Not only that, characters hit like in PT 1.
In PT II is annoying whey you go to monster hit it and w8 and w8 and w8 for another hit.
Nope... they move and hit the way they did in PT II Beta... the wait was server lag, and made the game almost unplayable... except it lagged the monsters as much as it lagged you.
In fact; I would guess that that is not much different to how the 2nd Enigma English closed Beta that played before Korean 2nd Enigma was officially released, would have worked.
If you had a local server with less than 5 players on it.
Additionally, the splash screen you show was also in the 2nd Enigma English Beta, slightly different, but same artwork.
It's also possible that I disabled lighting and reduced effects in a vein attempt to be able to exchange more than 1 blow every 40 seconds with a monster.

:
The movement is, and was exactly the same as in
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. Click the scene, a diamond appears at destination (ground point under cursor at the time of click) and player charts a course towards that point... usually through as many monsters as it can find to pull with it. Cancelling a destination that isn't interpreted as you intended is quite difficult. Click a monster, and you character runs up stands next to it for a while, and then they start the Rock, Paper, Scissors fight. One round every 40 - 60 seconds. ::yawn:: Then you hope nothing else spawns and walk away to make a cup of tea.
One of you may be dead by the time you return... or they might still be at it.
