- Joined
- Jul 29, 2012
- Messages
- 527
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- 71
Okay, so i got a little bit bored and since peopel seem to have a fair bit of interest in teh PokeMMO (http://forum.ragezone.com/f705/pokemmo-server-client-browserbased-878301/) source, i decided to make a small tool to help those who want to create pokemon. Mind you this was made within about 10 mins, there may be problems just tell me.
I've got a simple version plan below, may go 100% according to that, dependent on which features you want first.
download links:
version 1.0: http://www.sendspace.com/file/o8dynk
version 1.1: http://www.sendspace.com/file/u2cfhi
Latest Version: 1.1
Features:
-All of version 1.0
-Produced code follows similar style (not 100% yet)
-New layout to make it easier to use/understand, removed some buttons and added to menu (increased space for more TM/HM and moves.
TIP:
The 'edit' menu does not do anything, i was currently in the making of doing stuff for the learnset, around 35% done so far.
Version: 1.0
Features:
-User can input pokemon identity information, and the program will generate the code for the corresponding files
Updates ready for next version:
Updates to come:
-All moves added as a list, so you can select them from drop down
-Ability to 'add' moves to the current database of the program.
-Will generate the code for you to add any moves added.
-Able to view database of all moves, click to load a move (shows you code, you have ability to edit this and once edited, you can save that move to the database and this will also export you a new moves.json file to use)
-Able to do the same as moves with TMs, HMs and items.
-all features that are limited to what they should be (experienceCurve, genderRatio, Types, etc) will be limited to all possibilities that are available.
Version 1.1 Screens:
Version 1.0 Screens:
FAQ:
Q:
My client crashes as soon as i enter a battle after adding an NPC
A:
Refer to martinx's post:
-please give feedback and any ideas!
!*!*!*!*!*THIS HAS BEEN DISCONTINUED DUE TO LOSS OF SOURCE CODE*!*!*!*!*!
I've got a simple version plan below, may go 100% according to that, dependent on which features you want first.
download links:
version 1.0: http://www.sendspace.com/file/o8dynk
version 1.1: http://www.sendspace.com/file/u2cfhi
Latest Version: 1.1
Features:
-All of version 1.0
-Produced code follows similar style (not 100% yet)
-New layout to make it easier to use/understand, removed some buttons and added to menu (increased space for more TM/HM and moves.
TIP:
The 'edit' menu does not do anything, i was currently in the making of doing stuff for the learnset, around 35% done so far.
Version: 1.0
Features:
-User can input pokemon identity information, and the program will generate the code for the corresponding files
Updates ready for next version:
Updates to come:
-All moves added as a list, so you can select them from drop down
-Ability to 'add' moves to the current database of the program.
-Will generate the code for you to add any moves added.
-Able to view database of all moves, click to load a move (shows you code, you have ability to edit this and once edited, you can save that move to the database and this will also export you a new moves.json file to use)
-Able to do the same as moves with TMs, HMs and items.
-all features that are limited to what they should be (experienceCurve, genderRatio, Types, etc) will be limited to all possibilities that are available.
Version 1.1 Screens:
Version 1.0 Screens:
FAQ:
Q:
My client crashes as soon as i enter a battle after adding an NPC
A:
Refer to martinx's post:
+ this will need to be done for generateMoveData aswell for the client.You have to generate the client data.
That means: Add the pokemon.json file server-side and then execute the file "GenerateClientData" that is in the Server folder.
And that will generate the pokemon.json file client-side.
Credits to bitou for telling me that
-please give feedback and any ideas!
!*!*!*!*!*THIS HAS BEEN DISCONTINUED DUE TO LOSS OF SOURCE CODE*!*!*!*!*!
Last edited: