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Pet Walkway NPC's

Newbie Spellweaver
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Here's the files for the 2 Pet Walkway NPC's.
They are the NPC's for the jumpquest-like maps for pets.

They both teleport you back to the bottom of the map after they give your pet closeness. The one in henesys gives you +3 closeness, and the one in Ludibrium gives you +5 closeness, it's pretty easy to change those numbers.

Anyway, here's the link to the files, just put them in your scripts/npc folder.


NOTE: you need to add iGoofy's addition before this will work!

Credits go to iGoofy for the gainCloseness script.
 
Last edited:
Junior Spellweaver
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Re: [Release] Pet Walkway NPC's

Here's the files for the 2 Pet Walkway NPC's.
They are the NPC's for the jumpquest-like maps for pets.

They both teleport you back to the bottom of the map after they give your pet closeness. The one in henesys gives you +3 closeness, and the one in Ludibrium gives you +5 closeness, it's pretty easy to change those numbers.

Anyway, here's the link to the files, just put them in your scripts/npc folder.


Credits go to iGoofy for the gainCloseness script.

wow what does he do?:winky:
 
Delta
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Re: [Release] Pet Walkway NPC's

oo Good Job :)
 
Junior Spellweaver
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Re: [Release] Pet Walkway NPC's

nice release, testing now!
 
Skilled Illusionist
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Re: [Release] Pet Walkway NPC's

Whoohoo freakin awsome. Just gotta get pets to work now D:
 
Newbie Spellweaver
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Re: [Release] Pet Walkway NPC's

Aww,
I just coded mine...
I might as well have a look at yours now xD
 
Junior Spellweaver
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Re: [Release] Pet Walkway NPC's

any1 got it working? sh0rty can release urs ><
 
Newbie Spellweaver
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Re: [Release] Pet Walkway NPC's

It works for me, and it's the same exact script. o_O
All it uses is gainCloseness, and warp, so there's no reason it shouldn't work.
 
Skilled Illusionist
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Re: [Release] Pet Walkway NPC's

Love it thanks.
 
Experienced Elementalist
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Re: [Release] Pet Walkway NPC's

Gj, nice release.
 
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