[PC] Unturned

Junior Spellweaver
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Shibi - [PC] Unturned - RaGEZONE Forums

Unturned is a fairly new game develooped by an 16 years old boy.
It's in Early access " stage " and it's free to play, it looks like a mixture of Minecraft and DayZ,
I have played it with friends alot latley and it's actully really fun to play.

My rate of this game is around 7/10. It has alot of bugs in it. But has i wrote. It's Early access.
 
This is actually quite a good game for a 16 year old developer. However, it is so hard on your own. You walk into a town and you get 10 zombies after you and it's almost impossible for them to stop following you unless you swim across a lake.
 
This is actually quite a good game for a 16 year old developer. However, it is so hard on your own. You walk into a town and you get 10 zombies after you and it's almost impossible for them to stop following you unless you swim across a lake.

Indeed. But i have my ways to kill them easily ^^ I know places where to find good loot. Swin to other islands, etc the heli crash one has good loot sometimes ^^
 
Ok...this has to be like the laziest post about a game I've ever seen.....no link to info...no videos...no in-game pictures....pretty much nothing...spice up your post man!

Have a video

Have an image
Shibi - [PC] Unturned - RaGEZONE Forums

Information from steam:
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting trees and rocks, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Early Access:
This is the first public release of the game, but new features and content are constantly getting added as a result of community feedback. You can see how far the game has come with the help of the community since the original testing prototype:
 
I knew the dev before he created this game. Him and I worked on a game on roblox (for the fun of it) called DeadZone. PvP zombie game running on the roblox engine with lua. I do have to say. He can do lot of work in one day. He just let me fix the error and give feedback.

Unturned is running off CSharp (C#) and Lua. easy to setup easy to add.

Thats if you know CSharp and Lua ofc. I asked Zach if he would ever give out the src. He said after the game dies down.
 
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