Nevermind

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A Fresh Journey Begins!​

If you ever enjoyed classic MMORPGs with deep progression, social teamwork, and that nostalgic grind that feels good, Age of Talisman is exactly the world you’ve been waiting to jump back into.

The 5 Playable Classes in Age of Talisman​

Fairy​

The Fairy is the game’s dedicated healer and support specialist.

  • Focuses on restoring HP, cleansing debuffs, and buffing allies
  • Essential in team quests, guild events, and boss fights
  • Light armor, high magic, low physical defense
  • Perfect for players who enjoy keeping the team alive and controlling the flow of battle

Tamer​

A hybrid fighter who battles alongside powerful summoned beasts.

  • Commands pets that deal damage, tank, or apply debuffs
  • Uses ranged magic and pet synergy to overwhelm enemies
  • Great solo class thanks to pet tanking
  • Ideal for players who love creature companions and tactical combat

Monk​

A durable melee fighter with strong defensive and supportive abilities.

  • High HP, strong resistances, and reliable self-buffs
  • Uses close-range martial skills and spiritual techniques
  • Can protect teammates and absorb heavy damage
  • Best for players who enjoy being the frontline anchor

Assassin​

Fast, stealthy, and lethal - the burst‑damage specialist.

  • High critical rate, high evasion, and deadly combos
  • Excels at single-target DPS and quick takedowns
  • Lower defense, but unmatched mobility
  • Perfect for players who like speed, precision, and high-risk/high-reward gameplay

Wizard​

The master of destructive magic and long‑range nukes.

  • Specializes in fire, ice, and lightning spells
  • Massive AoE damage for clearing mobs and dominating events
  • Low defense, but unmatched magical power
  • Ideal for players who want to unleash huge damage from a safe distance
Age of Talisman brings a huge variety of progression systems, including:

Mounts, Pets, and Character Growth​

  • 25+ unique mounts to ride in style
  • A wide diversity of pets, each capable of boosting:
    • Health
    • Mana
    • Attack & defense attributes
    • Additional bonuses through Pet Books
Your companion isn’t just cosmetic - it grows with you and shapes your build.

Guilds, Team Quests & Frequent Events​

Whether you like to play solo or thrive in a group, the game world stays active:

  • Guilds to join or build from scratch
  • Team quests that encourage cooperation
  • Events happening regularly, keeping the world alive and rewarding
There’s always something to do, and always someone to do it with.

Level Progression​

The current content includes:

  • Levels 1-80 fully available
  • Levels 80-90 arriving in the next patch with (Level Update Only)
  • "Most patches are known problems typically with items"
Perfect time to start fresh and grow with the community.

Join the Adventure​



  • Completely free to play
  • Optional donation rewards available if you want to support the MMORPG’s growth and help the world expand even faster
Support is appreciated, but never required.

Your Journey Awaits​

If you’ve been craving a classic-style MMORPG with modern polish and a passionate community, Age of Talisman is ready for you.
Step in, level up, and rediscover the magic.



...More on the Profile @ YT

BadNintendo - Nevermind - RaGEZONE Forums
BadNintendo - Nevermind - RaGEZONE Forums
BadNintendo - Nevermind - RaGEZONE Forums
 
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I'm also looking for someone to work on a serious project with similar characteristics. I can program Talisman Online, but I don't have much experience with textures.
 
I'm also looking for someone to work on a serious project with similar characteristics. I can program Talisman Online, but I don't have much experience with textures.
well join me as im going to make a new website and server and not chasing to be a pserver of any kind. discord badnintendo
 
Looking for GM's that can populate the server! Classic version restored for AoT
 
what exactly you want to change in textures or you mean in general?
Just meant, someone to handle adding and finding missing textures and eva's to work properly. Although I can do that just opening the eva and looking or using console log for client but it's a confusing task when it come to an EVA that's there and still having var issues but that mostly just peace island and the stone city edits. Was a old post anyways before I got back into editing and figuring everything out. Already worked most the issues but the EVA's var issues still stand mostly. I got back into editing textures and other things so thats not a prroblem. I would however love to build new EVA's and textures but unsure how just yet
 
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Just meant, someone to handle adding and finding missing textures and eva's to work properly. Although I can do that just opening the eva and looking or using console log for client but it's a confusing task when it come to an EVA that's there and still having var issues but that mostly just peace island and the stone city edits. Was a old post anyways before I got back into editing and figuring everything out. Already worked most the issues but the EVA's var issues still stand mostly. I got back into editing textures and other things so thats not a prroblem. I would however love to build new EVA's and textures but unsure how just yet
i believe the easiest way to do that is to find out how to convert eva to obj.. edit and convert again from obj to eva.

Just meant, someone to handle adding and finding missing textures and eva's to work properly. Although I can do that just opening the eva and looking or using console log for client but it's a confusing task when it come to an EVA that's there and still having var issues but that mostly just peace island and the stone city edits. Was a old post anyways before I got back into editing and figuring everything out. Already worked most the issues but the EVA's var issues still stand mostly. I got back into editing textures and other things so thats not a prroblem. I would however love to build new EVA's and textures but unsure how just yet
also mcfill release a program for showing you the needed textures of any file . It might help you without the need of open eva and read the whole file to know what exactly the selected file use.
 
i believe the easiest way to do that is to find out how to convert eva to obj.. edit and convert again from obj to eva.


also mcfill release a program for showing you the needed textures of any file . It might help you without the need of open eva and read the whole file to know what exactly the selected file use.
Sounds like you need to just join my progress and we work together.
 
I want to boost the whole comunity not only one server. If you are okay at the end to share it, then am in.
THE WHOLE COMMUNITY... what like 10-15 people who already copy everything from every server? Hmm, debatable! Think ill pass, I enjoy making people wonder how it's made rather than handing it over. I put hours into thing's and it's not meant to be passed on freely unless it's importance is in the good of the world. I cannot just give away hours of work that should make people wonder and devote playing a great game to everyone who won't aim for the same goals. Like this card game im going to be working on if my server ever gets active players which isn't going to be shared atleast the backside code which operates it. If you want to work on things and later end up sharing it that would be your choice but as for having access to all the work wouldn't be possible if you want to share things. I need a MMORPG people can trust and enjoy and wont find everywhere all over the same.
Screenshot 2026-01-10 212904 - Nevermind - RaGEZONE Forums
 
THE WHOLE COMMUNITY... what like 10-15 people who already copy everything from every server? Hmm, debatable! Think ill pass, I enjoy making people wonder how it's made rather than handing it over. I put hours into thing's and it's not meant to be passed on freely unless it's importance is in the good of the world. I cannot just give away hours of work that should make people wonder and devote playing a great game to everyone who won't aim for the same goals. Like this card game im going to be working on if my server ever gets active players which isn't going to be shared atleast the backside code which operates it. If you want to work on things and later end up sharing it that would be your choice but as for having access to all the work wouldn't be possible if you want to share things. I need a MMORPG people can trust and enjoy and wont find everywhere all over the same.
you have right about what you said and this is personal choice to share it or not. I feel like there isnt one proper working server where inlay and forge are in the game and the client.exe are ok. Also the vm side these days are very unsafe as i read from the forum. I dont want you to share your progress till now and even if i have access to your work i wont share it without your permision. Anyways, i am working on the entire textures of the game and ones i finish it i will share it with the comunity. I think this will be a whole new looking of the game, so this one might help you.
 
you have right about what you said and this is personal choice to share it or not. I feel like there isnt one proper working server where inlay and forge are in the game and the client.exe are ok. Also the vm side these days are very unsafe as i read from the forum. I dont want you to share your progress till now and even if i have access to your work i wont share it without your permision. Anyways, i am working on the entire textures of the game and ones i finish it i will share it with the comunity. I think this will be a whole new looking of the game, so this one might help you.
Yep, Many can clone basic items, textures, new dds but none of the npc's would work the same not even PL or other added things although I could avoid using npc_rebirth for paths with same npc to prevent it from all being used in same way and adding to the NPC.LUA server side alone but not all things can be cloned and used theres that. It's easy to hide and make it harder for others to obtain things and wonder how it works including maps and gates and when and where npc's are added if only on server side and not shared with client. It's possible to do a lot more but involve much more work and time which for 0 players isn't enjoyable. To share with a bunch of servers with 0-10 players is very pointless so wish you the best of luck.
 
Yep, Many can clone basic items, textures, new dds but none of the npc's would work the same not even PL or other added things although I could avoid using npc_rebirth for paths with same npc to prevent it from all being used in same way and adding to the NPC.LUA server side alone but not all things can be cloned and used theres that. It's easy to hide and make it harder for others to obtain things and wonder how it works including maps and gates and when and where npc's are added if only on server side and not shared with client. It's possible to do a lot more but involve much more work and time which for 0 players isn't enjoyable. To share with a bunch of servers with 0-10 players is very pointless so wish you the best of luck.
So you not use files what this or other community share? I see you come here asking for help to your private server no to help community, its your choice. But we are here to share what we know to help this game become more better and safe. If you don't like this you are free to go. :)
 
So you not use files what this or other community share? I see you come here asking for help to your private server no to help community, its your choice. But we are here to share what we know to help this game become more better and safe. If you don't like this you are free to go. :)
I don’t provide backend code for free, but plenty of other resources can be shared. Expecting every game or private server to function exactly the same doesn’t make sense, and it’s part of why these forums feel so quiet. When everything is copied everywhere, players lose interest quickly because there’s nothing new to discover.


To be clear, a good server doesn’t require sharing every single system. Some things should remain unique so each project can stand out and offer its own experience. Basic information and general help are fine to share, but full backend systems shouldn’t be expected to be public. Keeping a few features exclusive is what helps servers stay interesting and gives players a reason to stick around.
 
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I don’t provide backend code for free, but plenty of other resources can be shared. Expecting every game or private server to function exactly the same doesn’t make sense, and it’s part of why these forums feel so quiet. When everything is copied everywhere, players lose interest quickly because there’s nothing new to discover.


To be clear, a good server doesn’t require sharing every single system. Some things should remain unique so each project can stand out and offer its own experience. Basic information and general help are fine to share, but full backend systems shouldn’t be expected to be public. Keeping a few features exclusive is what helps servers stay interesting and gives players a reason to stick around.
So you not use files what this or other community share? I see you come here asking for help to your private server no to help community, its your choice. But we are here to share what we know to help this game become more better and safe. If you don't like this you are free to go. :)
Maybe you should do the same, Mcfill. Don’t release the EVA-to-OBJ for free >< and full/working tools shouldn’t be expected to be public. i am right BadNintendo?

And why are you looking for help to populate your server? Don’t tell me you’re expecting people to work for you as GMs for free. lol

​

 
Maybe you should do the same, Mcfill. Don’t release the EVA-to-OBJ for free >< and full/working tools shouldn’t be expected to be public. i am right BadNintendo?

And why are you looking for help to populate your server? Don’t tell me you’re expecting people to work for you as GMs for free. lol

​

Because unlike many here, I can provide actual bug free servers and cure those problems. I aim to have a enjoyable server. Also agree eva to object should probably not be shared as it's nothing without proper texture added anyways. If it were something along with eva's which control where and how they're placed in game, then maybe worth using. Then only real issue is that you lot have are common things in your heads shared with greed in mind while not thinking about one unique server that no one can copy and is enjoyable for that very reason. This is like a problem with leechees who want the same thing another server has and do 0 work to actually have it done themselves and want to paste it in and do less work. I spent a little while recreated a few things that are done with npc.lua and will have poker and blackjack playable with many other players or the house alone but the issue is if no players care to play a unique server and a bunch of kids complain about having to code this themselves, they learn 0.

I suggest learning how to look at something and know how to do it yourselves without having the code provided to you. This way in the future you aren't looking for everything to be handed to you on a platter.

"While you want free stuff handed to you and complain about a GM working for free"
 
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Because unlike many here, I can provide actual bug free servers and cure those problems. I aim to have a enjoyable server. Also agree eva to object should probably not be shared as it's nothing without proper texture added anyways. If it were something along with eva's which control where and how they're placed in game, then maybe worth using. Then only real issue is that you lot have are common things in your heads shared with greed in mind while not thinking about one unique server that no one can copy and is enjoyable for that very reason. This is like a problem with leechees who want the same thing another server has and do 0 work to actually have it done themselves and want to paste it in and do less work. I spent a little while recreated a few things that are done with npc.lua and will have poker and blackjack playable with many other players or the house alone but the issue is if no players care to play a unique server and a bunch of kids complain about having to code this themselves, they learn 0.

I suggest learning how to look at something and know how to do it yourselves without having the code provided to you. This way in the future you aren't looking for everything to be handed to you on a platter.

"While you want free stuff handed to you and complain about a GM working for free"
eva to object is just part of program there is too texture mapping too and when all done can use any obj with textures poses etc and make eva that will work perfect in game, about poker and blackjack wtf is rpg game not casino :), and yes game can be protected with custom evp files custom tea keys etc etc so any server can be unique, in future will make map editor too, just im short in time cause i have a real life and work, im not making servers or play talismans, my idea is make game to have unique gears and weapons that can loot only once in game something like in Diablo in beginning
 
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Because unlike many here, I can provide actual bug free servers and cure those problems. I aim to have a enjoyable server. Also agree eva to object should probably not be shared as it's nothing without proper texture added anyways. If it were something along with eva's which control where and how they're placed in game, then maybe worth using. Then only real issue is that you lot have are common things in your heads shared with greed in mind while not thinking about one unique server that no one can copy and is enjoyable for that very reason. This is like a problem with leechees who want the same thing another server has and do 0 work to actually have it done themselves and want to paste it in and do less work. I spent a little while recreated a few things that are done with npc.lua and will have poker and blackjack playable with many other players or the house alone but the issue is if no players care to play a unique server and a bunch of kids complain about having to code this themselves, they learn 0.

I suggest learning how to look at something and know how to do it yourselves without having the code provided to you. This way in the future you aren't looking for everything to be handed to you on a platter.

"While you want free stuff handed to you and complain about a GM working for free"
I don't see myself playing on a server just because it has casino or blackjack. I see that the graphics are quite outdated, and this is a chance to improve them overall and attract new players (even Talisman Online looks outdated, and they are not doing anything about it, yet the servers are full). If no one had ever shared anything related to the game, how would you have what you have now? Just because you've coded two internal games and they work doesn't mean your server is unique! Don't forget that everyone here has taken the time to develop in different areas, which generally contributes to the improvement of the game. Every post or question gives you clues about the right development. I can't agree with you that if you share everything, all servers will be the same. Not everyone will want poker games on their server or reworked textures. In my opinion, your comments throughout the thread seem greedy.

Don't forget that everything shared here is not mandatory to download, you can skip it and be unique! 😉
 
I don't see myself playing on a server just because it has casino or blackjack. I see that the graphics are quite outdated, and this is a chance to improve them overall and attract new players (even Talisman Online looks outdated, and they are not doing anything about it, yet the servers are full). If no one had ever shared anything related to the game, how would you have what you have now? Just because you've coded two internal games and they work doesn't mean your server is unique! Don't forget that everyone here has taken the time to develop in different areas, which generally contributes to the improvement of the game. Every post or question gives you clues about the right development. I can't agree with you that if you share everything, all servers will be the same. Not everyone will want poker games on their server or reworked textures. In my opinion, your comments throughout the thread seem greedy.

Don't forget that everything shared here is not mandatory to download, you can skip it and be unique! 😉
zzzzz, you chhildren are very dull on what I am even mentioning. You still have much to learn before you can do anything anyways. Just like the other few who have no common sense to what I reference to... I have how ever enjoyed the dated version cause there is nothing different other than using tex_high in reference to you proclaiming better graphics which is dated to 2007-2008 when he lost the source code and all these private servers came about anyways. Just remember I offered a chance to work along side me and not against me. If you find it greedy and selfish then why bicker like a child back and fourth on a call to post like the others here are doing? You are the very least should try solving some problems outside your box and this dead forum or learn additional code. I have before provided a very little insight to a website not used by everyone else and more. I again recoded it to work with nodejs and have already done more than most but not competing with carnage old server as that was well done.

Im sure this type of english is confusing for you lot who need to translate it anyways. I am simply stating, I am not interested in sharing what I put months or years or\f work into for free. If you think you put that much time into something good on you for sharing it. I however am not trying to give away my time for free and so fourth. Goodluck.

The only call I needed was a GM but never mind finding such a person here on this thread with the number of children in responses that were like cries for help.
 
zzzzz, you chhildren are very dull on what I am even mentioning. You still have much to learn before you can do anything anyways. Just like the other few who have no common sense to what I reference to... I have how ever enjoyed the dated version cause there is nothing different other than using tex_high in reference to you proclaiming better graphics which is dated to 2007-2008 when he lost the source code and all these private servers came about anyways. Just remember I offered a chance to work along side me and not against me. If you find it greedy and selfish then why bicker like a child back and fourth on a call to post like the others here are doing? You are the very least should try solving some problems outside your box and this dead forum or learn additional code. I have before provided a very little insight to a website not used by everyone else and more. I again recoded it to work with nodejs and have already done more than most but not competing with carnage old server as that was well done.

Im sure this type of english is confusing for you lot who need to translate it anyways. I am simply stating, I am not interested in sharing what I put months or years or\f work into for free. If you think you put that much time into something good on you for sharing it. I however am not trying to give away my time for free and so fourth. Goodluck.

The only call I needed was a GM but never mind finding such a person here on this thread with the number of children in responses that were like cries for help.
I'm giving you real inside information as a player, not a developer, and you're talking about translation? P.S. (When you have nothing to say, you start whining that people should translate because the language is difficult for them.) How clichеd your attacks are...

Anyway... I don't want to get annoyed with anyone here, because there aren't that many people anyway, so I wish you luck!
And since you used the word "children," I'll take advantage of that to ask you something. What are you doing in this children's forum if you're not looking for people with a childlike mindset?
 
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