Mount Modifications

Legendary Battlemage
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I need a little pointing in the right direction.....I know generally mounts are in the VehicleData file but....how are they linked to the effects they give like the mp/hp regen or the Dragon mounts passives etc?

Where would I need to look in order to remove those from the mounts?
 
I need a little pointing in the right direction.....I know generally mounts are in the VehicleData file but....how are they linked to the effects they give like the mp/hp regen or the Dragon mounts passives etc?

Where would I need to look in order to remove those from the mounts?

Hi,

UserSkillData_Common_Vehicle.xml

mountAbnormality=""

Ex,

itemtemplateid=98634 links to linkSkillId="12200132" then search by "12200132" in UserSkillData_Common_Vehicle.xml and check mountAbnormality which have as value "3000026"

In order to check which effect is that id, take a look into Abnormalities and search "3000026"

To remove the Abnormality just set mountAbnormality as 0

mountAbnormality="0"
 
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Hi,

UserSkillData_Common_Vehicle.xml

mountAbnormality=""

Ex,

itemtemplateid=98634 links to linkSkillId="12200132" then search by "12200132" in UserSkillData_Common_Vehicle.xml and check mountAbnormality which have as value "3000026"

In order to check which effect is that id, take a look into Abnormalities and search "3000026"

To remove the Abnormality just set mountAbnormality as 0

mountAbnormality="0"

Ok this helped with the other stuff, but how would I need to go about removing the passive skills that you get by learning certain mounts? Like the Dragon skills to increase crit damage?
 
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Ok this helped with the other stuff, but how would I need to go about removing the passive skills that you get by learning certain mounts? Like the Dragon skills to increase crit damage?

Well, if you already learned a skill which grants you x effect, i guess you have to remove it manually from DB.

All skills, including the crit ones are linked by group in Abnormality. Maybe you have to remove the linked mountabnormality from Client Datasheets too.


Code:
<Abnormal id="3000017" name="Riding Dragon Mount (HP, MP 2% Recovery, Aura)" kind="48011" ..........>
        <AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
        <AbnormalityEffect type="264" tickInterval="0" value="3000019" method="0" variation="1" min="0" max="0" defenceBonusRate="1" />
        <AbnormalityEffect type="264" tickInterval="0" value="3000020" method="0" variation="1" min="0" max="0" defenceBonusRate="1" />
        <AbnormalityEffect type="264" tickInterval="0" value="3000021" method="0" variation="1" min="0" max="0" defenceBonusRate="1" />
        <AbnormalityEffect type="264" tickInterval="0" value="3000027" method="0" variation="1" min="0" max="0" defenceBonusRate="1" />
    </Abnormal>

This one gives you 5 Abnormality effects

1 > Clear Conscience
3000019 > Ancient Dragon Flight
3000020 > Dragon Sprint
3000021 > Dragon Sprint
3000027 > Burning Updraft
 
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