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- Oct 14, 2009
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Also be sure to check out the "Hex Code Guide By Drakaer.doc" on my release's "pw_dev.iso" 


*Creator Name (True / False). Leave it to default 2c000300 if there is none. The values is varies, the more words and complicated the name can be, the longer Creator Name Hex will be. Dont ask me the value or how to calculating it, its complex, Im not kidding.
And here's the tricky part, what I meant about fussy and messy how weapon and armor hex can be. Creator name, every single word creating another 8numbers of hex, Socket 00000000 means zero socket, once u change it to 01000000 which is 1 socket, you have to add another 00000000 in between of Socket and Add-on, if 2 sockets, means u have to add another 00000000 in the same order. And add-on, its complicated. I try not to think much about it since the hex editor is exist, thanks to "Goodlookinguy". But thats all the basic so far for weapon break down. Now for armor, erm... maybe next time.. lol..
Hex Example| 040a 5000 6900 6b00 6b00 6f00
Big Endian | 0050 0069 006b 006b 006f
Decimal Val| 10 80 105 107 107 111
Unicode Val| P i k k o
Also be sure to check out the "Hex Code Guide By Drakaer.doc" on my release's "pw_dev.iso"![]()
yea, and when 1.5.2 gets out we'll need another tool for NS/MF lol
...or create a configurable program that can adapt. I'm seriously considering finishing my program (note: considering...) and doing just that. Aside from the addons and names, everything else is pretty straightforward. Unless they make some sort of major change in the next version. I've been playing PWI lately and while they changed a lot on the surface, it doesn't look like they changed much of the underlying stuff, except the movement system. The new movement system seems to be bugged. That's besides the point though...