- Joined
- May 2, 2012
- Messages
- 474
- Reaction score
- 262
Little share
PHP:
[COLOR="#FF0000"]GLCharDataLoad.cpp
find this:
m_ExpSkills.clear();
DWORD dwNUM = cFILE.getflagnum ( "ExpSkills" );
for ( DWORD i=0; i<dwNUM; ++i )
{
SCHARSKILL CharSkill;
cFILE.getflag( i, "ExpSkills", 1, 3, CharSkill.sNativeID.wMainID );
cFILE.getflag( i, "ExpSkills", 2, 3, CharSkill.sNativeID.wSubID );
cFILE.getflag( i, "ExpSkills", 3, 3, CharSkill.wLevel );
m_ExpSkills[CharSkill.sNativeID.dwID] = CharSkill;
}[/COLOR]
// add this
// ejsayaaa 11/7/19
// open skills upon creation
// per class
int nBeginIndex = 0;
int nEndIndex = 0;
switch ( m_emClass )
{
case GLCC_FIGHTER_M:
case GLCC_FIGHTER_W:
{
nBeginIndex = EMSKILL_FIGHTER_01;
nEndIndex = EMSKILL_FIGHTER_04;
}
break;
case GLCC_ARMS_M:
case GLCC_ARMS_W:
{
nBeginIndex = EMSKILL_ARMS_01;
nEndIndex = EMSKILL_ARMS_04;
}
break;
case GLCC_ARCHER_M:
case GLCC_ARCHER_W:
{
nBeginIndex = EMSKILL_ARCHER_01;
nEndIndex = EMSKILL_ARCHER_04;
}
break;
case GLCC_SPIRIT_M:
case GLCC_SPIRIT_W:
{
nBeginIndex = EMSKILL_SPIRIT_01;
nEndIndex = EMSKILL_SPIRIT_04;
}
break;
case GLCC_EXTREME_M:
case GLCC_EXTREME_W:
{
nBeginIndex = EMSKILL_EXTREME_01;
nEndIndex = EMSKILL_EXTREME_04;
}
break;
//add class
case GLCC_SCIENCE_M:
case GLCC_SCIENCE_W:
{
nBeginIndex = EMSKILL_SCIENCE_01;
nEndIndex = EMSKILL_SCIENCE_04;
}
break;
case GLCC_ASSASSIN_M:
case GLCC_ASSASSIN_W:
{
nBeginIndex = EMSKILL_ASSASSIN_01;
nEndIndex = EMSKILL_ASSASSIN_04;
}
break;
case GLCC_TESTING_M:
case GLCC_TESTING_W:
{
nBeginIndex = EMSKILL_MAGICIAN_01;
nEndIndex = EMSKILL_MAGICIAN_04;
}
break;
};
WORD wClass, wIndex;
GLSkillMan::GetInstance().GetMaxSkill ( wClass, wIndex );
for ( int i = nBeginIndex; i <= nEndIndex; i++ )
{
for ( int j = 0; j < wIndex; j++ )
{
PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( i, j );
if ( pSkill )
{
SCHARSKILL CharSkill;
CharSkill.sNativeID.wMainID = i; // mid
CharSkill.sNativeID.wSubID = j; // sid
CharSkill.wLevel = 0; // skill level
m_ExpSkills[CharSkill.sNativeID.dwID] = CharSkill;
}
}
}


