Neutral and aggressive types

Newbie Spellweaver
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Can anyone help? There are two types: one gets attacked and the other doesn't, but I need to make the second one get attacked as well. Could the problem be this? <flag_type>2</flag_type>
​

Screenshot_2026_08_11-7 - Neutral and aggressive types - RaGEZONE Forums


<npc>
<id>655054</id>
<name>LDF7_G_PirateZombieRe_80_An</name>
<desc>STR_LDF7_G_PirateZombieRe_80_An</desc>
<dir>Monster/PirateZombie</dir>
<mesh>PirateZombieRe</mesh>
<material>mat_mob_rotten</material>
<foot_mat>foot_2leg_medium</foot_mat>
<show_dmg_decal>1</show_dmg_decal>
<dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
<disk_type>D2</disk_type>
<ui_type>monster</ui_type>
<cursor_type>attack</cursor_type>
<fxc_type>lich</fxc_type>
<erect>1</erect>
<bound_radius>
<front>0.411000</front>
<side>0.381000</side>
<upper>0.880000</upper>
</bound_radius>
<scale>250</scale>
<weapon_scale>100</weapon_scale>
<altitude>0.000000</altitude>
<stare_angle>75.000000</stare_angle>
<stare_distance>15.000000</stare_distance>
<move_speed_normal_walk>1.390000</move_speed_normal_walk>
<art_org_move_speed_normal_walk>0.556000</art_org_move_speed_normal_walk>
<move_speed_normal_run>7.000000</move_speed_normal_run>
<move_speed_combat_run>7.000000</move_speed_combat_run>
<art_org_speed_combat_run>1.720000</art_org_speed_combat_run>
<weapon_hit_fx>Sys_MonHit.monhit.P_hit</weapon_hit_fx>
<ammo_hit_fx>Sys_MonHit.monhit.M_hit</ammo_hit_fx>
<in_time>0.100000</in_time>
<out_time>0.500000</out_time>
<neck_angle>70.000000</neck_angle>
<spine_angle>10.000000</spine_angle>
<ammo_bone>FX_Poi</ammo_bone>
<ammo_fx>FC_Mskill.common.ammo</ammo_fx>
<ammo_speed>50</ammo_speed>
<pushed_range>2.000000</pushed_range>
<hpgauge_level>3</hpgauge_level>
<magical_skill_boost>0</magical_skill_boost>
<magical_skill_boost_resist>0</magical_skill_boost_resist>
<attack_delay>2000</attack_delay>
<ai_name>monster</ai_name>
<quest_ai_name>LDF7_G_PirateZombieRe_80_An</quest_ai_name>
<tribe>AggressiveSingleMonster</tribe>
<race_type>Undead</race_type>
<pet_ai_name>Pet</pet_ai_name>
<sensory_range>8.000000</sensory_range>
<attack_range>25.000000</attack_range>
<attack_rate>600</attack_rate>
<npc_type>Monster</npc_type>
<mgrouptag>M_Field_All,M_LDF7_D2</mgrouptag>
</npc>
​
Screenshot_2026_08_11-6 - Neutral and aggressive types - RaGEZONE Forums

<npc>
<id>655240</id>
<name>LDF7_E_Raid_Named_80_Al</name>
<desc>STR_LDF7_E_Raid_Named_80_Al</desc>
<dir>Monster/LionHead</dir>
<mesh>LionHead</mesh>
<material>mat_mob_hard</material>
<foot_mat>foot_etc</foot_mat>
<npc_title>STR_NPCTITLE_LDF7_Raid_Monster</npc_title>
<show_dmg_decal>1</show_dmg_decal>
<dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
<hide_shadow>0</hide_shadow>
<disk_type>D2</disk_type>
<ui_type>monster</ui_type>

<cursor_type>attack</cursor_type>
<ui_race_type>dragon</ui_race_type>
<fxc_type>LDF7_Ere</fxc_type>
<idle_animation>idle</idle_animation>
<erect>1</erect>
<bound_radius>
<front>1.800000</front>
<side>1.200000</side>
<upper>2.300000</upper>
</bound_radius>
<scale>450</scale>
<weapon_scale>100</weapon_scale>
<altitude>0.000000</altitude>
<stare_angle>75.000000</stare_angle>
<stare_distance>20.000000</stare_distance>
<move_speed_normal_walk>3.000000</move_speed_normal_walk>
<art_org_move_speed_normal_walk>0.672000</art_org_move_speed_normal_walk>
<move_speed_normal_run>11.000000</move_speed_normal_run>
<move_speed_combat_run>11.000000</move_speed_combat_run>
<art_org_speed_combat_run>2.530000</art_org_speed_combat_run>
<weapon_hit_fx>Sys_MonHit.monhit.P_hit</weapon_hit_fx>
<ammo_hit_fx>Sys_MonHit.monhit.M_hit</ammo_hit_fx>
<in_time>0.100000</in_time>
<out_time>0.500000</out_time>
<neck_angle>0.000000</neck_angle>
<spine_angle>10.000000</spine_angle>
<pushed_range>2.000000</pushed_range>
<hpgauge_level>27</hpgauge_level>
<magical_skill_boost>0</magical_skill_boost>
<magical_skill_boost_resist>0</magical_skill_boost_resist>
<attack_delay>2100</attack_delay>
<except_autohunt>1</except_autohunt>
<ai_name>LDF7_Raid_Named</ai_name>
<tribe>LDF7_Raid</tribe>
<race_type>Beast</race_type>
<pet_ai_name>Pet</pet_ai_name>
<sensory_range>8.000000</sensory_range>
<attack_range>8.000000</attack_range>
<attack_rate>1000</attack_rate>
<npc_type>Monster</npc_type>
<flag_type>2</flag_type>
<mgrouptag>M_Field_All,M_LDF7_Named</mgrouptag>
</npc>
​
 
Change the tag in the client as follows:
<cursor_type>attack</cursor_type>
This method will work provided that the NPC is aggressive towards the player.
 
Upvote 0
So the problem is communication. Check your tribe; it's probably not there or configured to communicate with the character differently.

PS You can take the required tribe from the left NPC.
Screenshot_2026_08_12-3 - Neutral and aggressive types - RaGEZONE Forums


<tribe>AggressiveSingleMonster</tribe> It works, thank you. But he isn't aggressive—meaning he doesn't attack first—and he doesn't fight back if you hit him, either.
Data​
<npc_client>
<id>655240</id>
<name>LDF7_E_Raid_Named_80_Al</name>
<desc>STR_LDF7_E_Raid_Named_80_Al</desc>
<named_monster>1</named_monster>
<__spawn_zonename__>LDF7_E</__spawn_zonename__>
<dir>Monster/LionHead</dir>
<mesh>LionHead</mesh>
<material>mat_mob_hard</material>
<foot_mat>foot_etc</foot_mat>
<npc_title>STR_NPCTITLE_LDF7_Raid_Monster</npc_title>
<show_dmg_decal>1</show_dmg_decal>
<dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
<hide_shadow>0</hide_shadow>
<disk_type>D2</disk_type>
<ui_type>monster</ui_type>
<cursor_type>attack</cursor_type>
<ui_race_type>dragon</ui_race_type>
<fxc_type>LDF7_Ere</fxc_type>
<idle_animation>idle</idle_animation>
<erect>1</erect>
<visible_range>200</visible_range>
<bound_radius>
<front>1.800000</front>
<side>1.200000</side>
<upper>2.300000</upper>
</bound_radius>
<scale>450</scale>
<weapon_scale>100</weapon_scale>
<altitude>0.000000</altitude>
<stare_angle>75.000000</stare_angle>
<stare_distance>20.000000</stare_distance>
<move_speed_normal_walk>3.000000</move_speed_normal_walk>
<art_org_move_speed_normal_walk>0.672000</art_org_move_speed_normal_walk>
<move_speed_normal_run>11.000000</move_speed_normal_run>
<move_speed_combat_run>11.000000</move_speed_combat_run>
<art_org_speed_combat_run>2.530000</art_org_speed_combat_run>
<weapon_hit_fx>Sys_MonHit.monhit.P_hit</weapon_hit_fx>
<ammo_hit_fx>Sys_MonHit.monhit.M_hit</ammo_hit_fx>
<in_time>0.100000</in_time>
<out_time>0.500000</out_time>
<neck_angle>0.000000</neck_angle>
<spine_angle>10.000000</spine_angle>
<pushed_range>2.000000</pushed_range>
<dual>0</dual>
<level>60</level>
<exp>3574959</exp>
<dp>675</dp>
<max_hp>3815502</max_hp>
<hpgauge_level>27</hpgauge_level>
<hp_regen>1507751</hp_regen>
<physical_attack>1245</physical_attack>
<physical_defend>1106</physical_defend>
<magical_attack>382</magical_attack>
<magical_defend>0</magical_defend>
<magical_resist>1484</magical_resist>
<min_damage>2280</min_damage>
<max_damage>4647</max_damage>
<magical_skill_boost>0</magical_skill_boost>
<magical_skill_boost_resist>207</magical_skill_boost_resist>
<hit_count>1</hit_count>
<attack_delay>2100</attack_delay>
<hit_accuracy>1544</hit_accuracy>
<magical_hit_accuracy>1743</magical_hit_accuracy>
<critical>94</critical>
<physical_critical_reduce_rate>322</physical_critical_reduce_rate>
<physical_critical_damage_reduce>0</physical_critical_damage_reduce>
<magical_critical>68</magical_critical>
<magical_critical_reduce_rate>182</magical_critical_reduce_rate>
<magical_critical_damage_reduce>0</magical_critical_damage_reduce>
<concentration>0</concentration>
<dodge>0</dodge>
<parry>0</parry>
<block>3657</block>
<dp_reduce>100</dp_reduce>
<abyss_point>108</abyss_point>
<abyss_rank>11</abyss_rank>
<cancel_level>0</cancel_level>
<first_level_attr>
<elemental_defend_light>0</elemental_defend_light>
<elemental_defend_dark>0</elemental_defend_dark>
<elemental_defend_earth>0</elemental_defend_earth>
<elemental_defend_air>-600</elemental_defend_air>
<elemental_defend_water>0</elemental_defend_water>
<elemental_defend_fire>0</elemental_defend_fire>
</first_level_attr>
<abnormal_resists>
<data>
<abnormal_resist_name>Sleep,Deform</abnormal_resist_name>
<abnormal_resist_value>80</abnormal_resist_value>
</data>
<data>
<abnormal_resist_name>OpenAerial,Paralyze</abnormal_resist_name>
<abnormal_resist_value>400</abnormal_resist_value>
</data>
</abnormal_resists>
<abnormal_immunity_list>Stat_ArAll,Stat_ArStunLike</abnormal_immunity_list>
<abnormal_penetrations>
<data>
<abnormal_penetration_name>Stat_ArAll,Stat_ArStunLike</abnormal_penetration_name>
<abnormal_penetration_value>700</abnormal_penetration_value>
</data>
<data>
<abnormal_penetration_value>0</abnormal_penetration_value>
</data>
<data>
<abnormal_penetration_value>0</abnormal_penetration_value>
</data>
</abnormal_penetrations>
<physical_damage_trim>0</physical_damage_trim>
<magical_damage_trim>0</magical_damage_trim>
<noreducespell_immune>1</noreducespell_immune>
<first_attack_split_rate>Split_Default</first_attack_split_rate>
<__ai_name_ref__>생체병기 잔타라즈</__ai_name_ref__>
<ai_name>LDF7_Raid_Named</ai_name>
<idle_name>NoMove</idle_name>
<tribe>AggressiveSingleMonster</tribe>
<race_type>Livingwater</race_type>
<pet_ai_name>Pet</pet_ai_name>
<max_enemy_count>48</max_enemy_count>
<sensory_range>8.000000</sensory_range>
<sensory_range_short>0.000000</sensory_range_short>
<sensory_angle>360</sensory_angle>
<max_chase_time>SP</max_chase_time>
<chase_range_fromsp>0.000000</chase_range_fromsp>
<chase_flying>0</chase_flying>
<react_to_pathfind_fail>return_to_sp</react_to_pathfind_fail>
<move_speed_flee>70</move_speed_flee>
<move_type_return>run</move_type_return>
<move_speed_return>200</move_speed_return>
<decrease_sensory_range_return>40</decrease_sensory_range_return>
<hate_decrease_type>0</hate_decrease_type>
<hate_decrease_a>949</hate_decrease_a>
<hate_decrease_b>0</hate_decrease_b>
<can_see_invisible>2</can_see_invisible>
<can_see_polymorph>TRUE</can_see_polymorph>
<can_pass_wall>0</can_pass_wall>
<attacks>
<data>
<attack_mod>100</attack_mod>
<attack_range>8.000000</attack_range>
<attack_rate>1000</attack_rate>
<attack_type>physical</attack_type>
</data>
</attacks>
<skills>
<data>
<skill_name>IDYun_Jantaraz_Acid_AreaATK</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_Jantaraz_TUHAAA</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_Jantaraz_DrainBuff</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_Jantaraz_DrainLife</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDAbRe_CoreB_OddDispel</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_DrakanSpell_Sanctuary</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_Jantaraz_AreaPulled</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
<data>
<skill_name>IDYun_Jantaraz_Pulled</skill_name>
<skill_level>60</skill_level>
<skill_rate>0</skill_rate>
</data>
</skills>
<items_info>
<min_cash_amount>0</min_cash_amount>
<max_cash_amount>0</max_cash_amount>
<cash_drop_prob>0</cash_drop_prob>
<drop_groups>
<data>
<drop_group_min>0</drop_group_min>
<drop_group_max>1</drop_group_max>
</data>
<data>
<drop_group_min>0</drop_group_min>
<drop_group_max>1</drop_group_max>
</data>
</drop_groups>
<items>
<data>
<item>junk_mutant_60</item>
<item_count>1</item_count>
<prob>1000000</prob>
<drop_attribute>common</drop_attribute>
<drop_group_idx>1</drop_group_idx>
</data>
<data>
<item>event_matter_2stenchant_m_65a</item>
<item_count>1</item_count>
<prob>10000000</prob>
<drop_attribute>common</drop_attribute>
<drop_group_idx>1</drop_group_idx>
</data>
<data>
<item>rawhide_n_c_05a</item>
<item_count>1</item_count>
<prob>2250000</prob>
<drop_attribute>common</drop_attribute>
<drop_group_idx>2</drop_group_idx>
</data>
</items>
<common_drops>
<data>
<common_drop_adjustment>-1</common_drop_adjustment>
</data>
<data>
<common_drop>SUPPLY_FOOD_60A</common_drop>
<common_drop_adjustment>50</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>MATTER_OPTION_60A</common_drop>
<common_drop_adjustment>16</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>MATTER_PROC_50A</common_drop>
<common_drop_adjustment>27</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>STIGMA_A_60A</common_drop>
<common_drop_adjustment>35</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>MATERIAL_KEY_60A</common_drop>
<common_drop_adjustment>34</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>IDYUN_ARMOR_N_U1_60B</common_drop>
<common_drop_adjustment>33750</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
<data>
<common_drop>IDYUN_GLOVE_N_L1_60A</common_drop>
<common_drop_adjustment>33750</common_drop_adjustment>
<common_drop_group_idx>0</common_drop_group_idx>
</data>
</common_drops>
</items_info>
<npc_type>Monster</npc_type>
<unattackable>0</unattackable>
<except_autohunt>1</except_autohunt>
<attack_range>8.000000</attack_range>
</npc_client>​
 
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