Neo Source

I have this VERY WEIRD Thing happened..I used all comment ini shared here Including comment of fussion7..

Problem still remain.. Weird - Neo Source - RaGEZONE Forums

I really dONT know right now on how to step with this..

Pls share your opinion..

Gracias a todos
 
I have this VERY WEIRD Thing happened..I used all comment ini shared here Including comment of fussion7..

Problem still remain..View attachment 141749

I really dONT know right now on how to step with this..

Pls share your opinion..

Gracias a todos

use raffy's patch ..their's a glogic inside on it... that glogic is fixed... take a look in 1st page

canyougivemea emulatorr ?

emulator included already in the source...
 
woooohoooooooooooo ... big thanks raffy0809, Christmas gift from the heart :8: i really dont know how to codes but i can fix it, amazing, LOL.. if you have totally focus understand the script or code what so ever :thumbup1: im so happy first time to fix my own problem.

ran20131204[0140]000 - Neo Source - RaGEZONE Forums



more power to all ragezoners.
 
i already explore it! but i dont have seen session,login,field,agent server files. can u share yours? please :)

_bin file shared by ramispo at page 2

_bin file shared by fussion7 at pare 3

My New Problems About This Release View attachment 141743

How did you solved your internet disconected problem,.?

checklist:

add nport line in param using 5001 server service port base on my login server cfg.(dont know if this is right)
offline ip is tested (session)
original ip is tested(session)

@ALL-> Which one of this game exe is compatible to use.. 452 mb or 186 mb?

gracias a todos
 
Last edited:
_bin file shared by ramispo at page 2

_bin file shared by fussion7 at pare 3



How did you solved your internet disconected problem,.?

checklist:

add nport line in param using 5001 server service port base on my login server cfg.(dont know if this is right)
offline ip is tested (session)
original ip is tested(session)

@ALL-> Which one of this game exe is compatible to use.. 452 mb or 186 mb?

gracias a todos

452mb?? 186mb?? is that game.exe or else?? if game.exe why so big file... as i know.. fresh game.exe is 4mb

2
 
452mb?? 186mb?? is that game.exe or else?? if game.exe why so big file... as i know.. fresh game.exe is 4mb

2
my mistake`` this is the correct one-> 4.52 mb and 1.86 mb

game exe included ruff`s patch size is 1.86mb - the fresh one is 4.52mb.

I think my problem is in game exe..still on testing..

any advice is always a big help for me..

muchas gracias
 
Last edited:
requested by hakimi93 - characterwindow

raffy0809 - Neo Source - RaGEZONE Forums


CharacterWindow.cpp
Code:
#include "StdAfx.h"
#include "./CharacterWindow.h"
#include "DxGlobalStage.h"
#include "./GLCharClient.h"
#include "./GLFactEffect.h"
#include "./GLGaeaClient.h"

#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "../EngineLib/DxCommon/d3dfont.h"
#include "GLCharacter.h"
#include "DxGameStage.h"
#include "../RanClientUILib/Interface/InnerInterface.h"

#include "../Interface/BasicTextButton.h"
#include "../Interface/UITextControl.h"
#include "../Interface/GameTextControl.h"
#include "../RanClientLib/G-Logic/GLGaeaClient.h"
#include "BasicComboBox.h"
#include "BasicComboBoxRollOver.h"

#include "DxEffectMan.h"
#include "DxEnvironment.h"
#include "DxSurfaceTex.h"
#include "DxGlowMan.h"
#include "DxPostProcess.h"
#include "DxCubeMap.h"
#include "DxSkyMan.h"
#include "DxEffGroupPlayer.h"
#include "../EngineLib/DxCommon/DxViewPort.h"
#include "../EngineLib/DxCommon/DxFontMan.h"
#include "../EngineLib/DxCommon/DxInputDevice.h"
#include "../EngineLib/DxCommon/DxLightMan.h"
#include "DxSkinChar.h"

#include "BasicLineBox.h"
#include "BasicTextBoxEx.h"
#include "InventoryPageWear.h"
#include "InventoryPageWearEx.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

CCharacterWindow::CCharacterWindow () :
	m_pNameText ( NULL ),
	m_pLevelText ( NULL ),
	
	m_pButtonOk ( NULL ),
	m_pButtonCancel ( NULL ),

	m_pPageWear( NULL ),
	m_pPageWearEx( NULL ),

	m_pPointText ( NULL ),
	
	//Left
	m_pPowText ( NULL ),
	m_pDexText ( NULL ),
	m_pSpiText ( NULL ),
	//m_pIntText ( NULL ),
	m_pStrText ( NULL ),
	m_pStaText ( NULL ),

	//Right
	m_pPowTextUp ( NULL ),
	m_pDexTextUp ( NULL ),
	m_pSpiTextUp ( NULL ),
	m_pIntTextUp ( NULL ),
	m_pStrTextUp ( NULL ),
	m_pStaTextUp ( NULL ),
	m_pClubText ( NULL ),

	m_pNewPow ( 0 ),
	m_pNewDex ( 0 ),
	m_pNewSpi ( 0 ),
	m_pNewStr ( 0 ),
	m_pNewSta ( 0 ),
	m_pNewPoint ( 0 ),
	nIndex ( 0 ),

	//Left
	m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
	m_pDamageLowText ( NULL ),	//¤ÇÒÁáçµèÓÊØ´
	m_pDefenseText ( NULL ),	//»éͧ¡Ñ¹
	m_pReqPaText ( NULL ),		//¶¹Ñ´
	m_pReqSaText ( NULL ),		//àÅç§
	m_pReqMaText ( NULL ),		//¾Åѧ§Ò¹
	m_pHitRateText ( NULL ),	//â¨ÁµÕ
	m_pAvoidRateText ( NULL ),	//ËźËÅÕ¡
	m_pHPText ( NULL ),			//HP
	m_pMPText ( NULL ),			//MP
	m_pSPText ( NULL ),			//SP

	//Right
	m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
	m_pDamageLowTextUp ( NULL ),	//¤ÇÒÁáçµèÓÊØ´
	m_pDefenseTextUp ( NULL ),	//»éͧ¡Ñ¹
	m_pReqPaTextUp ( NULL ),		//¶¹Ñ´
	m_pReqSaTextUp ( NULL ),		//àÅç§
	m_pReqMaTextUp ( NULL ),		//¾Åѧ§Ò¹
	m_pHitRateTextUp ( NULL ),	//â¨ÁµÕ
	m_pAvoidRateTextUp ( NULL ),	//ËźËÅÕ¡
	m_pHPTextUp ( NULL ),			//HP
	m_pMPTextUp ( NULL ),			//MP
	m_pSPTextUp ( NULL ),			//SP

	m_pFireText ( NULL ),		//ä¿
	m_pColdText ( NULL ),		//¹éÓá¢ç§
	m_pElectricText ( NULL ),	//ä¿¿éÒ
	m_pPoisonText ( NULL ),		//¾ÔÉ
	m_pSpiritText ( NULL ),		//àÇ·Âì

	m_pPKStateText ( NULL ),
	m_pGradeText ( NULL ),		//ª×èÍàÊÕ§
	m_pGradeValue ( NULL ),		//ª×èÍàÊÕ§
	m_pBrightSlider ( NULL ),	//¤ÇÒÁ´Õ
	m_pActivityPointText ( NULL ),	//¼Å§Ò¹
	m_pActivityPointValue ( NULL ),	//¼Å§Ò¹
	m_pAcademy_Department ( NULL ),	//ʶҺѹ	//ÊÒÂÍÒªªÕ¾
	m_pd3dDevice ( NULL ),
	m_pMobileText( NULL ),
	m_pSkinChar(NULL)
{
	memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) );
	memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) );
	memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) );
	D3DXMatrixIdentity( &m_matTrans );
}

CCharacterWindow::~CCharacterWindow ()
{
}


CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID )
{
	CBasicTextBox* pStaticText = new CBasicTextBox;
	pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID );
	pStaticText->SetFont ( pFont );
	pStaticText->SetTextAlign ( nAlign );	
	RegisterControl ( pStaticText );

	return pStaticText;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText )
{
	const int nBUTTONSIZE = CBasicTextButton::SIZE23;
	CBasicTextButton* pTextButton = new CBasicTextButton;
	pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID );
	pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG );
	RegisterControl ( pTextButton );
	return pTextButton;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText )
{
	const int nBUTTONSIZE = CBasicTextButton::SIZE24;
	CBasicTextButton* pTextButton = new CBasicTextButton;
	pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID );
	pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
	RegisterControl ( pTextButton );
	return pTextButton;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText )
{
	const int nBUTTONSIZE = CBasicTextButton::SIZE25;
	CBasicTextButton* pTextButton = new CBasicTextButton;
	pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID );
	pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
	RegisterControl ( pTextButton );
	return pTextButton;
}

void CCharacterWindow::CreateSubControl ()
{
	CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG );
	CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG );
	CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG );
	CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG );

	const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass;
	const int nClassType = CharClassToIndex ( emCharClass );

	const int nAlignLeft = TEXT_ALIGN_LEFT;
	const int nAlignCenter = TEXT_ALIGN_CENTER_X;		
	const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER;
	const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE;
	const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD;

	//¾×é¹ËÅѧÊÕ¢ÒÇ
	{
		m_bg_white = new CUIControl;
		m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT);	
		m_bg_white->SetVisibleSingle ( TRUE );
		RegisterControl ( m_bg_white );
	}

	CString	strPageKeyword[2] = 
	{
		"RNCHARACTER_WINDOW_CHAR_TAP",
		//"RNCHARACTER_WINDOW_VEHICLE_TAP",
		//"RNCHARACTER_WINDOW_PET_TAP",
	};		

	for ( int i = 0; i < 2; i++ )
	{		
		m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) );
	}

	{	
		// ¾×é¹ËÅѧ µÑÇÅФÃ
		m_pBackLine1 = new CBasicLineBox;
		m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" );
		RegisterControl ( m_pBackLine1 );

		//¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§
		m_pBackLine2 = new CBasicLineBox;
		m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" );
		RegisterControl ( m_pBackLine2 );
	}

	{
		m_pStatusLine1 = new CBasicLineBox;
		m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" );
		RegisterControl ( m_pStatusLine1 );	
	
		m_pStatusLine2 = new CBasicLineBox;
		m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" );
		RegisterControl ( m_pStatusLine2 );	
	
		m_pStatusLine3 = new CBasicLineBox;
		m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" );
		RegisterControl ( m_pStatusLine3 );
	}

	{
		m_pStatusLine4 = new CBasicLineBox;
		m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" );
		RegisterControl ( m_pStatusLine4 );

		m_pStatusLine5 = new CBasicLineBox;
		m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" );
		RegisterControl ( m_pStatusLine5 );

		m_pStatusLine6 = new CBasicLineBox;
		m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" );
		RegisterControl ( m_pStatusLine6 );
	}

	{
		m_pStatusLine7 = new CBasicLineBox;
		m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" );
		RegisterControl ( m_pStatusLine7 );

		m_pStatusLine8 = new CBasicLineBox;
		m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" );
		RegisterControl ( m_pStatusLine8 );

		m_pStatusLine9 = new CBasicLineBox;
		m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" );
		RegisterControl ( m_pStatusLine9 );
	}


		m_pPageWear = new CInventoryPageWear;
		m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR );
		m_pPageWear->CreateSubControl ( nClassType );
		RegisterControl ( m_pPageWear );
	
		CreateControl ( "CHARACTER_REGIST_FIRE_ICON" );
		CreateControl ( "CHARACTER_REGIST_ICE_ICON" );
		CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" );
		CreateControl ( "CHARACTER_REGIST_POISON_ICON" );
		CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" );

	m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft );
	
	CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft );
	pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite );

	pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft );
	pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver );
	m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft );

	m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft );
	m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft );
	
	m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft );
	m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft );
	
	m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER );		
	m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" );

	m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft );
	m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft );

	m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite );

	m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft );
	m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft );
	m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft );
	m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft );
	m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft );

	m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite );
	m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite );
	m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite );
	m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite );
	m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite );

	m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter );
	m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter );
	m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter );
	m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter );
	m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter );

	m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter );
	m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter );
	m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter );
	m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter );
	m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter );

	CString	strButtonPlus[5] = 
	{
		"RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"
	};

	CString	strButtonMinus[5] = 
	{
		"RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON",
		"RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"
	};

	for ( int i = 0; i < 5; i++ )
	{	
		m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" );
		m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" );
	}

	m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") );
	m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") );

	m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft );
	m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft );
	m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft );
	m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft );
	m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft );
	m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft );
	m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft );
	m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft );
	m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft );
	m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft );
	m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft );
	
	m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite );
	m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite );
	m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite );
	m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite );
	m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite );
	m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite );
	m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite );
	m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite );
	m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite );
	m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite );
	m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite );

	m_pDamageHighText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pDamageLowText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pDefenseText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pReqPaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pReqSaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pReqMaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pHitRateText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pAvoidRateText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pHPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pMPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
	m_pSPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );

	/*m_pDamageHighTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pDamageLowTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pDefenseTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pReqPaTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pReqSaTextUp	= CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pReqMaTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pHitRateTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pAvoidRateTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pHPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pMPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
	m_pSPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/

	m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft );
	m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft );
	m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft );
	m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft );
	m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft );

	m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite );
	m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite );
	m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite );
	m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite );
	m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite );

	m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft );
	m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft );
	m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft );
	m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft );
	m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft );

	m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
	m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
	{
		CUIControl	TempControl;
		TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" );

		const UIRECT& rcLocalPos = TempControl.GetLocalPos ();

		CString strSchoolMark[] = 
		{
			"NAME_DISPLAY_SCHOOL1",
			"NAME_DISPLAY_SCHOOL2",
			"NAME_DISPLAY_SCHOOL3"
		};

		for ( int i = 0; i < nSCHOOL_MARK; ++i )
		{
			m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() );
			m_pSchoolMark[i]->SetLocalPos ( rcLocalPos );
			m_pSchoolMark[i]->SetVisibleSingle ( FALSE );
		}
	}
}

void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos)
{
	CUIGroup::SetGlobalPos( vPos );
	const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();	
	
	SetBright( sCharData );
}

HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice )
{
	GASSERT( pd3dDevice );
	m_pd3dDevice = pd3dDevice;

	HRESULT hr = S_OK;
	{
		hr = CUIWindowEx::InitDeviceObjects( pd3dDevice );
		//hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps );
		if ( FAILED ( hr ) ) return hr;
	}
	m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter();

	D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f);
	D3DXVECTOR3	m_vDir = m_CharacterNew->GetDirectionVector();
//	D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig();

	//D3DXMATRIX matTrans, matYRot;
	//D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z );
	//float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig );
	//D3DXMatrixRotationY ( &matYRot, fThetaY );

	EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
	DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE );
	if ( !pSkinChar )	return E_FAIL;

	SAFE_DELETE( m_pSkinChar );
	m_pSkinChar = new DxSkinChar;
	m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE );
	UpdateSuit ();

	return S_OK;
}
BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot )
{
	if( IsUseArmSub() )
	{
		if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE;
	}
	else
	{




		if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE;
	}


	return TRUE;
}

HRESULT CCharacterWindow::UpdateSuit ()
{
	GASSERT( m_pd3dDevice );

	EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
	DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] );
	if ( !pSkinChar )	return E_FAIL;

	


	const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex];



	if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace )
	{
		std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace];
	


		PDXCHARPART pCharPart = NULL;
		pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD);		//	ÇöÁ¦ ÀåÂø ½ºÅ².

		if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) )
		{
			m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
		}
	}

	if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair )
	{
		std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair];
	


		PDXCHARPART pCharPart = NULL;
		pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR);		//	ÇöÁ¦ ÀåÂø ½ºÅ².



		if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) )
		{
			m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
		}
	}


	m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor );






	for ( int i=0; i<SLOT_NSIZE_S_2; i++ )
	{
		// ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù.
		if( !IsCurUseArm( EMSLOT(i) ) ) continue;






		SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i];






		SNATIVEID nidITEM = ItemClient.nidDISGUISE;
		if ( nidITEM==SNATIVEID(false) )	nidITEM = ItemClient.sNativeID;






		/*if ( !m_bVehicle && i == SLOT_VEHICLE  ) nidITEM = SNATIVEID(false);
		else if ( i == SLOT_VEHICLE )
		{
			nidITEM = m_sVehicle.GetSkinID();
			if ( nidITEM == SNATIVEID(false) )
			{
				m_sVehicle.m_sVehicleID = ItemClient.sNativeID;
				nidITEM = ItemClient.sNativeID;
			}
		}*/


		if ( nidITEM == SNATIVEID(false) )
		{
			//	Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì.
			//	SLOT->PIECE.
			PDXSKINPIECE pSkinPiece = NULL;	//	±âº» ½ºÅ².
			PDXCHARPART pCharPart = NULL;	//	ÇöÁ¦ ÀåÂø ½ºÅ².

			EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i));
			if ( emPiece!=PIECE_SIZE )
			{
				pSkinPiece = pSkinChar->GetPiece(emPiece);	//	±âº» ½ºÅ².
				pCharPart = m_pSkinChar->GetPiece(emPiece);	//	ÇöÁ¦ ÀåÂø ½ºÅ².
			}

			if ( pSkinPiece )
			{
				if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) )
					m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE );
			}
			else
			{
				if ( pCharPart )	m_pSkinChar->ResetPiece(emPiece);
			}
		}
		else
		{
			SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM );
			if ( pItem )
			{
				m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE );
			}
		}
	}

	/*if( m_dwTransfromSkill != SNATIVEID::ID_NULL )
	{






		PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID );
		if( pSkill ) 
		{
			for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ )
			{
				if( m_CharData.wSex == 1 )
				{				
					m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
				}else{
					m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
				}
			}
		}
	}



	//	Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º.
	FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir );

	if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 )
	{






		DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir );
	}*/





	return S_OK;
}



HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime )
{
	GASSERT( m_pd3dDevice );

	D3DXVECTOR3 vFromPt		= DxViewPort::GetInstance().GetFromPt();
	D3DXVECTOR3 vLookatPt	= DxViewPort::GetInstance().GetLookatPt();
	D3DXVECTOR3 vUpVec		= D3DXVECTOR3( 0.0f, 1.0f, 0.0f );

	m_pSkinChar->FrameMove( fTime,fElapsedTime );

	D3DXMATRIX matTrans , matYRot;
	D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z );
	float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt );
	D3DXMatrixRotationY ( &matYRot, fThetaY );

	// Get D3DX to fill in the matrix values
	D3DXMATRIX matView;
	D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec );

	// Set our view matrix
	//m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );

	m_matTrans = matTrans ;

	return S_OK;
}


HRESULT	CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB )
{
	GASSERT( pd3dDevice );
	CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume ();

//	if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) )	return S_FALSE;
	if ( !m_pSkinChar )										return S_FALSE;

	if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin );	//	Å×½ºÆ®¿ë.
	if( !IsVisible() ) return S_OK;


	HRESULT hr = S_OK;
hr = CUIWindowEx::Render ( pd3dDevice );
		if ( FAILED ( hr ) ) return hr;

	return S_OK;
}


CharacterWindow.h
Code:
#pragma	once

#include "../Interface/UIWindowEx.h"
#include "DxCharSham.h"
#include "DxLandMan.h"
#include "GLCharacter.h"
#include "../../EngineLib/Meshs/DxSkinChar.h"

class	CD3DFontPar;
class	CBasicProgressBar;
class	CBasicTextBox;
class	CBasicTextButton;
class	CBasicButton;
class	CBasicLineBox;
struct	GLCHARLOGIC;
class	CInventoryPageWear;
class	CInventoryPageWearEx;
class	GLCharacter;
class	DxCharSham;
class	CBasicComboBox;
class	CBasicComboBoxRollOver;
class	DxLandMan;
class	DxSkinCharData;

class CCharacterWindow : public CUIWindowEx 
{

protected:
	enum
	{ 
		RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT,
		RNCHARACTER_WINDOW_VEHICLE_TAP,
		RNCHARACTER_WINDOW_PET_TAP,
		CHARACTER_BIRGHTER,
		CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON,
		CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON,
		CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON,
		CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON,
		CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON,
		CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON,
		CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON,
		CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON,
		CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON,
		CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON,
		CHARACTER_WINDOW_STAT_OK,
		CHARACTER_WINDOW_STAT_CANCEL,
		CHARACTER_WINDOW_INVENTORY_PAGEWEAR,
		CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX,
	};

public:
    CCharacterWindow ();
	virtual	~CCharacterWindow ();


public:
virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice );
	virtual	HRESULT	Render  ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB );
	virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl );
	virtual	void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg );
	virtual	void SetVisibleSingle ( BOOL bVisible );
	virtual void SetGlobalPos(const D3DXVECTOR2& vPos);
	virtual HRESULT FrameMove ( float fTime, float fElapsedTime );
	virtual HRESULT UpdateSuit ();

public:
	void	CreateSubControl ();

	void	LoadComboData ();
	void	LoadItem ();


	GLCharacter*		m_CharacterNew;
	DxCharSham			m_NewCharSham;
	D3DCAPSQ			m_d3dCaps;
	D3DSURFACE_DESC		m_d3dsdBackBuffer;
	DxLandMan			m_LandLogin;

	DxSkinChar*			m_pSkinChar;
	D3DXMATRIX			m_matTrans;
	D3DXVECTOR3			m_vMaxOrg;
	D3DXVECTOR3			m_vMinOrg;
	D3DXVECTOR3			m_vDir;
	D3DXVECTOR3			m_vDirOrig;
	D3DXVECTOR3			m_vPos;
	D3DXVECTOR3			m_vMax;
	D3DXVECTOR3			m_vMin;

	BOOL	IsCurUseArm( EMSLOT emSlot );
	BOOL IsUseArmSub() const			{ return m_CharacterNew->m_bUseArmSub; }
private:
	CBasicTextBox*		CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID );
	CBasicTextButton*	CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText );
	CBasicTextButton*	CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText );
	CBasicTextButton*	CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText );

//private:
//	void	SetPointControl ( BOOL bPointUsable );
//
private:	//	À̸§,Ŭ·¡½º
	void	SetName ( const GLCHARLOGIC& sCharData );
	void	SetLevel ( const GLCHARLOGIC& sCharData );
//
private:	//	Stat
	void	SetPow ( const GLCHARLOGIC& sCharData );
	void	SetDex ( const GLCHARLOGIC& sCharData );
	void	SetSpi ( const GLCHARLOGIC& sCharData );
	void	SetStr ( const GLCHARLOGIC& sCharData );
	void	SetSta ( const GLCHARLOGIC& sCharData );

	void	SetPowUp ( int num,const GLCHARLOGIC& sCharData );
	void	SetDexUp ( int num,const GLCHARLOGIC& sCharData );
	void	SetSpiUp ( int num,const GLCHARLOGIC& sCharData );
	void	SetStrUp ( int num,const GLCHARLOGIC& sCharData );
	void	SetStaUp ( int num,const GLCHARLOGIC& sCharData );
	void	SetPoint ( const GLCHARLOGIC& sCharData );
//
private:	//	Status
	void	SetDamage ( const GLCHARLOGIC& sCharData );
	void	SetDefense ( const GLCHARLOGIC& sCharData );
	void	SetReqPa ( const GLCHARLOGIC& sCharData );
	void	SetReqSa ( const GLCHARLOGIC& sCharData );
	void	SetReqMa ( const GLCHARLOGIC& sCharData );
	void	SetHitRate ( const GLCHARLOGIC& sCharData );
	void	SetAvoidRate ( const GLCHARLOGIC& sCharData );
	void	SetHP ( const GLCHARLOGIC& sCharData );
	void	SetMP ( const GLCHARLOGIC& sCharData );
	void	SetSP ( const GLCHARLOGIC& sCharData );

	void	SetFireResi ( const GLCHARLOGIC& sCharData );
	void	SetColdResi ( const GLCHARLOGIC& sCharData );
	void	SetElectricResi ( const GLCHARLOGIC& sCharData );
	void	SetPoisonResi ( const GLCHARLOGIC& sCharData );
	void	SetSpiritResi ( const GLCHARLOGIC& sCharData );

	void	SetBright ( const GLCHARLOGIC& sCharData );
//	void	SetPKState ( const GLCHARLOGIC& sCharData );
	void	SetGrade ( const GLCHARLOGIC& sCharData );
	void	SetActivityPoint ( const GLCHARLOGIC& sCharData );	//	»ýȰÁ¡¼ö
	void	SetAcademy_Department ( const GLCHARLOGIC& sCharData );		//	Çб³
	void	SetNumber2 ( int nIndex, int nNumber );
	void	SetNumber3 ( int nIndex, int nNumber );
	void	ResetNumber ( int nIndex );

private:
	LPDIRECT3DDEVICEQ	m_pd3dDevice;
	GLCharacter*		m_pCharacter;
	CBasicTextBox*		m_pNameText;


private:	//	Stats
	CBasicButton*	m_pButtonPlus[5];
	CBasicButton*	m_pButtonMinus[5];

	CBasicButton*	m_pButtonOk;
	CBasicButton*	m_pButtonCancel;

	CBasicTextBox*	m_pPowText;
	CBasicTextBox*	m_pDexText;
	CBasicTextBox*	m_pSpiText;
	CBasicTextBox*	m_pIntText;
	CBasicTextBox*	m_pStrText;
	CBasicTextBox*	m_pStaText;

	CBasicTextBox*	m_pPowTextUp;
	CBasicTextBox*	m_pDexTextUp;
	CBasicTextBox*	m_pSpiTextUp;
	CBasicTextBox*	m_pIntTextUp;
	CBasicTextBox*	m_pStrTextUp;
	CBasicTextBox*	m_pStaTextUp;

	CBasicTextBox*	m_pPowTextStatic;
	CBasicTextBox*	m_pDexTextStatic;
	CBasicTextBox*	m_pSpiTextStatic;
	CBasicTextBox*	m_pIntTextStatic;
	CBasicTextBox*	m_pStrTextStatic;
	CBasicTextBox*	m_pStaTextStatic;

	CBasicTextBox*	m_pPointTextStatic;
	CBasicTextBox*	m_pPointText;

	int		m_pNewPow;
	int		m_pNewDex;
	int		m_pNewSpi;
	int		m_pNewStr;
	int		m_pNewSta;
	int		m_pNewPoint;
	int		nIndex;


	CInventoryPageWear*	m_pPageWear;
	CInventoryPageWearEx* m_pPageWearEx;

private:	//	Status
	CBasicTextBox*	m_pLevelText;
	CBasicTextBox*	m_pClubText;
	CBasicTextBox*	m_pDamageHighTextStatic;
	CBasicTextBox*	m_pDamageLowTextStatic;
	CBasicTextBox*	m_pDefenseTextStatic;
	CBasicTextBox*	m_pReqPaTextStatic;
	CBasicTextBox*	m_pReqSaTextStatic;	
	CBasicTextBox*	m_pReqMaTextStatic;	
	CBasicTextBox*	m_pHitRateTextStatic;
	CBasicTextBox*	m_pAvoidRateTextv;
	CBasicTextBox*	m_pHPTextStatic;
	CBasicTextBox*	m_pMPTextStatic;
	CBasicTextBox*	m_pSPTextStatic;

	CBasicTextBox*	m_pDamageHighText;
	CBasicTextBox*	m_pDamageLowText;
	CBasicTextBox*	m_pDefenseText;
	CBasicTextBox*	m_pReqPaText;
	CBasicTextBox*	m_pReqSaText;	
	CBasicTextBox*	m_pReqMaText;	
	CBasicTextBox*	m_pHitRateText;
	CBasicTextBox*	m_pAvoidRateText;
	CBasicTextBox*	m_pHPText;
	CBasicTextBox*	m_pMPText;
	CBasicTextBox*	m_pSPText;

	CBasicTextBox*	m_pDamageHighTextUp;
	CBasicTextBox*	m_pDamageLowTextUp;
	CBasicTextBox*	m_pDefenseTextUp;
	CBasicTextBox*	m_pReqPaTextUp;
	CBasicTextBox*	m_pReqSaTextUp;	
	CBasicTextBox*	m_pReqMaTextUp;	
	CBasicTextBox*	m_pHitRateTextUp;
	CBasicTextBox*	m_pAvoidRateTextUp;
	CBasicTextBox*	m_pHPTextUp;
	CBasicTextBox*	m_pMPTextUp;
	CBasicTextBox*	m_pSPTextUp;

private:	//	µéÒ¹·Ò¹
	CBasicTextBox*	m_pFireTextStatic;
	CBasicTextBox*	m_pColdTextStatic;
	CBasicTextBox*	m_pElectricTextStatic;
	CBasicTextBox*	m_pPoisonTextStatic;
	CBasicTextBox*	m_pSpiritTextStatic;

	CBasicTextBox*	m_pFireText;
	CBasicTextBox*	m_pColdText;
	CBasicTextBox*	m_pElectricText;
	CBasicTextBox*	m_pPoisonText;
	CBasicTextBox*	m_pSpiritText;

private:	//	ÊèǹµÑÇ
	CBasicTextBox*	m_pAcademy_Department;
	CBasicTextBox*	m_pActivityPointText;
	CBasicTextBox*	m_pActivityPointValue;
	CBasicTextBox*	m_pPKStateText;
	CBasicTextBox*	m_pDepartment;
	CUIControl*		m_pBrightFrame;
	CUIControl*		m_pBrightSlider;
	CBasicTextBox*	m_pGradeText;
	CBasicTextBox*	m_pGradeValue;
	CBasicTextBox*  m_pMobileText;
	CBasicTextBox*	m_pCopyrightText;

private: //Interface
	CUIControl*		m_bg_white;
	CBasicTextButton*	m_pPageButton[2];

	CBasicLineBox*  m_pBackLine1;
	CBasicLineBox*  m_pBackLine2;

	CBasicLineBox*  m_pStatusLine1;
	CBasicLineBox*  m_pStatusLine2;
	CBasicLineBox*  m_pStatusLine3;
	CBasicLineBox*  m_pStatusLine4;
	CBasicLineBox*  m_pStatusLine5;
	CBasicLineBox*  m_pStatusLine6;
	CBasicLineBox*  m_pStatusLine7;
	CBasicLineBox*  m_pStatusLine8;
	CBasicLineBox*  m_pStatusLine9;

private:
	static const int nSCHOOL_MARK = 3;
	CUIControl*	m_pSchoolMark[nSCHOOL_MARK];
};

CharacterWindowEx.cpp
Code:
#include "StdAfx.h"
#include "CharacterWindow.h"

#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "GLGaeaClient.h"
#include "UITextControl.h"
#include "GameTextControl.h"
#include "GLogicData.h"
#include "ItemSlot.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData )
{
	const WORD& wLevel = sCharData.m_wLevel;
	const DWORD& wClub = sCharData.m_dwGuild;

    CString strCombine;
	strCombine.Format ( "Lv.%d ", wLevel );
	if ( m_pLevelText )
	{
		m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE );
	}
	strCombine.Format ( "[%s]",wClub );
	if ( m_pClubText )
	{
		if(wClub == 0)
		{
			strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) );
		}
		m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW );
	}
}

void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData )
{
	if ( m_pNameText )
	{
		m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE );
	}
}

void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData )
{
	const int nMIN = -100;
	const int nMAX = 100;
	const int nRANGE = nMAX - nMIN;

	int nPercent = sCharData.GETBRIGHTPER ();
	nPercent = -(nPercent);	//	À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀ־.
	if ( nPercent < nMIN ) nPercent = nMIN;
	if ( nPercent > nMAX ) nPercent = nMAX;

	nPercent += nMAX;

	float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE);

	const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos ();
	const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos ();

	float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent;
	float fLeft = rcFramePos.left + fMOVE;

	m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) );
}


void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData )
{
	if ( m_pGradeText && m_pGradeValue )
	{
		CString strCombine;
		strCombine.Format ( "%d", sCharData.m_nLiving );
		m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER );
		m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER);
	}
}

void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData )
{
	if ( m_pActivityPointText && m_pActivityPointValue)
	{
		CString strCombine;
		strCombine.Format ( "%d", sCharData.m_nLiving );
		m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER );
		m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
	}
}

void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData )
{
	if ( m_pAcademy_Department )
	{
		CString strCombine;
		strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() );
		m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
	}
}

void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData )
{
	if ( sCharData.m_wStatsPoint < 0)	return;
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_wStatsPoint );
	if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD );

}
void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData )
{
	m_pPowText->ClearText ();

	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow );
	m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
	
}

void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData )
{
	m_pDexText->ClearText ();

	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex );
	m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData )
{
	m_pSpiText->ClearText ();

	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi );
	m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );

}

void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData )
{
	m_pStrText->ClearText ();

	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr ); 
	m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData )
{
	m_pStaText->ClearText ();

	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta ); 
	m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );

}


void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData )
{
	m_pPowTextUp->ClearText ();
	CString strCombine;
	strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num );
	m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData )
{
	m_pDexTextUp->ClearText ();
	CString strCombine;
	strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num );
	m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData )
{
	m_pSpiTextUp->ClearText ();
	CString strCombine;
	strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num );
	m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData )
{
	m_pStrTextUp->ClearText ();
	CString strCombine;
	strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num );
	m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData )
{
	m_pStaTextUp->ClearText ();
	CString strCombine;
	strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num );
	m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData )
{	
	const int& nLow = sCharData.GETFORCE_LOW ();
	const int& nHigh = sCharData.GETFORCE_HIGH ();

	CString strCombine;
	strCombine.Format ( "%d", nLow );
	if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );

	strCombine.Format ( "%d", nHigh );
	if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.GETDEFENSE () );
	if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_wSUM_PA );
	if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_wSUM_SA );
	if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_wSUM_MA );
	if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.GETHIT () );
	if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.GETMAXHP () );
	if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sMP.wHigh );
	if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSP.wHigh );
	if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.GETAVOID () );
	if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire );
	if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce );
	if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric );
	if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison );
	if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData )
{
	CString strCombine;
	strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit );
	if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
for gui :

1. uiinnercfg01.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<INTERFACE>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW">
		<WINDOW_POS X="42" Y="0" W="162" H="57" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="84" Y="163" W="162" H="57" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP">
		<WINDOW_POS X="31" Y="1" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="130" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="84" Y="221" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP">
		<WINDOW_POS X="31" Y="15" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="130" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="84" Y="235" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP">
		<WINDOW_POS X="31" Y="29" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="130" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="84" Y="249" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP">
		<WINDOW_POS X="0" Y="57" W="162" H="14" />
		<TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
		<TEXTURE_POS X="136" Y="160" W="162" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE">
		<WINDOW_POS X="31" Y="0" W="130" H="13" />
		<TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
		<TEXTURE_POS X="136" Y="175" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP">
		<WINDOW_POS X="31" Y="43" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="130" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="84" Y="263" W="130" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT">
		<WINDOW_POS X="108" Y="2" W="50" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT">
		<WINDOW_POS X="108" Y="16" W="50" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT">
		<WINDOW_POS X="108" Y="30" W="50" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT">
		<WINDOW_POS X="108" Y="58" W="50" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT">
		<WINDOW_POS X="108" Y="44" W="50" H="11" />
	</CONTROL>	


	
<!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT">
		<WINDOW_POS X="0" Y="0" W="63" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="2" H="41" />
	</CONTROL-->	

// New quick skill window ẇ֑鿍

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="79" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
		<WINDOW_POS X="0" Y="0" W="41" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="163" W="41" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE">
		<WINDOW_POS X="0" Y="41" W="41" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="3" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="43" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="20" W="41" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="43" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="0" W="41" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="63" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="204" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="204" W="41" H="16" />
	</CONTROL>

// ᶺʡԿẇ֑鿍

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="480" />
	</CONTROL>

	<CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="453" />
	</CONTROL>
// ܔ?
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON">
		<WINDOW_POS X="0" Y="464" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="221" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="221" W="41" H="16" />
	</CONTROL>
// ƍ?܅Յͤ
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON">
		<WINDOW_POS X="0" Y="444" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON">
		<WINDOW_POS X="0" Y="444" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="0" W="41" H="20" />
	</CONTROL>
//́ع
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON">
		<WINDOW_POS X="21" Y="422" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="20" W="20" H="20" />
	</CONTROL>

	<!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT">
		<WINDOW_POS X="170" Y="8" W="41" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="163" W="41" H="41" />
	</CONTROL-->
	
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY">
		<WINDOW_POS X="0" Y="0" W="41" H="399" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0">
		<WINDOW_POS X="0" Y="41" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1">
		<WINDOW_POS X="0" Y="79" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2">
		<WINDOW_POS X="0" Y="117" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3">
		<WINDOW_POS X="0" Y="155" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4">
		<WINDOW_POS X="0" Y="193" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5">
		<WINDOW_POS X="0" Y="231" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6">
		<WINDOW_POS X="0" Y="269" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7">
		<WINDOW_POS X="0" Y="307" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8">
		<WINDOW_POS X="0" Y="345" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9">
		<WINDOW_POS X="0" Y="383" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END">
		<WINDOW_POS X="0" Y="421" W="41" H="42" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="3" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
		<WINDOW_POS X="3" Y="423" W="35" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14">
		<WINDOW_POS X="0" Y="422" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="0" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER">
		<WINDOW_POS X="0" Y="422" W="20" H="20" />
	</CONTROL>

// New quick skill window ẇڍٍ

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
		<WINDOW_POS X="0" Y="0" W="79" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
		<WINDOW_POS X="41" Y="0" W="10" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="413" Y="404" W="1" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="43" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="40" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="60" Y="40" W="20" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="43" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="40" W="20" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="63" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="417" Y="404" W="16" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="433" Y="404" W="16" H="41" />
	</CONTROL>


//ᶺʡԿẇڍٍ
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
		<WINDOW_POS X="0" Y="559" W="490" H="41" />
	</CONTROL>
//ܔ?
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
		<WINDOW_POS X="474" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="449" Y="404" W="16" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="465" Y="404" W="16" H="41" />
	</CONTROL>
// ƍ?܅Յͤ
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
		<WINDOW_POS X="454" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="40" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="60" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
		<WINDOW_POS X="454" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="40" W="20" H="41" />
	</CONTROL>
//́ع
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
		<WINDOW_POS X="432" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="20" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
		<WINDOW_POS X="41" Y="0" W="399" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
		<WINDOW_POS X="0" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
		<WINDOW_POS X="39" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
		<WINDOW_POS X="78" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
		<WINDOW_POS X="117" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
		<WINDOW_POS X="156" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
		<WINDOW_POS X="195" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
		<WINDOW_POS X="234" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
		<WINDOW_POS X="273" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
		<WINDOW_POS X="312" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
		<WINDOW_POS X="351" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
		<WINDOW_POS X="390" Y="0" W="24" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="1" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
		<WINDOW_POS X="432" Y="22" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
		<WINDOW_POS X="432" Y="21" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="20" H="20" />
	</CONTROL>

	<!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
		<WINDOW_POS X="3" Y="23" W="59" H="16" />
	</CONTROL-->
	
	<CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
		<WINDOW_POS X="3" Y="3" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
		<WINDOW_POS X="4" Y="4" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="167" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
		<WINDOW_POS X="27" Y="24" W="16" H="15" />
	</CONTROL>
	
	<!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
		<WINDOW_POS X="2" Y="3" W="35" H="35" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
		<WINDOW_POS X="3" Y="4" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="167" W="33" H="33" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
		<WINDOW_POS X="26" Y="24" W="16" H="15" />
	</CONTROL-->
	
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
		<WINDOW_POS X="0" Y="41" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="204" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="204" W="41" H="16" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS">
		<WINDOW_POS X="1" Y="1" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER">
		<WINDOW_POS X="2" Y="2" W="29" H="29" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33">
		<WINDOW_POS X="0" Y="0" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER">
		<WINDOW_POS X="1" Y="1" W="29" H="29" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_POTION_IMAGE">
		<WINDOW_POS X="0" Y="3" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER">
		<WINDOW_POS X="1" Y="4" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="167" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT">
		<WINDOW_POS X="3" Y="5" W="15" H="15" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="BASIC_MINIMAP">
		<WINDOW_POS X="460" Y="0" W="340" H="120" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_MAP_POS">
		<WINDOW_POS X="152" Y="5" W="102" H="102" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_BACK">
		<WINDOW_POS X="216" Y="21" W="98" H="97" />
		<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
		<TEXTURE_POS X="272" Y="414" W="98" H="98" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_TIME_TEXT">
		<WINDOW_POS X="215" Y="123" W="115" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT">
		<WINDOW_POS X="0" Y="3" W="115" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT">
		<WINDOW_POS X="215" Y="137" W="115" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT">
		<WINDOW_POS X="215" Y="151" W="115" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_DIRECTION">
		<WINDOW_POS X="255" Y="29" W="22" H="82" />
		<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
		<TEXTURE_POS X="372" Y="394" W="22" H="82" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_CENTER_POINT">
		<WINDOW_POS X="259" Y="63" W="14" H="14" />
		<TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
		<TEXTURE_POS X="397" Y="321" W="14" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_FULLSCREEN">
		<WINDOW_POS X="318" Y="0" W="22" H="22" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="381" Y="1" W="22" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_INFO">
		<WINDOW_POS X="128" Y="3" W="202" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_INFO_LEFT">
		<WINDOW_POS X="108" Y="3" W="202" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_CHANNEL">
		<WINDOW_POS X="0" Y="0" W="25" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_CLUBMARK">
		<WINDOW_POS X="0" Y="0" W="16" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="MINIMAP_POSITION">
		<WINDOW_POS X="0" Y="0" W="202" H="14" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE">
		<WINDOW_POS X="2" Y="136" W="102" H="16" />
		<TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="1" H="1" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT">
		<WINDOW_POS X="2" Y="138" W="102" H="14" />
	</CONTROL>

	<CONTROL Local="Common" Id="GATE_MOVE">
		<WINDOW_POS X="694" Y="156" W="104" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="MAP_MOVE_BUTTON">
		<WINDOW_POS X="0" Y="0" W="104" H="22" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="298" Y="155" W="104" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="104" H="22" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="298" Y="178" W="104" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE">
		<WINDOW_POS X="1" Y="2" W="26" H="18" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="404" Y="180" W="26" H="18" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="ESCMENU_OPEN">
		<WINDOW_POS X="743" Y="574" W="57" H="26" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="169" Y="277" W="57" H="26" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON">
		<WINDOW_POS X="8" Y="3" W="41" H="20" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="177" Y="280" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="227" Y="280" W="41" H="20" />
	</CONTROL>
	
	<!--CONTROL Local="cn" Id="ESCMENU_OPEN">
		<WINDOW_POS X="774" Y="559" W="26" H="41" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON">
		<WINDOW_POS X="0" Y="0" W="26" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="377" Y="49" W="26" H="41" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="26" H="41" />
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	<!--CONTROL Local="cn" Id="MENU_RUN_BUTTON">
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		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="19" W="15" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="15" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="41" W="15" H="10" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_POINT_DISABLE">
		<WINDOW_POS X="7" Y="163" W="48" H="12" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="92" W="48" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_POINT_ENABLE">
		<WINDOW_POS X="7" Y="163" W="48" H="12" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="49" Y="92" W="48" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_POINT_BACK">
		<WINDOW_POS X="68" Y="163" W="90" H="12" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="98" Y="92" W="46" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_POINT_TEXT">
		<WINDOW_POS X="68" Y="163" W="86" H="14" />
	</CONTROL>
	
	<!--
	<CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_DISABLE">
		<WINDOW_POS X="7" Y="57" W="15" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="30" W="15" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_INT_BUTTON">
		<WINDOW_POS X="7" Y="57" W="15" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="19" W="15" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="15" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="41" W="15" H="10" />
	</CONTROL> -->
	
	<CONTROL Local="Common" Id="CHARACTER_INT_STATIC">
		<WINDOW_POS X="185" Y="265" W="33" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_INT_TEXT">
		<WINDOW_POS X="245" Y="266" W="90" H="14" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_RESI_BACK_L">
		<WINDOW_POS X="5" Y="183" W="100" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="54" W="100" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_RESI_BACK_R">
		<WINDOW_POS X="105" Y="183" W="70" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="80" Y="54" W="159" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_RESI_STATIC_TITLE">
		<WINDOW_POS X="5" Y="183" W="170" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_FIRE_STATIC">
		<WINDOW_POS X="7" Y="198" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_FIRE_TEXT">
		<WINDOW_POS X="87" Y="199" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_COLD_STATIC">
		<WINDOW_POS X="7" Y="213" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_COLD_TEXT">
		<WINDOW_POS X="87" Y="214" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_ELECTRIC_STATIC">
		<WINDOW_POS X="7" Y="228" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_ELECTRIC_TEXT">
		<WINDOW_POS X="87" Y="229" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_POISON_STATIC">
		<WINDOW_POS X="7" Y="243" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_POISON_TEXT">
		<WINDOW_POS X="87" Y="244" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SPIRIT_STATIC">
		<WINDOW_POS X="7" Y="258" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SPIRIT_TEXT">
		<WINDOW_POS X="87" Y="259" W="80" H="11" />
	</CONTROL>
	

	

	

	

	
	
	
	
	<CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_L">
		<WINDOW_POS X="185" Y="70" W="100" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="54" W="100" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_R">
		<WINDOW_POS X="285" Y="70" W="70" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="80" Y="54" W="159" H="15" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_STATUS_STATIC_TITLE">
		<WINDOW_POS X="185" Y="70" W="170" H="11" />
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="CHARACTER_HP_STATIC">
		<WINDOW_POS X="185" Y="85" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HP_TEXT">
		<WINDOW_POS X="245" Y="86" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_MP_STATIC">
		<WINDOW_POS X="185" Y="100" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_MP_TEXT">
		<WINDOW_POS X="245" Y="101" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SP_STATIC">
		<WINDOW_POS X="185" Y="115" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SP_TEXT">
		<WINDOW_POS X="245" Y="116" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_CP_STATIC">
		<WINDOW_POS X="185" Y="130" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_CP_TEXT">
		<WINDOW_POS X="245" Y="131" W="100" H="11" />
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="CHARACTER_LEVEL_STATIC">
		<WINDOW_POS X="185" Y="145" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_LEVEL_TEXT">
		<WINDOW_POS X="245" Y="146" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_STATIC">
		<WINDOW_POS X="185" Y="160" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_TEXT">
		<WINDOW_POS X="245" Y="161" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEFENSE_STATIC">
		<WINDOW_POS X="185" Y="175" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT">
		<WINDOW_POS X="245" Y="176" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQPA_STATIC">
		<WINDOW_POS X="185" Y="190" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT">
		<WINDOW_POS X="245" Y="191" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQSA_STATIC">
		<WINDOW_POS X="185" Y="205" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT">
		<WINDOW_POS X="245" Y="206" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQMA_STATIC">
		<WINDOW_POS X="185" Y="220" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT">
		<WINDOW_POS X="245" Y="221" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HITRATE_STATIC">
		<WINDOW_POS X="185" Y="235" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT">
		<WINDOW_POS X="245" Y="236" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_STATIC">
		<WINDOW_POS X="185" Y="250" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT">
		<WINDOW_POS X="245" Y="251" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT2">
		<WINDOW_POS X="390" Y="248" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT2">
		<WINDOW_POS X="390" Y="266" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT2">
		<WINDOW_POS X="390" Y="284" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT2">
		<WINDOW_POS X="390" Y="302" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT2">
		<WINDOW_POS X="390" Y="320" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT2">
		<WINDOW_POS X="390" Y="338" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HP_TEXT2">
		<WINDOW_POS X="390" Y="356" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_MP_TEXT2">
		<WINDOW_POS X="390" Y="374" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SP_TEXT2">
		<WINDOW_POS X="390" Y="392" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT2">
		<WINDOW_POS X="390" Y="410" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT2">
		<WINDOW_POS X="390" Y="428" W="10" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT3">
		<WINDOW_POS X="400" Y="248" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT3">
		<WINDOW_POS X="400" Y="266" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT3">
		<WINDOW_POS X="400" Y="284" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT3">
		<WINDOW_POS X="400" Y="302" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT3">
		<WINDOW_POS X="400" Y="320" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT3">
		<WINDOW_POS X="400" Y="338" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HP_TEXT3">
		<WINDOW_POS X="400" Y="356" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_MP_TEXT3">
		<WINDOW_POS X="400" Y="374" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SP_TEXT3">
		<WINDOW_POS X="400" Y="392" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT3">
		<WINDOW_POS X="400" Y="410" W="55" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT3">
		<WINDOW_POS X="400" Y="428" W="55" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_RB_STATIC">
		<WINDOW_POS X="185" Y="280" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_RB_TEXT">
		<WINDOW_POS X="245" Y="281" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKW_STATIC">
		<WINDOW_POS X="185" Y="295" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKW_TEXT">
		<WINDOW_POS X="245" Y="296" W="100" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKL_STATIC">
		<WINDOW_POS X="185" Y="310" W="60" H="12" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKL_TEXT">
		<WINDOW_POS X="245" Y="311" W="100" H="11" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_PREMIUM_STATIC">
		<WINDOW_POS X="185" Y="385" W="60" H="12" />
	</CONTROL>	
	
	<CONTROL Local="Common" Id="CHARACTER_PREMIUM_TEXT">
		<WINDOW_POS X="245" Y="386" W="75" H="11" />
	</CONTROL>
	
	
	
	<CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_L">
		<WINDOW_POS X="5" Y="278" W="100" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="54" W="100" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_R">
		<WINDOW_POS X="105" Y="278" W="70" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="80" Y="54" W="159" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SOCIAL_STATIC_TITLE">
		<WINDOW_POS X="5" Y="278" W="170" H="11" />
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="CHARACTER_ACADEMY_STATIC">
		<WINDOW_POS X="7" Y="293" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_ACADEMY_TEXT">
		<WINDOW_POS X="67" Y="293" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_SCHOOL_MARK">
		<WINDOW_POS X="160" Y="294" W="16" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_STATIC">
		<WINDOW_POS X="7" Y="323" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_TEXT">
		<WINDOW_POS X="67" Y="323" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKR_STATIC">
		<WINDOW_POS X="7" Y="308" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKR_TEXT">
		<WINDOW_POS X="67" Y="308" W="80" H="11" />
	</CONTROL>
		<CONTROL Local="Common" Id="CHARACTER_RANK_MARK">
		<WINDOW_POS X="160" Y="307" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_STATIC">
		<WINDOW_POS X="7" Y="338" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_TEXT">
		<WINDOW_POS X="67" Y="339" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKSTATE_STATIC">
		<WINDOW_POS X="7" Y="353" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_PKSTATE_TEXT">
		<WINDOW_POS X="67" Y="353" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_GRADE_STATIC">
		<WINDOW_POS X="7" Y="368" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_GRADE_TEXT">
		<WINDOW_POS X="67" Y="369" W="80" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_BRIGHT_STATIC">
		<WINDOW_POS X="7" Y="383" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR">
		<WINDOW_POS X="67" Y="387" W="88" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="157" W="88" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_DUMMY">
		<WINDOW_POS X="67" Y="384" W="88" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_THUMB">
		<WINDOW_POS X="108" Y="385" W="6" H="9" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="77" Y="163" W="6" H="9" />
	</CONTROL>
	
	
	
	<CONTROL Local="Common" Id="CHARACTER_MOBILE_BUTTON">
		<WINDOW_POS X="6" Y="361" W="90" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_MOBILE_TEXT">
		<WINDOW_POS X="131" Y="361" W="90" H="11" />
	</CONTROL>
	
	
	
	
	
	
	

	
	<CONTROL Local="Common" Id="HWOPTION_WINDOW">
		<WINDOW_POS X="550" Y="0" W="239" H="402" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUTTON">
		<WINDOW_POS X="5" Y="22" W="71" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_BUTTON">
		<WINDOW_POS X="83" Y="22" W="73" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_BUTTON">
		<WINDOW_POS X="163" Y="22" W="71" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_BACK_BOX">
		<WINDOW_POS X="5" Y="43" W="229" H="333" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_APPLY_BUTTON">
		<WINDOW_POS X="84" Y="379" W="73" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_OK_BUTTON">
		<WINDOW_POS X="161" Y="379" W="73" H="18" />
	</CONTROL>	
	
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_STATIC">
		<WINDOW_POS X="5" Y="10" W="90" H="10" />
	</CONTROL>	
		<CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_OPEN">
		<WINDOW_POS X="103" Y="10" W="117" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="11" W="117" H="75" />
	</CONTROL>	
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_STATIC">
		<WINDOW_POS X="5" Y="35" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_OPEN">
		<WINDOW_POS X="103" Y="35" W="117" H="17" />
	</CONTROL>	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="36" W="117" H="95" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_STATIC">
		<WINDOW_POS X="5" Y="60" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_OPEN">
		<WINDOW_POS X="103" Y="60" W="117" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="61" W="117" H="85" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_STATIC">
		<WINDOW_POS X="5" Y="85" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_DETAIL_COMBO_OPEN">
		<WINDOW_POS X="103" Y="85" W="117" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="86" W="117" H="55" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_STATIC">
		<WINDOW_POS X="5" Y="110" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_OPEN">
		<WINDOW_POS X="103" Y="110" W="117" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="111" W="117" H="55" />
	</CONTROL>	
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_STATIC">
		<WINDOW_POS X="5" Y="135" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_OPEN">
		<WINDOW_POS X="103" Y="135" W="117" H="17" />
	</CONTROL>	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_ROLLOVER">
		<WINDOW_POS X="103" Y="136" W="117" H="55" />
	</CONTROL>
	
	
	
	
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_STATIC">
		<WINDOW_POS X="5" Y="185" W="90" H="10" />
	</CONTROL>
		<CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON">
		<WINDOW_POS X="95" Y="187" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_STATIC">
		<WINDOW_POS X="5" Y="210" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON">
		<WINDOW_POS X="95" Y="212" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_STATIC">
		<WINDOW_POS X="5" Y="235" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON">
		<WINDOW_POS X="95" Y="237" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_STATIC">
		<WINDOW_POS X="5" Y="260" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON">
		<WINDOW_POS X="95" Y="262" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_STATIC">
		<WINDOW_POS X="5" Y="285" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON">
		<WINDOW_POS X="95" Y="287" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_STATIC">
		<WINDOW_POS X="5" Y="310" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON">
		<WINDOW_POS X="95" Y="312" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFFECT_STATIC">
		<WINDOW_POS X="115" Y="185" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON">
		<WINDOW_POS X="205" Y="187" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_STATIC">
		<WINDOW_POS X="115" Y="210" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON">
		<WINDOW_POS X="205" Y="212" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_STATIC">
		<WINDOW_POS X="115" Y="235" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON">
		<WINDOW_POS X="205" Y="237" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_STATIC">
		<WINDOW_POS X="115" Y="260" W="90" H="10" />
	</CONTROL>	
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON">
		<WINDOW_POS X="205" Y="262" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_SHEET">
		<WINDOW_POS X="5" Y="43" W="229" H="333" />
	</CONTROL>
	
	
	
	
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_DUMMY">
		<WINDOW_POS X="17" Y="25" W="195" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS">
		<WINDOW_POS X="17" Y="30" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="340" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="346" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_DUMMY">
		<WINDOW_POS X="17" Y="65" W="195" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS">
		<WINDOW_POS X="17" Y="70" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="340" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="346" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_DUMMY">
		<WINDOW_POS X="17" Y="104" W="195" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS">
		<WINDOW_POS X="17" Y="109" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="340" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="195" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="346" W="195" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_TEXT">
		<WINDOW_POS X="19" Y="11" W="150" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_TEXT">
		<WINDOW_POS X="19" Y="51" W="150" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_TEXT">
		<WINDOW_POS X="19" Y="90" W="150" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON">
		<WINDOW_POS X="198" Y="11" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON">
		<WINDOW_POS X="198" Y="51" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON">
		<WINDOW_POS X="198" Y="90" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_STATIC">
		<WINDOW_POS X="5" Y="10" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON">
		<WINDOW_POS X="95" Y="12" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_STATIC">
		<WINDOW_POS X="5" Y="35" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON">
		<WINDOW_POS X="95" Y="37" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_STATIC">
		<WINDOW_POS X="5" Y="60" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON">
		<WINDOW_POS X="95" Y="62" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_STATIC">
		<WINDOW_POS X="5" Y="85" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON">
		<WINDOW_POS X="95" Y="87" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_STATIC">
		<WINDOW_POS X="5" Y="110" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON">
		<WINDOW_POS X="95" Y="112" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_STATIC">
		<WINDOW_POS X="5" Y="135" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON">
		<WINDOW_POS X="95" Y="137" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_STATIC">
		<WINDOW_POS X="5" Y="160" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON">
		<WINDOW_POS X="95" Y="162" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_STATIC">
		<WINDOW_POS X="5" Y="185" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON">
		<WINDOW_POS X="95" Y="187" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_STATIC">
		<WINDOW_POS X="115" Y="10" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON">
		<WINDOW_POS X="205" Y="12" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>	
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_STATIC">
		<WINDOW_POS X="115" Y="35" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON">
		<WINDOW_POS X="205" Y="37" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_STATIC">
		<WINDOW_POS X="115" Y="60" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON">
		<WINDOW_POS X="205" Y="62" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_STATIC">
		<WINDOW_POS X="115" Y="85" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON">
		<WINDOW_POS X="205" Y="87" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_STATIC">
		<WINDOW_POS X="115" Y="110" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON">
		<WINDOW_POS X="205" Y="112" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_STATIC">
		<WINDOW_POS X="115" Y="135" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON">
		<WINDOW_POS X="205" Y="137" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_STATIC">
		<WINDOW_POS X="115" Y="160" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON">
		<WINDOW_POS X="205" Y="162" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_STATIC">
		<WINDOW_POS X="115" Y="185" W="90" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON">
		<WINDOW_POS X="205" Y="187" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="238" Y="125" W="11" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="11" H="11" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="251" Y="125" W="11" H="11" />
	</CONTROL>

	<CONTROL Local="Common" Id="KEYSETTING_BACK_BOX">
		<WINDOW_POS X="5" Y="43" W="435" H="414" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT0">
		<WINDOW_POS X="15" Y="55" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT1">
		<WINDOW_POS X="15" Y="80" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT2">
		<WINDOW_POS X="15" Y="105" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT3">
		<WINDOW_POS X="15" Y="130" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT4">
		<WINDOW_POS X="15" Y="155" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT5">
		<WINDOW_POS X="15" Y="180" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL0">
		<WINDOW_POS X="15" Y="205" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL1">
		<WINDOW_POS X="15" Y="230" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL2">
		<WINDOW_POS X="15" Y="255" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL3">
		<WINDOW_POS X="15" Y="280" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL4">
		<WINDOW_POS X="15" Y="305" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL5">
		<WINDOW_POS X="15" Y="330" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL6">
		<WINDOW_POS X="15" Y="355" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL7">
		<WINDOW_POS X="15" Y="380" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL8">
		<WINDOW_POS X="15" Y="405" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL9">
		<WINDOW_POS X="15" Y="430" W="120" H="15" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT0">
		<WINDOW_POS X="230" Y="55" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT1">
		<WINDOW_POS X="230" Y="80" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT2">
		<WINDOW_POS X="230" Y="105" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT3">
		<WINDOW_POS X="230" Y="130" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT4">
		<WINDOW_POS X="230" Y="155" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT5">
		<WINDOW_POS X="230" Y="180" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT6">
		<WINDOW_POS X="230" Y="205" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT7">
		<WINDOW_POS X="230" Y="230" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT8">
		<WINDOW_POS X="230" Y="255" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT9">
		<WINDOW_POS X="230" Y="280" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT10">
		<WINDOW_POS X="230" Y="305" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT11">
		<WINDOW_POS X="230" Y="330" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT12">
		<WINDOW_POS X="230" Y="355" W="120" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT13">
		<WINDOW_POS X="230" Y="380" W="120" H="15" />
	</CONTROL>		
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT14">
		<WINDOW_POS X="230" Y="405" W="120" H="15" />
	</CONTROL>			
	<CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT15">
		<WINDOW_POS X="230" Y="430" W="120" H="15" />
	</CONTROL>				
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT0">
		<WINDOW_POS X="150" Y="55" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK0">
		<WINDOW_POS X="147" Y="52" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT1">
		<WINDOW_POS X="150" Y="80" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK1">
		<WINDOW_POS X="147" Y="77" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT2">
		<WINDOW_POS X="150" Y="105" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK2">
		<WINDOW_POS X="147" Y="102" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT3">
		<WINDOW_POS X="150" Y="130" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK3">
		<WINDOW_POS X="147" Y="127" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT4">
		<WINDOW_POS X="150" Y="155" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK4">
		<WINDOW_POS X="147" Y="152" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT5">
		<WINDOW_POS X="150" Y="180" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK5">
		<WINDOW_POS X="147" Y="177" W="66" H="17" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT0">
		<WINDOW_POS X="150" Y="205" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK0">
		<WINDOW_POS X="147" Y="202" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT1">
		<WINDOW_POS X="150" Y="230" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK1">
		<WINDOW_POS X="147" Y="227" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT2">
		<WINDOW_POS X="150" Y="255" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK2">
		<WINDOW_POS X="147" Y="252" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT3">
		<WINDOW_POS X="150" Y="280" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK3">
		<WINDOW_POS X="147" Y="277" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT4">
		<WINDOW_POS X="150" Y="305" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK4">
		<WINDOW_POS X="147" Y="302" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT5">
		<WINDOW_POS X="150" Y="330" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK5">
		<WINDOW_POS X="147" Y="327" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT6">
		<WINDOW_POS X="150" Y="355" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK6">
		<WINDOW_POS X="147" Y="352" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT7">
		<WINDOW_POS X="150" Y="380" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK7">
		<WINDOW_POS X="147" Y="377" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT8">
		<WINDOW_POS X="150" Y="405" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK8">
		<WINDOW_POS X="147" Y="402" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT9">
		<WINDOW_POS X="150" Y="430" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK9">
		<WINDOW_POS X="147" Y="427" W="66" H="17" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT0">
		<WINDOW_POS X="365" Y="55" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK0">
		<WINDOW_POS X="362" Y="52" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT1">
		<WINDOW_POS X="365" Y="80" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK1">
		<WINDOW_POS X="362" Y="77" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT2">
		<WINDOW_POS X="365" Y="105" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK2">
		<WINDOW_POS X="362" Y="102" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT3">
		<WINDOW_POS X="365" Y="130" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK3">
		<WINDOW_POS X="362" Y="127" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT4">
		<WINDOW_POS X="365" Y="155" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK4">
		<WINDOW_POS X="362" Y="152" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT5">
		<WINDOW_POS X="365" Y="180" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK5">
		<WINDOW_POS X="362" Y="177" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT6">
		<WINDOW_POS X="365" Y="205" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK6">
		<WINDOW_POS X="362" Y="202" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT7">
		<WINDOW_POS X="365" Y="230" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK7">
		<WINDOW_POS X="362" Y="227" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT8">
		<WINDOW_POS X="365" Y="255" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK8">
		<WINDOW_POS X="362" Y="252" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9">
		<WINDOW_POS X="365" Y="280" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9">
		<WINDOW_POS X="362" Y="277" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10">
		<WINDOW_POS X="365" Y="305" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10">
		<WINDOW_POS X="362" Y="302" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11">
		<WINDOW_POS X="365" Y="330" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11">
		<WINDOW_POS X="362" Y="327" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12">
		<WINDOW_POS X="365" Y="355" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12">
		<WINDOW_POS X="362" Y="352" W="66" H="17" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13">
		<WINDOW_POS X="365" Y="380" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13">
		<WINDOW_POS X="362" Y="377" W="66" H="17" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14">
		<WINDOW_POS X="365" Y="405" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14">
		<WINDOW_POS X="362" Y="402" W="66" H="17" />
	</CONTROL>		
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15">
		<WINDOW_POS X="365" Y="430" W="60" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15">
		<WINDOW_POS X="362" Y="427" W="66" H="17" />
	</CONTROL>			
	<CONTROL Local="Common" Id="KEY_SETTING_CARRAT">
		<WINDOW_POS X="1" Y="0" W="2" H="11" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING">
		<WINDOW_POS X="207" Y="465" W="73" H="18" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON">
		<WINDOW_POS X="287" Y="465" W="73" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON">
		<WINDOW_POS X="367" Y="465" W="73" H="18" />
	</CONTROL>	
	<CONTROL Local="Common" Id="KEY_SETTING_WINDOW">
		<WINDOW_POS X="0" Y="0" W="445" H="490" />
	</CONTROL>	
	<CONTROL Local="Common" Id="ESC_MENU">
		<WINDOW_POS X="0" Y="0" W="160" H="212" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_BACK">
		<WINDOW_POS X="0" Y="0" W="160" H="212" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE">
		<WINDOW_POS X="20" Y="31" W="120" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_HWOPTION">
		<WINDOW_POS X="20" Y="63" W="120" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_KEYSETTING">
		<WINDOW_POS X="20" Y="95" W="120" H="22" />
	</CONTROL>	
	<CONTROL Local="Common" Id="ESC_MENU_HELP">
		<WINDOW_POS X="20" Y="127" W="120" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME">
		<WINDOW_POS X="20" Y="159" W="120" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_CLOSE">
		<WINDOW_POS X="145" Y="4" W="11" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="217" Y="141" W="11" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ESC_MENU_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="11" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="229" Y="141" W="11" H="10" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="SKILL_WINDOW">
		<WINDOW_POS X="487" Y="0" W="278" H="356" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0">
		<WINDOW_POS X="7" Y="24" W="63" H="19" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1">
		<WINDOW_POS X="74" Y="24" W="63" H="19" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2">
		<WINDOW_POS X="141" Y="24" W="63" H="19" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3">
		<WINDOW_POS X="208" Y="24" W="63" H="19" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_PAGE">
		<WINDOW_POS X="7" Y="48" W="264" H="287" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT0">
		<WINDOW_POS X="0" Y="0" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT1">
		<WINDOW_POS X="0" Y="36" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT2">
		<WINDOW_POS X="0" Y="72" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT3">
		<WINDOW_POS X="0" Y="108" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT4">
		<WINDOW_POS X="0" Y="144" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT5">
		<WINDOW_POS X="0" Y="180" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT6">
		<WINDOW_POS X="0" Y="216" W="254" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT7">
		<WINDOW_POS X="0" Y="252" W="254" H="35" />
	</CONTROL>

	<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE">
		<WINDOW_POS X="0" Y="0" W="35" H="35" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="240" Y="304" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L">
		<WINDOW_POS X="36" Y="0" W="5" H="35" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="276" Y="304" W="5" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M">
		<WINDOW_POS X="41" Y="0" W="208" H="35" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="300" Y="304" W="10" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R">
		<WINDOW_POS X="249" Y="0" W="5" H="35" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="450" Y="304" W="5" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_TEXT">
		<WINDOW_POS X="38" Y="5" W="194" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP">
		<WINDOW_POS X="210" Y="6" W="17" H="31" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="305" Y="262" W="17" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F">
		<WINDOW_POS X="0" Y="0" W="17" H="31" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="269" Y="262" W="17" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER">
		<WINDOW_POS X="0" Y="0" W="17" H="31" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="287" Y="262" W="17" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_IMAGE">
		<WINDOW_POS X="0" Y="0" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SCROLLBAR">
		<WINDOW_POS X="256" Y="0" W="9" H="287" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN">
		<WINDOW_POS X="1" Y="1" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="241" Y="305" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC">
		<WINDOW_POS X="91" Y="339" W="110" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK">
		<WINDOW_POS X="205" Y="337" W="66" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT">
		<WINDOW_POS X="205" Y="339" W="66" H="15" />
	</CONTROL>		
	
	<CONTROL Local="Common" Id="PARTY_WINDOW">
		<WINDOW_POS X="526" Y="0" W="239" H="364" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK">
		<WINDOW_POS X="0" Y="22" W="239" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="442" W="239" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC">
		<WINDOW_POS X="10" Y="25" W="180" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK">
		<WINDOW_POS X="0" Y="106" W="239" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="442" W="239" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC">
		<WINDOW_POS X="10" Y="109" W="180" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT">
		<WINDOW_POS X="0" Y="0" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="68" Y="254" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="52" Y="238" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="68" Y="238" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="52" Y="254" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="489" Y="343" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="489" Y="343" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="489" Y="375" W="15" H="15" />
	</CONTROL>
		<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="52" Y="254" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="68" Y="238" W="15" H="15" />
	</CONTROL>

	<CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W">
		<WINDOW_POS X="0" Y="0" W="15" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="489" Y="375" W="15" H="15" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME">
		<WINDOW_POS X="19" Y="2" W="90" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS">
		<WINDOW_POS X="110" Y="2" W="50" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON">
		<WINDOW_POS X="160" Y="1" W="35" H="14" />
	</CONTROL>	
	<CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON">
		<WINDOW_POS X="195" Y="1" W="35" H="14" />
	</CONTROL>	
	<CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK">
		<WINDOW_POS X="0" Y="17" W="231" H="14" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="401" W="231" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_HP">
		<WINDOW_POS X="2" Y="19" W="227" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="2" Y="403" W="227" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE">
		<WINDOW_POS X="0" Y="0" W="227" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="416" W="227" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK">
		<WINDOW_POS X="0" Y="17" W="231" H="14" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="427" W="231" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT">
		<WINDOW_POS X="0" Y="19" W="231" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0">
		<WINDOW_POS X="4" Y="39" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT">
		<WINDOW_POS X="10" Y="76" W="219" H="30" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1">
		<WINDOW_POS X="4" Y="123" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2">
		<WINDOW_POS X="4" Y="157" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3">
		<WINDOW_POS X="4" Y="192" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4">
		<WINDOW_POS X="4" Y="225" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5">
		<WINDOW_POS X="4" Y="259" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6">
		<WINDOW_POS X="4" Y="293" W="231" H="31" />
	</CONTROL>
	<CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7">
		<WINDOW_POS X="4" Y="327" W="231" H="31" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="THAI_CCAFE_MARK">
		<WINDOW_POS X="595" Y="70" W="64" H="42" />		
	</CONTROL>
	<CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE">
		<WINDOW_POS X="0" Y="0" W="64" H="42" />
		<TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="64" H="42" />
	</CONTROL>

	
	
	<CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H">
   	<WINDOW_POS X="226" Y="0" W="20" H="41" />
   	<TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
   	<TEXTURE_POS X="0" Y="40" W="20" H="41" />
  	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H">
  	 <WINDOW_POS X="0" Y="0" W="20" H="41" />
    	<TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
    	<TEXTURE_POS X="40" Y="40" W="20" H="41" />
  	</CONTROL>

//New Character window by Hibari Kyoya
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN">
		<WINDOW_POS X="0" Y="0" W="465" H="600" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION">
		<WINDOW_POS X="4" Y="41" W="457" H="460" />
		<TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
		<TEXTURE_POS X="214" Y="0" W="9" H="54" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP">
		<WINDOW_POS X="4" Y="22" W="96" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP">
		<WINDOW_POS X="102" Y="22" W="96" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP">
		<WINDOW_POS X="200" Y="22" W="96" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION">
		<WINDOW_POS X="8" Y="46" W="249" H="407" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION">	
		<WINDOW_POS X="8" Y="515" W="450" H="75" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION">
		<WINDOW_POS X="264" Y="75" W="110" H="30" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION">
		<WINDOW_POS X="373" Y="75" W="85" H="30" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION">
		<WINDOW_POS X="264" Y="104" W="110" H="102" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION">
		<WINDOW_POS X="373" Y="104" W="85" H="102" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION">
		<WINDOW_POS X="264" Y="205" W="194" H="30" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION">
		<WINDOW_POS X="264" Y="239" W="110" H="214" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION">	
		<WINDOW_POS X="373" Y="239" W="85" H="214" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION">	
		<WINDOW_POS X="8" Y="459" W="450" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION">	
		<WINDOW_POS X="8" Y="485" W="450" H="25" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW">
		<WINDOW_POS X="10" Y="100" W="249" H="401" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON">
		<WINDOW_POS X="230" Y="416" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="40" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER">
		<WINDOW_POS X="0" Y="0" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
		<TEXTURE_POS X="106" Y="40" W="16" H="16" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT">
		<WINDOW_POS X="10" Y="60" W="240" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT">
		<WINDOW_POS X="10" Y="81" W="240" H="11" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT">
		<WINDOW_POS X="14" Y="517" W="200" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT">
		<WINDOW_POS X="14" Y="533" W="200" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT">
		<WINDOW_POS X="14" Y="549" W="60" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE">
		<WINDOW_POS X="94" Y="549" W="130" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT">
		<WINDOW_POS X="134" Y="549" W="130" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT">
		<WINDOW_POS X="14" Y="565" W="130" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE">
		<WINDOW_POS X="94" Y="565" W="130" H="16" />
	</CONTROL> 
	
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC">
		<WINDOW_POS X="85" Y="490" W="360" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT">
		<WINDOW_POS X="85" Y="490" W="360" H="11" />
	</CONTROL> 

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR">
		<WINDOW_POS X="49" Y="539" W="88" H="5" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="157" W="88" H="5" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB">
		<WINDOW_POS X="49" Y="537" W="6" H="9" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="77" Y="163" W="6" H="9" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON">
		<WINDOW_POS X="285" Y="15" W="70" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT">
		<WINDOW_POS X="13" Y="1" W="60" H="14" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON">
		<WINDOW_POS X="384" Y="15" W="70" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT">
		<WINDOW_POS X="13" Y="01" W="60" H="14" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT">
		<WINDOW_POS X="287" Y="85" W="42" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE">
		<WINDOW_POS X="405" Y="85" W="50" H="14" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT">
		<WINDOW_POS X="267" Y="110" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT">
		<WINDOW_POS X="267" Y="129" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT">
		<WINDOW_POS X="267" Y="148" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT">
		<WINDOW_POS X="267" Y="167" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT">
		<WINDOW_POS X="267" Y="186" W="40" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE">
		<WINDOW_POS X="289" Y="110" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE">
		<WINDOW_POS X="289" Y="129" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE">
		<WINDOW_POS X="289" Y="148" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE">
		<WINDOW_POS X="289" Y="167" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE">
		<WINDOW_POS X="289" Y="186" W="40" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE">
		<WINDOW_POS X="324" Y="110" W="45" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE">
		<WINDOW_POS X="324" Y="129" W="45" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE">
		<WINDOW_POS X="324" Y="148" W="45" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE">
		<WINDOW_POS X="324" Y="167" W="45" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE">
		<WINDOW_POS X="324" Y="186" W="45" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS">
		<WINDOW_POS X="0" Y="0" W="38" H="18" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON">
		<WINDOW_POS X="377" Y="108" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON">
		<WINDOW_POS X="377" Y="127" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON">
		<WINDOW_POS X="377" Y="146" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON">
		<WINDOW_POS X="377" Y="165" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON">
		<WINDOW_POS X="377" Y="184" W="38" H="18" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON">
		<WINDOW_POS X="417" Y="108" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON">
		<WINDOW_POS X="417" Y="127" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON">
		<WINDOW_POS X="417" Y="146" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON">
		<WINDOW_POS X="417" Y="165" W="38" H="18" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON">
		<WINDOW_POS X="417" Y="184" W="38" H="18" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON">
		<WINDOW_POS X="277" Y="208" W="80" H="24" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON">
		<WINDOW_POS X="367" Y="208" W="80" H="24" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT">
		<WINDOW_POS X="269" Y="263" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT">
		<WINDOW_POS X="269" Y="244" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT">
		<WINDOW_POS X="269" Y="282" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT">
		<WINDOW_POS X="269" Y="301" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT">
		<WINDOW_POS X="269" Y="320" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT">
		<WINDOW_POS X="269" Y="339" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT">
		<WINDOW_POS X="269" Y="358" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT">
		<WINDOW_POS X="269" Y="377" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT">
		<WINDOW_POS X="269" Y="396" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT">
		<WINDOW_POS X="269" Y="415" W="65" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT">
		<WINDOW_POS X="269" Y="434" W="65" H="13" />
	</CONTROL>


	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE">
		<WINDOW_POS X="330" Y="263" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE">
		<WINDOW_POS X="330" Y="244" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE">
		<WINDOW_POS X="330" Y="282" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE">
		<WINDOW_POS X="330" Y="301" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE">
		<WINDOW_POS X="330" Y="320" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE">
		<WINDOW_POS X="330" Y="339" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE">
		<WINDOW_POS X="330" Y="358" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE">
		<WINDOW_POS X="330" Y="377" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE">
		<WINDOW_POS X="330" Y="396" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE">
		<WINDOW_POS X="330" Y="415" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE">
		<WINDOW_POS X="330" Y="434" W="40" H="13" />
	</CONTROL>

	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK">
		<WINDOW_POS X="120" Y="204" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK">
		<WINDOW_POS X="120" Y="223" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK">
		<WINDOW_POS X="120" Y="242" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK">
		<WINDOW_POS X="120" Y="261" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK">
		<WINDOW_POS X="120" Y="280" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK">
		<WINDOW_POS X="120" Y="299" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK">
		<WINDOW_POS X="120" Y="318" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK">
		<WINDOW_POS X="120" Y="337" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK">
		<WINDOW_POS X="120" Y="356" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK">
		<WINDOW_POS X="120" Y="375" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK">
		<WINDOW_POS X="120" Y="394" W="40" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="202" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="221" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="240" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="259" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="278" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="297" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="316" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="335" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="354" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="373" W="40" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE">	
		<WINDOW_POS X="136" Y="392" W="40" H="13" />
	</CONTROL>	

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE">
		<WINDOW_POS X="130" Y="204" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE">
		<WINDOW_POS X="130" Y="223" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE">
		<WINDOW_POS X="130" Y="242" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE">
		<WINDOW_POS X="130" Y="261" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE">
		<WINDOW_POS X="130" Y="280" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE">
		<WINDOW_POS X="130" Y="299" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE">
		<WINDOW_POS X="130" Y="318" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE">
		<WINDOW_POS X="130" Y="337" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE">
		<WINDOW_POS X="130" Y="356" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE">
		<WINDOW_POS X="130" Y="375" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE">
		<WINDOW_POS X="130" Y="394" W="40" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT">
		<WINDOW_POS X="10" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT">
		<WINDOW_POS X="100" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT">
		<WINDOW_POS X="190" Y="463" W="55" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT">
		<WINDOW_POS X="280" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT">
		<WINDOW_POS X="370" Y="463" W="40" H="13" />
	</CONTROL>	

	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE">
		<WINDOW_POS X="60" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE">
		<WINDOW_POS X="160" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE">
		<WINDOW_POS X="250" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE">
		<WINDOW_POS X="340" Y="463" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE">
		<WINDOW_POS X="430" Y="463" W="40" H="13" />
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON">
		<WINDOW_POS X="40" Y="465" W="11" H="11" />
		<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
		<TEXTURE_POS X="34" Y="0" W="14" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON">
		<WINDOW_POS X="130" Y="465" W="11" H="11" />
		<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
		<TEXTURE_POS X="48" Y="0" W="14" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON">
		<WINDOW_POS X="225" Y="465" W="11" H="11" />
		<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
		<TEXTURE_POS X="62" Y="0" W="14" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON">
		<WINDOW_POS X="310" Y="465" W="11" H="11" />
		<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
		<TEXTURE_POS X="76" Y="0" W="14" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON">
		<WINDOW_POS X="410" Y="465" W="11" H="11" />
		<TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="0" W="14" H="14" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD">
		<WINDOW_POS X="10" Y="20" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER">
		<WINDOW_POS X="10" Y="20" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER">
		<WINDOW_POS X="10" Y="60" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="35" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER">
		<WINDOW_POS X="10" Y="60" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST">
		<WINDOW_POS X="10" Y="100" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="140" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER">
		<WINDOW_POS X="10" Y="100" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER">
		<WINDOW_POS X="10" Y="140" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER">
		<WINDOW_POS X="10" Y="140" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND">
		<WINDOW_POS X="10" Y="180" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="105" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER">
		<WINDOW_POS X="10" Y="180" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT">
		<WINDOW_POS X="10" Y="220" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="140" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER">
		<WINDOW_POS X="10" Y="220" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY">
		<WINDOW_POS X="30" Y="260" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="210" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER">
		<WINDOW_POS X="30" Y="260" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING">
		<WINDOW_POS X="201" Y="20" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="175" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING_OVER">
		<WINDOW_POS X="201" Y="20" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING">
		<WINDOW_POS X="201" Y="60" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="175" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER">
		<WINDOW_POS X="201" Y="60" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK">
		<WINDOW_POS X="201" Y="100" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="175" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER">
		<WINDOW_POS X="201" Y="100" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST">
		<WINDOW_POS X="201" Y="140" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="210" Y="0" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER">
		<WINDOW_POS X="201" Y="140" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER">
		<WINDOW_POS X="201" Y="180" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER">
		<WINDOW_POS X="201" Y="180" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER">
		<WINDOW_POS X="201" Y="220" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER">
		<WINDOW_POS X="201" Y="220" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY">
		<WINDOW_POS X="181" Y="260" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="210" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER">
		<WINDOW_POS X="181" Y="260" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON">
		<WINDOW_POS X="85" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER">
		<WINDOW_POS X="85" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON">
		<WINDOW_POS X="125" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER">
		<WINDOW_POS X="125" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	
	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON">
		<WINDOW_POS X="20" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON_OVER">
		<WINDOW_POS X="20" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON">
		<WINDOW_POS X="60" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER">
		<WINDOW_POS X="60" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON">
		<WINDOW_POS X="100" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="105" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER">
		<WINDOW_POS X="100" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON">
		<WINDOW_POS X="140" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="35" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON_OVER">
		<WINDOW_POS X="140" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE">
		<WINDOW_POS X="201" Y="300" W="35" H="35"/>
		<TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="35" W="35" H="35"/>
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER">
		<WINDOW_POS X="201" Y="300" W="35" H="35"/>
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="463" Y="262" W="35" H="35"/>
	</CONTROL>

	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON">
		<WINDOW_POS X="5" Y="311" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON">
		<WINDOW_POS X="178" Y="311" W="13" H="13" />
	</CONTROL>
	


	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW">
		<WINDOW_POS X="526" Y="0" W="238" H="510" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION">
		<WINDOW_POS X="4" Y="41" W="230" H="444" />
		<TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
		<TEXTURE_POS X="214" Y="0" W="9" H="54" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP">
		<WINDOW_POS X="4" Y="22" W="75" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP">
		<WINDOW_POS X="80" Y="22" W="75" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP">
		<WINDOW_POS X="156" Y="22" W="75" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE">
		<WINDOW_POS X="0" Y="0" W="75" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1">
		<WINDOW_POS X="6" Y="5" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2">
		<WINDOW_POS X="46" Y="5" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3">
		<WINDOW_POS X="87" Y="5" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4">
		<WINDOW_POS X="128" Y="5" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5">
		<WINDOW_POS X="169" Y="5" W="40" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT">
		<WINDOW_POS X="12" Y="1" W="20" H="14" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON">
		<WINDOW_POS X="210" Y="4" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="40" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER">
		<WINDOW_POS X="0" Y="0" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
		<TEXTURE_POS X="106" Y="40" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION">
		<WINDOW_POS X="8" Y="65" W="223" H="367" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION">
		<WINDOW_POS X="8" Y="436" W="223" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION">
		<WINDOW_POS X="8" Y="460" W="223" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT">
		<WINDOW_POS X="8" Y="28" W="215" H="35" />
	</CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BACK">
		<WINDOW_POS X="6" Y="460" W="225" H="18" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="276" Y="304" W="179" H="35" />
	</CONTROL>
// é΁څਔٍ
	<CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT">
		<WINDOW_POS X="34" Y="462" W="180" H="11" />
	</CONTROL>
// 卤Ϳਔٍ
	<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON">
		<WINDOW_POS X="16" Y="463" W="13" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="228" Y="92" W="13" H="13" />
	</CONTROL>
//ߗ麋ƑǠߩ΂
	<CONTROL Local="Common" Id="INVENTORY_POINT_BACK">
		<WINDOW_POS X="6" Y="438" W="225" H="18" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="276" Y="304" W="179" H="35" />
	</CONTROL>
// é΁څߩ΂
	<CONTROL Local="Common" Id="INVENTORY_POINT_TEXT">
		<WINDOW_POS X="34" Y="440" W="180" H="11" />
	</CONTROL>
// 卤Ϳߩ΂
	<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON">
		<WINDOW_POS X="16" Y="441" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="54" Y="26" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="54" Y="26" W="13" H="13" />
	</CONTROL>	
	<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="13" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="228" Y="106" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON">
		<WINDOW_POS X="198" Y="333" W="25" H="15" />
		<TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE>
		<TEXTURE_POS X="6" Y="0" W="25" H="15" />
	</CONTROL>	
	<CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="25" H="15" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="252" W="24" H="24" />
	</CONTROL>
// ܘ遠ƍŠĬ
	<CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON">
		<WINDOW_POS X="6" Y="482" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="23" W="55" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="0" W="55" H="22" />
	</CONTROL>
// 卤Ϳƍ Ĭ
	<CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON">
		<WINDOW_POS X="26" Y="484" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="47" Y="46" W="16" H="16" />
	</CONTROL>
// ܘ遢ҍ
	<CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON">
		<WINDOW_POS X="61" Y="482" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="23" W="55" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="0" W="55" H="22" />
	</CONTROL>
// 卤ͿÂӂ
	<CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON">
		<WINDOW_POS X="82" Y="484" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="46" W="16" H="16" />
	</CONTROL>
// ܘ邅ڍ
	<CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON">
		<WINDOW_POS X="117" Y="482" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="23" W="55" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="0" W="55" H="22" />
	</CONTROL>
// 卤Ϳź
	<CONTROL Local="Common" Id="INVENTORY_DELETE_ICON">
		<WINDOW_POS X="138" Y="484" W="15" H="16" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="16" Y="46" W="15" H="16" />
	</CONTROL>
// ܘ邠ĕ¿
	<CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON">
		<WINDOW_POS X="173" Y="482" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="23" W="55" H="22" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="55" H="22" />
		<TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
		<TEXTURE_POS X="316" Y="0" W="55" H="22" />
	</CONTROL>
// 卤Ϳᄕ¿
	<CONTROL Local="Common" Id="INVENTORY_RANK_ICON">
		<WINDOW_POS X="194" Y="484" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="31" Y="46" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X">
		<WINDOW_POS X="11" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW">
		<WINDOW_POS X="10" Y="398" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="54" Y="26" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F">
		<WINDOW_POS X="0" Y="0" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="54" Y="26" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW">
		<WINDOW_POS X="30" Y="399" W="129" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW">
		<WINDOW_POS X="10" Y="422" W="13" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="228" Y="92" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F">
		<WINDOW_POS X="0" Y="0" W="13" H="13" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="228" Y="106" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW">
		<WINDOW_POS X="30" Y="423" W="129" H="11" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON">
		<WINDOW_POS X="4" Y="443" W="52" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON">
		<WINDOW_POS X="61" Y="443" W="52" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON">
		<WINDOW_POS X="118" Y="443" W="52" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON">
		<WINDOW_POS X="175" Y="443" W="52" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE">
		<WINDOW_POS X="22" Y="445" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="47" Y="46" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE">
		<WINDOW_POS X="79" Y="445" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="46" W="16" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE">
		<WINDOW_POS X="136" Y="445" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="16" Y="46" W="15" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE">
		<WINDOW_POS X="193" Y="445" W="16" H="16" />
		<TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
		<TEXTURE_POS X="31" Y="46" W="16" H="16" />
	</CONTROL>

//ܘ遡ՠƗͿ྿
	<CONTROL Local="Common" Id="INVENTORY_PAGE">
		<WINDOW_POS X="12" Y="41" W="225" H="380" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON0">
		<WINDOW_POS X="0" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON0_F">
		<WINDOW_POS X="0" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON1">
		<WINDOW_POS X="40" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON1_F">
		<WINDOW_POS X="40" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON2">
		<WINDOW_POS X="80" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON2_F">
		<WINDOW_POS X="80" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0">
		<WINDOW_POS X="25" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1">
		<WINDOW_POS X="65" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2">
		<WINDOW_POS X="105" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_WINDOW">
		<WINDOW_POS X="311" Y="0" W="239" H="318" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0">
		<WINDOW_POS X="11" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1">
		<WINDOW_POS X="47" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2">
		<WINDOW_POS X="83" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3">
		<WINDOW_POS X="119" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4">
		<WINDOW_POS X="155" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5">
		<WINDOW_POS X="191" Y="11" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
		<TEXTURE_POS X="70" Y="12" W="13" H="13" />
	</CONTROL>
// ˹꒠厠׿ế-------------------------
	<CONTROL Local="Common" Id="ITEMBANK_PAGE">
		<WINDOW_POS X="12" Y="41" W="225" H="380" />
	</CONTROL>
//ܘ遡ՠƗͿ྿
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON0">
		<WINDOW_POS X="0" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F">
		<WINDOW_POS X="0" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON1">
		<WINDOW_POS X="40" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F">
		<WINDOW_POS X="40" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON2">
		<WINDOW_POS X="80" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F">
		<WINDOW_POS X="80" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON3">
		<WINDOW_POS X="120" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F">
		<WINDOW_POS X="120" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON4">
		<WINDOW_POS X="160" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="90" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F">
		<WINDOW_POS X="160" Y="5" W="13" H="13" />
		<TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
		<TEXTURE_POS X="103" Y="0" W="13" H="13" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0">
		<WINDOW_POS X="25" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1">
		<WINDOW_POS X="65" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2">
		<WINDOW_POS X="105" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3">
		<WINDOW_POS X="145" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4">
		<WINDOW_POS X="185" Y="6" W="10" H="10" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40">
		<WINDOW_POS X="0" Y="28" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41">
		<WINDOW_POS X="0" Y="64" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42">
		<WINDOW_POS X="0" Y="100" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43">
		<WINDOW_POS X="0" Y="136" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44">
		<WINDOW_POS X="0" Y="172" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45">
		<WINDOW_POS X="0" Y="208" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46">
		<WINDOW_POS X="0" Y="244" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47">
		<WINDOW_POS X="0" Y="280" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48">
		<WINDOW_POS X="0" Y="316" W="215" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49">
		<WINDOW_POS X="0" Y="352" W="215" H="35" />
	</CONTROL>

// New quick skill window ẇ֑鿍

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="79" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
		<WINDOW_POS X="0" Y="0" W="41" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="163" W="41" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE">
		<WINDOW_POS X="0" Y="41" W="41" H="10" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="3" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="43" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="20" W="41" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="43" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="0" W="41" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
		<WINDOW_POS X="0" Y="63" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="204" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="204" W="41" H="16" />
	</CONTROL>

// ᶺʡԿẇ֑鿍

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="480" />
	</CONTROL>

	<CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
		<WINDOW_POS X="0" Y="0" W="41" H="453" />
	</CONTROL>
// ܔ?
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON">
		<WINDOW_POS X="0" Y="464" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="221" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="221" W="41" H="16" />
	</CONTROL>
// ƍ?܅Յͤ
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON">
		<WINDOW_POS X="0" Y="444" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="20" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON">
		<WINDOW_POS X="0" Y="444" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="41" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="20" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="41" Y="0" W="41" H="20" />
	</CONTROL>
//́ع
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON">
		<WINDOW_POS X="21" Y="422" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="20" W="20" H="20" />
	</CONTROL>
	
	<CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY">
		<WINDOW_POS X="0" Y="0" W="41" H="399" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0">
		<WINDOW_POS X="0" Y="41" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1">
		<WINDOW_POS X="0" Y="79" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2">
		<WINDOW_POS X="0" Y="117" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3">
		<WINDOW_POS X="0" Y="155" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4">
		<WINDOW_POS X="0" Y="193" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5">
		<WINDOW_POS X="0" Y="231" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6">
		<WINDOW_POS X="0" Y="269" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7">
		<WINDOW_POS X="0" Y="307" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8">
		<WINDOW_POS X="0" Y="345" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9">
		<WINDOW_POS X="0" Y="383" W="41" H="38" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="38" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END">
		<WINDOW_POS X="0" Y="421" W="41" H="42" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="215" Y="235" W="41" H="3" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
		<WINDOW_POS X="3" Y="423" W="35" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14">
		<WINDOW_POS X="0" Y="422" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="0" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER">
		<WINDOW_POS X="0" Y="422" W="20" H="20" />
	</CONTROL>

// New quick skill window ẇڍٍ

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
		<WINDOW_POS X="0" Y="0" W="79" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
		<WINDOW_POS X="41" Y="0" W="10" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="413" Y="404" W="1" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="43" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="40" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="60" Y="40" W="20" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="43" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="40" W="20" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
		<WINDOW_POS X="63" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="417" Y="404" W="16" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
		<WINDOW_POS X="0" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="433" Y="404" W="16" H="41" />
	</CONTROL>


//ᶺʡԿẇڍٍ
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
		<WINDOW_POS X="0" Y="559" W="490" H="41" />
	</CONTROL>
//ܔ?
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
		<WINDOW_POS X="474" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="449" Y="404" W="16" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="16" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="465" Y="404" W="16" H="41" />
	</CONTROL>
// ƍ?܅Յͤ
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
		<WINDOW_POS X="454" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="40" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="60" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
		<WINDOW_POS X="454" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="40" W="20" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
		<WINDOW_POS X="0" Y="0" W="20" H="41" />
		<TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="40" W="20" H="41" />
	</CONTROL>
//́ع
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
		<WINDOW_POS X="432" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="20" W="20" H="20" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="20" Y="20" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
		<WINDOW_POS X="41" Y="0" W="399" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
		<WINDOW_POS X="0" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
		<WINDOW_POS X="39" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
		<WINDOW_POS X="78" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
		<WINDOW_POS X="117" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
		<WINDOW_POS X="156" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
		<WINDOW_POS X="195" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
		<WINDOW_POS X="234" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
		<WINDOW_POS X="273" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
		<WINDOW_POS X="312" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
		<WINDOW_POS X="351" Y="0" W="39" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="39" H="41" />
	</CONTROL>
	<CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
		<WINDOW_POS X="390" Y="0" W="24" H="41" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="376" Y="404" W="1" H="41" />
	</CONTROL>

	<CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
		<WINDOW_POS X="432" Y="22" W="20" H="20" />
	</CONTROL>

	<CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
		<WINDOW_POS X="432" Y="21" W="20" H="20" />
		<TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="0" W="20" H="20" />
	</CONTROL>

	<!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
		<WINDOW_POS X="3" Y="23" W="59" H="16" />
	</CONTROL-->
	
	<CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
		<WINDOW_POS X="3" Y="3" W="35" H="35" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
		<WINDOW_POS X="4" Y="4" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="167" W="33" H="33" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
		<WINDOW_POS X="27" Y="24" W="16" H="15" />
	</CONTROL>
	
	<!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
		<WINDOW_POS X="2" Y="3" W="35" H="35" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
		<WINDOW_POS X="3" Y="4" W="33" H="33" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="167" W="33" H="33" />
	</CONTROL-->
	<!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
		<WINDOW_POS X="26" Y="24" W="16" H="15" />
	</CONTROL-->
	
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
		<WINDOW_POS X="0" Y="41" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="0" Y="204" W="41" H="16" />
	</CONTROL>
	<CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
		<WINDOW_POS X="0" Y="0" W="41" H="16" />
		<TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
		<TEXTURE_POS X="42" Y="204" W="41" H="16" />
	</CONTROL>



</INTERFACE>

2. gameword.xml
Code:
<?xml version="1.0" encoding="utf-8"?> 
<TEXT>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY">
<VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE>
<VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD">
<VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="DISCOURAGES">
<VALUE Lang="pe">Non-recommended</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="GATE_ALARM">
<VALUE Lang="pe">You are now moving to another map.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="STORAGE_TIMELEFT">
<VALUE Lang="pe">%d Years %d Months %d Days</VALUE>
<VALUE Lang="pe">%d Hours %d Minutes Left</VALUE>
</SENTENSE>
<WORD Ver="1" Id="ACADEMY_NAME">
<VALUE Lang="pe" Index="0">Sacred Gate</VALUE>
<VALUE Lang="pe" Index="1">Mystic Peak</VALUE>
<VALUE Lang="pe" Index="2">Phoenix</VALUE>
</WORD>
<WORD Ver="1" Id="ADMIN_NAME">
<VALUE Lang="pe" Index="0"> Admin </VALUE>
</WORD>
<WORD Ver="1" Id="ARROW_TYPE">
<VALUE Lang="pe" Index="0">Arrow</VALUE>
<VALUE Lang="pe" Index="1">Talisman</VALUE>
<VALUE Lang="pe" Index="2">Bullet</VALUE>
</WORD>
<WORD Ver="1" Id="ATTENDANCE_BOOK">
<VALUE Lang="pe" Index="0">Attendance</VALUE>
</WORD>
<WORD Ver="1" Id="AUTHORITY_PARTY">
<VALUE Lang="pe" Index="0">Assign</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">kill</VALUE>
<VALUE Lang="pe" Index="2">death</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_SEX">
<VALUE Lang="pe" Index="0">Male</VALUE>
<VALUE Lang="pe" Index="1">Female</VALUE>
</WORD>
<WORD Ver="1" Id="BIG_FONT">
<VALUE Lang="Common" Index="0">1</VALUE>
<VALUE Lang="pe" Index="0">1</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST">
<VALUE Lang="pe" Index="0">Booster:</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST_LEARNING">
<VALUE Lang="pe" Index="0">No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Learned</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_MENU">
<VALUE Lang="pe" Index="0">Cancel for Riding</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_TITLE">
<VALUE Lang="pe" Index="0">Section</VALUE>
<VALUE Lang="pe" Index="1">Bus Station</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Bus</VALUE>
</WORD>
<WORD Ver="1" Id="CARD_NEW">
<VALUE Lang="pe" Index="0">Previous</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
</WORD>
<WORD Ver="1" Id="CANCEL">
<VALUE Lang="Common" Index="0">Cancel</VALUE>
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">Kill(s)</VALUE>
<VALUE Lang="pe" Index="2">Death(s)</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_SAFE_TIME">
<VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE>
</WORD>
<WORD Ver="1" Id="CHANGE_SERVER">
<VALUE Lang="pe" Index="0">Change Server</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON">
<VALUE Lang="pe" Index="0">Make Phone number list</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_NAME_STATIC">
<VALUE Lang="pe" Index="0">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC">
<VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_RESI_STATIC">
<VALUE Lang="pe" Index="0">Element Resistance: </VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Elec</VALUE>
<VALUE Lang="pe" Index="4">Poi</VALUE>
<VALUE Lang="pe" Index="5">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC">
<VALUE Lang="pe" Index="0">Character Personality</VALUE>
<VALUE Lang="pe" Index="1">School</VALUE>
<VALUE Lang="pe" Index="2">LifePoint</VALUE>
<VALUE Lang="pe" Index="3">Rank</VALUE>
<VALUE Lang="pe" Index="4">Class</VALUE>
<VALUE Lang="pe" Index="5">Attr</VALUE>
<VALUE Lang="pe" Index="6">Status</VALUE>
<VALUE Lang="pe" Index="7">Grade</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_APPLY">
<VALUE Lang="pe" Index="0">Apply</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_INIT">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_POINT">
<VALUE Lang="pe" Index="0">Points</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_STATIC">
<VALUE Lang="pe" Index="0">Pow:</VALUE>
<VALUE Lang="pe" Index="1">Dex:</VALUE>
<VALUE Lang="pe" Index="2">Int:</VALUE>
<VALUE Lang="pe" Index="3">Int:</VALUE>
<VALUE Lang="pe" Index="4">Vit:</VALUE>
<VALUE Lang="pe" Index="5">Stm:</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STATUS_STATIC">
<VALUE Lang="pe" Index="0">สถานะ</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">ความแรง</VALUE>
<VALUE Lang="pe" Index="3">Defense</VALUE>
<VALUE Lang="pe" Index="4">MeleeAttack</VALUE>
<VALUE Lang="pe" Index="5">RangeAttack</VALUE>
<VALUE Lang="pe" Index="6">ชีวิต</VALUE>
<VALUE Lang="pe" Index="7">เวทย์</VALUE>
<VALUE Lang="pe" Index="8">อดทน</VALUE>
<VALUE Lang="pe" Index="9">HitRate</VALUE>
<VALUE Lang="pe" Index="10">AvoidRate</VALUE>
<VALUE Lang="pe" Index="11">Energy</VALUE>
<VALUE Lang="pe" Index="12">หมดอายุ</VALUE>
<VALUE Lang="pe" Index="13">CP</VALUE>
<VALUE Lang="pe" Index="14">MaxDmg</VALUE>
<VALUE Lang="pe" Index="15">MinDmg</VALUE>
<VALUE Lang="pe" Index="16">HP</VALUE>
<VALUE Lang="pe" Index="17">MP</VALUE>
<VALUE Lang="pe" Index="18">SP</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_CHANNEL_BUTTON">
<VALUE Lang="pe" Index="0">All</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Guild</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">League</VALUE>
<VALUE Lang="pe" Index="6">Talk</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_LINK_PARTY_RECRUIT">
<VALUE Lang="pe" Index="0">/partyrecruit</VALUE>
<VALUE Lang="pe" Index="1">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="2">Invite</VALUE>
<VALUE Lang="pe" Index="3">Refuse</VALUE>
<VALUE Lang="pe" Index="4">Maybe next time~!</VALUE>
<VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OK_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_ONOFF">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">Alliance</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Private message</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">Loudspeakers</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Options dialog window</VALUE>
<VALUE Lang="pe" Index="1">General Dialogue</VALUE>
<VALUE Lang="pe" Index="2">Channel Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whispers to the %1%</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">PA</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
<VALUE Lang="pe" Index="9">%1%'s whispers</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE_SYMBOL_LOCAL">
<VALUE Lang="pe" Index="0">/s</VALUE>
<VALUE Lang="pe" Index="1">/w</VALUE>
<VALUE Lang="pe" Index="2">/p</VALUE>
<VALUE Lang="pe" Index="3">/c</VALUE>
<VALUE Lang="pe" Index="4">/u</VALUE>
<VALUE Lang="pe" Index="5">/1</VALUE>
<VALUE Lang="pe" Index="6">/2</VALUE>
<VALUE Lang="pe" Index="7">/y</VALUE>
<VALUE Lang="pe" Index="8">/n</VALUE>
<VALUE Lang="pe" Index="9">/r</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_KEYTEXT">
<VALUE Lang="pe" Index="0">Alt + 1</VALUE>
<VALUE Lang="pe" Index="1">Alt + 2</VALUE>
<VALUE Lang="pe" Index="2">Alt + 3</VALUE>
<VALUE Lang="pe" Index="3">Alt + 4</VALUE>
<VALUE Lang="pe" Index="4">Alt + 5</VALUE>
<VALUE Lang="pe" Index="5">Alt + 6</VALUE>
<VALUE Lang="pe" Index="6">Alt + 7</VALUE>
<VALUE Lang="pe" Index="7">Alt + 8</VALUE>
<VALUE Lang="pe" Index="8">Alt + 9</VALUE>
<VALUE Lang="pe" Index="9">Alt + 0</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Chat Macro</VALUE>
</WORD>
<WORD Ver="1" Id="CLOSE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL">
<VALUE Lang="pe" Index="0">Party Name</VALUE>
<VALUE Lang="pe" Index="1">Time</VALUE>
<VALUE Lang="pe" Index="2">Hour</VALUE>
<VALUE Lang="pe" Index="3">Mins</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Battle Royale Application</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_TIME">
<VALUE Lang="pe" Index="0">CW Time:</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BUTTON">
<VALUE Lang="pe" Index="0">Expel</VALUE>
<VALUE Lang="pe" Index="1">Dismiss</VALUE>
<VALUE Lang="pe" Index="2">Modification</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
<VALUE Lang="pe" Index="4">Amend</VALUE>
<VALUE Lang="pe" Index="5">Cancel Dismission</VALUE>
<VALUE Lang="pe" Index="6">Withdraw</VALUE>
<VALUE Lang="pe" Index="7">Member</VALUE>
<VALUE Lang="pe" Index="8">Notice</VALUE>
<VALUE Lang="pe" Index="9">Alliance</VALUE>
<VALUE Lang="pe" Index="10">Compose</VALUE>
<VALUE Lang="pe" Index="11">Assist Senior Officer</VALUE>
<VALUE Lang="pe" Index="12">Disband</VALUE>
<VALUE Lang="pe" Index="13">Hostile</VALUE>
<VALUE Lang="pe" Index="14">Terminate</VALUE>
<VALUE Lang="pe" Index="15">Surrender</VALUE>
<VALUE Lang="pe" Index="16">temp</VALUE>
<VALUE Lang="pe" Index="17">PartyRecruit</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_GRADE">
<VALUE Lang="Common" Index="0">E</VALUE>
<VALUE Lang="pe" Index="0">E</VALUE>
<VALUE Lang="Common" Index="1">D</VALUE>
<VALUE Lang="pe" Index="1">D</VALUE>
<VALUE Lang="Common" Index="2">C</VALUE>
<VALUE Lang="pe" Index="2">C</VALUE>
<VALUE Lang="Common" Index="3">B</VALUE>
<VALUE Lang="pe" Index="3">B</VALUE>
<VALUE Lang="Common" Index="4">A</VALUE>
<VALUE Lang="pe" Index="4">A</VALUE>
<VALUE Lang="Common" Index="5">S</VALUE>
<VALUE Lang="pe" Index="5">S</VALUE>
<VALUE Lang="Common" Index="6">S1</VALUE>
<VALUE Lang="pe" Index="6">S1</VALUE>
<VALUE Lang="Common" Index="7">S2</VALUE>
<VALUE Lang="pe" Index="7">S2</VALUE>
<VALUE Lang="Common" Index="8">S3</VALUE>
<VALUE Lang="pe" Index="8">S3</VALUE>
<VALUE Lang="Common" Index="9">S4</VALUE>
<VALUE Lang="pe" Index="9">S4</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Guild Locker</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">Master</VALUE>
<VALUE Lang="pe" Index="3">Foundation</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Dismissal</VALUE>
<VALUE Lang="pe" Index="6">Alias</VALUE>
<VALUE Lang="pe" Index="7">Senior</VALUE>
<VALUE Lang="pe" Index="8">General</VALUE>
<VALUE Lang="pe" Index="9">Result</VALUE>
<VALUE Lang="pe" Index="10">Win</VALUE>
<VALUE Lang="pe" Index="11">Lose</VALUE>
<VALUE Lang="pe" Index="12">Draw</VALUE>
<VALUE Lang="pe" Index="13">Ally record</VALUE>
<VALUE Lang="pe" Index="14">You Don't have a Club</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Club</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Restricted Range</VALUE>
<VALUE Lang="pe" Index="1">Recovery Dose Usage</VALUE>
<VALUE Lang="pe" Index="2">HP Rate Boost</VALUE>
<VALUE Lang="pe" Index="3">Duel Bet Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Duel Invitation</VALUE>
<VALUE Lang="pe" Index="1">Duel Invitation Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_BEGIN">
<VALUE Lang="Common" Index="0">Fight.WAV</VALUE>
<VALUE Lang="pe" Index="0">Fight.WAV</VALUE>
<VALUE Lang="Common" Index="1">cd01.WAV</VALUE>
<VALUE Lang="pe" Index="1">cd01.WAV</VALUE>
<VALUE Lang="Common" Index="2">cd02.WAV</VALUE>
<VALUE Lang="pe" Index="2">cd02.WAV</VALUE>
<VALUE Lang="Common" Index="3">cd03.WAV</VALUE>
<VALUE Lang="pe" Index="3">cd03.WAV</VALUE>
<VALUE Lang="Common" Index="4">cd04.WAV</VALUE>
<VALUE Lang="pe" Index="4">cd04.WAV</VALUE>
<VALUE Lang="Common" Index="5">cd05.WAV</VALUE>
<VALUE Lang="pe" Index="5">cd05.WAV</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_END">
<VALUE Lang="Common" Index="0">Win.wav</VALUE>
<VALUE Lang="pe" Index="0">Win.wav</VALUE>
<VALUE Lang="Common" Index="1">Lost.wav</VALUE>
<VALUE Lang="pe" Index="1">Lost.wav</VALUE>
<VALUE Lang="Common" Index="2">Draw.wav</VALUE>
<VALUE Lang="pe" Index="2">Draw.wav</VALUE>
</WORD>
<WORD Ver="1" Id="COPYRIGHT_TITLE">
<VALUE Lang="pe" Index="0">http://420-transalvania.n3tworkz.com/</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Create</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Create New Character</VALUE>
<VALUE Lang="pe" Index="1">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">Ok</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_STATIC">
<VALUE Lang="pe" Index="0">School</VALUE>
<VALUE Lang="pe" Index="1">Class</VALUE>
<VALUE Lang="pe" Index="2">Face</VALUE>
<VALUE Lang="pe" Index="3">Hair</VALUE>
<VALUE Lang="pe" Index="4">Name</VALUE>
<VALUE Lang="pe" Index="5">Basic feel</VALUE>
<VALUE Lang="Common" Index="6">Sex</VALUE>
<VALUE Lang="pe" Index="6">Sex</VALUE>
<VALUE Lang="Common" Index="7">Hair Color</VALUE>
<VALUE Lang="pe" Index="7">Hair Color</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_COMPLETE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Done</VALUE>
</WORD>
<WORD Ver="1" Id="DELETE">
<VALUE Lang="Common" Index="0">Delete</VALUE>
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="ESC_MENU">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
<VALUE Lang="pe" Index="1">Server List</VALUE>
<VALUE Lang="pe" Index="2">Option</VALUE>
<VALUE Lang="pe" Index="3">Help</VALUE>
<VALUE Lang="pe" Index="4">Exit Game</VALUE>
<VALUE Lang="pe" Index="5">ShortKey Set</VALUE>
<VALUE Lang="pe" Index="6">View Grade</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Face Change Card</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_BUTTON">
<VALUE Lang="pe" Index="0">Add Friend</VALUE>
<VALUE Lang="pe" Index="1">Delete</VALUE>
<VALUE Lang="pe" Index="2">Move</VALUE>
<VALUE Lang="pe" Index="3">Remove</VALUE>
<VALUE Lang="pe" Index="4">Block</VALUE>
<VALUE Lang="pe" Index="5">Name</VALUE>
<VALUE Lang="pe" Index="6">Topic</VALUE>
<VALUE Lang="pe" Index="7">Reply</VALUE>
<VALUE Lang="pe" Index="8">Initiate</VALUE>
<VALUE Lang="pe" Index="9">New Mail</VALUE>
<VALUE Lang="pe" Index="10">Send Mail</VALUE>
<VALUE Lang="pe" Index="11">Rewrite.</VALUE>
<VALUE Lang="pe" Index="12">Send SMS</VALUE>
<VALUE Lang="pe" Index="13">Cancel</VALUE>
<VALUE Lang="pe" Index="14">Take :</VALUE>
<VALUE Lang="pe" Index="15">SMS</VALUE>
<VALUE Lang="pe" Index="16">Party</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_TAB_BUTTON">
<VALUE Lang="pe" Index="0">Friends Menu</VALUE>
<VALUE Lang="pe" Index="1">Blocked Menu</VALUE>
<VALUE Lang="pe" Index="2">Received Message</VALUE>
<VALUE Lang="pe" Index="3">Sended Message</VALUE>
<VALUE Lang="pe" Index="4">Delivered Message</VALUE>
<VALUE Lang="pe" Index="5">Message</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Friends</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_BETGET">
<VALUE Lang="pe" Index="0">Entertainment value</VALUE>
<VALUE Lang="pe" Index="1">Distribution amount</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simple Gamble</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_OKCANCEL">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Re-enter</VALUE>
</WORD>
<WORD Ver="1" Id="GAMEMENU">
<VALUE Lang="pe" Index="0">Inventory(I)</VALUE>
<VALUE Lang="pe" Index="1">Character(C)</VALUE>
<VALUE Lang="pe" Index="2">Skill(K)</VALUE>
<VALUE Lang="pe" Index="3">Party(P)</VALUE>
<VALUE Lang="pe" Index="4">Mission(T)</VALUE>
<VALUE Lang="pe" Index="5">Club(G)</VALUE>
<VALUE Lang="pe" Index="6">Friends(F)</VALUE>
<VALUE Lang="pe" Index="7">Map(M)</VALUE>
<VALUE Lang="pe" Index="8">Item Bank(B)</VALUE>
<VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE>
<VALUE Lang="pe" Index="10">Itemshop(U)</VALUE>
<VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE>
<VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE>
</WORD>
<WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Change Gender Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_FILE">
<VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE>
<VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Assist</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_APPLYOK">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">OK</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO">
<VALUE Lang="pe" Index="0">SFX Volume</VALUE>
<VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">BGM Volume</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO_DESC">
<VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE>
<VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE>
<VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE>
<VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE>
<VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE>

</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME">
<VALUE Lang="pe" Index="0">Video</VALUE>
<VALUE Lang="pe" Index="1">Audio</VALUE>
<VALUE Lang="pe" Index="2">Game</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME_DESC">
<VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE>
<VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE>
<VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION">
<VALUE Lang="pe" Index="0">Default</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION">
<VALUE Lang="pe" Index="0">Refuse Duel</VALUE>
<VALUE Lang="pe" Index="1">Refuse Trade</VALUE>
<VALUE Lang="pe" Index="2">Refuse Party</VALUE>
<VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE>
<VALUE Lang="pe" Index="4">Refuse Friend</VALUE>
<VALUE Lang="pe" Index="5">Set Default</VALUE>
<VALUE Lang="pe" Index="6">Transmission</VALUE>
<VALUE Lang="pe" Index="7">Help Info</VALUE>
<VALUE Lang="pe" Index="8">Auto Attack</VALUE>
<VALUE Lang="pe" Index="9">Name Display.</VALUE>
<VALUE Lang="pe" Index="10">No RESU</VALUE>
<VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE>
<VALUE Lang="pe" Index="12">Simplify pet name</VALUE>
<VALUE Lang="pe" Index="13">Skill-type Display</VALUE>
<VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE>
<VALUE Lang="pe" Index="15">Auto PopUp</VALUE>
<VALUE Lang="pe" Index="16">Idle Stance</VALUE>
<VALUE Lang="pe" Index="17">Rank Name</VALUE>
<VALUE Lang="pe" Index="18">Rank Logo</VALUE>
<VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC">
<VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE>
<VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE>
<VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE>
<VALUE Lang="pe" Index="3">Refuse Party Request</VALUE>
<VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE>
<VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE>
<VALUE Lang="pe" Index="6">Default Position</VALUE>
<VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE>
<VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE>
<VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE>
<VALUE Lang="pe" Index="10">Show Player Names</VALUE>
<VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE>
<VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE>
<VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE>
<VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE>
<VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE>
<VALUE Lang="pe" Index="3">Change Skill Tray</VALUE>
<VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE>
<VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE>
</WORD>
<WORD Ver="1" Id="POTION_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE>
<VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE>
<VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE">
<VALUE Lang="pe" Index="0">View all</VALUE>
<VALUE Lang="pe" Index="1">A grade</VALUE>
<VALUE Lang="pe" Index="2">B grade</VALUE>
<VALUE Lang="pe" Index="3">C grade</VALUE>
<VALUE Lang="pe" Index="4">D grade</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">All</VALUE>
<VALUE Lang="pe" Index="2">Do not show</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION">
<VALUE Lang="pe" Index="0">Display</VALUE>
<VALUE Lang="pe" Index="1">Shadow</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
<VALUE Lang="pe" Index="3">Distance</VALUE>
<VALUE Lang="pe" Index="4">Effects</VALUE>
<VALUE Lang="pe" Index="5">BG Shadow</VALUE>
<VALUE Lang="pe" Index="6">Reflection</VALUE>
<VALUE Lang="pe" Index="7">Refract</VALUE>
<VALUE Lang="pe" Index="8">Glow</VALUE>
<VALUE Lang="pe" Index="9">Post Process</VALUE>
<VALUE Lang="pe" Index="10">Basic set</VALUE>
<VALUE Lang="pe" Index="11">Limit Frame</VALUE>
<VALUE Lang="pe" Index="12">Click Effect</VALUE>
<VALUE Lang="pe" Index="13">Target Effect</VALUE>
<VALUE Lang="pe" Index="14">Drop Effect</VALUE>
<VALUE Lang="pe" Index="15">Max Zoom</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC">
<VALUE Lang="pe" Index="0">Show Effects</VALUE>
<VALUE Lang="pe" Index="1">Show Shadows</VALUE>
<VALUE Lang="pe" Index="2">Show Reflections</VALUE>
<VALUE Lang="pe" Index="3">Refract</VALUE>
<VALUE Lang="pe" Index="4">Show Glow</VALUE>
<VALUE Lang="pe" Index="5">Post Processing</VALUE>
<VALUE Lang="pe" Index="6">Sync Frame</VALUE>
<VALUE Lang="pe" Index="7">Show Click Effect</VALUE>
<VALUE Lang="pe" Index="8">Show Target Effect</VALUE>
<VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE>
<VALUE Lang="pe" Index="10">Video Default Settings</VALUE>
<VALUE Lang="pe" Index="11">Game Resolution</VALUE>
<VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE>
<VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE>
<VALUE Lang="pe" Index="14">View Distance Setting</VALUE>
<VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
<VALUE Lang="pe" Index="4">Extra</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT">
<VALUE Lang="pe" Index="0">Near</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Far</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Option</VALUE>
</WORD>

<WORD Ver="1" Id="DUEL_MODAL_DESC">
<VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE>
<VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE>
<VALUE Lang="pe" Index="4">Select BET Option.</VALUE>
</WORD>

<WORD Ver="1" Id="INVEN_TAB_BUTTON">
<VALUE Lang="pe" Index="0">A</VALUE>
<VALUE Lang="pe" Index="1">B</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_DESC">
<VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">Increase Int Stats</VALUE>
<VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_ERROR">
<VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE>
<VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE>
<VALUE Lang="pe" Index="5">Not enough stats !</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_INFO_DESC">
<VALUE Lang="pe" Index="0">Character Level</VALUE>
<VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE>
<VALUE Lang="pe" Index="2">Character Kills In PK</VALUE>
<VALUE Lang="pe" Index="3">Character Reborn</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFO">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Attack</VALUE>
<VALUE Lang="pe" Index="4">Defense</VALUE>
<VALUE Lang="pe" Index="5">HP</VALUE>
<VALUE Lang="pe" Index="6">MP</VALUE>
<VALUE Lang="pe" Index="7">SP</VALUE>
<VALUE Lang="pe" Index="8">Pow</VALUE>
<VALUE Lang="pe" Index="9">Vit</VALUE>
<VALUE Lang="pe" Index="10">Int</VALUE>
<VALUE Lang="pe" Index="11">Dex</VALUE>
<VALUE Lang="pe" Index="12">Int</VALUE>
<VALUE Lang="pe" Index="13">Stm</VALUE>
<VALUE Lang="pe" Index="14">Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="17">CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFOCOS">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE>
<VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE>
<VALUE Lang="pe" Index="5">Costume ADD HP</VALUE>
<VALUE Lang="pe" Index="6">Costume ADD MP</VALUE>
<VALUE Lang="pe" Index="7">Costume ADD SP</VALUE>
<VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE>
<VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE>
<VALUE Lang="pe" Index="10">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE>
<VALUE Lang="pe" Index="12">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE>
<VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="16">Costume CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Attack</VALUE>
<VALUE Lang="pe" Index="1">Defense</VALUE>
<VALUE Lang="pe" Index="2">Attack Range</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="5">Set Type</VALUE>
<VALUE Lang="pe" Index="6">Type</VALUE>
<VALUE Lang="pe" Index="7">SP Usage</VALUE>
<VALUE Lang="pe" Index="8">Energy's Usage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL">
<VALUE Lang="pe" Index="0">Effect</VALUE>
<VALUE Lang="pe" Index="1">Duration(seconds)</VALUE>
<VALUE Lang="pe" Index="2">Chance(%)</VALUE>
<VALUE Lang="pe" Index="3">Number one</VALUE>
<VALUE Lang="pe" Index="4">Number two</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION">
<VALUE Lang="pe" Index="0">Level</VALUE>
<VALUE Lang="pe" Index="1">Melee Attack</VALUE>
<VALUE Lang="pe" Index="2">Range Attack</VALUE>
<VALUE Lang="pe" Index="3">Reborn</VALUE>
<VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE>
<VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE>
<VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE>
<VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE>
<VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE>
<VALUE Lang="pe" Index="9">GM ONLY</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST">
<VALUE Lang="pe" Index="0">Electric</VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Poison</VALUE>
<VALUE Lang="pe" Index="4">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL">
<VALUE Lang="pe" Index="0">Special Function</VALUE>
<VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE>
<VALUE Lang="pe" Index="2">unable to retransform</VALUE>
<VALUE Lang="pe" Index="3">able to retransform</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="5">Increase Move speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>

<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">HP Recovery</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE>
<VALUE Lang="pe" Index="5">Increase Move Speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>
<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Rate Obtain</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ALL_CLASS">
<VALUE Lang="pe" Index="0">All type</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ARROW_INFO">
<VALUE Lang="pe" Index="0">Attack Power</VALUE>
<VALUE Lang="pe" Index="1">Quantity</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE>
<VALUE Lang="pe" Index="2">Unable to Sell</VALUE>
<VALUE Lang="pe" Index="3">Costume</VALUE>
<VALUE Lang="pe" Index="4">Expiration</VALUE>
<VALUE Lang="pe" Index="5">Basic Price</VALUE>
<VALUE Lang="pe" Index="6">Tax</VALUE>
<VALUE Lang="pe" Index="7">Costume's Expiration</VALUE>
<VALUE Lang="pe" Index="8">Cooldown</VALUE>
<VALUE Lang="pe" Index="9">Time Left</VALUE>
<VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE>
<!--add money 2-->
<VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE>
<VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE>
<VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE>
<VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE>
<VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_TIME">
<VALUE Lang="pe" Index="0">Hours</VALUE>
<VALUE Lang="pe" Index="1">Minutes</VALUE>
<VALUE Lang="pe" Index="2">Seconds</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CALL_MAP">
<VALUE Lang="pe" Index="0">return map</VALUE>
<VALUE Lang="pe" Index="1">map coordinates </VALUE>
<VALUE Lang="pe" Index="2">no position data</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY">
<VALUE Lang="pe" Index="0">Information:</VALUE>
<VALUE Lang="pe" Index="1">Attribute:</VALUE>
<VALUE Lang="pe" Index="2">Requirement:</VALUE>
<VALUE Lang="pe" Index="3">Resistance:</VALUE>
<VALUE Lang="pe" Index="4">Hit Effect:</VALUE>
<VALUE Lang="pe" Index="5">Special Function:</VALUE>
<VALUE Lang="pe" Index="6">Upgrade Information:</VALUE>
<VALUE Lang="pe" Index="7">Recovery:</VALUE>
<VALUE Lang="pe" Index="8">Status:</VALUE>
<VALUE Lang="pe" Index="9">Description:</VALUE>
<VALUE Lang="pe" Index="10">Add Value:</VALUE>
<VALUE Lang="pe" Index="11">Random Value:</VALUE>
<VALUE Lang="pe" Index="12">Effect Info:</VALUE>
<VALUE Lang="pe" Index="13">Costume Add Value:</VALUE>
<VALUE Lang="pe" Index="14">Set Info:</VALUE>
<VALUE Lang="pe" Index="15">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="16">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="17">Bonus Stats:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_EX">
<VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP">
<VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE>
<VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM">
<VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GARBAGE_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST">
<VALUE Lang="pe" Index="0">All Resistance</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_MIX_BUTTON">
<VALUE Lang="pe" Index="0">Combination</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_NEEDSP">
<VALUE Lang="pe" Index="0">Not Enough SP</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_DUALSKILL">
<VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE>
<VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_FULL">
<VALUE Lang="pe" Index="0">PET :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_INFO">
<VALUE Lang="pe" Index="0">▼PET Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_NAME">
<VALUE Lang="pe" Index="0">PET Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SKILLS">
<VALUE Lang="pe" Index="0">[This skill can use]</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTA">
<VALUE Lang="pe" Index="0">ItemA:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTB">
<VALUE Lang="pe" Index="0">ItemB:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_TYPE">
<VALUE Lang="pe" Index="0">PET Type:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_USE_SKINPACK">
<VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_RANDOM_OPTION">
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Defense</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="5">HP Increase</VALUE>
<VALUE Lang="pe" Index="6">MP Increase</VALUE>
<VALUE Lang="pe" Index="7">SP Increase</VALUE>
<VALUE Lang="pe" Index="8">HP Increase Rate</VALUE>
<VALUE Lang="pe" Index="9">MP Increase Rate</VALUE>
<VALUE Lang="pe" Index="10">SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="12">Atk Practice</VALUE>
<VALUE Lang="pe" Index="13">Def Practice</VALUE>
<VALUE Lang="pe" Index="14">Atk Range</VALUE>
<VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE>
<VALUE Lang="pe" Index="16">Resistance</VALUE>
<VALUE Lang="pe" Index="17">Speed</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUMMON_INFO">
<VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE>
<VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE>
<VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE>
<VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON">
<VALUE Lang="pe" Index="0">Before</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
<VALUE Lang="pe" Index="2">Search Again</VALUE>
<VALUE Lang="pe" Index="3">Arrange Again</VALUE>
<VALUE Lang="pe" Index="4">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT">
<VALUE Lang="pe" Index="0">Search Item Name</VALUE>
<VALUE Lang="pe" Index="1">Personal Shop Name</VALUE>
<VALUE Lang="pe" Index="2">Position</VALUE>
<VALUE Lang="pe" Index="3">Selling Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordsman</VALUE>
<VALUE Lang="pe" Index="2">Shaman</VALUE>
<VALUE Lang="pe" Index="3">Archer</VALUE>
<VALUE Lang="pe" Index="4">Extreme</VALUE>
<VALUE Lang="pe" Index="5">Gunner</VALUE>
<VALUE Lang="pe" Index="6">Assassin</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE">
<VALUE Lang="pe" Index="0">None</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC">
<VALUE Lang="pe" Index="0">Search item</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Pow</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT">
<VALUE Lang="pe" Index="0">Search</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Item Name</VALUE>
<VALUE Lang="pe" Index="3">Equipment Class</VALUE>
<VALUE Lang="pe" Index="4">Item Type</VALUE>
<VALUE Lang="pe" Index="5">Item Grade</VALUE>
<VALUE Lang="pe" Index="6">Item Status</VALUE>
<VALUE Lang="pe" Index="7">Condition</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Bow</VALUE>
<VALUE Lang="pe" Index="3">throw</VALUE>
<VALUE Lang="pe" Index="4">Short Sword</VALUE>
<VALUE Lang="pe" Index="5">Wood Stick</VALUE>
<VALUE Lang="pe" Index="6">Fist</VALUE>
<VALUE Lang="pe" Index="7">Throwing</VALUE>
<VALUE Lang="pe" Index="8">Gun</VALUE>
<VALUE Lang="pe" Index="9">Rail Gun</VALUE>
<VALUE Lang="pe" Index="10">Portal Gun</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SKILL_CONDITION">
<VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE>
<VALUE Lang="pe" Index="1">Skill Point Required</VALUE>
<VALUE Lang="pe" Index="2">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE">
<VALUE Lang="pe" Index="0">Dyeable</VALUE>
<VALUE Lang="pe" Index="1">Not dyeable</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TELEPORT_MAP">
<VALUE Lang="pe" Index="0">Moved map</VALUE>
<VALUE Lang="pe" Index="1">Map position</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TURN_INFO">
<VALUE Lang="pe" Index="0">Quantity</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_USABLE">
<VALUE Lang="pe" Index="0">Usable</VALUE>
<VALUE Lang="pe" Index="1">Unusable</VALUE>
</WORD>
<!---add money 2 --->
<WORD Ver="1" Id="ITEM_FLAG">
<VALUE Lang="pe" Index="0">Sell to NPC</VALUE>
<VALUE Lang="pe" Index="1">Tradable</VALUE>
<VALUE Lang="pe" Index="2">Dropable</VALUE>
<VALUE Lang="pe" Index="3">Event Item</VALUE>
<VALUE Lang="pe" Index="4">Garbage Item</VALUE>
<VALUE Lang="pe" Index="5">Store to Locker</VALUE>
<VALUE Lang="pe" Index="6">Vote Item</VALUE>
<VALUE Lang="pe" Index="7">Premium Item</VALUE>
<VALUE Lang="pe" Index="8">Have Owner</VALUE>
<VALUE Lang="pe" Index="9">Point Recover</VALUE>
<VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE>
</WORD>

<!-- add skill info flag -->
<WORD Ver="1" Id="SKILL_FLAG_INFO">
<VALUE Lang="pe" Index="0">Melee Skill</VALUE>
<VALUE Lang="pe" Index="1">Messile Skill</VALUE>
<VALUE Lang="pe" Index="2">Magic Skill</VALUE>
</WORD>


<WORD Ver="1" Id="ITEM_VEHICLE_BATTERY">
<VALUE Lang="pe" Index="0">Resource :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN">
<VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Booster: Learned</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_MODEL">
<VALUE Lang="pe" Index="0">Model Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_NAME">
<VALUE Lang="pe" Index="0">Type: </VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_SLOT">
<VALUE Lang="pe" Index="0">Skin : </VALUE>
<VALUE Lang="pe" Index="1">Parts 1 :</VALUE>
<VALUE Lang="pe" Index="2">Parts 2: </VALUE>
<VALUE Lang="pe" Index="3">Parts 3 :</VALUE>
<VALUE Lang="pe" Index="4">Parts 4 :</VALUE>
<VALUE Lang="pe" Index="5">Parts 5 :</VALUE>
<VALUE Lang="pe" Index="6">Parts 6 :</VALUE>
<VALUE Lang="pe" Index="7">Parts 7 :</VALUE>
<VALUE Lang="pe" Index="8">Parts 8 :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO">
<VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_NAME_STATIC">
<VALUE Lang="pe" Index="0">Item Bank</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON">
<VALUE Lang="pe" Index="0">Refresh</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Item Shop</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_APPLYOK">
<VALUE Lang="pe" Index="0">BasicSet</VALUE>
<VALUE Lang="pe" Index="1">Apply</VALUE>
<VALUE Lang="pe" Index="2">OK</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT">
<VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE>
<VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="3">Party ShortKey</VALUE>
<VALUE Lang="pe" Index="4">Quest ShortKey</VALUE>
<VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE>
<VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE>
<VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE>
<VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE>
<VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE>
<VALUE Lang="pe" Index="11">Run ShortKey</VALUE>
<VALUE Lang="pe" Index="12">Help ShortKey</VALUE>
<VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE>
<VALUE Lang="pe" Index="15">PkMode shortKey</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSKILL">
<VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE>
<VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE>
<VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE>
<VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE>
<VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSLOT">
<VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">GameKey Set</VALUE>
</WORD>
<WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Map</VALUE>
</WORD>
<WORD Ver="1" Id="LOBY_BGM">
<VALUE Lang="Common" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="1">centerarea.ogg</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE">
<VALUE Lang="pe" Index="0">Log In</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDPW">
<VALUE Lang="pe" Index="0">User</VALUE>
<VALUE Lang="pe" Index="1">Pass</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK">
<VALUE Lang="pe" Index="0">Remember Me?</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="MAPMOVE_OKBUTTON">
<VALUE Lang="pe" Index="0">Move</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Store</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">ARMs</VALUE>
<VALUE Lang="pe" Index="1">Defensive Gears</VALUE>
<VALUE Lang="pe" Index="2">Misc Goods</VALUE>
</WORD>

<WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Char.</VALUE>
<VALUE Lang="pe" Index="1">Pet</VALUE>
<VALUE Lang="pe" Index="2">Vehicle</VALUE>
</WORD>

<WORD Ver="1" Id="MINIPARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Team</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Yes</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
<VALUE Lang="pe" Index="4">Edit</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_TITLE">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
<VALUE Lang="pe" Index="1">Question</VALUE>
<VALUE Lang="pe" Index="2">Warning</VALUE>
<VALUE Lang="pe" Index="3">Error</VALUE>
<VALUE Lang="pe" Index="4">Critical</VALUE>
<VALUE Lang="pe" Index="5">Enter</VALUE>
</WORD>
<WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW">
<VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE>
</WORD>
<WORD Ver="1" Id="NOT_USE_PREMIUM">
<VALUE Lang="pe" Index="0">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="NOTE_WINDOW">
<VALUE Lang="pe" Index="0">Recieve</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
<VALUE Lang="pe" Index="2">Subject</VALUE>
</WORD>
<WORD Ver="1" Id="NOTIFY_NAME">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
</WORD>
<WORD Ver="1" Id="P2PMENU">
<VALUE Lang="pe" Index="0">Trade</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party Invite</VALUE>
<VALUE Lang="pe" Index="3">Duel Challenge</VALUE>
<VALUE Lang="pe" Index="4">Add Friend</VALUE>
<VALUE Lang="pe" Index="5">Club Invite</VALUE>
<VALUE Lang="pe" Index="6">League Invite</VALUE>
<VALUE Lang="pe" Index="7">Club Battle</VALUE>
<VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE>
<VALUE Lang="pe" Index="9">Invite to ride</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_SECTION">
<VALUE Lang="pe" Index="0">M</VALUE>
<VALUE Lang="pe" Index="1">c</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_WINDOW">
<VALUE Lang="pe" Index="0">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="1">Classification</VALUE>
<VALUE Lang="pe" Index="2">Class</VALUE>
<VALUE Lang="pe" Index="3">Name</VALUE>
<VALUE Lang="pe" Index="4">Party Request</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Item Allocation</VALUE>
<VALUE Lang="pe" Index="1">Coin Allocation</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
<VALUE Lang="pe" Index="4">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">Party Information</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Party</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC">
<VALUE Lang="pe" Index="0">Party Leader</VALUE>
<VALUE Lang="pe" Index="1">Party Member</VALUE>
</WORD>
<WORD Ver="1" Id="PET_NAME_STATIC">
<VALUE Lang="pe" Index="0">PET</VALUE>
<VALUE Lang="pe" Index="1">PET Skill</VALUE>
</WORD>
<WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC">
<VALUE Lang="pe" Index="0">Create the PET</VALUE>
</WORD>
<WORD Ver="1" Id="PET_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Type</VALUE>
<VALUE Lang="pe" Index="2">Food</VALUE>
<VALUE Lang="pe" Index="3">loyalty</VALUE>
<VALUE Lang="pe" Index="4">Pet Skill</VALUE>
<VALUE Lang="pe" Index="5">not exist</VALUE>
<VALUE Lang="pe" Index="6">Skill-A</VALUE>
<VALUE Lang="pe" Index="7">Skill-B</VALUE>
</WORD>
<WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_BUTTON">
<VALUE Lang="pe" Index="0">Mail received</VALUE>
<VALUE Lang="pe" Index="1">Send Mail</VALUE>
<VALUE Lang="pe" Index="2">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">Date</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON">
<VALUE Lang="pe" Index="0">Friends List</VALUE>
<VALUE Lang="pe" Index="1">Club List</VALUE>
<VALUE Lang="pe" Index="2">Add</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT">
<VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE>
<VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE>
<VALUE Lang="pe" Index="2">Receive Status: Read</VALUE>
<VALUE Lang="pe" Index="3">(Deleted)</VALUE>
<VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE>
<VALUE Lang="pe" Index="5">(Send Bounce)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX">
<VALUE Lang="pe" Index="0">Remaining gold:</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON">
<VALUE Lang="pe" Index="0">Find</VALUE>
<VALUE Lang="pe" Index="1">Return</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Reply</VALUE>
<VALUE Lang="pe" Index="4">Consent</VALUE>
<VALUE Lang="pe" Index="5">Rejected</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX">
<VALUE Lang="pe" Index="0">Sent:</VALUE>
<VALUE Lang="pe" Index="1">From:</VALUE>
<VALUE Lang="pe" Index="2">Sent Items:</VALUE>
<VALUE Lang="pe" Index="3">Sent Amount:</VALUE>
<VALUE Lang="pe" Index="4">Charges:</VALUE>
<VALUE Lang="pe" Index="5">Holding amount:</VALUE>
<VALUE Lang="pe" Index="6">None</VALUE>
<VALUE Lang="pe" Index="7"><Attachment Item></VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON">
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON">
<VALUE Lang="pe" Index="0">Preview</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX">
<VALUE Lang="pe" Index="0">Recipient</VALUE>
<VALUE Lang="pe" Index="1">Zip Design</VALUE>
<VALUE Lang="pe" Index="2">Title</VALUE>
<VALUE Lang="pe" Index="3">Details</VALUE>
<VALUE Lang="pe" Index="4">Send money</VALUE>
<VALUE Lang="pe" Index="5">Billing</VALUE>
<VALUE Lang="pe" Index="6">ITEM</VALUE>
<VALUE Lang="pe" Index="7">Amount available:</VALUE>
<VALUE Lang="pe" Index="8">Amount held</VALUE>
<VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_TITLE">
<VALUE Lang="pe" Index="0">Mail Received</VALUE>
<VALUE Lang="pe" Index="1">Read mail</VALUE>
<VALUE Lang="pe" Index="2">Send mail</VALUE>
<VALUE Lang="pe" Index="3">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="4">Find Friends</VALUE>
<VALUE Lang="pe" Index="5">Preview</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_BUTTON">
<VALUE Lang="pe" Index="0">Begin</VALUE>
<VALUE Lang="pe" Index="1">End</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">cancel</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT">
<VALUE Lang="pe" Index="0">Unit Price</VALUE>
<VALUE Lang="pe" Index="1">Vending's Amount</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_ALARM">
<VALUE Lang="Common" Index="0">06000196.wav</VALUE>
<VALUE Lang="pe" Index="0">06000196.wav</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_BEGIN_MONEY">
<VALUE Lang="pe" Index="0">Gold Needed</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_COMPLETE">
<VALUE Lang="pe" Index="0">Failure</VALUE>
<VALUE Lang="pe" Index="1">Success</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION">
<VALUE Lang="pe" Index="0">Requirement</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT">
<VALUE Lang="pe" Index="0">Hour</VALUE>
<VALUE Lang="pe" Index="1">Minute</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_GIFT">
<VALUE Lang="pe" Index="0">Experience</VALUE>
<VALUE Lang="pe" Index="1">Gold</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Life Pt</VALUE>
<VALUE Lang="pe" Index="4">PK Off</VALUE>
<VALUE Lang="pe" Index="5">Skills</VALUE>
<VALUE Lang="pe" Index="6">Stat Point</VALUE>
<VALUE Lang="pe" Index="7">Item Reward</VALUE>
<VALUE Lang="pe" Index="8">Skill</VALUE>
<VALUE Lang="pe" Index="9">Mission Reward.</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_HELPER_TEXT">
<VALUE Lang="pe" Index="0">Quest</VALUE>
<VALUE Lang="pe" Index="1">Situations</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_BUTTON">
<VALUE Lang="pe" Index="0">On-Going Tasks</VALUE>
<VALUE Lang="pe" Index="1">Completed Tasks</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_EXPLAIN">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_MORE">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_RESULT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_STEP_PLUS">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_BUTTON">
<VALUE Lang="pe" Index="0">Give Up</VALUE>
<VALUE Lang="pe" Index="1">Detail</VALUE>
<VALUE Lang="pe" Index="2">Back</VALUE>
<VALUE Lang="pe" Index="3">complete</VALUE>
<VALUE Lang="pe" Index="4">Reward</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_CONDITION">
<VALUE Lang="pe" Index="0">Time Retriction</VALUE>
<VALUE Lang="pe" Index="1">Number of People Retricton</VALUE>
<VALUE Lang="pe" Index="2">Immortal</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Items</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_BUTTON">
<VALUE Lang="pe" Index="0">Renounce</VALUE>
<VALUE Lang="pe" Index="1">Back</VALUE>
<VALUE Lang="pe" Index="2">listed on/released</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Item</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_TRYCOUNT">
<VALUE Lang="pe" Index="0">Time Limit</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUICK_POTION_SHORTCUT">
<VALUE Lang="pe" Index="0">Q</VALUE>
<VALUE Lang="pe" Index="1">W</VALUE>
<VALUE Lang="pe" Index="2">E</VALUE>
<VALUE Lang="pe" Index="3">A</VALUE>
<VALUE Lang="pe" Index="4">S</VALUE>
<VALUE Lang="pe" Index="5">D</VALUE>
</WORD>
<WORD Ver="1" Id="QUIT_PARTY">
<VALUE Lang="pe" Index="0">Disband</VALUE>
<VALUE Lang="pe" Index="1">Leave</VALUE>
</WORD>
<WORD Ver="1" Id="RANDOM_TIME_BUTTON">
<VALUE Lang="pe" Index="0">Limited Time</VALUE>
</WORD>
<WORD Ver="1" Id="REBIRTH_BUTTON">
<VALUE Lang="pe" Index="0">Revive</VALUE>
<VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE>
<VALUE Lang="pe" Index="2">Restored EXP</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE">
<VALUE Lang="pe" Index="0">2nd password confirmation</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW">
<VALUE Lang="pe" Index="0">ID</VALUE>
<VALUE Lang="pe" Index="1">Password</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE">
<VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_PW">
<VALUE Lang="pe" Index="0">Password</VALUE>
<VALUE Lang="pe" Index="1">Re-confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHANNEL">
<VALUE Lang="Common" Index="0">Channel</VALUE>
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD">
<VALUE Lang="pe" Index="0">Character Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC">
<VALUE Lang="pe" Index="0">Number of Cards</VALUE>
<VALUE Lang="pe" Index="1">Used Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="1">Start</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_STATIC">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Attribute</VALUE>
<VALUE Lang="pe" Index="2">Character Location</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHINA_AREA">
<VALUE Lang="pe" Index="0">Choice area</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER">
<VALUE Lang="pe" Index="0">Server Select</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT">
<VALUE Lang="pe" Index="0">Connect</VALUE>
<VALUE Lang="pe" Index="1">Exit</VALUE>
<VALUE Lang="pe" Index="2">Retry</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_CHANNEL">
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_NAME">
<VALUE Lang="pe" Index="0">NULL</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_STATE">
<VALUE Lang="pe" Index="0">Smooth</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Busy</VALUE>
<VALUE Lang="pe" Index="3">Full</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_TIME">
<VALUE Lang="pe" Index="0">Server time</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Skill</VALUE>
<VALUE Lang="pe" Index="1">Skill Level</VALUE>
<VALUE Lang="pe" Index="2">Skill Point</VALUE>
<VALUE Lang="pe" Index="3">Character Level</VALUE>
<VALUE Lang="pe" Index="4">Character Reborn</VALUE>

<VALUE Lang="pe" Index="5">Gold</VALUE>
<VALUE Lang="pe" Index="6">Premium Point</VALUE>
<VALUE Lang="pe" Index="7">Vote Point</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Spi</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY">
<VALUE Lang="pe" Index="0">Applicable type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE">
<VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Sword/Blade</VALUE>
<VALUE Lang="pe" Index="3">Rifle</VALUE>
<VALUE Lang="pe" Index="4">Spear</VALUE>
<VALUE Lang="pe" Index="5">Club</VALUE>
<VALUE Lang="pe" Index="6">Gaunt</VALUE>
<VALUE Lang="pe" Index="7">Bow</VALUE>
<VALUE Lang="pe" Index="8">Pistol</VALUE>
<VALUE Lang="pe" Index="9">Gun Type</VALUE>
<VALUE Lang="pe" Index="10">Rail Gun Type</VALUE>
<VALUE Lang="pe" Index="11">Portal Gun Type</VALUE>
<VALUE Lang="pe" Index="12">Gun Type</VALUE>
<VALUE Lang="pe" Index="13">Dual Spear</VALUE>
<VALUE Lang="pe" Index="14">Shuriken</VALUE>
<VALUE Lang="pe" Index="15">Scythe</VALUE>
<VALUE Lang="pe" Index="16">D KO GETS 3</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND">
<VALUE Lang="pe" Index="0">Weapon</VALUE>
<VALUE Lang="pe" Index="1">Weapon</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Skill Rank</VALUE>
<VALUE Lang="pe" Index="2">Info</VALUE>
<VALUE Lang="pe" Index="3">Class</VALUE>
<VALUE Lang="pe" Index="4">Character Level</VALUE>
<VALUE Lang="pe" Index="5">Type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CATEGORY">
<VALUE Lang="pe" Index="0">Information</VALUE>
<VALUE Lang="pe" Index="1">Required Weapon</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Consumption</VALUE>
<VALUE Lang="pe" Index="4">Hit Effects</VALUE>
<VALUE Lang="pe" Index="5">Appended Effect</VALUE>
<VALUE Lang="pe" Index="6">Skill Effects</VALUE>
<VALUE Lang="pe" Index="7">Next Level Requirement</VALUE>
<VALUE Lang="pe" Index="8">Description</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC">
<VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE>
<VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE>
<VALUE Lang="pe" Index="2">Skill Range</VALUE>
<VALUE Lang="pe" Index="3">Number of Hits</VALUE>
<VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE>
<VALUE Lang="pe" Index="5">Penetrate Level</VALUE>
<VALUE Lang="pe" Index="6">Number of Targets</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE">
<VALUE Lang="pe" Index="0">Arrows Consumption</VALUE>
<VALUE Lang="pe" Index="1">Talismans Consumption</VALUE>
<VALUE Lang="pe" Index="2">Experience Consumption</VALUE>
<VALUE Lang="pe" Index="3">HP's Consumption</VALUE>
<VALUE Lang="pe" Index="4">MP's Consumption</VALUE>
<VALUE Lang="pe" Index="5">SP's Consumption.</VALUE>
<VALUE Lang="pe" Index="6">CP Consumption</VALUE>
<VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE>
<VALUE Lang="pe" Index="8">Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="9">New CP Consumption</VALUE>
<VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="11">New Extra Consumption</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ETC_MASTER">
<VALUE Lang="pe" Index="0">Master Skill</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NAME_STATIC">
<VALUE Lang="pe" Index="0">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NEXTLEVEL">
<VALUE Lang="pe" Index="0">Next Level</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Level</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
</WORD>
<WORD Ver="1" Id="RNSKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Lv</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
<VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE>
<VALUE Lang="pe" Index="6">Pow</VALUE>
<VALUE Lang="pe" Index="7">Dex</VALUE>
<VALUE Lang="pe" Index="8">Spi</VALUE>
<VALUE Lang="pe" Index="9">Str</VALUE>
<VALUE Lang="pe" Index="10">Sta</VALUE>
<VALUE Lang="pe" Index="11">Int</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SPEC_TYPE">
<VALUE Lang="pe" Index="0">Function</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_STATE_BLOW">
<VALUE Lang="pe" Index="0">Chances</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_INFO">
<VALUE Lang="Common" Index="0">F1</VALUE>
<VALUE Lang="pe" Index="0">F1</VALUE>
<VALUE Lang="Common" Index="1">F2</VALUE>
<VALUE Lang="pe" Index="1">F2</VALUE>
<VALUE Lang="Common" Index="2">F3</VALUE>
<VALUE Lang="pe" Index="2">F3</VALUE>
<VALUE Lang="Common" Index="3">F4</VALUE>
<VALUE Lang="pe" Index="3">F4</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Int</VALUE>
<VALUE Lang="pe" Index="2">Str</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordie</VALUE>
<VALUE Lang="pe" Index="2">Archer</VALUE>
<VALUE Lang="pe" Index="3">Shaman</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT">
<VALUE Lang="pe" Index="0">Str</VALUE>
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Support</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE">
<VALUE Lang="pe" Index="0">Chemistry</VALUE>
<VALUE Lang="pe" Index="1">Biology</VALUE>
<VALUE Lang="pe" Index="2">Physics </VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN">
<VALUE Lang="pe" Index="0">Scythe</VALUE>
<VALUE Lang="pe" Index="1">Dual Spear </VALUE>
<VALUE Lang="pe" Index="2">Shuriken</VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TEXTURE">
<VALUE Lang="Common" Index="0">4</VALUE>
<VALUE Lang="pe" Index="0">4</VALUE>
<VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE>
<VALUE Lang="pe" Index="1">skill_archer.dds</VALUE>
<VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE>
<VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE>
<VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE>
<VALUE Lang="pe" Index="3">skill_knight.dds</VALUE>
<VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE>
<VALUE Lang="pe" Index="4">skill_magic.dds</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC">
<VALUE Lang="pe" Index="0">Skill Points</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Wall</VALUE>
<VALUE Lang="pe" Index="1">Screenshot album</VALUE>
<VALUE Lang="pe" Index="2">Friend Request</VALUE>
<VALUE Lang="pe" Index="3">None</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">SNS Menu</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Following</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_BUTTON">
<VALUE Lang="pe" Index="0">Yes</VALUE>
<VALUE Lang="pe" Index="1">No</VALUE>
<VALUE Lang="pe" Index="2">Reset</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Reset the stat</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM">
<VALUE Lang="pe" Index="0">Review</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_CARD_NUMBER">
<VALUE Lang="pe" Index="0">Number2</VALUE>
<VALUE Lang="pe" Index="1">Number3</VALUE>
<VALUE Lang="pe" Index="2">Number4</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Locker</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_USABLE">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="SUBMASTER_OPTION">
<VALUE Lang="pe" Index="0">Powers</VALUE>
<VALUE Lang="pe" Index="1">Recruit</VALUE>
<VALUE Lang="pe" Index="2">Expel</VALUE>
<VALUE Lang="pe" Index="3">Announcement</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE>
<VALUE Lang="pe" Index="6">Club Challenge</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Summon Monster</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_TEXT">
<VALUE Lang="pe" Index="0">Basic Information</VALUE>
<VALUE Lang="pe" Index="1">Name</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
<VALUE Lang="pe" Index="3">Status</VALUE>
<VALUE Lang="pe" Index="4">HP</VALUE>
<VALUE Lang="pe" Index="5">Attack</VALUE>
<VALUE Lang="pe" Index="6">Defense</VALUE>
<VALUE Lang="pe" Index="7">Hit Rate</VALUE>
<VALUE Lang="pe" Index="8">AvoidRate</VALUE>
<VALUE Lang="pe" Index="9">Resistance</VALUE>
<VALUE Lang="pe" Index="10">Fire</VALUE>
<VALUE Lang="pe" Index="11">Ice</VALUE>
<VALUE Lang="pe" Index="12">Electric</VALUE>
<VALUE Lang="pe" Index="13">Poison</VALUE>
<VALUE Lang="pe" Index="14">Air</VALUE>
<VALUE Lang="pe" Index="15">Recovery Potion</VALUE>
<VALUE Lang="pe" Index="16">Close</VALUE>
</WORD>
<WORD Ver="1" Id="SYSTEM_MESSAGE_FADE">
<VALUE Lang="Common" Index="0">9.0</VALUE>
<VALUE Lang="pe" Index="0">9.0</VALUE>
<VALUE Lang="Common" Index="1">3.0</VALUE>
<VALUE Lang="pe" Index="1">3.0</VALUE>
<VALUE Lang="Common" Index="2">120.0</VALUE>
<VALUE Lang="pe" Index="2">120.0</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_TITLE">
<VALUE Lang="pe" Index="0">Regional classification</VALUE>
<VALUE Lang="pe" Index="1">Taxi Station</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Taxi</VALUE>
</WORD>
<WORD Ver="1" Id="TEMPINVEN_TYPE">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Mailbox</VALUE>
</WORD>
<WORD Ver="1" Id="TIP_FILE">
<VALUE Lang="Common" Index="0">tip.txt</VALUE>
<VALUE Lang="pe" Index="0">tip.txt</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_LOCK_BUTTON">
<VALUE Lang="pe" Index="0">Close The Trade Window</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Transaction</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON">
<VALUE Lang="pe" Index="0">Accept</VALUE>
<VALUE Lang="pe" Index="1">Refuse</VALUE>
</WORD>
<WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Equipment's Tool</VALUE>
</WORD>
<WORD Ver="1" Id="UNLIMITED">
<VALUE Lang="pe" Index="0">Infinite</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">S.C</VALUE>
<VALUE Lang="pe" Index="1">S.C</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Model</VALUE>
<VALUE Lang="pe" Index="2">Battery</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC">
<VALUE Lang="pe" Index="0">3 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC">
<VALUE Lang="pe" Index="0">5 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC">
<VALUE Lang="pe" Index="0">Gunakan Item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON">
<VALUE Lang="pe" Index="0">Set ulang semua item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simpan Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_CANCELBUTTON">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT">
<VALUE Lang="pe" Index="0">Second</VALUE>
</WORD>
<WORD Ver="1" Id="WEAR_ITEM">
<VALUE Lang="pe" Index="0">Current Equipment</VALUE>
</WORD>
<!-- add money 2-->
<WORD Ver="1" Id="INVENTORY_CURRENCY">
<VALUE Lang="pe" Index="0">Gold:</VALUE>
<VALUE Lang="pe" Index="1">Vote Point:</VALUE>
<VALUE Lang="pe" Index="2">Prem Point:</VALUE>
</WORD>
<!--juver dev -->
<WORD Ver="1" Id="2012_HAIR_NAME">
<VALUE Lang="pe" Index="0">Hair Type A</VALUE>
<VALUE Lang="pe" Index="1">Hair Type B</VALUE>
<VALUE Lang="pe" Index="2">Hair Type C</VALUE>
<VALUE Lang="pe" Index="3">Hair Type D</VALUE>
<VALUE Lang="pe" Index="4">Hair Type E</VALUE>
<VALUE Lang="pe" Index="5">Hair Type F</VALUE>
<VALUE Lang="pe" Index="6">Hair Type G</VALUE>
<VALUE Lang="pe" Index="7">Hair Type H</VALUE>
<VALUE Lang="pe" Index="8">Hair Type I</VALUE>
<VALUE Lang="pe" Index="9">Hair Type J</VALUE>
<VALUE Lang="pe" Index="10">Hair Type K</VALUE>
<VALUE Lang="pe" Index="11">Hair Type L</VALUE>
<VALUE Lang="pe" Index="12">Hair Type M</VALUE>
<VALUE Lang="pe" Index="13">Hair Type N</VALUE>
<VALUE Lang="pe" Index="14">Hair Type O</VALUE>
<VALUE Lang="pe" Index="15">Hair Type P</VALUE>
<VALUE Lang="pe" Index="16">Hair Type Q</VALUE>
<VALUE Lang="pe" Index="17">Hair Type R</VALUE>
<VALUE Lang="pe" Index="18">Hair Type S</VALUE>
<VALUE Lang="pe" Index="19">Hair Type T</VALUE>
<VALUE Lang="pe" Index="20">Hair Type U</VALUE>
<VALUE Lang="pe" Index="21">Hair Type V</VALUE>
<VALUE Lang="pe" Index="22">Hair Type W</VALUE>
<VALUE Lang="pe" Index="23">Hair Type X</VALUE>
<VALUE Lang="pe" Index="24">Hair Type Y</VALUE>
<VALUE Lang="pe" Index="25">Hair Type Z</VALUE>
</WORD>

<WORD Ver="1" Id="2012_FACE_NAME">
<VALUE Lang="pe" Index="0">Face Type A</VALUE>
<VALUE Lang="pe" Index="1">Face Type B</VALUE>
<VALUE Lang="pe" Index="2">Face Type C</VALUE>
<VALUE Lang="pe" Index="3">Face Type D</VALUE>
<VALUE Lang="pe" Index="4">Face Type E</VALUE>
<VALUE Lang="pe" Index="5">Face Type F</VALUE>
<VALUE Lang="pe" Index="6">Face Type G</VALUE>
<VALUE Lang="pe" Index="7">Face Type H</VALUE>
<VALUE Lang="pe" Index="8">Face Type I</VALUE>
<VALUE Lang="pe" Index="9">Face Type J</VALUE>
<VALUE Lang="pe" Index="10">Face Type K</VALUE>
<VALUE Lang="pe" Index="11">Face Type L</VALUE>
<VALUE Lang="pe" Index="12">Face Type M</VALUE>
<VALUE Lang="pe" Index="13">Face Type N</VALUE>
<VALUE Lang="pe" Index="14">Face Type O</VALUE>
<VALUE Lang="pe" Index="15">Face Type P</VALUE>
<VALUE Lang="pe" Index="16">Face Type Q</VALUE>
<VALUE Lang="pe" Index="17">Face Type R</VALUE>
<VALUE Lang="pe" Index="18">Face Type S</VALUE>
<VALUE Lang="pe" Index="19">Face Type T</VALUE>
<VALUE Lang="pe" Index="20">Face Type U</VALUE>
<VALUE Lang="pe" Index="21">Face Type V</VALUE>
<VALUE Lang="pe" Index="22">Face Type W</VALUE>
<VALUE Lang="pe" Index="23">Face Type X</VALUE>
<VALUE Lang="pe" Index="24">Face Type Y</VALUE>
<VALUE Lang="pe" Index="25">Face Type Z</VALUE>
</WORD>

<WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP">
<VALUE Lang="pe" Index="0">Character</VALUE>
<VALUE Lang="pe" Index="1">Vehicle</VALUE>
<VALUE Lang="pe" Index="2">Pet</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON">
<VALUE Lang="pe" Index="0">Bag</VALUE>
<VALUE Lang="pe" Index="1">Bank</VALUE>
<VALUE Lang="pe" Index="2">List</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT">
<VALUE Lang="pe" Index="0">1</VALUE>
<VALUE Lang="pe" Index="1">2</VALUE>
<VALUE Lang="pe" Index="2">3</VALUE>
<VALUE Lang="pe" Index="3">4</VALUE>
<VALUE Lang="pe" Index="4">5</VALUE>
<VALUE Lang="pe" Index="5">6</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
<VALUE Lang="pe" Index="1">Buy</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Arms</VALUE>
<VALUE Lang="pe" Index="1">Clothes</VALUE>
<VALUE Lang="pe" Index="2">ETC</VALUE>
<VALUE Lang="pe" Index="3">Dialogue</VALUE>
<VALUE Lang="pe" Index="4">You Have: </VALUE>
<VALUE Lang="pe" Index="5">You have</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE">
<VALUE Lang="pe" Index="0">Interested items</VALUE>
<VALUE Lang="pe" Index="1">You can use</VALUE>
<VALUE Lang="pe" Index="2">You can buy</VALUE>
</WORD>
</TEXT>

JUST COPY AND PASTE
 
Last edited:
raffy0809 - Neo Source - RaGEZONE Forums


CharacterWindow.cpp
Code:
#include "StdAfx.h"
#include "./CharacterWindow.h"
#include "DxGlobalStage.h"
#include "./GLCharClient.h"
#include "./GLFactEffect.h"
#include "./GLGaeaClient.h"

#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "../EngineLib/DxCommon/d3dfont.h"
#include "GLCharacter.h"
#include "DxGameStage.h"
#include "../RanClientUILib/Interface/InnerInterface.h"

#include "../Interface/BasicTextButton.h"
#include "../Interface/UITextControl.h"
#include "../Interface/GameTextControl.h"
#include "../RanClientLib/G-Logic/GLGaeaClient.h"
#include "BasicComboBox.h"
#include "BasicComboBoxRollOver.h"

#include "DxEffectMan.h"
#include "DxEnvironment.h"
#include "DxSurfaceTex.h"
#include "DxGlowMan.h"
#include "DxPostProcess.h"
#include "DxCubeMap.h"
#include "DxSkyMan.h"
#include "DxEffGroupPlayer.h"
#include "../EngineLib/DxCommon/DxViewPort.h"
#include "../EngineLib/DxCommon/DxFontMan.h"
#include "../EngineLib/DxCommon/DxInputDevice.h"
#include "../EngineLib/DxCommon/DxLightMan.h"
#include "DxSkinChar.h"

#include "BasicLineBox.h"
#include "BasicTextBoxEx.h"
#include "InventoryPageWear.h"
#include "InventoryPageWearEx.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

CCharacterWindow::CCharacterWindow () :
    m_pNameText ( NULL ),
    m_pLevelText ( NULL ),
    
    m_pButtonOk ( NULL ),
    m_pButtonCancel ( NULL ),

    m_pPageWear( NULL ),
    m_pPageWearEx( NULL ),

    m_pPointText ( NULL ),
    
    //Left
    m_pPowText ( NULL ),
    m_pDexText ( NULL ),
    m_pSpiText ( NULL ),
    //m_pIntText ( NULL ),
    m_pStrText ( NULL ),
    m_pStaText ( NULL ),

    //Right
    m_pPowTextUp ( NULL ),
    m_pDexTextUp ( NULL ),
    m_pSpiTextUp ( NULL ),
    m_pIntTextUp ( NULL ),
    m_pStrTextUp ( NULL ),
    m_pStaTextUp ( NULL ),
    m_pClubText ( NULL ),

    m_pNewPow ( 0 ),
    m_pNewDex ( 0 ),
    m_pNewSpi ( 0 ),
    m_pNewStr ( 0 ),
    m_pNewSta ( 0 ),
    m_pNewPoint ( 0 ),
    nIndex ( 0 ),

    //Left
    m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
    m_pDamageLowText ( NULL ),    //¤ÇÒÁáçµèÓÊØ´
    m_pDefenseText ( NULL ),    //»éͧ¡Ñ¹
    m_pReqPaText ( NULL ),        //¶¹Ñ´
    m_pReqSaText ( NULL ),        //àÅç§
    m_pReqMaText ( NULL ),        //¾Åѧ§Ò¹
    m_pHitRateText ( NULL ),    //â¨ÁµÕ
    m_pAvoidRateText ( NULL ),    //ËźËÅÕ¡
    m_pHPText ( NULL ),            //HP
    m_pMPText ( NULL ),            //MP
    m_pSPText ( NULL ),            //SP

    //Right
    m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´
    m_pDamageLowTextUp ( NULL ),    //¤ÇÒÁáçµèÓÊØ´
    m_pDefenseTextUp ( NULL ),    //»éͧ¡Ñ¹
    m_pReqPaTextUp ( NULL ),        //¶¹Ñ´
    m_pReqSaTextUp ( NULL ),        //àÅç§
    m_pReqMaTextUp ( NULL ),        //¾Åѧ§Ò¹
    m_pHitRateTextUp ( NULL ),    //â¨ÁµÕ
    m_pAvoidRateTextUp ( NULL ),    //ËźËÅÕ¡
    m_pHPTextUp ( NULL ),            //HP
    m_pMPTextUp ( NULL ),            //MP
    m_pSPTextUp ( NULL ),            //SP

    m_pFireText ( NULL ),        //ä¿
    m_pColdText ( NULL ),        //¹éÓá¢ç§
    m_pElectricText ( NULL ),    //ä¿¿éÒ
    m_pPoisonText ( NULL ),        //¾ÔÉ
    m_pSpiritText ( NULL ),        //àÇ·Âì

    m_pPKStateText ( NULL ),
    m_pGradeText ( NULL ),        //ª×èÍàÊÕ§
    m_pGradeValue ( NULL ),        //ª×èÍàÊÕ§
    m_pBrightSlider ( NULL ),    //¤ÇÒÁ´Õ
    m_pActivityPointText ( NULL ),    //¼Å§Ò¹
    m_pActivityPointValue ( NULL ),    //¼Å§Ò¹
    m_pAcademy_Department ( NULL ),    //ʶҺѹ    //ÊÒÂÍÒªªÕ¾
    m_pd3dDevice ( NULL ),
    m_pMobileText( NULL ),
    m_pSkinChar(NULL)
{
    memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) );
    memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) );
    memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) );
    D3DXMatrixIdentity( &m_matTrans );
}

CCharacterWindow::~CCharacterWindow ()
{
}


CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID )
{
    CBasicTextBox* pStaticText = new CBasicTextBox;
    pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID );
    pStaticText->SetFont ( pFont );
    pStaticText->SetTextAlign ( nAlign );    
    RegisterControl ( pStaticText );

    return pStaticText;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText )
{
    const int nBUTTONSIZE = CBasicTextButton::SIZE23;
    CBasicTextButton* pTextButton = new CBasicTextButton;
    pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID );
    pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG );
    RegisterControl ( pTextButton );
    return pTextButton;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText )
{
    const int nBUTTONSIZE = CBasicTextButton::SIZE24;
    CBasicTextButton* pTextButton = new CBasicTextButton;
    pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID );
    pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
    RegisterControl ( pTextButton );
    return pTextButton;
}

CBasicTextButton*  CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText )
{
    const int nBUTTONSIZE = CBasicTextButton::SIZE25;
    CBasicTextButton* pTextButton = new CBasicTextButton;
    pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID );
    pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG );
    RegisterControl ( pTextButton );
    return pTextButton;
}

void CCharacterWindow::CreateSubControl ()
{
    CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG );
    CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG );
    CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG );
    CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG );

    const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass;
    const int nClassType = CharClassToIndex ( emCharClass );

    const int nAlignLeft = TEXT_ALIGN_LEFT;
    const int nAlignCenter = TEXT_ALIGN_CENTER_X;        
    const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER;
    const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE;
    const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD;

    //¾×é¹ËÅѧÊÕ¢ÒÇ
    {
        m_bg_white = new CUIControl;
        m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT);    
        m_bg_white->SetVisibleSingle ( TRUE );
        RegisterControl ( m_bg_white );
    }

    CString    strPageKeyword[2] = 
    {
        "RNCHARACTER_WINDOW_CHAR_TAP",
        //"RNCHARACTER_WINDOW_VEHICLE_TAP",
        //"RNCHARACTER_WINDOW_PET_TAP",
    };        

    for ( int i = 0; i < 2; i++ )
    {        
        m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) );
    }

    {    
        // ¾×é¹ËÅѧ µÑÇÅФÃ
        m_pBackLine1 = new CBasicLineBox;
        m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" );
        RegisterControl ( m_pBackLine1 );

        //¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§
        m_pBackLine2 = new CBasicLineBox;
        m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" );
        RegisterControl ( m_pBackLine2 );
    }

    {
        m_pStatusLine1 = new CBasicLineBox;
        m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" );
        RegisterControl ( m_pStatusLine1 );    
    
        m_pStatusLine2 = new CBasicLineBox;
        m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" );
        RegisterControl ( m_pStatusLine2 );    
    
        m_pStatusLine3 = new CBasicLineBox;
        m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" );
        RegisterControl ( m_pStatusLine3 );
    }

    {
        m_pStatusLine4 = new CBasicLineBox;
        m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" );
        RegisterControl ( m_pStatusLine4 );

        m_pStatusLine5 = new CBasicLineBox;
        m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" );
        RegisterControl ( m_pStatusLine5 );

        m_pStatusLine6 = new CBasicLineBox;
        m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" );
        RegisterControl ( m_pStatusLine6 );
    }

    {
        m_pStatusLine7 = new CBasicLineBox;
        m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" );
        RegisterControl ( m_pStatusLine7 );

        m_pStatusLine8 = new CBasicLineBox;
        m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" );
        RegisterControl ( m_pStatusLine8 );

        m_pStatusLine9 = new CBasicLineBox;
        m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
        m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" );
        RegisterControl ( m_pStatusLine9 );
    }


        m_pPageWear = new CInventoryPageWear;
        m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR );
        m_pPageWear->CreateSubControl ( nClassType );
        RegisterControl ( m_pPageWear );
    
        CreateControl ( "CHARACTER_REGIST_FIRE_ICON" );
        CreateControl ( "CHARACTER_REGIST_ICE_ICON" );
        CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" );
        CreateControl ( "CHARACTER_REGIST_POISON_ICON" );
        CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" );

    m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft );
    
    CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft );
    pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite );

    pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft );
    pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver );
    m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft );

    m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft );
    m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft );
    
    m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft );
    m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft );
    
    m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER );        
    m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" );

    m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft );
    m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft );

    m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite );

    m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft );
    m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft );
    m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft );
    m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft );
    m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft );

    m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite );
    m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite );
    m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite );
    m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite );
    m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite );

    m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter );
    m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter );
    m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter );
    m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter );
    m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter );

    m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter );
    m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter );
    m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter );
    m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter );
    m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter );

    CString    strButtonPlus[5] = 
    {
        "RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"
    };

    CString    strButtonMinus[5] = 
    {
        "RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON",
        "RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"
    };

    for ( int i = 0; i < 5; i++ )
    {    
        m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" );
        m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" );
    }

    m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") );
    m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") );

    m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft );
    m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft );
    m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft );
    m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft );
    m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft );
    m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft );
    m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft );
    m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft );
    m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft );
    m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft );
    m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft );
    
    m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite );
    m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite );
    m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite );
    m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite );
    m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite );
    m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite );
    m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite );
    m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite );
    m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite );
    m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite );
    m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite );

    m_pDamageHighText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pDamageLowText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pDefenseText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pReqPaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pReqSaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pReqMaText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pHitRateText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pAvoidRateText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pHPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pMPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );
    m_pSPText  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT );

    /*m_pDamageHighTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pDamageLowTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pDefenseTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pReqPaTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pReqSaTextUp    = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pReqMaTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pHitRateTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pAvoidRateTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pHPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pMPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );
    m_pSPTextUp  = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/

    m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft );
    m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft );
    m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft );
    m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft );
    m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft );

    m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite );
    m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite );
    m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite );
    m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite );
    m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite );

    m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft );
    m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft );
    m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft );
    m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft );
    m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft );

    m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
    m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X );
    {
        CUIControl    TempControl;
        TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" );

        const UIRECT& rcLocalPos = TempControl.GetLocalPos ();

        CString strSchoolMark[] = 
        {
            "NAME_DISPLAY_SCHOOL1",
            "NAME_DISPLAY_SCHOOL2",
            "NAME_DISPLAY_SCHOOL3"
        };

        for ( int i = 0; i < nSCHOOL_MARK; ++i )
        {
            m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() );
            m_pSchoolMark[i]->SetLocalPos ( rcLocalPos );
            m_pSchoolMark[i]->SetVisibleSingle ( FALSE );
        }
    }
}

void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos)
{
    CUIGroup::SetGlobalPos( vPos );
    const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();    
    
    SetBright( sCharData );
}

HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice )
{
    GASSERT( pd3dDevice );
    m_pd3dDevice = pd3dDevice;

    HRESULT hr = S_OK;
    {
        hr = CUIWindowEx::InitDeviceObjects( pd3dDevice );
        //hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps );
        if ( FAILED ( hr ) ) return hr;
    }
    m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter();

    D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f);
    D3DXVECTOR3    m_vDir = m_CharacterNew->GetDirectionVector();
//    D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig();

    //D3DXMATRIX matTrans, matYRot;
    //D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z );
    //float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig );
    //D3DXMatrixRotationY ( &matYRot, fThetaY );

    EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
    DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE );
    if ( !pSkinChar )    return E_FAIL;

    SAFE_DELETE( m_pSkinChar );
    m_pSkinChar = new DxSkinChar;
    m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE );
    UpdateSuit ();

    return S_OK;
}
BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot )
{
    if( IsUseArmSub() )
    {
        if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE;
    }
    else
    {




        if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE;
    }


    return TRUE;
}

HRESULT CCharacterWindow::UpdateSuit ()
{
    GASSERT( m_pd3dDevice );

    EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass );
    DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] );
    if ( !pSkinChar )    return E_FAIL;

    


    const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex];



    if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace )
    {
        std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace];
    


        PDXCHARPART pCharPart = NULL;
        pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD);        //    ÇöÁ¦ ÀåÂø ½ºÅ².

        if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) )
        {
            m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
        }
    }

    if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair )
    {
        std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair];
    


        PDXCHARPART pCharPart = NULL;
        pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR);        //    ÇöÁ¦ ÀåÂø ½ºÅ².



        if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) )
        {
            m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE );
        }
    }


    m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor );






    for ( int i=0; i<SLOT_NSIZE_S_2; i++ )
    {
        // ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù.
        if( !IsCurUseArm( EMSLOT(i) ) ) continue;






        SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i];






        SNATIVEID nidITEM = ItemClient.nidDISGUISE;
        if ( nidITEM==SNATIVEID(false) )    nidITEM = ItemClient.sNativeID;






        /*if ( !m_bVehicle && i == SLOT_VEHICLE  ) nidITEM = SNATIVEID(false);
        else if ( i == SLOT_VEHICLE )
        {
            nidITEM = m_sVehicle.GetSkinID();
            if ( nidITEM == SNATIVEID(false) )
            {
                m_sVehicle.m_sVehicleID = ItemClient.sNativeID;
                nidITEM = ItemClient.sNativeID;
            }
        }*/


        if ( nidITEM == SNATIVEID(false) )
        {
            //    Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì.
            //    SLOT->PIECE.
            PDXSKINPIECE pSkinPiece = NULL;    //    ±âº» ½ºÅ².
            PDXCHARPART pCharPart = NULL;    //    ÇöÁ¦ ÀåÂø ½ºÅ².

            EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i));
            if ( emPiece!=PIECE_SIZE )
            {
                pSkinPiece = pSkinChar->GetPiece(emPiece);    //    ±âº» ½ºÅ².
                pCharPart = m_pSkinChar->GetPiece(emPiece);    //    ÇöÁ¦ ÀåÂø ½ºÅ².
            }

            if ( pSkinPiece )
            {
                if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) )
                    m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE );
            }
            else
            {
                if ( pCharPart )    m_pSkinChar->ResetPiece(emPiece);
            }
        }
        else
        {
            SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM );
            if ( pItem )
            {
                m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE );
            }
        }
    }

    /*if( m_dwTransfromSkill != SNATIVEID::ID_NULL )
    {






        PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID );
        if( pSkill ) 
        {
            for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ )
            {
                if( m_CharData.wSex == 1 )
                {                
                    m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
                }else{
                    m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE );
                }
            }
        }
    }



    //    Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º.
    FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir );

    if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 )
    {






        DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir );
    }*/





    return S_OK;
}



HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime )
{
    GASSERT( m_pd3dDevice );

    D3DXVECTOR3 vFromPt        = DxViewPort::GetInstance().GetFromPt();
    D3DXVECTOR3 vLookatPt    = DxViewPort::GetInstance().GetLookatPt();
    D3DXVECTOR3 vUpVec        = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );

    m_pSkinChar->FrameMove( fTime,fElapsedTime );

    D3DXMATRIX matTrans , matYRot;
    D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z );
    float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt );
    D3DXMatrixRotationY ( &matYRot, fThetaY );

    // Get D3DX to fill in the matrix values
    D3DXMATRIX matView;
    D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec );

    // Set our view matrix
    //m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );

    m_matTrans = matTrans ;

    return S_OK;
}


HRESULT    CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB )
{
    GASSERT( pd3dDevice );
    CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume ();

//    if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) )    return S_FALSE;
    if ( !m_pSkinChar )                                        return S_FALSE;

    if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin );    //    Å×½ºÆ®¿ë.
    if( !IsVisible() ) return S_OK;


    HRESULT hr = S_OK;
hr = CUIWindowEx::Render ( pd3dDevice );
        if ( FAILED ( hr ) ) return hr;

    return S_OK;
}


CharacterWindow.h
Code:
#pragma    once

#include "../Interface/UIWindowEx.h"
#include "DxCharSham.h"
#include "DxLandMan.h"
#include "GLCharacter.h"
#include "../../EngineLib/Meshs/DxSkinChar.h"

class    CD3DFontPar;
class    CBasicProgressBar;
class    CBasicTextBox;
class    CBasicTextButton;
class    CBasicButton;
class    CBasicLineBox;
struct    GLCHARLOGIC;
class    CInventoryPageWear;
class    CInventoryPageWearEx;
class    GLCharacter;
class    DxCharSham;
class    CBasicComboBox;
class    CBasicComboBoxRollOver;
class    DxLandMan;
class    DxSkinCharData;

class CCharacterWindow : public CUIWindowEx 
{

protected:
    enum
    { 
        RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT,
        RNCHARACTER_WINDOW_VEHICLE_TAP,
        RNCHARACTER_WINDOW_PET_TAP,
        CHARACTER_BIRGHTER,
        CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON,
        CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON,
        CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON,
        CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON,
        CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON,
        CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON,
        CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON,
        CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON,
        CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON,
        CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON,
        CHARACTER_WINDOW_STAT_OK,
        CHARACTER_WINDOW_STAT_CANCEL,
        CHARACTER_WINDOW_INVENTORY_PAGEWEAR,
        CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX,
    };

public:
    CCharacterWindow ();
    virtual    ~CCharacterWindow ();


public:
virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice );
    virtual    HRESULT    Render  ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB );
    virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl );
    virtual    void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg );
    virtual    void SetVisibleSingle ( BOOL bVisible );
    virtual void SetGlobalPos(const D3DXVECTOR2& vPos);
    virtual HRESULT FrameMove ( float fTime, float fElapsedTime );
    virtual HRESULT UpdateSuit ();

public:
    void    CreateSubControl ();

    void    LoadComboData ();
    void    LoadItem ();


    GLCharacter*        m_CharacterNew;
    DxCharSham            m_NewCharSham;
    D3DCAPSQ            m_d3dCaps;
    D3DSURFACE_DESC        m_d3dsdBackBuffer;
    DxLandMan            m_LandLogin;

    DxSkinChar*            m_pSkinChar;
    D3DXMATRIX            m_matTrans;
    D3DXVECTOR3            m_vMaxOrg;
    D3DXVECTOR3            m_vMinOrg;
    D3DXVECTOR3            m_vDir;
    D3DXVECTOR3            m_vDirOrig;
    D3DXVECTOR3            m_vPos;
    D3DXVECTOR3            m_vMax;
    D3DXVECTOR3            m_vMin;

    BOOL    IsCurUseArm( EMSLOT emSlot );
    BOOL IsUseArmSub() const            { return m_CharacterNew->m_bUseArmSub; }
private:
    CBasicTextBox*        CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID );
    CBasicTextButton*    CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText );
    CBasicTextButton*    CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText );
    CBasicTextButton*    CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText );

//private:
//    void    SetPointControl ( BOOL bPointUsable );
//
private:    //    À̸§,Ŭ·¡½º
    void    SetName ( const GLCHARLOGIC& sCharData );
    void    SetLevel ( const GLCHARLOGIC& sCharData );
//
private:    //    Stat
    void    SetPow ( const GLCHARLOGIC& sCharData );
    void    SetDex ( const GLCHARLOGIC& sCharData );
    void    SetSpi ( const GLCHARLOGIC& sCharData );
    void    SetStr ( const GLCHARLOGIC& sCharData );
    void    SetSta ( const GLCHARLOGIC& sCharData );

    void    SetPowUp ( int num,const GLCHARLOGIC& sCharData );
    void    SetDexUp ( int num,const GLCHARLOGIC& sCharData );
    void    SetSpiUp ( int num,const GLCHARLOGIC& sCharData );
    void    SetStrUp ( int num,const GLCHARLOGIC& sCharData );
    void    SetStaUp ( int num,const GLCHARLOGIC& sCharData );
    void    SetPoint ( const GLCHARLOGIC& sCharData );
//
private:    //    Status
    void    SetDamage ( const GLCHARLOGIC& sCharData );
    void    SetDefense ( const GLCHARLOGIC& sCharData );
    void    SetReqPa ( const GLCHARLOGIC& sCharData );
    void    SetReqSa ( const GLCHARLOGIC& sCharData );
    void    SetReqMa ( const GLCHARLOGIC& sCharData );
    void    SetHitRate ( const GLCHARLOGIC& sCharData );
    void    SetAvoidRate ( const GLCHARLOGIC& sCharData );
    void    SetHP ( const GLCHARLOGIC& sCharData );
    void    SetMP ( const GLCHARLOGIC& sCharData );
    void    SetSP ( const GLCHARLOGIC& sCharData );

    void    SetFireResi ( const GLCHARLOGIC& sCharData );
    void    SetColdResi ( const GLCHARLOGIC& sCharData );
    void    SetElectricResi ( const GLCHARLOGIC& sCharData );
    void    SetPoisonResi ( const GLCHARLOGIC& sCharData );
    void    SetSpiritResi ( const GLCHARLOGIC& sCharData );

    void    SetBright ( const GLCHARLOGIC& sCharData );
//    void    SetPKState ( const GLCHARLOGIC& sCharData );
    void    SetGrade ( const GLCHARLOGIC& sCharData );
    void    SetActivityPoint ( const GLCHARLOGIC& sCharData );    //    »ýȰÁ¡¼ö
    void    SetAcademy_Department ( const GLCHARLOGIC& sCharData );        //    Çб³
    void    SetNumber2 ( int nIndex, int nNumber );
    void    SetNumber3 ( int nIndex, int nNumber );
    void    ResetNumber ( int nIndex );

private:
    LPDIRECT3DDEVICEQ    m_pd3dDevice;
    GLCharacter*        m_pCharacter;
    CBasicTextBox*        m_pNameText;


private:    //    Stats
    CBasicButton*    m_pButtonPlus[5];
    CBasicButton*    m_pButtonMinus[5];

    CBasicButton*    m_pButtonOk;
    CBasicButton*    m_pButtonCancel;

    CBasicTextBox*    m_pPowText;
    CBasicTextBox*    m_pDexText;
    CBasicTextBox*    m_pSpiText;
    CBasicTextBox*    m_pIntText;
    CBasicTextBox*    m_pStrText;
    CBasicTextBox*    m_pStaText;

    CBasicTextBox*    m_pPowTextUp;
    CBasicTextBox*    m_pDexTextUp;
    CBasicTextBox*    m_pSpiTextUp;
    CBasicTextBox*    m_pIntTextUp;
    CBasicTextBox*    m_pStrTextUp;
    CBasicTextBox*    m_pStaTextUp;

    CBasicTextBox*    m_pPowTextStatic;
    CBasicTextBox*    m_pDexTextStatic;
    CBasicTextBox*    m_pSpiTextStatic;
    CBasicTextBox*    m_pIntTextStatic;
    CBasicTextBox*    m_pStrTextStatic;
    CBasicTextBox*    m_pStaTextStatic;

    CBasicTextBox*    m_pPointTextStatic;
    CBasicTextBox*    m_pPointText;

    int        m_pNewPow;
    int        m_pNewDex;
    int        m_pNewSpi;
    int        m_pNewStr;
    int        m_pNewSta;
    int        m_pNewPoint;
    int        nIndex;


    CInventoryPageWear*    m_pPageWear;
    CInventoryPageWearEx* m_pPageWearEx;

private:    //    Status
    CBasicTextBox*    m_pLevelText;
    CBasicTextBox*    m_pClubText;
    CBasicTextBox*    m_pDamageHighTextStatic;
    CBasicTextBox*    m_pDamageLowTextStatic;
    CBasicTextBox*    m_pDefenseTextStatic;
    CBasicTextBox*    m_pReqPaTextStatic;
    CBasicTextBox*    m_pReqSaTextStatic;    
    CBasicTextBox*    m_pReqMaTextStatic;    
    CBasicTextBox*    m_pHitRateTextStatic;
    CBasicTextBox*    m_pAvoidRateTextv;
    CBasicTextBox*    m_pHPTextStatic;
    CBasicTextBox*    m_pMPTextStatic;
    CBasicTextBox*    m_pSPTextStatic;

    CBasicTextBox*    m_pDamageHighText;
    CBasicTextBox*    m_pDamageLowText;
    CBasicTextBox*    m_pDefenseText;
    CBasicTextBox*    m_pReqPaText;
    CBasicTextBox*    m_pReqSaText;    
    CBasicTextBox*    m_pReqMaText;    
    CBasicTextBox*    m_pHitRateText;
    CBasicTextBox*    m_pAvoidRateText;
    CBasicTextBox*    m_pHPText;
    CBasicTextBox*    m_pMPText;
    CBasicTextBox*    m_pSPText;

    CBasicTextBox*    m_pDamageHighTextUp;
    CBasicTextBox*    m_pDamageLowTextUp;
    CBasicTextBox*    m_pDefenseTextUp;
    CBasicTextBox*    m_pReqPaTextUp;
    CBasicTextBox*    m_pReqSaTextUp;    
    CBasicTextBox*    m_pReqMaTextUp;    
    CBasicTextBox*    m_pHitRateTextUp;
    CBasicTextBox*    m_pAvoidRateTextUp;
    CBasicTextBox*    m_pHPTextUp;
    CBasicTextBox*    m_pMPTextUp;
    CBasicTextBox*    m_pSPTextUp;

private:    //    µéÒ¹·Ò¹
    CBasicTextBox*    m_pFireTextStatic;
    CBasicTextBox*    m_pColdTextStatic;
    CBasicTextBox*    m_pElectricTextStatic;
    CBasicTextBox*    m_pPoisonTextStatic;
    CBasicTextBox*    m_pSpiritTextStatic;

    CBasicTextBox*    m_pFireText;
    CBasicTextBox*    m_pColdText;
    CBasicTextBox*    m_pElectricText;
    CBasicTextBox*    m_pPoisonText;
    CBasicTextBox*    m_pSpiritText;

private:    //    ÊèǹµÑÇ
    CBasicTextBox*    m_pAcademy_Department;
    CBasicTextBox*    m_pActivityPointText;
    CBasicTextBox*    m_pActivityPointValue;
    CBasicTextBox*    m_pPKStateText;
    CBasicTextBox*    m_pDepartment;
    CUIControl*        m_pBrightFrame;
    CUIControl*        m_pBrightSlider;
    CBasicTextBox*    m_pGradeText;
    CBasicTextBox*    m_pGradeValue;
    CBasicTextBox*  m_pMobileText;
    CBasicTextBox*    m_pCopyrightText;

private: //Interface
    CUIControl*        m_bg_white;
    CBasicTextButton*    m_pPageButton[2];

    CBasicLineBox*  m_pBackLine1;
    CBasicLineBox*  m_pBackLine2;

    CBasicLineBox*  m_pStatusLine1;
    CBasicLineBox*  m_pStatusLine2;
    CBasicLineBox*  m_pStatusLine3;
    CBasicLineBox*  m_pStatusLine4;
    CBasicLineBox*  m_pStatusLine5;
    CBasicLineBox*  m_pStatusLine6;
    CBasicLineBox*  m_pStatusLine7;
    CBasicLineBox*  m_pStatusLine8;
    CBasicLineBox*  m_pStatusLine9;

private:
    static const int nSCHOOL_MARK = 3;
    CUIControl*    m_pSchoolMark[nSCHOOL_MARK];
};

CharacterWindowEx.cpp
[CODE]
#include "StdAfx.h"
#include "CharacterWindow.h"

#include "../EngineUILib/GUInterface/BasicTextBox.h"
#include "../EngineUILib/GUInterface/BasicProgressBar.h"
#include "../EngineUILib/GUInterface/BasicButton.h"
#include "GLGaeaClient.h"
#include "UITextControl.h"
#include "GameTextControl.h"
#include "GLogicData.h"
#include "ItemSlot.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData )
{
    const WORD& wLevel = sCharData.m_wLevel;
    const DWORD& wClub = sCharData.m_dwGuild;

    CString strCombine;
    strCombine.Format ( "Lv.%d ", wLevel );
    if ( m_pLevelText )
    {
        m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE );
    }
    strCombine.Format ( "[%s]",wClub );
    if ( m_pClubText )
    {
        if(wClub == 0)
        {
            strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) );
        }
        m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW );
    }
}

void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData )
{
    if ( m_pNameText )
    {
        m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE );
    }
}

void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData )
{
    const int nMIN = -100;
    const int nMAX = 100;
    const int nRANGE = nMAX - nMIN;

    int nPercent = sCharData.GETBRIGHTPER ();
    nPercent = -(nPercent);    //    À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀ־.
    if ( nPercent < nMIN ) nPercent = nMIN;
    if ( nPercent > nMAX ) nPercent = nMAX;

    nPercent += nMAX;

    float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE);

    const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos ();
    const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos ();

    float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent;
    float fLeft = rcFramePos.left + fMOVE;

    m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) );
}


void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData )
{
    if ( m_pGradeText && m_pGradeValue )
    {
        CString strCombine;
        strCombine.Format ( "%d", sCharData.m_nLiving );
        m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER );
        m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER);
    }
}

void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData )
{
    if ( m_pActivityPointText && m_pActivityPointValue)
    {
        CString strCombine;
        strCombine.Format ( "%d", sCharData.m_nLiving );
        m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER );
        m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
    }
}

void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData )
{
    if ( m_pAcademy_Department )
    {
        CString strCombine;
        strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() );
        m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
    }
}

void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData )
{
    if ( sCharData.m_wStatsPoint < 0)    return;
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_wStatsPoint );
    if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD );

}
void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData )
{
    m_pPowText->ClearText ();

    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow );
    m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
    
}

void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData )
{
    m_pDexText->ClearText ();

    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex );
    m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData )
{
    m_pSpiText->ClearText ();

    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi );
    m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );

}

void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData )
{
    m_pStrText->ClearText ();

    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr ); 
    m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData )
{
    m_pStaText->ClearText ();

    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta ); 
    m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );

}


void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData )
{
    m_pPowTextUp->ClearText ();
    CString strCombine;
    strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num );
    m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData )
{
    m_pDexTextUp->ClearText ();
    CString strCombine;
    strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num );
    m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData )
{
    m_pSpiTextUp->ClearText ();
    CString strCombine;
    strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num );
    m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData )
{
    m_pStrTextUp->ClearText ();
    CString strCombine;
    strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num );
    m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData )
{
    m_pStaTextUp->ClearText ();
    CString strCombine;
    strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num );
    m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER );
}
void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData )
{    
    const int& nLow = sCharData.GETFORCE_LOW ();
    const int& nHigh = sCharData.GETFORCE_HIGH ();

    CString strCombine;
    strCombine.Format ( "%d", nLow );
    if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );

    strCombine.Format ( "%d", nHigh );
    if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.GETDEFENSE () );
    if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_wSUM_PA );
    if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_wSUM_SA );
    if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_wSUM_MA );
    if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.GETHIT () );
    if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.GETMAXHP () );
    if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sMP.wHigh );
    if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSP.wHigh );
    if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.GETAVOID () );
    if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire );
    if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce );
    if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric );
    if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison );
    if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData )
{
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit );
    if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER );
}

for gui :

uiinnercfg01.xml
[CODE]
<?xml version="1.0" encoding="UTF-8" ?>
<INTERFACE>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW">
        <WINDOW_POS X="42" Y="0" W="162" H="57" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="84" Y="163" W="162" H="57" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP">
        <WINDOW_POS X="31" Y="1" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE">
        <WINDOW_POS X="0" Y="0" W="130" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="84" Y="221" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP">
        <WINDOW_POS X="31" Y="15" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE">
        <WINDOW_POS X="0" Y="0" W="130" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="84" Y="235" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP">
        <WINDOW_POS X="31" Y="29" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE">
        <WINDOW_POS X="0" Y="0" W="130" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="84" Y="249" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP">
        <WINDOW_POS X="0" Y="57" W="162" H="14" />
        <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
        <TEXTURE_POS X="136" Y="160" W="162" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE">
        <WINDOW_POS X="31" Y="0" W="130" H="13" />
        <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE>
        <TEXTURE_POS X="136" Y="175" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP">
        <WINDOW_POS X="31" Y="43" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE">
        <WINDOW_POS X="0" Y="0" W="130" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="84" Y="263" W="130" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT">
        <WINDOW_POS X="108" Y="2" W="50" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT">
        <WINDOW_POS X="108" Y="16" W="50" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT">
        <WINDOW_POS X="108" Y="30" W="50" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT">
        <WINDOW_POS X="108" Y="58" W="50" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT">
        <WINDOW_POS X="108" Y="44" W="50" H="11" />
    </CONTROL>    


    
<!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT">
        <WINDOW_POS X="0" Y="0" W="63" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="2" H="41" />
    </CONTROL-->    

// New quick skill window ẇ֑鿍

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="79" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
        <WINDOW_POS X="0" Y="0" W="41" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="163" W="41" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE">
        <WINDOW_POS X="0" Y="41" W="41" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="3" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="43" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="20" W="41" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="43" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="0" W="41" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="63" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="204" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="204" W="41" H="16" />
    </CONTROL>

// ᶺʡԿẇ֑鿍

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="480" />
    </CONTROL>

    <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="453" />
    </CONTROL>
// ܔ?
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON">
        <WINDOW_POS X="0" Y="464" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="221" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="221" W="41" H="16" />
    </CONTROL>
// ƍ?܅Յͤ
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON">
        <WINDOW_POS X="0" Y="444" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON">
        <WINDOW_POS X="0" Y="444" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="0" W="41" H="20" />
    </CONTROL>
//́ع
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON">
        <WINDOW_POS X="21" Y="422" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="20" W="20" H="20" />
    </CONTROL>

    <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT">
        <WINDOW_POS X="170" Y="8" W="41" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="163" W="41" H="41" />
    </CONTROL-->
    
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY">
        <WINDOW_POS X="0" Y="0" W="41" H="399" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0">
        <WINDOW_POS X="0" Y="41" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1">
        <WINDOW_POS X="0" Y="79" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2">
        <WINDOW_POS X="0" Y="117" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3">
        <WINDOW_POS X="0" Y="155" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4">
        <WINDOW_POS X="0" Y="193" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5">
        <WINDOW_POS X="0" Y="231" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6">
        <WINDOW_POS X="0" Y="269" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7">
        <WINDOW_POS X="0" Y="307" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8">
        <WINDOW_POS X="0" Y="345" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9">
        <WINDOW_POS X="0" Y="383" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END">
        <WINDOW_POS X="0" Y="421" W="41" H="42" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="3" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
        <WINDOW_POS X="3" Y="423" W="35" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14">
        <WINDOW_POS X="0" Y="422" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="0" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER">
        <WINDOW_POS X="0" Y="422" W="20" H="20" />
    </CONTROL>

// New quick skill window ẇڍٍ

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
        <WINDOW_POS X="0" Y="0" W="79" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
        <WINDOW_POS X="41" Y="0" W="10" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="413" Y="404" W="1" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="43" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="40" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="60" Y="40" W="20" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="43" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="40" W="20" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="63" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="417" Y="404" W="16" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="433" Y="404" W="16" H="41" />
    </CONTROL>


//ᶺʡԿẇڍٍ
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
        <WINDOW_POS X="0" Y="559" W="490" H="41" />
    </CONTROL>
//ܔ?
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
        <WINDOW_POS X="474" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="449" Y="404" W="16" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="465" Y="404" W="16" H="41" />
    </CONTROL>
// ƍ?܅Յͤ
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
        <WINDOW_POS X="454" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="40" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="60" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
        <WINDOW_POS X="454" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="40" W="20" H="41" />
    </CONTROL>
//́ع
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
        <WINDOW_POS X="432" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="20" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
        <WINDOW_POS X="41" Y="0" W="399" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
        <WINDOW_POS X="0" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
        <WINDOW_POS X="39" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
        <WINDOW_POS X="78" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
        <WINDOW_POS X="117" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
        <WINDOW_POS X="156" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
        <WINDOW_POS X="195" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
        <WINDOW_POS X="234" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
        <WINDOW_POS X="273" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
        <WINDOW_POS X="312" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
        <WINDOW_POS X="351" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
        <WINDOW_POS X="390" Y="0" W="24" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="1" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
        <WINDOW_POS X="432" Y="22" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
        <WINDOW_POS X="432" Y="21" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="20" H="20" />
    </CONTROL>

    <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
        <WINDOW_POS X="3" Y="23" W="59" H="16" />
    </CONTROL-->
    
    <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
        <WINDOW_POS X="3" Y="3" W="35" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
        <WINDOW_POS X="4" Y="4" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="167" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
        <WINDOW_POS X="27" Y="24" W="16" H="15" />
    </CONTROL>
    
    <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
        <WINDOW_POS X="2" Y="3" W="35" H="35" />
    </CONTROL-->
    <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
        <WINDOW_POS X="3" Y="4" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="167" W="33" H="33" />
    </CONTROL-->
    <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
        <WINDOW_POS X="26" Y="24" W="16" H="15" />
    </CONTROL-->
    
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
        <WINDOW_POS X="0" Y="41" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="204" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="204" W="41" H="16" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS">
        <WINDOW_POS X="1" Y="1" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER">
        <WINDOW_POS X="2" Y="2" W="29" H="29" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33">
        <WINDOW_POS X="0" Y="0" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER">
        <WINDOW_POS X="1" Y="1" W="29" H="29" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_POTION_IMAGE">
        <WINDOW_POS X="0" Y="3" W="35" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER">
        <WINDOW_POS X="1" Y="4" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="167" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT">
        <WINDOW_POS X="3" Y="5" W="15" H="15" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="BASIC_MINIMAP">
        <WINDOW_POS X="460" Y="0" W="340" H="120" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_MAP_POS">
        <WINDOW_POS X="152" Y="5" W="102" H="102" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_BACK">
        <WINDOW_POS X="216" Y="21" W="98" H="97" />
        <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
        <TEXTURE_POS X="272" Y="414" W="98" H="98" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_TIME_TEXT">
        <WINDOW_POS X="215" Y="123" W="115" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT">
        <WINDOW_POS X="0" Y="3" W="115" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT">
        <WINDOW_POS X="215" Y="137" W="115" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT">
        <WINDOW_POS X="215" Y="151" W="115" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_DIRECTION">
        <WINDOW_POS X="255" Y="29" W="22" H="82" />
        <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
        <TEXTURE_POS X="372" Y="394" W="22" H="82" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_CENTER_POINT">
        <WINDOW_POS X="259" Y="63" W="14" H="14" />
        <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE>
        <TEXTURE_POS X="397" Y="321" W="14" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_FULLSCREEN">
        <WINDOW_POS X="318" Y="0" W="22" H="22" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="381" Y="1" W="22" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_INFO">
        <WINDOW_POS X="128" Y="3" W="202" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_INFO_LEFT">
        <WINDOW_POS X="108" Y="3" W="202" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_CHANNEL">
        <WINDOW_POS X="0" Y="0" W="25" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_CLUBMARK">
        <WINDOW_POS X="0" Y="0" W="16" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="MINIMAP_POSITION">
        <WINDOW_POS X="0" Y="0" W="202" H="14" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE">
        <WINDOW_POS X="2" Y="136" W="102" H="16" />
        <TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="1" H="1" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT">
        <WINDOW_POS X="2" Y="138" W="102" H="14" />
    </CONTROL>

    <CONTROL Local="Common" Id="GATE_MOVE">
        <WINDOW_POS X="694" Y="156" W="104" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="MAP_MOVE_BUTTON">
        <WINDOW_POS X="0" Y="0" W="104" H="22" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="298" Y="155" W="104" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="104" H="22" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="298" Y="178" W="104" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE">
        <WINDOW_POS X="1" Y="2" W="26" H="18" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="404" Y="180" W="26" H="18" />
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    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON_F">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="41" W="15" H="10" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_DISABLE">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="30" W="15" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="19" W="15" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_F">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="41" W="15" H="10" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_POINT_DISABLE">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="92" W="48" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_POINT_ENABLE">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="49" Y="92" W="48" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_POINT_BACK">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="98" Y="92" W="46" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_POINT_TEXT">
        <WINDOW_POS X="68" Y="163" W="86" H="14" />
    </CONTROL>
    
    <!--
    <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_DISABLE">
        <WINDOW_POS X="7" Y="57" W="15" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="30" W="15" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="19" W="15" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_F">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="41" W="15" H="10" />
    </CONTROL> -->
    
    <CONTROL Local="Common" Id="CHARACTER_INT_STATIC">
        <WINDOW_POS X="185" Y="265" W="33" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_INT_TEXT">
        <WINDOW_POS X="245" Y="266" W="90" H="14" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_L">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="54" W="100" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_R">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="80" Y="54" W="159" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_RESI_STATIC_TITLE">
        <WINDOW_POS X="5" Y="183" W="170" H="11" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_FIRE_STATIC">
        <WINDOW_POS X="7" Y="198" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_FIRE_TEXT">
        <WINDOW_POS X="87" Y="199" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_COLD_STATIC">
        <WINDOW_POS X="7" Y="213" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_COLD_TEXT">
        <WINDOW_POS X="87" Y="214" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_STATIC">
        <WINDOW_POS X="7" Y="228" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_TEXT">
        <WINDOW_POS X="87" Y="229" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_POISON_STATIC">
        <WINDOW_POS X="7" Y="243" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_POISON_TEXT">
        <WINDOW_POS X="87" Y="244" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SPIRIT_STATIC">
        <WINDOW_POS X="7" Y="258" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SPIRIT_TEXT">
        <WINDOW_POS X="87" Y="259" W="80" H="11" />
    </CONTROL>
    

    

    

    

    
    
    
    
    <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_L">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="54" W="100" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_R">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="80" Y="54" W="159" H="15" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_STATUS_STATIC_TITLE">
        <WINDOW_POS X="185" Y="70" W="170" H="11" />
    </CONTROL>
    
    
    <CONTROL Local="Common" Id="CHARACTER_HP_STATIC">
        <WINDOW_POS X="185" Y="85" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HP_TEXT">
        <WINDOW_POS X="245" Y="86" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_MP_STATIC">
        <WINDOW_POS X="185" Y="100" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_MP_TEXT">
        <WINDOW_POS X="245" Y="101" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SP_STATIC">
        <WINDOW_POS X="185" Y="115" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SP_TEXT">
        <WINDOW_POS X="245" Y="116" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_CP_STATIC">
        <WINDOW_POS X="185" Y="130" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_CP_TEXT">
        <WINDOW_POS X="245" Y="131" W="100" H="11" />
    </CONTROL>
    
    
    <CONTROL Local="Common" Id="CHARACTER_LEVEL_STATIC">
        <WINDOW_POS X="185" Y="145" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_LEVEL_TEXT">
        <WINDOW_POS X="245" Y="146" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_STATIC">
        <WINDOW_POS X="185" Y="160" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_TEXT">
        <WINDOW_POS X="245" Y="161" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEFENSE_STATIC">
        <WINDOW_POS X="185" Y="175" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT">
        <WINDOW_POS X="245" Y="176" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQPA_STATIC">
        <WINDOW_POS X="185" Y="190" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT">
        <WINDOW_POS X="245" Y="191" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQSA_STATIC">
        <WINDOW_POS X="185" Y="205" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT">
        <WINDOW_POS X="245" Y="206" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQMA_STATIC">
        <WINDOW_POS X="185" Y="220" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT">
        <WINDOW_POS X="245" Y="221" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HITRATE_STATIC">
        <WINDOW_POS X="185" Y="235" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT">
        <WINDOW_POS X="245" Y="236" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_STATIC">
        <WINDOW_POS X="185" Y="250" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT">
        <WINDOW_POS X="245" Y="251" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT2">
        <WINDOW_POS X="390" Y="248" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT2">
        <WINDOW_POS X="390" Y="266" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT2">
        <WINDOW_POS X="390" Y="284" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT2">
        <WINDOW_POS X="390" Y="302" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT2">
        <WINDOW_POS X="390" Y="320" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT2">
        <WINDOW_POS X="390" Y="338" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HP_TEXT2">
        <WINDOW_POS X="390" Y="356" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_MP_TEXT2">
        <WINDOW_POS X="390" Y="374" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SP_TEXT2">
        <WINDOW_POS X="390" Y="392" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT2">
        <WINDOW_POS X="390" Y="410" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT2">
        <WINDOW_POS X="390" Y="428" W="10" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT3">
        <WINDOW_POS X="400" Y="248" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT3">
        <WINDOW_POS X="400" Y="266" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT3">
        <WINDOW_POS X="400" Y="284" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT3">
        <WINDOW_POS X="400" Y="302" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT3">
        <WINDOW_POS X="400" Y="320" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT3">
        <WINDOW_POS X="400" Y="338" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HP_TEXT3">
        <WINDOW_POS X="400" Y="356" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_MP_TEXT3">
        <WINDOW_POS X="400" Y="374" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SP_TEXT3">
        <WINDOW_POS X="400" Y="392" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT3">
        <WINDOW_POS X="400" Y="410" W="55" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT3">
        <WINDOW_POS X="400" Y="428" W="55" H="11" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="CHARACTER_RB_STATIC">
        <WINDOW_POS X="185" Y="280" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_RB_TEXT">
        <WINDOW_POS X="245" Y="281" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKW_STATIC">
        <WINDOW_POS X="185" Y="295" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKW_TEXT">
        <WINDOW_POS X="245" Y="296" W="100" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKL_STATIC">
        <WINDOW_POS X="185" Y="310" W="60" H="12" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKL_TEXT">
        <WINDOW_POS X="245" Y="311" W="100" H="11" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_PREMIUM_STATIC">
        <WINDOW_POS X="185" Y="385" W="60" H="12" />
    </CONTROL>    
    
    <CONTROL Local="Common" Id="CHARACTER_PREMIUM_TEXT">
        <WINDOW_POS X="245" Y="386" W="75" H="11" />
    </CONTROL>
    
    
    
    <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_L">
        <WINDOW_POS X="5" Y="278" W="100" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="54" W="100" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_R">
        <WINDOW_POS X="105" Y="278" W="70" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="80" Y="54" W="159" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SOCIAL_STATIC_TITLE">
        <WINDOW_POS X="5" Y="278" W="170" H="11" />
    </CONTROL>
    
    
    <CONTROL Local="Common" Id="CHARACTER_ACADEMY_STATIC">
        <WINDOW_POS X="7" Y="293" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_ACADEMY_TEXT">
        <WINDOW_POS X="67" Y="293" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_SCHOOL_MARK">
        <WINDOW_POS X="160" Y="294" W="16" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_STATIC">
        <WINDOW_POS X="7" Y="323" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_TEXT">
        <WINDOW_POS X="67" Y="323" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKR_STATIC">
        <WINDOW_POS X="7" Y="308" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKR_TEXT">
        <WINDOW_POS X="67" Y="308" W="80" H="11" />
    </CONTROL>
        <CONTROL Local="Common" Id="CHARACTER_RANK_MARK">
        <WINDOW_POS X="160" Y="307" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_STATIC">
        <WINDOW_POS X="7" Y="338" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_TEXT">
        <WINDOW_POS X="67" Y="339" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKSTATE_STATIC">
        <WINDOW_POS X="7" Y="353" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_PKSTATE_TEXT">
        <WINDOW_POS X="67" Y="353" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_GRADE_STATIC">
        <WINDOW_POS X="7" Y="368" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_GRADE_TEXT">
        <WINDOW_POS X="67" Y="369" W="80" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_BRIGHT_STATIC">
        <WINDOW_POS X="7" Y="383" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="157" W="88" H="5" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_DUMMY">
        <WINDOW_POS X="67" Y="384" W="88" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_THUMB">
        <WINDOW_POS X="108" Y="385" W="6" H="9" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="77" Y="163" W="6" H="9" />
    </CONTROL>
    
    
    
    <CONTROL Local="Common" Id="CHARACTER_MOBILE_BUTTON">
        <WINDOW_POS X="6" Y="361" W="90" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_MOBILE_TEXT">
        <WINDOW_POS X="131" Y="361" W="90" H="11" />
    </CONTROL>
    
    
    
    
    
    
    

    
    <CONTROL Local="Common" Id="HWOPTION_WINDOW">
        <WINDOW_POS X="550" Y="0" W="239" H="402" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUTTON">
        <WINDOW_POS X="5" Y="22" W="71" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_AUDIO_BUTTON">
        <WINDOW_POS X="83" Y="22" W="73" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_BUTTON">
        <WINDOW_POS X="163" Y="22" W="71" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_BACK_BOX">
        <WINDOW_POS X="5" Y="43" W="229" H="333" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_APPLY_BUTTON">
        <WINDOW_POS X="84" Y="379" W="73" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_OK_BUTTON">
        <WINDOW_POS X="161" Y="379" W="73" H="18" />
    </CONTROL>    
    
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_STATIC">
        <WINDOW_POS X="5" Y="10" W="90" H="10" />
    </CONTROL>    
        <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_OPEN">
        <WINDOW_POS X="103" Y="10" W="117" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="11" W="117" H="75" />
    </CONTROL>    
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_STATIC">
        <WINDOW_POS X="5" Y="35" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_OPEN">
        <WINDOW_POS X="103" Y="35" W="117" H="17" />
    </CONTROL>    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="36" W="117" H="95" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_STATIC">
        <WINDOW_POS X="5" Y="60" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_OPEN">
        <WINDOW_POS X="103" Y="60" W="117" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="61" W="117" H="85" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_STATIC">
        <WINDOW_POS X="5" Y="85" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_DETAIL_COMBO_OPEN">
        <WINDOW_POS X="103" Y="85" W="117" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="86" W="117" H="55" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_STATIC">
        <WINDOW_POS X="5" Y="110" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_OPEN">
        <WINDOW_POS X="103" Y="110" W="117" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="111" W="117" H="55" />
    </CONTROL>    
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_STATIC">
        <WINDOW_POS X="5" Y="135" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_OPEN">
        <WINDOW_POS X="103" Y="135" W="117" H="17" />
    </CONTROL>    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_ROLLOVER">
        <WINDOW_POS X="103" Y="136" W="117" H="55" />
    </CONTROL>
    
    
    
    
    
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_STATIC">
        <WINDOW_POS X="5" Y="185" W="90" H="10" />
    </CONTROL>
        <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON">
        <WINDOW_POS X="95" Y="187" W="11" H="11" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="238" Y="125" W="11" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON_F">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="251" Y="125" W="11" H="11" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_STATIC">
        <WINDOW_POS X="115" Y="185" W="90" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON">
        <WINDOW_POS X="205" Y="187" W="11" H="11" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="238" Y="125" W="11" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="11" H="11" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="251" Y="125" W="11" H="11" />
    </CONTROL>

    <CONTROL Local="Common" Id="KEYSETTING_BACK_BOX">
        <WINDOW_POS X="5" Y="43" W="435" H="414" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT0">
        <WINDOW_POS X="15" Y="55" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT1">
        <WINDOW_POS X="15" Y="80" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT2">
        <WINDOW_POS X="15" Y="105" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT3">
        <WINDOW_POS X="15" Y="130" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT4">
        <WINDOW_POS X="15" Y="155" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT5">
        <WINDOW_POS X="15" Y="180" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL0">
        <WINDOW_POS X="15" Y="205" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL1">
        <WINDOW_POS X="15" Y="230" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL2">
        <WINDOW_POS X="15" Y="255" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL3">
        <WINDOW_POS X="15" Y="280" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL4">
        <WINDOW_POS X="15" Y="305" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL5">
        <WINDOW_POS X="15" Y="330" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL6">
        <WINDOW_POS X="15" Y="355" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL7">
        <WINDOW_POS X="15" Y="380" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL8">
        <WINDOW_POS X="15" Y="405" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL9">
        <WINDOW_POS X="15" Y="430" W="120" H="15" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT0">
        <WINDOW_POS X="230" Y="55" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT1">
        <WINDOW_POS X="230" Y="80" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT2">
        <WINDOW_POS X="230" Y="105" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT3">
        <WINDOW_POS X="230" Y="130" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT4">
        <WINDOW_POS X="230" Y="155" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT5">
        <WINDOW_POS X="230" Y="180" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT6">
        <WINDOW_POS X="230" Y="205" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT7">
        <WINDOW_POS X="230" Y="230" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT8">
        <WINDOW_POS X="230" Y="255" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT9">
        <WINDOW_POS X="230" Y="280" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT10">
        <WINDOW_POS X="230" Y="305" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT11">
        <WINDOW_POS X="230" Y="330" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT12">
        <WINDOW_POS X="230" Y="355" W="120" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT13">
        <WINDOW_POS X="230" Y="380" W="120" H="15" />
    </CONTROL>        
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT14">
        <WINDOW_POS X="230" Y="405" W="120" H="15" />
    </CONTROL>            
    <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT15">
        <WINDOW_POS X="230" Y="430" W="120" H="15" />
    </CONTROL>                
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT0">
        <WINDOW_POS X="150" Y="55" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK0">
        <WINDOW_POS X="147" Y="52" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT1">
        <WINDOW_POS X="150" Y="80" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK1">
        <WINDOW_POS X="147" Y="77" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT2">
        <WINDOW_POS X="150" Y="105" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK2">
        <WINDOW_POS X="147" Y="102" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT3">
        <WINDOW_POS X="150" Y="130" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK3">
        <WINDOW_POS X="147" Y="127" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT4">
        <WINDOW_POS X="150" Y="155" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK4">
        <WINDOW_POS X="147" Y="152" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT5">
        <WINDOW_POS X="150" Y="180" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK5">
        <WINDOW_POS X="147" Y="177" W="66" H="17" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT0">
        <WINDOW_POS X="150" Y="205" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK0">
        <WINDOW_POS X="147" Y="202" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT1">
        <WINDOW_POS X="150" Y="230" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK1">
        <WINDOW_POS X="147" Y="227" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT2">
        <WINDOW_POS X="150" Y="255" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK2">
        <WINDOW_POS X="147" Y="252" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT3">
        <WINDOW_POS X="150" Y="280" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK3">
        <WINDOW_POS X="147" Y="277" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT4">
        <WINDOW_POS X="150" Y="305" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK4">
        <WINDOW_POS X="147" Y="302" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT5">
        <WINDOW_POS X="150" Y="330" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK5">
        <WINDOW_POS X="147" Y="327" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT6">
        <WINDOW_POS X="150" Y="355" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK6">
        <WINDOW_POS X="147" Y="352" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT7">
        <WINDOW_POS X="150" Y="380" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK7">
        <WINDOW_POS X="147" Y="377" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT8">
        <WINDOW_POS X="150" Y="405" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK8">
        <WINDOW_POS X="147" Y="402" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT9">
        <WINDOW_POS X="150" Y="430" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK9">
        <WINDOW_POS X="147" Y="427" W="66" H="17" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT0">
        <WINDOW_POS X="365" Y="55" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK0">
        <WINDOW_POS X="362" Y="52" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT1">
        <WINDOW_POS X="365" Y="80" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK1">
        <WINDOW_POS X="362" Y="77" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT2">
        <WINDOW_POS X="365" Y="105" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK2">
        <WINDOW_POS X="362" Y="102" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT3">
        <WINDOW_POS X="365" Y="130" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK3">
        <WINDOW_POS X="362" Y="127" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT4">
        <WINDOW_POS X="365" Y="155" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK4">
        <WINDOW_POS X="362" Y="152" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT5">
        <WINDOW_POS X="365" Y="180" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK5">
        <WINDOW_POS X="362" Y="177" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT6">
        <WINDOW_POS X="365" Y="205" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK6">
        <WINDOW_POS X="362" Y="202" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT7">
        <WINDOW_POS X="365" Y="230" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK7">
        <WINDOW_POS X="362" Y="227" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT8">
        <WINDOW_POS X="365" Y="255" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK8">
        <WINDOW_POS X="362" Y="252" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9">
        <WINDOW_POS X="365" Y="280" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9">
        <WINDOW_POS X="362" Y="277" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10">
        <WINDOW_POS X="365" Y="305" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10">
        <WINDOW_POS X="362" Y="302" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11">
        <WINDOW_POS X="365" Y="330" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11">
        <WINDOW_POS X="362" Y="327" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12">
        <WINDOW_POS X="365" Y="355" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12">
        <WINDOW_POS X="362" Y="352" W="66" H="17" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13">
        <WINDOW_POS X="365" Y="380" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13">
        <WINDOW_POS X="362" Y="377" W="66" H="17" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14">
        <WINDOW_POS X="365" Y="405" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14">
        <WINDOW_POS X="362" Y="402" W="66" H="17" />
    </CONTROL>        
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15">
        <WINDOW_POS X="365" Y="430" W="60" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15">
        <WINDOW_POS X="362" Y="427" W="66" H="17" />
    </CONTROL>            
    <CONTROL Local="Common" Id="KEY_SETTING_CARRAT">
        <WINDOW_POS X="1" Y="0" W="2" H="11" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING">
        <WINDOW_POS X="207" Y="465" W="73" H="18" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON">
        <WINDOW_POS X="287" Y="465" W="73" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON">
        <WINDOW_POS X="367" Y="465" W="73" H="18" />
    </CONTROL>    
    <CONTROL Local="Common" Id="KEY_SETTING_WINDOW">
        <WINDOW_POS X="0" Y="0" W="445" H="490" />
    </CONTROL>    
    <CONTROL Local="Common" Id="ESC_MENU">
        <WINDOW_POS X="0" Y="0" W="160" H="212" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_BACK">
        <WINDOW_POS X="0" Y="0" W="160" H="212" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE">
        <WINDOW_POS X="20" Y="31" W="120" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_HWOPTION">
        <WINDOW_POS X="20" Y="63" W="120" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_KEYSETTING">
        <WINDOW_POS X="20" Y="95" W="120" H="22" />
    </CONTROL>    
    <CONTROL Local="Common" Id="ESC_MENU_HELP">
        <WINDOW_POS X="20" Y="127" W="120" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME">
        <WINDOW_POS X="20" Y="159" W="120" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_CLOSE">
        <WINDOW_POS X="145" Y="4" W="11" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="217" Y="141" W="11" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ESC_MENU_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="11" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="229" Y="141" W="11" H="10" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="SKILL_WINDOW">
        <WINDOW_POS X="487" Y="0" W="278" H="356" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0">
        <WINDOW_POS X="7" Y="24" W="63" H="19" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1">
        <WINDOW_POS X="74" Y="24" W="63" H="19" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2">
        <WINDOW_POS X="141" Y="24" W="63" H="19" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3">
        <WINDOW_POS X="208" Y="24" W="63" H="19" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_PAGE">
        <WINDOW_POS X="7" Y="48" W="264" H="287" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT0">
        <WINDOW_POS X="0" Y="0" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT1">
        <WINDOW_POS X="0" Y="36" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT2">
        <WINDOW_POS X="0" Y="72" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT3">
        <WINDOW_POS X="0" Y="108" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT4">
        <WINDOW_POS X="0" Y="144" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT5">
        <WINDOW_POS X="0" Y="180" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT6">
        <WINDOW_POS X="0" Y="216" W="254" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT7">
        <WINDOW_POS X="0" Y="252" W="254" H="35" />
    </CONTROL>

    <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE">
        <WINDOW_POS X="0" Y="0" W="35" H="35" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="240" Y="304" W="35" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L">
        <WINDOW_POS X="36" Y="0" W="5" H="35" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="276" Y="304" W="5" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M">
        <WINDOW_POS X="41" Y="0" W="208" H="35" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="300" Y="304" W="10" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R">
        <WINDOW_POS X="249" Y="0" W="5" H="35" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="450" Y="304" W="5" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_TEXT">
        <WINDOW_POS X="38" Y="5" W="194" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP">
        <WINDOW_POS X="210" Y="6" W="17" H="31" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="305" Y="262" W="17" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F">
        <WINDOW_POS X="0" Y="0" W="17" H="31" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="269" Y="262" W="17" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER">
        <WINDOW_POS X="0" Y="0" W="17" H="31" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="287" Y="262" W="17" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE">
        <WINDOW_POS X="0" Y="0" W="35" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SCROLLBAR">
        <WINDOW_POS X="256" Y="0" W="9" H="287" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN">
        <WINDOW_POS X="1" Y="1" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="241" Y="305" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC">
        <WINDOW_POS X="91" Y="339" W="110" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK">
        <WINDOW_POS X="205" Y="337" W="66" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT">
        <WINDOW_POS X="205" Y="339" W="66" H="15" />
    </CONTROL>        
    
    <CONTROL Local="Common" Id="PARTY_WINDOW">
        <WINDOW_POS X="526" Y="0" W="239" H="364" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK">
        <WINDOW_POS X="0" Y="22" W="239" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="442" W="239" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC">
        <WINDOW_POS X="10" Y="25" W="180" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK">
        <WINDOW_POS X="0" Y="106" W="239" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="442" W="239" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC">
        <WINDOW_POS X="10" Y="109" W="180" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT">
        <WINDOW_POS X="0" Y="0" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="68" Y="254" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="52" Y="238" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="68" Y="238" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="52" Y="254" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="489" Y="343" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="489" Y="343" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="489" Y="375" W="15" H="15" />
    </CONTROL>
        <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="52" Y="254" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="68" Y="238" W="15" H="15" />
    </CONTROL>

    <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W">
        <WINDOW_POS X="0" Y="0" W="15" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="489" Y="375" W="15" H="15" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME">
        <WINDOW_POS X="19" Y="2" W="90" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS">
        <WINDOW_POS X="110" Y="2" W="50" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON">
        <WINDOW_POS X="160" Y="1" W="35" H="14" />
    </CONTROL>    
    <CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON">
        <WINDOW_POS X="195" Y="1" W="35" H="14" />
    </CONTROL>    
    <CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK">
        <WINDOW_POS X="0" Y="17" W="231" H="14" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="401" W="231" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_HP">
        <WINDOW_POS X="2" Y="19" W="227" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="2" Y="403" W="227" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE">
        <WINDOW_POS X="0" Y="0" W="227" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="416" W="227" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK">
        <WINDOW_POS X="0" Y="17" W="231" H="14" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="427" W="231" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT">
        <WINDOW_POS X="0" Y="19" W="231" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0">
        <WINDOW_POS X="4" Y="39" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT">
        <WINDOW_POS X="10" Y="76" W="219" H="30" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1">
        <WINDOW_POS X="4" Y="123" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2">
        <WINDOW_POS X="4" Y="157" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3">
        <WINDOW_POS X="4" Y="192" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4">
        <WINDOW_POS X="4" Y="225" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5">
        <WINDOW_POS X="4" Y="259" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6">
        <WINDOW_POS X="4" Y="293" W="231" H="31" />
    </CONTROL>
    <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7">
        <WINDOW_POS X="4" Y="327" W="231" H="31" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="THAI_CCAFE_MARK">
        <WINDOW_POS X="595" Y="70" W="64" H="42" />        
    </CONTROL>
    <CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE">
        <WINDOW_POS X="0" Y="0" W="64" H="42" />
        <TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="64" H="42" />
    </CONTROL>

    
    
    <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H">
       <WINDOW_POS X="226" Y="0" W="20" H="41" />
       <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
       <TEXTURE_POS X="0" Y="40" W="20" H="41" />
      </CONTROL>

    <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H">
       <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="40" Y="40" W="20" H="41" />
      </CONTROL>

//New Character window by Hibari Kyoya
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN">
        <WINDOW_POS X="0" Y="0" W="465" H="600" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION">
        <WINDOW_POS X="4" Y="41" W="457" H="460" />
        <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
        <TEXTURE_POS X="214" Y="0" W="9" H="54" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP">
        <WINDOW_POS X="4" Y="22" W="96" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP">
        <WINDOW_POS X="102" Y="22" W="96" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP">
        <WINDOW_POS X="200" Y="22" W="96" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION">
        <WINDOW_POS X="8" Y="46" W="249" H="407" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION">    
        <WINDOW_POS X="8" Y="515" W="450" H="75" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION">
        <WINDOW_POS X="264" Y="75" W="110" H="30" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION">
        <WINDOW_POS X="373" Y="75" W="85" H="30" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION">
        <WINDOW_POS X="264" Y="104" W="110" H="102" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION">
        <WINDOW_POS X="373" Y="104" W="85" H="102" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION">
        <WINDOW_POS X="264" Y="205" W="194" H="30" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION">
        <WINDOW_POS X="264" Y="239" W="110" H="214" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION">    
        <WINDOW_POS X="373" Y="239" W="85" H="214" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION">    
        <WINDOW_POS X="8" Y="459" W="450" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION">    
        <WINDOW_POS X="8" Y="485" W="450" H="25" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW">
        <WINDOW_POS X="10" Y="100" W="249" H="401" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON">
        <WINDOW_POS X="230" Y="416" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="40" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER">
        <WINDOW_POS X="0" Y="0" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
        <TEXTURE_POS X="106" Y="40" W="16" H="16" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT">
        <WINDOW_POS X="10" Y="60" W="240" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT">
        <WINDOW_POS X="10" Y="81" W="240" H="11" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT">
        <WINDOW_POS X="14" Y="517" W="200" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT">
        <WINDOW_POS X="14" Y="533" W="200" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT">
        <WINDOW_POS X="14" Y="549" W="60" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE">
        <WINDOW_POS X="94" Y="549" W="130" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT">
        <WINDOW_POS X="134" Y="549" W="130" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT">
        <WINDOW_POS X="14" Y="565" W="130" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE">
        <WINDOW_POS X="94" Y="565" W="130" H="16" />
    </CONTROL> 
    
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC">
        <WINDOW_POS X="85" Y="490" W="360" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT">
        <WINDOW_POS X="85" Y="490" W="360" H="11" />
    </CONTROL> 

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR">
        <WINDOW_POS X="49" Y="539" W="88" H="5" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="157" W="88" H="5" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB">
        <WINDOW_POS X="49" Y="537" W="6" H="9" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="77" Y="163" W="6" H="9" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON">
        <WINDOW_POS X="285" Y="15" W="70" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT">
        <WINDOW_POS X="13" Y="1" W="60" H="14" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON">
        <WINDOW_POS X="384" Y="15" W="70" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT">
        <WINDOW_POS X="13" Y="01" W="60" H="14" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT">
        <WINDOW_POS X="287" Y="85" W="42" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE">
        <WINDOW_POS X="405" Y="85" W="50" H="14" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT">
        <WINDOW_POS X="267" Y="110" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT">
        <WINDOW_POS X="267" Y="129" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT">
        <WINDOW_POS X="267" Y="148" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT">
        <WINDOW_POS X="267" Y="167" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT">
        <WINDOW_POS X="267" Y="186" W="40" H="13" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE">
        <WINDOW_POS X="289" Y="110" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE">
        <WINDOW_POS X="289" Y="129" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE">
        <WINDOW_POS X="289" Y="148" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE">
        <WINDOW_POS X="289" Y="167" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE">
        <WINDOW_POS X="289" Y="186" W="40" H="13" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE">
        <WINDOW_POS X="324" Y="110" W="45" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE">
        <WINDOW_POS X="324" Y="129" W="45" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE">
        <WINDOW_POS X="324" Y="148" W="45" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE">
        <WINDOW_POS X="324" Y="167" W="45" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE">
        <WINDOW_POS X="324" Y="186" W="45" H="13" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS">
        <WINDOW_POS X="0" Y="0" W="38" H="18" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON">
        <WINDOW_POS X="377" Y="108" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON">
        <WINDOW_POS X="377" Y="127" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON">
        <WINDOW_POS X="377" Y="146" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON">
        <WINDOW_POS X="377" Y="165" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON">
        <WINDOW_POS X="377" Y="184" W="38" H="18" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON">
        <WINDOW_POS X="417" Y="108" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON">
        <WINDOW_POS X="417" Y="127" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON">
        <WINDOW_POS X="417" Y="146" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON">
        <WINDOW_POS X="417" Y="165" W="38" H="18" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON">
        <WINDOW_POS X="417" Y="184" W="38" H="18" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON">
        <WINDOW_POS X="277" Y="208" W="80" H="24" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON">
        <WINDOW_POS X="367" Y="208" W="80" H="24" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT">
        <WINDOW_POS X="269" Y="263" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT">
        <WINDOW_POS X="269" Y="244" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT">
        <WINDOW_POS X="269" Y="282" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT">
        <WINDOW_POS X="269" Y="301" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT">
        <WINDOW_POS X="269" Y="320" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT">
        <WINDOW_POS X="269" Y="339" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT">
        <WINDOW_POS X="269" Y="358" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT">
        <WINDOW_POS X="269" Y="377" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT">
        <WINDOW_POS X="269" Y="396" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT">
        <WINDOW_POS X="269" Y="415" W="65" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT">
        <WINDOW_POS X="269" Y="434" W="65" H="13" />
    </CONTROL>


    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE">
        <WINDOW_POS X="330" Y="263" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE">
        <WINDOW_POS X="330" Y="244" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE">
        <WINDOW_POS X="330" Y="282" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE">
        <WINDOW_POS X="330" Y="301" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE">
        <WINDOW_POS X="330" Y="320" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE">
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    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE">
        <WINDOW_POS X="330" Y="358" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE">
        <WINDOW_POS X="330" Y="377" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE">
        <WINDOW_POS X="330" Y="396" W="40" H="13" />
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    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE">
        <WINDOW_POS X="330" Y="415" W="40" H="13" />
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    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE">
        <WINDOW_POS X="330" Y="434" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK">
        <WINDOW_POS X="120" Y="204" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK">
        <WINDOW_POS X="120" Y="223" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK">
        <WINDOW_POS X="120" Y="242" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK">
        <WINDOW_POS X="120" Y="261" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK">
        <WINDOW_POS X="120" Y="280" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK">
        <WINDOW_POS X="120" Y="299" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK">
        <WINDOW_POS X="120" Y="318" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK">
        <WINDOW_POS X="120" Y="337" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK">
        <WINDOW_POS X="120" Y="356" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK">
        <WINDOW_POS X="120" Y="375" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK">
        <WINDOW_POS X="120" Y="394" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="202" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="221" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="240" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="259" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="278" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="297" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="316" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="335" W="40" H="13" />
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="354" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="373" W="40" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE">    
        <WINDOW_POS X="136" Y="392" W="40" H="13" />
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    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE">
        <WINDOW_POS X="130" Y="204" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE">
        <WINDOW_POS X="130" Y="223" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE">
        <WINDOW_POS X="130" Y="242" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE">
        <WINDOW_POS X="130" Y="261" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE">
        <WINDOW_POS X="130" Y="280" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE">
        <WINDOW_POS X="130" Y="299" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE">
        <WINDOW_POS X="130" Y="318" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE">
        <WINDOW_POS X="130" Y="337" W="40" H="13" />
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    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE">
        <WINDOW_POS X="130" Y="356" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE">
        <WINDOW_POS X="130" Y="375" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE">
        <WINDOW_POS X="130" Y="394" W="40" H="13" />
    </CONTROL>

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT">
        <WINDOW_POS X="10" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT">
        <WINDOW_POS X="100" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT">
        <WINDOW_POS X="190" Y="463" W="55" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT">
        <WINDOW_POS X="280" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT">
        <WINDOW_POS X="370" Y="463" W="40" H="13" />
    </CONTROL>    

    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE">
        <WINDOW_POS X="60" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE">
        <WINDOW_POS X="160" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE">
        <WINDOW_POS X="250" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE">
        <WINDOW_POS X="340" Y="463" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE">
        <WINDOW_POS X="430" Y="463" W="40" H="13" />
    </CONTROL>

    <CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON">
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        <TEXTURE_POS X="34" Y="0" W="14" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON">
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        <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
        <TEXTURE_POS X="48" Y="0" W="14" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON">
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        <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
        <TEXTURE_POS X="62" Y="0" W="14" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON">
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        <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
        <TEXTURE_POS X="76" Y="0" W="14" H="14" />
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    <CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON">
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        <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE>
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND">
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    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
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    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER">
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        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER">
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    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON">
        <WINDOW_POS X="5" Y="311" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON">
        <WINDOW_POS X="178" Y="311" W="13" H="13" />
    </CONTROL>
    


    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW">
        <WINDOW_POS X="526" Y="0" W="238" H="510" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION">
        <WINDOW_POS X="4" Y="41" W="230" H="444" />
        <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE>
        <TEXTURE_POS X="214" Y="0" W="9" H="54" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP">
        <WINDOW_POS X="4" Y="22" W="75" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP">
        <WINDOW_POS X="80" Y="22" W="75" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP">
        <WINDOW_POS X="156" Y="22" W="75" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE">
        <WINDOW_POS X="0" Y="0" W="75" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1">
        <WINDOW_POS X="6" Y="5" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2">
        <WINDOW_POS X="46" Y="5" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3">
        <WINDOW_POS X="87" Y="5" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4">
        <WINDOW_POS X="128" Y="5" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5">
        <WINDOW_POS X="169" Y="5" W="40" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT">
        <WINDOW_POS X="12" Y="1" W="20" H="14" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON">
        <WINDOW_POS X="210" Y="4" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="40" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER">
        <WINDOW_POS X="0" Y="0" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE>
        <TEXTURE_POS X="106" Y="40" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION">
        <WINDOW_POS X="8" Y="65" W="223" H="367" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION">
        <WINDOW_POS X="8" Y="436" W="223" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION">
        <WINDOW_POS X="8" Y="460" W="223" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT">
        <WINDOW_POS X="8" Y="28" W="215" H="35" />
    </CONTROL>
<CONTROL Local="Common" Id="INVENTORY_MONEY_BACK">
        <WINDOW_POS X="6" Y="460" W="225" H="18" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="276" Y="304" W="179" H="35" />
    </CONTROL>
// é΁څਔٍ
    <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT">
        <WINDOW_POS X="34" Y="462" W="180" H="11" />
    </CONTROL>
// 卤Ϳਔٍ
    <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON">
        <WINDOW_POS X="16" Y="463" W="13" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="228" Y="92" W="13" H="13" />
    </CONTROL>
//ߗ麋ƑǠߩ΂
    <CONTROL Local="Common" Id="INVENTORY_POINT_BACK">
        <WINDOW_POS X="6" Y="438" W="225" H="18" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="276" Y="304" W="179" H="35" />
    </CONTROL>
// é΁څߩ΂
    <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT">
        <WINDOW_POS X="34" Y="440" W="180" H="11" />
    </CONTROL>
// 卤Ϳߩ΂
    <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON">
        <WINDOW_POS X="16" Y="441" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="54" Y="26" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="54" Y="26" W="13" H="13" />
    </CONTROL>    
    <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="13" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="228" Y="106" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON">
        <WINDOW_POS X="198" Y="333" W="25" H="15" />
        <TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE>
        <TEXTURE_POS X="6" Y="0" W="25" H="15" />
    </CONTROL>    
    <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="25" H="15" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="252" W="24" H="24" />
    </CONTROL>
// ܘ遠ƍŠĬ
    <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON">
        <WINDOW_POS X="6" Y="482" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="23" W="55" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="0" W="55" H="22" />
    </CONTROL>
// 卤Ϳƍ Ĭ
    <CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON">
        <WINDOW_POS X="26" Y="484" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="47" Y="46" W="16" H="16" />
    </CONTROL>
// ܘ遢ҍ
    <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON">
        <WINDOW_POS X="61" Y="482" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="23" W="55" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="0" W="55" H="22" />
    </CONTROL>
// 卤ͿÂӂ
    <CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON">
        <WINDOW_POS X="82" Y="484" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="46" W="16" H="16" />
    </CONTROL>
// ܘ邅ڍ
    <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON">
        <WINDOW_POS X="117" Y="482" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="23" W="55" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="0" W="55" H="22" />
    </CONTROL>
// 卤Ϳź
    <CONTROL Local="Common" Id="INVENTORY_DELETE_ICON">
        <WINDOW_POS X="138" Y="484" W="15" H="16" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="16" Y="46" W="15" H="16" />
    </CONTROL>
// ܘ邠ĕ¿
    <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON">
        <WINDOW_POS X="173" Y="482" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="23" W="55" H="22" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="55" H="22" />
        <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE>
        <TEXTURE_POS X="316" Y="0" W="55" H="22" />
    </CONTROL>
// 卤Ϳᄕ¿
    <CONTROL Local="Common" Id="INVENTORY_RANK_ICON">
        <WINDOW_POS X="194" Y="484" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="31" Y="46" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X">
        <WINDOW_POS X="11" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW">
        <WINDOW_POS X="10" Y="398" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="54" Y="26" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F">
        <WINDOW_POS X="0" Y="0" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="54" Y="26" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW">
        <WINDOW_POS X="30" Y="399" W="129" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW">
        <WINDOW_POS X="10" Y="422" W="13" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="228" Y="92" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F">
        <WINDOW_POS X="0" Y="0" W="13" H="13" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="228" Y="106" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW">
        <WINDOW_POS X="30" Y="423" W="129" H="11" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON">
        <WINDOW_POS X="4" Y="443" W="52" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON">
        <WINDOW_POS X="61" Y="443" W="52" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON">
        <WINDOW_POS X="118" Y="443" W="52" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON">
        <WINDOW_POS X="175" Y="443" W="52" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE">
        <WINDOW_POS X="22" Y="445" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="47" Y="46" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE">
        <WINDOW_POS X="79" Y="445" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="46" W="16" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE">
        <WINDOW_POS X="136" Y="445" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="16" Y="46" W="15" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE">
        <WINDOW_POS X="193" Y="445" W="16" H="16" />
        <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE>
        <TEXTURE_POS X="31" Y="46" W="16" H="16" />
    </CONTROL>

//ܘ遡ՠƗͿ྿
    <CONTROL Local="Common" Id="INVENTORY_PAGE">
        <WINDOW_POS X="12" Y="41" W="225" H="380" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON0">
        <WINDOW_POS X="0" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON0_F">
        <WINDOW_POS X="0" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON1">
        <WINDOW_POS X="40" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON1_F">
        <WINDOW_POS X="40" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON2">
        <WINDOW_POS X="80" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON2_F">
        <WINDOW_POS X="80" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0">
        <WINDOW_POS X="25" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1">
        <WINDOW_POS X="65" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2">
        <WINDOW_POS X="105" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_WINDOW">
        <WINDOW_POS X="311" Y="0" W="239" H="318" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0">
        <WINDOW_POS X="11" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1">
        <WINDOW_POS X="47" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2">
        <WINDOW_POS X="83" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3">
        <WINDOW_POS X="119" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4">
        <WINDOW_POS X="155" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5">
        <WINDOW_POS X="191" Y="11" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE>
        <TEXTURE_POS X="70" Y="12" W="13" H="13" />
    </CONTROL>
// ˹꒠厠׿ế-------------------------
    <CONTROL Local="Common" Id="ITEMBANK_PAGE">
        <WINDOW_POS X="12" Y="41" W="225" H="380" />
    </CONTROL>
//ܘ遡ՠƗͿ྿
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON0">
        <WINDOW_POS X="0" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F">
        <WINDOW_POS X="0" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON1">
        <WINDOW_POS X="40" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F">
        <WINDOW_POS X="40" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON2">
        <WINDOW_POS X="80" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F">
        <WINDOW_POS X="80" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON3">
        <WINDOW_POS X="120" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F">
        <WINDOW_POS X="120" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON4">
        <WINDOW_POS X="160" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="90" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F">
        <WINDOW_POS X="160" Y="5" W="13" H="13" />
        <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE>
        <TEXTURE_POS X="103" Y="0" W="13" H="13" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0">
        <WINDOW_POS X="25" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1">
        <WINDOW_POS X="65" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2">
        <WINDOW_POS X="105" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3">
        <WINDOW_POS X="145" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4">
        <WINDOW_POS X="185" Y="6" W="10" H="10" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40">
        <WINDOW_POS X="0" Y="28" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41">
        <WINDOW_POS X="0" Y="64" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42">
        <WINDOW_POS X="0" Y="100" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43">
        <WINDOW_POS X="0" Y="136" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44">
        <WINDOW_POS X="0" Y="172" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45">
        <WINDOW_POS X="0" Y="208" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46">
        <WINDOW_POS X="0" Y="244" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47">
        <WINDOW_POS X="0" Y="280" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48">
        <WINDOW_POS X="0" Y="316" W="215" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49">
        <WINDOW_POS X="0" Y="352" W="215" H="35" />
    </CONTROL>

// New quick skill window ẇ֑鿍

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="79" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT">
        <WINDOW_POS X="0" Y="0" W="41" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="163" W="41" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE">
        <WINDOW_POS X="0" Y="41" W="41" H="10" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="3" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="43" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="20" W="41" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="43" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="0" W="41" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE">
        <WINDOW_POS X="0" Y="63" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="204" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="204" W="41" H="16" />
    </CONTROL>

// ᶺʡԿẇ֑鿍

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="480" />
    </CONTROL>

    <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW">
        <WINDOW_POS X="0" Y="0" W="41" H="453" />
    </CONTROL>
// ܔ?
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON">
        <WINDOW_POS X="0" Y="464" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="221" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="221" W="41" H="16" />
    </CONTROL>
// ƍ?܅Յͤ
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON">
        <WINDOW_POS X="0" Y="444" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="20" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON">
        <WINDOW_POS X="0" Y="444" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="41" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="20" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="41" Y="0" W="41" H="20" />
    </CONTROL>
//́ع
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON">
        <WINDOW_POS X="21" Y="422" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="20" W="20" H="20" />
    </CONTROL>
    
    <CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY">
        <WINDOW_POS X="0" Y="0" W="41" H="399" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0">
        <WINDOW_POS X="0" Y="41" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1">
        <WINDOW_POS X="0" Y="79" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2">
        <WINDOW_POS X="0" Y="117" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3">
        <WINDOW_POS X="0" Y="155" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4">
        <WINDOW_POS X="0" Y="193" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5">
        <WINDOW_POS X="0" Y="231" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6">
        <WINDOW_POS X="0" Y="269" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7">
        <WINDOW_POS X="0" Y="307" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8">
        <WINDOW_POS X="0" Y="345" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9">
        <WINDOW_POS X="0" Y="383" W="41" H="38" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="38" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END">
        <WINDOW_POS X="0" Y="421" W="41" H="42" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="215" Y="235" W="41" H="3" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
        <WINDOW_POS X="3" Y="423" W="35" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14">
        <WINDOW_POS X="0" Y="422" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="0" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER">
        <WINDOW_POS X="0" Y="422" W="20" H="20" />
    </CONTROL>

// New quick skill window ẇڍٍ

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW">
        <WINDOW_POS X="0" Y="0" W="79" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW">
        <WINDOW_POS X="41" Y="0" W="10" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="413" Y="404" W="1" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="43" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="40" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="60" Y="40" W="20" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="43" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="40" W="20" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW">
        <WINDOW_POS X="63" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="417" Y="404" W="16" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F">
        <WINDOW_POS X="0" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="433" Y="404" W="16" H="41" />
    </CONTROL>


//ᶺʡԿẇڍٍ
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW">
        <WINDOW_POS X="0" Y="559" W="490" H="41" />
    </CONTROL>
//ܔ?
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON">
        <WINDOW_POS X="474" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="449" Y="404" W="16" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="16" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="465" Y="404" W="16" H="41" />
    </CONTROL>
// ƍ?܅Յͤ
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW">
        <WINDOW_POS X="454" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="40" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="60" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW">
        <WINDOW_POS X="454" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="40" W="20" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F">
        <WINDOW_POS X="0" Y="0" W="20" H="41" />
        <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="40" W="20" H="41" />
    </CONTROL>
//́ع
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON">
        <WINDOW_POS X="432" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="20" W="20" H="20" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="20" Y="20" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW">
        <WINDOW_POS X="41" Y="0" W="399" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0">
        <WINDOW_POS X="0" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1">
        <WINDOW_POS X="39" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2">
        <WINDOW_POS X="78" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3">
        <WINDOW_POS X="117" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4">
        <WINDOW_POS X="156" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5">
        <WINDOW_POS X="195" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6">
        <WINDOW_POS X="234" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7">
        <WINDOW_POS X="273" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8">
        <WINDOW_POS X="312" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9">
        <WINDOW_POS X="351" Y="0" W="39" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="39" H="41" />
    </CONTROL>
    <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END">
        <WINDOW_POS X="390" Y="0" W="24" H="41" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="376" Y="404" W="1" H="41" />
    </CONTROL>

    <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW">
        <WINDOW_POS X="432" Y="22" W="20" H="20" />
    </CONTROL>

    <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW">
        <WINDOW_POS X="432" Y="21" W="20" H="20" />
        <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="0" W="20" H="20" />
    </CONTROL>

    <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON">
        <WINDOW_POS X="3" Y="23" W="59" H="16" />
    </CONTROL-->
    
    <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE">
        <WINDOW_POS X="3" Y="3" W="35" H="35" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER">
        <WINDOW_POS X="4" Y="4" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="167" W="33" H="33" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER">
        <WINDOW_POS X="27" Y="24" W="16" H="15" />
    </CONTROL>
    
    <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE">
        <WINDOW_POS X="2" Y="3" W="35" H="35" />
    </CONTROL-->
    <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER">
        <WINDOW_POS X="3" Y="4" W="33" H="33" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="167" W="33" H="33" />
    </CONTROL-->
    <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER">
        <WINDOW_POS X="26" Y="24" W="16" H="15" />
    </CONTROL-->
    
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON">
        <WINDOW_POS X="0" Y="41" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="0" Y="204" W="41" H="16" />
    </CONTROL>
    <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F">
        <WINDOW_POS X="0" Y="0" W="41" H="16" />
        <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE>
        <TEXTURE_POS X="42" Y="204" W="41" H="16" />
    </CONTROL>



</INTERFACE>

2. gameword.xml
Code:
<?xml version="1.0" encoding="utf-8"?> 
<TEXT>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY">
<VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE>
<VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD">
<VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="DISCOURAGES">
<VALUE Lang="pe">Non-recommended</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="GATE_ALARM">
<VALUE Lang="pe">You are now moving to another map.</VALUE>
</SENTENSE>
<SENTENSE Ver="1" Id="STORAGE_TIMELEFT">
<VALUE Lang="pe">%d Years %d Months %d Days</VALUE>
<VALUE Lang="pe">%d Hours %d Minutes Left</VALUE>
</SENTENSE>
<WORD Ver="1" Id="ACADEMY_NAME">
<VALUE Lang="pe" Index="0">Sacred Gate</VALUE>
<VALUE Lang="pe" Index="1">Mystic Peak</VALUE>
<VALUE Lang="pe" Index="2">Phoenix</VALUE>
</WORD>
<WORD Ver="1" Id="ADMIN_NAME">
<VALUE Lang="pe" Index="0"> Admin </VALUE>
</WORD>
<WORD Ver="1" Id="ARROW_TYPE">
<VALUE Lang="pe" Index="0">Arrow</VALUE>
<VALUE Lang="pe" Index="1">Talisman</VALUE>
<VALUE Lang="pe" Index="2">Bullet</VALUE>
</WORD>
<WORD Ver="1" Id="ATTENDANCE_BOOK">
<VALUE Lang="pe" Index="0">Attendance</VALUE>
</WORD>
<WORD Ver="1" Id="AUTHORITY_PARTY">
<VALUE Lang="pe" Index="0">Assign</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">kill</VALUE>
<VALUE Lang="pe" Index="2">death</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_SEX">
<VALUE Lang="pe" Index="0">Male</VALUE>
<VALUE Lang="pe" Index="1">Female</VALUE>
</WORD>
<WORD Ver="1" Id="BIG_FONT">
<VALUE Lang="Common" Index="0">1</VALUE>
<VALUE Lang="pe" Index="0">1</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST">
<VALUE Lang="pe" Index="0">Booster:</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_BOOST_LEARNING">
<VALUE Lang="pe" Index="0">No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Learned</VALUE>
</WORD>
<WORD Ver="1" Id="BIKE_MENU">
<VALUE Lang="pe" Index="0">Cancel for Riding</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_TITLE">
<VALUE Lang="pe" Index="0">Section</VALUE>
<VALUE Lang="pe" Index="1">Bus Station</VALUE>
</WORD>
<WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Bus</VALUE>
</WORD>
<WORD Ver="1" Id="CARD_NEW">
<VALUE Lang="pe" Index="0">Previous</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
</WORD>
<WORD Ver="1" Id="CANCEL">
<VALUE Lang="Common" Index="0">Cancel</VALUE>
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_RANKING_DISPLAY">
<VALUE Lang="pe" Index="0">Position</VALUE>
<VALUE Lang="pe" Index="1">Kill(s)</VALUE>
<VALUE Lang="pe" Index="2">Death(s)</VALUE>
</WORD>
<WORD Ver="1" Id="CDM_SAFE_TIME">
<VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE>
</WORD>
<WORD Ver="1" Id="CHANGE_SERVER">
<VALUE Lang="pe" Index="0">Change Server</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON">
<VALUE Lang="pe" Index="0">Make Phone number list</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_NAME_STATIC">
<VALUE Lang="pe" Index="0">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC">
<VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_RESI_STATIC">
<VALUE Lang="pe" Index="0">Element Resistance: </VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Elec</VALUE>
<VALUE Lang="pe" Index="4">Poi</VALUE>
<VALUE Lang="pe" Index="5">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC">
<VALUE Lang="pe" Index="0">Character Personality</VALUE>
<VALUE Lang="pe" Index="1">School</VALUE>
<VALUE Lang="pe" Index="2">LifePoint</VALUE>
<VALUE Lang="pe" Index="3">Rank</VALUE>
<VALUE Lang="pe" Index="4">Class</VALUE>
<VALUE Lang="pe" Index="5">Attr</VALUE>
<VALUE Lang="pe" Index="6">Status</VALUE>
<VALUE Lang="pe" Index="7">Grade</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_APPLY">
<VALUE Lang="pe" Index="0">Apply</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_INIT">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_POINT">
<VALUE Lang="pe" Index="0">Points</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STAT_STATIC">
<VALUE Lang="pe" Index="0">Pow:</VALUE>
<VALUE Lang="pe" Index="1">Dex:</VALUE>
<VALUE Lang="pe" Index="2">Int:</VALUE>
<VALUE Lang="pe" Index="3">Int:</VALUE>
<VALUE Lang="pe" Index="4">Vit:</VALUE>
<VALUE Lang="pe" Index="5">Stm:</VALUE>
</WORD>
<WORD Ver="1" Id="CHARACTER_STATUS_STATIC">
<VALUE Lang="pe" Index="0">สถานะ</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">ความแรง</VALUE>
<VALUE Lang="pe" Index="3">Defense</VALUE>
<VALUE Lang="pe" Index="4">MeleeAttack</VALUE>
<VALUE Lang="pe" Index="5">RangeAttack</VALUE>
<VALUE Lang="pe" Index="6">ชีวิต</VALUE>
<VALUE Lang="pe" Index="7">เวทย์</VALUE>
<VALUE Lang="pe" Index="8">อดทน</VALUE>
<VALUE Lang="pe" Index="9">HitRate</VALUE>
<VALUE Lang="pe" Index="10">AvoidRate</VALUE>
<VALUE Lang="pe" Index="11">Energy</VALUE>
<VALUE Lang="pe" Index="12">หมดอายุ</VALUE>
<VALUE Lang="pe" Index="13">CP</VALUE>
<VALUE Lang="pe" Index="14">MaxDmg</VALUE>
<VALUE Lang="pe" Index="15">MinDmg</VALUE>
<VALUE Lang="pe" Index="16">HP</VALUE>
<VALUE Lang="pe" Index="17">MP</VALUE>
<VALUE Lang="pe" Index="18">SP</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_CHANNEL_BUTTON">
<VALUE Lang="pe" Index="0">All</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Guild</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">League</VALUE>
<VALUE Lang="pe" Index="6">Talk</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_LINK_PARTY_RECRUIT">
<VALUE Lang="pe" Index="0">/partyrecruit</VALUE>
<VALUE Lang="pe" Index="1">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="2">Invite</VALUE>
<VALUE Lang="pe" Index="3">Refuse</VALUE>
<VALUE Lang="pe" Index="4">Maybe next time~!</VALUE>
<VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OK_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_ONOFF">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">System</VALUE>
<VALUE Lang="pe" Index="5">Alliance</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Private message</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">Loudspeakers</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_OPTION_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Options dialog window</VALUE>
<VALUE Lang="pe" Index="1">General Dialogue</VALUE>
<VALUE Lang="pe" Index="2">Channel Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE">
<VALUE Lang="pe" Index="0">General</VALUE>
<VALUE Lang="pe" Index="1">Whispers to the %1%</VALUE>
<VALUE Lang="pe" Index="2">Team</VALUE>
<VALUE Lang="pe" Index="3">Club</VALUE>
<VALUE Lang="pe" Index="4">Alliance</VALUE>
<VALUE Lang="pe" Index="5">Area</VALUE>
<VALUE Lang="pe" Index="6">Find Team</VALUE>
<VALUE Lang="pe" Index="7">PA</VALUE>
<VALUE Lang="pe" Index="8">System</VALUE>
<VALUE Lang="pe" Index="9">%1%'s whispers</VALUE>
</WORD>
<WORD Ver="1" Id="CHAT_TYPE_SYMBOL_LOCAL">
<VALUE Lang="pe" Index="0">/s</VALUE>
<VALUE Lang="pe" Index="1">/w</VALUE>
<VALUE Lang="pe" Index="2">/p</VALUE>
<VALUE Lang="pe" Index="3">/c</VALUE>
<VALUE Lang="pe" Index="4">/u</VALUE>
<VALUE Lang="pe" Index="5">/1</VALUE>
<VALUE Lang="pe" Index="6">/2</VALUE>
<VALUE Lang="pe" Index="7">/y</VALUE>
<VALUE Lang="pe" Index="8">/n</VALUE>
<VALUE Lang="pe" Index="9">/r</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_KEYTEXT">
<VALUE Lang="pe" Index="0">Alt + 1</VALUE>
<VALUE Lang="pe" Index="1">Alt + 2</VALUE>
<VALUE Lang="pe" Index="2">Alt + 3</VALUE>
<VALUE Lang="pe" Index="3">Alt + 4</VALUE>
<VALUE Lang="pe" Index="4">Alt + 5</VALUE>
<VALUE Lang="pe" Index="5">Alt + 6</VALUE>
<VALUE Lang="pe" Index="6">Alt + 7</VALUE>
<VALUE Lang="pe" Index="7">Alt + 8</VALUE>
<VALUE Lang="pe" Index="8">Alt + 9</VALUE>
<VALUE Lang="pe" Index="9">Alt + 0</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="CHATMACRO_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Chat Macro</VALUE>
</WORD>
<WORD Ver="1" Id="CLOSE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL">
<VALUE Lang="pe" Index="0">Party Name</VALUE>
<VALUE Lang="pe" Index="1">Time</VALUE>
<VALUE Lang="pe" Index="2">Hour</VALUE>
<VALUE Lang="pe" Index="3">Mins</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_MODAL_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Battle Royale Application</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BATTLE_TIME">
<VALUE Lang="pe" Index="0">CW Time:</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_BUTTON">
<VALUE Lang="pe" Index="0">Expel</VALUE>
<VALUE Lang="pe" Index="1">Dismiss</VALUE>
<VALUE Lang="pe" Index="2">Modification</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
<VALUE Lang="pe" Index="4">Amend</VALUE>
<VALUE Lang="pe" Index="5">Cancel Dismission</VALUE>
<VALUE Lang="pe" Index="6">Withdraw</VALUE>
<VALUE Lang="pe" Index="7">Member</VALUE>
<VALUE Lang="pe" Index="8">Notice</VALUE>
<VALUE Lang="pe" Index="9">Alliance</VALUE>
<VALUE Lang="pe" Index="10">Compose</VALUE>
<VALUE Lang="pe" Index="11">Assist Senior Officer</VALUE>
<VALUE Lang="pe" Index="12">Disband</VALUE>
<VALUE Lang="pe" Index="13">Hostile</VALUE>
<VALUE Lang="pe" Index="14">Terminate</VALUE>
<VALUE Lang="pe" Index="15">Surrender</VALUE>
<VALUE Lang="pe" Index="16">temp</VALUE>
<VALUE Lang="pe" Index="17">PartyRecruit</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_GRADE">
<VALUE Lang="Common" Index="0">E</VALUE>
<VALUE Lang="pe" Index="0">E</VALUE>
<VALUE Lang="Common" Index="1">D</VALUE>
<VALUE Lang="pe" Index="1">D</VALUE>
<VALUE Lang="Common" Index="2">C</VALUE>
<VALUE Lang="pe" Index="2">C</VALUE>
<VALUE Lang="Common" Index="3">B</VALUE>
<VALUE Lang="pe" Index="3">B</VALUE>
<VALUE Lang="Common" Index="4">A</VALUE>
<VALUE Lang="pe" Index="4">A</VALUE>
<VALUE Lang="Common" Index="5">S</VALUE>
<VALUE Lang="pe" Index="5">S</VALUE>
<VALUE Lang="Common" Index="6">S1</VALUE>
<VALUE Lang="pe" Index="6">S1</VALUE>
<VALUE Lang="Common" Index="7">S2</VALUE>
<VALUE Lang="pe" Index="7">S2</VALUE>
<VALUE Lang="Common" Index="8">S3</VALUE>
<VALUE Lang="pe" Index="8">S3</VALUE>
<VALUE Lang="Common" Index="9">S4</VALUE>
<VALUE Lang="pe" Index="9">S4</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Guild Locker</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Level</VALUE>
<VALUE Lang="pe" Index="2">Master</VALUE>
<VALUE Lang="pe" Index="3">Foundation</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Dismissal</VALUE>
<VALUE Lang="pe" Index="6">Alias</VALUE>
<VALUE Lang="pe" Index="7">Senior</VALUE>
<VALUE Lang="pe" Index="8">General</VALUE>
<VALUE Lang="pe" Index="9">Result</VALUE>
<VALUE Lang="pe" Index="10">Win</VALUE>
<VALUE Lang="pe" Index="11">Lose</VALUE>
<VALUE Lang="pe" Index="12">Draw</VALUE>
<VALUE Lang="pe" Index="13">Ally record</VALUE>
<VALUE Lang="pe" Index="14">You Don't have a Club</VALUE>
</WORD>
<WORD Ver="1" Id="CLUB_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Club</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Restricted Range</VALUE>
<VALUE Lang="pe" Index="1">Recovery Dose Usage</VALUE>
<VALUE Lang="pe" Index="2">HP Rate Boost</VALUE>
<VALUE Lang="pe" Index="3">Duel Bet Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Duel Invitation</VALUE>
<VALUE Lang="pe" Index="1">Duel Invitation Information</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_BEGIN">
<VALUE Lang="Common" Index="0">Fight.WAV</VALUE>
<VALUE Lang="pe" Index="0">Fight.WAV</VALUE>
<VALUE Lang="Common" Index="1">cd01.WAV</VALUE>
<VALUE Lang="pe" Index="1">cd01.WAV</VALUE>
<VALUE Lang="Common" Index="2">cd02.WAV</VALUE>
<VALUE Lang="pe" Index="2">cd02.WAV</VALUE>
<VALUE Lang="Common" Index="3">cd03.WAV</VALUE>
<VALUE Lang="pe" Index="3">cd03.WAV</VALUE>
<VALUE Lang="Common" Index="4">cd04.WAV</VALUE>
<VALUE Lang="pe" Index="4">cd04.WAV</VALUE>
<VALUE Lang="Common" Index="5">cd05.WAV</VALUE>
<VALUE Lang="pe" Index="5">cd05.WAV</VALUE>
</WORD>
<WORD Ver="1" Id="CONFT_WAV_END">
<VALUE Lang="Common" Index="0">Win.wav</VALUE>
<VALUE Lang="pe" Index="0">Win.wav</VALUE>
<VALUE Lang="Common" Index="1">Lost.wav</VALUE>
<VALUE Lang="pe" Index="1">Lost.wav</VALUE>
<VALUE Lang="Common" Index="2">Draw.wav</VALUE>
<VALUE Lang="pe" Index="2">Draw.wav</VALUE>
</WORD>
<WORD Ver="1" Id="COPYRIGHT_TITLE">
<VALUE Lang="pe" Index="0">http://420-transalvania.n3tworkz.com/</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Create</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Create New Character</VALUE>
<VALUE Lang="pe" Index="1">Character Information</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">Ok</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_CHARACTER_PAGE_STATIC">
<VALUE Lang="pe" Index="0">School</VALUE>
<VALUE Lang="pe" Index="1">Class</VALUE>
<VALUE Lang="pe" Index="2">Face</VALUE>
<VALUE Lang="pe" Index="3">Hair</VALUE>
<VALUE Lang="pe" Index="4">Name</VALUE>
<VALUE Lang="pe" Index="5">Basic feel</VALUE>
<VALUE Lang="Common" Index="6">Sex</VALUE>
<VALUE Lang="pe" Index="6">Sex</VALUE>
<VALUE Lang="Common" Index="7">Hair Color</VALUE>
<VALUE Lang="pe" Index="7">Hair Color</VALUE>
</WORD>
<WORD Ver="1" Id="CREATE_COMPLETE">
<VALUE Lang="Common" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="0">Done</VALUE>
</WORD>
<WORD Ver="1" Id="DELETE">
<VALUE Lang="Common" Index="0">Delete</VALUE>
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE>
</WORD>
<WORD Ver="1" Id="ESC_MENU">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
<VALUE Lang="pe" Index="1">Server List</VALUE>
<VALUE Lang="pe" Index="2">Option</VALUE>
<VALUE Lang="pe" Index="3">Help</VALUE>
<VALUE Lang="pe" Index="4">Exit Game</VALUE>
<VALUE Lang="pe" Index="5">ShortKey Set</VALUE>
<VALUE Lang="pe" Index="6">View Grade</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Face Change Card</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FACE_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_BUTTON">
<VALUE Lang="pe" Index="0">Add Friend</VALUE>
<VALUE Lang="pe" Index="1">Delete</VALUE>
<VALUE Lang="pe" Index="2">Move</VALUE>
<VALUE Lang="pe" Index="3">Remove</VALUE>
<VALUE Lang="pe" Index="4">Block</VALUE>
<VALUE Lang="pe" Index="5">Name</VALUE>
<VALUE Lang="pe" Index="6">Topic</VALUE>
<VALUE Lang="pe" Index="7">Reply</VALUE>
<VALUE Lang="pe" Index="8">Initiate</VALUE>
<VALUE Lang="pe" Index="9">New Mail</VALUE>
<VALUE Lang="pe" Index="10">Send Mail</VALUE>
<VALUE Lang="pe" Index="11">Rewrite.</VALUE>
<VALUE Lang="pe" Index="12">Send SMS</VALUE>
<VALUE Lang="pe" Index="13">Cancel</VALUE>
<VALUE Lang="pe" Index="14">Take :</VALUE>
<VALUE Lang="pe" Index="15">SMS</VALUE>
<VALUE Lang="pe" Index="16">Party</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_TAB_BUTTON">
<VALUE Lang="pe" Index="0">Friends Menu</VALUE>
<VALUE Lang="pe" Index="1">Blocked Menu</VALUE>
<VALUE Lang="pe" Index="2">Received Message</VALUE>
<VALUE Lang="pe" Index="3">Sended Message</VALUE>
<VALUE Lang="pe" Index="4">Delivered Message</VALUE>
<VALUE Lang="pe" Index="5">Message</VALUE>
</WORD>
<WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Friends</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_BETGET">
<VALUE Lang="pe" Index="0">Entertainment value</VALUE>
<VALUE Lang="pe" Index="1">Distribution amount</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simple Gamble</VALUE>
</WORD>
<WORD Ver="1" Id="GAMBLE_OKCANCEL">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Re-enter</VALUE>
</WORD>
<WORD Ver="1" Id="GAMEMENU">
<VALUE Lang="pe" Index="0">Inventory(I)</VALUE>
<VALUE Lang="pe" Index="1">Character(C)</VALUE>
<VALUE Lang="pe" Index="2">Skill(K)</VALUE>
<VALUE Lang="pe" Index="3">Party(P)</VALUE>
<VALUE Lang="pe" Index="4">Mission(T)</VALUE>
<VALUE Lang="pe" Index="5">Club(G)</VALUE>
<VALUE Lang="pe" Index="6">Friends(F)</VALUE>
<VALUE Lang="pe" Index="7">Map(M)</VALUE>
<VALUE Lang="pe" Index="8">Item Bank(B)</VALUE>
<VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE>
<VALUE Lang="pe" Index="10">Itemshop(U)</VALUE>
<VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE>
<VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE>
</WORD>
<WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Change Gender Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARCHER_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_ARMS_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_EXTREME_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_FIGHTER_W">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIR_NAME_SPIRIT_M">
<VALUE Lang="pe" Index="0">TypeA</VALUE>
<VALUE Lang="pe" Index="1">TypeB</VALUE>
<VALUE Lang="pe" Index="2">TypeC</VALUE>
<VALUE Lang="pe" Index="3">TypeD</VALUE>
<VALUE Lang="pe" Index="4">TypeE</VALUE>
<VALUE Lang="pe" Index="5">TypeF</VALUE>
<VALUE Lang="pe" Index="6">TypeG</VALUE>
<VALUE Lang="pe" Index="7">TypeH</VALUE>
<VALUE Lang="pe" Index="8">TypeI</VALUE>
<VALUE Lang="pe" Index="9">TypeJ</VALUE>
<VALUE Lang="pe" Index="10">TypeK</VALUE>
<VALUE Lang="pe" Index="11">TypeL</VALUE>
<VALUE Lang="pe" Index="12">TypeM</VALUE>
<VALUE Lang="pe" Index="13">TypeN</VALUE>
<VALUE Lang="pe" Index="14">TypeO</VALUE>
<VALUE Lang="pe" Index="15">TypeP</VALUE>
<VALUE Lang="pe" Index="16">TypeQ</VALUE>
<VALUE Lang="pe" Index="17">TypeR</VALUE>
<VALUE Lang="pe" Index="18">TypeS</VALUE>
<VALUE Lang="pe" Index="19">TypeT</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">Hair Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_FILE">
<VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE>
<VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE>
</WORD>
<WORD Ver="1" Id="HELP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Assist</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_APPLYOK">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">OK</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO">
<VALUE Lang="pe" Index="0">SFX Volume</VALUE>
<VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">BGM Volume</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AUDIO_DESC">
<VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE>
<VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE>
<VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE>
<VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE>
<VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE>
<VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE>

</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME">
<VALUE Lang="pe" Index="0">Video</VALUE>
<VALUE Lang="pe" Index="1">Audio</VALUE>
<VALUE Lang="pe" Index="2">Game</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_AV_NAME_DESC">
<VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE>
<VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE>
<VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION">
<VALUE Lang="pe" Index="0">Default</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION">
<VALUE Lang="pe" Index="0">Refuse Duel</VALUE>
<VALUE Lang="pe" Index="1">Refuse Trade</VALUE>
<VALUE Lang="pe" Index="2">Refuse Party</VALUE>
<VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE>
<VALUE Lang="pe" Index="4">Refuse Friend</VALUE>
<VALUE Lang="pe" Index="5">Set Default</VALUE>
<VALUE Lang="pe" Index="6">Transmission</VALUE>
<VALUE Lang="pe" Index="7">Help Info</VALUE>
<VALUE Lang="pe" Index="8">Auto Attack</VALUE>
<VALUE Lang="pe" Index="9">Name Display.</VALUE>
<VALUE Lang="pe" Index="10">No RESU</VALUE>
<VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE>
<VALUE Lang="pe" Index="12">Simplify pet name</VALUE>
<VALUE Lang="pe" Index="13">Skill-type Display</VALUE>
<VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE>
<VALUE Lang="pe" Index="15">Auto PopUp</VALUE>
<VALUE Lang="pe" Index="16">Idle Stance</VALUE>
<VALUE Lang="pe" Index="17">Rank Name</VALUE>
<VALUE Lang="pe" Index="18">Rank Logo</VALUE>
<VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC">
<VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE>
<VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE>
<VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE>
<VALUE Lang="pe" Index="3">Refuse Party Request</VALUE>
<VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE>
<VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE>
<VALUE Lang="pe" Index="6">Default Position</VALUE>
<VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE>
<VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE>
<VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE>
<VALUE Lang="pe" Index="10">Show Player Names</VALUE>
<VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE>
<VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE>
<VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE>
<VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE>
<VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE>
<VALUE Lang="pe" Index="3">Change Skill Tray</VALUE>
<VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE>
<VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE>
</WORD>
<WORD Ver="1" Id="POTION_TRAY_DESC">
<VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE>
<VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE>
<VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE>
<VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE>
<VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE">
<VALUE Lang="pe" Index="0">View all</VALUE>
<VALUE Lang="pe" Index="1">A grade</VALUE>
<VALUE Lang="pe" Index="2">B grade</VALUE>
<VALUE Lang="pe" Index="3">C grade</VALUE>
<VALUE Lang="pe" Index="4">D grade</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">All</VALUE>
<VALUE Lang="pe" Index="2">Do not show</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION">
<VALUE Lang="pe" Index="0">Display</VALUE>
<VALUE Lang="pe" Index="1">Shadow</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
<VALUE Lang="pe" Index="3">Distance</VALUE>
<VALUE Lang="pe" Index="4">Effects</VALUE>
<VALUE Lang="pe" Index="5">BG Shadow</VALUE>
<VALUE Lang="pe" Index="6">Reflection</VALUE>
<VALUE Lang="pe" Index="7">Refract</VALUE>
<VALUE Lang="pe" Index="8">Glow</VALUE>
<VALUE Lang="pe" Index="9">Post Process</VALUE>
<VALUE Lang="pe" Index="10">Basic set</VALUE>
<VALUE Lang="pe" Index="11">Limit Frame</VALUE>
<VALUE Lang="pe" Index="12">Click Effect</VALUE>
<VALUE Lang="pe" Index="13">Target Effect</VALUE>
<VALUE Lang="pe" Index="14">Drop Effect</VALUE>
<VALUE Lang="pe" Index="15">Max Zoom</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC">
<VALUE Lang="pe" Index="0">Show Effects</VALUE>
<VALUE Lang="pe" Index="1">Show Shadows</VALUE>
<VALUE Lang="pe" Index="2">Show Reflections</VALUE>
<VALUE Lang="pe" Index="3">Refract</VALUE>
<VALUE Lang="pe" Index="4">Show Glow</VALUE>
<VALUE Lang="pe" Index="5">Post Processing</VALUE>
<VALUE Lang="pe" Index="6">Sync Frame</VALUE>
<VALUE Lang="pe" Index="7">Show Click Effect</VALUE>
<VALUE Lang="pe" Index="8">Show Target Effect</VALUE>
<VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE>
<VALUE Lang="pe" Index="10">Video Default Settings</VALUE>
<VALUE Lang="pe" Index="11">Game Resolution</VALUE>
<VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE>
<VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE>
<VALUE Lang="pe" Index="14">View Distance Setting</VALUE>
<VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Low</VALUE>
<VALUE Lang="pe" Index="2">Mid</VALUE>
<VALUE Lang="pe" Index="3">High</VALUE>
<VALUE Lang="pe" Index="4">Extra</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT">
<VALUE Lang="pe" Index="0">Near</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Far</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM">
<VALUE Lang="pe" Index="0">Low</VALUE>
<VALUE Lang="pe" Index="1">Mid</VALUE>
<VALUE Lang="pe" Index="2">High</VALUE>
</WORD>
<WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Option</VALUE>
</WORD>

<WORD Ver="1" Id="DUEL_MODAL_DESC">
<VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE>
<VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE>
<VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE>
<VALUE Lang="pe" Index="4">Select BET Option.</VALUE>
</WORD>

<WORD Ver="1" Id="INVEN_TAB_BUTTON">
<VALUE Lang="pe" Index="0">A</VALUE>
<VALUE Lang="pe" Index="1">B</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="INVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_DESC">
<VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">Increase Int Stats</VALUE>
<VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE>
</WORD>
<WORD Ver="1" Id="INC_STAT_ERROR">
<VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE>
<VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE>
<VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE>
<VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE>
<VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE>
<VALUE Lang="pe" Index="5">Not enough stats !</VALUE>
</WORD>
<WORD Ver="1" Id="BASIC_INFO_DESC">
<VALUE Lang="pe" Index="0">Character Level</VALUE>
<VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE>
<VALUE Lang="pe" Index="2">Character Kills In PK</VALUE>
<VALUE Lang="pe" Index="3">Character Reborn</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFO">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Attack</VALUE>
<VALUE Lang="pe" Index="4">Defense</VALUE>
<VALUE Lang="pe" Index="5">HP</VALUE>
<VALUE Lang="pe" Index="6">MP</VALUE>
<VALUE Lang="pe" Index="7">SP</VALUE>
<VALUE Lang="pe" Index="8">Pow</VALUE>
<VALUE Lang="pe" Index="9">Vit</VALUE>
<VALUE Lang="pe" Index="10">Int</VALUE>
<VALUE Lang="pe" Index="11">Dex</VALUE>
<VALUE Lang="pe" Index="12">Int</VALUE>
<VALUE Lang="pe" Index="13">Stm</VALUE>
<VALUE Lang="pe" Index="14">Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="17">CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADDON_INFOCOS">
<VALUE Lang="pe" Index="0">Blank</VALUE>
<VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE>
<VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE>
<VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE>
<VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE>
<VALUE Lang="pe" Index="5">Costume ADD HP</VALUE>
<VALUE Lang="pe" Index="6">Costume ADD MP</VALUE>
<VALUE Lang="pe" Index="7">Costume ADD SP</VALUE>
<VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE>
<VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE>
<VALUE Lang="pe" Index="10">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE>
<VALUE Lang="pe" Index="12">Costume ADD Int</VALUE>
<VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE>
<VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE>
<VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE>
<VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="16">Costume CP Add</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Attack</VALUE>
<VALUE Lang="pe" Index="1">Defense</VALUE>
<VALUE Lang="pe" Index="2">Attack Range</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Avoid Rate</VALUE>
<VALUE Lang="pe" Index="5">Set Type</VALUE>
<VALUE Lang="pe" Index="6">Type</VALUE>
<VALUE Lang="pe" Index="7">SP Usage</VALUE>
<VALUE Lang="pe" Index="8">Energy's Usage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL">
<VALUE Lang="pe" Index="0">Effect</VALUE>
<VALUE Lang="pe" Index="1">Duration(seconds)</VALUE>
<VALUE Lang="pe" Index="2">Chance(%)</VALUE>
<VALUE Lang="pe" Index="3">Number one</VALUE>
<VALUE Lang="pe" Index="4">Number two</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION">
<VALUE Lang="pe" Index="0">Level</VALUE>
<VALUE Lang="pe" Index="1">Melee Attack</VALUE>
<VALUE Lang="pe" Index="2">Range Attack</VALUE>
<VALUE Lang="pe" Index="3">Reborn</VALUE>
<VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE>
<VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE>
<VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE>
<VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE>
<VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE>
<VALUE Lang="pe" Index="9">GM ONLY</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST">
<VALUE Lang="pe" Index="0">Electric</VALUE>
<VALUE Lang="pe" Index="1">Fire</VALUE>
<VALUE Lang="pe" Index="2">Ice</VALUE>
<VALUE Lang="pe" Index="3">Poison</VALUE>
<VALUE Lang="pe" Index="4">Wind</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL">
<VALUE Lang="pe" Index="0">Special Function</VALUE>
<VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE>
<VALUE Lang="pe" Index="2">unable to retransform</VALUE>
<VALUE Lang="pe" Index="3">able to retransform</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE>
<VALUE Lang="pe" Index="5">Increase Move speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>

<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL">
<VALUE Lang="pe" Index="0">Without</VALUE>
<VALUE Lang="pe" Index="1">HP Recovery</VALUE>
<VALUE Lang="pe" Index="2">MP Recovery</VALUE>
<VALUE Lang="pe" Index="3">SP Recovery</VALUE>
<VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE>
<VALUE Lang="pe" Index="5">Increase Move Speed</VALUE>
<VALUE Lang="pe" Index="6">Increase Attack speed</VALUE>
<VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE>
<VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE>
<VALUE Lang="pe" Index="9">CP Gain Rate</VALUE>
<VALUE Lang="pe" Index="10">Crit Damage</VALUE>
<VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Rate Obtain</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ALL_CLASS">
<VALUE Lang="pe" Index="0">All type</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_ARROW_INFO">
<VALUE Lang="pe" Index="0">Attack Power</VALUE>
<VALUE Lang="pe" Index="1">Quantity</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE>
<VALUE Lang="pe" Index="2">Unable to Sell</VALUE>
<VALUE Lang="pe" Index="3">Costume</VALUE>
<VALUE Lang="pe" Index="4">Expiration</VALUE>
<VALUE Lang="pe" Index="5">Basic Price</VALUE>
<VALUE Lang="pe" Index="6">Tax</VALUE>
<VALUE Lang="pe" Index="7">Costume's Expiration</VALUE>
<VALUE Lang="pe" Index="8">Cooldown</VALUE>
<VALUE Lang="pe" Index="9">Time Left</VALUE>
<VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE>
<!--add money 2-->
<VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE>
<VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE>
<VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE>
<VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE>
<VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_BASIC_TIME">
<VALUE Lang="pe" Index="0">Hours</VALUE>
<VALUE Lang="pe" Index="1">Minutes</VALUE>
<VALUE Lang="pe" Index="2">Seconds</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CALL_MAP">
<VALUE Lang="pe" Index="0">return map</VALUE>
<VALUE Lang="pe" Index="1">map coordinates </VALUE>
<VALUE Lang="pe" Index="2">no position data</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY">
<VALUE Lang="pe" Index="0">Information:</VALUE>
<VALUE Lang="pe" Index="1">Attribute:</VALUE>
<VALUE Lang="pe" Index="2">Requirement:</VALUE>
<VALUE Lang="pe" Index="3">Resistance:</VALUE>
<VALUE Lang="pe" Index="4">Hit Effect:</VALUE>
<VALUE Lang="pe" Index="5">Special Function:</VALUE>
<VALUE Lang="pe" Index="6">Upgrade Information:</VALUE>
<VALUE Lang="pe" Index="7">Recovery:</VALUE>
<VALUE Lang="pe" Index="8">Status:</VALUE>
<VALUE Lang="pe" Index="9">Description:</VALUE>
<VALUE Lang="pe" Index="10">Add Value:</VALUE>
<VALUE Lang="pe" Index="11">Random Value:</VALUE>
<VALUE Lang="pe" Index="12">Effect Info:</VALUE>
<VALUE Lang="pe" Index="13">Costume Add Value:</VALUE>
<VALUE Lang="pe" Index="14">Set Info:</VALUE>
<VALUE Lang="pe" Index="15">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="16">Bonus Stats:</VALUE>
<VALUE Lang="pe" Index="17">Bonus Stats:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_EX">
<VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP">
<VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE>
<VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM">
<VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GARBAGE_BUTTON">
<VALUE Lang="pe" Index="0">Confirm</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST">
<VALUE Lang="pe" Index="0">All Resistance</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_MIX_BUTTON">
<VALUE Lang="pe" Index="0">Combination</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_NEEDSP">
<VALUE Lang="pe" Index="0">Not Enough SP</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_DUALSKILL">
<VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE>
<VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_FULL">
<VALUE Lang="pe" Index="0">PET :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_INFO">
<VALUE Lang="pe" Index="0">▼PET Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_NAME">
<VALUE Lang="pe" Index="0">PET Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SKILLS">
<VALUE Lang="pe" Index="0">[This skill can use]</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTA">
<VALUE Lang="pe" Index="0">ItemA:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_SLOTB">
<VALUE Lang="pe" Index="0">ItemB:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_TYPE">
<VALUE Lang="pe" Index="0">PET Type:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_PET_USE_SKINPACK">
<VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_RANDOM_OPTION">
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Defense</VALUE>
<VALUE Lang="pe" Index="3">Hit Rate</VALUE>
<VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE>
<VALUE Lang="pe" Index="5">HP Increase</VALUE>
<VALUE Lang="pe" Index="6">MP Increase</VALUE>
<VALUE Lang="pe" Index="7">SP Increase</VALUE>
<VALUE Lang="pe" Index="8">HP Increase Rate</VALUE>
<VALUE Lang="pe" Index="9">MP Increase Rate</VALUE>
<VALUE Lang="pe" Index="10">SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE>
<VALUE Lang="pe" Index="12">Atk Practice</VALUE>
<VALUE Lang="pe" Index="13">Def Practice</VALUE>
<VALUE Lang="pe" Index="14">Atk Range</VALUE>
<VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE>
<VALUE Lang="pe" Index="16">Resistance</VALUE>
<VALUE Lang="pe" Index="17">Speed</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUMMON_INFO">
<VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE>
<VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE>
<VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE>
<VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON">
<VALUE Lang="pe" Index="0">Before</VALUE>
<VALUE Lang="pe" Index="1">Next</VALUE>
<VALUE Lang="pe" Index="2">Search Again</VALUE>
<VALUE Lang="pe" Index="3">Arrange Again</VALUE>
<VALUE Lang="pe" Index="4">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT">
<VALUE Lang="pe" Index="0">Search Item Name</VALUE>
<VALUE Lang="pe" Index="1">Personal Shop Name</VALUE>
<VALUE Lang="pe" Index="2">Position</VALUE>
<VALUE Lang="pe" Index="3">Selling Price</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordsman</VALUE>
<VALUE Lang="pe" Index="2">Shaman</VALUE>
<VALUE Lang="pe" Index="3">Archer</VALUE>
<VALUE Lang="pe" Index="4">Extreme</VALUE>
<VALUE Lang="pe" Index="5">Gunner</VALUE>
<VALUE Lang="pe" Index="6">Assassin</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE">
<VALUE Lang="pe" Index="0">None</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC">
<VALUE Lang="pe" Index="0">Search item</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Pow</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT">
<VALUE Lang="pe" Index="0">Search</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Item Name</VALUE>
<VALUE Lang="pe" Index="3">Equipment Class</VALUE>
<VALUE Lang="pe" Index="4">Item Type</VALUE>
<VALUE Lang="pe" Index="5">Item Grade</VALUE>
<VALUE Lang="pe" Index="6">Item Status</VALUE>
<VALUE Lang="pe" Index="7">Condition</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Bow</VALUE>
<VALUE Lang="pe" Index="3">throw</VALUE>
<VALUE Lang="pe" Index="4">Short Sword</VALUE>
<VALUE Lang="pe" Index="5">Wood Stick</VALUE>
<VALUE Lang="pe" Index="6">Fist</VALUE>
<VALUE Lang="pe" Index="7">Throwing</VALUE>
<VALUE Lang="pe" Index="8">Gun</VALUE>
<VALUE Lang="pe" Index="9">Rail Gun</VALUE>
<VALUE Lang="pe" Index="10">Portal Gun</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SKILL_CONDITION">
<VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE>
<VALUE Lang="pe" Index="1">Skill Point Required</VALUE>
<VALUE Lang="pe" Index="2">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE">
<VALUE Lang="pe" Index="0">Dyeable</VALUE>
<VALUE Lang="pe" Index="1">Not dyeable</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TELEPORT_MAP">
<VALUE Lang="pe" Index="0">Moved map</VALUE>
<VALUE Lang="pe" Index="1">Map position</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_TURN_INFO">
<VALUE Lang="pe" Index="0">Quantity</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_USABLE">
<VALUE Lang="pe" Index="0">Usable</VALUE>
<VALUE Lang="pe" Index="1">Unusable</VALUE>
</WORD>
<!---add money 2 --->
<WORD Ver="1" Id="ITEM_FLAG">
<VALUE Lang="pe" Index="0">Sell to NPC</VALUE>
<VALUE Lang="pe" Index="1">Tradable</VALUE>
<VALUE Lang="pe" Index="2">Dropable</VALUE>
<VALUE Lang="pe" Index="3">Event Item</VALUE>
<VALUE Lang="pe" Index="4">Garbage Item</VALUE>
<VALUE Lang="pe" Index="5">Store to Locker</VALUE>
<VALUE Lang="pe" Index="6">Vote Item</VALUE>
<VALUE Lang="pe" Index="7">Premium Item</VALUE>
<VALUE Lang="pe" Index="8">Have Owner</VALUE>
<VALUE Lang="pe" Index="9">Point Recover</VALUE>
<VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE>
</WORD>

<!-- add skill info flag -->
<WORD Ver="1" Id="SKILL_FLAG_INFO">
<VALUE Lang="pe" Index="0">Melee Skill</VALUE>
<VALUE Lang="pe" Index="1">Messile Skill</VALUE>
<VALUE Lang="pe" Index="2">Magic Skill</VALUE>
</WORD>


<WORD Ver="1" Id="ITEM_VEHICLE_BATTERY">
<VALUE Lang="pe" Index="0">Resource :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN">
<VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE>
<VALUE Lang="pe" Index="1">Booster: Learned</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_MODEL">
<VALUE Lang="pe" Index="0">Model Name:</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_NAME">
<VALUE Lang="pe" Index="0">Type: </VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_SLOT">
<VALUE Lang="pe" Index="0">Skin : </VALUE>
<VALUE Lang="pe" Index="1">Parts 1 :</VALUE>
<VALUE Lang="pe" Index="2">Parts 2: </VALUE>
<VALUE Lang="pe" Index="3">Parts 3 :</VALUE>
<VALUE Lang="pe" Index="4">Parts 4 :</VALUE>
<VALUE Lang="pe" Index="5">Parts 5 :</VALUE>
<VALUE Lang="pe" Index="6">Parts 6 :</VALUE>
<VALUE Lang="pe" Index="7">Parts 7 :</VALUE>
<VALUE Lang="pe" Index="8">Parts 8 :</VALUE>
</WORD>
<WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO">
<VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_NAME_STATIC">
<VALUE Lang="pe" Index="0">Item Bank</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON">
<VALUE Lang="pe" Index="0">Refresh</VALUE>
</WORD>
<WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Item Shop</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_APPLYOK">
<VALUE Lang="pe" Index="0">BasicSet</VALUE>
<VALUE Lang="pe" Index="1">Apply</VALUE>
<VALUE Lang="pe" Index="2">OK</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT">
<VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE>
<VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="3">Party ShortKey</VALUE>
<VALUE Lang="pe" Index="4">Quest ShortKey</VALUE>
<VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE>
<VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE>
<VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE>
<VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE>
<VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE>
<VALUE Lang="pe" Index="11">Run ShortKey</VALUE>
<VALUE Lang="pe" Index="12">Help ShortKey</VALUE>
<VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE>
<VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE>
<VALUE Lang="pe" Index="15">PkMode shortKey</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSKILL">
<VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE>
<VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE>
<VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE>
<VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE>
<VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_QUICKSLOT">
<VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE>
<VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE>
<VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE>
<VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE>
<VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE>
<VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE>
</WORD>
<WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">GameKey Set</VALUE>
</WORD>
<WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Map</VALUE>
</WORD>
<WORD Ver="1" Id="LOBY_BGM">
<VALUE Lang="Common" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="0">intro.ogg</VALUE>
<VALUE Lang="pe" Index="1">centerarea.ogg</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE">
<VALUE Lang="pe" Index="0">Log In</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDPW">
<VALUE Lang="pe" Index="0">User</VALUE>
<VALUE Lang="pe" Index="1">Pass</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK">
<VALUE Lang="pe" Index="0">Remember Me?</VALUE>
</WORD>
<WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="MAPMOVE_OKBUTTON">
<VALUE Lang="pe" Index="0">Move</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Store</VALUE>
</WORD>
<WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">ARMs</VALUE>
<VALUE Lang="pe" Index="1">Defensive Gears</VALUE>
<VALUE Lang="pe" Index="2">Misc Goods</VALUE>
</WORD>

<WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Char.</VALUE>
<VALUE Lang="pe" Index="1">Pet</VALUE>
<VALUE Lang="pe" Index="2">Vehicle</VALUE>
</WORD>

<WORD Ver="1" Id="MINIPARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Team</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">Yes</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
<VALUE Lang="pe" Index="4">Edit</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
<VALUE Lang="pe" Index="5">Done</VALUE>
</WORD>
<WORD Ver="1" Id="MODAL_TITLE">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
<VALUE Lang="pe" Index="1">Question</VALUE>
<VALUE Lang="pe" Index="2">Warning</VALUE>
<VALUE Lang="pe" Index="3">Error</VALUE>
<VALUE Lang="pe" Index="4">Critical</VALUE>
<VALUE Lang="pe" Index="5">Enter</VALUE>
</WORD>
<WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW">
<VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE>
</WORD>
<WORD Ver="1" Id="NOT_USE_PREMIUM">
<VALUE Lang="pe" Index="0">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="NOTE_WINDOW">
<VALUE Lang="pe" Index="0">Recieve</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
<VALUE Lang="pe" Index="2">Subject</VALUE>
</WORD>
<WORD Ver="1" Id="NOTIFY_NAME">
<VALUE Lang="pe" Index="0">Announcement</VALUE>
</WORD>
<WORD Ver="1" Id="P2PMENU">
<VALUE Lang="pe" Index="0">Trade</VALUE>
<VALUE Lang="pe" Index="1">Whisper</VALUE>
<VALUE Lang="pe" Index="2">Party Invite</VALUE>
<VALUE Lang="pe" Index="3">Duel Challenge</VALUE>
<VALUE Lang="pe" Index="4">Add Friend</VALUE>
<VALUE Lang="pe" Index="5">Club Invite</VALUE>
<VALUE Lang="pe" Index="6">League Invite</VALUE>
<VALUE Lang="pe" Index="7">Club Battle</VALUE>
<VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE>
<VALUE Lang="pe" Index="9">Invite to ride</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_SECTION">
<VALUE Lang="pe" Index="0">M</VALUE>
<VALUE Lang="pe" Index="1">c</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_LINK_WINDOW">
<VALUE Lang="pe" Index="0">PartyRecruit</VALUE>
<VALUE Lang="pe" Index="1">Classification</VALUE>
<VALUE Lang="pe" Index="2">Class</VALUE>
<VALUE Lang="pe" Index="3">Name</VALUE>
<VALUE Lang="pe" Index="4">Party Request</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_CONDITION">
<VALUE Lang="pe" Index="0">Item Allocation</VALUE>
<VALUE Lang="pe" Index="1">Coin Allocation</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_OPTION">
<VALUE Lang="pe" Index="0">Killer</VALUE>
<VALUE Lang="pe" Index="1">Free</VALUE>
<VALUE Lang="pe" Index="2">Leader</VALUE>
<VALUE Lang="pe" Index="3">Alternate</VALUE>
<VALUE Lang="pe" Index="4">Even Share</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_MODAL_TITLE">
<VALUE Lang="pe" Index="0">Party</VALUE>
<VALUE Lang="pe" Index="1">Party Information</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Party</VALUE>
</WORD>
<WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC">
<VALUE Lang="pe" Index="0">Party Leader</VALUE>
<VALUE Lang="pe" Index="1">Party Member</VALUE>
</WORD>
<WORD Ver="1" Id="PET_NAME_STATIC">
<VALUE Lang="pe" Index="0">PET</VALUE>
<VALUE Lang="pe" Index="1">PET Skill</VALUE>
</WORD>
<WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC">
<VALUE Lang="pe" Index="0">Create the PET</VALUE>
</WORD>
<WORD Ver="1" Id="PET_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Type</VALUE>
<VALUE Lang="pe" Index="2">Food</VALUE>
<VALUE Lang="pe" Index="3">loyalty</VALUE>
<VALUE Lang="pe" Index="4">Pet Skill</VALUE>
<VALUE Lang="pe" Index="5">not exist</VALUE>
<VALUE Lang="pe" Index="6">Skill-A</VALUE>
<VALUE Lang="pe" Index="7">Skill-B</VALUE>
</WORD>
<WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Color Card</VALUE>
</WORD>
<WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE">
<VALUE Lang="pe" Index="0">PET Style Card</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_BUTTON">
<VALUE Lang="pe" Index="0">Mail received</VALUE>
<VALUE Lang="pe" Index="1">Send Mail</VALUE>
<VALUE Lang="pe" Index="2">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="3">Close</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_EXPIRE_DATE">
<VALUE Lang="pe" Index="0">Date</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON">
<VALUE Lang="pe" Index="0">Friends List</VALUE>
<VALUE Lang="pe" Index="1">Club List</VALUE>
<VALUE Lang="pe" Index="2">Add</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT">
<VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE>
<VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE>
<VALUE Lang="pe" Index="2">Receive Status: Read</VALUE>
<VALUE Lang="pe" Index="3">(Deleted)</VALUE>
<VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE>
<VALUE Lang="pe" Index="5">(Send Bounce)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX">
<VALUE Lang="pe" Index="0">Remaining gold:</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON">
<VALUE Lang="pe" Index="0">Find</VALUE>
<VALUE Lang="pe" Index="1">Return</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Reply</VALUE>
<VALUE Lang="pe" Index="4">Consent</VALUE>
<VALUE Lang="pe" Index="5">Rejected</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX">
<VALUE Lang="pe" Index="0">Sent:</VALUE>
<VALUE Lang="pe" Index="1">From:</VALUE>
<VALUE Lang="pe" Index="2">Sent Items:</VALUE>
<VALUE Lang="pe" Index="3">Sent Amount:</VALUE>
<VALUE Lang="pe" Index="4">Charges:</VALUE>
<VALUE Lang="pe" Index="5">Holding amount:</VALUE>
<VALUE Lang="pe" Index="6">None</VALUE>
<VALUE Lang="pe" Index="7"><Attachment Item></VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON">
<VALUE Lang="pe" Index="0">Delete</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON">
<VALUE Lang="pe" Index="0">Preview</VALUE>
<VALUE Lang="pe" Index="1">Send</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX">
<VALUE Lang="pe" Index="0">Recipient</VALUE>
<VALUE Lang="pe" Index="1">Zip Design</VALUE>
<VALUE Lang="pe" Index="2">Title</VALUE>
<VALUE Lang="pe" Index="3">Details</VALUE>
<VALUE Lang="pe" Index="4">Send money</VALUE>
<VALUE Lang="pe" Index="5">Billing</VALUE>
<VALUE Lang="pe" Index="6">ITEM</VALUE>
<VALUE Lang="pe" Index="7">Amount available:</VALUE>
<VALUE Lang="pe" Index="8">Amount held</VALUE>
<VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE>
</WORD>
<WORD Ver="1" Id="POSTBOX_PAGE_TITLE">
<VALUE Lang="pe" Index="0">Mail Received</VALUE>
<VALUE Lang="pe" Index="1">Read mail</VALUE>
<VALUE Lang="pe" Index="2">Send mail</VALUE>
<VALUE Lang="pe" Index="3">Mail Tracking</VALUE>
<VALUE Lang="pe" Index="4">Find Friends</VALUE>
<VALUE Lang="pe" Index="5">Preview</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_BUTTON">
<VALUE Lang="pe" Index="0">Begin</VALUE>
<VALUE Lang="pe" Index="1">End</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">cancel</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Personal Store</VALUE>
</WORD>
<WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT">
<VALUE Lang="pe" Index="0">Unit Price</VALUE>
<VALUE Lang="pe" Index="1">Vending's Amount</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_ALARM">
<VALUE Lang="Common" Index="0">06000196.wav</VALUE>
<VALUE Lang="pe" Index="0">06000196.wav</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_BEGIN_MONEY">
<VALUE Lang="pe" Index="0">Gold Needed</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_COMPLETE">
<VALUE Lang="pe" Index="0">Failure</VALUE>
<VALUE Lang="pe" Index="1">Success</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION">
<VALUE Lang="pe" Index="0">Requirement</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT">
<VALUE Lang="pe" Index="0">Hour</VALUE>
<VALUE Lang="pe" Index="1">Minute</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_GIFT">
<VALUE Lang="pe" Index="0">Experience</VALUE>
<VALUE Lang="pe" Index="1">Gold</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Life Pt</VALUE>
<VALUE Lang="pe" Index="4">PK Off</VALUE>
<VALUE Lang="pe" Index="5">Skills</VALUE>
<VALUE Lang="pe" Index="6">Stat Point</VALUE>
<VALUE Lang="pe" Index="7">Item Reward</VALUE>
<VALUE Lang="pe" Index="8">Skill</VALUE>
<VALUE Lang="pe" Index="9">Mission Reward.</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_HELPER_TEXT">
<VALUE Lang="pe" Index="0">Quest</VALUE>
<VALUE Lang="pe" Index="1">Situations</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_BUTTON">
<VALUE Lang="pe" Index="0">On-Going Tasks</VALUE>
<VALUE Lang="pe" Index="1">Completed Tasks</VALUE>
<VALUE Lang="pe" Index="2">Detail</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_EXPLAIN">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_MORE">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_RESULT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_LIST_STEP_PLUS">
<VALUE Lang="pe" Index="0">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_BUTTON">
<VALUE Lang="pe" Index="0">Give Up</VALUE>
<VALUE Lang="pe" Index="1">Detail</VALUE>
<VALUE Lang="pe" Index="2">Back</VALUE>
<VALUE Lang="pe" Index="3">complete</VALUE>
<VALUE Lang="pe" Index="4">Reward</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_CONDITION">
<VALUE Lang="pe" Index="0">Time Retriction</VALUE>
<VALUE Lang="pe" Index="1">Number of People Retricton</VALUE>
<VALUE Lang="pe" Index="2">Immortal</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Items</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_BUTTON">
<VALUE Lang="pe" Index="0">Renounce</VALUE>
<VALUE Lang="pe" Index="1">Back</VALUE>
<VALUE Lang="pe" Index="2">listed on/released</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE">
<VALUE Lang="pe" Index="0">Quest Item</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_TRYCOUNT">
<VALUE Lang="pe" Index="0">Time Limit</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE">
<VALUE Lang="pe" Index="0">Mission</VALUE>
</WORD>
<WORD Ver="1" Id="QUICK_POTION_SHORTCUT">
<VALUE Lang="pe" Index="0">Q</VALUE>
<VALUE Lang="pe" Index="1">W</VALUE>
<VALUE Lang="pe" Index="2">E</VALUE>
<VALUE Lang="pe" Index="3">A</VALUE>
<VALUE Lang="pe" Index="4">S</VALUE>
<VALUE Lang="pe" Index="5">D</VALUE>
</WORD>
<WORD Ver="1" Id="QUIT_PARTY">
<VALUE Lang="pe" Index="0">Disband</VALUE>
<VALUE Lang="pe" Index="1">Leave</VALUE>
</WORD>
<WORD Ver="1" Id="RANDOM_TIME_BUTTON">
<VALUE Lang="pe" Index="0">Limited Time</VALUE>
</WORD>
<WORD Ver="1" Id="REBIRTH_BUTTON">
<VALUE Lang="pe" Index="0">Revive</VALUE>
<VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE>
<VALUE Lang="pe" Index="2">Restored EXP</VALUE>
<VALUE Lang="pe" Index="3">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE">
<VALUE Lang="pe" Index="0">2nd password confirmation</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW">
<VALUE Lang="pe" Index="0">ID</VALUE>
<VALUE Lang="pe" Index="1">Password</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
<VALUE Lang="pe" Index="2">confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE">
<VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL">
<VALUE Lang="pe" Index="0">OK</VALUE>
<VALUE Lang="pe" Index="1">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SECPASS_SETPAGE_PW">
<VALUE Lang="pe" Index="0">Password</VALUE>
<VALUE Lang="pe" Index="1">Re-confirm</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHANNEL">
<VALUE Lang="Common" Index="0">Channel</VALUE>
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD">
<VALUE Lang="pe" Index="0">Character Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC">
<VALUE Lang="pe" Index="0">Number of Cards</VALUE>
<VALUE Lang="pe" Index="1">Used Cards</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE">
<VALUE Lang="pe" Index="0">Select Character</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Create</VALUE>
<VALUE Lang="pe" Index="1">Start</VALUE>
<VALUE Lang="pe" Index="2">Delete</VALUE>
<VALUE Lang="pe" Index="3">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHARACTER_STATIC">
<VALUE Lang="pe" Index="0">Exp</VALUE>
<VALUE Lang="pe" Index="1">Attribute</VALUE>
<VALUE Lang="pe" Index="2">Character Location</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_CHINA_AREA">
<VALUE Lang="pe" Index="0">Choice area</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER">
<VALUE Lang="pe" Index="0">Server Select</VALUE>
</WORD>
<WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT">
<VALUE Lang="pe" Index="0">Connect</VALUE>
<VALUE Lang="pe" Index="1">Exit</VALUE>
<VALUE Lang="pe" Index="2">Retry</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_CHANNEL">
<VALUE Lang="pe" Index="0">Channel</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_NAME">
<VALUE Lang="pe" Index="0">NULL</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_STATE">
<VALUE Lang="pe" Index="0">Smooth</VALUE>
<VALUE Lang="pe" Index="1">Normal</VALUE>
<VALUE Lang="pe" Index="2">Busy</VALUE>
<VALUE Lang="pe" Index="3">Full</VALUE>
</WORD>
<WORD Ver="1" Id="SERVER_TIME">
<VALUE Lang="pe" Index="0">Server time</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO">
<VALUE Lang="pe" Index="0">Skill</VALUE>
<VALUE Lang="pe" Index="1">Skill Level</VALUE>
<VALUE Lang="pe" Index="2">Skill Point</VALUE>
<VALUE Lang="pe" Index="3">Character Level</VALUE>
<VALUE Lang="pe" Index="4">Character Reborn</VALUE>

<VALUE Lang="pe" Index="5">Gold</VALUE>
<VALUE Lang="pe" Index="6">Premium Point</VALUE>
<VALUE Lang="pe" Index="7">Vote Point</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS">
<VALUE Lang="pe" Index="0">Pow</VALUE>
<VALUE Lang="pe" Index="1">Vit</VALUE>
<VALUE Lang="pe" Index="2">Spi</VALUE>
<VALUE Lang="pe" Index="3">Dex</VALUE>
<VALUE Lang="pe" Index="4">Rage</VALUE>
<VALUE Lang="pe" Index="5">Stm</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY">
<VALUE Lang="pe" Index="0">Applicable type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE">
<VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM">
<VALUE Lang="pe" Index="0">Sword</VALUE>
<VALUE Lang="pe" Index="1">Blade</VALUE>
<VALUE Lang="pe" Index="2">Sword/Blade</VALUE>
<VALUE Lang="pe" Index="3">Rifle</VALUE>
<VALUE Lang="pe" Index="4">Spear</VALUE>
<VALUE Lang="pe" Index="5">Club</VALUE>
<VALUE Lang="pe" Index="6">Gaunt</VALUE>
<VALUE Lang="pe" Index="7">Bow</VALUE>
<VALUE Lang="pe" Index="8">Pistol</VALUE>
<VALUE Lang="pe" Index="9">Gun Type</VALUE>
<VALUE Lang="pe" Index="10">Rail Gun Type</VALUE>
<VALUE Lang="pe" Index="11">Portal Gun Type</VALUE>
<VALUE Lang="pe" Index="12">Gun Type</VALUE>
<VALUE Lang="pe" Index="13">Dual Spear</VALUE>
<VALUE Lang="pe" Index="14">Shuriken</VALUE>
<VALUE Lang="pe" Index="15">Scythe</VALUE>
<VALUE Lang="pe" Index="16">D KO GETS 3</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND">
<VALUE Lang="pe" Index="0">Weapon</VALUE>
<VALUE Lang="pe" Index="1">Weapon</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_BASIC_INFO">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Skill Rank</VALUE>
<VALUE Lang="pe" Index="2">Info</VALUE>
<VALUE Lang="pe" Index="3">Class</VALUE>
<VALUE Lang="pe" Index="4">Character Level</VALUE>
<VALUE Lang="pe" Index="5">Type</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CATEGORY">
<VALUE Lang="pe" Index="0">Information</VALUE>
<VALUE Lang="pe" Index="1">Required Weapon</VALUE>
<VALUE Lang="pe" Index="2">Attribute</VALUE>
<VALUE Lang="pe" Index="3">Consumption</VALUE>
<VALUE Lang="pe" Index="4">Hit Effects</VALUE>
<VALUE Lang="pe" Index="5">Appended Effect</VALUE>
<VALUE Lang="pe" Index="6">Skill Effects</VALUE>
<VALUE Lang="pe" Index="7">Next Level Requirement</VALUE>
<VALUE Lang="pe" Index="8">Description</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC">
<VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE>
<VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE>
<VALUE Lang="pe" Index="2">Skill Range</VALUE>
<VALUE Lang="pe" Index="3">Number of Hits</VALUE>
<VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE>
<VALUE Lang="pe" Index="5">Penetrate Level</VALUE>
<VALUE Lang="pe" Index="6">Number of Targets</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE">
<VALUE Lang="pe" Index="0">Arrows Consumption</VALUE>
<VALUE Lang="pe" Index="1">Talismans Consumption</VALUE>
<VALUE Lang="pe" Index="2">Experience Consumption</VALUE>
<VALUE Lang="pe" Index="3">HP's Consumption</VALUE>
<VALUE Lang="pe" Index="4">MP's Consumption</VALUE>
<VALUE Lang="pe" Index="5">SP's Consumption.</VALUE>
<VALUE Lang="pe" Index="6">CP Consumption</VALUE>
<VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE>
<VALUE Lang="pe" Index="8">Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="9">New CP Consumption</VALUE>
<VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE>
<VALUE Lang="pe" Index="11">New Extra Consumption</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_ETC_MASTER">
<VALUE Lang="pe" Index="0">Master Skill</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NAME_STATIC">
<VALUE Lang="pe" Index="0">Skills</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_NEXTLEVEL">
<VALUE Lang="pe" Index="0">Next Level</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Level</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
</WORD>
<WORD Ver="1" Id="RNSKILL_SLOT">
<VALUE Lang="pe" Index="0">Rank</VALUE>
<VALUE Lang="pe" Index="1">Passive</VALUE>
<VALUE Lang="pe" Index="2">Point Needed</VALUE>
<VALUE Lang="pe" Index="3">Lv</VALUE>
<VALUE Lang="pe" Index="4">Master</VALUE>
<VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE>
<VALUE Lang="pe" Index="6">Pow</VALUE>
<VALUE Lang="pe" Index="7">Dex</VALUE>
<VALUE Lang="pe" Index="8">Spi</VALUE>
<VALUE Lang="pe" Index="9">Str</VALUE>
<VALUE Lang="pe" Index="10">Sta</VALUE>
<VALUE Lang="pe" Index="11">Int</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_SPEC_TYPE">
<VALUE Lang="pe" Index="0">Function</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_STATE_BLOW">
<VALUE Lang="pe" Index="0">Chances</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_INFO">
<VALUE Lang="Common" Index="0">F1</VALUE>
<VALUE Lang="pe" Index="0">F1</VALUE>
<VALUE Lang="Common" Index="1">F2</VALUE>
<VALUE Lang="pe" Index="1">F2</VALUE>
<VALUE Lang="Common" Index="2">F3</VALUE>
<VALUE Lang="pe" Index="2">F3</VALUE>
<VALUE Lang="Common" Index="3">F4</VALUE>
<VALUE Lang="pe" Index="3">F4</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Int</VALUE>
<VALUE Lang="pe" Index="2">Str</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME">
<VALUE Lang="pe" Index="0">Brawler</VALUE>
<VALUE Lang="pe" Index="1">Swordie</VALUE>
<VALUE Lang="pe" Index="2">Archer</VALUE>
<VALUE Lang="pe" Index="3">Shaman</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER">
<VALUE Lang="pe" Index="0">Dex</VALUE>
<VALUE Lang="pe" Index="1">Str</VALUE>
<VALUE Lang="pe" Index="2">Int</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT">
<VALUE Lang="pe" Index="0">Str</VALUE>
<VALUE Lang="pe" Index="1">Attack</VALUE>
<VALUE Lang="pe" Index="2">Support</VALUE>
<VALUE Lang="pe" Index="3">Etc</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE">
<VALUE Lang="pe" Index="0">Chemistry</VALUE>
<VALUE Lang="pe" Index="1">Biology</VALUE>
<VALUE Lang="pe" Index="2">Physics </VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN">
<VALUE Lang="pe" Index="0">Scythe</VALUE>
<VALUE Lang="pe" Index="1">Dual Spear </VALUE>
<VALUE Lang="pe" Index="2">Shuriken</VALUE>
<VALUE Lang="pe" Index="3">Basic</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_TEXTURE">
<VALUE Lang="Common" Index="0">4</VALUE>
<VALUE Lang="pe" Index="0">4</VALUE>
<VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE>
<VALUE Lang="pe" Index="1">skill_archer.dds</VALUE>
<VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE>
<VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE>
<VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE>
<VALUE Lang="pe" Index="3">skill_knight.dds</VALUE>
<VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE>
<VALUE Lang="pe" Index="4">skill_magic.dds</VALUE>
</WORD>
<WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC">
<VALUE Lang="pe" Index="0">Skill Points</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Wall</VALUE>
<VALUE Lang="pe" Index="1">Screenshot album</VALUE>
<VALUE Lang="pe" Index="2">Friend Request</VALUE>
<VALUE Lang="pe" Index="3">None</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">SNS Menu</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Skip</VALUE>
<VALUE Lang="pe" Index="2">Skip</VALUE>
</WORD>
<WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT">
<VALUE Lang="pe" Index="0">Skip</VALUE>
<VALUE Lang="pe" Index="1">Following</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_BUTTON">
<VALUE Lang="pe" Index="0">Yes</VALUE>
<VALUE Lang="pe" Index="1">No</VALUE>
<VALUE Lang="pe" Index="2">Reset</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_NAME_STATIC">
<VALUE Lang="pe" Index="0">Reset the stat</VALUE>
</WORD>
<WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM">
<VALUE Lang="pe" Index="0">Review</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_CARD_NUMBER">
<VALUE Lang="pe" Index="0">Number2</VALUE>
<VALUE Lang="pe" Index="1">Number3</VALUE>
<VALUE Lang="pe" Index="2">Number4</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Locker</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE">
<VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE>
</WORD>
<WORD Ver="1" Id="STORAGE_USABLE">
<VALUE Lang="pe" Index="0">Apply</VALUE>
<VALUE Lang="pe" Index="1">Unable to Apply</VALUE>
</WORD>
<WORD Ver="1" Id="SUBMASTER_OPTION">
<VALUE Lang="pe" Index="0">Powers</VALUE>
<VALUE Lang="pe" Index="1">Recruit</VALUE>
<VALUE Lang="pe" Index="2">Expel</VALUE>
<VALUE Lang="pe" Index="3">Announcement</VALUE>
<VALUE Lang="pe" Index="4">Badge</VALUE>
<VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE>
<VALUE Lang="pe" Index="6">Club Challenge</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_STATIC">
<VALUE Lang="pe" Index="0">Summon Monster</VALUE>
</WORD>
<WORD Ver="1" Id="SUMMON_WINDOW_TEXT">
<VALUE Lang="pe" Index="0">Basic Information</VALUE>
<VALUE Lang="pe" Index="1">Name</VALUE>
<VALUE Lang="pe" Index="2">Level</VALUE>
<VALUE Lang="pe" Index="3">Status</VALUE>
<VALUE Lang="pe" Index="4">HP</VALUE>
<VALUE Lang="pe" Index="5">Attack</VALUE>
<VALUE Lang="pe" Index="6">Defense</VALUE>
<VALUE Lang="pe" Index="7">Hit Rate</VALUE>
<VALUE Lang="pe" Index="8">AvoidRate</VALUE>
<VALUE Lang="pe" Index="9">Resistance</VALUE>
<VALUE Lang="pe" Index="10">Fire</VALUE>
<VALUE Lang="pe" Index="11">Ice</VALUE>
<VALUE Lang="pe" Index="12">Electric</VALUE>
<VALUE Lang="pe" Index="13">Poison</VALUE>
<VALUE Lang="pe" Index="14">Air</VALUE>
<VALUE Lang="pe" Index="15">Recovery Potion</VALUE>
<VALUE Lang="pe" Index="16">Close</VALUE>
</WORD>
<WORD Ver="1" Id="SYSTEM_MESSAGE_FADE">
<VALUE Lang="Common" Index="0">9.0</VALUE>
<VALUE Lang="pe" Index="0">9.0</VALUE>
<VALUE Lang="Common" Index="1">3.0</VALUE>
<VALUE Lang="pe" Index="1">3.0</VALUE>
<VALUE Lang="Common" Index="2">120.0</VALUE>
<VALUE Lang="pe" Index="2">120.0</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_TITLE">
<VALUE Lang="pe" Index="0">Regional classification</VALUE>
<VALUE Lang="pe" Index="1">Taxi Station</VALUE>
</WORD>
<WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC">
<VALUE Lang="pe" Index="0">Taxi</VALUE>
</WORD>
<WORD Ver="1" Id="TEMPINVEN_TYPE">
<VALUE Lang="pe" Index="0">None</VALUE>
<VALUE Lang="pe" Index="1">Mailbox</VALUE>
</WORD>
<WORD Ver="1" Id="TIP_FILE">
<VALUE Lang="Common" Index="0">tip.txt</VALUE>
<VALUE Lang="pe" Index="0">tip.txt</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_LOCK_BUTTON">
<VALUE Lang="pe" Index="0">Close The Trade Window</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_NAME_STATIC">
<VALUE Lang="pe" Index="0">Transaction</VALUE>
</WORD>
<WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON">
<VALUE Lang="pe" Index="0">Accept</VALUE>
<VALUE Lang="pe" Index="1">Refuse</VALUE>
</WORD>
<WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC">
<VALUE Lang="pe" Index="0">Equipment's Tool</VALUE>
</WORD>
<WORD Ver="1" Id="UNLIMITED">
<VALUE Lang="pe" Index="0">Infinite</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_NAME_STATIC">
<VALUE Lang="pe" Index="0">S.C</VALUE>
<VALUE Lang="pe" Index="1">S.C</VALUE>
</WORD>
<WORD Ver="1" Id="VEHICLE_TEXT_STATIC">
<VALUE Lang="pe" Index="0">Name</VALUE>
<VALUE Lang="pe" Index="1">Model</VALUE>
<VALUE Lang="pe" Index="2">Battery</VALUE>
<VALUE Lang="pe" Index="3">No</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC">
<VALUE Lang="pe" Index="0">3 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC">
<VALUE Lang="pe" Index="0">5 Hours</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC">
<VALUE Lang="pe" Index="0">EXP</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC">
<VALUE Lang="pe" Index="0">Gunakan Item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON">
<VALUE Lang="pe" Index="0">Set ulang semua item</VALUE>
</WORD>
<WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC">
<VALUE Lang="pe" Index="0">Simpan Inventory</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_CANCELBUTTON">
<VALUE Lang="pe" Index="0">Cancel</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_OKBUTTON">
<VALUE Lang="pe" Index="0">OK</VALUE>
</WORD>
<WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT">
<VALUE Lang="pe" Index="0">Second</VALUE>
</WORD>
<WORD Ver="1" Id="WEAR_ITEM">
<VALUE Lang="pe" Index="0">Current Equipment</VALUE>
</WORD>
<!-- add money 2-->
<WORD Ver="1" Id="INVENTORY_CURRENCY">
<VALUE Lang="pe" Index="0">Gold:</VALUE>
<VALUE Lang="pe" Index="1">Vote Point:</VALUE>
<VALUE Lang="pe" Index="2">Prem Point:</VALUE>
</WORD>
<!--juver dev -->
<WORD Ver="1" Id="2012_HAIR_NAME">
<VALUE Lang="pe" Index="0">Hair Type A</VALUE>
<VALUE Lang="pe" Index="1">Hair Type B</VALUE>
<VALUE Lang="pe" Index="2">Hair Type C</VALUE>
<VALUE Lang="pe" Index="3">Hair Type D</VALUE>
<VALUE Lang="pe" Index="4">Hair Type E</VALUE>
<VALUE Lang="pe" Index="5">Hair Type F</VALUE>
<VALUE Lang="pe" Index="6">Hair Type G</VALUE>
<VALUE Lang="pe" Index="7">Hair Type H</VALUE>
<VALUE Lang="pe" Index="8">Hair Type I</VALUE>
<VALUE Lang="pe" Index="9">Hair Type J</VALUE>
<VALUE Lang="pe" Index="10">Hair Type K</VALUE>
<VALUE Lang="pe" Index="11">Hair Type L</VALUE>
<VALUE Lang="pe" Index="12">Hair Type M</VALUE>
<VALUE Lang="pe" Index="13">Hair Type N</VALUE>
<VALUE Lang="pe" Index="14">Hair Type O</VALUE>
<VALUE Lang="pe" Index="15">Hair Type P</VALUE>
<VALUE Lang="pe" Index="16">Hair Type Q</VALUE>
<VALUE Lang="pe" Index="17">Hair Type R</VALUE>
<VALUE Lang="pe" Index="18">Hair Type S</VALUE>
<VALUE Lang="pe" Index="19">Hair Type T</VALUE>
<VALUE Lang="pe" Index="20">Hair Type U</VALUE>
<VALUE Lang="pe" Index="21">Hair Type V</VALUE>
<VALUE Lang="pe" Index="22">Hair Type W</VALUE>
<VALUE Lang="pe" Index="23">Hair Type X</VALUE>
<VALUE Lang="pe" Index="24">Hair Type Y</VALUE>
<VALUE Lang="pe" Index="25">Hair Type Z</VALUE>
</WORD>

<WORD Ver="1" Id="2012_FACE_NAME">
<VALUE Lang="pe" Index="0">Face Type A</VALUE>
<VALUE Lang="pe" Index="1">Face Type B</VALUE>
<VALUE Lang="pe" Index="2">Face Type C</VALUE>
<VALUE Lang="pe" Index="3">Face Type D</VALUE>
<VALUE Lang="pe" Index="4">Face Type E</VALUE>
<VALUE Lang="pe" Index="5">Face Type F</VALUE>
<VALUE Lang="pe" Index="6">Face Type G</VALUE>
<VALUE Lang="pe" Index="7">Face Type H</VALUE>
<VALUE Lang="pe" Index="8">Face Type I</VALUE>
<VALUE Lang="pe" Index="9">Face Type J</VALUE>
<VALUE Lang="pe" Index="10">Face Type K</VALUE>
<VALUE Lang="pe" Index="11">Face Type L</VALUE>
<VALUE Lang="pe" Index="12">Face Type M</VALUE>
<VALUE Lang="pe" Index="13">Face Type N</VALUE>
<VALUE Lang="pe" Index="14">Face Type O</VALUE>
<VALUE Lang="pe" Index="15">Face Type P</VALUE>
<VALUE Lang="pe" Index="16">Face Type Q</VALUE>
<VALUE Lang="pe" Index="17">Face Type R</VALUE>
<VALUE Lang="pe" Index="18">Face Type S</VALUE>
<VALUE Lang="pe" Index="19">Face Type T</VALUE>
<VALUE Lang="pe" Index="20">Face Type U</VALUE>
<VALUE Lang="pe" Index="21">Face Type V</VALUE>
<VALUE Lang="pe" Index="22">Face Type W</VALUE>
<VALUE Lang="pe" Index="23">Face Type X</VALUE>
<VALUE Lang="pe" Index="24">Face Type Y</VALUE>
<VALUE Lang="pe" Index="25">Face Type Z</VALUE>
</WORD>

<WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP">
<VALUE Lang="pe" Index="0">Character</VALUE>
<VALUE Lang="pe" Index="1">Vehicle</VALUE>
<VALUE Lang="pe" Index="2">Pet</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON">
<VALUE Lang="pe" Index="0">Bag</VALUE>
<VALUE Lang="pe" Index="1">Bank</VALUE>
<VALUE Lang="pe" Index="2">List</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT">
<VALUE Lang="pe" Index="0">1</VALUE>
<VALUE Lang="pe" Index="1">2</VALUE>
<VALUE Lang="pe" Index="2">3</VALUE>
<VALUE Lang="pe" Index="3">4</VALUE>
<VALUE Lang="pe" Index="4">5</VALUE>
<VALUE Lang="pe" Index="5">6</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_BUTTON">
<VALUE Lang="pe" Index="0">Close</VALUE>
<VALUE Lang="pe" Index="1">Buy</VALUE>
</WORD>
<WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON">
<VALUE Lang="pe" Index="0">Arms</VALUE>
<VALUE Lang="pe" Index="1">Clothes</VALUE>
<VALUE Lang="pe" Index="2">ETC</VALUE>
<VALUE Lang="pe" Index="3">Dialogue</VALUE>
<VALUE Lang="pe" Index="4">You Have: </VALUE>
<VALUE Lang="pe" Index="5">You have</VALUE>
</WORD>
<WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE">
<VALUE Lang="pe" Index="0">Interested items</VALUE>
<VALUE Lang="pe" Index="1">You can use</VALUE>
<VALUE Lang="pe" Index="2">You can buy</VALUE>
</WORD>
</TEXT>
Is this for the Guild code?
 
Why i got this fatal error? I just downloaded the source and compile it as Release_Korea.
 

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