NPC stat seller

and how can i show the monster HP in my server thanks in advance

Go to your server files then conf folder after that open the battle folder then find the monster.conf
and open it then find this...

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: put here the number of your choice

^_^
 
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thanks that really helped me. im still new to my server im still learning how to do things. now my prblem is about the patcher how to make a patch for my server im using thor but still i cant figure it well.
 
Script For Npc Skill/Stats Seller


//===== eAthena Script =======================================
//= Stats Seller
//===== By: ==================================================
//= DeadChild
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Stats Seller
//===== Additional Comments: =================================
//= Have fun with it ^^
//============================================================
prontera.gat,163,188,4 script STP/SKP Seller 86,{
set @price, 1000;
mes "[STP/SKP Seller]";
mes "Hi, I'm the STP/SKP Seller";
mes "It cost 1,000z each point";
mes "which one you wanna buy?";
next;
menu "Status Point",ST,"Skill Point",SK,"No thanks I'm fine",EXIT;
ST:
mes "[STP/SKP Seller]";
mes "What do you want to buy?";
next;
menu "Str",STR,"Agi",AGI,"Vit",VIT,"Int",INT,"Dex",DEX,"Luk",LUK;
SK:
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (zeny < (@quantity * @price)) goto NZ;
mes "[STP/SKP Seller]";
mes "Done";
set zeny, zeny - (@quantity * @price);
set SkillPoint, SkillPoint + @quantity;
close;
STR:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bStr,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
AGI:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bAgi,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
VIT:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bVit,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
INT:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bInt,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
DEX:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bDex,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
LUK:
mes "[STP/SKP Seller]";
mes "Hold on...";
next;
mes "[STP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bLuk,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[STP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
WT:
mes "[STP/SKP Seller]";
mes "Please don't waste my time";
close;
TM:
mes "[STP/SKP Seller]";
mes "Sorry but you can only get 999 Status Point";
close;
NZ:
mes "[STP/SKP Seller]";
mes "Sorry but you do not have enough zeny.";
close;
EXIT:
mes "[STP/SKP Seller]";
mes "Okay then...";
close;
}

Credits To: DeadChild
 
can i ask. where can i edit how much statpoints that it will add to the character buying the stats, sorry for multipost

sakura33777 wants the seller to give more stat points per purchase.
 
stat seller doesnt work for me

i put the scrpit in my npc/custom folder and then i went to scprit/custom and enable it and no workie
 
Oh wow, I missed this post.
Anyways it's fixed. Next time can you post in that topic so I'll be able to see what's wrong, instead of having to look in every thread for issues?
 
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