Newbie Spellweaver
- Joined
- Dec 1, 2023
- Messages
- 6
- Reaction score
- 14
Hi everyone, I’m reaching out for some help. I’m creating a program to add new mounts; it imports .obj and .png files generated by Meshy AI and converts them into the required file structure (pw, ECM, bon, ski, smd, stck), including the correct directory paths. I can view the model perfectly in-game with all textures applied, but it lacks any movement. At this stage of the project, I want to automatically implement the skeleton and animations, but I haven't had any success so far; I’ve tried various skeletons, but none have the correct proportions. If anyone has an idea on how to do this automatically or can point me in the right direction, I’d appreciate it. One note: Meshy AI does allow for skeleton generation, but the model glitches completely when converted for the game.

