New SR_GameServer Exploit?

Newbie Spellweaver
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Hello RageZone Community ,

Its possible thats a new Exploit is available?
My GameServer is Crashing without Reason / Error after some hour Online.

So we can find out what is crashing the Server ?

Info

* Ram is 64GB
* Its not a Trade Horse ( Teleport Bug / allrdy Fixed )
* Its not the 5Pet Pages ( Remove and still Crash also Fix thats only use for pick pets)
* Ports are Closed
 
Hello RageZone Community ,

Its possible thats a new Exploit is available?
My GameServer is Crashing without Reason / Error after some hour Online.

So we can find out what is crashing the Server ?

Info

* Ram is 64GB
* Its not a Trade Horse ( Teleport Bug / allrdy Fixed )
* Its not the 5Pet Pages ( Remove and still Crash also Fix thats only use for pick pets)
* Ports are Closed
If your using the EVO files and getting a Microsoft visul crash there is no fix. The EVO files are very buggy..Get a new DB. Also if you had a problem with a char trading and get crash you will half to ban that char cuz every time he trys to log in it will crash the server..He is for ever bugged..
 
Its Cap70 and i use normal vsro files ( yes some times runetime ++ ) error .
@OutOfMemory how can i open this dmp files any try not possible ...

How i can find out if any Player / Char is bugged ?
 
If your using the EVO files and getting a Microsoft visul crash there is no fix. The EVO files are very buggy..Get a new DB. Also if you had a problem with a char trading and get crash you will half to ban that char cuz every time he trys to log in it will crash the server..He is for ever bugged..

not right
if char buggy u can delete its pet from _CharCos ;)
 
and how i know the bugged player ?

edit : Ok i think the Bug is based on the Silk/Peer H System from Caipi the Public Code is also Buggy i have Fix the Code now maybe it works now .

edit2 : ok Still Gameserver Crash but i think its still the SIlk/Peer H System from Caipi i check it later

Update : Its not the Online System by Caipi .. any Solutions ?
 
Last edited by a moderator:
The Gameserver can carry 50.000 objects in the game and its not depend on the rams .. try to reduce some of Mob spawn or dont open all the towns on 1 PC ..
 
i think some player make your server wrong.. Some wrong skill enabled in db, and disable in client.. Anybody know edit pk2, can make enable wrong skill, after login game, after use this skill, it is will be server crash... you need check refskill in db and client if have different, you need disable skill in db... Mobspawn not make any problem. If spawn higher 50.000, will make appeared and disapeared, not make server crash...
 
i got the same problem but why u think about a Skill ? if the skill is enabled in the DB but not in the Client its Crash only Players in the Range but not the the whole Server .

And about Mobs i only know if the Mob Spawn is to much another Mobs cant spawn ( Spawn/Despawn) but not crash ? :?:

and dafuq how can a pet get Buggy ? :P i try some querys to check some Dif
 
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Is not the transport Bug, in my server all pets where disabled and deleted but i found something in my server logs:

The file EndlessLoopChecker.txt show this:
PHP:
2013-11-18    21:46:02    [Trace Count 3] endless loop or serious lag detected [updatetime-10998,lastprocesstime--1412744615]
2013-11-18    21:46:13    EndlessLoop Check!!
2013-11-18    21:46:13      LastUpdateTick  LoopCheckTick
2013-11-18    21:46:13        2882285066    2882287063
2013-11-18    21:46:13        2882285066    2882288061
2013-11-18    21:46:13        2882285066    2882289060
2013-11-18    21:46:13        2882285066    2882290058
2013-11-18    21:46:13        2882285066    2882291072
2013-11-18    21:46:13        2882285066    2882292070
2013-11-18    21:46:13        2882285066    2882293069
2013-11-18    21:46:13        2882285066    2882294067
2013-11-18    21:46:13        2882285066    2882295066
2013-11-18    21:46:13        2882285066    2882296064
2013-11-18    21:46:13    [Shutdown] endless loop or serious lag detected

And 2013-11-18_FatalLog.txt show this:
PHP:
2013-11-18    21:46:14    [SR_GameServer]    OnExit() Called

See the log time, its related but i dont have any lag when the server crash.

PD: I edited the Gameserver -> OnExit() Called with NOP using Ollydbg but it still crashing i read it was a solution but it doesn't work.

Any clue? at least a way to deactivate EndlessLoop Check?
 
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