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Need help with adding Quests

Newbie Spellweaver
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Just a little Question we edit the Quests in QuestCompensationData. But there is always a line <Compensation compensationId="1"> but the original line is this <Compensation>. So for what do i need the compensationId=1 line ?

The point is we want to recreate the Old Quest Storyline and we have a Datacenter from 30.09 patch and there are no such compensationId=1 line in this files.
 
Newbie Spellweaver
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xD hi i want to restore all to 2013 we want to make a server where u cant grind dungeon only we want back to the roots 2013/2014 and include the new Exodor Questline :D We plan to replace the Awakening Questline to another place and replace all lvl 65 + Awakening Mobs in low lvl regions too. Start will be IOD Classic then follow the questlines from 2013/2014 Tera up to late Exodor Questline to get a perfect timed Story for tera and many more. So we need to restore ALL the Quests in some regions especially Arcadia and IoD, i replace the patch 92.04 Quest ID files with the one of patch 30.09. !

Examble:
patch 92.04
<Quest questId="801">
<Compensation compensationId="1">
<CompensationType type="normal" exp="12000000" itemBag="allpay" gold="400000" policyPoint="" memo="">
<Item templateId="94114" quantity="1" /><!-- 유물의 파편 II -->
<Item templateId="94117" quantity="1" /><!-- 유물의 조각 II -->
<Item templateId="6551" quantity="5" /><!--중급 HP 회복 포션-->
<Item templateId="6561" quantity="5" /><!--중급 MP 회복 포션-->
<Item templateId="200998" quantity="3" /><!--중급 전투 비약-->
</CompensationType>
</Compensation>
</Quest>
we replace it with patch 30.09 datas
<Quest questId="801">
<Compensation>
<CompensationType type="normal" exp="3000000" gold="0" itemBag="class" policyPoint="0">
<Item class="lancer" templateId="15902" quantity="1" />
<Item class="berserker" templateId="15902" quantity="1" />
<Item class="warrior" templateId="15905" quantity="1" />
<Item class="slayer" templateId="15905" quantity="1" />
<Item class="archer" templateId="15905" quantity="1" />
<Item class="sorcerer" templateId="15908" quantity="1" />
<Item class="priest" templateId="15908" quantity="1" />
<Item class="elementalist" templateId="15908" quantity="1" />
<Item class="engineer" templateId="15021" quantity="1" />
<Item class="fighter" templateId="15021" quantity="1" />
<Item class="assassin" templateId="15027" quantity="1" />
<Item class="glaiver" templateId="15024" quantity="1" />
</CompensationType>
</Compensation>
</Quest>
hope this help u to understand what we try to do :D
 
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xD hi i want to restore all to 2013 we want to make a server where u cant grind dungeon only we want back to the roots 2013/2014 and include the new Exodor Questline :D We plan to replace the Awakening Questline to another place and replace all lvl 65 + Awakening Mobs in low lvl regions too. Start will be IOD Classic then follow the questlines from 2013/2014 Tera up to late Exodor Questline to get a perfect timed Story for tera and many more. So we need to restore ALL the Quests in some regions especially Arcadia and IoD, i replace the patch 92.04 Quest ID files with the one of patch 30.09. !

Examble:
patch 92.04
<Quest questId="801">
<Compensation compensationId="1">
<CompensationType type="normal" exp="12000000" itemBag="allpay" gold="400000" policyPoint="" memo="">
<Item templateId="94114" quantity="1" /><!-- 유물의 파편 II -->
<Item templateId="94117" quantity="1" /><!-- 유물의 조각 II -->
<Item templateId="6551" quantity="5" /><!--중급 HP 회복 포션-->
<Item templateId="6561" quantity="5" /><!--중급 MP 회복 포션-->
<Item templateId="200998" quantity="3" /><!--중급 전투 비약-->
</CompensationType>
</Compensation>
</Quest>
we replace it with patch 30.09 datas
<Quest questId="801">
<Compensation>
<CompensationType type="normal" exp="3000000" gold="0" itemBag="class" policyPoint="0">
<Item class="lancer" templateId="15902" quantity="1" />
<Item class="berserker" templateId="15902" quantity="1" />
<Item class="warrior" templateId="15905" quantity="1" />
<Item class="slayer" templateId="15905" quantity="1" />
<Item class="archer" templateId="15905" quantity="1" />
<Item class="sorcerer" templateId="15908" quantity="1" />
<Item class="priest" templateId="15908" quantity="1" />
<Item class="elementalist" templateId="15908" quantity="1" />
<Item class="engineer" templateId="15021" quantity="1" />
<Item class="fighter" templateId="15021" quantity="1" />
<Item class="assassin" templateId="15027" quantity="1" />
<Item class="glaiver" templateId="15024" quantity="1" />
</CompensationType>
</Compensation>
</Quest>
hope this help u to understand what we try to do :D

I got what you mean, but that's not the quest, it is only the Quest Rewards. But i suppose that you're restoring the Quest separately.
 
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Newbie Spellweaver
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the quests and NPCs are still in the game they only need to be reactivatet the rewards i have to rework all xD but the question is why do some quest rewards have the line <Compensation compensationId="1"> and some other only this line <Compensation> seems the newer questreward all have the 1st line but why ? in some reasons there is <Compensation compensationId="2"> and i dont get it what this stands for :D
sorry for confusing you xD my mind is complete done too much working on tera :'D
 
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the quests and NPCs are still in the game they only need to be reactivatet the rewards i have to rework all xD but the question is why do some quest rewards have the line <Compensation compensationId="1"> and some other only this line <Compensation> seems the newer questreward all have the 1st line but why ? in some reasons there is <Compensation compensationId="2"> and i dont get it what this stands for :D
sorry for confusing you xD my mind is complete done too much working on tera :'D

Well, They did a Quest Re-estructure when they removed all the Valkyon Forum Quest (When Vanarsh was a thing)

By default with the new structure all the Reward Quest (Server side) have compensationId as attribute for the element Compensation, so in order to import the old rewards just add that attribute.

About what stands for compensationId="2", i have no clue since is only used once in 92.04
 
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