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class0c.charset = emClass 4096
class0d.charset = emClass 8192
MP
class1c.charset = emClass 4096
class1d.charset = emClass 8192
PHX
class2c.charset = emClass 4096
class2d.charset = emClass 8192
example:
/////////////////////////////////////////////////////////////////////
// #. ij¸¯ÅÍ ±âº» ¼¼Æà ¼³Á¤ ÆÄÀÏ
// $. 2003-04-10T14:00
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
// #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
//
VERSION 1
/////////////////////////////////////////////////////////////////////
// Á¾Á·
// [ 0 Àΰ£ ]
emTribe 0
// Á÷¾÷
// [ °ÝÅõºÎ³² : 1, °ËµµºÎ³² : 2, ¾ç±ÃºÎ¿© : 4, ±â¿¹ºÎ¿© : 8, ±Ø°ºÎ³² : 16, ±Ø°ºÎ¿© : 32, °ÝÅõºÎ¿© : 64, °ËµµºÎ¿© : 128, ¾ç±ÃºÎ³² : 256, ±â¿¹ºÎ³² : 512 ]
// [ °úÇкγ² : 1024, °úÇкο© : 2048, ÀμúºÎ³² : 4096, ÀμúºÎ¿© : 8192, ±âŸ³² : 16348, ±âŸ¿© : 32768 ]
emClass 8192
// [ ¼º¹® : 0, Çö¾Ï : 1, ºÀȲ : 2 ]
wSchool 0
wHair 0
wFace 0
//
// ¼Ó¼º
// BRIGHT_LIGHT +0 ÀÌ»ó
// BRIGHT_DARK -0 ÀÌÇÏ
nBright 1
wLevel 1 // ·¹º§
wGuild 0 // ±æµå ¹øÈ£, NULL=0
lnMoney 0 // ¼ÒÁö ±Ý¾×
// Stats [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sStats [0 | 0] [0 | 0] [0 | 0]
wStatsPoint 10 // °¡¿ë Stats Æ÷ÀÎÆ®
wAP 0 // ±âº» °ø°Ý·Â
wDP 0 // ±âº» ¹æ¾î·Â
wPA 0 // °ÝÅõÄ¡
wSA 0 // »ç°ÝÄ¡
sExperience [0 | 318] // °æÇèÄ¡ [ÇöÀç | ´ÙÀ½·¹º§ µµ´Þ°ª]
dwSkillPoint 0 // Skill Point
sHP [145 | 145] // »ý¸í·® [ÇöÀç | ÃÖ´ë·®]
sMP [4 | 4] // Á¤½Å·® [ÇöÀç | ÃÖ´ë·®]
sSP [18 | 18] // ±Ù·Â·® [ÇöÀç | ÃÖ´ë·®]
wPK 0 // ÃÑ PK Ƚ¼ö
//sStartMapID [0,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
//dwStartGate 0 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
sStartMapID [2,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
dwStartGate 6 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
// Ãʱ⠽ÃÀÛ À§Ä¡ (x, y, z) ½Ç¼öÇü Áö¿øÇÔ
vStartPos ( 0.0, 0.0, 0.0 )
// ¼ö·Ã ½ºÅ³ ¼Ó¼º
// ÇÑ ÁÙ¿¡ ÇϳªÀÇ ½ºÅ³¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇؾßÇÔ
// [MID,SID][·¹º§]
//ExpSkills [3,8][0]
//ExpSkills [3,9][0]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//
// Äü½ºÅ³ ½½·Ô [MID,SID] ½ºÅ³ ÁöÁ¤Àº ÃÖ´ë 30°³
//QuickSkill [3,8]
//QuickSkill [3,9]
//QuickSkill [0,0]
//QuickSkill [0,0]
//QuickSkill [0,0]
//
// ¹°¾à ´ÜÃàÅ° [MID,SID] # ¹Ýµå½Ã ȸº¹¾àÇ°¸¸ ÁöÁ¤ÇÕ´Ï´Ù.
//QuickAction [4,9]
//QuickAction [4,4]
//QuickAction [4,4]
//QuickAction [4,4]
//QuickAction [4,4]
//QuickAction [4,4]
//
////Quest
////Quest [0]
////Quest [26]
//
// Âø¿ë Item
// ÇÑÁÙ¿¡ ÇϳªÀÇ ¾ÆÀÌÅÛ ¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇؾßÇÔ
// ¶ÇÇÑ ºó ºÎºÐÀ̸é, ºó Á¤º¸¸¦ Ç¥½ÃÇØÁà¾ßÇÔ.
// [ÀåÂøºÎÀ§] [ MID, SID ][»ç¿ë] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
//PutOnItems [HEAD] [0, 0] [0] [0,0] [0,0,0,0,0]
PutOnItems [UPPER] [50, 1] [0] [0,0] [0,0,0,0,0]
PutOnItems [LOWER] [53, 1] [0] [0,0] [0,0,0,0,0]
//PutOnItems [HAND] [0, 0] [0] [0,0] [0,0,0,0,0]
PutOnItems [FOOT] [56, 1] [0] [0,0] [0,0,0,0,0]
PutOnItems [RHAND] [82, 24] [0] [0,0] [0,0,0,0,0]
//PutOnItems [LHAND] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [NECK] [115, 47] [1] [0,0] [0,0,0,0,0]
//PutOnItems [WRIST] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [RFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [LFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]
// Àκ¥Å丮
// [ MID, SID ][»ç¿ë] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
cInventory [4, 9] [10] [0,0] [0,0,0,0,0]
cInventory [161, 50] [0] [0,0] [0,0,0,0,0]
//cInventory [2, 204] [1] [0,0] [0,0,0,0,0]
//cInventory [2, 205] [1] [0,0] [0,0,0,0,0]
//cInventory [2, 206] [1] [0,0] [0,0,0,0,0]
//cInventory [109, 25] [1] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
I try this sir aizen00 but still same no skills and the first skill page is still brawler... i change the assassin charset to this but still sameOPEN CHARSET FILE FOR ASSASSIN CHANGE EMCLASS TO THIS ONE
C++:SG class0c.charset = emClass 4096 class0d.charset = emClass 8192 MP class1c.charset = emClass 4096 class1d.charset = emClass 8192 PHX class2c.charset = emClass 4096 class2d.charset = emClass 8192 example: ///////////////////////////////////////////////////////////////////// // #. ij¸¯ÅÍ ±âº» ¼¼Æà ¼³Á¤ ÆÄÀÏ // $. 2003-04-10T14:00 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// // #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À. // VERSION 1 ///////////////////////////////////////////////////////////////////// // Á¾Á· // [ 0 Àΰ£ ] emTribe 0 // Á÷¾÷ // [ °ÝÅõºÎ³² : 1, °ËµµºÎ³² : 2, ¾ç±ÃºÎ¿© : 4, ±â¿¹ºÎ¿© : 8, ±Ø°ºÎ³² : 16, ±Ø°ºÎ¿© : 32, °ÝÅõºÎ¿© : 64, °ËµµºÎ¿© : 128, ¾ç±ÃºÎ³² : 256, ±â¿¹ºÎ³² : 512 ] // [ °úÇкγ² : 1024, °úÇкο© : 2048, ÀμúºÎ³² : 4096, ÀμúºÎ¿© : 8192, ±âŸ³² : 16348, ±âŸ¿© : 32768 ] emClass 8192 // [ ¼º¹® : 0, Çö¾Ï : 1, ºÀȲ : 2 ] wSchool 0 wHair 0 wFace 0 // // ¼Ó¼º // BRIGHT_LIGHT +0 ÀÌ»ó // BRIGHT_DARK -0 ÀÌÇÏ nBright 1 wLevel 1 // ·¹º§ wGuild 0 // ±æµå ¹øÈ£, NULL=0 lnMoney 0 // ¼ÒÁö ±Ý¾× // Stats [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü. sStats [0 | 0] [0 | 0] [0 | 0] wStatsPoint 10 // °¡¿ë Stats Æ÷ÀÎÆ® wAP 0 // ±âº» °ø°Ý·Â wDP 0 // ±âº» ¹æ¾î·Â wPA 0 // °ÝÅõÄ¡ wSA 0 // »ç°ÝÄ¡ sExperience [0 | 318] // °æÇèÄ¡ [ÇöÀç | ´ÙÀ½·¹º§ µµ´Þ°ª] dwSkillPoint 0 // Skill Point sHP [145 | 145] // »ý¸í·® [ÇöÀç | ÃÖ´ë·®] sMP [4 | 4] // Á¤½Å·® [ÇöÀç | ÃÖ´ë·®] sSP [18 | 18] // ±Ù·Â·® [ÇöÀç | ÃÖ´ë·®] wPK 0 // ÃÑ PK Ƚ¼ö //sStartMapID [0,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ] //dwStartGate 0 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ® sStartMapID [2,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ] dwStartGate 6 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ® // Ãʱ⠽ÃÀÛ À§Ä¡ (x, y, z) ½Ç¼öÇü Áö¿øÇÔ vStartPos ( 0.0, 0.0, 0.0 ) // ¼ö·Ã ½ºÅ³ ¼Ó¼º // ÇÑ ÁÙ¿¡ ÇϳªÀÇ ½ºÅ³¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇؾßÇÔ // [MID,SID][·¹º§] //ExpSkills [3,8][0] //ExpSkills [3,9][0] //ExpSkills [0,0][1] //ExpSkills [0,0][1] //ExpSkills [0,0][1] // // Äü½ºÅ³ ½½·Ô [MID,SID] ½ºÅ³ ÁöÁ¤Àº ÃÖ´ë 30°³ //QuickSkill [3,8] //QuickSkill [3,9] //QuickSkill [0,0] //QuickSkill [0,0] //QuickSkill [0,0] // // ¹°¾à ´ÜÃàÅ° [MID,SID] # ¹Ýµå½Ã ȸº¹¾àÇ°¸¸ ÁöÁ¤ÇÕ´Ï´Ù. //QuickAction [4,9] //QuickAction [4,4] //QuickAction [4,4] //QuickAction [4,4] //QuickAction [4,4] //QuickAction [4,4] // ////Quest ////Quest [0] ////Quest [26] // // Âø¿ë Item // ÇÑÁÙ¿¡ ÇϳªÀÇ ¾ÆÀÌÅÛ ¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇؾßÇÔ // ¶ÇÇÑ ºó ºÎºÐÀ̸é, ºó Á¤º¸¸¦ Ç¥½ÃÇØÁà¾ßÇÔ. // [ÀåÂøºÎÀ§] [ MID, SID ][»ç¿ë] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤] //PutOnItems [HEAD] [0, 0] [0] [0,0] [0,0,0,0,0] PutOnItems [UPPER] [50, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [LOWER] [53, 1] [0] [0,0] [0,0,0,0,0] //PutOnItems [HAND] [0, 0] [0] [0,0] [0,0,0,0,0] PutOnItems [FOOT] [56, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [RHAND] [82, 24] [0] [0,0] [0,0,0,0,0] //PutOnItems [LHAND] [0, 0] [0] [0,0] [0,0,0,0,0] //PutOnItems [NECK] [115, 47] [1] [0,0] [0,0,0,0,0] //PutOnItems [WRIST] [0, 0] [0] [0,0] [0,0,0,0,0] //PutOnItems [RFINGER] [0, 0] [0] [0,0] [0,0,0,0,0] //PutOnItems [LFINGER] [0, 0] [0] [0,0] [0,0,0,0,0] // Àκ¥Å丮 // [ MID, SID ][»ç¿ë] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤] cInventory [4, 9] [10] [0,0] [0,0,0,0,0] cInventory [161, 50] [0] [0,0] [0,0,0,0,0] //cInventory [2, 204] [1] [0,0] [0,0,0,0,0] //cInventory [2, 205] [1] [0,0] [0,0,0,0,0] //cInventory [2, 206] [1] [0,0] [0,0,0,0,0] //cInventory [109, 25] [1] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0] //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]