Perfect World's free and open Emulator

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Very good job
 
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since the other threads about that topic are wayyy older than this one, i decided to post it here:
Me and another guy some of you may know started an open source Perfect World Emulator project.

We are still in a very early phase, but the login and encryption setup are basically working. Anyone can join and help. To get full commiting rights, you need to prove that you can provide useful stuff or good code to solve problems.

The project is free to read to anyone and created under GPL3 License.
The programming language is currently C# with .net4.0 under Windows to have a maximum developing speed. Maybe it can be made portable for Mono later, but the primary goal is to get it done before pwemu.com, who want no help but extreme license fees for their stuff.
A Webpage with forum for discussion will follow the next days.
Domain and forum will be sponsored by .

The project development is hosted on google code:
 
Black Magic Development
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Eh... Possibly... I stared your project and if it looks like it is actually going somewhere in about a month I'll help (anyone even me can make what you have in at most a few hours) since I want to see it isn't something like I do a lot (create something with intention of building it up but never have time to do it)

Best of luck to you though
 
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lol i cant write PMs .... my postcount is too low.
Otherwise i'd message freya421 for help, because our mppc pseudo compressor still messes a bit.
 
[B]aSH
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Sounds interesting, might have to take a look see whats going on with this.
 
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Nice. I can't wait.

Anubis. That name is familiar. Weren't you involved with pwemu at some point?
 
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i was on their forums and posted some info about pck as it was still half public, so yes i was.
OT: anyone need unpacker for Forsaken World?
 
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my unpacker detects the pck type and automatically choses the key for extraction, compression stays pw style though
 
Angelemu founder
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no, it behaves like pwpack, with 2 differences:
1. it doesnt support -r command for repack
2. it supports -i command to inject few files into existing pck, e.g. for checking if a model fix did work it needs like 3-10 seconds, instead of some minutes for a full repack
quite handy if you mess with data to find out some stuff
 
Viva la Vida
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Hasn't been any posts in awhile, just wondering if this project is still going and hows it going?
 
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Few to no ppl active at the moment, feel free to join if you have something to contribute
 
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I know the protocol, but no C#. I can help with the theory (MPPC/RC4/Opcodes/Packet structures).

Dont know what to help though, since I cant just download and work on your code
 
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why not? all you have to do is to get a free edition of visual studio 2010 and download the code from svn.
The most essential thing at the moment is the correct packet splitting algorithm or a proper compressor that does not make the packets bigger than ~2048 byte