiercing( pItemElem, &strEdit, dwColorBuf );
add :
Code:
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
if( pItemElem->IsChangedLook() && pItemElem->GetProp()->bCanLooksChange && pItemElem->GetLook() != NULL_ID )
{
strEdit.AddString('\n');
strEdit.AddString("Skin : ", 0xff000000);
}
#endif //__LOOKCHANGE_TOOLTIP
!!!!!!!!!!!!!!!!!!!! replace both appearances of :
Code:
#ifdef __LOOKCHANGE
PutLookText(pItemElem, &strEdit);
#endif //__LOOKCHANGE
to :
Code:
#if !defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
PutLookText(pItemElem, &strEdit);
#endif //__LOOKCHANGE_TOOLTIP
[WndField.cpp] ( __ITEMLINK tooltip )
add :
Code:
void CWndLinkedItem::OnDraw(C2DRender* p2DRender)
{
if (m_pItemElem == NULL)
return;
CRect rect = GetClientRect();
CTexture* pTexture = m_pItemElem->GetTexture();
if (pTexture != NULL)
pTexture->Render(p2DRender, CPoint(rect.right / 2 - (32 / 2), rect.top + 10), 255);
if (m_pTex != NULL)
m_pTex->Render(p2DRender, CPoint(rect.TopLeft().x + 1, rect.TopLeft().y + 32 + 10 + 10 + 1), 255);
#if defined(__LOOKCHANGE_TOOLTIP) && defined(__LOOKCHANGE)
if(m_pItemElem->IsChangedLook() && m_pItemElem->GetProp()->bCanLooksChange && m_pItemElem->GetLook() != NULL_ID )
{
CTexture* pSkinTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_ITEM, prj.GetItemProp(m_pItemElem->GetLook())->szIcon), 0xffff00ff);
if (pSkinTexture != NULL)
{
CTexture* pSlotTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_THEME, "WndChgElemItem.bmp"), 0xffff00ff);
int topAdjustment = 67;
CString strTemp = m_strItem.GetLine(0);
CString strEnd = strTemp.GetAt(strTemp.GetLength() - 1);
if (strEnd != "\n")
topAdjustment += 18;
pSlotTexture->Render2( p2DRender, CPoint( rect.left + 42, rect.top + topAdjustment), D3DCOLOR_ARGB(255, 255, 255, 255) , 0.71f, 0.71f);
pSkinTexture->Render2( p2DRender, CPoint( rect.left + 43, rect.top + topAdjustment + 1), D3DCOLOR_ARGB(255, 255, 255, 255) , 0.65f, 0.65f);
}
}
#endif //__LOOKCHANGE_TOOLTIP
p2DRender->TextOut_EditString(rect.TopLeft().x + 3, rect.TopLeft().y + 32 + 10 + 10, m_strItem, 0, 0, 2);
}
Last edited: