[filemask="*.dat",tableview = 1]
struct MapSectionFile
{
u32 nBlocks;
u32 nColumns;
u32 nSize;
child MapSectionBlock [count=nBlocks];
}
struct MapSectionBlock [preload=1]
{
u32 nCount;
cstr [len=64] MonsterCode;
u32 [tag="SpawnTime"] DWORD;
u32 [tag="MonsterCountPerSpawn"] DWORD;
u32 [tag="PercentPerSpawn"] DWORD;
u32 [tag="Unknown"] DWORD;
u32 [tag="Unknown"] DWORD;
u32 [tag="Unknown"] DWORD;
}
Use this strs:
PHP:[filemask="*.dat",tableview = 1] struct MapSectionFile { u32 nBlocks; u32 nColumns; u32 nSize; child MapSectionBlock [count=nBlocks]; } struct MapSectionBlock [preload=1] { u32 nCount; cstr [len=64] MonsterCode; u32 [tag="SpawnTime"] DWORD; u32 [tag="MonsterCountPerSpawn"] DWORD; u32 [tag="PercentPerSpawn"] DWORD; u32 [tag="Unknown"] DWORD; u32 [tag="Unknown"] DWORD; u32 [tag="Unknown"] DWORD; }
search in Release or tutorial section "Clear Extra Bytes"How i can clear the extra bites ? I'm sorry, i'm noob for this, first server i making...
Use this strs:
PHP:[filemask="*.dat",tableview = 1] struct MapSectionFile { u32 nBlocks; u32 nColumns; u32 nSize; child MapSectionBlock [count=nBlocks]; } struct MapSectionBlock [preload=1] { u32 nCount; cstr [len=64] MonsterCode; u32 [tag="SpawnTime"] DWORD; u32 [tag="MonsterCountPerSpawn"] DWORD; u32 [tag="PercentPerSpawn"] DWORD; u32 [tag="Unknown"] DWORD; u32 [tag="Unknown"] DWORD; u32 [tag="Unknown"] DWORD; }
search in Release or tutorial section "Clear Extra Bytes"