I'm not disbuting it needed to be lowered, but half?... Totally unnecessary to flat out destroy it. As for the DPS of atk speed, I was never really bothered about. Crit and crit damage were always better dps stats for other classes. Hell atk speed was a pretty bad stat for most classes which burn resources, my wiz could burn it's entire arcane power in like 5 sec with decent attack speed. Criting was far, far, far! better.
However, on my Monk, I was more concerned about living long enough to hit the mob. Attack speed and Life on Hit was how I struggled through Act 2. Hitting fast enough to regen enough spirit to keep up the 15% bonus evade buff, as well as regening ~3k hp a sec. It was a very active build which required constant moving and kiting, but one of the only ways for a monk to do act2+ inferno.
As for repair costs, are you kidding me? It's like 10k to repair from an entire act1 run still. I make ~500k before AH profits in that run. Anyone having problems with money is stupidly doing Act2+ now. Act1 has a 2% drop chance on ilvl63, Act2 has 4% Act3/4 has 8%. I can run Act1 in like 1/5 of the time it takes to do Act2, let alone thinking about doing Act3/4. Right now there is no point doing the hard stuff. This is before you take into account the RNG deaths in later acts.
So yeah, atk speed nerf is fair enough on other classes which don't rely on attacking fast for resource generation. But then the smart ones were already stacking crit anyway. This was just another raping of Monks, which seem to have become the Paladins of D3 when it comes to blizzards nerfing sprees.