- Joined
- Nov 26, 2010
- Messages
- 134
- Reaction score
- 7
My New Problems About This Release View attachment 141743
Texture Missing... maybe i think...
My New Problems About This Release View attachment 141743
View attachment 141741
source code Error is sir...
share.... bin... your source code neo
Thanksss....
I have this VERY WEIRD Thing happened..I used all comment ini shared here Including comment of fussion7..
Problem still remain..View attachment 141749
I really dONT know right now on how to step with this..
Pls share your opinion..
Gracias a todos
canyougivemea emulatorr ?
Problem solved-> copied my whole data (server side)
question with this"
View attachment 141753
is this right?
Problem solved-> copied my whole data (server side)
question with this"
View attachment 141753
is this right?
All tools already shared in this thread,explore it..
@ALL -> what password should i use for level.rcc?
what i did is replaced it with other level.rcc-BUT errors occured.. (REMARKS) PROBLEM SOLVED
gracias a todos
i already explore it! but i dont have seen session,login,field,agent server files. can u share yours? please![]()
My New Problems About This Release View attachment 141743
_bin file shared by ramispo at page 2
_bin file shared by fussion7 at pare 3
How did you solved your internet disconected problem,.?
checklist:
add nport line in param using 5001 server service port base on my login server cfg.(dont know if this is right)
offline ip is tested (session)
original ip is tested(session)
@ALL-> Which one of this game exe is compatible to use.. 452 mb or 186 mb?
gracias a todos
my mistake`` this is the correct one-> 4.52 mb and 1.86 mb452mb?? 186mb?? is that game.exe or else?? if game.exe why so big file... as i know.. fresh game.exe is 4mb
2
#include "StdAfx.h"
#include "./CharacterWindow.h"
#include "DxGlobalStage.h"
#include "./GLCharClient.h"
#include "./GLFactEffect.h"
#include "./GLGaeaClient.h"
#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "../EngineLib/DxCommon/d3dfont.h"
#include "GLCharacter.h"
#include "DxGameStage.h"
#include "../RanClientUILib/Interface/InnerInterface.h"
#include "../Interface/BasicTextButton.h"
#include "../Interface/UITextControl.h"
#include "../Interface/GameTextControl.h"
#include "../RanClientLib/G-Logic/GLGaeaClient.h"
#include "BasicComboBox.h"
#include "BasicComboBoxRollOver.h"
#include "DxEffectMan.h"
#include "DxEnvironment.h"
#include "DxSurfaceTex.h"
#include "DxGlowMan.h"
#include "DxPostProcess.h"
#include "DxCubeMap.h"
#include "DxSkyMan.h"
#include "DxEffGroupPlayer.h"
#include "../EngineLib/DxCommon/DxViewPort.h"
#include "../EngineLib/DxCommon/DxFontMan.h"
#include "../EngineLib/DxCommon/DxInputDevice.h"
#include "../EngineLib/DxCommon/DxLightMan.h"
#include "DxSkinChar.h"
#include "BasicLineBox.h"
#include "BasicTextBoxEx.h"
#include "InventoryPageWear.h"
#include "InventoryPageWearEx.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
CCharacterWindow::CCharacterWindow () :
m_pNameText ( NULL ),
m_pLevelText ( NULL ),
m_pButtonOk ( NULL ),
m_pButtonCancel ( NULL ),
m_pPageWear( NULL ),
m_pPageWearEx( NULL ),
m_pPointText ( NULL ),
//Left
m_pPowText ( NULL ),
m_pDexText ( NULL ),
m_pSpiText ( NULL ),
//m_pIntText ( NULL ),
m_pStrText ( NULL ),
m_pStaText ( NULL ),
//Right
m_pPowTextUp ( NULL ),
m_pDexTextUp ( NULL ),
m_pSpiTextUp ( NULL ),
m_pIntTextUp ( NULL ),
m_pStrTextUp ( NULL ),
m_pStaTextUp ( NULL ),
m_pClubText ( NULL ),
m_pNewPow ( 0 ),
m_pNewDex ( 0 ),
m_pNewSpi ( 0 ),
m_pNewStr ( 0 ),
m_pNewSta ( 0 ),
m_pNewPoint ( 0 ),
nIndex ( 0 ),
//Left
m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
m_pDamageLowText ( NULL ), //¤ÇÒÁáçµèÓÊØ´
m_pDefenseText ( NULL ), //»éͧ¡Ñ¹
m_pReqPaText ( NULL ), //¶¹Ñ´
m_pReqSaText ( NULL ), //àÅç§
m_pReqMaText ( NULL ), //¾Åѧ§Ò¹
m_pHitRateText ( NULL ), //â¨ÁµÕ
m_pAvoidRateText ( NULL ), //ËźËÅÕ¡
m_pHPText ( NULL ), //HP
m_pMPText ( NULL ), //MP
m_pSPText ( NULL ), //SP
//Right
m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
m_pDamageLowTextUp ( NULL ), //¤ÇÒÁáçµèÓÊØ´
m_pDefenseTextUp ( NULL ), //»éͧ¡Ñ¹
m_pReqPaTextUp ( NULL ), //¶¹Ñ´
m_pReqSaTextUp ( NULL ), //àÅç§
m_pReqMaTextUp ( NULL ), //¾Åѧ§Ò¹
m_pHitRateTextUp ( NULL ), //â¨ÁµÕ
m_pAvoidRateTextUp ( NULL ), //ËźËÅÕ¡
m_pHPTextUp ( NULL ), //HP
m_pMPTextUp ( NULL ), //MP
m_pSPTextUp ( NULL ), //SP
m_pFireText ( NULL ), //ä¿
m_pColdText ( NULL ), //¹éÓá¢ç§
m_pElectricText ( NULL ), //ä¿¿éÒ
m_pPoisonText ( NULL ), //¾ÔÉ
m_pSpiritText ( NULL ), //àÇ·Âì
m_pPKStateText ( NULL ),
m_pGradeText ( NULL ), //ª×èÍàÊÕ§
m_pGradeValue ( NULL ), //ª×èÍàÊÕ§
m_pBrightSlider ( NULL ), //¤ÇÒÁ´Õ
m_pActivityPointText ( NULL ), //¼Å§Ò¹
m_pActivityPointValue ( NULL ), //¼Å§Ò¹
m_pAcademy_Department ( NULL ), //ʶҺѹ //ÊÒÂÍÒªªÕ¾
m_pd3dDevice ( NULL ),
m_pMobileText( NULL ),
m_pSkinChar(NULL)
{
memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) );
memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) );
memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) );
D3DXMatrixIdentity( &m_matTrans );
}
CCharacterWindow::~CCharacterWindow ()
{
}
CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID )
{
CBasicTextBox* pStaticText = new CBasicTextBox;
pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID );
pStaticText->SetFont ( pFont );
pStaticText->SetTextAlign ( nAlign );
RegisterControl ( pStaticText );
return pStaticText;
}
CBasicTextButton* CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText )
{
const int nBUTTONSIZE = CBasicTextButton::SIZE23;
CBasicTextButton* pTextButton = new CBasicTextButton;
pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID );
pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG );
RegisterControl ( pTextButton );
return pTextButton;
}
CBasicTextButton* CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText )
{
const int nBUTTONSIZE = CBasicTextButton::SIZE24;
CBasicTextButton* pTextButton = new CBasicTextButton;
pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID );
pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
RegisterControl ( pTextButton );
return pTextButton;
}
CBasicTextButton* CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText )
{
const int nBUTTONSIZE = CBasicTextButton::SIZE25;
CBasicTextButton* pTextButton = new CBasicTextButton;
pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID );
pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
RegisterControl ( pTextButton );
return pTextButton;
}
void CCharacterWindow::CreateSubControl ()
{
CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG );
const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass;
const int nClassType = CharClassToIndex ( emCharClass );
const int nAlignLeft = TEXT_ALIGN_LEFT;
const int nAlignCenter = TEXT_ALIGN_CENTER_X;
const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER;
const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE;
const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD;
//¾×é¹ËÅѧÊÕ¢ÒÇ
{
m_bg_white = new CUIControl;
m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT);
m_bg_white->SetVisibleSingle ( TRUE );
RegisterControl ( m_bg_white );
}
CString strPageKeyword[2] =
{
"RNCHARACTER_WINDOW_CHAR_TAP",
//"RNCHARACTER_WINDOW_VEHICLE_TAP",
//"RNCHARACTER_WINDOW_PET_TAP",
};
for ( int i = 0; i < 2; i++ )
{
m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) );
}
{
// ¾×é¹ËÅѧ µÑÇÅФÃ
m_pBackLine1 = new CBasicLineBox;
m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" );
RegisterControl ( m_pBackLine1 );
//¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§
m_pBackLine2 = new CBasicLineBox;
m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" );
RegisterControl ( m_pBackLine2 );
}
{
m_pStatusLine1 = new CBasicLineBox;
m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" );
RegisterControl ( m_pStatusLine1 );
m_pStatusLine2 = new CBasicLineBox;
m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" );
RegisterControl ( m_pStatusLine2 );
m_pStatusLine3 = new CBasicLineBox;
m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" );
RegisterControl ( m_pStatusLine3 );
}
{
m_pStatusLine4 = new CBasicLineBox;
m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" );
RegisterControl ( m_pStatusLine4 );
m_pStatusLine5 = new CBasicLineBox;
m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" );
RegisterControl ( m_pStatusLine5 );
m_pStatusLine6 = new CBasicLineBox;
m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" );
RegisterControl ( m_pStatusLine6 );
}
{
m_pStatusLine7 = new CBasicLineBox;
m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" );
RegisterControl ( m_pStatusLine7 );
m_pStatusLine8 = new CBasicLineBox;
m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" );
RegisterControl ( m_pStatusLine8 );
m_pStatusLine9 = new CBasicLineBox;
m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" );
RegisterControl ( m_pStatusLine9 );
}
m_pPageWear = new CInventoryPageWear;
m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR );
m_pPageWear->CreateSubControl ( nClassType );
RegisterControl ( m_pPageWear );
CreateControl ( "CHARACTER_REGIST_FIRE_ICON" );
CreateControl ( "CHARACTER_REGIST_ICE_ICON" );
CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" );
CreateControl ( "CHARACTER_REGIST_POISON_ICON" );
CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" );
m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft );
CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft );
pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite );
pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft );
pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver );
m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft );
m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft );
m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft );
m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft );
m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft );
m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER );
m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" );
m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft );
m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft );
m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite );
m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft );
m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft );
m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft );
m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft );
m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft );
m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite );
m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite );
m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite );
m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite );
m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite );
m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter );
m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter );
m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter );
m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter );
m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter );
m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter );
m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter );
m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter );
m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter );
m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter );
CString strButtonPlus[5] =
{
"RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"
};
CString strButtonMinus[5] =
{
"RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON",
"RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"
};
for ( int i = 0; i < 5; i++ )
{
m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" );
m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" );
}
m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") );
m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") );
m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft );
m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft );
m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft );
m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft );
m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft );
m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft );
m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft );
m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft );
m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft );
m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft );
m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft );
m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite );
m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite );
m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite );
m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite );
m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite );
m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite );
m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite );
m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite );
m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite );
m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite );
m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite );
m_pDamageHighText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pDamageLowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pDefenseText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pReqPaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pReqSaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pReqMaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pHitRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pAvoidRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pHPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pMPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
m_pSPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
/*m_pDamageHighTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pDamageLowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pDefenseTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pReqPaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pReqSaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pReqMaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pHitRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pAvoidRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pHPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pMPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
m_pSPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/
m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft );
m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft );
m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft );
m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft );
m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft );
m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite );
m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite );
m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite );
m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite );
m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite );
m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft );
m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft );
m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft );
m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft );
m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft );
m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
{
CUIControl TempControl;
TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" );
const UIRECT& rcLocalPos = TempControl.GetLocalPos ();
CString strSchoolMark[] =
{
"NAME_DISPLAY_SCHOOL1",
"NAME_DISPLAY_SCHOOL2",
"NAME_DISPLAY_SCHOOL3"
};
for ( int i = 0; i < nSCHOOL_MARK; ++i )
{
m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() );
m_pSchoolMark[i]->SetLocalPos ( rcLocalPos );
m_pSchoolMark[i]->SetVisibleSingle ( FALSE );
}
}
}
void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos)
{
CUIGroup::SetGlobalPos( vPos );
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetBright( sCharData );
}
HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice )
{
GASSERT( pd3dDevice );
m_pd3dDevice = pd3dDevice;
HRESULT hr = S_OK;
{
hr = CUIWindowEx::InitDeviceObjects( pd3dDevice );
//hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps );
if ( FAILED ( hr ) ) return hr;
}
m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter();
D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f);
D3DXVECTOR3 m_vDir = m_CharacterNew->GetDirectionVector();
// D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig();
//D3DXMATRIX matTrans, matYRot;
//D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z );
//float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig );
//D3DXMatrixRotationY ( &matYRot, fThetaY );
EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE );
if ( !pSkinChar ) return E_FAIL;
SAFE_DELETE( m_pSkinChar );
m_pSkinChar = new DxSkinChar;
m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE );
UpdateSuit ();
return S_OK;
}
BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot )
{
if( IsUseArmSub() )
{
if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE;
}
else
{
if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE;
}
return TRUE;
}
HRESULT CCharacterWindow::UpdateSuit ()
{
GASSERT( m_pd3dDevice );
EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] );
if ( !pSkinChar ) return E_FAIL;
const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex];
if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace )
{
std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace];
PDXCHARPART pCharPart = NULL;
pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD); // ÇöÁ¦ ÀåÂø ½ºÅ².
if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) )
{
m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
}
}
if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair )
{
std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair];
PDXCHARPART pCharPart = NULL;
pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR); // ÇöÁ¦ ÀåÂø ½ºÅ².
if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) )
{
m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
}
}
m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor );
for ( int i=0; i<SLOT_NSIZE_S_2; i++ )
{
// ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù.
if( !IsCurUseArm( EMSLOT(i) ) ) continue;
SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i];
SNATIVEID nidITEM = ItemClient.nidDISGUISE;
if ( nidITEM==SNATIVEID(false) ) nidITEM = ItemClient.sNativeID;
/*if ( !m_bVehicle && i == SLOT_VEHICLE ) nidITEM = SNATIVEID(false);
else if ( i == SLOT_VEHICLE )
{
nidITEM = m_sVehicle.GetSkinID();
if ( nidITEM == SNATIVEID(false) )
{
m_sVehicle.m_sVehicleID = ItemClient.sNativeID;
nidITEM = ItemClient.sNativeID;
}
}*/
if ( nidITEM == SNATIVEID(false) )
{
// Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì.
// SLOT->PIECE.
PDXSKINPIECE pSkinPiece = NULL; // ±âº» ½ºÅ².
PDXCHARPART pCharPart = NULL; // ÇöÁ¦ ÀåÂø ½ºÅ².
EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i));
if ( emPiece!=PIECE_SIZE )
{
pSkinPiece = pSkinChar->GetPiece(emPiece); // ±âº» ½ºÅ².
pCharPart = m_pSkinChar->GetPiece(emPiece); // ÇöÁ¦ ÀåÂø ½ºÅ².
}
if ( pSkinPiece )
{
if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) )
m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE );
}
else
{
if ( pCharPart ) m_pSkinChar->ResetPiece(emPiece);
}
}
else
{
SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM );
if ( pItem )
{
m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE );
}
}
}
/*if( m_dwTransfromSkill != SNATIVEID::ID_NULL )
{
PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID );
if( pSkill )
{
for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ )
{
if( m_CharData.wSex == 1 )
{
m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
}else{
m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
}
}
}
}
// Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º.
FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir );
if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 )
{
DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir );
}*/
return S_OK;
}
HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime )
{
GASSERT( m_pd3dDevice );
D3DXVECTOR3 vFromPt = DxViewPort::GetInstance().GetFromPt();
D3DXVECTOR3 vLookatPt = DxViewPort::GetInstance().GetLookatPt();
D3DXVECTOR3 vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
m_pSkinChar->FrameMove( fTime,fElapsedTime );
D3DXMATRIX matTrans , matYRot;
D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z );
float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt );
D3DXMatrixRotationY ( &matYRot, fThetaY );
// Get D3DX to fill in the matrix values
D3DXMATRIX matView;
D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec );
// Set our view matrix
//m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
m_matTrans = matTrans ;
return S_OK;
}
HRESULT CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB )
{
GASSERT( pd3dDevice );
CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume ();
// if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) ) return S_FALSE;
if ( !m_pSkinChar ) return S_FALSE;
if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin ); // Å×½ºÆ®¿ë.
if( !IsVisible() ) return S_OK;
HRESULT hr = S_OK;
hr = CUIWindowEx::Render ( pd3dDevice );
if ( FAILED ( hr ) ) return hr;
return S_OK;
}
#pragma once
#include "../Interface/UIWindowEx.h"
#include "DxCharSham.h"
#include "DxLandMan.h"
#include "GLCharacter.h"
#include "../../EngineLib/Meshs/DxSkinChar.h"
class CD3DFontPar;
class CBasicProgressBar;
class CBasicTextBox;
class CBasicTextButton;
class CBasicButton;
class CBasicLineBox;
struct GLCHARLOGIC;
class CInventoryPageWear;
class CInventoryPageWearEx;
class GLCharacter;
class DxCharSham;
class CBasicComboBox;
class CBasicComboBoxRollOver;
class DxLandMan;
class DxSkinCharData;
class CCharacterWindow : public CUIWindowEx
{
protected:
enum
{
RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT,
RNCHARACTER_WINDOW_VEHICLE_TAP,
RNCHARACTER_WINDOW_PET_TAP,
CHARACTER_BIRGHTER,
CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON,
CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON,
CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON,
CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON,
CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON,
CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON,
CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON,
CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON,
CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON,
CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON,
CHARACTER_WINDOW_STAT_OK,
CHARACTER_WINDOW_STAT_CANCEL,
CHARACTER_WINDOW_INVENTORY_PAGEWEAR,
CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX,
};
public:
CCharacterWindow ();
virtual ~CCharacterWindow ();
public:
virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice );
virtual HRESULT Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB );
virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl );
virtual void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg );
virtual void SetVisibleSingle ( BOOL bVisible );
virtual void SetGlobalPos(const D3DXVECTOR2& vPos);
virtual HRESULT FrameMove ( float fTime, float fElapsedTime );
virtual HRESULT UpdateSuit ();
public:
void CreateSubControl ();
void LoadComboData ();
void LoadItem ();
GLCharacter* m_CharacterNew;
DxCharSham m_NewCharSham;
D3DCAPSQ m_d3dCaps;
D3DSURFACE_DESC m_d3dsdBackBuffer;
DxLandMan m_LandLogin;
DxSkinChar* m_pSkinChar;
D3DXMATRIX m_matTrans;
D3DXVECTOR3 m_vMaxOrg;
D3DXVECTOR3 m_vMinOrg;
D3DXVECTOR3 m_vDir;
D3DXVECTOR3 m_vDirOrig;
D3DXVECTOR3 m_vPos;
D3DXVECTOR3 m_vMax;
D3DXVECTOR3 m_vMin;
BOOL IsCurUseArm( EMSLOT emSlot );
BOOL IsUseArmSub() const { return m_CharacterNew->m_bUseArmSub; }
private:
CBasicTextBox* CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID );
CBasicTextButton* CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText );
CBasicTextButton* CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText );
CBasicTextButton* CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText );
//private:
// void SetPointControl ( BOOL bPointUsable );
//
private: // À̸§,Ŭ·¡½º
void SetName ( const GLCHARLOGIC& sCharData );
void SetLevel ( const GLCHARLOGIC& sCharData );
//
private: // Stat
void SetPow ( const GLCHARLOGIC& sCharData );
void SetDex ( const GLCHARLOGIC& sCharData );
void SetSpi ( const GLCHARLOGIC& sCharData );
void SetStr ( const GLCHARLOGIC& sCharData );
void SetSta ( const GLCHARLOGIC& sCharData );
void SetPowUp ( int num,const GLCHARLOGIC& sCharData );
void SetDexUp ( int num,const GLCHARLOGIC& sCharData );
void SetSpiUp ( int num,const GLCHARLOGIC& sCharData );
void SetStrUp ( int num,const GLCHARLOGIC& sCharData );
void SetStaUp ( int num,const GLCHARLOGIC& sCharData );
void SetPoint ( const GLCHARLOGIC& sCharData );
//
private: // Status
void SetDamage ( const GLCHARLOGIC& sCharData );
void SetDefense ( const GLCHARLOGIC& sCharData );
void SetReqPa ( const GLCHARLOGIC& sCharData );
void SetReqSa ( const GLCHARLOGIC& sCharData );
void SetReqMa ( const GLCHARLOGIC& sCharData );
void SetHitRate ( const GLCHARLOGIC& sCharData );
void SetAvoidRate ( const GLCHARLOGIC& sCharData );
void SetHP ( const GLCHARLOGIC& sCharData );
void SetMP ( const GLCHARLOGIC& sCharData );
void SetSP ( const GLCHARLOGIC& sCharData );
void SetFireResi ( const GLCHARLOGIC& sCharData );
void SetColdResi ( const GLCHARLOGIC& sCharData );
void SetElectricResi ( const GLCHARLOGIC& sCharData );
void SetPoisonResi ( const GLCHARLOGIC& sCharData );
void SetSpiritResi ( const GLCHARLOGIC& sCharData );
void SetBright ( const GLCHARLOGIC& sCharData );
// void SetPKState ( const GLCHARLOGIC& sCharData );
void SetGrade ( const GLCHARLOGIC& sCharData );
void SetActivityPoint ( const GLCHARLOGIC& sCharData ); // »ýȰÁ¡¼ö
void SetAcademy_Department ( const GLCHARLOGIC& sCharData ); // Çб³
void SetNumber2 ( int nIndex, int nNumber );
void SetNumber3 ( int nIndex, int nNumber );
void ResetNumber ( int nIndex );
private:
LPDIRECT3DDEVICEQ m_pd3dDevice;
GLCharacter* m_pCharacter;
CBasicTextBox* m_pNameText;
private: // Stats
CBasicButton* m_pButtonPlus[5];
CBasicButton* m_pButtonMinus[5];
CBasicButton* m_pButtonOk;
CBasicButton* m_pButtonCancel;
CBasicTextBox* m_pPowText;
CBasicTextBox* m_pDexText;
CBasicTextBox* m_pSpiText;
CBasicTextBox* m_pIntText;
CBasicTextBox* m_pStrText;
CBasicTextBox* m_pStaText;
CBasicTextBox* m_pPowTextUp;
CBasicTextBox* m_pDexTextUp;
CBasicTextBox* m_pSpiTextUp;
CBasicTextBox* m_pIntTextUp;
CBasicTextBox* m_pStrTextUp;
CBasicTextBox* m_pStaTextUp;
CBasicTextBox* m_pPowTextStatic;
CBasicTextBox* m_pDexTextStatic;
CBasicTextBox* m_pSpiTextStatic;
CBasicTextBox* m_pIntTextStatic;
CBasicTextBox* m_pStrTextStatic;
CBasicTextBox* m_pStaTextStatic;
CBasicTextBox* m_pPointTextStatic;
CBasicTextBox* m_pPointText;
int m_pNewPow;
int m_pNewDex;
int m_pNewSpi;
int m_pNewStr;
int m_pNewSta;
int m_pNewPoint;
int nIndex;
CInventoryPageWear* m_pPageWear;
CInventoryPageWearEx* m_pPageWearEx;
private: // Status
CBasicTextBox* m_pLevelText;
CBasicTextBox* m_pClubText;
CBasicTextBox* m_pDamageHighTextStatic;
CBasicTextBox* m_pDamageLowTextStatic;
CBasicTextBox* m_pDefenseTextStatic;
CBasicTextBox* m_pReqPaTextStatic;
CBasicTextBox* m_pReqSaTextStatic;
CBasicTextBox* m_pReqMaTextStatic;
CBasicTextBox* m_pHitRateTextStatic;
CBasicTextBox* m_pAvoidRateTextv;
CBasicTextBox* m_pHPTextStatic;
CBasicTextBox* m_pMPTextStatic;
CBasicTextBox* m_pSPTextStatic;
CBasicTextBox* m_pDamageHighText;
CBasicTextBox* m_pDamageLowText;
CBasicTextBox* m_pDefenseText;
CBasicTextBox* m_pReqPaText;
CBasicTextBox* m_pReqSaText;
CBasicTextBox* m_pReqMaText;
CBasicTextBox* m_pHitRateText;
CBasicTextBox* m_pAvoidRateText;
CBasicTextBox* m_pHPText;
CBasicTextBox* m_pMPText;
CBasicTextBox* m_pSPText;
CBasicTextBox* m_pDamageHighTextUp;
CBasicTextBox* m_pDamageLowTextUp;
CBasicTextBox* m_pDefenseTextUp;
CBasicTextBox* m_pReqPaTextUp;
CBasicTextBox* m_pReqSaTextUp;
CBasicTextBox* m_pReqMaTextUp;
CBasicTextBox* m_pHitRateTextUp;
CBasicTextBox* m_pAvoidRateTextUp;
CBasicTextBox* m_pHPTextUp;
CBasicTextBox* m_pMPTextUp;
CBasicTextBox* m_pSPTextUp;
private: // µéÒ¹·Ò¹
CBasicTextBox* m_pFireTextStatic;
CBasicTextBox* m_pColdTextStatic;
CBasicTextBox* m_pElectricTextStatic;
CBasicTextBox* m_pPoisonTextStatic;
CBasicTextBox* m_pSpiritTextStatic;
CBasicTextBox* m_pFireText;
CBasicTextBox* m_pColdText;
CBasicTextBox* m_pElectricText;
CBasicTextBox* m_pPoisonText;
CBasicTextBox* m_pSpiritText;
private: // ÊèǹµÑÇ
CBasicTextBox* m_pAcademy_Department;
CBasicTextBox* m_pActivityPointText;
CBasicTextBox* m_pActivityPointValue;
CBasicTextBox* m_pPKStateText;
CBasicTextBox* m_pDepartment;
CUIControl* m_pBrightFrame;
CUIControl* m_pBrightSlider;
CBasicTextBox* m_pGradeText;
CBasicTextBox* m_pGradeValue;
CBasicTextBox* m_pMobileText;
CBasicTextBox* m_pCopyrightText;
private: //Interface
CUIControl* m_bg_white;
CBasicTextButton* m_pPageButton[2];
CBasicLineBox* m_pBackLine1;
CBasicLineBox* m_pBackLine2;
CBasicLineBox* m_pStatusLine1;
CBasicLineBox* m_pStatusLine2;
CBasicLineBox* m_pStatusLine3;
CBasicLineBox* m_pStatusLine4;
CBasicLineBox* m_pStatusLine5;
CBasicLineBox* m_pStatusLine6;
CBasicLineBox* m_pStatusLine7;
CBasicLineBox* m_pStatusLine8;
CBasicLineBox* m_pStatusLine9;
private:
static const int nSCHOOL_MARK = 3;
CUIControl* m_pSchoolMark[nSCHOOL_MARK];
};
#include "StdAfx.h"
#include "CharacterWindow.h"
#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "GLGaeaClient.h"
#include "UITextControl.h"
#include "GameTextControl.h"
#include "GLogicData.h"
#include "ItemSlot.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData )
{
const WORD& wLevel = sCharData.m_wLevel;
const DWORD& wClub = sCharData.m_dwGuild;
CString strCombine;
strCombine.Format ( "Lv.%d ", wLevel );
if ( m_pLevelText )
{
m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE );
}
strCombine.Format ( "[%s]",wClub );
if ( m_pClubText )
{
if(wClub == 0)
{
strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) );
}
m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW );
}
}
void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData )
{
if ( m_pNameText )
{
m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE );
}
}
void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData )
{
const int nMIN = -100;
const int nMAX = 100;
const int nRANGE = nMAX - nMIN;
int nPercent = sCharData.GETBRIGHTPER ();
nPercent = -(nPercent); // À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀÖ¾î¼.
if ( nPercent < nMIN ) nPercent = nMIN;
if ( nPercent > nMAX ) nPercent = nMAX;
nPercent += nMAX;
float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE);
const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos ();
const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos ();
float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent;
float fLeft = rcFramePos.left + fMOVE;
m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) );
}
void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData )
{
if ( m_pGradeText && m_pGradeValue )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_nLiving );
m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER );
m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER);
}
}
void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData )
{
if ( m_pActivityPointText && m_pActivityPointValue)
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_nLiving );
m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER );
m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
}
void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData )
{
if ( m_pAcademy_Department )
{
CString strCombine;
strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() );
m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
}
void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData )
{
if ( sCharData.m_wStatsPoint < 0) return;
CString strCombine;
strCombine.Format ( "%d", sCharData.m_wStatsPoint );
if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD );
}
void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData )
{
m_pPowText->ClearText ();
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow );
m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData )
{
m_pDexText->ClearText ();
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex );
m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData )
{
m_pSpiText->ClearText ();
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi );
m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData )
{
m_pStrText->ClearText ();
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr );
m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData )
{
m_pStaText->ClearText ();
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta );
m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData )
{
m_pPowTextUp->ClearText ();
CString strCombine;
strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num );
m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData )
{
m_pDexTextUp->ClearText ();
CString strCombine;
strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num );
m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData )
{
m_pSpiTextUp->ClearText ();
CString strCombine;
strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num );
m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData )
{
m_pStrTextUp->ClearText ();
CString strCombine;
strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num );
m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData )
{
m_pStaTextUp->ClearText ();
CString strCombine;
strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num );
m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData )
{
const int& nLow = sCharData.GETFORCE_LOW ();
const int& nHigh = sCharData.GETFORCE_HIGH ();
CString strCombine;
strCombine.Format ( "%d", nLow );
if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
strCombine.Format ( "%d", nHigh );
if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.GETDEFENSE () );
if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_wSUM_PA );
if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_wSUM_SA );
if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_wSUM_MA );
if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.GETHIT () );
if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.GETMAXHP () );
if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sMP.wHigh );
if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSP.wHigh );
if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.GETAVOID () );
if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire );
if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce );
if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric );
if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison );
if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData )
{
CString strCombine;
strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit );
if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
<?xml version="1.0" encoding="UTF-8" ?>
<INTERFACE>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW">
<WINDOW_POS X="42" Y="0" W="162" H="57" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="84" Y="163" W="162" H="57" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP">
<WINDOW_POS X="31" Y="1" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE">
<WINDOW_POS X="0" Y="0" W="130" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="84" Y="221" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP">
<WINDOW_POS X="31" Y="15" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE">
<WINDOW_POS X="0" Y="0" W="130" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="84" Y="235" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP">
<WINDOW_POS X="31" Y="29" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE">
<WINDOW_POS X="0" Y="0" W="130" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="84" Y="249" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP">
<WINDOW_POS X="0" Y="57" W="162" H="14" />
<TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
<TEXTURE_POS X="136" Y="160" W="162" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE">
<WINDOW_POS X="31" Y="0" W="130" H="13" />
<TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
<TEXTURE_POS X="136" Y="175" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP">
<WINDOW_POS X="31" Y="43" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE">
<WINDOW_POS X="0" Y="0" W="130" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="84" Y="263" W="130" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT">
<WINDOW_POS X="108" Y="2" W="50" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT">
<WINDOW_POS X="108" Y="16" W="50" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT">
<WINDOW_POS X="108" Y="30" W="50" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT">
<WINDOW_POS X="108" Y="58" W="50" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT">
<WINDOW_POS X="108" Y="44" W="50" H="11" />
</CONTROL>
<!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT">
<WINDOW_POS X="0" Y="0" W="63" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="2" H="41" />
</CONTROL-->
// New quick skill window ẇ֑鿍
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="79" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
<WINDOW_POS X="0" Y="0" W="41" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="163" W="41" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE">
<WINDOW_POS X="0" Y="41" W="41" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="3" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="43" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="43" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="63" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="204" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="204" W="41" H="16" />
</CONTROL>
// ᶺʡԿẇ֑鿍
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="480" />
</CONTROL>
<CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="453" />
</CONTROL>
// ܔ?
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON">
<WINDOW_POS X="0" Y="464" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="221" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="221" W="41" H="16" />
</CONTROL>
// ƍ?܅Յͤ
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON">
<WINDOW_POS X="0" Y="444" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON">
<WINDOW_POS X="0" Y="444" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="0" W="41" H="20" />
</CONTROL>
//́ع
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON">
<WINDOW_POS X="21" Y="422" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="20" W="20" H="20" />
</CONTROL>
<!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT">
<WINDOW_POS X="170" Y="8" W="41" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="163" W="41" H="41" />
</CONTROL-->
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY">
<WINDOW_POS X="0" Y="0" W="41" H="399" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0">
<WINDOW_POS X="0" Y="41" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1">
<WINDOW_POS X="0" Y="79" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2">
<WINDOW_POS X="0" Y="117" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3">
<WINDOW_POS X="0" Y="155" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4">
<WINDOW_POS X="0" Y="193" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5">
<WINDOW_POS X="0" Y="231" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6">
<WINDOW_POS X="0" Y="269" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7">
<WINDOW_POS X="0" Y="307" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8">
<WINDOW_POS X="0" Y="345" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9">
<WINDOW_POS X="0" Y="383" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END">
<WINDOW_POS X="0" Y="421" W="41" H="42" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="3" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
<WINDOW_POS X="3" Y="423" W="35" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14">
<WINDOW_POS X="0" Y="422" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="0" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER">
<WINDOW_POS X="0" Y="422" W="20" H="20" />
</CONTROL>
// New quick skill window ẇڍٍ
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
<WINDOW_POS X="0" Y="0" W="79" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
<WINDOW_POS X="41" Y="0" W="10" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="413" Y="404" W="1" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
<WINDOW_POS X="43" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="40" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="60" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
<WINDOW_POS X="43" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="20" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
<WINDOW_POS X="63" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="417" Y="404" W="16" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="433" Y="404" W="16" H="41" />
</CONTROL>
//ᶺʡԿẇڍٍ
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
<WINDOW_POS X="0" Y="559" W="490" H="41" />
</CONTROL>
//ܔ?
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
<WINDOW_POS X="474" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="449" Y="404" W="16" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="465" Y="404" W="16" H="41" />
</CONTROL>
// ƍ?܅Յͤ
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
<WINDOW_POS X="454" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="40" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="60" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
<WINDOW_POS X="454" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="20" Y="40" W="20" H="41" />
</CONTROL>
//́ع
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
<WINDOW_POS X="432" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
<WINDOW_POS X="41" Y="0" W="399" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
<WINDOW_POS X="0" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
<WINDOW_POS X="39" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
<WINDOW_POS X="78" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
<WINDOW_POS X="117" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
<WINDOW_POS X="156" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
<WINDOW_POS X="195" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
<WINDOW_POS X="234" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
<WINDOW_POS X="273" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
<WINDOW_POS X="312" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
<WINDOW_POS X="351" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
<WINDOW_POS X="390" Y="0" W="24" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="1" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
<WINDOW_POS X="432" Y="22" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
<WINDOW_POS X="432" Y="21" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="20" H="20" />
</CONTROL>
<!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
<WINDOW_POS X="3" Y="23" W="59" H="16" />
</CONTROL-->
<CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
<WINDOW_POS X="3" Y="3" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
<WINDOW_POS X="4" Y="4" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="167" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
<WINDOW_POS X="27" Y="24" W="16" H="15" />
</CONTROL>
<!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
<WINDOW_POS X="2" Y="3" W="35" H="35" />
</CONTROL-->
<!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
<WINDOW_POS X="3" Y="4" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="167" W="33" H="33" />
</CONTROL-->
<!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
<WINDOW_POS X="26" Y="24" W="16" H="15" />
</CONTROL-->
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
<WINDOW_POS X="0" Y="41" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="204" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="204" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS">
<WINDOW_POS X="1" Y="1" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER">
<WINDOW_POS X="2" Y="2" W="29" H="29" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33">
<WINDOW_POS X="0" Y="0" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER">
<WINDOW_POS X="1" Y="1" W="29" H="29" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_POTION_IMAGE">
<WINDOW_POS X="0" Y="3" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER">
<WINDOW_POS X="1" Y="4" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="167" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT">
<WINDOW_POS X="3" Y="5" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_MINIMAP">
<WINDOW_POS X="460" Y="0" W="340" H="120" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_MAP_POS">
<WINDOW_POS X="152" Y="5" W="102" H="102" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_BACK">
<WINDOW_POS X="216" Y="21" W="98" H="97" />
<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
<TEXTURE_POS X="272" Y="414" W="98" H="98" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_TIME_TEXT">
<WINDOW_POS X="215" Y="123" W="115" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT">
<WINDOW_POS X="0" Y="3" W="115" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT">
<WINDOW_POS X="215" Y="137" W="115" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT">
<WINDOW_POS X="215" Y="151" W="115" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_DIRECTION">
<WINDOW_POS X="255" Y="29" W="22" H="82" />
<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
<TEXTURE_POS X="372" Y="394" W="22" H="82" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_CENTER_POINT">
<WINDOW_POS X="259" Y="63" W="14" H="14" />
<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
<TEXTURE_POS X="397" Y="321" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_FULLSCREEN">
<WINDOW_POS X="318" Y="0" W="22" H="22" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="381" Y="1" W="22" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_INFO">
<WINDOW_POS X="128" Y="3" W="202" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_INFO_LEFT">
<WINDOW_POS X="108" Y="3" W="202" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_CHANNEL">
<WINDOW_POS X="0" Y="0" W="25" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_CLUBMARK">
<WINDOW_POS X="0" Y="0" W="16" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="MINIMAP_POSITION">
<WINDOW_POS X="0" Y="0" W="202" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE">
<WINDOW_POS X="2" Y="136" W="102" H="16" />
<TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="1" H="1" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT">
<WINDOW_POS X="2" Y="138" W="102" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="GATE_MOVE">
<WINDOW_POS X="694" Y="156" W="104" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="MAP_MOVE_BUTTON">
<WINDOW_POS X="0" Y="0" W="104" H="22" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="298" Y="155" W="104" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="104" H="22" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="298" Y="178" W="104" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE">
<WINDOW_POS X="1" Y="2" W="26" H="18" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="404" Y="180" W="26" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="ESCMENU_OPEN">
<WINDOW_POS X="743" Y="574" W="57" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="169" Y="277" W="57" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON">
<WINDOW_POS X="8" Y="3" W="41" H="20" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="177" Y="280" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="227" Y="280" W="41" H="20" />
</CONTROL>
<!--CONTROL Local="cn" Id="ESCMENU_OPEN">
<WINDOW_POS X="774" Y="559" W="26" H="41" />
</CONTROL-->
<!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON">
<WINDOW_POS X="0" Y="0" W="26" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="377" Y="49" W="26" H="41" />
</CONTROL-->
<!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="26" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="350" Y="49" W="26" H="41" />
</CONTROL-->
<CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON">
<WINDOW_POS X="727" Y="574" W="16" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="264" Y="172" W="16" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="16" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="264" Y="199" W="16" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="GAME_MENU">
<WINDOW_POS X="426" Y="574" W="317" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="16" Y="277" W="2" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_CLOSE_BUTTON">
<WINDOW_POS X="0" Y="0" W="16" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="277" W="16" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_CLOSE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="16" H="26" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="247" Y="199" W="16" H="26" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_INVENTORY_BUTTON">
<WINDOW_POS X="18" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="18" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_CHARACTER_BUTTON">
<WINDOW_POS X="43" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="43" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_SKILL_BUTTON">
<WINDOW_POS X="68" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="68" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_PARTY_BUTTON">
<WINDOW_POS X="93" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="93" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_GUILD_BUTTON">
<WINDOW_POS X="118" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="118" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_QUEST_BUTTON">
<WINDOW_POS X="143" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="143" Y="278" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_FRIEND_BUTTON">
<WINDOW_POS X="168" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="202" Y="339" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_LARGEMAP_BUTTON">
<WINDOW_POS X="193" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="477" Y="447" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_CHATMACRO_BUTTON">
<WINDOW_POS X="218" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="331" Y="122" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_ITEMBANK_BUTTON">
<WINDOW_POS X="243" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="477" Y="474" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_ITEMSHOP_BUTTON">
<WINDOW_POS X="268" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="305" Y="122" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_RUN_BUTTON">
<WINDOW_POS X="293" Y="1" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="263" Y="148" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_RUN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="257" Y="227" W="24" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="MENU_OVER_IMAGE">
<WINDOW_POS X="0" Y="0" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="252" W="24" H="24" />
</CONTROL>
<!--CONTROL Local="cn" Id="GAME_MENU">
<WINDOW_POS X="774" Y="254" W="26" H="304" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="257" Y="258" W="26" H="2" />
</CONTROL-->
<!--CONTROL Local="cn" Id="GAME_MENU_TOP">
<WINDOW_POS X="0" Y="0" W="26" H="4" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="257" Y="253" W="26" H="4" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_INVENTORY_BUTTON">
<WINDOW_POS X="1" Y="4" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="18" Y="278" W="24" H="24" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_CHARACTER_BUTTON">
<WINDOW_POS X="1" Y="29" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="43" Y="278" W="24" H="24" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_SKILL_BUTTON">
<WINDOW_POS X="1" Y="54" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="68" Y="278" W="24" H="24" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_PARTY_BUTTON">
<WINDOW_POS X="1" Y="79" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="93" Y="278" W="24" H="24" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_GUILD_BUTTON">
<WINDOW_POS X="1" Y="104" W="24" H="24" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="118" Y="278" W="24" H="24" />
</CONTROL-->
<!--CONTROL Local="cn" Id="MENU_QUEST_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_STATIC">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON_F">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_STATIC">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON_F">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON_F">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_STATIC">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON_F">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_STATIC">
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<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON">
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</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9">
<WINDOW_POS X="365" Y="280" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9">
<WINDOW_POS X="362" Y="277" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10">
<WINDOW_POS X="365" Y="305" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10">
<WINDOW_POS X="362" Y="302" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11">
<WINDOW_POS X="365" Y="330" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11">
<WINDOW_POS X="362" Y="327" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12">
<WINDOW_POS X="365" Y="355" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12">
<WINDOW_POS X="362" Y="352" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13">
<WINDOW_POS X="365" Y="380" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13">
<WINDOW_POS X="362" Y="377" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14">
<WINDOW_POS X="365" Y="405" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14">
<WINDOW_POS X="362" Y="402" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15">
<WINDOW_POS X="365" Y="430" W="60" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15">
<WINDOW_POS X="362" Y="427" W="66" H="17" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_CARRAT">
<WINDOW_POS X="1" Y="0" W="2" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING">
<WINDOW_POS X="207" Y="465" W="73" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON">
<WINDOW_POS X="287" Y="465" W="73" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON">
<WINDOW_POS X="367" Y="465" W="73" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="KEY_SETTING_WINDOW">
<WINDOW_POS X="0" Y="0" W="445" H="490" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU">
<WINDOW_POS X="0" Y="0" W="160" H="212" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_BACK">
<WINDOW_POS X="0" Y="0" W="160" H="212" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE">
<WINDOW_POS X="20" Y="31" W="120" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_HWOPTION">
<WINDOW_POS X="20" Y="63" W="120" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_KEYSETTING">
<WINDOW_POS X="20" Y="95" W="120" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_HELP">
<WINDOW_POS X="20" Y="127" W="120" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME">
<WINDOW_POS X="20" Y="159" W="120" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_CLOSE">
<WINDOW_POS X="145" Y="4" W="11" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="217" Y="141" W="11" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ESC_MENU_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="11" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="229" Y="141" W="11" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW">
<WINDOW_POS X="487" Y="0" W="278" H="356" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0">
<WINDOW_POS X="7" Y="24" W="63" H="19" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1">
<WINDOW_POS X="74" Y="24" W="63" H="19" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2">
<WINDOW_POS X="141" Y="24" W="63" H="19" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3">
<WINDOW_POS X="208" Y="24" W="63" H="19" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_PAGE">
<WINDOW_POS X="7" Y="48" W="264" H="287" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT0">
<WINDOW_POS X="0" Y="0" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT1">
<WINDOW_POS X="0" Y="36" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT2">
<WINDOW_POS X="0" Y="72" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT3">
<WINDOW_POS X="0" Y="108" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT4">
<WINDOW_POS X="0" Y="144" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT5">
<WINDOW_POS X="0" Y="180" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT6">
<WINDOW_POS X="0" Y="216" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT7">
<WINDOW_POS X="0" Y="252" W="254" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE">
<WINDOW_POS X="0" Y="0" W="35" H="35" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="240" Y="304" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L">
<WINDOW_POS X="36" Y="0" W="5" H="35" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="276" Y="304" W="5" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M">
<WINDOW_POS X="41" Y="0" W="208" H="35" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="300" Y="304" W="10" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R">
<WINDOW_POS X="249" Y="0" W="5" H="35" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="450" Y="304" W="5" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_TEXT">
<WINDOW_POS X="38" Y="5" W="194" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP">
<WINDOW_POS X="210" Y="6" W="17" H="31" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="305" Y="262" W="17" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F">
<WINDOW_POS X="0" Y="0" W="17" H="31" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="269" Y="262" W="17" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER">
<WINDOW_POS X="0" Y="0" W="17" H="31" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="287" Y="262" W="17" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_IMAGE">
<WINDOW_POS X="0" Y="0" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SCROLLBAR">
<WINDOW_POS X="256" Y="0" W="9" H="287" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN">
<WINDOW_POS X="1" Y="1" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="241" Y="305" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC">
<WINDOW_POS X="91" Y="339" W="110" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK">
<WINDOW_POS X="205" Y="337" W="66" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT">
<WINDOW_POS X="205" Y="339" W="66" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_WINDOW">
<WINDOW_POS X="526" Y="0" W="239" H="364" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK">
<WINDOW_POS X="0" Y="22" W="239" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="442" W="239" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC">
<WINDOW_POS X="10" Y="25" W="180" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK">
<WINDOW_POS X="0" Y="106" W="239" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="442" W="239" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC">
<WINDOW_POS X="10" Y="109" W="180" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT">
<WINDOW_POS X="0" Y="0" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="68" Y="254" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="52" Y="238" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="68" Y="238" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="52" Y="254" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="489" Y="343" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="489" Y="343" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="489" Y="375" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="52" Y="254" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="68" Y="238" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W">
<WINDOW_POS X="0" Y="0" W="15" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="489" Y="375" W="15" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME">
<WINDOW_POS X="19" Y="2" W="90" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS">
<WINDOW_POS X="110" Y="2" W="50" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON">
<WINDOW_POS X="160" Y="1" W="35" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON">
<WINDOW_POS X="195" Y="1" W="35" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK">
<WINDOW_POS X="0" Y="17" W="231" H="14" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="401" W="231" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_HP">
<WINDOW_POS X="2" Y="19" W="227" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="2" Y="403" W="227" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE">
<WINDOW_POS X="0" Y="0" W="227" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="416" W="227" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK">
<WINDOW_POS X="0" Y="17" W="231" H="14" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="427" W="231" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT">
<WINDOW_POS X="0" Y="19" W="231" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0">
<WINDOW_POS X="4" Y="39" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT">
<WINDOW_POS X="10" Y="76" W="219" H="30" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1">
<WINDOW_POS X="4" Y="123" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2">
<WINDOW_POS X="4" Y="157" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3">
<WINDOW_POS X="4" Y="192" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4">
<WINDOW_POS X="4" Y="225" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5">
<WINDOW_POS X="4" Y="259" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6">
<WINDOW_POS X="4" Y="293" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7">
<WINDOW_POS X="4" Y="327" W="231" H="31" />
</CONTROL>
<CONTROL Local="Common" Id="THAI_CCAFE_MARK">
<WINDOW_POS X="595" Y="70" W="64" H="42" />
</CONTROL>
<CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE">
<WINDOW_POS X="0" Y="0" W="64" H="42" />
<TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="64" H="42" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H">
<WINDOW_POS X="226" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="40" Y="40" W="20" H="41" />
</CONTROL>
//New Character window by Hibari Kyoya
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN">
<WINDOW_POS X="0" Y="0" W="465" H="600" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION">
<WINDOW_POS X="4" Y="41" W="457" H="460" />
<TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
<TEXTURE_POS X="214" Y="0" W="9" H="54" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP">
<WINDOW_POS X="4" Y="22" W="96" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP">
<WINDOW_POS X="102" Y="22" W="96" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP">
<WINDOW_POS X="200" Y="22" W="96" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION">
<WINDOW_POS X="8" Y="46" W="249" H="407" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION">
<WINDOW_POS X="8" Y="515" W="450" H="75" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION">
<WINDOW_POS X="264" Y="75" W="110" H="30" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION">
<WINDOW_POS X="373" Y="75" W="85" H="30" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION">
<WINDOW_POS X="264" Y="104" W="110" H="102" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION">
<WINDOW_POS X="373" Y="104" W="85" H="102" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION">
<WINDOW_POS X="264" Y="205" W="194" H="30" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION">
<WINDOW_POS X="264" Y="239" W="110" H="214" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION">
<WINDOW_POS X="373" Y="239" W="85" H="214" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION">
<WINDOW_POS X="8" Y="459" W="450" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION">
<WINDOW_POS X="8" Y="485" W="450" H="25" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW">
<WINDOW_POS X="10" Y="100" W="249" H="401" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON">
<WINDOW_POS X="230" Y="416" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
<TEXTURE_POS X="90" Y="40" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER">
<WINDOW_POS X="0" Y="0" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
<TEXTURE_POS X="106" Y="40" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT">
<WINDOW_POS X="10" Y="60" W="240" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT">
<WINDOW_POS X="10" Y="81" W="240" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT">
<WINDOW_POS X="14" Y="517" W="200" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT">
<WINDOW_POS X="14" Y="533" W="200" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT">
<WINDOW_POS X="14" Y="549" W="60" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE">
<WINDOW_POS X="94" Y="549" W="130" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT">
<WINDOW_POS X="134" Y="549" W="130" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT">
<WINDOW_POS X="14" Y="565" W="130" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE">
<WINDOW_POS X="94" Y="565" W="130" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC">
<WINDOW_POS X="85" Y="490" W="360" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT">
<WINDOW_POS X="85" Y="490" W="360" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR">
<WINDOW_POS X="49" Y="539" W="88" H="5" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="157" W="88" H="5" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB">
<WINDOW_POS X="49" Y="537" W="6" H="9" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="77" Y="163" W="6" H="9" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON">
<WINDOW_POS X="285" Y="15" W="70" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT">
<WINDOW_POS X="13" Y="1" W="60" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON">
<WINDOW_POS X="384" Y="15" W="70" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT">
<WINDOW_POS X="13" Y="01" W="60" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT">
<WINDOW_POS X="287" Y="85" W="42" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE">
<WINDOW_POS X="405" Y="85" W="50" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT">
<WINDOW_POS X="267" Y="110" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT">
<WINDOW_POS X="267" Y="129" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT">
<WINDOW_POS X="267" Y="148" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT">
<WINDOW_POS X="267" Y="167" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT">
<WINDOW_POS X="267" Y="186" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE">
<WINDOW_POS X="289" Y="110" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE">
<WINDOW_POS X="289" Y="129" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE">
<WINDOW_POS X="289" Y="148" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE">
<WINDOW_POS X="289" Y="167" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE">
<WINDOW_POS X="289" Y="186" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE">
<WINDOW_POS X="324" Y="110" W="45" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE">
<WINDOW_POS X="324" Y="129" W="45" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE">
<WINDOW_POS X="324" Y="148" W="45" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE">
<WINDOW_POS X="324" Y="167" W="45" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE">
<WINDOW_POS X="324" Y="186" W="45" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS">
<WINDOW_POS X="0" Y="0" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON">
<WINDOW_POS X="377" Y="108" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON">
<WINDOW_POS X="377" Y="127" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON">
<WINDOW_POS X="377" Y="146" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON">
<WINDOW_POS X="377" Y="165" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON">
<WINDOW_POS X="377" Y="184" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON">
<WINDOW_POS X="417" Y="108" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON">
<WINDOW_POS X="417" Y="127" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON">
<WINDOW_POS X="417" Y="146" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON">
<WINDOW_POS X="417" Y="165" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON">
<WINDOW_POS X="417" Y="184" W="38" H="18" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON">
<WINDOW_POS X="277" Y="208" W="80" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON">
<WINDOW_POS X="367" Y="208" W="80" H="24" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT">
<WINDOW_POS X="269" Y="263" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT">
<WINDOW_POS X="269" Y="244" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT">
<WINDOW_POS X="269" Y="282" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT">
<WINDOW_POS X="269" Y="301" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT">
<WINDOW_POS X="269" Y="320" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT">
<WINDOW_POS X="269" Y="339" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT">
<WINDOW_POS X="269" Y="358" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT">
<WINDOW_POS X="269" Y="377" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT">
<WINDOW_POS X="269" Y="396" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT">
<WINDOW_POS X="269" Y="415" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT">
<WINDOW_POS X="269" Y="434" W="65" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE">
<WINDOW_POS X="330" Y="263" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE">
<WINDOW_POS X="330" Y="244" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE">
<WINDOW_POS X="330" Y="282" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE">
<WINDOW_POS X="330" Y="301" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE">
<WINDOW_POS X="330" Y="320" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE">
<WINDOW_POS X="330" Y="339" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE">
<WINDOW_POS X="330" Y="358" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE">
<WINDOW_POS X="330" Y="377" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE">
<WINDOW_POS X="330" Y="396" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE">
<WINDOW_POS X="330" Y="415" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE">
<WINDOW_POS X="330" Y="434" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK">
<WINDOW_POS X="120" Y="204" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK">
<WINDOW_POS X="120" Y="223" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK">
<WINDOW_POS X="120" Y="242" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK">
<WINDOW_POS X="120" Y="261" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK">
<WINDOW_POS X="120" Y="280" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK">
<WINDOW_POS X="120" Y="299" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK">
<WINDOW_POS X="120" Y="318" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK">
<WINDOW_POS X="120" Y="337" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK">
<WINDOW_POS X="120" Y="356" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK">
<WINDOW_POS X="120" Y="375" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK">
<WINDOW_POS X="120" Y="394" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE">
<WINDOW_POS X="136" Y="202" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE">
<WINDOW_POS X="136" Y="221" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE">
<WINDOW_POS X="136" Y="240" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE">
<WINDOW_POS X="136" Y="259" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE">
<WINDOW_POS X="136" Y="278" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE">
<WINDOW_POS X="136" Y="297" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE">
<WINDOW_POS X="136" Y="316" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE">
<WINDOW_POS X="136" Y="335" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE">
<WINDOW_POS X="136" Y="354" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE">
<WINDOW_POS X="136" Y="373" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE">
<WINDOW_POS X="136" Y="392" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE">
<WINDOW_POS X="130" Y="204" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE">
<WINDOW_POS X="130" Y="223" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE">
<WINDOW_POS X="130" Y="242" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE">
<WINDOW_POS X="130" Y="261" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE">
<WINDOW_POS X="130" Y="280" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE">
<WINDOW_POS X="130" Y="299" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE">
<WINDOW_POS X="130" Y="318" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE">
<WINDOW_POS X="130" Y="337" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE">
<WINDOW_POS X="130" Y="356" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE">
<WINDOW_POS X="130" Y="375" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE">
<WINDOW_POS X="130" Y="394" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT">
<WINDOW_POS X="10" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT">
<WINDOW_POS X="100" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT">
<WINDOW_POS X="190" Y="463" W="55" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT">
<WINDOW_POS X="280" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT">
<WINDOW_POS X="370" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE">
<WINDOW_POS X="60" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE">
<WINDOW_POS X="160" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE">
<WINDOW_POS X="250" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE">
<WINDOW_POS X="340" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE">
<WINDOW_POS X="430" Y="463" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON">
<WINDOW_POS X="40" Y="465" W="11" H="11" />
<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
<TEXTURE_POS X="34" Y="0" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON">
<WINDOW_POS X="130" Y="465" W="11" H="11" />
<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
<TEXTURE_POS X="48" Y="0" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON">
<WINDOW_POS X="225" Y="465" W="11" H="11" />
<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
<TEXTURE_POS X="62" Y="0" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON">
<WINDOW_POS X="310" Y="465" W="11" H="11" />
<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
<TEXTURE_POS X="76" Y="0" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON">
<WINDOW_POS X="410" Y="465" W="11" H="11" />
<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
<TEXTURE_POS X="20" Y="0" W="14" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD">
<WINDOW_POS X="10" Y="20" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER">
<WINDOW_POS X="10" Y="20" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER">
<WINDOW_POS X="10" Y="60" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="35" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER">
<WINDOW_POS X="10" Y="60" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST">
<WINDOW_POS X="10" Y="100" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="140" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER">
<WINDOW_POS X="10" Y="100" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER">
<WINDOW_POS X="10" Y="140" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="70" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER">
<WINDOW_POS X="10" Y="140" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND">
<WINDOW_POS X="10" Y="180" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="105" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER">
<WINDOW_POS X="10" Y="180" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT">
<WINDOW_POS X="10" Y="220" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="140" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER">
<WINDOW_POS X="10" Y="220" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY">
<WINDOW_POS X="30" Y="260" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="210" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER">
<WINDOW_POS X="30" Y="260" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING">
<WINDOW_POS X="201" Y="20" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="175" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING_OVER">
<WINDOW_POS X="201" Y="20" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING">
<WINDOW_POS X="201" Y="60" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="175" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER">
<WINDOW_POS X="201" Y="60" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK">
<WINDOW_POS X="201" Y="100" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="175" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER">
<WINDOW_POS X="201" Y="100" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST">
<WINDOW_POS X="201" Y="140" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="210" Y="0" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER">
<WINDOW_POS X="201" Y="140" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER">
<WINDOW_POS X="201" Y="180" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="0" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER">
<WINDOW_POS X="201" Y="180" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER">
<WINDOW_POS X="201" Y="220" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="0" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER">
<WINDOW_POS X="201" Y="220" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY">
<WINDOW_POS X="181" Y="260" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="210" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER">
<WINDOW_POS X="181" Y="260" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON">
<WINDOW_POS X="85" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER">
<WINDOW_POS X="85" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON">
<WINDOW_POS X="125" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER">
<WINDOW_POS X="125" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON">
<WINDOW_POS X="20" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON_OVER">
<WINDOW_POS X="20" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON">
<WINDOW_POS X="60" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER">
<WINDOW_POS X="60" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON">
<WINDOW_POS X="100" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER">
<WINDOW_POS X="100" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON">
<WINDOW_POS X="140" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON_OVER">
<WINDOW_POS X="140" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE">
<WINDOW_POS X="201" Y="300" W="35" H="35"/>
<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
<TEXTURE_POS X="70" Y="35" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER">
<WINDOW_POS X="201" Y="300" W="35" H="35"/>
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON">
<WINDOW_POS X="5" Y="311" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON">
<WINDOW_POS X="178" Y="311" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW">
<WINDOW_POS X="526" Y="0" W="238" H="510" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION">
<WINDOW_POS X="4" Y="41" W="230" H="444" />
<TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
<TEXTURE_POS X="214" Y="0" W="9" H="54" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP">
<WINDOW_POS X="4" Y="22" W="75" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP">
<WINDOW_POS X="80" Y="22" W="75" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP">
<WINDOW_POS X="156" Y="22" W="75" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE">
<WINDOW_POS X="0" Y="0" W="75" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1">
<WINDOW_POS X="6" Y="5" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2">
<WINDOW_POS X="46" Y="5" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3">
<WINDOW_POS X="87" Y="5" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4">
<WINDOW_POS X="128" Y="5" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5">
<WINDOW_POS X="169" Y="5" W="40" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT">
<WINDOW_POS X="12" Y="1" W="20" H="14" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON">
<WINDOW_POS X="210" Y="4" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
<TEXTURE_POS X="90" Y="40" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER">
<WINDOW_POS X="0" Y="0" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
<TEXTURE_POS X="106" Y="40" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION">
<WINDOW_POS X="8" Y="65" W="223" H="367" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION">
<WINDOW_POS X="8" Y="436" W="223" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION">
<WINDOW_POS X="8" Y="460" W="223" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT">
<WINDOW_POS X="8" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BACK">
<WINDOW_POS X="6" Y="460" W="225" H="18" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="276" Y="304" W="179" H="35" />
</CONTROL>
// éڅਔٍ
<CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT">
<WINDOW_POS X="34" Y="462" W="180" H="11" />
</CONTROL>
// 卤Ϳਔٍ
<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON">
<WINDOW_POS X="16" Y="463" W="13" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="228" Y="92" W="13" H="13" />
</CONTROL>
//ߗ麋ƑǠߩ
<CONTROL Local="Common" Id="INVENTORY_POINT_BACK">
<WINDOW_POS X="6" Y="438" W="225" H="18" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="276" Y="304" W="179" H="35" />
</CONTROL>
// éڅߩ
<CONTROL Local="Common" Id="INVENTORY_POINT_TEXT">
<WINDOW_POS X="34" Y="440" W="180" H="11" />
</CONTROL>
// 卤Ϳߩ
<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON">
<WINDOW_POS X="16" Y="441" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="54" Y="26" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="54" Y="26" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="13" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="228" Y="106" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON">
<WINDOW_POS X="198" Y="333" W="25" H="15" />
<TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE>
<TEXTURE_POS X="6" Y="0" W="25" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="25" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="252" W="24" H="24" />
</CONTROL>
// ܘ遠ƍŠĬ
<CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON">
<WINDOW_POS X="6" Y="482" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="23" W="55" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="0" W="55" H="22" />
</CONTROL>
// 卤Ϳƍ Ĭ
<CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON">
<WINDOW_POS X="26" Y="484" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="47" Y="46" W="16" H="16" />
</CONTROL>
// ܘ遢Ò
<CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON">
<WINDOW_POS X="61" Y="482" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="23" W="55" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="0" W="55" H="22" />
</CONTROL>
// 卤ͿÂӂ
<CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON">
<WINDOW_POS X="82" Y="484" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="0" Y="46" W="16" H="16" />
</CONTROL>
// ܘ邅ڍ
<CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON">
<WINDOW_POS X="117" Y="482" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="23" W="55" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="0" W="55" H="22" />
</CONTROL>
// 卤Ϳź
<CONTROL Local="Common" Id="INVENTORY_DELETE_ICON">
<WINDOW_POS X="138" Y="484" W="15" H="16" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="16" Y="46" W="15" H="16" />
</CONTROL>
// ܘ邠ĕ¿
<CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON">
<WINDOW_POS X="173" Y="482" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="23" W="55" H="22" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="55" H="22" />
<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
<TEXTURE_POS X="316" Y="0" W="55" H="22" />
</CONTROL>
// 卤Ϳᄕ¿
<CONTROL Local="Common" Id="INVENTORY_RANK_ICON">
<WINDOW_POS X="194" Y="484" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="31" Y="46" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X">
<WINDOW_POS X="11" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW">
<WINDOW_POS X="10" Y="398" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="54" Y="26" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F">
<WINDOW_POS X="0" Y="0" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="54" Y="26" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW">
<WINDOW_POS X="30" Y="399" W="129" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW">
<WINDOW_POS X="10" Y="422" W="13" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="228" Y="92" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F">
<WINDOW_POS X="0" Y="0" W="13" H="13" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="228" Y="106" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW">
<WINDOW_POS X="30" Y="423" W="129" H="11" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON">
<WINDOW_POS X="4" Y="443" W="52" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON">
<WINDOW_POS X="61" Y="443" W="52" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON">
<WINDOW_POS X="118" Y="443" W="52" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON">
<WINDOW_POS X="175" Y="443" W="52" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE">
<WINDOW_POS X="22" Y="445" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="47" Y="46" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE">
<WINDOW_POS X="79" Y="445" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="0" Y="46" W="16" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE">
<WINDOW_POS X="136" Y="445" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="16" Y="46" W="15" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE">
<WINDOW_POS X="193" Y="445" W="16" H="16" />
<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
<TEXTURE_POS X="31" Y="46" W="16" H="16" />
</CONTROL>
//ܘ遡ՠƗͿ྿
<CONTROL Local="Common" Id="INVENTORY_PAGE">
<WINDOW_POS X="12" Y="41" W="225" H="380" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON0">
<WINDOW_POS X="0" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON0_F">
<WINDOW_POS X="0" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON1">
<WINDOW_POS X="40" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON1_F">
<WINDOW_POS X="40" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON2">
<WINDOW_POS X="80" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON2_F">
<WINDOW_POS X="80" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0">
<WINDOW_POS X="25" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1">
<WINDOW_POS X="65" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2">
<WINDOW_POS X="105" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_WINDOW">
<WINDOW_POS X="311" Y="0" W="239" H="318" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0">
<WINDOW_POS X="11" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1">
<WINDOW_POS X="47" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2">
<WINDOW_POS X="83" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3">
<WINDOW_POS X="119" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4">
<WINDOW_POS X="155" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5">
<WINDOW_POS X="191" Y="11" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
<TEXTURE_POS X="70" Y="12" W="13" H="13" />
</CONTROL>
// ˹꒠厠ế-------------------------
<CONTROL Local="Common" Id="ITEMBANK_PAGE">
<WINDOW_POS X="12" Y="41" W="225" H="380" />
</CONTROL>
//ܘ遡ՠƗͿ྿
<CONTROL Local="Common" Id="ITEMBANK_BUTTON0">
<WINDOW_POS X="0" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F">
<WINDOW_POS X="0" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON1">
<WINDOW_POS X="40" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F">
<WINDOW_POS X="40" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON2">
<WINDOW_POS X="80" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F">
<WINDOW_POS X="80" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON3">
<WINDOW_POS X="120" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F">
<WINDOW_POS X="120" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON4">
<WINDOW_POS X="160" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="90" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F">
<WINDOW_POS X="160" Y="5" W="13" H="13" />
<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
<TEXTURE_POS X="103" Y="0" W="13" H="13" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0">
<WINDOW_POS X="25" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1">
<WINDOW_POS X="65" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2">
<WINDOW_POS X="105" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3">
<WINDOW_POS X="145" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4">
<WINDOW_POS X="185" Y="6" W="10" H="10" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40">
<WINDOW_POS X="0" Y="28" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41">
<WINDOW_POS X="0" Y="64" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42">
<WINDOW_POS X="0" Y="100" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43">
<WINDOW_POS X="0" Y="136" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44">
<WINDOW_POS X="0" Y="172" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45">
<WINDOW_POS X="0" Y="208" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46">
<WINDOW_POS X="0" Y="244" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47">
<WINDOW_POS X="0" Y="280" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48">
<WINDOW_POS X="0" Y="316" W="215" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49">
<WINDOW_POS X="0" Y="352" W="215" H="35" />
</CONTROL>
// New quick skill window ẇ֑鿍
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="79" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
<WINDOW_POS X="0" Y="0" W="41" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="163" W="41" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE">
<WINDOW_POS X="0" Y="41" W="41" H="10" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="3" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="43" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="43" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
<WINDOW_POS X="0" Y="63" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="204" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="204" W="41" H="16" />
</CONTROL>
// ᶺʡԿẇ֑鿍
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="480" />
</CONTROL>
<CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
<WINDOW_POS X="0" Y="0" W="41" H="453" />
</CONTROL>
// ܔ?
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON">
<WINDOW_POS X="0" Y="464" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="221" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="221" W="41" H="16" />
</CONTROL>
// ƍ?܅Յͤ
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON">
<WINDOW_POS X="0" Y="444" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="20" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON">
<WINDOW_POS X="0" Y="444" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="41" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="20" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="41" Y="0" W="41" H="20" />
</CONTROL>
//́ع
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON">
<WINDOW_POS X="21" Y="422" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY">
<WINDOW_POS X="0" Y="0" W="41" H="399" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0">
<WINDOW_POS X="0" Y="41" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1">
<WINDOW_POS X="0" Y="79" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2">
<WINDOW_POS X="0" Y="117" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3">
<WINDOW_POS X="0" Y="155" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4">
<WINDOW_POS X="0" Y="193" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5">
<WINDOW_POS X="0" Y="231" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6">
<WINDOW_POS X="0" Y="269" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7">
<WINDOW_POS X="0" Y="307" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8">
<WINDOW_POS X="0" Y="345" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9">
<WINDOW_POS X="0" Y="383" W="41" H="38" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="38" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END">
<WINDOW_POS X="0" Y="421" W="41" H="42" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="215" Y="235" W="41" H="3" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
<WINDOW_POS X="3" Y="423" W="35" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14">
<WINDOW_POS X="0" Y="422" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="0" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER">
<WINDOW_POS X="0" Y="422" W="20" H="20" />
</CONTROL>
// New quick skill window ẇڍٍ
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
<WINDOW_POS X="0" Y="0" W="79" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
<WINDOW_POS X="41" Y="0" W="10" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="413" Y="404" W="1" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
<WINDOW_POS X="43" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="40" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="60" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
<WINDOW_POS X="43" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="20" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
<WINDOW_POS X="63" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="417" Y="404" W="16" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
<WINDOW_POS X="0" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="433" Y="404" W="16" H="41" />
</CONTROL>
//ᶺʡԿẇڍٍ
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
<WINDOW_POS X="0" Y="559" W="490" H="41" />
</CONTROL>
//ܔ?
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
<WINDOW_POS X="474" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="449" Y="404" W="16" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="16" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="465" Y="404" W="16" H="41" />
</CONTROL>
// ƍ?܅Յͤ
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
<WINDOW_POS X="454" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="40" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="60" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
<WINDOW_POS X="454" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="0" Y="40" W="20" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
<WINDOW_POS X="0" Y="0" W="20" H="41" />
<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
<TEXTURE_POS X="20" Y="40" W="20" H="41" />
</CONTROL>
//́ع
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
<WINDOW_POS X="432" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="20" Y="20" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
<WINDOW_POS X="41" Y="0" W="399" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
<WINDOW_POS X="0" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
<WINDOW_POS X="39" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
<WINDOW_POS X="78" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
<WINDOW_POS X="117" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
<WINDOW_POS X="156" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
<WINDOW_POS X="195" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
<WINDOW_POS X="234" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
<WINDOW_POS X="273" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
<WINDOW_POS X="312" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
<WINDOW_POS X="351" Y="0" W="39" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="39" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
<WINDOW_POS X="390" Y="0" W="24" H="41" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="376" Y="404" W="1" H="41" />
</CONTROL>
<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
<WINDOW_POS X="432" Y="22" W="20" H="20" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
<WINDOW_POS X="432" Y="21" W="20" H="20" />
<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="20" H="20" />
</CONTROL>
<!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
<WINDOW_POS X="3" Y="23" W="59" H="16" />
</CONTROL-->
<CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
<WINDOW_POS X="3" Y="3" W="35" H="35" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
<WINDOW_POS X="4" Y="4" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="167" W="33" H="33" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
<WINDOW_POS X="27" Y="24" W="16" H="15" />
</CONTROL>
<!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
<WINDOW_POS X="2" Y="3" W="35" H="35" />
</CONTROL-->
<!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
<WINDOW_POS X="3" Y="4" W="33" H="33" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="167" W="33" H="33" />
</CONTROL-->
<!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
<WINDOW_POS X="26" Y="24" W="16" H="15" />
</CONTROL-->
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
<WINDOW_POS X="0" Y="41" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="0" Y="204" W="41" H="16" />
</CONTROL>
<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
<WINDOW_POS X="0" Y="0" W="41" H="16" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
<TEXTURE_POS X="42" Y="204" W="41" H="16" />
</CONTROL>
</INTERFACE>
<?xml version="1.0" encoding="utf-8"?>
<TEXT>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY">
<VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE>
<VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD">
<VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="DISCOURAGES">
<VALUE Lang="pe">Non-recommended</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="GATE_ALARM">
<VALUE Lang="pe">You are now moving to another map.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="STORAGE_TIMELEFT">
<VALUE Lang="pe">%d Years %d Months %d Days</VALUE>
<VALUE Lang="pe">%d Hours %d Minutes Left</VALUE>
</SENTENSE>
<WORD Ver="1" Id="ACADEMY_NAME">
<VALUE Lang="pe" Index="0">Sacred Gate</VALUE>
<VALUE Lang="pe" Index="1">Mystic Peak</VALUE>
<VALUE Lang="pe" Index="2">Phoenix</VALUE>
</WORD>
<WORD Ver="1" Id="ADMIN_NAME">
<VALUE Lang="pe" Index="0"> Admin </VALUE>
</WORD>
<WORD Ver="1" Id="ARROW_TYPE">
<VALUE Lang="pe" Index="0">Arrow</VALUE>
<VALUE Lang="pe" Index="1">Talisman</VALUE>
<VALUE Lang="pe" Index="2">Bullet</VALUE>
</WORD>
<WORD Ver="1" Id="ATTENDANCE_BOOK">
<VALUE Lang="pe" Index="0">Attendance</VALUE>
</WORD>
<WORD Ver="1" Id="AUTHORITY_PARTY">
<VALUE Lang="pe" Index="0">Assign</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">kill</VALUE>
<VALUE Lang="pe" Index="2">death</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_SEX">
<VALUE Lang="pe" Index="0">Male</VALUE>
<VALUE Lang="pe" Index="1">Female</VALUE>
</WORD>
<WORD Ver="1" Id="BIG_FONT">
<VALUE Lang="Common" Index="0">1</VALUE>
<VALUE Lang="pe" Index="0">1</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST">
<VALUE Lang="pe" Index="0">Booster:</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST_LEARNING">
<VALUE Lang="pe" Index="0">No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Learned</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_MENU">
<VALUE Lang="pe" Index="0">Cancel for Riding</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_TITLE">
<VALUE Lang="pe" Index="0">Section</VALUE>
<VALUE Lang="pe" Index="1">Bus Station</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Bus</VALUE>
</WORD>
<WORD Ver="1" Id="CARD_NEW">
<VALUE Lang="pe" Index="0">Previous</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
</WORD>
<WORD Ver="1" Id="CANCEL">
<VALUE Lang="Common" Index="0">Cancel</VALUE>
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">Kill(s)</VALUE>
<VALUE Lang="pe" Index="2">Death(s)</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_SAFE_TIME">
<VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE>
</WORD>
<WORD Ver="1" Id="CHANGE_SERVER">
<VALUE Lang="pe" Index="0">Change Server</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON">
<VALUE Lang="pe" Index="0">Make Phone number list</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_NAME_STATIC">
<VALUE Lang="pe" Index="0">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC">
<VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_RESI_STATIC">
<VALUE Lang="pe" Index="0">Element Resistance: </VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Elec</VALUE>
<VALUE Lang="pe" Index="4">Poi</VALUE>
<VALUE Lang="pe" Index="5">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC">
<VALUE Lang="pe" Index="0">Character Personality</VALUE>
<VALUE Lang="pe" Index="1">School</VALUE>
<VALUE Lang="pe" Index="2">LifePoint</VALUE>
<VALUE Lang="pe" Index="3">Rank</VALUE>
<VALUE Lang="pe" Index="4">Class</VALUE>
<VALUE Lang="pe" Index="5">Attr</VALUE>
<VALUE Lang="pe" Index="6">Status</VALUE>
<VALUE Lang="pe" Index="7">Grade</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_APPLY">
<VALUE Lang="pe" Index="0">Apply</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_INIT">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_POINT">
<VALUE Lang="pe" Index="0">Points</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_STATIC">
<VALUE Lang="pe" Index="0">Pow:</VALUE>
<VALUE Lang="pe" Index="1">Dex:</VALUE>
<VALUE Lang="pe" Index="2">Int:</VALUE>
<VALUE Lang="pe" Index="3">Int:</VALUE>
<VALUE Lang="pe" Index="4">Vit:</VALUE>
<VALUE Lang="pe" Index="5">Stm:</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STATUS_STATIC">
<VALUE Lang="pe" Index="0">สถานะ</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">ความแรง</VALUE>
<VALUE Lang="pe" Index="3">Defense</VALUE>
<VALUE Lang="pe" Index="4">MeleeAttack</VALUE>
<VALUE Lang="pe" Index="5">RangeAttack</VALUE>
<VALUE Lang="pe" Index="6">ชีวิต</VALUE>
<VALUE Lang="pe" Index="7">เวทย์</VALUE>
<VALUE Lang="pe" Index="8">อดทน</VALUE>
<VALUE Lang="pe" Index="9">HitRate</VALUE>
<VALUE Lang="pe" Index="10">AvoidRate</VALUE>
<VALUE Lang="pe" Index="11">Energy</VALUE>
<VALUE Lang="pe" Index="12">หมดอายุ</VALUE>
<VALUE Lang="pe" Index="13">CP</VALUE>
<VALUE Lang="pe" Index="14">MaxDmg</VALUE>
<VALUE Lang="pe" Index="15">MinDmg</VALUE>
<VALUE Lang="pe" Index="16">HP</VALUE>
<VALUE Lang="pe" Index="17">MP</VALUE>
<VALUE Lang="pe" Index="18">SP</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_CHANNEL_BUTTON">
<VALUE Lang="pe" Index="0">All</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Guild</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">League</VALUE>
<VALUE Lang="pe" Index="6">Talk</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_LINK_PARTY_RECRUIT">
<VALUE Lang="pe" Index="0">/partyrecruit</VALUE>
<VALUE Lang="pe" Index="1">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="2">Invite</VALUE>
<VALUE Lang="pe" Index="3">Refuse</VALUE>
<VALUE Lang="pe" Index="4">Maybe next time~!</VALUE>
<VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OK_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_ONOFF">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">Alliance</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Private message</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">Loudspeakers</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Options dialog window</VALUE>
<VALUE Lang="pe" Index="1">General Dialogue</VALUE>
<VALUE Lang="pe" Index="2">Channel Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whispers to the %1%</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">PA</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
<VALUE Lang="pe" Index="9">%1%'s whispers</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE_SYMBOL_LOCAL">
<VALUE Lang="pe" Index="0">/s</VALUE>
<VALUE Lang="pe" Index="1">/w</VALUE>
<VALUE Lang="pe" Index="2">/p</VALUE>
<VALUE Lang="pe" Index="3">/c</VALUE>
<VALUE Lang="pe" Index="4">/u</VALUE>
<VALUE Lang="pe" Index="5">/1</VALUE>
<VALUE Lang="pe" Index="6">/2</VALUE>
<VALUE Lang="pe" Index="7">/y</VALUE>
<VALUE Lang="pe" Index="8">/n</VALUE>
<VALUE Lang="pe" Index="9">/r</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_KEYTEXT">
<VALUE Lang="pe" Index="0">Alt + 1</VALUE>
<VALUE Lang="pe" Index="1">Alt + 2</VALUE>
<VALUE Lang="pe" Index="2">Alt + 3</VALUE>
<VALUE Lang="pe" Index="3">Alt + 4</VALUE>
<VALUE Lang="pe" Index="4">Alt + 5</VALUE>
<VALUE Lang="pe" Index="5">Alt + 6</VALUE>
<VALUE Lang="pe" Index="6">Alt + 7</VALUE>
<VALUE Lang="pe" Index="7">Alt + 8</VALUE>
<VALUE Lang="pe" Index="8">Alt + 9</VALUE>
<VALUE Lang="pe" Index="9">Alt + 0</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Chat Macro</VALUE>
</WORD>
<WORD Ver="1" Id="CLOSE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL">
<VALUE Lang="pe" Index="0">Party Name</VALUE>
<VALUE Lang="pe" Index="1">Time</VALUE>
<VALUE Lang="pe" Index="2">Hour</VALUE>
<VALUE Lang="pe" Index="3">Mins</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Battle Royale Application</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_TIME">
<VALUE Lang="pe" Index="0">CW Time:</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BUTTON">
<VALUE Lang="pe" Index="0">Expel</VALUE>
<VALUE Lang="pe" Index="1">Dismiss</VALUE>
<VALUE Lang="pe" Index="2">Modification</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
<VALUE Lang="pe" Index="4">Amend</VALUE>
<VALUE Lang="pe" Index="5">Cancel Dismission</VALUE>
<VALUE Lang="pe" Index="6">Withdraw</VALUE>
<VALUE Lang="pe" Index="7">Member</VALUE>
<VALUE Lang="pe" Index="8">Notice</VALUE>
<VALUE Lang="pe" Index="9">Alliance</VALUE>
<VALUE Lang="pe" Index="10">Compose</VALUE>
<VALUE Lang="pe" Index="11">Assist Senior Officer</VALUE>
<VALUE Lang="pe" Index="12">Disband</VALUE>
<VALUE Lang="pe" Index="13">Hostile</VALUE>
<VALUE Lang="pe" Index="14">Terminate</VALUE>
<VALUE Lang="pe" Index="15">Surrender</VALUE>
<VALUE Lang="pe" Index="16">temp</VALUE>
<VALUE Lang="pe" Index="17">PartyRecruit</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_GRADE">
<VALUE Lang="Common" Index="0">E</VALUE>
<VALUE Lang="pe" Index="0">E</VALUE>
<VALUE Lang="Common" Index="1">D</VALUE>
<VALUE Lang="pe" Index="1">D</VALUE>
<VALUE Lang="Common" Index="2">C</VALUE>
<VALUE Lang="pe" Index="2">C</VALUE>
<VALUE Lang="Common" Index="3">B</VALUE>
<VALUE Lang="pe" Index="3">B</VALUE>
<VALUE Lang="Common" Index="4">A</VALUE>
<VALUE Lang="pe" Index="4">A</VALUE>
<VALUE Lang="Common" Index="5">S</VALUE>
<VALUE Lang="pe" Index="5">S</VALUE>
<VALUE Lang="Common" Index="6">S1</VALUE>
<VALUE Lang="pe" Index="6">S1</VALUE>
<VALUE Lang="Common" Index="7">S2</VALUE>
<VALUE Lang="pe" Index="7">S2</VALUE>
<VALUE Lang="Common" Index="8">S3</VALUE>
<VALUE Lang="pe" Index="8">S3</VALUE>
<VALUE Lang="Common" Index="9">S4</VALUE>
<VALUE Lang="pe" Index="9">S4</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Guild Locker</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">Master</VALUE>
<VALUE Lang="pe" Index="3">Foundation</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Dismissal</VALUE>
<VALUE Lang="pe" Index="6">Alias</VALUE>
<VALUE Lang="pe" Index="7">Senior</VALUE>
<VALUE Lang="pe" Index="8">General</VALUE>
<VALUE Lang="pe" Index="9">Result</VALUE>
<VALUE Lang="pe" Index="10">Win</VALUE>
<VALUE Lang="pe" Index="11">Lose</VALUE>
<VALUE Lang="pe" Index="12">Draw</VALUE>
<VALUE Lang="pe" Index="13">Ally record</VALUE>
<VALUE Lang="pe" Index="14">You Don't have a Club</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Club</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Restricted Range</VALUE>
<VALUE Lang="pe" Index="1">Recovery Dose Usage</VALUE>
<VALUE Lang="pe" Index="2">HP Rate Boost</VALUE>
<VALUE Lang="pe" Index="3">Duel Bet Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Duel Invitation</VALUE>
<VALUE Lang="pe" Index="1">Duel Invitation Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_BEGIN">
<VALUE Lang="Common" Index="0">Fight.WAV</VALUE>
<VALUE Lang="pe" Index="0">Fight.WAV</VALUE>
<VALUE Lang="Common" Index="1">cd01.WAV</VALUE>
<VALUE Lang="pe" Index="1">cd01.WAV</VALUE>
<VALUE Lang="Common" Index="2">cd02.WAV</VALUE>
<VALUE Lang="pe" Index="2">cd02.WAV</VALUE>
<VALUE Lang="Common" Index="3">cd03.WAV</VALUE>
<VALUE Lang="pe" Index="3">cd03.WAV</VALUE>
<VALUE Lang="Common" Index="4">cd04.WAV</VALUE>
<VALUE Lang="pe" Index="4">cd04.WAV</VALUE>
<VALUE Lang="Common" Index="5">cd05.WAV</VALUE>
<VALUE Lang="pe" Index="5">cd05.WAV</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_END">
<VALUE Lang="Common" Index="0">Win.wav</VALUE>
<VALUE Lang="pe" Index="0">Win.wav</VALUE>
<VALUE Lang="Common" Index="1">Lost.wav</VALUE>
<VALUE Lang="pe" Index="1">Lost.wav</VALUE>
<VALUE Lang="Common" Index="2">Draw.wav</VALUE>
<VALUE Lang="pe" Index="2">Draw.wav</VALUE>
</WORD>
<WORD Ver="1" Id="COPYRIGHT_TITLE">
<VALUE Lang="pe" Index="0">http://420-transalvania.n3tworkz.com/</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Create</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Create New Character</VALUE>
<VALUE Lang="pe" Index="1">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">Ok</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_STATIC">
<VALUE Lang="pe" Index="0">School</VALUE>
<VALUE Lang="pe" Index="1">Class</VALUE>
<VALUE Lang="pe" Index="2">Face</VALUE>
<VALUE Lang="pe" Index="3">Hair</VALUE>
<VALUE Lang="pe" Index="4">Name</VALUE>
<VALUE Lang="pe" Index="5">Basic feel</VALUE>
<VALUE Lang="Common" Index="6">Sex</VALUE>
<VALUE Lang="pe" Index="6">Sex</VALUE>
<VALUE Lang="Common" Index="7">Hair Color</VALUE>
<VALUE Lang="pe" Index="7">Hair Color</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_COMPLETE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Done</VALUE>
</WORD>
<WORD Ver="1" Id="DELETE">
<VALUE Lang="Common" Index="0">Delete</VALUE>
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="ESC_MENU">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
<VALUE Lang="pe" Index="1">Server List</VALUE>
<VALUE Lang="pe" Index="2">Option</VALUE>
<VALUE Lang="pe" Index="3">Help</VALUE>
<VALUE Lang="pe" Index="4">Exit Game</VALUE>
<VALUE Lang="pe" Index="5">ShortKey Set</VALUE>
<VALUE Lang="pe" Index="6">View Grade</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Face Change Card</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_BUTTON">
<VALUE Lang="pe" Index="0">Add Friend</VALUE>
<VALUE Lang="pe" Index="1">Delete</VALUE>
<VALUE Lang="pe" Index="2">Move</VALUE>
<VALUE Lang="pe" Index="3">Remove</VALUE>
<VALUE Lang="pe" Index="4">Block</VALUE>
<VALUE Lang="pe" Index="5">Name</VALUE>
<VALUE Lang="pe" Index="6">Topic</VALUE>
<VALUE Lang="pe" Index="7">Reply</VALUE>
<VALUE Lang="pe" Index="8">Initiate</VALUE>
<VALUE Lang="pe" Index="9">New Mail</VALUE>
<VALUE Lang="pe" Index="10">Send Mail</VALUE>
<VALUE Lang="pe" Index="11">Rewrite.</VALUE>
<VALUE Lang="pe" Index="12">Send SMS</VALUE>
<VALUE Lang="pe" Index="13">Cancel</VALUE>
<VALUE Lang="pe" Index="14">Take :</VALUE>
<VALUE Lang="pe" Index="15">SMS</VALUE>
<VALUE Lang="pe" Index="16">Party</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_TAB_BUTTON">
<VALUE Lang="pe" Index="0">Friends Menu</VALUE>
<VALUE Lang="pe" Index="1">Blocked Menu</VALUE>
<VALUE Lang="pe" Index="2">Received Message</VALUE>
<VALUE Lang="pe" Index="3">Sended Message</VALUE>
<VALUE Lang="pe" Index="4">Delivered Message</VALUE>
<VALUE Lang="pe" Index="5">Message</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Friends</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_BETGET">
<VALUE Lang="pe" Index="0">Entertainment value</VALUE>
<VALUE Lang="pe" Index="1">Distribution amount</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simple Gamble</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_OKCANCEL">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Re-enter</VALUE>
</WORD>
<WORD Ver="1" Id="GAMEMENU">
<VALUE Lang="pe" Index="0">Inventory(I)</VALUE>
<VALUE Lang="pe" Index="1">Character(C)</VALUE>
<VALUE Lang="pe" Index="2">Skill(K)</VALUE>
<VALUE Lang="pe" Index="3">Party(P)</VALUE>
<VALUE Lang="pe" Index="4">Mission(T)</VALUE>
<VALUE Lang="pe" Index="5">Club(G)</VALUE>
<VALUE Lang="pe" Index="6">Friends(F)</VALUE>
<VALUE Lang="pe" Index="7">Map(M)</VALUE>
<VALUE Lang="pe" Index="8">Item Bank(B)</VALUE>
<VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE>
<VALUE Lang="pe" Index="10">Itemshop(U)</VALUE>
<VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE>
<VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE>
</WORD>
<WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Change Gender Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_FILE">
<VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE>
<VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Assist</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_APPLYOK">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">OK</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO">
<VALUE Lang="pe" Index="0">SFX Volume</VALUE>
<VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">BGM Volume</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO_DESC">
<VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE>
<VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE>
<VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE>
<VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE>
<VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME">
<VALUE Lang="pe" Index="0">Video</VALUE>
<VALUE Lang="pe" Index="1">Audio</VALUE>
<VALUE Lang="pe" Index="2">Game</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME_DESC">
<VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE>
<VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE>
<VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION">
<VALUE Lang="pe" Index="0">Default</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION">
<VALUE Lang="pe" Index="0">Refuse Duel</VALUE>
<VALUE Lang="pe" Index="1">Refuse Trade</VALUE>
<VALUE Lang="pe" Index="2">Refuse Party</VALUE>
<VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE>
<VALUE Lang="pe" Index="4">Refuse Friend</VALUE>
<VALUE Lang="pe" Index="5">Set Default</VALUE>
<VALUE Lang="pe" Index="6">Transmission</VALUE>
<VALUE Lang="pe" Index="7">Help Info</VALUE>
<VALUE Lang="pe" Index="8">Auto Attack</VALUE>
<VALUE Lang="pe" Index="9">Name Display.</VALUE>
<VALUE Lang="pe" Index="10">No RESU</VALUE>
<VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE>
<VALUE Lang="pe" Index="12">Simplify pet name</VALUE>
<VALUE Lang="pe" Index="13">Skill-type Display</VALUE>
<VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE>
<VALUE Lang="pe" Index="15">Auto PopUp</VALUE>
<VALUE Lang="pe" Index="16">Idle Stance</VALUE>
<VALUE Lang="pe" Index="17">Rank Name</VALUE>
<VALUE Lang="pe" Index="18">Rank Logo</VALUE>
<VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC">
<VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE>
<VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE>
<VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE>
<VALUE Lang="pe" Index="3">Refuse Party Request</VALUE>
<VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE>
<VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE>
<VALUE Lang="pe" Index="6">Default Position</VALUE>
<VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE>
<VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE>
<VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE>
<VALUE Lang="pe" Index="10">Show Player Names</VALUE>
<VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE>
<VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE>
<VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE>
<VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE>
<VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE>
<VALUE Lang="pe" Index="3">Change Skill Tray</VALUE>
<VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE>
<VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE>
</WORD>
<WORD Ver="1" Id="POTION_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE>
<VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE>
<VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE">
<VALUE Lang="pe" Index="0">View all</VALUE>
<VALUE Lang="pe" Index="1">A grade</VALUE>
<VALUE Lang="pe" Index="2">B grade</VALUE>
<VALUE Lang="pe" Index="3">C grade</VALUE>
<VALUE Lang="pe" Index="4">D grade</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">All</VALUE>
<VALUE Lang="pe" Index="2">Do not show</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION">
<VALUE Lang="pe" Index="0">Display</VALUE>
<VALUE Lang="pe" Index="1">Shadow</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
<VALUE Lang="pe" Index="3">Distance</VALUE>
<VALUE Lang="pe" Index="4">Effects</VALUE>
<VALUE Lang="pe" Index="5">BG Shadow</VALUE>
<VALUE Lang="pe" Index="6">Reflection</VALUE>
<VALUE Lang="pe" Index="7">Refract</VALUE>
<VALUE Lang="pe" Index="8">Glow</VALUE>
<VALUE Lang="pe" Index="9">Post Process</VALUE>
<VALUE Lang="pe" Index="10">Basic set</VALUE>
<VALUE Lang="pe" Index="11">Limit Frame</VALUE>
<VALUE Lang="pe" Index="12">Click Effect</VALUE>
<VALUE Lang="pe" Index="13">Target Effect</VALUE>
<VALUE Lang="pe" Index="14">Drop Effect</VALUE>
<VALUE Lang="pe" Index="15">Max Zoom</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC">
<VALUE Lang="pe" Index="0">Show Effects</VALUE>
<VALUE Lang="pe" Index="1">Show Shadows</VALUE>
<VALUE Lang="pe" Index="2">Show Reflections</VALUE>
<VALUE Lang="pe" Index="3">Refract</VALUE>
<VALUE Lang="pe" Index="4">Show Glow</VALUE>
<VALUE Lang="pe" Index="5">Post Processing</VALUE>
<VALUE Lang="pe" Index="6">Sync Frame</VALUE>
<VALUE Lang="pe" Index="7">Show Click Effect</VALUE>
<VALUE Lang="pe" Index="8">Show Target Effect</VALUE>
<VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE>
<VALUE Lang="pe" Index="10">Video Default Settings</VALUE>
<VALUE Lang="pe" Index="11">Game Resolution</VALUE>
<VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE>
<VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE>
<VALUE Lang="pe" Index="14">View Distance Setting</VALUE>
<VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
<VALUE Lang="pe" Index="4">Extra</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT">
<VALUE Lang="pe" Index="0">Near</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Far</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Option</VALUE>
</WORD>
<WORD Ver="1" Id="DUEL_MODAL_DESC">
<VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE>
<VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE>
<VALUE Lang="pe" Index="4">Select BET Option.</VALUE>
</WORD>
<WORD Ver="1" Id="INVEN_TAB_BUTTON">
<VALUE Lang="pe" Index="0">A</VALUE>
<VALUE Lang="pe" Index="1">B</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_DESC">
<VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">Increase Int Stats</VALUE>
<VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_ERROR">
<VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE>
<VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE>
<VALUE Lang="pe" Index="5">Not enough stats !</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_INFO_DESC">
<VALUE Lang="pe" Index="0">Character Level</VALUE>
<VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE>
<VALUE Lang="pe" Index="2">Character Kills In PK</VALUE>
<VALUE Lang="pe" Index="3">Character Reborn</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFO">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Attack</VALUE>
<VALUE Lang="pe" Index="4">Defense</VALUE>
<VALUE Lang="pe" Index="5">HP</VALUE>
<VALUE Lang="pe" Index="6">MP</VALUE>
<VALUE Lang="pe" Index="7">SP</VALUE>
<VALUE Lang="pe" Index="8">Pow</VALUE>
<VALUE Lang="pe" Index="9">Vit</VALUE>
<VALUE Lang="pe" Index="10">Int</VALUE>
<VALUE Lang="pe" Index="11">Dex</VALUE>
<VALUE Lang="pe" Index="12">Int</VALUE>
<VALUE Lang="pe" Index="13">Stm</VALUE>
<VALUE Lang="pe" Index="14">Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="17">CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFOCOS">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE>
<VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE>
<VALUE Lang="pe" Index="5">Costume ADD HP</VALUE>
<VALUE Lang="pe" Index="6">Costume ADD MP</VALUE>
<VALUE Lang="pe" Index="7">Costume ADD SP</VALUE>
<VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE>
<VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE>
<VALUE Lang="pe" Index="10">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE>
<VALUE Lang="pe" Index="12">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE>
<VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="16">Costume CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Attack</VALUE>
<VALUE Lang="pe" Index="1">Defense</VALUE>
<VALUE Lang="pe" Index="2">Attack Range</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="5">Set Type</VALUE>
<VALUE Lang="pe" Index="6">Type</VALUE>
<VALUE Lang="pe" Index="7">SP Usage</VALUE>
<VALUE Lang="pe" Index="8">Energy's Usage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL">
<VALUE Lang="pe" Index="0">Effect</VALUE>
<VALUE Lang="pe" Index="1">Duration(seconds)</VALUE>
<VALUE Lang="pe" Index="2">Chance(%)</VALUE>
<VALUE Lang="pe" Index="3">Number one</VALUE>
<VALUE Lang="pe" Index="4">Number two</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION">
<VALUE Lang="pe" Index="0">Level</VALUE>
<VALUE Lang="pe" Index="1">Melee Attack</VALUE>
<VALUE Lang="pe" Index="2">Range Attack</VALUE>
<VALUE Lang="pe" Index="3">Reborn</VALUE>
<VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE>
<VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE>
<VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE>
<VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE>
<VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE>
<VALUE Lang="pe" Index="9">GM ONLY</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST">
<VALUE Lang="pe" Index="0">Electric</VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Poison</VALUE>
<VALUE Lang="pe" Index="4">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL">
<VALUE Lang="pe" Index="0">Special Function</VALUE>
<VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE>
<VALUE Lang="pe" Index="2">unable to retransform</VALUE>
<VALUE Lang="pe" Index="3">able to retransform</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="5">Increase Move speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>
<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">HP Recovery</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE>
<VALUE Lang="pe" Index="5">Increase Move Speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>
<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Rate Obtain</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ALL_CLASS">
<VALUE Lang="pe" Index="0">All type</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ARROW_INFO">
<VALUE Lang="pe" Index="0">Attack Power</VALUE>
<VALUE Lang="pe" Index="1">Quantity</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE>
<VALUE Lang="pe" Index="2">Unable to Sell</VALUE>
<VALUE Lang="pe" Index="3">Costume</VALUE>
<VALUE Lang="pe" Index="4">Expiration</VALUE>
<VALUE Lang="pe" Index="5">Basic Price</VALUE>
<VALUE Lang="pe" Index="6">Tax</VALUE>
<VALUE Lang="pe" Index="7">Costume's Expiration</VALUE>
<VALUE Lang="pe" Index="8">Cooldown</VALUE>
<VALUE Lang="pe" Index="9">Time Left</VALUE>
<VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE>
<!--add money 2-->
<VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE>
<VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE>
<VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE>
<VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE>
<VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_TIME">
<VALUE Lang="pe" Index="0">Hours</VALUE>
<VALUE Lang="pe" Index="1">Minutes</VALUE>
<VALUE Lang="pe" Index="2">Seconds</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CALL_MAP">
<VALUE Lang="pe" Index="0">return map</VALUE>
<VALUE Lang="pe" Index="1">map coordinates </VALUE>
<VALUE Lang="pe" Index="2">no position data</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY">
<VALUE Lang="pe" Index="0">Information:</VALUE>
<VALUE Lang="pe" Index="1">Attribute:</VALUE>
<VALUE Lang="pe" Index="2">Requirement:</VALUE>
<VALUE Lang="pe" Index="3">Resistance:</VALUE>
<VALUE Lang="pe" Index="4">Hit Effect:</VALUE>
<VALUE Lang="pe" Index="5">Special Function:</VALUE>
<VALUE Lang="pe" Index="6">Upgrade Information:</VALUE>
<VALUE Lang="pe" Index="7">Recovery:</VALUE>
<VALUE Lang="pe" Index="8">Status:</VALUE>
<VALUE Lang="pe" Index="9">Description:</VALUE>
<VALUE Lang="pe" Index="10">Add Value:</VALUE>
<VALUE Lang="pe" Index="11">Random Value:</VALUE>
<VALUE Lang="pe" Index="12">Effect Info:</VALUE>
<VALUE Lang="pe" Index="13">Costume Add Value:</VALUE>
<VALUE Lang="pe" Index="14">Set Info:</VALUE>
<VALUE Lang="pe" Index="15">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="16">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="17">Bonus Stats:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_EX">
<VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP">
<VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE>
<VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM">
<VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GARBAGE_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST">
<VALUE Lang="pe" Index="0">All Resistance</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_MIX_BUTTON">
<VALUE Lang="pe" Index="0">Combination</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_NEEDSP">
<VALUE Lang="pe" Index="0">Not Enough SP</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_DUALSKILL">
<VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE>
<VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_FULL">
<VALUE Lang="pe" Index="0">PET :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_INFO">
<VALUE Lang="pe" Index="0">▼PET Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_NAME">
<VALUE Lang="pe" Index="0">PET Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SKILLS">
<VALUE Lang="pe" Index="0">[This skill can use]</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTA">
<VALUE Lang="pe" Index="0">ItemA:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTB">
<VALUE Lang="pe" Index="0">ItemB:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_TYPE">
<VALUE Lang="pe" Index="0">PET Type:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_USE_SKINPACK">
<VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_RANDOM_OPTION">
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Defense</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="5">HP Increase</VALUE>
<VALUE Lang="pe" Index="6">MP Increase</VALUE>
<VALUE Lang="pe" Index="7">SP Increase</VALUE>
<VALUE Lang="pe" Index="8">HP Increase Rate</VALUE>
<VALUE Lang="pe" Index="9">MP Increase Rate</VALUE>
<VALUE Lang="pe" Index="10">SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="12">Atk Practice</VALUE>
<VALUE Lang="pe" Index="13">Def Practice</VALUE>
<VALUE Lang="pe" Index="14">Atk Range</VALUE>
<VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE>
<VALUE Lang="pe" Index="16">Resistance</VALUE>
<VALUE Lang="pe" Index="17">Speed</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUMMON_INFO">
<VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE>
<VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE>
<VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE>
<VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON">
<VALUE Lang="pe" Index="0">Before</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
<VALUE Lang="pe" Index="2">Search Again</VALUE>
<VALUE Lang="pe" Index="3">Arrange Again</VALUE>
<VALUE Lang="pe" Index="4">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT">
<VALUE Lang="pe" Index="0">Search Item Name</VALUE>
<VALUE Lang="pe" Index="1">Personal Shop Name</VALUE>
<VALUE Lang="pe" Index="2">Position</VALUE>
<VALUE Lang="pe" Index="3">Selling Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordsman</VALUE>
<VALUE Lang="pe" Index="2">Shaman</VALUE>
<VALUE Lang="pe" Index="3">Archer</VALUE>
<VALUE Lang="pe" Index="4">Extreme</VALUE>
<VALUE Lang="pe" Index="5">Gunner</VALUE>
<VALUE Lang="pe" Index="6">Assassin</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE">
<VALUE Lang="pe" Index="0">None</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC">
<VALUE Lang="pe" Index="0">Search item</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Pow</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT">
<VALUE Lang="pe" Index="0">Search</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Item Name</VALUE>
<VALUE Lang="pe" Index="3">Equipment Class</VALUE>
<VALUE Lang="pe" Index="4">Item Type</VALUE>
<VALUE Lang="pe" Index="5">Item Grade</VALUE>
<VALUE Lang="pe" Index="6">Item Status</VALUE>
<VALUE Lang="pe" Index="7">Condition</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Bow</VALUE>
<VALUE Lang="pe" Index="3">throw</VALUE>
<VALUE Lang="pe" Index="4">Short Sword</VALUE>
<VALUE Lang="pe" Index="5">Wood Stick</VALUE>
<VALUE Lang="pe" Index="6">Fist</VALUE>
<VALUE Lang="pe" Index="7">Throwing</VALUE>
<VALUE Lang="pe" Index="8">Gun</VALUE>
<VALUE Lang="pe" Index="9">Rail Gun</VALUE>
<VALUE Lang="pe" Index="10">Portal Gun</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SKILL_CONDITION">
<VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE>
<VALUE Lang="pe" Index="1">Skill Point Required</VALUE>
<VALUE Lang="pe" Index="2">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE">
<VALUE Lang="pe" Index="0">Dyeable</VALUE>
<VALUE Lang="pe" Index="1">Not dyeable</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TELEPORT_MAP">
<VALUE Lang="pe" Index="0">Moved map</VALUE>
<VALUE Lang="pe" Index="1">Map position</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TURN_INFO">
<VALUE Lang="pe" Index="0">Quantity</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_USABLE">
<VALUE Lang="pe" Index="0">Usable</VALUE>
<VALUE Lang="pe" Index="1">Unusable</VALUE>
</WORD>
<!---add money 2 --->
<WORD Ver="1" Id="ITEM_FLAG">
<VALUE Lang="pe" Index="0">Sell to NPC</VALUE>
<VALUE Lang="pe" Index="1">Tradable</VALUE>
<VALUE Lang="pe" Index="2">Dropable</VALUE>
<VALUE Lang="pe" Index="3">Event Item</VALUE>
<VALUE Lang="pe" Index="4">Garbage Item</VALUE>
<VALUE Lang="pe" Index="5">Store to Locker</VALUE>
<VALUE Lang="pe" Index="6">Vote Item</VALUE>
<VALUE Lang="pe" Index="7">Premium Item</VALUE>
<VALUE Lang="pe" Index="8">Have Owner</VALUE>
<VALUE Lang="pe" Index="9">Point Recover</VALUE>
<VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE>
</WORD>
<!-- add skill info flag -->
<WORD Ver="1" Id="SKILL_FLAG_INFO">
<VALUE Lang="pe" Index="0">Melee Skill</VALUE>
<VALUE Lang="pe" Index="1">Messile Skill</VALUE>
<VALUE Lang="pe" Index="2">Magic Skill</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_BATTERY">
<VALUE Lang="pe" Index="0">Resource :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN">
<VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Booster: Learned</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_MODEL">
<VALUE Lang="pe" Index="0">Model Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_NAME">
<VALUE Lang="pe" Index="0">Type: </VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_SLOT">
<VALUE Lang="pe" Index="0">Skin : </VALUE>
<VALUE Lang="pe" Index="1">Parts 1 :</VALUE>
<VALUE Lang="pe" Index="2">Parts 2: </VALUE>
<VALUE Lang="pe" Index="3">Parts 3 :</VALUE>
<VALUE Lang="pe" Index="4">Parts 4 :</VALUE>
<VALUE Lang="pe" Index="5">Parts 5 :</VALUE>
<VALUE Lang="pe" Index="6">Parts 6 :</VALUE>
<VALUE Lang="pe" Index="7">Parts 7 :</VALUE>
<VALUE Lang="pe" Index="8">Parts 8 :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO">
<VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_NAME_STATIC">
<VALUE Lang="pe" Index="0">Item Bank</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON">
<VALUE Lang="pe" Index="0">Refresh</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Item Shop</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_APPLYOK">
<VALUE Lang="pe" Index="0">BasicSet</VALUE>
<VALUE Lang="pe" Index="1">Apply</VALUE>
<VALUE Lang="pe" Index="2">OK</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT">
<VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE>
<VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="3">Party ShortKey</VALUE>
<VALUE Lang="pe" Index="4">Quest ShortKey</VALUE>
<VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE>
<VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE>
<VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE>
<VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE>
<VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE>
<VALUE Lang="pe" Index="11">Run ShortKey</VALUE>
<VALUE Lang="pe" Index="12">Help ShortKey</VALUE>
<VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE>
<VALUE Lang="pe" Index="15">PkMode shortKey</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSKILL">
<VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE>
<VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE>
<VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE>
<VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE>
<VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSLOT">
<VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">GameKey Set</VALUE>
</WORD>
<WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Map</VALUE>
</WORD>
<WORD Ver="1" Id="LOBY_BGM">
<VALUE Lang="Common" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="1">centerarea.ogg</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE">
<VALUE Lang="pe" Index="0">Log In</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDPW">
<VALUE Lang="pe" Index="0">User</VALUE>
<VALUE Lang="pe" Index="1">Pass</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK">
<VALUE Lang="pe" Index="0">Remember Me?</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="MAPMOVE_OKBUTTON">
<VALUE Lang="pe" Index="0">Move</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Store</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">ARMs</VALUE>
<VALUE Lang="pe" Index="1">Defensive Gears</VALUE>
<VALUE Lang="pe" Index="2">Misc Goods</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Char.</VALUE>
<VALUE Lang="pe" Index="1">Pet</VALUE>
<VALUE Lang="pe" Index="2">Vehicle</VALUE>
</WORD>
<WORD Ver="1" Id="MINIPARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Team</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Yes</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
<VALUE Lang="pe" Index="4">Edit</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_TITLE">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
<VALUE Lang="pe" Index="1">Question</VALUE>
<VALUE Lang="pe" Index="2">Warning</VALUE>
<VALUE Lang="pe" Index="3">Error</VALUE>
<VALUE Lang="pe" Index="4">Critical</VALUE>
<VALUE Lang="pe" Index="5">Enter</VALUE>
</WORD>
<WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW">
<VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE>
</WORD>
<WORD Ver="1" Id="NOT_USE_PREMIUM">
<VALUE Lang="pe" Index="0">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="NOTE_WINDOW">
<VALUE Lang="pe" Index="0">Recieve</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
<VALUE Lang="pe" Index="2">Subject</VALUE>
</WORD>
<WORD Ver="1" Id="NOTIFY_NAME">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
</WORD>
<WORD Ver="1" Id="P2PMENU">
<VALUE Lang="pe" Index="0">Trade</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party Invite</VALUE>
<VALUE Lang="pe" Index="3">Duel Challenge</VALUE>
<VALUE Lang="pe" Index="4">Add Friend</VALUE>
<VALUE Lang="pe" Index="5">Club Invite</VALUE>
<VALUE Lang="pe" Index="6">League Invite</VALUE>
<VALUE Lang="pe" Index="7">Club Battle</VALUE>
<VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE>
<VALUE Lang="pe" Index="9">Invite to ride</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_SECTION">
<VALUE Lang="pe" Index="0">M</VALUE>
<VALUE Lang="pe" Index="1">c</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_WINDOW">
<VALUE Lang="pe" Index="0">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="1">Classification</VALUE>
<VALUE Lang="pe" Index="2">Class</VALUE>
<VALUE Lang="pe" Index="3">Name</VALUE>
<VALUE Lang="pe" Index="4">Party Request</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Item Allocation</VALUE>
<VALUE Lang="pe" Index="1">Coin Allocation</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
<VALUE Lang="pe" Index="4">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">Party Information</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Party</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC">
<VALUE Lang="pe" Index="0">Party Leader</VALUE>
<VALUE Lang="pe" Index="1">Party Member</VALUE>
</WORD>
<WORD Ver="1" Id="PET_NAME_STATIC">
<VALUE Lang="pe" Index="0">PET</VALUE>
<VALUE Lang="pe" Index="1">PET Skill</VALUE>
</WORD>
<WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC">
<VALUE Lang="pe" Index="0">Create the PET</VALUE>
</WORD>
<WORD Ver="1" Id="PET_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Type</VALUE>
<VALUE Lang="pe" Index="2">Food</VALUE>
<VALUE Lang="pe" Index="3">loyalty</VALUE>
<VALUE Lang="pe" Index="4">Pet Skill</VALUE>
<VALUE Lang="pe" Index="5">not exist</VALUE>
<VALUE Lang="pe" Index="6">Skill-A</VALUE>
<VALUE Lang="pe" Index="7">Skill-B</VALUE>
</WORD>
<WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_BUTTON">
<VALUE Lang="pe" Index="0">Mail received</VALUE>
<VALUE Lang="pe" Index="1">Send Mail</VALUE>
<VALUE Lang="pe" Index="2">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">Date</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON">
<VALUE Lang="pe" Index="0">Friends List</VALUE>
<VALUE Lang="pe" Index="1">Club List</VALUE>
<VALUE Lang="pe" Index="2">Add</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT">
<VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE>
<VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE>
<VALUE Lang="pe" Index="2">Receive Status: Read</VALUE>
<VALUE Lang="pe" Index="3">(Deleted)</VALUE>
<VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE>
<VALUE Lang="pe" Index="5">(Send Bounce)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX">
<VALUE Lang="pe" Index="0">Remaining gold:</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON">
<VALUE Lang="pe" Index="0">Find</VALUE>
<VALUE Lang="pe" Index="1">Return</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Reply</VALUE>
<VALUE Lang="pe" Index="4">Consent</VALUE>
<VALUE Lang="pe" Index="5">Rejected</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX">
<VALUE Lang="pe" Index="0">Sent:</VALUE>
<VALUE Lang="pe" Index="1">From:</VALUE>
<VALUE Lang="pe" Index="2">Sent Items:</VALUE>
<VALUE Lang="pe" Index="3">Sent Amount:</VALUE>
<VALUE Lang="pe" Index="4">Charges:</VALUE>
<VALUE Lang="pe" Index="5">Holding amount:</VALUE>
<VALUE Lang="pe" Index="6">None</VALUE>
<VALUE Lang="pe" Index="7"><Attachment Item></VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON">
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON">
<VALUE Lang="pe" Index="0">Preview</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX">
<VALUE Lang="pe" Index="0">Recipient</VALUE>
<VALUE Lang="pe" Index="1">Zip Design</VALUE>
<VALUE Lang="pe" Index="2">Title</VALUE>
<VALUE Lang="pe" Index="3">Details</VALUE>
<VALUE Lang="pe" Index="4">Send money</VALUE>
<VALUE Lang="pe" Index="5">Billing</VALUE>
<VALUE Lang="pe" Index="6">ITEM</VALUE>
<VALUE Lang="pe" Index="7">Amount available:</VALUE>
<VALUE Lang="pe" Index="8">Amount held</VALUE>
<VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_TITLE">
<VALUE Lang="pe" Index="0">Mail Received</VALUE>
<VALUE Lang="pe" Index="1">Read mail</VALUE>
<VALUE Lang="pe" Index="2">Send mail</VALUE>
<VALUE Lang="pe" Index="3">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="4">Find Friends</VALUE>
<VALUE Lang="pe" Index="5">Preview</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_BUTTON">
<VALUE Lang="pe" Index="0">Begin</VALUE>
<VALUE Lang="pe" Index="1">End</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">cancel</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT">
<VALUE Lang="pe" Index="0">Unit Price</VALUE>
<VALUE Lang="pe" Index="1">Vending's Amount</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_ALARM">
<VALUE Lang="Common" Index="0">06000196.wav</VALUE>
<VALUE Lang="pe" Index="0">06000196.wav</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_BEGIN_MONEY">
<VALUE Lang="pe" Index="0">Gold Needed</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_COMPLETE">
<VALUE Lang="pe" Index="0">Failure</VALUE>
<VALUE Lang="pe" Index="1">Success</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION">
<VALUE Lang="pe" Index="0">Requirement</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT">
<VALUE Lang="pe" Index="0">Hour</VALUE>
<VALUE Lang="pe" Index="1">Minute</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_GIFT">
<VALUE Lang="pe" Index="0">Experience</VALUE>
<VALUE Lang="pe" Index="1">Gold</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Life Pt</VALUE>
<VALUE Lang="pe" Index="4">PK Off</VALUE>
<VALUE Lang="pe" Index="5">Skills</VALUE>
<VALUE Lang="pe" Index="6">Stat Point</VALUE>
<VALUE Lang="pe" Index="7">Item Reward</VALUE>
<VALUE Lang="pe" Index="8">Skill</VALUE>
<VALUE Lang="pe" Index="9">Mission Reward.</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_HELPER_TEXT">
<VALUE Lang="pe" Index="0">Quest</VALUE>
<VALUE Lang="pe" Index="1">Situations</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_BUTTON">
<VALUE Lang="pe" Index="0">On-Going Tasks</VALUE>
<VALUE Lang="pe" Index="1">Completed Tasks</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_EXPLAIN">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_MORE">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_RESULT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_STEP_PLUS">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_BUTTON">
<VALUE Lang="pe" Index="0">Give Up</VALUE>
<VALUE Lang="pe" Index="1">Detail</VALUE>
<VALUE Lang="pe" Index="2">Back</VALUE>
<VALUE Lang="pe" Index="3">complete</VALUE>
<VALUE Lang="pe" Index="4">Reward</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_CONDITION">
<VALUE Lang="pe" Index="0">Time Retriction</VALUE>
<VALUE Lang="pe" Index="1">Number of People Retricton</VALUE>
<VALUE Lang="pe" Index="2">Immortal</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Items</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_BUTTON">
<VALUE Lang="pe" Index="0">Renounce</VALUE>
<VALUE Lang="pe" Index="1">Back</VALUE>
<VALUE Lang="pe" Index="2">listed on/released</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Item</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_TRYCOUNT">
<VALUE Lang="pe" Index="0">Time Limit</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUICK_POTION_SHORTCUT">
<VALUE Lang="pe" Index="0">Q</VALUE>
<VALUE Lang="pe" Index="1">W</VALUE>
<VALUE Lang="pe" Index="2">E</VALUE>
<VALUE Lang="pe" Index="3">A</VALUE>
<VALUE Lang="pe" Index="4">S</VALUE>
<VALUE Lang="pe" Index="5">D</VALUE>
</WORD>
<WORD Ver="1" Id="QUIT_PARTY">
<VALUE Lang="pe" Index="0">Disband</VALUE>
<VALUE Lang="pe" Index="1">Leave</VALUE>
</WORD>
<WORD Ver="1" Id="RANDOM_TIME_BUTTON">
<VALUE Lang="pe" Index="0">Limited Time</VALUE>
</WORD>
<WORD Ver="1" Id="REBIRTH_BUTTON">
<VALUE Lang="pe" Index="0">Revive</VALUE>
<VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE>
<VALUE Lang="pe" Index="2">Restored EXP</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE">
<VALUE Lang="pe" Index="0">2nd password confirmation</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW">
<VALUE Lang="pe" Index="0">ID</VALUE>
<VALUE Lang="pe" Index="1">Password</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE">
<VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_PW">
<VALUE Lang="pe" Index="0">Password</VALUE>
<VALUE Lang="pe" Index="1">Re-confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHANNEL">
<VALUE Lang="Common" Index="0">Channel</VALUE>
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD">
<VALUE Lang="pe" Index="0">Character Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC">
<VALUE Lang="pe" Index="0">Number of Cards</VALUE>
<VALUE Lang="pe" Index="1">Used Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="1">Start</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_STATIC">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Attribute</VALUE>
<VALUE Lang="pe" Index="2">Character Location</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHINA_AREA">
<VALUE Lang="pe" Index="0">Choice area</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER">
<VALUE Lang="pe" Index="0">Server Select</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT">
<VALUE Lang="pe" Index="0">Connect</VALUE>
<VALUE Lang="pe" Index="1">Exit</VALUE>
<VALUE Lang="pe" Index="2">Retry</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_CHANNEL">
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_NAME">
<VALUE Lang="pe" Index="0">NULL</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_STATE">
<VALUE Lang="pe" Index="0">Smooth</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Busy</VALUE>
<VALUE Lang="pe" Index="3">Full</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_TIME">
<VALUE Lang="pe" Index="0">Server time</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Skill</VALUE>
<VALUE Lang="pe" Index="1">Skill Level</VALUE>
<VALUE Lang="pe" Index="2">Skill Point</VALUE>
<VALUE Lang="pe" Index="3">Character Level</VALUE>
<VALUE Lang="pe" Index="4">Character Reborn</VALUE>
<VALUE Lang="pe" Index="5">Gold</VALUE>
<VALUE Lang="pe" Index="6">Premium Point</VALUE>
<VALUE Lang="pe" Index="7">Vote Point</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Spi</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY">
<VALUE Lang="pe" Index="0">Applicable type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE">
<VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Sword/Blade</VALUE>
<VALUE Lang="pe" Index="3">Rifle</VALUE>
<VALUE Lang="pe" Index="4">Spear</VALUE>
<VALUE Lang="pe" Index="5">Club</VALUE>
<VALUE Lang="pe" Index="6">Gaunt</VALUE>
<VALUE Lang="pe" Index="7">Bow</VALUE>
<VALUE Lang="pe" Index="8">Pistol</VALUE>
<VALUE Lang="pe" Index="9">Gun Type</VALUE>
<VALUE Lang="pe" Index="10">Rail Gun Type</VALUE>
<VALUE Lang="pe" Index="11">Portal Gun Type</VALUE>
<VALUE Lang="pe" Index="12">Gun Type</VALUE>
<VALUE Lang="pe" Index="13">Dual Spear</VALUE>
<VALUE Lang="pe" Index="14">Shuriken</VALUE>
<VALUE Lang="pe" Index="15">Scythe</VALUE>
<VALUE Lang="pe" Index="16">D KO GETS 3</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND">
<VALUE Lang="pe" Index="0">Weapon</VALUE>
<VALUE Lang="pe" Index="1">Weapon</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Skill Rank</VALUE>
<VALUE Lang="pe" Index="2">Info</VALUE>
<VALUE Lang="pe" Index="3">Class</VALUE>
<VALUE Lang="pe" Index="4">Character Level</VALUE>
<VALUE Lang="pe" Index="5">Type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CATEGORY">
<VALUE Lang="pe" Index="0">Information</VALUE>
<VALUE Lang="pe" Index="1">Required Weapon</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Consumption</VALUE>
<VALUE Lang="pe" Index="4">Hit Effects</VALUE>
<VALUE Lang="pe" Index="5">Appended Effect</VALUE>
<VALUE Lang="pe" Index="6">Skill Effects</VALUE>
<VALUE Lang="pe" Index="7">Next Level Requirement</VALUE>
<VALUE Lang="pe" Index="8">Description</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC">
<VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE>
<VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE>
<VALUE Lang="pe" Index="2">Skill Range</VALUE>
<VALUE Lang="pe" Index="3">Number of Hits</VALUE>
<VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE>
<VALUE Lang="pe" Index="5">Penetrate Level</VALUE>
<VALUE Lang="pe" Index="6">Number of Targets</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE">
<VALUE Lang="pe" Index="0">Arrows Consumption</VALUE>
<VALUE Lang="pe" Index="1">Talismans Consumption</VALUE>
<VALUE Lang="pe" Index="2">Experience Consumption</VALUE>
<VALUE Lang="pe" Index="3">HP's Consumption</VALUE>
<VALUE Lang="pe" Index="4">MP's Consumption</VALUE>
<VALUE Lang="pe" Index="5">SP's Consumption.</VALUE>
<VALUE Lang="pe" Index="6">CP Consumption</VALUE>
<VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE>
<VALUE Lang="pe" Index="8">Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="9">New CP Consumption</VALUE>
<VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="11">New Extra Consumption</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ETC_MASTER">
<VALUE Lang="pe" Index="0">Master Skill</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NAME_STATIC">
<VALUE Lang="pe" Index="0">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NEXTLEVEL">
<VALUE Lang="pe" Index="0">Next Level</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Level</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
</WORD>
<WORD Ver="1" Id="RNSKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Lv</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
<VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE>
<VALUE Lang="pe" Index="6">Pow</VALUE>
<VALUE Lang="pe" Index="7">Dex</VALUE>
<VALUE Lang="pe" Index="8">Spi</VALUE>
<VALUE Lang="pe" Index="9">Str</VALUE>
<VALUE Lang="pe" Index="10">Sta</VALUE>
<VALUE Lang="pe" Index="11">Int</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SPEC_TYPE">
<VALUE Lang="pe" Index="0">Function</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_STATE_BLOW">
<VALUE Lang="pe" Index="0">Chances</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_INFO">
<VALUE Lang="Common" Index="0">F1</VALUE>
<VALUE Lang="pe" Index="0">F1</VALUE>
<VALUE Lang="Common" Index="1">F2</VALUE>
<VALUE Lang="pe" Index="1">F2</VALUE>
<VALUE Lang="Common" Index="2">F3</VALUE>
<VALUE Lang="pe" Index="2">F3</VALUE>
<VALUE Lang="Common" Index="3">F4</VALUE>
<VALUE Lang="pe" Index="3">F4</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Int</VALUE>
<VALUE Lang="pe" Index="2">Str</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordie</VALUE>
<VALUE Lang="pe" Index="2">Archer</VALUE>
<VALUE Lang="pe" Index="3">Shaman</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT">
<VALUE Lang="pe" Index="0">Str</VALUE>
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Support</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE">
<VALUE Lang="pe" Index="0">Chemistry</VALUE>
<VALUE Lang="pe" Index="1">Biology</VALUE>
<VALUE Lang="pe" Index="2">Physics </VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN">
<VALUE Lang="pe" Index="0">Scythe</VALUE>
<VALUE Lang="pe" Index="1">Dual Spear </VALUE>
<VALUE Lang="pe" Index="2">Shuriken</VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TEXTURE">
<VALUE Lang="Common" Index="0">4</VALUE>
<VALUE Lang="pe" Index="0">4</VALUE>
<VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE>
<VALUE Lang="pe" Index="1">skill_archer.dds</VALUE>
<VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE>
<VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE>
<VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE>
<VALUE Lang="pe" Index="3">skill_knight.dds</VALUE>
<VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE>
<VALUE Lang="pe" Index="4">skill_magic.dds</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC">
<VALUE Lang="pe" Index="0">Skill Points</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Wall</VALUE>
<VALUE Lang="pe" Index="1">Screenshot album</VALUE>
<VALUE Lang="pe" Index="2">Friend Request</VALUE>
<VALUE Lang="pe" Index="3">None</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">SNS Menu</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Following</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_BUTTON">
<VALUE Lang="pe" Index="0">Yes</VALUE>
<VALUE Lang="pe" Index="1">No</VALUE>
<VALUE Lang="pe" Index="2">Reset</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Reset the stat</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM">
<VALUE Lang="pe" Index="0">Review</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_CARD_NUMBER">
<VALUE Lang="pe" Index="0">Number2</VALUE>
<VALUE Lang="pe" Index="1">Number3</VALUE>
<VALUE Lang="pe" Index="2">Number4</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Locker</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_USABLE">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="SUBMASTER_OPTION">
<VALUE Lang="pe" Index="0">Powers</VALUE>
<VALUE Lang="pe" Index="1">Recruit</VALUE>
<VALUE Lang="pe" Index="2">Expel</VALUE>
<VALUE Lang="pe" Index="3">Announcement</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE>
<VALUE Lang="pe" Index="6">Club Challenge</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Summon Monster</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_TEXT">
<VALUE Lang="pe" Index="0">Basic Information</VALUE>
<VALUE Lang="pe" Index="1">Name</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
<VALUE Lang="pe" Index="3">Status</VALUE>
<VALUE Lang="pe" Index="4">HP</VALUE>
<VALUE Lang="pe" Index="5">Attack</VALUE>
<VALUE Lang="pe" Index="6">Defense</VALUE>
<VALUE Lang="pe" Index="7">Hit Rate</VALUE>
<VALUE Lang="pe" Index="8">AvoidRate</VALUE>
<VALUE Lang="pe" Index="9">Resistance</VALUE>
<VALUE Lang="pe" Index="10">Fire</VALUE>
<VALUE Lang="pe" Index="11">Ice</VALUE>
<VALUE Lang="pe" Index="12">Electric</VALUE>
<VALUE Lang="pe" Index="13">Poison</VALUE>
<VALUE Lang="pe" Index="14">Air</VALUE>
<VALUE Lang="pe" Index="15">Recovery Potion</VALUE>
<VALUE Lang="pe" Index="16">Close</VALUE>
</WORD>
<WORD Ver="1" Id="SYSTEM_MESSAGE_FADE">
<VALUE Lang="Common" Index="0">9.0</VALUE>
<VALUE Lang="pe" Index="0">9.0</VALUE>
<VALUE Lang="Common" Index="1">3.0</VALUE>
<VALUE Lang="pe" Index="1">3.0</VALUE>
<VALUE Lang="Common" Index="2">120.0</VALUE>
<VALUE Lang="pe" Index="2">120.0</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_TITLE">
<VALUE Lang="pe" Index="0">Regional classification</VALUE>
<VALUE Lang="pe" Index="1">Taxi Station</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Taxi</VALUE>
</WORD>
<WORD Ver="1" Id="TEMPINVEN_TYPE">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Mailbox</VALUE>
</WORD>
<WORD Ver="1" Id="TIP_FILE">
<VALUE Lang="Common" Index="0">tip.txt</VALUE>
<VALUE Lang="pe" Index="0">tip.txt</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_LOCK_BUTTON">
<VALUE Lang="pe" Index="0">Close The Trade Window</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Transaction</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON">
<VALUE Lang="pe" Index="0">Accept</VALUE>
<VALUE Lang="pe" Index="1">Refuse</VALUE>
</WORD>
<WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Equipment's Tool</VALUE>
</WORD>
<WORD Ver="1" Id="UNLIMITED">
<VALUE Lang="pe" Index="0">Infinite</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">S.C</VALUE>
<VALUE Lang="pe" Index="1">S.C</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Model</VALUE>
<VALUE Lang="pe" Index="2">Battery</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC">
<VALUE Lang="pe" Index="0">3 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC">
<VALUE Lang="pe" Index="0">5 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC">
<VALUE Lang="pe" Index="0">Gunakan Item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON">
<VALUE Lang="pe" Index="0">Set ulang semua item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simpan Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_CANCELBUTTON">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT">
<VALUE Lang="pe" Index="0">Second</VALUE>
</WORD>
<WORD Ver="1" Id="WEAR_ITEM">
<VALUE Lang="pe" Index="0">Current Equipment</VALUE>
</WORD>
<!-- add money 2-->
<WORD Ver="1" Id="INVENTORY_CURRENCY">
<VALUE Lang="pe" Index="0">Gold:</VALUE>
<VALUE Lang="pe" Index="1">Vote Point:</VALUE>
<VALUE Lang="pe" Index="2">Prem Point:</VALUE>
</WORD>
<!--juver dev -->
<WORD Ver="1" Id="2012_HAIR_NAME">
<VALUE Lang="pe" Index="0">Hair Type A</VALUE>
<VALUE Lang="pe" Index="1">Hair Type B</VALUE>
<VALUE Lang="pe" Index="2">Hair Type C</VALUE>
<VALUE Lang="pe" Index="3">Hair Type D</VALUE>
<VALUE Lang="pe" Index="4">Hair Type E</VALUE>
<VALUE Lang="pe" Index="5">Hair Type F</VALUE>
<VALUE Lang="pe" Index="6">Hair Type G</VALUE>
<VALUE Lang="pe" Index="7">Hair Type H</VALUE>
<VALUE Lang="pe" Index="8">Hair Type I</VALUE>
<VALUE Lang="pe" Index="9">Hair Type J</VALUE>
<VALUE Lang="pe" Index="10">Hair Type K</VALUE>
<VALUE Lang="pe" Index="11">Hair Type L</VALUE>
<VALUE Lang="pe" Index="12">Hair Type M</VALUE>
<VALUE Lang="pe" Index="13">Hair Type N</VALUE>
<VALUE Lang="pe" Index="14">Hair Type O</VALUE>
<VALUE Lang="pe" Index="15">Hair Type P</VALUE>
<VALUE Lang="pe" Index="16">Hair Type Q</VALUE>
<VALUE Lang="pe" Index="17">Hair Type R</VALUE>
<VALUE Lang="pe" Index="18">Hair Type S</VALUE>
<VALUE Lang="pe" Index="19">Hair Type T</VALUE>
<VALUE Lang="pe" Index="20">Hair Type U</VALUE>
<VALUE Lang="pe" Index="21">Hair Type V</VALUE>
<VALUE Lang="pe" Index="22">Hair Type W</VALUE>
<VALUE Lang="pe" Index="23">Hair Type X</VALUE>
<VALUE Lang="pe" Index="24">Hair Type Y</VALUE>
<VALUE Lang="pe" Index="25">Hair Type Z</VALUE>
</WORD>
<WORD Ver="1" Id="2012_FACE_NAME">
<VALUE Lang="pe" Index="0">Face Type A</VALUE>
<VALUE Lang="pe" Index="1">Face Type B</VALUE>
<VALUE Lang="pe" Index="2">Face Type C</VALUE>
<VALUE Lang="pe" Index="3">Face Type D</VALUE>
<VALUE Lang="pe" Index="4">Face Type E</VALUE>
<VALUE Lang="pe" Index="5">Face Type F</VALUE>
<VALUE Lang="pe" Index="6">Face Type G</VALUE>
<VALUE Lang="pe" Index="7">Face Type H</VALUE>
<VALUE Lang="pe" Index="8">Face Type I</VALUE>
<VALUE Lang="pe" Index="9">Face Type J</VALUE>
<VALUE Lang="pe" Index="10">Face Type K</VALUE>
<VALUE Lang="pe" Index="11">Face Type L</VALUE>
<VALUE Lang="pe" Index="12">Face Type M</VALUE>
<VALUE Lang="pe" Index="13">Face Type N</VALUE>
<VALUE Lang="pe" Index="14">Face Type O</VALUE>
<VALUE Lang="pe" Index="15">Face Type P</VALUE>
<VALUE Lang="pe" Index="16">Face Type Q</VALUE>
<VALUE Lang="pe" Index="17">Face Type R</VALUE>
<VALUE Lang="pe" Index="18">Face Type S</VALUE>
<VALUE Lang="pe" Index="19">Face Type T</VALUE>
<VALUE Lang="pe" Index="20">Face Type U</VALUE>
<VALUE Lang="pe" Index="21">Face Type V</VALUE>
<VALUE Lang="pe" Index="22">Face Type W</VALUE>
<VALUE Lang="pe" Index="23">Face Type X</VALUE>
<VALUE Lang="pe" Index="24">Face Type Y</VALUE>
<VALUE Lang="pe" Index="25">Face Type Z</VALUE>
</WORD>
<WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP">
<VALUE Lang="pe" Index="0">Character</VALUE>
<VALUE Lang="pe" Index="1">Vehicle</VALUE>
<VALUE Lang="pe" Index="2">Pet</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON">
<VALUE Lang="pe" Index="0">Bag</VALUE>
<VALUE Lang="pe" Index="1">Bank</VALUE>
<VALUE Lang="pe" Index="2">List</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT">
<VALUE Lang="pe" Index="0">1</VALUE>
<VALUE Lang="pe" Index="1">2</VALUE>
<VALUE Lang="pe" Index="2">3</VALUE>
<VALUE Lang="pe" Index="3">4</VALUE>
<VALUE Lang="pe" Index="4">5</VALUE>
<VALUE Lang="pe" Index="5">6</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
<VALUE Lang="pe" Index="1">Buy</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Arms</VALUE>
<VALUE Lang="pe" Index="1">Clothes</VALUE>
<VALUE Lang="pe" Index="2">ETC</VALUE>
<VALUE Lang="pe" Index="3">Dialogue</VALUE>
<VALUE Lang="pe" Index="4">You Have: </VALUE>
<VALUE Lang="pe" Index="5">You have</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE">
<VALUE Lang="pe" Index="0">Interested items</VALUE>
<VALUE Lang="pe" Index="1">You can use</VALUE>
<VALUE Lang="pe" Index="2">You can buy</VALUE>
</WORD>
</TEXT>
Is this for the Guild code?![]()
CharacterWindow.cpp
Code:#include "StdAfx.h" #include "./CharacterWindow.h" #include "DxGlobalStage.h" #include "./GLCharClient.h" #include "./GLFactEffect.h" #include "./GLGaeaClient.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "../EngineLib/DxCommon/d3dfont.h" #include "GLCharacter.h" #include "DxGameStage.h" #include "../RanClientUILib/Interface/InnerInterface.h" #include "../Interface/BasicTextButton.h" #include "../Interface/UITextControl.h" #include "../Interface/GameTextControl.h" #include "../RanClientLib/G-Logic/GLGaeaClient.h" #include "BasicComboBox.h" #include "BasicComboBoxRollOver.h" #include "DxEffectMan.h" #include "DxEnvironment.h" #include "DxSurfaceTex.h" #include "DxGlowMan.h" #include "DxPostProcess.h" #include "DxCubeMap.h" #include "DxSkyMan.h" #include "DxEffGroupPlayer.h" #include "../EngineLib/DxCommon/DxViewPort.h" #include "../EngineLib/DxCommon/DxFontMan.h" #include "../EngineLib/DxCommon/DxInputDevice.h" #include "../EngineLib/DxCommon/DxLightMan.h" #include "DxSkinChar.h" #include "BasicLineBox.h" #include "BasicTextBoxEx.h" #include "InventoryPageWear.h" #include "InventoryPageWearEx.h" #ifdef _DEBUG #define new DEBUG_NEW #endif CCharacterWindow::CCharacterWindow () : m_pNameText ( NULL ), m_pLevelText ( NULL ), m_pButtonOk ( NULL ), m_pButtonCancel ( NULL ), m_pPageWear( NULL ), m_pPageWearEx( NULL ), m_pPointText ( NULL ), //Left m_pPowText ( NULL ), m_pDexText ( NULL ), m_pSpiText ( NULL ), //m_pIntText ( NULL ), m_pStrText ( NULL ), m_pStaText ( NULL ), //Right m_pPowTextUp ( NULL ), m_pDexTextUp ( NULL ), m_pSpiTextUp ( NULL ), m_pIntTextUp ( NULL ), m_pStrTextUp ( NULL ), m_pStaTextUp ( NULL ), m_pClubText ( NULL ), m_pNewPow ( 0 ), m_pNewDex ( 0 ), m_pNewSpi ( 0 ), m_pNewStr ( 0 ), m_pNewSta ( 0 ), m_pNewPoint ( 0 ), nIndex ( 0 ), //Left m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowText ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseText ( NULL ), //»éͧ¡Ñ¹ m_pReqPaText ( NULL ), //¶¹Ñ´ m_pReqSaText ( NULL ), //àÅç§ m_pReqMaText ( NULL ), //¾Åѧ§Ò¹ m_pHitRateText ( NULL ), //â¨ÁµÕ m_pAvoidRateText ( NULL ), //ËźËÅÕ¡ m_pHPText ( NULL ), //HP m_pMPText ( NULL ), //MP m_pSPText ( NULL ), //SP //Right m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowTextUp ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseTextUp ( NULL ), //»éͧ¡Ñ¹ m_pReqPaTextUp ( NULL ), //¶¹Ñ´ m_pReqSaTextUp ( NULL ), //àÅç§ m_pReqMaTextUp ( NULL ), //¾Åѧ§Ò¹ m_pHitRateTextUp ( NULL ), //â¨ÁµÕ m_pAvoidRateTextUp ( NULL ), //ËźËÅÕ¡ m_pHPTextUp ( NULL ), //HP m_pMPTextUp ( NULL ), //MP m_pSPTextUp ( NULL ), //SP m_pFireText ( NULL ), //ä¿ m_pColdText ( NULL ), //¹éÓá¢ç§ m_pElectricText ( NULL ), //ä¿¿éÒ m_pPoisonText ( NULL ), //¾ÔÉ m_pSpiritText ( NULL ), //àÇ·Âì m_pPKStateText ( NULL ), m_pGradeText ( NULL ), //ª×èÍàÊÕ§ m_pGradeValue ( NULL ), //ª×èÍàÊÕ§ m_pBrightSlider ( NULL ), //¤ÇÒÁ´Õ m_pActivityPointText ( NULL ), //¼Å§Ò¹ m_pActivityPointValue ( NULL ), //¼Å§Ò¹ m_pAcademy_Department ( NULL ), //ʶҺѹ //ÊÒÂÍÒªªÕ¾ m_pd3dDevice ( NULL ), m_pMobileText( NULL ), m_pSkinChar(NULL) { memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) ); memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) ); memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) ); D3DXMatrixIdentity( &m_matTrans ); } CCharacterWindow::~CCharacterWindow () { } CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID ) { CBasicTextBox* pStaticText = new CBasicTextBox; pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID ); pStaticText->SetFont ( pFont ); pStaticText->SetTextAlign ( nAlign ); RegisterControl ( pStaticText ); return pStaticText; } CBasicTextButton* CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE23; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE24; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE25; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } void CCharacterWindow::CreateSubControl () { CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG ); const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass; const int nClassType = CharClassToIndex ( emCharClass ); const int nAlignLeft = TEXT_ALIGN_LEFT; const int nAlignCenter = TEXT_ALIGN_CENTER_X; const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER; const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE; const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD; //¾×é¹ËÅѧÊÕ¢ÒÇ { m_bg_white = new CUIControl; m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT); m_bg_white->SetVisibleSingle ( TRUE ); RegisterControl ( m_bg_white ); } CString strPageKeyword[2] = { "RNCHARACTER_WINDOW_CHAR_TAP", //"RNCHARACTER_WINDOW_VEHICLE_TAP", //"RNCHARACTER_WINDOW_PET_TAP", }; for ( int i = 0; i < 2; i++ ) { m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) ); } { // ¾×é¹ËÅѧ µÑÇÅФà m_pBackLine1 = new CBasicLineBox; m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" ); RegisterControl ( m_pBackLine1 ); //¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§ m_pBackLine2 = new CBasicLineBox; m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" ); RegisterControl ( m_pBackLine2 ); } { m_pStatusLine1 = new CBasicLineBox; m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" ); RegisterControl ( m_pStatusLine1 ); m_pStatusLine2 = new CBasicLineBox; m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" ); RegisterControl ( m_pStatusLine2 ); m_pStatusLine3 = new CBasicLineBox; m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" ); RegisterControl ( m_pStatusLine3 ); } { m_pStatusLine4 = new CBasicLineBox; m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" ); RegisterControl ( m_pStatusLine4 ); m_pStatusLine5 = new CBasicLineBox; m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" ); RegisterControl ( m_pStatusLine5 ); m_pStatusLine6 = new CBasicLineBox; m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" ); RegisterControl ( m_pStatusLine6 ); } { m_pStatusLine7 = new CBasicLineBox; m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" ); RegisterControl ( m_pStatusLine7 ); m_pStatusLine8 = new CBasicLineBox; m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" ); RegisterControl ( m_pStatusLine8 ); m_pStatusLine9 = new CBasicLineBox; m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" ); RegisterControl ( m_pStatusLine9 ); } m_pPageWear = new CInventoryPageWear; m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR ); m_pPageWear->CreateSubControl ( nClassType ); RegisterControl ( m_pPageWear ); CreateControl ( "CHARACTER_REGIST_FIRE_ICON" ); CreateControl ( "CHARACTER_REGIST_ICE_ICON" ); CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" ); CreateControl ( "CHARACTER_REGIST_POISON_ICON" ); CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" ); m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft ); CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite ); pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver ); m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER ); m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" ); m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft ); m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft ); m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite ); m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft ); m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft ); m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft ); m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft ); m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite ); m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite ); m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite ); m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite ); m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite ); m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter ); m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter ); m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter ); m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter ); m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter ); CString strButtonPlus[5] = { "RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON" }; CString strButtonMinus[5] = { "RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON" }; for ( int i = 0; i < 5; i++ ) { m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" ); m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" ); } m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") ); m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") ); m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft ); m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft ); m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft ); m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft ); m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft ); m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft ); m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft ); m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite ); m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite ); m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite ); m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite ); m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite ); m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite ); m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite ); m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite ); m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite ); m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite ); m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite ); m_pDamageHighText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pMPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pSPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); /*m_pDamageHighTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pMPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pSPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/ m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite ); m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite ); m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite ); m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite ); m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite ); m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); { CUIControl TempControl; TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" ); const UIRECT& rcLocalPos = TempControl.GetLocalPos (); CString strSchoolMark[] = { "NAME_DISPLAY_SCHOOL1", "NAME_DISPLAY_SCHOOL2", "NAME_DISPLAY_SCHOOL3" }; for ( int i = 0; i < nSCHOOL_MARK; ++i ) { m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() ); m_pSchoolMark[i]->SetLocalPos ( rcLocalPos ); m_pSchoolMark[i]->SetVisibleSingle ( FALSE ); } } } void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos) { CUIGroup::SetGlobalPos( vPos ); const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic (); SetBright( sCharData ); } HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ) { GASSERT( pd3dDevice ); m_pd3dDevice = pd3dDevice; HRESULT hr = S_OK; { hr = CUIWindowEx::InitDeviceObjects( pd3dDevice ); //hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps ); if ( FAILED ( hr ) ) return hr; } m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter(); D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f); D3DXVECTOR3 m_vDir = m_CharacterNew->GetDirectionVector(); // D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig(); //D3DXMATRIX matTrans, matYRot; //D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z ); //float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig ); //D3DXMatrixRotationY ( &matYRot, fThetaY ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE ); if ( !pSkinChar ) return E_FAIL; SAFE_DELETE( m_pSkinChar ); m_pSkinChar = new DxSkinChar; m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE ); UpdateSuit (); return S_OK; } BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot ) { if( IsUseArmSub() ) { if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE; } else { if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE; } return TRUE; } HRESULT CCharacterWindow::UpdateSuit () { GASSERT( m_pd3dDevice ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] ); if ( !pSkinChar ) return E_FAIL; const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex]; if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace ) { std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair ) { std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor ); for ( int i=0; i<SLOT_NSIZE_S_2; i++ ) { // ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù. if( !IsCurUseArm( EMSLOT(i) ) ) continue; SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i]; SNATIVEID nidITEM = ItemClient.nidDISGUISE; if ( nidITEM==SNATIVEID(false) ) nidITEM = ItemClient.sNativeID; /*if ( !m_bVehicle && i == SLOT_VEHICLE ) nidITEM = SNATIVEID(false); else if ( i == SLOT_VEHICLE ) { nidITEM = m_sVehicle.GetSkinID(); if ( nidITEM == SNATIVEID(false) ) { m_sVehicle.m_sVehicleID = ItemClient.sNativeID; nidITEM = ItemClient.sNativeID; } }*/ if ( nidITEM == SNATIVEID(false) ) { // Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì. // SLOT->PIECE. PDXSKINPIECE pSkinPiece = NULL; // ±âº» ½ºÅ². PDXCHARPART pCharPart = NULL; // ÇöÁ¦ ÀåÂø ½ºÅ². EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i)); if ( emPiece!=PIECE_SIZE ) { pSkinPiece = pSkinChar->GetPiece(emPiece); // ±âº» ½ºÅ². pCharPart = m_pSkinChar->GetPiece(emPiece); // ÇöÁ¦ ÀåÂø ½ºÅ². } if ( pSkinPiece ) { if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) ) m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE ); } else { if ( pCharPart ) m_pSkinChar->ResetPiece(emPiece); } } else { SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM ); if ( pItem ) { m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE ); } } } /*if( m_dwTransfromSkill != SNATIVEID::ID_NULL ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID ); if( pSkill ) { for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ ) { if( m_CharData.wSex == 1 ) { m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); }else{ m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); } } } } // Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º. FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir ); if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 ) { DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir ); }*/ return S_OK; } HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime ) { GASSERT( m_pd3dDevice ); D3DXVECTOR3 vFromPt = DxViewPort::GetInstance().GetFromPt(); D3DXVECTOR3 vLookatPt = DxViewPort::GetInstance().GetLookatPt(); D3DXVECTOR3 vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); m_pSkinChar->FrameMove( fTime,fElapsedTime ); D3DXMATRIX matTrans , matYRot; D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z ); float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt ); D3DXMatrixRotationY ( &matYRot, fThetaY ); // Get D3DX to fill in the matrix values D3DXMATRIX matView; D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec ); // Set our view matrix //m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); m_matTrans = matTrans ; return S_OK; } HRESULT CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ) { GASSERT( pd3dDevice ); CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume (); // if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) ) return S_FALSE; if ( !m_pSkinChar ) return S_FALSE; if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin ); // Å×½ºÆ®¿ë. if( !IsVisible() ) return S_OK; HRESULT hr = S_OK; hr = CUIWindowEx::Render ( pd3dDevice ); if ( FAILED ( hr ) ) return hr; return S_OK; }
CharacterWindow.h
Code:#pragma once #include "../Interface/UIWindowEx.h" #include "DxCharSham.h" #include "DxLandMan.h" #include "GLCharacter.h" #include "../../EngineLib/Meshs/DxSkinChar.h" class CD3DFontPar; class CBasicProgressBar; class CBasicTextBox; class CBasicTextButton; class CBasicButton; class CBasicLineBox; struct GLCHARLOGIC; class CInventoryPageWear; class CInventoryPageWearEx; class GLCharacter; class DxCharSham; class CBasicComboBox; class CBasicComboBoxRollOver; class DxLandMan; class DxSkinCharData; class CCharacterWindow : public CUIWindowEx { protected: enum { RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT, RNCHARACTER_WINDOW_VEHICLE_TAP, RNCHARACTER_WINDOW_PET_TAP, CHARACTER_BIRGHTER, CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON, CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON, CHARACTER_WINDOW_STAT_OK, CHARACTER_WINDOW_STAT_CANCEL, CHARACTER_WINDOW_INVENTORY_PAGEWEAR, CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX, }; public: CCharacterWindow (); virtual ~CCharacterWindow (); public: virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ); virtual HRESULT Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ); virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl ); virtual void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg ); virtual void SetVisibleSingle ( BOOL bVisible ); virtual void SetGlobalPos(const D3DXVECTOR2& vPos); virtual HRESULT FrameMove ( float fTime, float fElapsedTime ); virtual HRESULT UpdateSuit (); public: void CreateSubControl (); void LoadComboData (); void LoadItem (); GLCharacter* m_CharacterNew; DxCharSham m_NewCharSham; D3DCAPSQ m_d3dCaps; D3DSURFACE_DESC m_d3dsdBackBuffer; DxLandMan m_LandLogin; DxSkinChar* m_pSkinChar; D3DXMATRIX m_matTrans; D3DXVECTOR3 m_vMaxOrg; D3DXVECTOR3 m_vMinOrg; D3DXVECTOR3 m_vDir; D3DXVECTOR3 m_vDirOrig; D3DXVECTOR3 m_vPos; D3DXVECTOR3 m_vMax; D3DXVECTOR3 m_vMin; BOOL IsCurUseArm( EMSLOT emSlot ); BOOL IsUseArmSub() const { return m_CharacterNew->m_bUseArmSub; } private: CBasicTextBox* CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID ); CBasicTextButton* CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ); //private: // void SetPointControl ( BOOL bPointUsable ); // private: // À̸§,Ŭ·¡½º void SetName ( const GLCHARLOGIC& sCharData ); void SetLevel ( const GLCHARLOGIC& sCharData ); // private: // Stat void SetPow ( const GLCHARLOGIC& sCharData ); void SetDex ( const GLCHARLOGIC& sCharData ); void SetSpi ( const GLCHARLOGIC& sCharData ); void SetStr ( const GLCHARLOGIC& sCharData ); void SetSta ( const GLCHARLOGIC& sCharData ); void SetPowUp ( int num,const GLCHARLOGIC& sCharData ); void SetDexUp ( int num,const GLCHARLOGIC& sCharData ); void SetSpiUp ( int num,const GLCHARLOGIC& sCharData ); void SetStrUp ( int num,const GLCHARLOGIC& sCharData ); void SetStaUp ( int num,const GLCHARLOGIC& sCharData ); void SetPoint ( const GLCHARLOGIC& sCharData ); // private: // Status void SetDamage ( const GLCHARLOGIC& sCharData ); void SetDefense ( const GLCHARLOGIC& sCharData ); void SetReqPa ( const GLCHARLOGIC& sCharData ); void SetReqSa ( const GLCHARLOGIC& sCharData ); void SetReqMa ( const GLCHARLOGIC& sCharData ); void SetHitRate ( const GLCHARLOGIC& sCharData ); void SetAvoidRate ( const GLCHARLOGIC& sCharData ); void SetHP ( const GLCHARLOGIC& sCharData ); void SetMP ( const GLCHARLOGIC& sCharData ); void SetSP ( const GLCHARLOGIC& sCharData ); void SetFireResi ( const GLCHARLOGIC& sCharData ); void SetColdResi ( const GLCHARLOGIC& sCharData ); void SetElectricResi ( const GLCHARLOGIC& sCharData ); void SetPoisonResi ( const GLCHARLOGIC& sCharData ); void SetSpiritResi ( const GLCHARLOGIC& sCharData ); void SetBright ( const GLCHARLOGIC& sCharData ); // void SetPKState ( const GLCHARLOGIC& sCharData ); void SetGrade ( const GLCHARLOGIC& sCharData ); void SetActivityPoint ( const GLCHARLOGIC& sCharData ); // »ýȰÁ¡¼ö void SetAcademy_Department ( const GLCHARLOGIC& sCharData ); // Çб³ void SetNumber2 ( int nIndex, int nNumber ); void SetNumber3 ( int nIndex, int nNumber ); void ResetNumber ( int nIndex ); private: LPDIRECT3DDEVICEQ m_pd3dDevice; GLCharacter* m_pCharacter; CBasicTextBox* m_pNameText; private: // Stats CBasicButton* m_pButtonPlus[5]; CBasicButton* m_pButtonMinus[5]; CBasicButton* m_pButtonOk; CBasicButton* m_pButtonCancel; CBasicTextBox* m_pPowText; CBasicTextBox* m_pDexText; CBasicTextBox* m_pSpiText; CBasicTextBox* m_pIntText; CBasicTextBox* m_pStrText; CBasicTextBox* m_pStaText; CBasicTextBox* m_pPowTextUp; CBasicTextBox* m_pDexTextUp; CBasicTextBox* m_pSpiTextUp; CBasicTextBox* m_pIntTextUp; CBasicTextBox* m_pStrTextUp; CBasicTextBox* m_pStaTextUp; CBasicTextBox* m_pPowTextStatic; CBasicTextBox* m_pDexTextStatic; CBasicTextBox* m_pSpiTextStatic; CBasicTextBox* m_pIntTextStatic; CBasicTextBox* m_pStrTextStatic; CBasicTextBox* m_pStaTextStatic; CBasicTextBox* m_pPointTextStatic; CBasicTextBox* m_pPointText; int m_pNewPow; int m_pNewDex; int m_pNewSpi; int m_pNewStr; int m_pNewSta; int m_pNewPoint; int nIndex; CInventoryPageWear* m_pPageWear; CInventoryPageWearEx* m_pPageWearEx; private: // Status CBasicTextBox* m_pLevelText; CBasicTextBox* m_pClubText; CBasicTextBox* m_pDamageHighTextStatic; CBasicTextBox* m_pDamageLowTextStatic; CBasicTextBox* m_pDefenseTextStatic; CBasicTextBox* m_pReqPaTextStatic; CBasicTextBox* m_pReqSaTextStatic; CBasicTextBox* m_pReqMaTextStatic; CBasicTextBox* m_pHitRateTextStatic; CBasicTextBox* m_pAvoidRateTextv; CBasicTextBox* m_pHPTextStatic; CBasicTextBox* m_pMPTextStatic; CBasicTextBox* m_pSPTextStatic; CBasicTextBox* m_pDamageHighText; CBasicTextBox* m_pDamageLowText; CBasicTextBox* m_pDefenseText; CBasicTextBox* m_pReqPaText; CBasicTextBox* m_pReqSaText; CBasicTextBox* m_pReqMaText; CBasicTextBox* m_pHitRateText; CBasicTextBox* m_pAvoidRateText; CBasicTextBox* m_pHPText; CBasicTextBox* m_pMPText; CBasicTextBox* m_pSPText; CBasicTextBox* m_pDamageHighTextUp; CBasicTextBox* m_pDamageLowTextUp; CBasicTextBox* m_pDefenseTextUp; CBasicTextBox* m_pReqPaTextUp; CBasicTextBox* m_pReqSaTextUp; CBasicTextBox* m_pReqMaTextUp; CBasicTextBox* m_pHitRateTextUp; CBasicTextBox* m_pAvoidRateTextUp; CBasicTextBox* m_pHPTextUp; CBasicTextBox* m_pMPTextUp; CBasicTextBox* m_pSPTextUp; private: // µéÒ¹·Ò¹ CBasicTextBox* m_pFireTextStatic; CBasicTextBox* m_pColdTextStatic; CBasicTextBox* m_pElectricTextStatic; CBasicTextBox* m_pPoisonTextStatic; CBasicTextBox* m_pSpiritTextStatic; CBasicTextBox* m_pFireText; CBasicTextBox* m_pColdText; CBasicTextBox* m_pElectricText; CBasicTextBox* m_pPoisonText; CBasicTextBox* m_pSpiritText; private: // ÊèǹµÑÇ CBasicTextBox* m_pAcademy_Department; CBasicTextBox* m_pActivityPointText; CBasicTextBox* m_pActivityPointValue; CBasicTextBox* m_pPKStateText; CBasicTextBox* m_pDepartment; CUIControl* m_pBrightFrame; CUIControl* m_pBrightSlider; CBasicTextBox* m_pGradeText; CBasicTextBox* m_pGradeValue; CBasicTextBox* m_pMobileText; CBasicTextBox* m_pCopyrightText; private: //Interface CUIControl* m_bg_white; CBasicTextButton* m_pPageButton[2]; CBasicLineBox* m_pBackLine1; CBasicLineBox* m_pBackLine2; CBasicLineBox* m_pStatusLine1; CBasicLineBox* m_pStatusLine2; CBasicLineBox* m_pStatusLine3; CBasicLineBox* m_pStatusLine4; CBasicLineBox* m_pStatusLine5; CBasicLineBox* m_pStatusLine6; CBasicLineBox* m_pStatusLine7; CBasicLineBox* m_pStatusLine8; CBasicLineBox* m_pStatusLine9; private: static const int nSCHOOL_MARK = 3; CUIControl* m_pSchoolMark[nSCHOOL_MARK]; }; CharacterWindowEx.cpp [CODE] #include "StdAfx.h" #include "CharacterWindow.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "GLGaeaClient.h" #include "UITextControl.h" #include "GameTextControl.h" #include "GLogicData.h" #include "ItemSlot.h" #ifdef _DEBUG #define new DEBUG_NEW #endif void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData ) { const WORD& wLevel = sCharData.m_wLevel; const DWORD& wClub = sCharData.m_dwGuild; CString strCombine; strCombine.Format ( "Lv.%d ", wLevel ); if ( m_pLevelText ) { m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE ); } strCombine.Format ( "[%s]",wClub ); if ( m_pClubText ) { if(wClub == 0) { strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) ); } m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW ); } } void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData ) { if ( m_pNameText ) { m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE ); } } void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData ) { const int nMIN = -100; const int nMAX = 100; const int nRANGE = nMAX - nMIN; int nPercent = sCharData.GETBRIGHTPER (); nPercent = -(nPercent); // À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀÖ¾î¼. if ( nPercent < nMIN ) nPercent = nMIN; if ( nPercent > nMAX ) nPercent = nMAX; nPercent += nMAX; float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE); const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos (); const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos (); float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent; float fLeft = rcFramePos.left + fMOVE; m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) ); } void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData ) { if ( m_pGradeText && m_pGradeValue ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER ); m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER); } } void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData ) { if ( m_pActivityPointText && m_pActivityPointValue) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER ); m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData ) { if ( m_pAcademy_Department ) { CString strCombine; strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() ); m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData ) { if ( sCharData.m_wStatsPoint < 0) return; CString strCombine; strCombine.Format ( "%d", sCharData.m_wStatsPoint ); if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD ); } void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData ) { m_pPowText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow ); m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData ) { m_pDexText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex ); m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData ) { m_pSpiText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi ); m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData ) { m_pStrText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr ); m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData ) { m_pStaText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta ); m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData ) { m_pPowTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num ); m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData ) { m_pDexTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num ); m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData ) { m_pSpiTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num ); m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStrTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num ); m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStaTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num ); m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData ) { const int& nLow = sCharData.GETFORCE_LOW (); const int& nHigh = sCharData.GETFORCE_HIGH (); CString strCombine; strCombine.Format ( "%d", nLow ); if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); strCombine.Format ( "%d", nHigh ); if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETDEFENSE () ); if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_PA ); if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_SA ); if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_MA ); if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETHIT () ); if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETMAXHP () ); if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sMP.wHigh ); if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSP.wHigh ); if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETAVOID () ); if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire ); if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce ); if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric ); if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison ); if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit ); if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } for gui : uiinnercfg01.xml [CODE] <?xml version="1.0" encoding="UTF-8" ?> <INTERFACE> <CONTROL Local="Common" Id="BASIC_INFO_VIEW"> <WINDOW_POS X="42" Y="0" W="162" H="57" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="163" W="162" H="57" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP"> <WINDOW_POS X="31" Y="1" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="221" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP"> <WINDOW_POS X="31" Y="15" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="235" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP"> <WINDOW_POS X="31" Y="29" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="249" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP"> <WINDOW_POS X="0" Y="57" W="162" H="14" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="160" W="162" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE"> <WINDOW_POS X="31" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="175" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP"> <WINDOW_POS X="31" Y="43" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="263" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT"> <WINDOW_POS X="108" Y="2" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT"> <WINDOW_POS X="108" Y="16" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT"> <WINDOW_POS X="108" Y="30" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT"> <WINDOW_POS X="108" Y="58" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT"> <WINDOW_POS X="108" Y="44" W="50" H="11" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT"> <WINDOW_POS X="0" Y="0" W="63" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="2" H="41" /> </CONTROL--> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="170" Y="8" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER"> <WINDOW_POS X="2" Y="2" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33"> <WINDOW_POS X="0" Y="0" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER"> <WINDOW_POS X="1" Y="1" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_IMAGE"> <WINDOW_POS X="0" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER"> <WINDOW_POS X="1" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT"> <WINDOW_POS X="3" Y="5" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MINIMAP"> <WINDOW_POS X="460" Y="0" W="340" H="120" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MAP_POS"> <WINDOW_POS X="152" Y="5" W="102" H="102" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_BACK"> <WINDOW_POS X="216" Y="21" W="98" H="97" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="272" Y="414" W="98" H="98" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_TIME_TEXT"> <WINDOW_POS X="215" Y="123" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT"> <WINDOW_POS X="0" Y="3" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT"> <WINDOW_POS X="215" Y="137" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT"> <WINDOW_POS X="215" Y="151" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_DIRECTION"> <WINDOW_POS X="255" Y="29" W="22" H="82" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="372" Y="394" W="22" H="82" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CENTER_POINT"> <WINDOW_POS X="259" Y="63" W="14" H="14" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="397" Y="321" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_FULLSCREEN"> <WINDOW_POS X="318" Y="0" W="22" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="381" Y="1" W="22" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO"> <WINDOW_POS X="128" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO_LEFT"> <WINDOW_POS X="108" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CHANNEL"> <WINDOW_POS X="0" Y="0" W="25" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUBMARK"> <WINDOW_POS X="0" Y="0" W="16" H="11" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_POSITION"> <WINDOW_POS X="0" Y="0" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE"> <WINDOW_POS X="2" Y="136" W="102" H="16" /> <TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="1" H="1" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT"> <WINDOW_POS X="2" Y="138" W="102" H="14" /> </CONTROL> <CONTROL Local="Common" Id="GATE_MOVE"> <WINDOW_POS X="694" Y="156" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="155" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="178" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE"> <WINDOW_POS X="1" Y="2" W="26" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="180" W="26" H="18" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN"> <WINDOW_POS X="743" Y="574" W="57" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="169" Y="277" W="57" H="26" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="8" Y="3" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="177" Y="280" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="227" Y="280" W="41" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="ESCMENU_OPEN"> <WINDOW_POS X="774" Y="559" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="377" Y="49" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="350" Y="49" W="26" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON"> <WINDOW_POS X="727" Y="574" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="172" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU"> <WINDOW_POS X="426" Y="574" W="317" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="16" Y="277" W="2" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="277" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="247" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_INVENTORY_BUTTON"> <WINDOW_POS X="18" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="18" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CHARACTER_BUTTON"> <WINDOW_POS X="43" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="43" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_SKILL_BUTTON"> <WINDOW_POS X="68" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_PARTY_BUTTON"> <WINDOW_POS X="93" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="93" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_GUILD_BUTTON"> <WINDOW_POS X="118" Y="1" W="24" H="24" /> <TEXTURE 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Id="KEY_SETTING_SKILLEDIT_BACK0"> <WINDOW_POS X="147" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT1"> <WINDOW_POS X="150" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK1"> <WINDOW_POS X="147" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT2"> <WINDOW_POS X="150" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK2"> <WINDOW_POS X="147" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT3"> <WINDOW_POS X="150" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK3"> <WINDOW_POS X="147" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT4"> <WINDOW_POS X="150" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK4"> <WINDOW_POS X="147" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT5"> <WINDOW_POS X="150" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK5"> <WINDOW_POS X="147" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT6"> <WINDOW_POS X="150" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK6"> <WINDOW_POS X="147" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT7"> <WINDOW_POS X="150" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK7"> <WINDOW_POS X="147" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT8"> <WINDOW_POS X="150" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK8"> <WINDOW_POS X="147" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT9"> <WINDOW_POS X="150" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK9"> <WINDOW_POS X="147" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT0"> <WINDOW_POS X="365" Y="55" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK0"> <WINDOW_POS X="362" Y="52" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT1"> <WINDOW_POS X="365" Y="80" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK1"> <WINDOW_POS X="362" Y="77" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT2"> <WINDOW_POS X="365" Y="105" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK2"> <WINDOW_POS X="362" Y="102" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT3"> <WINDOW_POS X="365" Y="130" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK3"> <WINDOW_POS X="362" Y="127" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT4"> <WINDOW_POS X="365" Y="155" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK4"> <WINDOW_POS X="362" Y="152" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT5"> <WINDOW_POS X="365" Y="180" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK5"> <WINDOW_POS X="362" Y="177" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT6"> <WINDOW_POS X="365" Y="205" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK6"> <WINDOW_POS X="362" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT7"> <WINDOW_POS X="365" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK7"> <WINDOW_POS X="362" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT8"> <WINDOW_POS X="365" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK8"> <WINDOW_POS X="362" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9"> <WINDOW_POS X="365" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9"> <WINDOW_POS X="362" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10"> <WINDOW_POS X="365" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10"> <WINDOW_POS X="362" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11"> <WINDOW_POS X="365" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11"> <WINDOW_POS X="362" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12"> <WINDOW_POS X="365" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12"> <WINDOW_POS X="362" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13"> <WINDOW_POS X="365" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13"> <WINDOW_POS X="362" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14"> <WINDOW_POS X="365" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14"> <WINDOW_POS X="362" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15"> <WINDOW_POS X="365" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15"> <WINDOW_POS X="362" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_CARRAT"> <WINDOW_POS X="1" Y="0" W="2" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING"> <WINDOW_POS X="207" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON"> <WINDOW_POS X="287" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON"> <WINDOW_POS X="367" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_WINDOW"> <WINDOW_POS X="0" Y="0" W="445" H="490" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_BACK"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE"> <WINDOW_POS X="20" Y="31" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HWOPTION"> <WINDOW_POS X="20" Y="63" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_KEYSETTING"> <WINDOW_POS X="20" Y="95" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HELP"> <WINDOW_POS X="20" Y="127" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME"> <WINDOW_POS X="20" Y="159" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE"> <WINDOW_POS X="145" Y="4" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="217" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="229" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW"> <WINDOW_POS X="487" Y="0" W="278" H="356" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0"> <WINDOW_POS X="7" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1"> <WINDOW_POS X="74" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2"> <WINDOW_POS X="141" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3"> <WINDOW_POS X="208" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_PAGE"> <WINDOW_POS X="7" Y="48" W="264" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT0"> <WINDOW_POS X="0" Y="0" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT1"> <WINDOW_POS X="0" Y="36" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT2"> <WINDOW_POS X="0" Y="72" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT3"> <WINDOW_POS X="0" Y="108" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT4"> <WINDOW_POS X="0" Y="144" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT5"> <WINDOW_POS X="0" Y="180" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT6"> <WINDOW_POS X="0" Y="216" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT7"> <WINDOW_POS X="0" Y="252" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="304" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L"> <WINDOW_POS X="36" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M"> <WINDOW_POS X="41" Y="0" W="208" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="300" Y="304" W="10" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R"> <WINDOW_POS X="249" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="450" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_TEXT"> <WINDOW_POS X="38" Y="5" W="194" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP"> <WINDOW_POS X="210" Y="6" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="269" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="287" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SCROLLBAR"> <WINDOW_POS X="256" Y="0" W="9" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="241" Y="305" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC"> <WINDOW_POS X="91" Y="339" W="110" H="11" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK"> <WINDOW_POS X="205" Y="337" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT"> <WINDOW_POS X="205" Y="339" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW"> <WINDOW_POS X="526" Y="0" W="239" H="364" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK"> <WINDOW_POS X="0" Y="22" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC"> <WINDOW_POS X="10" Y="25" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK"> <WINDOW_POS X="0" Y="106" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC"> <WINDOW_POS X="10" Y="109" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT"> <WINDOW_POS X="0" Y="0" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME"> <WINDOW_POS X="19" Y="2" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS"> <WINDOW_POS X="110" Y="2" W="50" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON"> <WINDOW_POS X="160" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON"> <WINDOW_POS X="195" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="401" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP"> <WINDOW_POS X="2" Y="19" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="2" Y="403" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="416" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="427" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT"> <WINDOW_POS X="0" Y="19" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0"> <WINDOW_POS X="4" Y="39" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT"> <WINDOW_POS X="10" Y="76" W="219" H="30" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1"> <WINDOW_POS X="4" Y="123" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2"> <WINDOW_POS X="4" Y="157" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3"> <WINDOW_POS X="4" Y="192" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4"> <WINDOW_POS X="4" Y="225" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5"> <WINDOW_POS X="4" Y="259" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6"> <WINDOW_POS X="4" Y="293" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7"> <WINDOW_POS X="4" Y="327" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK"> <WINDOW_POS X="595" Y="70" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE"> <WINDOW_POS X="0" Y="0" W="64" H="42" /> <TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H"> <WINDOW_POS X="226" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> //New Character window by Hibari Kyoya <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN"> <WINDOW_POS X="0" Y="0" W="465" H="600" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="457" H="460" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <WINDOW_POS X="4" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP"> <WINDOW_POS X="102" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP"> <WINDOW_POS X="200" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION"> <WINDOW_POS X="8" Y="46" W="249" H="407" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION"> <WINDOW_POS X="8" Y="515" W="450" H="75" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION"> <WINDOW_POS X="264" Y="75" W="110" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION"> <WINDOW_POS X="373" Y="75" W="85" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION"> <WINDOW_POS X="264" Y="104" W="110" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION"> <WINDOW_POS X="373" Y="104" W="85" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION"> <WINDOW_POS X="264" Y="205" W="194" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION"> <WINDOW_POS X="264" Y="239" W="110" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION"> <WINDOW_POS X="373" Y="239" W="85" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION"> <WINDOW_POS X="8" Y="459" W="450" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION"> <WINDOW_POS X="8" Y="485" W="450" H="25" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW"> <WINDOW_POS X="10" Y="100" W="249" H="401" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON"> <WINDOW_POS X="230" Y="416" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT"> <WINDOW_POS X="10" Y="60" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT"> <WINDOW_POS X="10" Y="81" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT"> <WINDOW_POS X="14" Y="517" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT"> <WINDOW_POS X="14" Y="533" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT"> <WINDOW_POS X="14" Y="549" W="60" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE"> <WINDOW_POS X="94" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT"> <WINDOW_POS X="134" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT"> <WINDOW_POS X="14" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE"> <WINDOW_POS X="94" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR"> <WINDOW_POS X="49" Y="539" W="88" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="157" W="88" H="5" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB"> <WINDOW_POS X="49" Y="537" W="6" H="9" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="77" Y="163" W="6" H="9" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON"> <WINDOW_POS X="285" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="1" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON"> <WINDOW_POS X="384" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="01" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT"> <WINDOW_POS X="287" Y="85" W="42" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE"> <WINDOW_POS X="405" Y="85" W="50" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT"> <WINDOW_POS X="267" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT"> <WINDOW_POS X="267" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT"> <WINDOW_POS X="267" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT"> <WINDOW_POS X="267" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT"> <WINDOW_POS X="267" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE"> <WINDOW_POS X="289" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE"> <WINDOW_POS X="289" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE"> <WINDOW_POS X="289" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE"> <WINDOW_POS X="289" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE"> <WINDOW_POS X="289" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE"> <WINDOW_POS X="324" Y="110" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE"> <WINDOW_POS X="324" Y="129" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE"> <WINDOW_POS X="324" Y="148" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE"> <WINDOW_POS X="324" Y="167" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE"> <WINDOW_POS X="324" Y="186" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS"> <WINDOW_POS X="0" Y="0" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON"> <WINDOW_POS X="377" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON"> <WINDOW_POS X="377" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON"> <WINDOW_POS X="377" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON"> <WINDOW_POS X="377" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"> <WINDOW_POS X="377" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON"> <WINDOW_POS X="417" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON"> <WINDOW_POS X="417" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON"> <WINDOW_POS X="417" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON"> <WINDOW_POS X="417" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"> <WINDOW_POS X="417" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON"> <WINDOW_POS X="277" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON"> <WINDOW_POS X="367" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT"> <WINDOW_POS X="269" Y="263" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT"> <WINDOW_POS X="269" Y="244" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT"> <WINDOW_POS X="269" Y="282" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT"> <WINDOW_POS X="269" Y="301" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT"> <WINDOW_POS X="269" Y="320" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT"> <WINDOW_POS X="269" Y="339" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT"> <WINDOW_POS X="269" Y="358" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT"> <WINDOW_POS X="269" Y="377" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT"> <WINDOW_POS X="269" Y="396" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT"> <WINDOW_POS X="269" Y="415" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT"> <WINDOW_POS X="269" Y="434" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE"> <WINDOW_POS X="330" Y="263" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE"> <WINDOW_POS X="330" Y="244" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE"> <WINDOW_POS X="330" Y="282" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE"> <WINDOW_POS X="330" Y="301" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE"> <WINDOW_POS X="330" Y="320" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE"> <WINDOW_POS X="330" Y="339" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE"> <WINDOW_POS X="330" Y="358" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE"> <WINDOW_POS X="330" Y="377" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE"> <WINDOW_POS X="330" Y="396" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE"> <WINDOW_POS X="330" Y="415" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE"> <WINDOW_POS X="330" Y="434" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK"> <WINDOW_POS X="120" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK"> <WINDOW_POS X="120" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK"> <WINDOW_POS X="120" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK"> <WINDOW_POS X="120" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK"> <WINDOW_POS X="120" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK"> <WINDOW_POS X="120" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK"> <WINDOW_POS X="120" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK"> <WINDOW_POS X="120" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK"> <WINDOW_POS X="120" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK"> <WINDOW_POS X="120" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK"> <WINDOW_POS X="120" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE"> <WINDOW_POS X="136" Y="202" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE"> <WINDOW_POS X="136" Y="221" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE"> <WINDOW_POS X="136" Y="240" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE"> <WINDOW_POS X="136" Y="259" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE"> <WINDOW_POS X="136" Y="278" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE"> <WINDOW_POS X="136" Y="297" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE"> <WINDOW_POS X="136" Y="316" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE"> <WINDOW_POS X="136" Y="335" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE"> <WINDOW_POS X="136" Y="354" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE"> <WINDOW_POS X="136" Y="373" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE"> <WINDOW_POS X="136" Y="392" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE"> <WINDOW_POS X="130" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE"> <WINDOW_POS X="130" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE"> <WINDOW_POS X="130" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE"> <WINDOW_POS X="130" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE"> <WINDOW_POS X="130" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE"> <WINDOW_POS X="130" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE"> <WINDOW_POS X="130" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE"> <WINDOW_POS X="130" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE"> <WINDOW_POS X="130" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE"> <WINDOW_POS X="130" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE"> <WINDOW_POS X="130" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT"> <WINDOW_POS X="10" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT"> <WINDOW_POS X="100" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT"> <WINDOW_POS X="190" Y="463" W="55" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT"> <WINDOW_POS X="280" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT"> <WINDOW_POS X="370" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE"> <WINDOW_POS X="60" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE"> <WINDOW_POS X="160" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE"> <WINDOW_POS X="250" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE"> <WINDOW_POS X="340" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE"> <WINDOW_POS X="430" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON"> <WINDOW_POS X="40" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="34" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON"> <WINDOW_POS X="130" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="48" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON"> <WINDOW_POS X="225" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="62" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON"> <WINDOW_POS X="310" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="76" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON"> <WINDOW_POS X="410" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING_OVER"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON_OVER"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON_OVER"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON"> <WINDOW_POS X="5" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON"> <WINDOW_POS X="178" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW"> <WINDOW_POS X="526" Y="0" W="238" H="510" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="230" H="444" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP"> <WINDOW_POS X="4" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP"> <WINDOW_POS X="80" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP"> <WINDOW_POS X="156" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE"> <WINDOW_POS X="0" Y="0" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1"> <WINDOW_POS X="6" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2"> <WINDOW_POS X="46" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3"> <WINDOW_POS X="87" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4"> <WINDOW_POS X="128" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5"> <WINDOW_POS X="169" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT"> <WINDOW_POS X="12" Y="1" W="20" H="14" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON"> <WINDOW_POS X="210" Y="4" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION"> <WINDOW_POS X="8" Y="65" W="223" H="367" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION"> <WINDOW_POS X="8" Y="436" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION"> <WINDOW_POS X="8" Y="460" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT"> <WINDOW_POS X="8" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BACK"> <WINDOW_POS X="6" Y="460" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT"> <WINDOW_POS X="34" Y="462" W="180" H="11" /> </CONTROL> // 卤Ϳਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON"> <WINDOW_POS X="16" Y="463" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> //ߗ麋ƑǠߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BACK"> <WINDOW_POS X="6" Y="438" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅߩ <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT"> <WINDOW_POS X="34" Y="440" W="180" H="11" /> </CONTROL> // 卤Ϳߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON"> <WINDOW_POS X="16" Y="441" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON"> <WINDOW_POS X="198" Y="333" W="25" H="15" /> <TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE> <TEXTURE_POS X="6" Y="0" W="25" H="15" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="25" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="252" W="24" H="24" /> </CONTROL> // ܘ遠ƍŠĬ <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON"> <WINDOW_POS X="6" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳƍ Ĭ <CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON"> <WINDOW_POS X="26" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> // ܘ遢Ò <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON"> <WINDOW_POS X="61" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤ͿÂӂ <CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON"> <WINDOW_POS X="82" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> // ܘ邅ڍ <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON"> <WINDOW_POS X="117" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳź <CONTROL Local="Common" Id="INVENTORY_DELETE_ICON"> <WINDOW_POS X="138" Y="484" W="15" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> // ܘ邠ĕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON"> <WINDOW_POS X="173" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳᄕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_ICON"> <WINDOW_POS X="194" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW"> <WINDOW_POS X="10" Y="398" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW"> <WINDOW_POS X="30" Y="399" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW"> <WINDOW_POS X="10" Y="422" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW"> <WINDOW_POS X="30" Y="423" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON"> <WINDOW_POS X="4" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON"> <WINDOW_POS X="61" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON"> <WINDOW_POS X="118" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON"> <WINDOW_POS X="175" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE"> <WINDOW_POS X="22" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE"> <WINDOW_POS X="79" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE"> <WINDOW_POS X="136" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE"> <WINDOW_POS X="193" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="INVENTORY_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_WINDOW"> <WINDOW_POS X="311" Y="0" W="239" H="318" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1"> <WINDOW_POS X="47" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2"> <WINDOW_POS X="83" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3"> <WINDOW_POS X="119" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4"> <WINDOW_POS X="155" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5"> <WINDOW_POS X="191" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> // ˹꒠厠ế------------------------- <CONTROL Local="Common" Id="ITEMBANK_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="ITEMBANK_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3"> <WINDOW_POS X="145" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4"> <WINDOW_POS X="185" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> </INTERFACE>
2. gameword.xml
Code:<?xml version="1.0" encoding="utf-8"?> <TEXT> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY"> <VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE> <VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD"> <VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="DISCOURAGES"> <VALUE Lang="pe">Non-recommended</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="GATE_ALARM"> <VALUE Lang="pe">You are now moving to another map.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="STORAGE_TIMELEFT"> <VALUE Lang="pe">%d Years %d Months %d Days</VALUE> <VALUE Lang="pe">%d Hours %d Minutes Left</VALUE> </SENTENSE> <WORD Ver="1" Id="ACADEMY_NAME"> <VALUE Lang="pe" Index="0">Sacred Gate</VALUE> <VALUE Lang="pe" Index="1">Mystic Peak</VALUE> <VALUE Lang="pe" Index="2">Phoenix</VALUE> </WORD> <WORD Ver="1" Id="ADMIN_NAME"> <VALUE Lang="pe" Index="0"> Admin </VALUE> </WORD> <WORD Ver="1" Id="ARROW_TYPE"> <VALUE Lang="pe" Index="0">Arrow</VALUE> <VALUE Lang="pe" Index="1">Talisman</VALUE> <VALUE Lang="pe" Index="2">Bullet</VALUE> </WORD> <WORD Ver="1" Id="ATTENDANCE_BOOK"> <VALUE Lang="pe" Index="0">Attendance</VALUE> </WORD> <WORD Ver="1" Id="AUTHORITY_PARTY"> <VALUE Lang="pe" Index="0">Assign</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">kill</VALUE> <VALUE Lang="pe" Index="2">death</VALUE> </WORD> <WORD Ver="1" Id="BASIC_SEX"> <VALUE Lang="pe" Index="0">Male</VALUE> <VALUE Lang="pe" Index="1">Female</VALUE> </WORD> <WORD Ver="1" Id="BIG_FONT"> <VALUE Lang="Common" Index="0">1</VALUE> <VALUE Lang="pe" Index="0">1</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST"> <VALUE Lang="pe" Index="0">Booster:</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST_LEARNING"> <VALUE Lang="pe" Index="0">No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Learned</VALUE> </WORD> <WORD Ver="1" Id="BIKE_MENU"> <VALUE Lang="pe" Index="0">Cancel for Riding</VALUE> </WORD> <WORD Ver="1" Id="BUS_TITLE"> <VALUE Lang="pe" Index="0">Section</VALUE> <VALUE Lang="pe" Index="1">Bus Station</VALUE> </WORD> <WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Bus</VALUE> </WORD> <WORD Ver="1" Id="CARD_NEW"> <VALUE Lang="pe" Index="0">Previous</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> </WORD> <WORD Ver="1" Id="CANCEL"> <VALUE Lang="Common" Index="0">Cancel</VALUE> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">Kill(s)</VALUE> <VALUE Lang="pe" Index="2">Death(s)</VALUE> </WORD> <WORD Ver="1" Id="CDM_SAFE_TIME"> <VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE> </WORD> <WORD Ver="1" Id="CHANGE_SERVER"> <VALUE Lang="pe" Index="0">Change Server</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON"> <VALUE Lang="pe" Index="0">Make Phone number list</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_NAME_STATIC"> <VALUE Lang="pe" Index="0">Character Information</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC"> <VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_RESI_STATIC"> <VALUE Lang="pe" Index="0">Element Resistance: </VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Elec</VALUE> <VALUE Lang="pe" Index="4">Poi</VALUE> <VALUE Lang="pe" Index="5">Wind</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC"> <VALUE Lang="pe" Index="0">Character Personality</VALUE> <VALUE Lang="pe" Index="1">School</VALUE> <VALUE Lang="pe" Index="2">LifePoint</VALUE> <VALUE Lang="pe" 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Id="CHAT_LINK_PARTY_RECRUIT"> <VALUE Lang="pe" Index="0">/partyrecruit</VALUE> <VALUE Lang="pe" Index="1">PartyRecruit</VALUE> <VALUE Lang="pe" Index="2">Invite</VALUE> <VALUE Lang="pe" Index="3">Refuse</VALUE> <VALUE Lang="pe" Index="4">Maybe next time~!</VALUE> <VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OK_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CHAT_ONOFF"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">System</VALUE> <VALUE Lang="pe" Index="5">Alliance</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OPTION"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Private message</VALUE> <VALUE Lang="pe" Index="2">Team</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" 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Id="CREATE_CHARACTER_PAGE_STATIC"> <VALUE Lang="pe" Index="0">School</VALUE> <VALUE Lang="pe" Index="1">Class</VALUE> <VALUE Lang="pe" Index="2">Face</VALUE> <VALUE Lang="pe" Index="3">Hair</VALUE> <VALUE Lang="pe" Index="4">Name</VALUE> <VALUE Lang="pe" Index="5">Basic feel</VALUE> <VALUE Lang="Common" Index="6">Sex</VALUE> <VALUE Lang="pe" Index="6">Sex</VALUE> <VALUE Lang="Common" Index="7">Hair Color</VALUE> <VALUE Lang="pe" Index="7">Hair Color</VALUE> </WORD> <WORD Ver="1" Id="CREATE_COMPLETE"> <VALUE Lang="Common" Index="0">Create</VALUE> <VALUE Lang="pe" Index="0">Done</VALUE> </WORD> <WORD Ver="1" Id="DELETE"> <VALUE Lang="Common" Index="0">Delete</VALUE> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE> </WORD> <WORD Ver="1" Id="ESC_MENU"> <VALUE Lang="pe" Index="0">Select Character</VALUE> <VALUE Lang="pe" Index="1">Server List</VALUE> <VALUE Lang="pe" Index="2">Option</VALUE> 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Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_BUTTON"> <VALUE Lang="pe" Index="0">Add Friend</VALUE> <VALUE Lang="pe" Index="1">Delete</VALUE> <VALUE Lang="pe" Index="2">Move</VALUE> <VALUE Lang="pe" Index="3">Remove</VALUE> <VALUE Lang="pe" Index="4">Block</VALUE> <VALUE Lang="pe" Index="5">Name</VALUE> <VALUE Lang="pe" Index="6">Topic</VALUE> <VALUE Lang="pe" Index="7">Reply</VALUE> <VALUE Lang="pe" Index="8">Initiate</VALUE> <VALUE Lang="pe" Index="9">New Mail</VALUE> <VALUE Lang="pe" Index="10">Send Mail</VALUE> <VALUE Lang="pe" Index="11">Rewrite.</VALUE> <VALUE Lang="pe" Index="12">Send SMS</VALUE> <VALUE Lang="pe" Index="13">Cancel</VALUE> <VALUE Lang="pe" Index="14">Take :</VALUE> <VALUE Lang="pe" Index="15">SMS</VALUE> <VALUE Lang="pe" Index="16">Party</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_TAB_BUTTON"> <VALUE Lang="pe" Index="0">Friends Menu</VALUE> <VALUE Lang="pe" Index="1">Blocked Menu</VALUE> <VALUE Lang="pe" Index="2">Received Message</VALUE> <VALUE Lang="pe" Index="3">Sended Message</VALUE> <VALUE Lang="pe" Index="4">Delivered Message</VALUE> <VALUE Lang="pe" Index="5">Message</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Friends</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_BETGET"> <VALUE Lang="pe" Index="0">Entertainment value</VALUE> <VALUE Lang="pe" Index="1">Distribution amount</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simple Gamble</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_OKCANCEL"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Re-enter</VALUE> </WORD> <WORD Ver="1" Id="GAMEMENU"> <VALUE Lang="pe" Index="0">Inventory(I)</VALUE> <VALUE Lang="pe" Index="1">Character(C)</VALUE> <VALUE Lang="pe" Index="2">Skill(K)</VALUE> <VALUE Lang="pe" Index="3">Party(P)</VALUE> <VALUE Lang="pe" Index="4">Mission(T)</VALUE> <VALUE Lang="pe" Index="5">Club(G)</VALUE> <VALUE Lang="pe" Index="6">Friends(F)</VALUE> <VALUE Lang="pe" Index="7">Map(M)</VALUE> <VALUE Lang="pe" Index="8">Item Bank(B)</VALUE> <VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE> <VALUE Lang="pe" Index="10">Itemshop(U)</VALUE> <VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE> <VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE> </WORD> <WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Change Gender Card</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Color Card</VALUE> </WORD> <WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Style Card</VALUE> </WORD> <WORD Ver="1" Id="HELP_FILE"> <VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE> <VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE> </WORD> <WORD Ver="1" Id="HELP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Assist</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_APPLYOK"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">OK</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO"> <VALUE Lang="pe" Index="0">SFX Volume</VALUE> <VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">BGM Volume</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO_DESC"> <VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE> <VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE> <VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE> <VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE> <VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME"> <VALUE Lang="pe" Index="0">Video</VALUE> <VALUE Lang="pe" Index="1">Audio</VALUE> <VALUE Lang="pe" Index="2">Game</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME_DESC"> <VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE> <VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE> <VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION"> <VALUE Lang="pe" Index="0">Default</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION"> <VALUE Lang="pe" Index="0">Refuse Duel</VALUE> <VALUE Lang="pe" Index="1">Refuse Trade</VALUE> <VALUE Lang="pe" Index="2">Refuse Party</VALUE> <VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE> <VALUE Lang="pe" Index="4">Refuse Friend</VALUE> <VALUE Lang="pe" Index="5">Set Default</VALUE> <VALUE Lang="pe" Index="6">Transmission</VALUE> <VALUE Lang="pe" Index="7">Help Info</VALUE> <VALUE Lang="pe" Index="8">Auto Attack</VALUE> <VALUE Lang="pe" Index="9">Name Display.</VALUE> <VALUE Lang="pe" Index="10">No RESU</VALUE> <VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE> <VALUE Lang="pe" Index="12">Simplify pet name</VALUE> <VALUE Lang="pe" Index="13">Skill-type Display</VALUE> <VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE> <VALUE Lang="pe" Index="15">Auto PopUp</VALUE> <VALUE Lang="pe" Index="16">Idle Stance</VALUE> <VALUE Lang="pe" Index="17">Rank Name</VALUE> <VALUE Lang="pe" Index="18">Rank Logo</VALUE> <VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC"> <VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE> <VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE> <VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE> <VALUE Lang="pe" Index="3">Refuse Party Request</VALUE> <VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE> <VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE> <VALUE Lang="pe" Index="6">Default Position</VALUE> <VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE> <VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE> <VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE> <VALUE Lang="pe" Index="10">Show Player Names</VALUE> <VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE> <VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE> <VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE> <VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE> <VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE> <VALUE Lang="pe" Index="3">Change Skill Tray</VALUE> <VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE> <VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE> </WORD> <WORD Ver="1" Id="POTION_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE> <VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE> <VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE"> <VALUE Lang="pe" Index="0">View all</VALUE> <VALUE Lang="pe" Index="1">A grade</VALUE> <VALUE Lang="pe" Index="2">B grade</VALUE> <VALUE Lang="pe" Index="3">C grade</VALUE> <VALUE Lang="pe" Index="4">D grade</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">All</VALUE> <VALUE Lang="pe" Index="2">Do not show</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION"> <VALUE Lang="pe" Index="0">Display</VALUE> <VALUE Lang="pe" Index="1">Shadow</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> <VALUE Lang="pe" Index="3">Distance</VALUE> <VALUE Lang="pe" Index="4">Effects</VALUE> <VALUE Lang="pe" Index="5">BG Shadow</VALUE> <VALUE Lang="pe" Index="6">Reflection</VALUE> <VALUE Lang="pe" Index="7">Refract</VALUE> <VALUE Lang="pe" Index="8">Glow</VALUE> <VALUE Lang="pe" Index="9">Post Process</VALUE> <VALUE Lang="pe" Index="10">Basic set</VALUE> <VALUE Lang="pe" Index="11">Limit Frame</VALUE> <VALUE Lang="pe" Index="12">Click Effect</VALUE> <VALUE Lang="pe" Index="13">Target Effect</VALUE> <VALUE Lang="pe" Index="14">Drop Effect</VALUE> <VALUE Lang="pe" Index="15">Max Zoom</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC"> <VALUE Lang="pe" Index="0">Show Effects</VALUE> <VALUE Lang="pe" Index="1">Show Shadows</VALUE> <VALUE Lang="pe" Index="2">Show Reflections</VALUE> <VALUE Lang="pe" Index="3">Refract</VALUE> <VALUE Lang="pe" Index="4">Show Glow</VALUE> <VALUE Lang="pe" Index="5">Post Processing</VALUE> <VALUE Lang="pe" Index="6">Sync Frame</VALUE> <VALUE Lang="pe" Index="7">Show Click Effect</VALUE> <VALUE Lang="pe" Index="8">Show Target Effect</VALUE> <VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE> <VALUE Lang="pe" Index="10">Video Default Settings</VALUE> <VALUE Lang="pe" Index="11">Game Resolution</VALUE> <VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE> <VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE> <VALUE Lang="pe" Index="14">View Distance Setting</VALUE> <VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> <VALUE Lang="pe" Index="4">Extra</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT"> <VALUE Lang="pe" Index="0">Near</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Far</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Option</VALUE> </WORD> <WORD Ver="1" Id="DUEL_MODAL_DESC"> <VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE> <VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE> <VALUE Lang="pe" Index="4">Select BET Option.</VALUE> </WORD> <WORD Ver="1" Id="INVEN_TAB_BUTTON"> <VALUE Lang="pe" Index="0">A</VALUE> <VALUE Lang="pe" Index="1">B</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Inventory</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_DESC"> <VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE> <VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE> <VALUE Lang="pe" Index="2">Increase Int Stats</VALUE> <VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE> <VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_ERROR"> <VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE> <VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE> <VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE> <VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE> <VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE> <VALUE Lang="pe" Index="5">Not enough stats !</VALUE> </WORD> <WORD Ver="1" Id="BASIC_INFO_DESC"> <VALUE Lang="pe" Index="0">Character Level</VALUE> <VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE> <VALUE Lang="pe" Index="2">Character Kills In PK</VALUE> <VALUE Lang="pe" Index="3">Character Reborn</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFO"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Attack</VALUE> <VALUE Lang="pe" Index="4">Defense</VALUE> <VALUE Lang="pe" Index="5">HP</VALUE> <VALUE Lang="pe" Index="6">MP</VALUE> <VALUE Lang="pe" Index="7">SP</VALUE> <VALUE Lang="pe" Index="8">Pow</VALUE> <VALUE Lang="pe" Index="9">Vit</VALUE> <VALUE Lang="pe" Index="10">Int</VALUE> <VALUE Lang="pe" Index="11">Dex</VALUE> <VALUE Lang="pe" Index="12">Int</VALUE> <VALUE Lang="pe" Index="13">Stm</VALUE> <VALUE Lang="pe" Index="14">Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Range Attack</VALUE> <VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="17">CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFOCOS"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE> <VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE> <VALUE Lang="pe" Index="5">Costume ADD HP</VALUE> <VALUE Lang="pe" Index="6">Costume ADD MP</VALUE> <VALUE Lang="pe" Index="7">Costume ADD SP</VALUE> <VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE> <VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE> <VALUE Lang="pe" Index="10">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE> <VALUE Lang="pe" Index="12">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE> <VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE> <VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="16">Costume CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Attack</VALUE> <VALUE Lang="pe" Index="1">Defense</VALUE> <VALUE Lang="pe" Index="2">Attack Range</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Avoid Rate</VALUE> <VALUE Lang="pe" Index="5">Set Type</VALUE> <VALUE Lang="pe" Index="6">Type</VALUE> <VALUE Lang="pe" Index="7">SP Usage</VALUE> <VALUE Lang="pe" Index="8">Energy's Usage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL"> <VALUE Lang="pe" Index="0">Effect</VALUE> <VALUE Lang="pe" Index="1">Duration(seconds)</VALUE> <VALUE Lang="pe" Index="2">Chance(%)</VALUE> <VALUE Lang="pe" Index="3">Number one</VALUE> <VALUE Lang="pe" Index="4">Number two</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION"> <VALUE Lang="pe" Index="0">Level</VALUE> <VALUE Lang="pe" Index="1">Melee Attack</VALUE> <VALUE Lang="pe" Index="2">Range Attack</VALUE> <VALUE Lang="pe" Index="3">Reborn</VALUE> <VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE> <VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE> <VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE> <VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE> <VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE> <VALUE Lang="pe" Index="9">GM ONLY</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST"> <VALUE Lang="pe" Index="0">Electric</VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Poison</VALUE> <VALUE Lang="pe" Index="4">Wind</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL"> <VALUE Lang="pe" Index="0">Special Function</VALUE> <VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE> <VALUE Lang="pe" Index="2">unable to retransform</VALUE> <VALUE Lang="pe" Index="3">able to retransform</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE> <VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE> <VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="5">Increase Move speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">HP Recovery</VALUE> <VALUE Lang="pe" Index="2">MP Recovery</VALUE> <VALUE Lang="pe" Index="3">SP Recovery</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE> <VALUE Lang="pe" Index="5">Increase Move Speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Rate Obtain</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ALL_CLASS"> <VALUE Lang="pe" Index="0">All type</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ARROW_INFO"> <VALUE Lang="pe" Index="0">Attack Power</VALUE> <VALUE Lang="pe" Index="1">Quantity</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE> <VALUE Lang="pe" Index="2">Unable to Sell</VALUE> <VALUE Lang="pe" Index="3">Costume</VALUE> <VALUE Lang="pe" Index="4">Expiration</VALUE> <VALUE Lang="pe" Index="5">Basic Price</VALUE> <VALUE Lang="pe" Index="6">Tax</VALUE> <VALUE Lang="pe" Index="7">Costume's Expiration</VALUE> <VALUE Lang="pe" Index="8">Cooldown</VALUE> <VALUE Lang="pe" Index="9">Time Left</VALUE> <VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE> <!--add money 2--> <VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE> <VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE> <VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE> <VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE> <VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_TIME"> <VALUE Lang="pe" Index="0">Hours</VALUE> <VALUE Lang="pe" Index="1">Minutes</VALUE> <VALUE Lang="pe" Index="2">Seconds</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CALL_MAP"> <VALUE Lang="pe" Index="0">return map</VALUE> <VALUE Lang="pe" Index="1">map coordinates </VALUE> <VALUE Lang="pe" Index="2">no position data</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY"> <VALUE Lang="pe" Index="0">Information:</VALUE> <VALUE Lang="pe" Index="1">Attribute:</VALUE> <VALUE Lang="pe" Index="2">Requirement:</VALUE> <VALUE Lang="pe" Index="3">Resistance:</VALUE> <VALUE Lang="pe" Index="4">Hit Effect:</VALUE> <VALUE Lang="pe" Index="5">Special Function:</VALUE> <VALUE Lang="pe" Index="6">Upgrade Information:</VALUE> <VALUE Lang="pe" Index="7">Recovery:</VALUE> <VALUE Lang="pe" Index="8">Status:</VALUE> <VALUE Lang="pe" Index="9">Description:</VALUE> <VALUE Lang="pe" Index="10">Add Value:</VALUE> <VALUE Lang="pe" Index="11">Random Value:</VALUE> <VALUE Lang="pe" Index="12">Effect Info:</VALUE> <VALUE Lang="pe" Index="13">Costume Add Value:</VALUE> <VALUE Lang="pe" Index="14">Set Info:</VALUE> <VALUE Lang="pe" Index="15">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="16">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="17">Bonus Stats:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_EX"> <VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP"> <VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE> <VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM"> <VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GARBAGE_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST"> <VALUE Lang="pe" Index="0">All Resistance</VALUE> </WORD> <WORD Ver="1" Id="ITEM_MIX_BUTTON"> <VALUE Lang="pe" Index="0">Combination</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_NEEDSP"> <VALUE Lang="pe" Index="0">Not Enough SP</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_DUALSKILL"> <VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE> <VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_FULL"> <VALUE Lang="pe" Index="0">PET :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_INFO"> <VALUE Lang="pe" Index="0">▼PET Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_NAME"> <VALUE Lang="pe" Index="0">PET Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SKILLS"> <VALUE Lang="pe" Index="0">[This skill can use]</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTA"> <VALUE Lang="pe" Index="0">ItemA:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTB"> <VALUE Lang="pe" Index="0">ItemB:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_TYPE"> <VALUE Lang="pe" Index="0">PET Type:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_USE_SKINPACK"> <VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE> </WORD> <WORD Ver="1" Id="ITEM_RANDOM_OPTION"> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Defense</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="5">HP Increase</VALUE> <VALUE Lang="pe" Index="6">MP Increase</VALUE> <VALUE Lang="pe" Index="7">SP Increase</VALUE> <VALUE Lang="pe" Index="8">HP Increase Rate</VALUE> <VALUE Lang="pe" Index="9">MP Increase Rate</VALUE> <VALUE Lang="pe" Index="10">SP Increase Rate</VALUE> <VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE> <VALUE Lang="pe" Index="12">Atk Practice</VALUE> <VALUE Lang="pe" Index="13">Def Practice</VALUE> <VALUE Lang="pe" Index="14">Atk Range</VALUE> <VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE> <VALUE Lang="pe" Index="16">Resistance</VALUE> <VALUE Lang="pe" Index="17">Speed</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUMMON_INFO"> <VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE> <VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE> <VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE> <VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON"> <VALUE Lang="pe" Index="0">Before</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> <VALUE Lang="pe" Index="2">Search Again</VALUE> <VALUE Lang="pe" Index="3">Arrange Again</VALUE> <VALUE Lang="pe" Index="4">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT"> <VALUE Lang="pe" Index="0">Search Item Name</VALUE> <VALUE Lang="pe" Index="1">Personal Shop Name</VALUE> <VALUE Lang="pe" Index="2">Position</VALUE> <VALUE Lang="pe" Index="3">Selling Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordsman</VALUE> <VALUE Lang="pe" Index="2">Shaman</VALUE> <VALUE Lang="pe" Index="3">Archer</VALUE> <VALUE Lang="pe" Index="4">Extreme</VALUE> <VALUE Lang="pe" Index="5">Gunner</VALUE> <VALUE Lang="pe" Index="6">Assassin</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE"> <VALUE Lang="pe" Index="0">None</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC"> <VALUE Lang="pe" Index="0">Search item</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Pow</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT"> <VALUE Lang="pe" Index="0">Search</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Item Name</VALUE> <VALUE Lang="pe" Index="3">Equipment Class</VALUE> <VALUE Lang="pe" Index="4">Item Type</VALUE> <VALUE Lang="pe" Index="5">Item Grade</VALUE> <VALUE Lang="pe" Index="6">Item Status</VALUE> <VALUE Lang="pe" Index="7">Condition</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Bow</VALUE> <VALUE Lang="pe" Index="3">throw</VALUE> <VALUE Lang="pe" Index="4">Short Sword</VALUE> <VALUE Lang="pe" Index="5">Wood Stick</VALUE> <VALUE Lang="pe" Index="6">Fist</VALUE> <VALUE Lang="pe" Index="7">Throwing</VALUE> <VALUE Lang="pe" Index="8">Gun</VALUE> <VALUE Lang="pe" Index="9">Rail Gun</VALUE> <VALUE Lang="pe" Index="10">Portal Gun</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SKILL_CONDITION"> <VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE> <VALUE Lang="pe" Index="1">Skill Point Required</VALUE> <VALUE Lang="pe" Index="2">Skills</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE"> <VALUE Lang="pe" Index="0">Dyeable</VALUE> <VALUE Lang="pe" Index="1">Not dyeable</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TELEPORT_MAP"> <VALUE Lang="pe" Index="0">Moved map</VALUE> <VALUE Lang="pe" Index="1">Map position</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TURN_INFO"> <VALUE Lang="pe" Index="0">Quantity</VALUE> </WORD> <WORD Ver="1" Id="ITEM_USABLE"> <VALUE Lang="pe" Index="0">Usable</VALUE> <VALUE Lang="pe" Index="1">Unusable</VALUE> </WORD> <!---add money 2 ---> <WORD Ver="1" Id="ITEM_FLAG"> <VALUE Lang="pe" Index="0">Sell to NPC</VALUE> <VALUE Lang="pe" Index="1">Tradable</VALUE> <VALUE Lang="pe" Index="2">Dropable</VALUE> <VALUE Lang="pe" Index="3">Event Item</VALUE> <VALUE Lang="pe" Index="4">Garbage Item</VALUE> <VALUE Lang="pe" Index="5">Store to Locker</VALUE> <VALUE Lang="pe" Index="6">Vote Item</VALUE> <VALUE Lang="pe" Index="7">Premium Item</VALUE> <VALUE Lang="pe" Index="8">Have Owner</VALUE> <VALUE Lang="pe" Index="9">Point Recover</VALUE> <VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE> </WORD> <!-- add skill info flag --> <WORD Ver="1" Id="SKILL_FLAG_INFO"> <VALUE Lang="pe" Index="0">Melee Skill</VALUE> <VALUE Lang="pe" Index="1">Messile Skill</VALUE> <VALUE Lang="pe" Index="2">Magic Skill</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BATTERY"> <VALUE Lang="pe" Index="0">Resource :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN"> <VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Booster: Learned</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_MODEL"> <VALUE Lang="pe" Index="0">Model Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_NAME"> <VALUE Lang="pe" Index="0">Type: </VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_SLOT"> <VALUE Lang="pe" Index="0">Skin : </VALUE> <VALUE Lang="pe" Index="1">Parts 1 :</VALUE> <VALUE Lang="pe" Index="2">Parts 2: </VALUE> <VALUE Lang="pe" Index="3">Parts 3 :</VALUE> <VALUE Lang="pe" Index="4">Parts 4 :</VALUE> <VALUE Lang="pe" Index="5">Parts 5 :</VALUE> <VALUE Lang="pe" Index="6">Parts 6 :</VALUE> <VALUE Lang="pe" Index="7">Parts 7 :</VALUE> <VALUE Lang="pe" Index="8">Parts 8 :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO"> <VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_NAME_STATIC"> <VALUE Lang="pe" Index="0">Item Bank</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON"> <VALUE Lang="pe" Index="0">Refresh</VALUE> </WORD> <WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Item Shop</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_APPLYOK"> <VALUE Lang="pe" Index="0">BasicSet</VALUE> <VALUE Lang="pe" Index="1">Apply</VALUE> <VALUE Lang="pe" Index="2">OK</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT"> <VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE> <VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE> <VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE> <VALUE Lang="pe" Index="3">Party ShortKey</VALUE> <VALUE Lang="pe" Index="4">Quest ShortKey</VALUE> <VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE> <VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE> <VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE> <VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE> <VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE> <VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE> <VALUE Lang="pe" Index="11">Run ShortKey</VALUE> <VALUE Lang="pe" Index="12">Help ShortKey</VALUE> <VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE> <VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE> <VALUE Lang="pe" Index="15">PkMode shortKey</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSKILL"> <VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE> <VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE> <VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE> <VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE> <VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSLOT"> <VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">GameKey Set</VALUE> </WORD> <WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Map</VALUE> </WORD> <WORD Ver="1" Id="LOBY_BGM"> <VALUE Lang="Common" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="1">centerarea.ogg</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE"> <VALUE Lang="pe" Index="0">Log In</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDPW"> <VALUE Lang="pe" Index="0">User</VALUE> <VALUE Lang="pe" Index="1">Pass</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK"> <VALUE Lang="pe" Index="0">Remember Me?</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="MAPMOVE_OKBUTTON"> <VALUE Lang="pe" Index="0">Move</VALUE> </WORD> <WORD Ver="1" Id="MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Store</VALUE> </WORD> <WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">ARMs</VALUE> <VALUE Lang="pe" Index="1">Defensive Gears</VALUE> <VALUE Lang="pe" Index="2">Misc Goods</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Char.</VALUE> <VALUE Lang="pe" Index="1">Pet</VALUE> <VALUE Lang="pe" Index="2">Vehicle</VALUE> </WORD> <WORD Ver="1" Id="MINIPARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Team</VALUE> </WORD> <WORD Ver="1" Id="MODAL_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Yes</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> <VALUE Lang="pe" Index="4">Edit</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> </WORD> <WORD Ver="1" Id="MODAL_TITLE"> <VALUE Lang="pe" Index="0">Announcement</VALUE> <VALUE Lang="pe" Index="1">Question</VALUE> <VALUE Lang="pe" Index="2">Warning</VALUE> <VALUE Lang="pe" Index="3">Error</VALUE> <VALUE Lang="pe" Index="4">Critical</VALUE> <VALUE Lang="pe" Index="5">Enter</VALUE> </WORD> <WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW"> <VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE> </WORD> <WORD Ver="1" Id="NOT_USE_PREMIUM"> <VALUE Lang="pe" Index="0">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="NOTE_WINDOW"> <VALUE Lang="pe" Index="0">Recieve</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> <VALUE Lang="pe" Index="2">Subject</VALUE> </WORD> <WORD Ver="1" Id="NOTIFY_NAME"> <VALUE Lang="pe" Index="0">Announcement</VALUE> </WORD> <WORD Ver="1" Id="P2PMENU"> <VALUE Lang="pe" Index="0">Trade</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party Invite</VALUE> <VALUE Lang="pe" Index="3">Duel Challenge</VALUE> <VALUE Lang="pe" Index="4">Add Friend</VALUE> <VALUE Lang="pe" Index="5">Club Invite</VALUE> <VALUE Lang="pe" Index="6">League Invite</VALUE> <VALUE Lang="pe" Index="7">Club Battle</VALUE> <VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE> <VALUE Lang="pe" Index="9">Invite to ride</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_SECTION"> <VALUE Lang="pe" Index="0">M</VALUE> <VALUE Lang="pe" Index="1">c</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_WINDOW"> <VALUE Lang="pe" Index="0">PartyRecruit</VALUE> <VALUE Lang="pe" Index="1">Classification</VALUE> <VALUE Lang="pe" Index="2">Class</VALUE> <VALUE Lang="pe" Index="3">Name</VALUE> <VALUE Lang="pe" Index="4">Party Request</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_CONDITION"> <VALUE Lang="pe" Index="0">Item Allocation</VALUE> <VALUE Lang="pe" Index="1">Coin Allocation</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> <VALUE Lang="pe" Index="4">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_TITLE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">Party Information</VALUE> </WORD> <WORD Ver="1" Id="PARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Party</VALUE> </WORD> <WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC"> <VALUE Lang="pe" Index="0">Party Leader</VALUE> <VALUE Lang="pe" Index="1">Party Member</VALUE> </WORD> <WORD Ver="1" Id="PET_NAME_STATIC"> <VALUE Lang="pe" Index="0">PET</VALUE> <VALUE Lang="pe" Index="1">PET Skill</VALUE> </WORD> <WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC"> <VALUE Lang="pe" Index="0">Create the PET</VALUE> </WORD> <WORD Ver="1" Id="PET_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Type</VALUE> <VALUE Lang="pe" Index="2">Food</VALUE> <VALUE Lang="pe" Index="3">loyalty</VALUE> <VALUE Lang="pe" Index="4">Pet Skill</VALUE> <VALUE Lang="pe" Index="5">not exist</VALUE> <VALUE Lang="pe" Index="6">Skill-A</VALUE> <VALUE Lang="pe" Index="7">Skill-B</VALUE> </WORD> <WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Color Card</VALUE> </WORD> <WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Style Card</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_BUTTON"> <VALUE Lang="pe" Index="0">Mail received</VALUE> <VALUE Lang="pe" Index="1">Send Mail</VALUE> <VALUE Lang="pe" Index="2">Mail Tracking</VALUE> <VALUE Lang="pe" Index="3">Close</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">Date</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON"> <VALUE Lang="pe" Index="0">Friends List</VALUE> <VALUE Lang="pe" Index="1">Club List</VALUE> <VALUE Lang="pe" Index="2">Add</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT"> <VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE> <VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE> <VALUE Lang="pe" Index="2">Receive Status: Read</VALUE> <VALUE Lang="pe" Index="3">(Deleted)</VALUE> <VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE> <VALUE Lang="pe" Index="5">(Send Bounce)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX"> <VALUE Lang="pe" Index="0">Remaining gold:</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON"> <VALUE Lang="pe" Index="0">Find</VALUE> <VALUE Lang="pe" Index="1">Return</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Reply</VALUE> <VALUE Lang="pe" Index="4">Consent</VALUE> <VALUE Lang="pe" Index="5">Rejected</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX"> <VALUE Lang="pe" Index="0">Sent:</VALUE> <VALUE Lang="pe" Index="1">From:</VALUE> <VALUE Lang="pe" Index="2">Sent Items:</VALUE> <VALUE Lang="pe" Index="3">Sent Amount:</VALUE> <VALUE Lang="pe" Index="4">Charges:</VALUE> <VALUE Lang="pe" Index="5">Holding amount:</VALUE> <VALUE Lang="pe" Index="6">None</VALUE> <VALUE Lang="pe" Index="7"><Attachment Item></VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON"> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON"> <VALUE Lang="pe" Index="0">Preview</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX"> <VALUE Lang="pe" Index="0">Recipient</VALUE> <VALUE Lang="pe" Index="1">Zip Design</VALUE> <VALUE Lang="pe" Index="2">Title</VALUE> <VALUE Lang="pe" Index="3">Details</VALUE> <VALUE Lang="pe" Index="4">Send money</VALUE> <VALUE Lang="pe" Index="5">Billing</VALUE> <VALUE Lang="pe" Index="6">ITEM</VALUE> <VALUE Lang="pe" Index="7">Amount available:</VALUE> <VALUE Lang="pe" Index="8">Amount held</VALUE> <VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_TITLE"> <VALUE Lang="pe" Index="0">Mail Received</VALUE> <VALUE Lang="pe" Index="1">Read mail</VALUE> <VALUE Lang="pe" Index="2">Send mail</VALUE> <VALUE Lang="pe" Index="3">Mail Tracking</VALUE> <VALUE Lang="pe" Index="4">Find Friends</VALUE> <VALUE Lang="pe" Index="5">Preview</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_BUTTON"> <VALUE Lang="pe" Index="0">Begin</VALUE> <VALUE Lang="pe" Index="1">End</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">cancel</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT"> <VALUE Lang="pe" Index="0">Unit Price</VALUE> <VALUE Lang="pe" Index="1">Vending's Amount</VALUE> </WORD> <WORD Ver="1" Id="QUEST_ALARM"> <VALUE Lang="Common" Index="0">06000196.wav</VALUE> <VALUE Lang="pe" Index="0">06000196.wav</VALUE> </WORD> <WORD Ver="1" Id="QUEST_BEGIN_MONEY"> <VALUE Lang="pe" Index="0">Gold Needed</VALUE> </WORD> <WORD Ver="1" Id="QUEST_COMPLETE"> <VALUE Lang="pe" Index="0">Failure</VALUE> <VALUE Lang="pe" Index="1">Success</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION"> <VALUE Lang="pe" Index="0">Requirement</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT"> <VALUE Lang="pe" Index="0">Hour</VALUE> <VALUE Lang="pe" Index="1">Minute</VALUE> </WORD> <WORD Ver="1" Id="QUEST_GIFT"> <VALUE Lang="pe" Index="0">Experience</VALUE> <VALUE Lang="pe" Index="1">Gold</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Life Pt</VALUE> <VALUE Lang="pe" Index="4">PK Off</VALUE> <VALUE Lang="pe" Index="5">Skills</VALUE> <VALUE Lang="pe" Index="6">Stat Point</VALUE> <VALUE Lang="pe" Index="7">Item Reward</VALUE> <VALUE Lang="pe" Index="8">Skill</VALUE> <VALUE Lang="pe" Index="9">Mission Reward.</VALUE> </WORD> <WORD Ver="1" Id="QUEST_HELPER_TEXT"> <VALUE Lang="pe" Index="0">Quest</VALUE> <VALUE Lang="pe" Index="1">Situations</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_BUTTON"> <VALUE Lang="pe" Index="0">On-Going Tasks</VALUE> <VALUE Lang="pe" Index="1">Completed Tasks</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_EXPLAIN"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_MORE"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_RESULT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_STEP_PLUS"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_BUTTON"> <VALUE Lang="pe" Index="0">Give Up</VALUE> <VALUE Lang="pe" Index="1">Detail</VALUE> <VALUE Lang="pe" Index="2">Back</VALUE> <VALUE Lang="pe" Index="3">complete</VALUE> <VALUE Lang="pe" Index="4">Reward</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_CONDITION"> <VALUE Lang="pe" Index="0">Time Retriction</VALUE> <VALUE Lang="pe" Index="1">Number of People Retricton</VALUE> <VALUE Lang="pe" Index="2">Immortal</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Items</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_BUTTON"> <VALUE Lang="pe" Index="0">Renounce</VALUE> <VALUE Lang="pe" Index="1">Back</VALUE> <VALUE Lang="pe" Index="2">listed on/released</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Item</VALUE> </WORD> <WORD Ver="1" Id="QUEST_TRYCOUNT"> <VALUE Lang="pe" Index="0">Time Limit</VALUE> </WORD> <WORD Ver="1" Id="QUEST_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUICK_POTION_SHORTCUT"> <VALUE Lang="pe" Index="0">Q</VALUE> <VALUE Lang="pe" Index="1">W</VALUE> <VALUE Lang="pe" Index="2">E</VALUE> <VALUE Lang="pe" Index="3">A</VALUE> <VALUE Lang="pe" Index="4">S</VALUE> <VALUE Lang="pe" Index="5">D</VALUE> </WORD> <WORD Ver="1" Id="QUIT_PARTY"> <VALUE Lang="pe" Index="0">Disband</VALUE> <VALUE Lang="pe" Index="1">Leave</VALUE> </WORD> <WORD Ver="1" Id="RANDOM_TIME_BUTTON"> <VALUE Lang="pe" Index="0">Limited Time</VALUE> </WORD> <WORD Ver="1" Id="REBIRTH_BUTTON"> <VALUE Lang="pe" Index="0">Revive</VALUE> <VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE> <VALUE Lang="pe" Index="2">Restored EXP</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE"> <VALUE Lang="pe" Index="0">2nd password confirmation</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW"> <VALUE Lang="pe" Index="0">ID</VALUE> <VALUE Lang="pe" Index="1">Password</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">confirm</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE"> <VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_PW"> <VALUE Lang="pe" Index="0">Password</VALUE> <VALUE Lang="pe" Index="1">Re-confirm</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHANNEL"> <VALUE Lang="Common" Index="0">Channel</VALUE> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD"> <VALUE Lang="pe" Index="0">Character Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC"> <VALUE Lang="pe" Index="0">Number of Cards</VALUE> <VALUE Lang="pe" Index="1">Used Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE"> <VALUE Lang="pe" Index="0">Select Character</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Create</VALUE> <VALUE Lang="pe" Index="1">Start</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_STATIC"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Attribute</VALUE> <VALUE Lang="pe" Index="2">Character Location</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHINA_AREA"> <VALUE Lang="pe" Index="0">Choice area</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER"> <VALUE Lang="pe" Index="0">Server Select</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT"> <VALUE Lang="pe" Index="0">Connect</VALUE> <VALUE Lang="pe" Index="1">Exit</VALUE> <VALUE Lang="pe" Index="2">Retry</VALUE> </WORD> <WORD Ver="1" Id="SERVER_CHANNEL"> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SERVER_NAME"> <VALUE Lang="pe" Index="0">NULL</VALUE> </WORD> <WORD Ver="1" Id="SERVER_STATE"> <VALUE Lang="pe" Index="0">Smooth</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Busy</VALUE> <VALUE Lang="pe" Index="3">Full</VALUE> </WORD> <WORD Ver="1" Id="SERVER_TIME"> <VALUE Lang="pe" Index="0">Server time</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Skill</VALUE> <VALUE Lang="pe" Index="1">Skill Level</VALUE> <VALUE Lang="pe" Index="2">Skill Point</VALUE> <VALUE Lang="pe" Index="3">Character Level</VALUE> <VALUE Lang="pe" Index="4">Character Reborn</VALUE> <VALUE Lang="pe" Index="5">Gold</VALUE> <VALUE Lang="pe" Index="6">Premium Point</VALUE> <VALUE Lang="pe" Index="7">Vote Point</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Spi</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY"> <VALUE Lang="pe" Index="0">Applicable type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE"> <VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Sword/Blade</VALUE> <VALUE Lang="pe" Index="3">Rifle</VALUE> <VALUE Lang="pe" Index="4">Spear</VALUE> <VALUE Lang="pe" Index="5">Club</VALUE> <VALUE Lang="pe" Index="6">Gaunt</VALUE> <VALUE Lang="pe" Index="7">Bow</VALUE> <VALUE Lang="pe" Index="8">Pistol</VALUE> <VALUE Lang="pe" Index="9">Gun Type</VALUE> <VALUE Lang="pe" Index="10">Rail Gun Type</VALUE> <VALUE Lang="pe" Index="11">Portal Gun Type</VALUE> <VALUE Lang="pe" Index="12">Gun Type</VALUE> <VALUE Lang="pe" Index="13">Dual Spear</VALUE> <VALUE Lang="pe" Index="14">Shuriken</VALUE> <VALUE Lang="pe" Index="15">Scythe</VALUE> <VALUE Lang="pe" Index="16">D KO GETS 3</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND"> <VALUE Lang="pe" Index="0">Weapon</VALUE> <VALUE Lang="pe" Index="1">Weapon</VALUE> </WORD> <WORD Ver="1" Id="SKILL_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Skill Rank</VALUE> <VALUE Lang="pe" Index="2">Info</VALUE> <VALUE Lang="pe" Index="3">Class</VALUE> <VALUE Lang="pe" Index="4">Character Level</VALUE> <VALUE Lang="pe" Index="5">Type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CATEGORY"> <VALUE Lang="pe" Index="0">Information</VALUE> <VALUE Lang="pe" Index="1">Required Weapon</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Consumption</VALUE> <VALUE Lang="pe" Index="4">Hit Effects</VALUE> <VALUE Lang="pe" Index="5">Appended Effect</VALUE> <VALUE Lang="pe" Index="6">Skill Effects</VALUE> <VALUE Lang="pe" Index="7">Next Level Requirement</VALUE> <VALUE Lang="pe" Index="8">Description</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC"> <VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE> <VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE> <VALUE Lang="pe" Index="2">Skill Range</VALUE> <VALUE Lang="pe" Index="3">Number of Hits</VALUE> <VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE> <VALUE Lang="pe" Index="5">Penetrate Level</VALUE> <VALUE Lang="pe" Index="6">Number of Targets</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE"> <VALUE Lang="pe" Index="0">Arrows Consumption</VALUE> <VALUE Lang="pe" Index="1">Talismans Consumption</VALUE> <VALUE Lang="pe" Index="2">Experience Consumption</VALUE> <VALUE Lang="pe" Index="3">HP's Consumption</VALUE> <VALUE Lang="pe" Index="4">MP's Consumption</VALUE> <VALUE Lang="pe" Index="5">SP's Consumption.</VALUE> <VALUE Lang="pe" Index="6">CP Consumption</VALUE> <VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE> <VALUE Lang="pe" Index="8">Bullets Consumption</VALUE> <VALUE Lang="pe" Index="9">New CP Consumption</VALUE> <VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE> <VALUE Lang="pe" Index="11">New Extra Consumption</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ETC_MASTER"> <VALUE Lang="pe" Index="0">Master Skill</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NAME_STATIC"> <VALUE Lang="pe" Index="0">Skills</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NEXTLEVEL"> <VALUE Lang="pe" Index="0">Next Level</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Level</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> </WORD> <WORD Ver="1" Id="RNSKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Lv</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> <VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE> <VALUE Lang="pe" Index="6">Pow</VALUE> <VALUE Lang="pe" Index="7">Dex</VALUE> <VALUE Lang="pe" Index="8">Spi</VALUE> <VALUE Lang="pe" Index="9">Str</VALUE> <VALUE Lang="pe" Index="10">Sta</VALUE> <VALUE Lang="pe" Index="11">Int</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SPEC_TYPE"> <VALUE Lang="pe" Index="0">Function</VALUE> </WORD> <WORD Ver="1" Id="SKILL_STATE_BLOW"> <VALUE Lang="pe" Index="0">Chances</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_INFO"> <VALUE Lang="Common" Index="0">F1</VALUE> <VALUE Lang="pe" Index="0">F1</VALUE> <VALUE Lang="Common" Index="1">F2</VALUE> <VALUE Lang="pe" Index="1">F2</VALUE> <VALUE Lang="Common" Index="2">F3</VALUE> <VALUE Lang="pe" Index="2">F3</VALUE> <VALUE Lang="Common" Index="3">F4</VALUE> <VALUE Lang="pe" Index="3">F4</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Int</VALUE> <VALUE Lang="pe" Index="2">Str</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordie</VALUE> <VALUE Lang="pe" Index="2">Archer</VALUE> <VALUE Lang="pe" Index="3">Shaman</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT"> <VALUE Lang="pe" Index="0">Str</VALUE> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Support</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE"> <VALUE Lang="pe" Index="0">Chemistry</VALUE> <VALUE Lang="pe" Index="1">Biology</VALUE> <VALUE Lang="pe" Index="2">Physics </VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN"> <VALUE Lang="pe" Index="0">Scythe</VALUE> <VALUE Lang="pe" Index="1">Dual Spear </VALUE> <VALUE Lang="pe" Index="2">Shuriken</VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TEXTURE"> <VALUE Lang="Common" Index="0">4</VALUE> <VALUE Lang="pe" Index="0">4</VALUE> <VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE> <VALUE Lang="pe" Index="1">skill_archer.dds</VALUE> <VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE> <VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE> <VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE> <VALUE Lang="pe" Index="3">skill_knight.dds</VALUE> <VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE> <VALUE Lang="pe" Index="4">skill_magic.dds</VALUE> </WORD> <WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC"> <VALUE Lang="pe" Index="0">Skill Points</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Wall</VALUE> <VALUE Lang="pe" Index="1">Screenshot album</VALUE> <VALUE Lang="pe" Index="2">Friend Request</VALUE> <VALUE Lang="pe" Index="3">None</VALUE> </WORD> <WORD Ver="1" Id="SNS_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">SNS Menu</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Following</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_BUTTON"> <VALUE Lang="pe" Index="0">Yes</VALUE> <VALUE Lang="pe" Index="1">No</VALUE> <VALUE Lang="pe" Index="2">Reset</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Reset the stat</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM"> <VALUE Lang="pe" Index="0">Review</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_CARD_NUMBER"> <VALUE Lang="pe" Index="0">Number2</VALUE> <VALUE Lang="pe" Index="1">Number3</VALUE> <VALUE Lang="pe" Index="2">Number4</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Locker</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_USABLE"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="SUBMASTER_OPTION"> <VALUE Lang="pe" Index="0">Powers</VALUE> <VALUE Lang="pe" Index="1">Recruit</VALUE> <VALUE Lang="pe" Index="2">Expel</VALUE> <VALUE Lang="pe" Index="3">Announcement</VALUE> <VALUE Lang="pe" Index="4">Badge</VALUE> <VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE> <VALUE Lang="pe" Index="6">Club Challenge</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Summon Monster</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_TEXT"> <VALUE Lang="pe" Index="0">Basic Information</VALUE> <VALUE Lang="pe" Index="1">Name</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> <VALUE Lang="pe" Index="3">Status</VALUE> <VALUE Lang="pe" Index="4">HP</VALUE> <VALUE Lang="pe" Index="5">Attack</VALUE> <VALUE Lang="pe" Index="6">Defense</VALUE> <VALUE Lang="pe" Index="7">Hit Rate</VALUE> <VALUE Lang="pe" Index="8">AvoidRate</VALUE> <VALUE Lang="pe" Index="9">Resistance</VALUE> <VALUE Lang="pe" Index="10">Fire</VALUE> <VALUE Lang="pe" Index="11">Ice</VALUE> <VALUE Lang="pe" Index="12">Electric</VALUE> <VALUE Lang="pe" Index="13">Poison</VALUE> <VALUE Lang="pe" Index="14">Air</VALUE> <VALUE Lang="pe" Index="15">Recovery Potion</VALUE> <VALUE Lang="pe" Index="16">Close</VALUE> </WORD> <WORD Ver="1" Id="SYSTEM_MESSAGE_FADE"> <VALUE Lang="Common" Index="0">9.0</VALUE> <VALUE Lang="pe" Index="0">9.0</VALUE> <VALUE Lang="Common" Index="1">3.0</VALUE> <VALUE Lang="pe" Index="1">3.0</VALUE> <VALUE Lang="Common" Index="2">120.0</VALUE> <VALUE Lang="pe" Index="2">120.0</VALUE> </WORD> <WORD Ver="1" Id="TAXI_TITLE"> <VALUE Lang="pe" Index="0">Regional classification</VALUE> <VALUE Lang="pe" Index="1">Taxi Station</VALUE> </WORD> <WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Taxi</VALUE> </WORD> <WORD Ver="1" Id="TEMPINVEN_TYPE"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Mailbox</VALUE> </WORD> <WORD Ver="1" Id="TIP_FILE"> <VALUE Lang="Common" Index="0">tip.txt</VALUE> <VALUE Lang="pe" Index="0">tip.txt</VALUE> </WORD> <WORD Ver="1" Id="TRADE_LOCK_BUTTON"> <VALUE Lang="pe" Index="0">Close The Trade Window</VALUE> </WORD> <WORD Ver="1" Id="TRADE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Transaction</VALUE> </WORD> <WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON"> <VALUE Lang="pe" Index="0">Accept</VALUE> <VALUE Lang="pe" Index="1">Refuse</VALUE> </WORD> <WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Equipment's Tool</VALUE> </WORD> <WORD Ver="1" Id="UNLIMITED"> <VALUE Lang="pe" Index="0">Infinite</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">S.C</VALUE> <VALUE Lang="pe" Index="1">S.C</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Model</VALUE> <VALUE Lang="pe" Index="2">Battery</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC"> <VALUE Lang="pe" Index="0">3 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC"> <VALUE Lang="pe" Index="0">5 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC"> <VALUE Lang="pe" Index="0">Gunakan Item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON"> <VALUE Lang="pe" Index="0">Set ulang semua item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simpan Inventory</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_CANCELBUTTON"> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_OKBUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT"> <VALUE Lang="pe" Index="0">Second</VALUE> </WORD> <WORD Ver="1" Id="WEAR_ITEM"> <VALUE Lang="pe" Index="0">Current Equipment</VALUE> </WORD> <!-- add money 2--> <WORD Ver="1" Id="INVENTORY_CURRENCY"> <VALUE Lang="pe" Index="0">Gold:</VALUE> <VALUE Lang="pe" Index="1">Vote Point:</VALUE> <VALUE Lang="pe" Index="2">Prem Point:</VALUE> </WORD> <!--juver dev --> <WORD Ver="1" Id="2012_HAIR_NAME"> <VALUE Lang="pe" Index="0">Hair Type A</VALUE> <VALUE Lang="pe" Index="1">Hair Type B</VALUE> <VALUE Lang="pe" Index="2">Hair Type C</VALUE> <VALUE Lang="pe" Index="3">Hair Type D</VALUE> <VALUE Lang="pe" Index="4">Hair Type E</VALUE> <VALUE Lang="pe" Index="5">Hair Type F</VALUE> <VALUE Lang="pe" Index="6">Hair Type G</VALUE> <VALUE Lang="pe" Index="7">Hair Type H</VALUE> <VALUE Lang="pe" Index="8">Hair Type I</VALUE> <VALUE Lang="pe" Index="9">Hair Type J</VALUE> <VALUE Lang="pe" Index="10">Hair Type K</VALUE> <VALUE Lang="pe" Index="11">Hair Type L</VALUE> <VALUE Lang="pe" Index="12">Hair Type M</VALUE> <VALUE Lang="pe" Index="13">Hair Type N</VALUE> <VALUE Lang="pe" Index="14">Hair Type O</VALUE> <VALUE Lang="pe" Index="15">Hair Type P</VALUE> <VALUE Lang="pe" Index="16">Hair Type Q</VALUE> <VALUE Lang="pe" Index="17">Hair Type R</VALUE> <VALUE Lang="pe" Index="18">Hair Type S</VALUE> <VALUE Lang="pe" Index="19">Hair Type T</VALUE> <VALUE Lang="pe" Index="20">Hair Type U</VALUE> <VALUE Lang="pe" Index="21">Hair Type V</VALUE> <VALUE Lang="pe" Index="22">Hair Type W</VALUE> <VALUE Lang="pe" Index="23">Hair Type X</VALUE> <VALUE Lang="pe" Index="24">Hair Type Y</VALUE> <VALUE Lang="pe" Index="25">Hair Type Z</VALUE> </WORD> <WORD Ver="1" Id="2012_FACE_NAME"> <VALUE Lang="pe" Index="0">Face Type A</VALUE> <VALUE Lang="pe" Index="1">Face Type B</VALUE> <VALUE Lang="pe" Index="2">Face Type C</VALUE> <VALUE Lang="pe" Index="3">Face Type D</VALUE> <VALUE Lang="pe" Index="4">Face Type E</VALUE> <VALUE Lang="pe" Index="5">Face Type F</VALUE> <VALUE Lang="pe" Index="6">Face Type G</VALUE> <VALUE Lang="pe" Index="7">Face Type H</VALUE> <VALUE Lang="pe" Index="8">Face Type I</VALUE> <VALUE Lang="pe" Index="9">Face Type J</VALUE> <VALUE Lang="pe" Index="10">Face Type K</VALUE> <VALUE Lang="pe" Index="11">Face Type L</VALUE> <VALUE Lang="pe" Index="12">Face Type M</VALUE> <VALUE Lang="pe" Index="13">Face Type N</VALUE> <VALUE Lang="pe" Index="14">Face Type O</VALUE> <VALUE Lang="pe" Index="15">Face Type P</VALUE> <VALUE Lang="pe" Index="16">Face Type Q</VALUE> <VALUE Lang="pe" Index="17">Face Type R</VALUE> <VALUE Lang="pe" Index="18">Face Type S</VALUE> <VALUE Lang="pe" Index="19">Face Type T</VALUE> <VALUE Lang="pe" Index="20">Face Type U</VALUE> <VALUE Lang="pe" Index="21">Face Type V</VALUE> <VALUE Lang="pe" Index="22">Face Type W</VALUE> <VALUE Lang="pe" Index="23">Face Type X</VALUE> <VALUE Lang="pe" Index="24">Face Type Y</VALUE> <VALUE Lang="pe" Index="25">Face Type Z</VALUE> </WORD> <WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <VALUE Lang="pe" Index="0">Character</VALUE> <VALUE Lang="pe" Index="1">Vehicle</VALUE> <VALUE Lang="pe" Index="2">Pet</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON"> <VALUE Lang="pe" Index="0">Bag</VALUE> <VALUE Lang="pe" Index="1">Bank</VALUE> <VALUE Lang="pe" Index="2">List</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT"> <VALUE Lang="pe" Index="0">1</VALUE> <VALUE Lang="pe" Index="1">2</VALUE> <VALUE Lang="pe" Index="2">3</VALUE> <VALUE Lang="pe" Index="3">4</VALUE> <VALUE Lang="pe" Index="4">5</VALUE> <VALUE Lang="pe" Index="5">6</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_BUTTON"> <VALUE Lang="pe" Index="0">Close</VALUE> <VALUE Lang="pe" Index="1">Buy</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Arms</VALUE> <VALUE Lang="pe" Index="1">Clothes</VALUE> <VALUE Lang="pe" Index="2">ETC</VALUE> <VALUE Lang="pe" Index="3">Dialogue</VALUE> <VALUE Lang="pe" Index="4">You Have: </VALUE> <VALUE Lang="pe" Index="5">You have</VALUE> </WORD> <WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE"> <VALUE Lang="pe" Index="0">Interested items</VALUE> <VALUE Lang="pe" Index="1">You can use</VALUE> <VALUE Lang="pe" Index="2">You can buy</VALUE> </WORD> </TEXT>