LINK CLIENT PB Please
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Join Today!LINK CLIENT PB Please
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FIX PVP :
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not work
Thanks for share....
Im going to test :^_^
server or client?
When I chat in lobby I disconnect using your stuffClient >>>
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.\Game.cpp(998) : [void __cdecl InitSound(void)] :[20150320:00:26:41] InitSound() Enter
.\Game.cpp(1024) : [void __cdecl InitSound(void)] :[20150320:00:26:41] InitSound() Leave
.\UI\UIPhaseReadyRoom.cpp(1636) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)] :[20150320:00:26:43] UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
.\GameFramework.cpp(3625) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] [ENTER] GotoNextStage( NPort )
.\GameFramework.cpp(3635) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] >> JumpStage() NPort
.\GameFramework.cpp(3647) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] [LEAVE] GotoNextStage( NPort )
.\UI\UIPhaseReadyRoom.cpp(1636) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)] :[20150320:00:26:43] UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 136, arg : 9 >
E:\PB_Backup_All\2012_12_20\i3\src\i3Framework\i3ResourceManager.cpp(1060) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)] :[20150320:00:26:43] --- RSC : Scene/NPort/NPort.RSC
E:\PB_Backup_All\2012_12_20\i3\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)] :[20150320:00:26:44] i3Framework::OnUpdate() - STATE_LOAD_END Enter
When I chat in lobby I disconnect using your stuff
Edit: basically doing anything crashes my client
Log on Crash::
Code:.\Game.cpp(998) : [void __cdecl InitSound(void)] :[20150320:00:26:41] InitSound() Enter .\Game.cpp(1024) : [void __cdecl InitSound(void)] :[20150320:00:26:41] InitSound() Leave .\UI\UIPhaseReadyRoom.cpp(1636) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)] :[20150320:00:26:43] UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 > .\GameFramework.cpp(3625) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] [ENTER] GotoNextStage( NPort ) .\GameFramework.cpp(3635) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] >> JumpStage() NPort .\GameFramework.cpp(3647) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20150320:00:26:43] [LEAVE] GotoNextStage( NPort ) .\UI\UIPhaseReadyRoom.cpp(1636) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)] :[20150320:00:26:43] UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 136, arg : 9 > E:\PB_Backup_All\2012_12_20\i3\src\i3Framework\i3ResourceManager.cpp(1060) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)] :[20150320:00:26:43] --- RSC : Scene/NPort/NPort.RSC E:\PB_Backup_All\2012_12_20\i3\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)] :[20150320:00:26:44] i3Framework::OnUpdate() - STATE_LOAD_END Enter
I dont know what this is:
Also, Inventory doesn't show character, equipping stuff crashes the game.
As for the OP's release, it is functioning a lot better. Still a few bugs, I recieved s "character already loaded" error when I start a map on a new account(client error), and buying a weapon disappears after relog
I got lan to work it was quite possibly the easiest thing to do.
Still need to test pvp, only errors I discovered however are the two i listed above, otherwise good job on the release
Edit: Anyone know how to fix it when you buy a weapon and it disappears after relog?
devil96ciccio
I don't know source u help me please share .sql no bug
sorry for my bad english
ok all my thing worked properly but i want to know how to ban people. cause my server can work with online
and about inventory player database. where that inventory player database located? i cant found inventory player database.
So, here's the result of my tests:
Apparently, it may be that the PvP is fixed, but I could not even test it.
Because, opened a LAN server, I tried several times, with Hamachi, and my router IP, but every time I tried to get into a channel, received the "Opcode not found: 2571".
It may be that the version of the emulator I'm testing, with some error is still ... Anyway, I could not any results on the pvp.
---------- EDIT
@jimmyDEV - Tested your emulator, and found the same mistakes the friend up, here's the list of errors:
- Enter Store
- Enter Inventory
- Enter Lucky
Apparently the problem is with the client, because the server works perfectly, sends all opcodes. Tell me, what the client compatible with this server?
well for me works. but still not test for the cash duration. i gonna check for cash duration and now i gonna check to pvp 8v8. @Jimmy are you have compiled server? cause i cant compiled your source server
I have client pblackout 2015 but the are same problem ... dowload tahadi's client but doesn't start...you are sure that is a client problem?
what client do you use please?