Newbie Spellweaver
- Joined
- Jan 15, 2024
- Messages
- 30
- Reaction score
- 3
Can anyone help? There are two types: one gets attacked and the other doesn't, but I need to make the second one get attacked as well. Could the problem be this? <flag_type>2</flag_type>
<npc> <id>655054</id> <name>LDF7_G_PirateZombieRe_80_An</name> <desc>STR_LDF7_G_PirateZombieRe_80_An</desc> <dir>Monster/PirateZombie</dir> <mesh>PirateZombieRe</mesh> <material>mat_mob_rotten</material> <foot_mat>foot_2leg_medium</foot_mat> <show_dmg_decal>1</show_dmg_decal> <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture> <disk_type>D2</disk_type> <ui_type>monster</ui_type> <cursor_type>attack</cursor_type> <fxc_type>lich</fxc_type> <erect>1</erect> <bound_radius> <front>0.411000</front> <side>0.381000</side> <upper>0.880000</upper> </bound_radius> <scale>250</scale> <weapon_scale>100</weapon_scale> <altitude>0.000000</altitude> <stare_angle>75.000000</stare_angle> <stare_distance>15.000000</stare_distance> <move_speed_normal_walk>1.390000</move_speed_normal_walk> <art_org_move_speed_normal_walk>0.556000</art_org_move_speed_normal_walk> <move_speed_normal_run>7.000000</move_speed_normal_run> <move_speed_combat_run>7.000000</move_speed_combat_run> <art_org_speed_combat_run>1.720000</art_org_speed_combat_run> <weapon_hit_fx>Sys_MonHit.monhit.P_hit</weapon_hit_fx> <ammo_hit_fx>Sys_MonHit.monhit.M_hit</ammo_hit_fx> <in_time>0.100000</in_time> <out_time>0.500000</out_time> <neck_angle>70.000000</neck_angle> <spine_angle>10.000000</spine_angle> <ammo_bone>FX_Poi</ammo_bone> <ammo_fx>FC_Mskill.common.ammo</ammo_fx> <ammo_speed>50</ammo_speed> <pushed_range>2.000000</pushed_range> <hpgauge_level>3</hpgauge_level> <magical_skill_boost>0</magical_skill_boost> <magical_skill_boost_resist>0</magical_skill_boost_resist> <attack_delay>2000</attack_delay> <ai_name>monster</ai_name> <quest_ai_name>LDF7_G_PirateZombieRe_80_An</quest_ai_name> <tribe>AggressiveSingleMonster</tribe> <race_type>Undead</race_type> <pet_ai_name>Pet</pet_ai_name> <sensory_range>8.000000</sensory_range> <attack_range>25.000000</attack_range> <attack_rate>600</attack_rate> <npc_type>Monster</npc_type> <mgrouptag>M_Field_All,M_LDF7_D2</mgrouptag> </npc> | <npc> <id>655240</id> <name>LDF7_E_Raid_Named_80_Al</name> <desc>STR_LDF7_E_Raid_Named_80_Al</desc> <dir>Monster/LionHead</dir> <mesh>LionHead</mesh> <material>mat_mob_hard</material> <foot_mat>foot_etc</foot_mat> <npc_title>STR_NPCTITLE_LDF7_Raid_Monster</npc_title> <show_dmg_decal>1</show_dmg_decal> <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture> <hide_shadow>0</hide_shadow> <disk_type>D2</disk_type> <ui_type>monster</ui_type> <cursor_type>attack</cursor_type> <ui_race_type>dragon</ui_race_type> <fxc_type>LDF7_Ere</fxc_type> <idle_animation>idle</idle_animation> <erect>1</erect> <bound_radius> <front>1.800000</front> <side>1.200000</side> <upper>2.300000</upper> </bound_radius> <scale>450</scale> <weapon_scale>100</weapon_scale> <altitude>0.000000</altitude> <stare_angle>75.000000</stare_angle> <stare_distance>20.000000</stare_distance> <move_speed_normal_walk>3.000000</move_speed_normal_walk> <art_org_move_speed_normal_walk>0.672000</art_org_move_speed_normal_walk> <move_speed_normal_run>11.000000</move_speed_normal_run> <move_speed_combat_run>11.000000</move_speed_combat_run> <art_org_speed_combat_run>2.530000</art_org_speed_combat_run> <weapon_hit_fx>Sys_MonHit.monhit.P_hit</weapon_hit_fx> <ammo_hit_fx>Sys_MonHit.monhit.M_hit</ammo_hit_fx> <in_time>0.100000</in_time> <out_time>0.500000</out_time> <neck_angle>0.000000</neck_angle> <spine_angle>10.000000</spine_angle> <pushed_range>2.000000</pushed_range> <hpgauge_level>27</hpgauge_level> <magical_skill_boost>0</magical_skill_boost> <magical_skill_boost_resist>0</magical_skill_boost_resist> <attack_delay>2100</attack_delay> <except_autohunt>1</except_autohunt> <ai_name>LDF7_Raid_Named</ai_name> <tribe>LDF7_Raid</tribe> <race_type>Beast</race_type> <pet_ai_name>Pet</pet_ai_name> <sensory_range>8.000000</sensory_range> <attack_range>8.000000</attack_range> <attack_rate>1000</attack_rate> <npc_type>Monster</npc_type> <flag_type>2</flag_type> <mgrouptag>M_Field_All,M_LDF7_Named</mgrouptag> </npc> |

