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My Source (v16)

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Nope, you need to use vs.NET 2003 and compile them.


@trashee your amps working ? coz i cannot activate mine. I created one "Scroll of Amplification P/Q/V/R" each but i cannot use them. Also the Upgrade Spirits, I saw some baruna Codes on the source so i think that baruna is included ?

you can upgrade baruna items from the safe upgrade menu but the pets don't work
 
Junior Spellweaver
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the amps is working..


and for baruna

it's only the safe upgrade and not the whole baruna system


my baruna were labeled as "Baruna" not "Ultimate" is it fine ? when i upgrade it in safe upgrade it does not upgrade. And how did your amps work ? coz i cant use mine, idk whats wrong. Amp P/V/Q/R are not working. :?:
 
Flyff Developer
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They work (I haven't actually used this source though) but I have heard that ForceMaster skills don't work as they do on eFlyff. In this source, you HAVE to have a party to get the buffs, otherwise nothing happens.
 
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They work (I haven't actually used this source though) but I have heard that ForceMaster skills don't work as they do on eFlyff. In this source, you HAVE to have a party to get the buffs, otherwise nothing happens.

It's not hard to fix tho, I would start with spikens source then copy and paste bits from etiooms SRC into that for the best results
 
Flyff Developer
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It's not hard to fix tho, I would start with spikens source then copy and paste bits from etiooms SRC into that for the best results

I know. I started with the Virtuos's v16 Job Source and I made everything work right in it lol just most newbies on here have no idea how to fix the minor problems.
 
Junior Spellweaver
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I have downloaded this source and compiled with no errors :) , but where are the Model, World, and other folders in the resource? Can I put the folders from eflyff v17?


And I can't find the spec_item.txt in the resource? where should I get it? in the resdatas of eflyff? or can it be the spec_item.txt in Etioom's files?

sorry to bother you:)
 
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I have downloaded this source and compiled with no errors :) , but where are the Model, World, and other folders in the resource? Can I put the folders from eflyff v17?


And I can't find the spec_item.txt in the resource? where should I get it? in the resdatas of eflyff? or can it be the spec_item.txt in Etioom's files?

sorry to bother you:)

you can use etiooms resource files with this source
 
Junior Spellweaver
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Tested:
I have copy all the resource files from Etiooms to this source and it have compiled completely with no errors... but I can't open the neuz (using a loader.bat with sunkist parameter)-_- I have checked the CONFIGS in neuz change it to the version in the loginserver.ini and IP address to 127.0.0.1 just to test it ...but the neuz.exe won't open :(

Is it possible if I didn't copy all the server.exes in the server files the Neuz.exe won't open? sorry for asking but i'm new at source editing just started a while ago :) thank you , sorry to bother you guys again:)
 
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Skilled Illusionist
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Just a quick queery to fix the max level at 195 would i edit this

Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
{
	DWORD dwWorldId, dwIndex;
	DWORD dwSavePlayerTime = 0;
	DWORD dwSaveFlyTime = 0;
	int nMaximumLevel = 0;

with this

Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
{
	DWORD dwWorldId, dwIndex;
	DWORD dwSavePlayerTime = 0;
	DWORD dwSaveFlyTime = 0;
	int nMaximumLevel = 195;
 
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Just a quick queery to fix the max level at 195 would i edit this

Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
{
	DWORD dwWorldId, dwIndex;
	DWORD dwSavePlayerTime = 0;
	DWORD dwSaveFlyTime = 0;
	int nMaximumLevel = 0;

with this

Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
{
	DWORD dwWorldId, dwIndex;
	DWORD dwSavePlayerTime = 0;
	DWORD dwSaveFlyTime = 0;
	int nMaximumLevel = 195;

no... thats very wrong. defineJob.h in the resource folder of your source then make sure it matchs the one in the resource folder of ur server
 
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