How it works, compile successfully And entering the game, I didn't find anything changed.
Do I have to use a V19 theme? Or i forgot to add something
View attachment 168815
Hey Ketchup, thank you for the release!
I have one error as shown,You must be registered to see links, andYou must be registered to see links. Everything else is added in successfully and no other errors. I'm not sure how to fix this one tho.
Thank you in advance.
#ifdef PAT_LOOTOPTION
void AddPetLootOption();
#endif
Issue solved by adding public above void.
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Am I correct in assuming that by placing it under the guild house, the public above was suppose to "carry over" and make this one as well?
#ifdef PAT_LOOTOPTION
#define PACKETTYPE_PETLOOTTYPE_REQ (DWORD)0xAA000013
#define SNAPSHOTTYPE_PETLOOTOPTION (WORD)0x8914
#endif
Make sure these packets are not defined with the same numbers as something else.
Code:#ifdef PAT_LOOTOPTION #define PACKETTYPE_PETLOOTTYPE_REQ (DWORD)0xAA000013 #define SNAPSHOTTYPE_PETLOOTOPTION (WORD)0x8914 #endif
Hi @Ketchup thank you for the reply. I found out that the Buttons <v19 have to look like this :
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So instead of 101, its working when you use 01 as you said, cause you used the V19 Buttons.
What i just recognize when you put the pet back in, the window is opening again in the client. So for taking out, it pops up, but when taking it away, also it pops-up. Is that expected like that, or I have to change something?
Thank you very much.