Modified Ibugz Source

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I checked on the database, yes the table is updated means the function is working, I guess the problem lies in the gui config settings.. or need to code it in the source to make it to display them..

heh..



PkWinMinRb_A 0
PkWinMinRb_B 0
PkLossMinRb_A 0
PkLossMinRb_B 0
I notice those upon hexing the exe, I add those setting line at default.charclass but the counter still won't display..
 
I checked on the database, yes the table is updated means the function is working, I guess the problem lies in the gui config settings.. or need to code it in the source to make it to display them..

heh..




I notice those upon hexing the exe, I add those setting line at default.charclass but the counter still won't display..

if you're using this source, this is modified ibugz source which means, pk streak is already in here, check in GLCharacterMsg.cpp if it's coded there. GUI can be located in QuestionItemDisplay.cpp
 
if you're using this source, this is modified ibugz source which means, pk streak is already in here, check in GLCharacterMsg.cpp if it's coded there. GUI can be located in QuestionItemDisplay.cpp
Thanx for your help but how to fix this



Kill & Death Counter did not have value displayed-->>>> Image2 - Modified Ibugz Source - RaGEZONE Forums
 
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Bump
Please Update more Patches
For those Having Bugtraps after PK kill on Characters that has 14-16 characters in name
This will Fix your Problem
go to
Data/gui/gameintext.xml
Find "PK_KILLED"
ANd "PK_KILLEDBY"
then Edit the parts which has
"You have killed ("%s")"
remove the %s or change the dialogue
.
by this Fix
you will loose the Pk kill Function that announces the PK killer on the Chat box
But you will not have an Issue on PK kill/death
 
Help me please. !!

I change EMSKILLQUICK_SIZE 30 to 40 for fix skill tray slot F4. but emulator is "LOAD_GAMEOPT() Error! strUSERID.Empty".

How to fix skill tray without bug emulator?

Sorry i'm very bad english. :bawling:
 
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