Neverwinter GM commands and other useful information

Thx for the reply, gamerinamask! I found that setting in the server monitor dropdown commands, but that is only temporary.... i would need a command line since if i restart the server the settings sets back to 5 minutes - or around that - preloading from MCP is not working well... also i would only like to keep those that the clients were in before.


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But it resets after restart, i can set it for around 3 days or 24 hours would be nice, but it wont stay like that... -.-' XD it works if i do not restart the server for days, but it would be nice to add to the gs common command line in MCP...

Also, A Bug that had not been adressed/fixed normally:
The Lair of the mad dragon in DNC release cannot be player until the end, afther the second boss, if you progress thru the final boss, there is a part with missing stone blocks and the game puts you back to the entrance.... you can escape the dungeon, and you finish the quest, but you cannot get to the dragon... i was found a "fix" but that was only a bunch of exe files, the main error is in the map files... idk how to fix it,...

I am also trying to fix my enchantement window to fix the missing remove enchantment part - from the other client it is working but the newer client posted here, breaks the professions (among a lot of things like bag sorting and health bars, profile pictures, and party window ect), so... i cannot do that... if woul,d need to modify the uigen files for inventory enchantments.... it is small, and missing the enhancement managment.(AKA you cannot remove enhancements from the items, only refine) it looks like this:

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Does anyone have the correction code for the enchantments?
After dragging gems and enchantments, the game does not have the option to remove them.
I already have a fixed client, but I would like a fixed fix for me within the server.:)
 

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Do you have a working link to the files? Thanks
Hi,
The only way I know to fix this is to use the Scourge Warlock client, or the Neverwinter World client. The neverwinter world client does something funny with bags according to my notes, but I don't remember what. It also fixes enchants, but please share what info you have too. I'm all for enhancing the community.
I uploaded the 2 clients to Mega. Good luck.


 
recently i have also added a quickling to xuna mod (with the overpowered bloodbath skill)

in defs/items/pets you have the other files that are for naming etc the pet.

in defs/pets you put the pet_quickling.ms and pet_quickling.scp (this changes the skins and names.. i also added valindra wifred and other options in there.. yes you can get valindra as a pet now)

now to fix the powers in defs/powers/pets/powers/ you need Pet_Quickling_Sprintingstrike.Powers to be put in there (note this is an insanley overpowered power.. modify that file with a text editor and lower the magnitude for something less overpowered if needed currently this one shots everything in a hundred mile radius)

note: this was a proof of concept and i missed my op xuna so made one that works.

just extract the zip in the correct folder and it will merge with your current files giving you a xuna in the place of a quickling pet

in another note to add to the guide the gm command "changecostume" is amazing

ever wanted to be knox, valindra, xuna, neverember, a spider, a demon lord.. or litterally any other player costume? this is your go to (and yes you can add armor to them and they will wear it if humanoid... spiders do not count for this sadly).. celeste is bugged out it displays correctly in the login character selection but not in the game itself.

here are some favorites

dreadring_npc_rogue_xuna_01 (Xuna costume)
dreadring_npc_wizard_makos_01 (Makos costume)
dreadring_npc_cleric_celeste_01 (celeste costume but bugged)
nobel_lord_human_m_protector_neverember_01 (Lord Neverember costume)
dreadring_npc_sargeant_knox_01 (Sgt Knox costume)
test_lucas_valindrashadowmantle_01 (Valindra with smoke)
Test_denisz_archon (Fire archon)


test_simon_critter (this is a ghostly knight with smoke vapor effect)
test_simon_critter_shadow (just a badass demon lord with purple fire.. nothing to see here)
test_quickling (grey quickling but not with speed smoke effect)

yourvisibledrop (this is litterally the way a loot drop looks.. so if you have other players online do this and see how many times you can fool them)

i just purchased a pc specifically to mess with neverwinter in a native win7 environment also since running it on windows 11 and a ubuntu server doesnt work right.
 

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recently i have also added a quickling to xuna mod (with the overpowered bloodbath skill)

in defs/items/pets you have the other files that are for naming etc the pet.

in defs/pets you put the pet_quickling.ms and pet_quickling.scp (this changes the skins and names.. i also added valindra wifred and other options in there.. yes you can get valindra as a pet now)

now to fix the powers in defs/powers/pets/powers/ you need Pet_Quickling_Sprintingstrike.Powers to be put in there (note this is an insanley overpowered power.. modify that file with a text editor and lower the magnitude for something less overpowered if needed currently this one shots everything in a hundred mile radius)

note: this was a proof of concept and i missed my op xuna so made one that works.

just extract the zip in the correct folder and it will merge with your current files giving you a xuna in the place of a quickling pet

in another note to add to the guide the gm command "changecostume" is amazing

ever wanted to be knox, valindra, xuna, neverember, a spider, a demon lord.. or litterally any other player costume? this is your go to (and yes you can add armor to them and they will wear it if humanoid... spiders do not count for this sadly).. celeste is bugged out it displays correctly in the login character selection but not in the game itself.

here are some favorites

dreadring_npc_rogue_xuna_01 (Xuna costume)
dreadring_npc_wizard_makos_01 (Makos costume)
dreadring_npc_cleric_celeste_01 (celeste costume but bugged)
nobel_lord_human_m_protector_neverember_01 (Lord Neverember costume)
dreadring_npc_sargeant_knox_01 (Sgt Knox costume)
test_lucas_valindrashadowmantle_01 (Valindra with smoke)
Test_denisz_archon (Fire archon)


test_simon_critter (this is a ghostly knight with smoke vapor effect)
test_simon_critter_shadow (just a badass demon lord with purple fire.. nothing to see here)
test_quickling (grey quickling but not with speed smoke effect)

yourvisibledrop (this is litterally the way a loot drop looks.. so if you have other players online do this and see how many times you can fool them)

i just purchased a pc specifically to mess with neverwinter in a native win7 environment also since running it on windows 11 and a ubuntu server doesnt work right.
I have my NW server running in a W7 VM (in proxmox). Works great, but the VM will not run the client. This is probably because of the graphics settings. I can run the client on my W11 PC though. Just need to edit hosts file to point to the server. If you want to get rid of the extra PC, give proxmox a shot. I'm thinking about putting it behind a proxy and opening up to the internet, that way I can play anywhere. Wonder how long it'll last until it's hacked lol.
 
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I have my NW server running in a W7 VM (in proxmox). Works great, but the VM will not run the client. This is probably because of the graphics settings. I can run the client on my W11 PC though. Just need to edit hosts file to point to the server. If you want to get rid of the extra PC, give proxmox a shot. I'm thinking about putting it behind a proxy and opening up to the internet, that way I can play anywhere. Wonder how long it'll last until it's hacked lol.
It's the client I'm trying to run lol it was on a rack server doing everything else just fine but for the editors (my goal is to edit enough and create enough to bring it back to what it was mid release)

You can pull the Hoggs from the latest client that has animations and textures so the main part for items and clothing and pets are done.. just got to define them all and give them icons.. maps are harder the maps dont have the geometry needed from client hoggs.

For win 7 I wouldn't enable ipv6 at all

I would use ipv4 and not expose it directly but use a modern os for security and then only have the server connected via reverse proxy

(Most of the connections are HTTP requests)

In an ideal world I would manually try to update the entire sln master solution and let me run it on win 11 but I have no clue which part has broken it.

My best guess is a dependancy that was there in win 7 got removed in win 10

appologies if this part is a bit of a ramble im way too tired to correct grammar etc.

# steps to get the dev client with editors working on a remote pc on the same network (so you can now use the editors with the server inside proxmox or a vm).

eventhough i litterally just bought a pc to edit on it, i found that i can use my more powerful pc on the same lan by messing with a few things.

- compile from src using visual studio 2012 with windows 7 sdk and zlibwin32.dll added to the source code, rebuild the solution twice, then build it.

- you will need to share the c drive of your host server pc (for example the drive with Night and src folders in the root) you do this by right clicking the c drive hitting sharing tab then hitting advanced and allowing a user you add to have full controll to it.

- map that as a network drive in windows 11 (not add network location it must be mapped network drive)

- you then open that dir in windows 11 (with your server running the main mcp program for allow editors in the localdata folder)

- open a powershell or cmd window in that dir and run .\GameClient.exe -SetProductName Night NW -SetShardCategory Live -SetShardName Neverwinter -MTCategory Live -ShardName Neverwinter -ShardCategory Live -controllerHost code -SetAccountServer code -SetTicketTracker code -SetShardBeaconMasterServer code -SetControllerTracker code -SetShardCategory Live -SetShardName Live -MTCategory Live

- let it run.. on the first run it will take a very long while (it has to recompile all the shaders and force load them etc.. if it crashes out try again) this took me on a mid range gaming rig about an hour to get into a map from the main loading.

- login with your account that has dev mode access

- select the map you want to edit / mess

- let it load (which again first developer mode loading will take a while it is trying to rebin the map live)

- ctrl+e when loaded in. (do not try this on a server without backups it has the ability to mess with you so just make a backup first)

# errors you can expect and how to beat them

- you cant connect to the server at all.. okay this is simple you can set your hosts up correctly and it wont be an issue

- you get server disconnect when the map is 85% of the way there on the loading bar.. this means re bin your maps (fixup maps and exit server bat file in the night/tools/bin folder)

- you get a account server error when selecting character.. check your hosts file is correct and ips are also correct.



one edit i am not sure if it made any difference about or not.. i did compile the gimmedll set and put them in their correct folders however im not sure if this is required for the editors to be active

also it is a good idea to read the documents that came with it (you can find a copy attatched to my pdf guide for all the modifications i have done as well as in this forum that outlines a lot of the editor uses and how it goes together) however nowhere in that document did it explain how to do it remotely on a newer system.. until now. (note you cannot actually run the server on windows 11.. unless we find a way to debug the errors on the newer mcp server that is for 64x systems)
 
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here is a simple drop in file set that removes the chests at the end of dungeons requiring the dungeon delves event.. it was annoying me so i figured it might be worth posting here for those that also want the dungeon chests to act like their modern counterparts.

you do not need to run the .sh (that file is a script i used to find all of the strings matching the dungeon event and edit the missions for the dungeons faster than going through one by one)

once unzipped all you have to do is stop your server and make schema then start the server again.

oh and since i saw people wanted gimme dll compiling for them attached is also the gimme drop it in the tools bin folder

UPDATE 1 : okay so apparently gimme is used to connect to a server of some kind for queues etc.. this breaks the queue server and a few lower level servers.. to fix dont use the gimmedll until someone figures out what the functionality is for and how to patch accordingly

UPDATE 2: i have now got the full editors working for all of neverwinter remotely on my modern pc so it can use a more beefy card and use the windows 7 server that has no gpu installed. that makes making items a lot easier (before it was notepad and understaing the syntax) attached is now also a Scroll_Map2 item (add this to a store or whatever) and it will spawn the dungeonmaster from the original cartoon of dungeons and dragons so he can spawn you anywhere on the worldmap and archons falchion weapon for guardian fighters for flavour

i will be editing more and creating more when i get free time (the tools are actually fairly simple to use)

UPDATE3: so as it goes im getting better at the editor and now have recreated a form of the weapon set "drowned longsword" and "drowned shield" for the guardian fighter (others to come later) that will heal for 100% of the players maxhp over 30 seconds may only be activated once every 60 seconds when in combat. the downside is im currently trying to figure out the "on damage received" marker for now it launches the buff when it enters combat.. also have to at some point make the textures and geo for it.

if anyone wants to help me out mapping all of the missing assets out and making them that would be great send me a pm. if needed i can help you use a remote dev client on your vm server.

Update3B: added a guide for remote client in next post and removed bad zips that were missing itemdef files for the items i will upload again when i can, readded drowned set that has fixed stats and has been play tested in malabogs solo.
 

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I have my NW server running in a W7 VM (in proxmox). Works great, but the VM will not run the client. This is probably because of the graphics settings. I can run the client on my W11 PC though. Just need to edit hosts file to point to the server. If you want to get rid of the extra PC, give proxmox a shot. I'm thinking about putting it behind a proxy and opening up to the internet, that way I can play anywhere. Wonder how long it'll last until it's hacked lol.

if you want i can talk you through setting up a remote dev client on your pc so you can edit your server and maybe we can team up?

my end goal is to eventually be good enough at their tools to make all the items we are missing, and start working on the maps. i have tried map creation and wow... i can make a very bad looking field that has a few spawns but nothing i would say as play worthy.

items though i can actually create almost anything except for the ones that require "on receiveing damage" buffs i can make combat only buffs and random chance on hitting enemy ones even heal over time and full heal and damage buffs etc stat buffs etc

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i have yet to attempt geometry for items yet.. but i think that will be fun i will have to re read the doc.pdf for the editor that was on here to see if im missing something.

UPDATE 2: so as it goes i can actually pull all the assets from the latest version into the game minus the defs for them.. so i will need to recreate them all (some geobin stuff breaks it but this is because of duplicate definitions.. so choices and adaptations will need to be made)

if anyone knows a way to get the TextFilters def working that would be awesome so i can launch the 64 bit version and have highter budget limits and live edit artist mode (this will aid in wtex generation and testing)

when i get a working updated version with textures i will upload to resilio or mega or something and make it so people can grab it (this is the early stage before i remake some maps etc and will be pushing some items powers etc when i can in free time)

UPDATE 3:

how to setup a remote dev client on windows 11 for neverwinter

firstly you need a working neverwinter server setup inside your vm or windows 7 server

you also need the correct hosts inside your hosts file to connect to the win 7 server with the name code (this is covered in many other guides)

set up a samba share for C drive (where the night folder lives) and map it as a network drive on your windows 11 pc)

now you copy the Night folder from win 7 over to your hdd on windows 11

launch the server on windows 7 and now you need to turn all the server options on (inc masterbcn) just do not turn on testserver and multiplexer and clientbinner

now you need to open up the Night/Tools/Bin folder and then right click and open terminal window here

Code:
./GameClient.exe  -SetProductName Night NW -SetShardCategory Live -SetShardName Neverwinter -MTCategory Live -ShardName Neverwinter -ShardCategory Live -controllerHost code -SetAccountServer code -SetTicketTracker code -SetShardBeaconMasterServer code -SetControllerTracker code

(if you did not get the code hosts file use the ip address of win 7 instead of the name code)

important notes: YOU MUST mirror the files from the win7 pc to the dev client on windows 11 and vice versa when you make changes (like adding new items or doing weird things)

Note: when you first open the editors you will get "server not responding" do not panic wait for around 2 mins and it will fix itself and let you use the editor (it is loading all local assets and remote assets it can into the editor)

UPDATE 4: if you are using the items i upload then want your clients to also see them, make the new hoggs and package them with your client (i can explain this in another post but this will take a while and hit this posts limits)

also just added some bags that were missing runic bag of holding and improved bag of holding (inc their assets)

currently trying to work out artifact weapon creation i have kinda got it but... its a little buggy on refining.

UPDATE 5: awakened forgers box (this version does not have a random chance to apply spare stats.. yet it just applys them all)

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Note: if you use these items on your server and are connecting via a remote client on another pc you will need to build new hoggs and send them to your client and overwrite their current ones (or you will not get the item images loading or any fx etc)

UPDATE 6: okay so after some poking around it seems the geobin hoggs just contain mset files (use pig.exe in tools/bin to extract) but they throw an error when in use (this will stop the server and the client from loading)

this seems ot have something to do with the depth of objects or their headers being different depths (more investigation is needed on this) however you can clone maps (even if the tools are a bit.... bad on the dev client) you just need to remember to mirror the data if using remote dev client because it splits the assets between remote and local for some reason.

you can create most objects and things without issues (next thing i get to try is to recreate the base combat mount powers which shouldnt be too hard and then after that upgrade some of the older powers for the fighter to the newer powers.. i just like reave okay)

seriously if anyone wants to help im open to it but it will require you to actually do the testing on your own server (my server is litterally dev test reroll so i flatten it after a few days and start again to be sure i get things working how they should)

the assets are able to be converted from mset to obj and then from obj are able to be converted to vrml (which is needed for the game engine iirc) then you can use get_vrml.exe in tools/bin to add them to a hogg (which hogg mind you im unsure but it should be in there somewhere)

i have a full working version of 3ds max 8 that they used includings cryptic ar for the animation creation (documentation on this part is also sparse so when i get this nailed down i will make a pdf or something)

end goal is to make the game more up to date and be able to recreate or reverse engineer the current content to allow it to be imported

if anyone can figure out a way to pull the defs from the main server of the current neverwinter let me know im not sure if they would ever actually leave the serverside or not. but if anyone had them laying around that would be great.

some consideration on power creation the powers that can be used as passive buffs cannot fall into stat categories (this will not work because of some weird way the game uses it) but you can create a "applypower" power as a passive on a combat timer etc to apply a click power that should do what you need (im thinking the rings of brutality for power stat increase, which is "stat_power" not "power".. which is action points)

with that being said i hope everyone here followed that because i know i can ramble a bit and loop round (it would be awesome if we could get a neverwinter section in the forum split in to categories like mods and files and research and development and tutorials)
 

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okay so now i think i have a working way of making new items and want your guys feedback

i have the following list of items im going to make / remake and look into getting working in the current game. (yes they can be added to lockboxes and into drops from certain dungeons and or enemies/areas this is done via editing their respective reward tables in the editors)

here are a few of the smaller ideas i have

doohickey (modify the waterbaloon item to deal actual damage and then maybe find an item for fx costume overlay for the animation for having it slotted easy but animation not so much)

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UPDATE: made this item it just doesnt look like the doohickey animation wise.. i need to extract the bin called dynfx.bin and use the data in there for it. (this will take a long time because of work and other things but the main part of this item is now done)

alliance battle horn (buffs stats etc easy)
chain of scales (buffs stats etc easy)
rusted iron leggings (very easy damage and stats buff)


new item ideas

an item you can use that will give you a burst heal that is slow but lasts a long time like a healing plant or something (this is me spitballing easy to do but i will need to figure out what doesnt make it useless and doesnt make it overpowered)

item that can be used once a day that looks like a vip crown that will give a low chance at a key once per day on a cooldown and will give either rough ad, actual ad, zen or gold. amount would need scaling. can be purchased via zen store or given to all players by editing the starting items per class. (very easy to make but not sure if i should start with this)


UPDATE: this item is now created and works well except one part the zen part.. i need to figure out a way to add an item that can call a product id that is just zen. they dont have zen as a numeric in this game (hence the call givemecpoints being the command in game to give yourself zen)

Death Whistle raise all fallen members of your party from the dead but reduce your health by 50% max health (if you are currently with less than 50% health you will die but they will rise.. with 15% health medium difficulty to apply but im down for it)

Totem of the Tank usable once every 30 seconds when used gain the full agro of all enemies in 20 ft (basically like a free agro steal item power think of modern enforced threat in the live build easy enough to do)

Soul of Shadows Amulet set your deflect chance to 100% for 10 seconds every 30s (basically a beefed up shadow demon that is deliberatley overpowered for a tank easy enough to do by editing the existing shadow demon power and adding it to a itemset bonus just would need a stat balance for what should be used in the game)

Pain and Suffering set main weapon set that will injure the player by X amount in combat but deals higher damage than other sets. the weapon will inflict like 1 tick of damage every 5 seconds that will deal 1% max hp in damage (medium difficulty to apply but again im okay with doing the work if i get enough time and or interest)

research into

negative stat but higher buff items

reduce power by 5000, arm pen by 5000, crit by 5000 but gain your max hp x 5 in temporary hit points (effect refreshes when re entering combat) [i do not even know if this one is even possible hence the research into tag]

UPDATE: this item actually works.. its evil but works i need to find a way to make this less evil so it doesnt instantly tank your gear score to -1500 when used mind you but the main goals of it do work.

im open to also other item ideas and if anyone wants to reach out on here or discord give it a go.. dont get weird if im busy or at work.. that is bad. if you have questions about neverwinter also i am willing to help.

oh and if anyone can help me figure out how to make obj format mesh objects into working tga files i will be overly impressed (the game can import tga files easily but i can only extract obj files and when i ran a converter script on the obj files they all cannot be opened correctly.. this im pretty sure the script i used was just broken)

maps are a long way off (i am still learning the editors in my free time but this is a weird weird editor that requires multiple elements.. so far i can do basic thing in map making but really really far from doing things like adding buildings that arnt just giant square monolithic items, i can edit a few existing maps, like p.e. and even remove some gates and objects that are in the way to allow you to get outside of the main area but it is not as easy as many people think from reading the manual)

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UPDATE: attached are the files for the doohickey and the new item i came out with a throwable healing potion that creates a healing aura around the target so you can heal from afar (rechargeable potion so you dont actually have to stack them.. but you can always alter this by changing a few values) attached another one for the lockbox daily it doesnt need a key, but can give you the rewards talked about before with the daily reward item. recommended you make this an automatically given item to all characters in their bag.. or add them to the level up box at the start so the users can have fun with it all. no zen on it mind you yet. doohickey also works but doesnt have the effects of the official one.. worth it mind you.
 

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UPDATE: about the dev client if you edit enough of the textures and it hangs on texture headers (not crashes thats a file error but hangs) click on the terminal window for the dev client and press ctrl+c it will force it to skip that part and move on

UPDATE 2: i have also created a mirage set that spawns the 4 illusions that help you fight, however because the doppleganger critter does not exist in this build i decided to make it a basic set of adventurers that spawn to help

i also added something that is like a bot item.. it lets you spawn knox (great weapon fighter), celeste(healer), makos (warlock) and zoe fargo (archer) that are scaled to help you they will follow you like a companion and try to help kill any foes that you encoutner before coming back to you again.. this item doesnt conflict with any other pets you may have (however this item is not locked to the amount of times you can use it.. in theory you can spawn enough of them to create an army of them that will execute anything in there for you so be warned this was a proof of concept item i made for laughs. (these items will be added to this post later today / early tomorrow)

what im currently kicking around is to make a quest on what i beleive the story should have always been in neverwinter but i want your opinions on this (since im kicking around the quest editor and we have the early maps)

a new dungeon with a quest set on the protectors enclave and early maps..

outline (you discover there is a plot against neverember, he has gone missing, you search to discover clues seeing foes loyal to knox trying to stop you through the early areas of the game but way over leveled.. this will be an end game dungeon quest so yes it will be hard to kill them)

you find after the first few areas after killing some enemies and finding some specific notes on their bodies you see that there was a plot to one of knox's head guards.. to kidnap and take the crown and the throne for himself.

you then go to the place you first recover the crown only to find knox has made a deal with valindra to turn a blind eye to her workings outside of the city walls if she can help him take the throne

you now are battling valindras thay army with other knox loyalists trying to stop you also

you end up fighting from there out to the protectors enclave streets and all hell has broke loose theres destruction going on all around you with you spotting knox running away towards the great dragon bridge.. you give chase to be stopped by valindra and her dragon landing in the middle of town.. you stay to defend the citizens

after defeating her and her dragon (at the same time) you then have to go onto sleeping dragon bridge and follow knox to where he will meet his end by your blade (or whatever weapon you have) boss fight with knox that has phases of him retreating until he is back on the beach where it all began. each time he retreats an army of his followers try to stop you in an unforgiving onslaught (this is why its a good idea to use a group or summon a decent crowd control companion /bot)

you tired from all the running finally catch knox on the beach looking for his boat he was going to use to escape but thankfully it is nowhere to be found.. his final quater of health is the worst to take down he uses powers he has learned from other bosses in this phase summoning mobs, making himself suck you all into a instant kill attack, he drinks a potion to turn himself gigantic to make himself hit harder in this phase also.. you then finally kill him.. recovering the crown and saving neverwinter.

thoughts on this i mean details can be tweaked etc but the main idea of it can be made in what we have now and will take me a few weeks in my off time.. just need to figure out rewards for it like should i make a rare item or have it give the top tier items or just a butt load of AD?

with that being said i will update this post later with the new items and hope to see your responses.

UPDATE 3: okay so this may be bigger news than we originally thought but i got bored... that is all... just kidding i did get bored but i decided to attack the restofworld files again. so now i have been extracting all the chunk files and writing some custom scripts in python to make the files useable but they seem to be an advanced form of container that just sits in the same kinda category as the animation library being full of atrk files (this is what is inside of other10.chunk as an example just a hell of a lot of atrk files and some basic bin files that look to me like manifests to what they are and where they go.) eventually i will post a simple version of these scripts to github and link them here.

the main reason why this could be decent news is if the new animations break neverwinter server and client the mod 9 files may not.. and will be an update to us so we may not have the definitions of files but we will get the skins etc from that set. however still looking for the maps. it appears the mod 9 files do not contain any server sided only files (defs folder and map layer files)

today has been entertaining in terms of discovery (oh and it takes an insane amount of time to extract the files from the chunks.. if anyone knows how to optimise zlib in python to run multiple threads let me know ive tried and seem to get the same result of long wait times on it)

UPDATE: holy jesus ive just mastered the map tool and will make a tutorial in the next few weeks (busy with work and life) but yeah you will end up being able to recreate a few of the newer areas in the game but this will take a long time to make all of the maps that are in the live version (because we are so far behind) so if anyone out here reads this and wants to help or join in the effort pm me or send me a message on discord.
 

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Hi everyone, in which file can I add or remove item drops from monsters, for example I want to remove level 1 gems and add seals
 
Hi everyone, in which file can I add or remove item drops from monsters, for example I want to remove level 1 gems and add seals
it would be in the rewards dir Night\data\defs\rewards you will have to get more specific or use a script to scan through the files looking for the specific debug item name and then write a script to replace it (for example use linux for the file editing and use grep -rnw to find the file mentions of it then use sed to replace the string with the one for seals.

i know this sounds vague but there are way too many reward tables that could contain the level 1 gems, you would need to inspect yourself or look in specific areas folders in that dir to find the ones you are looking for. Dont forget to make backups

you can open all of the reward tables with a text editor or using the game editors themselves.
 
thats very weird i dont have a login screen for that, can you confirm the login screen shows up on your lan ip : port when accessing?

edit: because the emoji when puting no spaces in ip : port makes a :P face
 
thats very weird i dont have a login screen for that, can you confirm the login screen shows up on your lan ip : port when accessing?

edit: because the emoji when puting no spaces in ip : port makes a :P face
Thank you very much but I have access to offline website and how can we add Free Exp Scrolls and Horse Mount in Cash Shop
Cheap Zen
Get 5000 Zen Free for every new registered account Thank you very much
 
Thank you very much but I have access to offline website and how can we add Free Exp Scrolls and Horse Mount in Cash Shop
Cheap Zen
Get 5000 Zen Free for every new registered account Thank you very much
you can add items, however free zen is the main issue here, you can give them zen but you cannot create an item that gives the user free zen if that makes sense (i dont think im explaining this part right) but it comes down to types of item.. that item zen is only listed outside the main game itself so the database could add a key i would guess that then would translate to a "free zen" that would give them the ability to get the zen that way
 
gamerinamask
Hello, i was wondering if there was any file leak you had from mod 9, or the latest source leak. I would like to make my own server to play with friends.
Thank you.
 
我知道其他客户端已经修复了这个附魔问题,但根据你之前发布的内容,它可以作为登录名和其他所有功能使用,我们也可以使用它,但却破坏了职业……我正在修改客户端的链接,现在一切正常,就是职业不行……还有其他客户端吗?或者修复本身?(它实际上大约需要4-5行插件代码,我只是不知道该写什么……但就因为这几行代码,我不想毁掉我的整个自定义客户端,更不用说我经常重新安装它……因为我正在把它翻译成我自己的语言。)
bro, How to translate? I have a translated game client, and I want to make it full translate, I use date\bin po bat ,then it give me a .translate fille ,size 40M in data\massege, what next step I need to go? I use bin _2_MakeBinsAndExit_Client and _3_MakeBinsAndExit_Server, and updata_hogg.bat, make some hogg files, move to client file, but, it dont work. plz give me some guides. my English is not good. sorry
 
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