Very good jobI'm currently working on a packet re-injector through a modified version of PwProxy.
I already re-implemented the MPPC algorithm and I can now pack data and send them to the client or the server.
It could be a first step to an OnLive converter between old glinkd and new Client, to study packet structure, or re-implement glinkd to work with new Client (and maybe, in the future create an emu)
It can also be used to study server security by injecting some specific packets.
I'll release those tools when they'll be finished and try to explain how all of this works.
since the other threads about that topic are wayyy older than this one, i decided to post it here:
Me and another guy some of you may know started an open source Perfect World Emulator project.
We are still in a very early phase, but the login and encryption setup are basically working. Anyone can join and help. To get full commiting rights, you need to prove that you can provide useful stuff or good code to solve problems.
The project is free to read to anyone and created under GPL3 License.
The programming language is currently C# with .net4.0 under Windows to have a maximum developing speed. Maybe it can be made portable for Mono later, but the primary goal is to get it done before pwemu.com, who want no help but extreme license fees for their stuff.
A Webpage with forum for discussion will follow the next days.
Domain and forum will be sponsored byYou must be registered to see links.
The project development is hosted on google code:
You must be registered to see links
since the other threads about that topic are wayyy older than this one, i decided to post it here:
Me and another guy some of you may know started an open source Perfect World Emulator project.
We are still in a very early phase, but the login and encryption setup are basically working. Anyone can join and help. To get full commiting rights, you need to prove that you can provide useful stuff or good code to solve problems.
The project is free to read to anyone and created under GPL3 License.
The programming language is currently C# with .net4.0 under Windows to have a maximum developing speed. Maybe it can be made portable for Mono later, but the primary goal is to get it done before pwemu.com, who want no help but extreme license fees for their stuff.
A Webpage with forum for discussion will follow the next days.
Domain and forum will be sponsored byYou must be registered to see links.
The project development is hosted on google code:
You must be registered to see links
since the other threads about that topic are wayyy older than this one, i decided to post it here:
Me and another guy some of you may know started an open source Perfect World Emulator project.
We are still in a very early phase, but the login and encryption setup are basically working. Anyone can join and help. To get full commiting rights, you need to prove that you can provide useful stuff or good code to solve problems.
The project is free to read to anyone and created under GPL3 License.
The programming language is currently C# with .net4.0 under Windows to have a maximum developing speed. Maybe it can be made portable for Mono later, but the primary goal is to get it done before pwemu.com, who want no help but extreme license fees for their stuff.
A Webpage with forum for discussion will follow the next days.
Domain and forum will be sponsored byYou must be registered to see links.
The project development is hosted on google code:
You must be registered to see links
i was on their forums and posted some info about pck as it was still half public, so yes i was.
OT: anyone need unpacker for Forsaken World?
Does your unpacker have a GUI? :blink:my unpacker detects the pck type and automatically choses the key for extraction, compression stays pw style though