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Mobile Multi-civilization strategy hand tour of the awakening of the nations full set of source code + development documents

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askmyleg - Multi-civilization strategy hand tour of the awakening of the nations full set of source code + development documents - RaGEZONE Forums

askmyleg - Multi-civilization strategy hand tour of the awakening of the nations full set of source code + development documents - RaGEZONE Forums

askmyleg - Multi-civilization strategy hand tour of the awakening of the nations full set of source code + development documents - RaGEZONE Forums


 
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thx for taking the time to post this but we need google or mega link pls
 
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Maybe this parse:
ig-client1\Assets\Scripts\Hotfix\MVC\Proxy\NetProxy.cs

and returns from a web resource..

C#:
private bool ParseAuthResult(string res)
        {
            bool isParseOk = false;
            string[] splitStr = res.Split(' ');
            try
            {
                string tmp =
                    Encoding.Default.GetString(Convert.FromBase64String(splitStr[1].Trim('\0')));
                string[] match = tmp.Split('@');
                iggID =
                    Encoding.Default.GetString(
                        Convert.FromBase64String(match[0]));
                subid = Convert.ToInt32(
                    Encoding.Default.GetString(
                        Convert.FromBase64String(match[1])));
                serverHost = Encoding.Default.GetString(
                    Convert.FromBase64String(match[2]));


                serverPort =
                    int.Parse(Encoding.Default.GetString(
                        Convert.FromBase64String(match[3])));
                serverIP = Encoding.Default.GetString(
                    Convert.FromBase64String(match[4]));


                if (match.Length >= 6)
                {
                    serverName = Encoding.Default.GetString(
                        Convert.FromBase64String(match[5]));
                }


                if (match.Length == 7)
                {
                    uid = Convert.ToInt32(
                        Encoding.Default.GetString(
                            Convert.FromBase64String(match[6])));
                }


                isParseOk = true;
                logService.Info(string.Format(
                    "AuthedGameServer IP:{0}:{1}  uid:{2} gamename:{3} subid:{4} serverName:{5}", serverHost,
                    serverPort, uid, platform, subid, serverName));
            }
            catch (Exception e)
            {
                logService.Error(e.Message);
                _eLoginState = ELoginState.EAuthError;


                OnAuth(_eLoginState);
                return false;
            }




            return isParseOk;
        }

And:
C#:
 string ip = IGGSDKConstant.IGGDefault.AppConfigIP;
            if (IGGSDK.appConfig != null)
            {
                ip = IGGSDK.appConfig.getClientIp();
                if (string.IsNullOrEmpty(ip))
                {
                    ip = "127.0.0.1";
                }
            }

This plugin:

*\ig-client1\Assets\Third\IGGSDK\Plugins\Base\IGGSDKConstant.cs

C#:
public static string AppConfigIP = "127.0.0.1";
 
Last edited:
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Server start /

askmyleg - Multi-civilization strategy hand tour of the awakening of the nations full set of source code + development documents - RaGEZONE Forums



Client not conection to server

NetProxy.cs change ip
IGGSDKConstant.cs change ip
 
Experienced Elementalist
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Client build success, next stage create AssetBundles =)
 

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Newbie Spellweaver
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I’ve already looked through the entire client and still don’t understand why there’s no connection to the server (((
 
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