- Joined
- May 8, 2011
- Messages
- 17
- Reaction score
- 1
Anyone here have any idea what controls the distance of when you can join a party? Seems you can only join a party if you are near one of the party members.
void CWndPartyFinder::OnDraw( C2DRender* p2DRender )
{
if(m_mapItem.size())
{
vector<PARTYFINDER_LIST>::iterator iter;
CWndListBox* pWndListBox = (CWndListBox*)GetDlgItem( WIDC_LISTBOX1 );
LPWNDCTRL pCustom = NULL;
DWORD dwColor;
int nIndex = 0;
int nListFontHeight = pWndListBox->GetFontHeight() + 1;
pCustom = GetWndCtrl( WIDC_LISTBOX1 );
dwColor = D3DCOLOR_ARGB( 255, 0, 0, 0 );
int nDrawCount = 0;
int nLine = 0;
for(iter = m_mapItem.begin(); iter != m_mapItem.end(); ++iter)
{
if(m_nSelected != 0 && (m_nSelected - 1) == nLine)
dwColor = D3DCOLOR_ARGB( 255, 0, 0, 255 );
else
dwColor = D3DCOLOR_ARGB( 255, 0, 0, 0 );
if(nLine < pWndListBox->GetScrollPos())
{
nLine++;
continue;
}
else
nLine++;
if(nDrawCount >= 10) continue; // 10°³ ±îÁö¸¸ µå·ÎÀ×ÇÑ´Ù
PlayerData* pPlayerData = CPlayerDataCenter::GetInstance()->GetPlayerData( iter->m_nLeaderId );
p2DRender->TextOut( pCustom->rect.left + 5, pCustom->rect.top + 8 + (nIndex)*nListFontHeight, nLine+1, dwColor);
if( pPlayerData )
p2DRender->TextOut( pCustom->rect.left + 50, pCustom->rect.top + 8 + (nIndex)*nListFontHeight, pPlayerData->szPlayer, dwColor);
p2DRender->TextOut( pCustom->rect.left + 225, pCustom->rect.top + 8 + (nIndex)*nListFontHeight, iter->m_sParty, dwColor);
// ¼³Ä¡ ¿©ºÎ
p2DRender->TextOut( pCustom->rect.left + 370, pCustom->rect.top + 8 + (nIndex)*nListFontHeight, iter->m_nSizeofMember, dwColor);
p2DRender->TextOut( pCustom->rect.left + 440, pCustom->rect.top + 8 + (nIndex)*nListFontHeight, iter->m_nPoint, dwColor);
++nIndex;
++nDrawCount;
}
}
}
case WIDC_BUTTON2:// ÇØÁ¦¹öư
{
CWndListBox* pWndListBox = (CWndListBox*)GetDlgItem( WIDC_LISTBOX1 );
for(vector<PARTYFINDER_LIST>::iterator iter = m_mapItem.begin(); iter != m_mapItem.end(); ++iter)
{
++nLoop;
if(m_nSelected > nLoop) continue;
else if(m_nSelected == nLoop)
{
CMover* pLeader = prj.GetUserByID( iter->m_nLeaderId );
if( pLeader )
if( pLeader->m_bPartyJoin )
g_DPlay.SendAddPartyMember( iter->m_nLeaderId, 0, 0, 0, 0, 0, 0, 0 );
}
}
}
break;