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Name Killed NAME?

Initiate Mage
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How do I?
bykordon - Name Killed NAME? - RaGEZONE Forums
 
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Solution: WarZ_Server.sln
Folder: WZ\src\server\WO_GameServer\Sources
File: ServerGameLogic.cpp

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Code:
void ServerGameLogic::DoKillPlayer(GameObject* sourceObj, obj_ServerPlayer* targetPlr, STORE_CATEGORIES weaponCat, bool forced_by_server, bool fromPlayerInAir, bool targetPlayerInAir )
{
	r3dOutToLog("%s killed by %s, forced: %d\n", targetPlr->userName, sourceObj->Name.c_str(), (int)forced_by_server);
 
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Initiate Mage
Joined
Sep 24, 2013
Messages
13
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0
Solution: WarZ_Server.sln
Folder: WZ\src\server\WO_GameServer\Sources
File: ServerGameLogic.cpp

Search for:
Code:
void ServerGameLogic::DoKillPlayer(GameObject* sourceObj, obj_ServerPlayer* targetPlr, STORE_CATEGORIES weaponCat, bool forced_by_server, bool fromPlayerInAir, bool targetPlayerInAir )
{
    r3dOutToLog("%s killed by %s, forced: %d\n", targetPlr->userName, sourceObj->Name.c_str(), (int)forced_by_server);


yes? Nick Killed Nick ? textbox..
 
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This isnt a text box, just a chat message.
Your picture is small but it could have to do with your langpack file.
I have not noticed an incorrect name when killing my other account player character.
It says dnctest2 killed by darknightscoming

You'll have to play around with it yourself.
Make sure you have backed up your files, prior to editing.
 
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Initiate Mage
Joined
Sep 24, 2013
Messages
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This isnt a text box, just a chat message.
Your picture is small but it could have to do with your langpack file.
I have not noticed an incorrect name when killing my other account player character.
It says dnctest2 killed by darknightscoming

You'll have to play around with it yourself.
Make sure you have backed up your files, prior to editing.
"It says dnctest2 killed by darknightscoming" YES How do I? No Langpack :/.

dying man textbox not
bykordon - Name Killed NAME? - RaGEZONE Forums

OLDURULDU = KİLLED DNC
 
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I gave you the codeblock bro.
You need to make a backup copy of your file.
Uncomment the code you want to work.
I make a default version and you all are supposed to contribute and at least attempt to figure it out.
It right there in the commented code block.
 
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