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Join Today!how to fix death not come back
2020-09-19 08:53:59,477 ERROR c.b.c.n.ReceivablePacket 51 run - Error while running CMDoAction packet java.lang.NullPointerException: null
at com.bdoemu.gameserver.model.creature.player.Player.onDie(Player.java:833) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.stats.HpStat.updateHp(HpStat.java:189) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.creature.agrolist.AttackResult.applyAttack(AttackResult.java:959) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.skills.buffs.effects.FixedDamageEffect.initEffect(FixedDamageEffect.java:81) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.skills.services.SkillService.applyBuff(SkillService.java:173) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.skills.services.SkillService.useSkill(SkillService.java:116) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.skills.services.SkillService.useSkill(SkillService.java:37) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.actions.templates.frameevents.FrameEventAttackSkill.doFrame(FrameEventAttackSkill.java:121) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.gameserver.model.actions.AAction.doAction(AAction.java:133) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.core.network.receivable.CMDoAction.runImpl(CMDoAction.java:170) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?]
at com.bdoemu.commons.network.Connection.channelRead(Connection.java:137) [commons-1.4.0-SNAPSHOT.jar:?]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:328) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:302) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:352) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1422) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:374) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:360) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:931) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:700) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:635) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:552) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:514) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$6.run(SingleThreadEventExecutor.java:1044) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.42.Final.jar:4.1.42.Final]
at java.lang.Thread.run(Thread.java:832) [?:?]
The client is universal, so there is no need to download it. The 2.5G data on the server is also universal.
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The following patch comes from China’s QQ group: 335125121
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download codex3cs6
ไม่ทราบว่าใช้ client ตัวไหนเล่นครับนี่ โหลดจากจีนช้ามากเลย
Whatever you linked, theres nothing to download.
You who don't know how to use the cowtransfer
How do I use it then?
game is unplayable: cant progress with the ability tree, can't enchant, language is incomprehensible, lot of stuff missing... i'll await for a stable version to download: apart form v491 all others are pretty useless untill now. peace dudes...
share src pls
anyone how to fix the other costumes? other costume can't open. thanks
thanks for help!
i got problem. how to fix Tiny nose NPC? i cant see them. thanks
...run this in the navicat console....thanks for help!
i got problem. how to fix Tiny nose NPC? i cant see them. thanks
INSERT INTO "Character_Table" VALUES (10923, 50001, 'Imp Cave Node Manager', 'Tiny Nose', '<Exploration base management>', 0, 0, 0, 0, 2, 0, 0, 0, 0, 99, 0, 0, '', NULL, NULL, 0, NULL, NULL, NULL, 0, NULL, 0, 0, 10000.0, 1, 0, 0, 50000, 0, '1D1+1', 1, 1, 1, 1, 1, '1D1+1', 1, 1, 1, 1, 1, '1D1+1', 1, 1, 1, 1, 1, 1, 0, 0, 0, 250, 0, 0, 0, 0, 40, 220, 0, '100, 100, 100', 0, '100, 100, 100', '9999_Bow', 'NPC/NPC_Veila', 'Nod', -1, 1, 0, 5000, 0, 0, 0, 0, -1, -1, 1, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 'NPC_VCE_50001', 0, 0, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'getknowledge(62);', 5, 10, 10, 10, 5, 5, 5, 10, 10, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, -1, 0, 0, 0, 0, 0, 0);
...run this in the navicat console....
Omg thank you so much! now fix! I hope you have lot of guide to fix all we needs in server. thank you for helping newbies.
Another problem how to summon this?
how to add that code sir in navicat?
You doesnt need run this code in navicat anymore, you already have the tiny nose fixed
And when i enter on pc i try to help you more