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Plus Emu r2.1 - bans

Junior Spellweaver
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Hey RaGEZONE!


I have a problem regarding bans with Plus Emu R2.1
The user is offline, but gets in again at the hotel.
Used a clean db.
Does anyone have a solution?

Thank you.
 
Hakuna Matata
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When an user logs in, it doesn't actually check if the person is user or ip banned. Only machine id banned.
You have to add a check upon login.
 
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Elite Diviner
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When an user logs in, it doesn't actually check if the person is user or ip banned. Only machine id banned.
You have to add a check upon login.

That would require the user to log completely out before the ban would actually work? I think he is looking for a way to prevent the user from accessing the client. As of now, when you ban someone they only disconnects. (Machine ban doesn't work either)
 
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Junior Spellweaver
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That would require the user to log completely out before the ban would actually work? I think he is looking for a way to prevent the user from accessing the client. As of now, when you ban someone they only disconnects. (Machine ban doesn't work either)
Yes thats what I mean
 
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Hakuna Matata
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That would require the user to log completely out before the ban would actually work? I think he is looking for a way to prevent the user from accessing the client. As of now, when you ban someone they only disconnects. (Machine ban doesn't work either)

And that's what I said.
When the user logins, there's a check in GameClient.cs to see if this user is machine banned ONLY machine banned.
In the version I used there was no checks for user or IP bans, which means that the user could just log straight in even if they were IP banned.

You need to implement ban checks into GameClient.cs to make sure that no one can connect to the hotel if they're banned.

This will not require the user to completely log out.. Why would it?
 
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Elite Diviner
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And that's what I said.
When the user logins, there's a check in GameClient.cs to see if this user is machine banned ONLY machine banned.
In the version I used there was no checks for user or IP bans, which means that the user could just log straight in even if they were IP banned.

You need to implement ban checks into GameClient.cs to make sure that no one can connect to the hotel if they're banned.

This will not require the user to completely log out.. Why would it?

I thought you were talking about a check in the cms. But the machine ban doesn't work either.
 
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