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Join Today!yes workingUnity 2019 work
So far, I haven't foundyes working
but how i can change ip client from Source code ?
by reupload on google or mega .yes working
but how i can change ip client from Source code ?
I've downloaded the baidu, I don't see any problem with you downloading it too.by reupload on google or mega .
Then all we see what we can find all to improve work on it .
30 min I will share the download link to the client folderby reupload on google or mega .
Then all we see what we can find all to improve work on it .
thanks..30 min I will share the download link to the client folder
if you can build or change ip please tell meby reupload on google or mega .
Then all we see what we can find all to improve work on it .
private bool ParseAuthResult(string res)
{
bool isParseOk = false;
string[] splitStr = res.Split(' ');
try
{
string tmp =
Encoding.Default.GetString(Convert.FromBase64String(splitStr[1].Trim('\0')));
string[] match = tmp.Split('@');
iggID =
Encoding.Default.GetString(
Convert.FromBase64String(match[0]));
subid = Convert.ToInt32(
Encoding.Default.GetString(
Convert.FromBase64String(match[1])));
serverHost = Encoding.Default.GetString(
Convert.FromBase64String(match[2]));
serverPort =
int.Parse(Encoding.Default.GetString(
Convert.FromBase64String(match[3])));
serverIP = Encoding.Default.GetString(
Convert.FromBase64String(match[4]));
if (match.Length >= 6)
{
serverName = Encoding.Default.GetString(
Convert.FromBase64String(match[5]));
}
if (match.Length == 7)
{
uid = Convert.ToInt32(
Encoding.Default.GetString(
Convert.FromBase64String(match[6])));
}
isParseOk = true;
logService.Info(string.Format(
"AuthedGameServer IP:{0}:{1} uid:{2} gamename:{3} subid:{4} serverName:{5}", serverHost,
serverPort, uid, platform, subid, serverName));
}
catch (Exception e)
{
logService.Error(e.Message);
_eLoginState = ELoginState.EAuthError;
OnAuth(_eLoginState);
return false;
}
return isParseOk;
}
string ip = IGGSDKConstant.IGGDefault.AppConfigIP;
if (IGGSDK.appConfig != null)
{
ip = IGGSDK.appConfig.getClientIp();
if (string.IsNullOrEmpty(ip))
{
ip = "127.0.0.1";
}
}
public static string AppConfigIP = "127.0.0.1";
Yes we are trying to figure out how we can connect to clientServer start /
Client not conection to server
NetProxy.cs change ip
IGGSDKConstant.cs change ip
Very niceClient build success, next stage create AssetBundles =)
Can you share with us how you did this?Client build success, next stage create AssetBundles =)