Newbie Spellweaver
- Joined
- May 5, 2009
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Hello, this is my first English tutorial in Ragezone, my english is not super supergood.
So, you got a map (or created 1) and you like it so much that you want to get it in your server! This tutorial is how to do that.
Step 1, add map to server and client;
Save the map folder in your official server in neurospace/resource/world/
To save the map in your client, just do the same; Flyff Client/World/
Step 2, configure the .res files
We go first to the official server resource folder, open defineWorld.h world.txt.txt and World.inc, defineWorld.h contains;
Here are worlds with the teleport number, if you want to go to Arena (the blue line) just teleport to world 208.
Add something like this;
I added the red line, WI_TEST_MAP, if you teleport to world 4 you teleport to your custom world. But we're not done...
Open now world.txt.txt, it contains;
Look at Arena, that's the name of the map xD. (IDS_WORLD_INC_00022 is connected with WI_WORLD_ARENA.)
We add this;
I think I get the question; "Why not IDS_WORLD_INC_000023?" That's because the Fame makers use "IDS_WORLD_INC_000023" but you cannot see it.
Ok, now the last file; World.inc
This is a important step, look at WI_WORLD_ARENA, right of it stands "WdArena" that is the name of the folder of you custom map in the World folder of the client and of the official server (too much "of's"). Let's see
Now you see that WI_WORLD_ARENA get connected to IDS_WORLD_INC_000023.
For us
Ok now we get it in de client, open Data.res with a .Res opener, extract the defineWorld.h, World.inc and world.txt.txt, just do what we did with the official server, save it and you edited the res files.
Edit coreserver.ini
Go to your official server, then to your coreserver.ini, open it. you see;
Ok I don't know much about coreserver.ini, the blue text is the Arena because the teleport world is 205, oke, I know nothing about 0's after the 205, after the 0's you see "2 2" this is important too, this is the width and height of the custom world, i know nothing baout the 00 and 00. Let's add something;
Save, start server and you're done.
I don't support how to make a map, set up a server, set up a database and extract .res.
If you know more information about this, please send me a PM or post it in the thread.
CompuIves :w00t:
So, you got a map (or created 1) and you like it so much that you want to get it in your server! This tutorial is how to do that.
Step 1, add map to server and client;
Save the map folder in your official server in neurospace/resource/world/
To save the map in your client, just do the same; Flyff Client/World/
Step 2, configure the .res files
We go first to the official server resource folder, open defineWorld.h world.txt.txt and World.inc, defineWorld.h contains;
Code:
#ifndef __DEFINE_WORLD
#define __DEFINE_WORLD
#define WI_WORLD_NONE 0
#define WI_WORLD_MADRIGAL 1
#define WI_WORLD_KEBARAS 2
#define WI_RANDOM_MAP 3
// extra world
#define WI_WORLD_0425 100
#define WI_WORLD_TEST 101
#define WI_WORLD_LUX 102
#define WI_WORLD_LUX2 103
// event world
#define WI_WORLD_EVENT01 120
#define WI_DUNGEON_FL_MAS 200
#define WI_DUNGEON_DA_DK 201
#define WI_WORLD_GUILDWAR 202
#define WI_DUNGEON_VOLCANE 203 // º¼ÄÉÀÎ Áö¿ª
#define WI_DUNGEON_SA_TA 204
#define WI_DUNGEON_SA_TA2 205
#define WI_DUNGEON_VOLCANERED 206 // º¼ÄÉÀÎ Áö¿ª RED
#define WI_DUNGEON_VOLCANEYELLOW 207 // º¼ÄÉÀÎ Áö¿ª YELLOW
[COLOR="Blue"]#define WI_WORLD_ARENA 208 // ¾Æ·¹³ª [/COLOR]Áö¿ª
#define WI_DUNGEON_MUSCLE 210
#define WI_DUNGEON_KRRR 220
#define WI_DUNGEON_BEAR 230
//241¹ø ºÎÅÍ´Â 1:1±æµå´ëÀüÀ常 Ãß°¡ ÇØ¾ß ÇÔ.
#define WI_WORLD_GUILDWAR1TO1_0 241
#define WI_WORLD_GUILDWAR1TO1_1 242
#define WI_WORLD_GUILDWAR1TO1_2 243
#define WI_WORLD_GUILDWAR1TO1_3 244
#define WI_WORLD_GUILDWAR1TO1_L 245 // ¸¶Áö¸· 1:1±æµå´ëÀüÀå ID
#endif
Add something like this;
Code:
#ifndef __DEFINE_WORLD
#define __DEFINE_WORLD
#define WI_WORLD_NONE 0
#define WI_WORLD_MADRIGAL 1
#define WI_WORLD_KEBARAS 2
#define WI_RANDOM_MAP 3
[COLOR="Red"]#define WI_TEST_MAP 4[/COLOR]
// extra world
#define WI_WORLD_0425 100
#define WI_WORLD_TEST 101
#define WI_WORLD_LUX 102
#define WI_WORLD_LUX2 103
// event world
#define WI_WORLD_EVENT01 120
#define WI_DUNGEON_FL_MAS 200
#define WI_DUNGEON_DA_DK 201
#define WI_WORLD_GUILDWAR 202
#define WI_DUNGEON_VOLCANE 203 // º¼ÄÉÀÎ Áö¿ª
#define WI_DUNGEON_SA_TA 204
#define WI_DUNGEON_SA_TA2 205
#define WI_DUNGEON_VOLCANERED 206 // º¼ÄÉÀÎ Áö¿ª RED
#define WI_DUNGEON_VOLCANEYELLOW 207 // º¼ÄÉÀÎ Áö¿ª YELLOW
#define WI_WORLD_ARENA 208 // ¾Æ·¹³ª Áö¿ª
#define WI_DUNGEON_MUSCLE 210
#define WI_DUNGEON_KRRR 220
#define WI_DUNGEON_BEAR 230
//241¹ø ºÎÅÍ´Â 1:1±æµå´ëÀüÀ常 Ãß°¡ ÇØ¾ß ÇÔ.
#define WI_WORLD_GUILDWAR1TO1_0 241
#define WI_WORLD_GUILDWAR1TO1_1 242
#define WI_WORLD_GUILDWAR1TO1_2 243
#define WI_WORLD_GUILDWAR1TO1_3 244
#define WI_WORLD_GUILDWAR1TO1_L 245 // ¸¶Áö¸· 1:1±æµå´ëÀüÀå ID
#endif
Open now world.txt.txt, it contains;
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux 2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mars Dungeon
IDS_WORLD_INC_000007 Kebaras Island
IDS_WORLD_INC_000008 Dekane Mine
IDS_WORLD_INC_000009 Guild Siege Territory
IDS_WORLD_INC_000010 Volcanic Island - Volkane Dungeon
IDS_WORLD_INC_000011 Boss Monster: Big Muscle
IDS_WORLD_INC_000012 Boss Monster: Krrr
IDS_WORLD_INC_000013 Boss Monster: Mushmoot
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple Boss
IDS_WORLD_INC_000016 Volkane RED
IDS_WORLD_INC_000017 Volkane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild Siege Zone A
IDS_WORLD_INC_000019 1vs1 Guild Siege Zone B
IDS_WORLD_INC_000020 1vs1 Guild Siege Zone C
IDS_WORLD_INC_000021 1vs1 Guild Siege Zone D
[COLOR="Blue"]IDS_WORLD_INC_000022 Arena[/COLOR]
We add this;
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux 2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mars Dungeon
IDS_WORLD_INC_000007 Kebaras Island
IDS_WORLD_INC_000008 Dekane Mine
IDS_WORLD_INC_000009 Guild Siege Territory
IDS_WORLD_INC_000010 Volcanic Island - Volkane Dungeon
IDS_WORLD_INC_000011 Boss Monster: Big Muscle
IDS_WORLD_INC_000012 Boss Monster: Krrr
IDS_WORLD_INC_000013 Boss Monster: Mushmoot
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple Boss
IDS_WORLD_INC_000016 Volkane RED
IDS_WORLD_INC_000017 Volkane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild Siege Zone A
IDS_WORLD_INC_000019 1vs1 Guild Siege Zone B
IDS_WORLD_INC_000020 1vs1 Guild Siege Zone C
IDS_WORLD_INC_000021 1vs1 Guild Siege Zone D
IDS_WORLD_INC_000022 Arena
[COLOR="Red"]IDS_WORLD_INC_000024 Test Map[/COLOR]
Ok, now the last file; World.inc
Code:
// World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas"//
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
[COLOR="Blue"]WI_WORLD_ARENA "WdArena"[/COLOR]
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_RANDOM_MAP "random_map"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
);
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
[COLOR="Blue"]WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);[/COLOR]
WI_RANDOM_MAP SetTitle
(
IDS_WORLD_INC_000023
);
Code:
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000023
);
Now you see that WI_WORLD_ARENA get connected to IDS_WORLD_INC_000023.
For us
Code:
// World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas"//
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_RANDOM_MAP "random_map"
[COLOR="Red"]WI_TEST_MAP "Custom_World"[/COLOR]
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
);
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_RANDOM_MAP SetTitle
(
IDS_WORLD_INC_000023
);
[COLOR="Red"]WI_TEST_MAP SetTitle
(
IDS_WORLD_INC_000024
);[/COLOR]
Ok now we get it in de client, open Data.res with a .Res opener, extract the defineWorld.h, World.inc and world.txt.txt, just do what we did with the official server, save it and you edited the res files.
Edit coreserver.ini
Go to your official server, then to your coreserver.ini, open it. you see;
Code:
Sys 1
Database "127.0.0.1"
0101
{
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 3 3 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
// 6
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
202 0 0 5 5 00 00
// 7
204 0 0 5 5 00 00
[COLOR="Blue"] 205 0 0 2 2 00 00[/COLOR]
// 10
203 0 0 3 3 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
// 11
208 0 0 2 2 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
}
Ok I don't know much about coreserver.ini, the blue text is the Arena because the teleport world is 205, oke, I know nothing about 0's after the 205, after the 0's you see "2 2" this is important too, this is the width and height of the custom world, i know nothing baout the 00 and 00. Let's add something;
Code:
Sys 1
Database "127.0.0.1"
0101
{
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 3 3 00 00
[COLOR="Red"] 4 0 0 1 1 00 00[/COLOR]
200 0 0 5 5 00 00
201 0 0 5 5 00 00
// 6
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
202 0 0 5 5 00 00
// 7
204 0 0 5 5 00 00
205 0 0 2 2 00 00
// 10
203 0 0 3 3 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
// 11
208 0 0 2 2 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
}
Save, start server and you're done.
I don't support how to make a map, set up a server, set up a database and extract .res.
If you know more information about this, please send me a PM or post it in the thread.
CompuIves :w00t:
Last edited: