It’s beyond me why servers aren’t actively making it decentralised such as a web3 based frontend like IPFS (
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, etc)
I thought most would have moved by 2022 when most of those fundamental decentralised infrastructure technology became widely available after the 2020 defi season in crypto.
Today in 2026, there is no longer a block space scarcity problem. Transactions cost as little as 1 cent.
That’s the whole point of crypto when it cannot be taken down or censored.
Player registration could exist entirely on-chain with smart contracts on Ethereum, Solana, Arbitrum, Base, Optimism, whatever, and login via signing of a message via the private key the user holds. All the server has to do is to check the chain it’s connected to without a web facing database. (see MapleStoryN)
Every smartphone today already is a crypto hardware wallet without needing one (passkey, secure enclave).
Hell, you could also make use of on-chain NFTs as a way for players to buy-and-sell weapons on
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. Why are servers restricting p2p trade like official MapleStory does when there could be an edge for a truly free market alternative.
The real game server location could also be masked via a proxy server. The client connects to the proxy server, and it forwards the packet to the real server.
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(VPS without KYC)
Payments could be made using Monero, or Zcash. (auto convert it from stablecoins or bitcoin, crosschain swapped with Thorchain)
The key is to make this so user friendly that it’s seamless for the end-user/ player.
I’m sure any single developer can achieve these all alone today with AI tools. I would write a high level documentation some day when I get bored enough, perhaps.